<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Aethermaric Terminus]]></title><description><![CDATA[Obsidian digital garden]]></description><link>http://github.com/dylang/node-rss</link><image><url>site-lib/media/favicon.png</url><title>Aethermaric Terminus</title><link></link></image><generator>Webpage HTML Export plugin for Obsidian</generator><lastBuildDate>Sat, 11 Jul 2026 22:59:37 GMT</lastBuildDate><atom:link href="site-lib/rss.xml" rel="self" type="application/rss+xml"/><pubDate>Sat, 11 Jul 2026 22:11:23 GMT</pubDate><ttl>60</ttl><dc:creator></dc:creator><item><title><![CDATA[Alaric Helion]]></title><description><![CDATA[Aside
<img alt="Placeholder-Portrait.png" src="_images/placeholder-portrait.png" target="_self" style="width: 450px; max-width: 100%;">
Alaric Helion<br>
A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Noble.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Noble.md" href="ttrpg-data/5e-compendium/backgrounds/noble.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Noble.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Noble.md;">Noble</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Quenschall.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Quenschall.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/quenschall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Quenschall.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Quenschall.md;">Quenschall</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Elestran.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Elestran.md" href="society/cultures/regional-cultures/ignaldan/elestran.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Elestran.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Elestran.md;">Elestran</a> upbringing
<br><a data-href="Tetoani" href="society/prominent-titles/nobility-titles/tetoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Tetoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tetoani.md;">Tetoani</a> of <a data-href="Beremken" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/nations-of-esteron/beremken.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Nations of Esteron/Beremken.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Nations of Esteron/Beremken.md;">Beremken</a><br><a data-href="Westport" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md;">Westport</a>, <a data-href="Xern" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xern.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md;">Xern</a>, <a data-href="Xernian Islands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xernian-islands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md;">Xernian Islands</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a> 17th of Sowwatch, 6004 Post Bleeding <br><a data-href="Quenschall" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/quenschall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Quenschall.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Quenschall.md;">Quenschall</a>, <a data-href="Beremken" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/nations-of-esteron/beremken.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Nations of Esteron/Beremken.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Nations of Esteron/Beremken.md;">Beremken</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>
Column
⚔️ Stats 💪 Feats<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Trained in the Way of the Blade of Esteron.md" data-href="TTRPG Data/5e Compendium/Feats/Trained in the Way of the Blade of Esteron.md" href="ttrpg-data/5e-compendium/feats/trained-in-the-way-of-the-blade-of-esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Trained in the Way of the Blade of Esteron.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Trained in the Way of the Blade of Esteron.md;">Trained in the Way of the Blade of Esteron</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Initiate of High Sorcery.md" data-href="TTRPG Data/5e Compendium/Feats/Initiate of High Sorcery.md" href="ttrpg-data/5e-compendium/feats/initiate-of-high-sorcery.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Initiate of High Sorcery.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Initiate of High Sorcery.md;">Initiate of High Sorcery</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Metamagic Adept.md" data-href="TTRPG Data/5e Compendium/Feats/Metamagic Adept.md" href="ttrpg-data/5e-compendium/feats/metamagic-adept.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Metamagic Adept.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Metamagic Adept.md;">Metamagic Adept</a> 🪕 **Key Items** 🧠 Skills &amp; Proficiencies <br>Recite
Alaric Helion Berem was born as the third son of Cedrik Helion Berem, the <a data-href="Tetoani" href="society/prominent-titles/nobility-titles/tetoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Tetoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tetoani.md;">Tetoani</a> of <a data-href="Beremken" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/nations-of-esteron/beremken.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Nations of Esteron/Beremken.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Nations of Esteron/Beremken.md;">Beremken</a>. His father, a man of tradition, attempted to bring Alaric up in the same manner as he was, and how he brought up Alaric's older brothers—the way of the Blade of Esteron—but it never quite stuck. While Lukan and Corvin adapted quickly within their teachings, Alaric constantly lagged behind and abandoned swords practice to spend time learning about <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> with his mother, Thelestine. His childhood was spent with her in their family library and throughout the gardens practicing and casting simple spells and diving into books of all sorts to understand the world beyond their home. While not the path intended for him, Cedrik saw the potential Alaric had with the knowledge he was gaining, and decided to secretly alter the line of succession to favor the child he thought would be best to rule. With the death of his mother in 6015, Alaric took the opportunity to leave home and attend the <a data-href="Esteron Astral Institute" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/esteron-astral-institute.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Esteron Astral Institute.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Esteron Astral Institute.md;">Esteron Astral Institute</a> within the unified city of <a data-href="Estrinta" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/estrinta.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Estrinta.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Estrinta.md;">Estrinta</a>. He spent his days learning more about magic theory and the manipulation of spells to modulate effects, excelling in nearly every subject he engrossed himself in. He would write letters home to his father and brothers, telling them of his studies and the progress he had made. The first four years flew by, with the passage of time ending abruptly on his 15th birthday (6019) as a letter from his father arrived. "My son Alaric," it said. "While you have taken a path that I have not placed upon you, and the midst of my teachings were spent with you off elsewhere, I find that of your brothers, you are the best hope for Beremken going into the future. The world is a changing place, with the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a> and the shattering of the <a data-tooltip-position="top" aria-label="Illistrian Empire" data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Eastern Empire</a>, the <a data-tooltip-position="top" aria-label="Esteron" data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">subcontinent</a> is attempting to unify further and foster peace. This future is not one for those trained in swords and strength, but those of will. As you will certainly hear of the following proclamation of mine in the coming days, I feel it is best to inform you first so that you may prepare. I proclaim you, my third son, as the sole heir of the throne of <a data-href="Beremken" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/nations-of-esteron/beremken.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Nations of Esteron/Beremken.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Nations of Esteron/Beremken.md;">Beremken</a>. May you return soon."
This letter shocked him, never expecting to take the throne he had set his sights mostly within the world that <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> had offered him. He thought back of the letters he had sent and received from his family over the years. His father hardly wrote, but he had never once hinted at this fate. And his brothers, over the years he had told them of his connections to other states and people he had made, and they continued to boast about their path toward the <a data-tooltip-position="top" aria-label="Tetoani" data-href="Tetoani" href="society/prominent-titles/nobility-titles/tetoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Tetoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tetoani.md;">Throne</a> and the <a data-href="High Generalship" href="society/prominent-titles/high-generalship.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/High Generalship.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/High Generalship.md;">High Generalship</a> of <a data-href="Beremken" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/nations-of-esteron/beremken.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Nations of Esteron/Beremken.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Nations of Esteron/Beremken.md;">Beremken</a>, both vying for the throne but willing to settle for the lesser position. Their pride. Their certainty. He knew it would spurn wraith and malice, and so he waited.
The coming days were filled with dread; Alaric, waiting for the announcement to finally reach them, his mind racing, hardly could stay calm. When the announcement of Cedric of Beremken placing his youngest above his older sons in the line of succession reached the school, it came along with outcry from the factions that backed Lukan and Corvin detesting the action. Each claim was brushed off by Cedrik, claiming that his word and decision were final, and that is how it would be, upon Alaric's return and his own death, Alaric would be crowned <a data-href="Tetoani" href="society/prominent-titles/nobility-titles/tetoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Tetoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tetoani.md;">Tetoani</a>. Not wanting to return home out of fear of his brothers, due to the concealed threats within that only a noble would be able to notice in the letters they would sent along with assassins being caught infiltrating the <a data-tooltip-position="top" aria-label="Esteron Astral Institute" data-href="Esteron Astral Institute" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/esteron-astral-institute.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Esteron Astral Institute.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Esteron Astral Institute.md;">Academy</a> on several occasions, Alaric spent the next few years continuing his studies in isolation. Learning about the magic of life and diving into the history of the region, he eventually entered a contest on a whim to join an expedition exploring a series of ruins across an <a data-tooltip-position="top" aria-label="Xernian Islands" data-href="Xernian Islands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xernian-islands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md;">island chain</a> to the west, and won. The news of his father's death in 6024 and his brothers assuming the regency until his return, sealed this as his path forward. He left the school to <a data-href="Xern" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xern.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md;">Xern</a> with one of the expedition heads, deciding that one day he would return home and claim his throne, but his quest to learn more about the world took precedence, as did staying alive to see it. ]]></description><link>people/player-characters/alaric-helion.html</link><guid isPermaLink="false">People/Player Characters/Alaric Helion.md</guid><pubDate>Sat, 11 Jul 2026 22:07:59 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[CD697]]></title><description><![CDATA[Aside
<img alt="Character Art - CD697 (AI).png" src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-cd697-(ai).png" target="_self" style="width: 450px; max-width: 100%;">
CD697<br>
A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Ruined.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Ruined.md" href="ttrpg-data/5e-compendium/backgrounds/ruined.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Ruined.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Ruined.md;">Ruined</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/anderstal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md;">Anderstal</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Other/Forgotten.md" data-href="Society/Cultures/Regional Cultures/Other/Forgotten.md" href="society/cultures/regional-cultures/other/forgotten.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Other/Forgotten.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Other/Forgotten.md;">Forgotten</a> upbringing
<br><a data-href="Westport" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md;" data-link-tags="#Civilization/Settlement">Westport</a>UnknownUnknown
Column
⚔️ Stats 🖒 Feats<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Ancient Drill Armed.md" data-href="TTRPG Data/5e Compendium/Feats/Ancient Drill Armed.md" href="ttrpg-data/5e-compendium/feats/ancient-drill-armed.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Ancient Drill Armed.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Ancient Drill Armed.md;">Ancient Drill Armed</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Tough.md" data-href="TTRPG Data/5e Compendium/Feats/Tough.md" href="ttrpg-data/5e-compendium/feats/tough.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Tough.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Tough.md;">Tough</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" data-href="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" href="ttrpg-data/5e-compendium/feats/strike-of-the-giants.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Strike of the Giants.md;">Strike of the Giants</a> 🪕 Key Items<br>
<a data-tooltip-position="top" aria-label="Appendices/Items/Weaponry/Blades/OsWC Drill.md" data-href="Appendices/Items/Weaponry/Blades/OsWC Drill.md" href="appendices/items/weaponry/blades/oswc-drill.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Weapon" data-link-path="Appendices/Items/Weaponry/Blades/OsWC Drill.md" style="--data-link-tags: #Advancement/Item/Weapon; --data-link-path: Appendices/Items/Weaponry/Blades/OsWC Drill.md;">OsWC Drill</a> 🧠 Skills &amp; Proficiencies Recite &gt;- Power Sequence Initiated &gt;- External Control Surface Damage Detected &gt;- 57 Percent Functional &gt;- Attempting Self Repair &gt;- ... &gt;- Communication Error &gt;- Self Repair Aborted &gt;- Memory Bank Damage Detected &gt;- File Corruption Detected &gt;- Available Memory Capacity 8 Percent
&gt;- Ambient Arcanum Detected &gt;- Initiating Core Flux Processing &gt;- ... &gt;- Success &gt;- Droid CD-697 Startup Complete on m8.2.6
&gt;- Memory Data Recovery Process Initiated &gt;- Corrupted Files Partitioned <br>
&gt;- Writing Ocular Data to Available Memory for Processing CD697 awoke in a cluttered workshop, brass tools and <a data-href="Gearborn" href="people/the-tonallitecameh/ilhuicapan/gearborn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Ilhuicapan/Gearborn.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Gearborn.md;" data-link-tags="#Nature/Species">Gearborn</a> frames littering the tables around him. Hunched over his leg rest a tinkerer, looking back at him in awe, surprised that he reactivated at all in his current state. His frame was heavily rusted and cracked, with streaks of moss griping the outer layer of his plating. His left arm, his only normal arm, was attached yet the servo that controlled its articulation was fried and cracked, leading it to remain locked in place. His right arm, mounted with a large drill at the end, seemed functional through the startup diagnostics, but had very clearly been damaged and worn down by the passage of time. The tinker hunched over his leg finally spoke, brought back to awareness from the surprise of CD’s awakening, but the words were foreign to CD with only the basic grammatical structure and tones matching the words familiar to him. He spent the next few months on that workshop with the tinkerer using the time to piece together the language, <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md">Thandian Common</a>, and learn about where he was. He learned of the lands of <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;" data-link-tags="#Nature/Geography">Creation's Rest</a>, the great city of <a data-href="Anderstal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/anderstal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md;" data-link-tags="#Civilization/Settlement">Anderstal</a> he now called home and the city of <a data-href="Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md;" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md">Goldspire</a> where the tinkerer, <a data-href="Kughom Onyxbright" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/kughom-onyxbright.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Kughom Onyxbright.md;" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Kughom Onyxbright.md">Kughom Onyxbright</a>, acquired him. The tinkerer wove stories of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;" data-link-tags="#Nature/Species">Ilhuicani</a> and their influence, as well as their creation of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a> and the wonders the <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;" data-link-tags="#Nature/Species">Tonallitecameh</a> collectively built upon the world. Most of these stories were told while the tinkerer attempted to repair CD further, slowly restoring functioning to his legs completely and cleaning the drill affixed to his hand, as well as removing the storage banks that had broken over the years of inactivity. The last data bank, rusted in place, was the only of his original set that remained functional. Most of its space was filled with corrupt data locked in an unwritable partition that was attempting to be recovered; in the mean time he had enough space left to make memories spanning a decade at the most. &gt;- Memory Data Recovery Process 4% Percent &gt;- Recovered Files restored to Available Memory <br>
&gt;- Continuing Recovery Process The first of the data was restored just as he entered the sixth month of his stay with the tinkerer. He recalled a battle, energy being flung from side to side along with arrows and other projectiles. One side defending a group of <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;" data-link-tags="#Nature/Species">Hym</a>, obvious civilians, and the other covered in crude armor, charging near relentlessly no matter how often they were hit. CD lay on the floor, legs malfunctioning due to a metal rod lodged in his midriff. Above him stood a red haired hymic man, his green eyes covered by thick framed glasses portraying a look of concern. He ripped out the metal rod and tried to reattach the severed wiring inside. “Come on C we got this”, he kept repeating to himself, changing it slightly each time he said it while frantically working. Just as it seemed the man was about to give up, a spark could be seen from the hole as the wires were reattached and connection restored to his lower limbs. They two stood and began running towards the civilians and the harbor they occupied filled with ships headed east. As they reached the edge of the group, a stray blast slipped through CDs plating and struck his Arcanic Engine, and he fell to the ground once more. The man who repaired him tried to steady his frame and prevent him from falling, but with the energy powering him gone, it was too much. As shutdown procedures began, the figure turned him over, telling him that he would get him repaired and the data would be used to help the- &gt;- End of Memory File<br>
&gt;- File saved This restored memory shook CD to his core. Out there, he had someone who was depending on him for something. There were countless innocent people in that battle, and he had no idea what their fate was. If they escaped into the ships or not was after he had been shut down. The man in the memory, the worry on his face carried with it details of not only the importance of what he carried, but also genuine concern. CD described the location he had seen to <a data-tooltip-position="top" aria-label="Kughom Onyxbright" data-href="Kughom Onyxbright" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/kughom-onyxbright.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Kughom Onyxbright.md;" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Kughom Onyxbright.md">Kughom</a>, who after deciding he knew nothing of this place, directed him out into the world toward <a data-href="Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md;" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md">Goldspire</a> to the east, within the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;" data-link-tags="#Civilization/Nation">Kingdom of Hargea</a>. He reasoned those in <a data-href="The Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/the-goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/The Goldspire.md;" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/The Goldspire.md">The Goldspire</a> might be able to identify where they found his frame abandoned, or at least give a direction for him to search next. With nothing except the little coin that <a data-tooltip-position="top" aria-label="Kughom Onyxbright" data-href="Kughom Onyxbright" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/kughom-onyxbright.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Kughom Onyxbright.md;" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Kughom Onyxbright.md">Kughom</a> was able to spare, he headed out picking up small jobs with the goal of working slowly closer toward <a data-href="The Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/the-goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/The Goldspire.md;" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/The Goldspire.md">The Goldspire</a> and answers about his past, no matter how long it took.
<br><a data-href="Kughom Onyxbright" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/kughom-onyxbright.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Kughom Onyxbright.md;" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Kughom Onyxbright.md">Kughom Onyxbright</a> - The <a data-href="Tinkersmith" href="society/occupations/artisan/tinkersmith.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Occupations/Artisan/Tinkersmith.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Artisan/Tinkersmith.md;" data-link-tags="#Culture/Profession">Tinkersmith</a> who worked to restore CD697 to working order, as well as helped him learn <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md">Thandian Common</a>The motivations of CD697 are: ]]></description><link>people/player-characters/cd697.html</link><guid isPermaLink="false">People/Player Characters/CD697.md</guid><pubDate>Sat, 11 Jul 2026 22:07:19 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Introduction to and History of the Terminus]]></title><description><![CDATA[<img alt="center sban" src="_images/page-art/art-the-starbands-and-the-range-of-the-twenty-one.jpg" target="_self"><br>Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md">Main Home</a>
<br>Column
Blank
Blank
The <a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md">Terminus</a> is an expansive realm that itself splits the width of the Multi-verse, acting as the final gateway for living Universes to have their remaining entropy compiled, siphoning away the last of their energy and the experiences created within cataloged as they pass into death. The name, the Terminus, stems from the fact that the <a data-href="Megacosm" href="appendices/bestiary/megacosm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Megacosm.md;" data-link-path="Appendices/Bestiary/Megacosm.md" data-link-tags="#Nature/Species/Beasts-Monsters">Megacosm</a> passing through see it as the final stop for the energy that they burn through for the duration of their lives. Time within the Terminus can be split into several Eras, then grouped into Ages, which are further divided into time periods based on the events that took place within them. Blank
<br>
The Era of Origins marks the beginning of the Multiverse, and is split into the Age of Nothingness and the <a data-href="Age of Chaos" href="legends-and-lore/timelines/age-of-chaos.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Age of Chaos.md;" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Age of Chaos.md">Age of Chaos</a>. The Age of Nothingness is the beginning of the <a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md">Terminus</a>, named after by the vast expanse that was the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md">Aether</a> above the <a data-href="Aethermaris" href="realms-of-the-aether/the-aether/aethermaris.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/Aethermaris.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aethermaris.md;" data-link-tags="#Nature/Geography">Aethermaris</a> and <a data-href="Arcanic Shield" href="realms-of-the-aether/the-aether/arcanic-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/Arcanic Shield.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Arcanic Shield.md;" data-link-tags="#Nature/Geography">Arcanic Shield</a>. The first <a data-href="Megacosm" href="appendices/bestiary/megacosm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Megacosm.md;" data-link-path="Appendices/Bestiary/Megacosm.md" data-link-tags="#Nature/Species/Beasts-Monsters">Megacosm</a> pass through and raw primal energy begins its conversion into <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;" data-link-tags="#Nature/Material">Arcanum</a>. Formation Date Unknown
The formation of the <a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md">Terminus</a> and its placement within the <a data-href="Universal Stellar Engraving" href="realms-of-the-aether/the-aether/universal-stellar-engraving.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/Universal Stellar Engraving.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Universal Stellar Engraving.md;" data-link-tags="#Nature/Geography">Universal Stellar Engraving</a>. Realization Date Unknown
The <a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md">Terminus</a> gives itself form within itself, granting its internal embodiment the name of <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md">Nellayotlni</a>, or the One of Essence First Passage Date Unknown
The first of the Megacosm begin passing through the <a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md">Terminus</a>, allowing <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md">Nellayotlni</a> to catalog the expirience from within while <a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md">Terminus</a> began siphoning energy away to allow for it to pass on successfully. The <a data-href="Age of Chaos" href="legends-and-lore/timelines/age-of-chaos.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Age of Chaos.md;" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Age of Chaos.md">Age of Chaos</a> is marked by the passage of, [[]], a <a data-href="Megacosm" href="appendices/bestiary/megacosm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Megacosm.md;" data-link-path="Appendices/Bestiary/Megacosm.md" data-link-tags="#Nature/Species/Beasts-Monsters">Megacosm</a> filled with advanced Gigafauna who utilized the <a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md">Terminus</a> first as a transportation shortcut through their own universe due to the distance and size disparity, and later as a prison for the <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md">Forebearer</a> The Intrusion Date Unknown
The Infection Date Unknown
The Arrival Date Unknown
The First Warden Date Unknown
The Second Warden Date Unknown
The Third Warden Date Unknown
<br>
The Era of Creation begins with the creation of the Fourth Warden, the <a data-tooltip-position="top" aria-label="Prime Duality" data-href="Prime Duality" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/prime-duality.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md;" data-link-tags="#Divine/Character">Prime Duality</a>, the birth of their children, and the acts they collectively undertake to fill <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md">Aether</a> with substance. It is split into the <a data-href="Age of Opposites" href="legends-and-lore/timelines/age-of-opposites.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Legends and Lore/Timelines/Age of Opposites.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Age of Opposites.md;" data-link-tags="#History/Timeline">Age of Opposites</a> and the <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;" data-link-tags="#History/Timeline">Age of the First Sun</a>. The Fourth Warden Date Unknown 235000 BB - 1195000 BB The Birth of the <a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;" data-link-tags="#Nature/Species">Dragons</a> **
The Birth of the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;" data-link-tags="#Nature/Species">Humans</a> **
<br> 195000 BB-155000 BB The Defeat of <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md">Forebearer</a> **
The First War of the Sun ** 155000 BB - 115000 BB The Defeat of <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md">Forebearer</a> **
The Second War of the Sun ** 115000 BB - 75000 BB The Defeat of <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md">Forebearer</a> **
The Third War of the Sun ** 75000 BB - 35000 BB The Defeat of <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md">Forebearer</a> **
The Fourth War of the Sun ** 35000 BB - Present The Defeat of <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md">Forebearer</a> **
The Fifth War of the Sun **
Creation of the <a data-tooltip-position="top" aria-label="The Mooring" data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;" data-link-tags="#Divine">Tlamachihualpanotl</a> **
Imprisonment of <a data-href="Tecamaquel" href="people/the-ilhuicahuatin/tonalteotlcah/tecamaquel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tecamaquel.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tecamaquel.md;" data-link-tags="#Divine/Character">Tecamaquel</a> **
Imprisonment of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Tonalteotlcah, Claimants of the Stellar Throne" data-href="Ilhuicahuatin#Tonalteotlcah, Claimants of the Stellar Throne" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Tonalteotlcah, Claimants of the Stellar Throne" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Tonalteotlcah</a> **
The Bleeding of Heaven 102 BB-0 PB
]]></description><link>introduction-to-and-history-of-the-terminus.html</link><guid isPermaLink="false">Introduction to and History of the Terminus.md</guid><pubDate>Sat, 11 Jul 2026 22:03:20 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Descendance Relation Tree]]></title><description><![CDATA[CreatedBirthedSplitIntoRearedRearedRearedRearedRearedRearedRearedRearedRearedGenetically Modified intoGenetically Modified IntoCreatedCreatedRearedDiversifiedBuiltCreatedCreatedInspired the
Creation OfGave the
Ability to
Learn and
Grow from
Experiencing
Things. Bestowed
'Souls'
To ThemCreatesCreatesConditions within
InfluencedBuildUseUseBecameCan Get
Turned
IntoCan BecomeGive Meaning and DomainTonalteotlcah&nbsp;(Claimants of the Stellar Throne)The Tonallitecameh (Those Gifted with Soul)The Cuallicallimeh (Those of the Save Haven)Pianimeh&nbsp;(Those Who Maintain/Usurpers of the Machine)The Ilhuicapan (Those of the Sky)The StandingThe BledApanohuacanehnemimeh (Those who walk the Deep Expanse)Joint Creations<a data-href="Ihcuamico" href="people/the-ilhuicahuatin/tonalteotlcah/ihcuamico.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ihcuamico.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ihcuamico.md;">Ihcuamico</a>
-The Whisper Behind the Mask-<br><a data-href="Itzcahuani" href="people/the-ilhuicahuatin/tonalteotlcah/itzcahuani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Itzcahuani.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Itzcahuani.md;">Itzcahuani</a>
-He Who Drinks the Blade-<br><a data-href="Tepaltica" href="people/the-ilhuicahuatin/tonalteotlcah/tepaltica.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tepaltica.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tepaltica.md;">Tepaltica</a>
-The Balm Giver-<br><a data-href="Mictzohua" href="people/the-ilhuicahuatin/tonalteotlcah/mictzohua.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Mictzohua.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Mictzohua.md;">Mictzohua</a>
-He Who Sleeps in Bone-<br><a data-href="Chalmequetl" href="people/the-ilhuicahuatin/tonalteotlcah/chalmequetl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Chalmequetl.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Chalmequetl.md;">Chalmequetl</a>
-He of the Thousand Eyes-<br><a data-href="Coztliya" href="people/the-ilhuicahuatin/tonalteotlcah/coztliya.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Coztliya.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Coztliya.md;">Coztliya</a>
-The Flower After Fire-<br><a data-href="Ocuiltecatl" href="people/the-ilhuicahuatin/tonalteotlcah/ocuiltecatl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ocuiltecatl.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ocuiltecatl.md;">Ocuiltecatl</a>
-Lord of the Iron Body-<br><a data-href="Xochiquilna" href="people/the-ilhuicahuatin/tonalteotlcah/xochiquilna.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Xochiquilna.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Xochiquilna.md;">Xochiquilna</a>
-She of Flowered Flesh-<br><a data-href="Tlamatziloa" href="people/the-ilhuicahuatin/tonalteotlcah/tlamatziloa.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tlamatziloa.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tlamatziloa.md;">Tlamatziloa</a>
-She Who Knows the Veil-<br><a data-href="Tlachixuco" href="people/the-ilhuicahuatin/tonalteotlcah/tlachixuco.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tlachixuco.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tlachixuco.md;">Tlachixuco</a>
-The Flame that Sees-<br><a data-href="Tizomechua" href="people/the-ilhuicahuatin/tonalteotlcah/tizomechua.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tizomechua.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tizomechua.md;">Tizomechua</a>
-He Who Binds the Truth-<br><a data-href="Yecuelmitl" href="people/the-ilhuicahuatin/tonalteotlcah/yecuelmitl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Yecuelmitl.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Yecuelmitl.md;">Yecuelmitl</a>
-The Returning Spear-<br><a data-href="Ixtepoya" href="people/the-ilhuicahuatin/tonalteotlcah/ixtepoya.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ixtepoya.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ixtepoya.md;">Ixtepoya</a>
-Whe Who Watches in Shadows-<br><a data-href="Cihuatlaxin" href="people/the-ilhuicahuatin/tonalteotlcah/cihuatlaxin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Cihuatlaxin.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Cihuatlaxin.md;">Cihuatlaxin</a>
-She Who Opens the Bloom-<br><a data-href="Huehcuayotl" href="people/the-ilhuicahuatin/tonalteotlcah/huehcuayotl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Huehcuayotl.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Huehcuayotl.md;">Huehcuayotl</a>
-He of the Serpent Crown-<br><a data-href="Temoztiya" href="people/the-ilhuicahuatin/tonalteotlcah/temoztiya.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Temoztiya.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Temoztiya.md;">Temoztiya</a>
-She Who Measures the Breath-<br><a data-href="Zotzinamicta" href="people/the-ilhuicahuatin/tonalteotlcah/zotzinamicta.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Zotzinamicta.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Zotzinamicta.md;">Zotzinamicta</a>
-She of the Painted Breath-<br><a data-href="Ahuitecpa" href="people/the-ilhuicahuatin/tonalteotlcah/ahuitecpa.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md;">Ahuitecpa</a>
-He Who Turns the Circle-<br><a data-href="Nelhuayotl" href="people/the-ilhuicahuatin/tonalteotlcah/nelhuayotl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Nelhuayotl.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Nelhuayotl.md;">Nelhuayotl</a>
-The Root-Tongue-<br><a data-href="Ehecatzin" href="people/the-ilhuicahuatin/tonalteotlcah/ehecatzin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ehecatzin.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ehecatzin.md;">Ehecatzin</a>
-Noble Wind-<br><a data-href="Tlachmecayotl" href="people/the-ilhuicahuatin/tonalteotlcah/tlachmecayotl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tlachmecayotl.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tlachmecayotl.md;">Tlachmecayotl</a>
-The Father of Creation-<br><a data-href="Atlzotli" href="people/the-ilhuicahuatin/tonalteotlcah/atlzotli.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Atlzotli.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Atlzotli.md;">Atlzotli</a>
-Water that Strikes-<br><a data-href="Ixomiquina" href="people/the-ilhuicahuatin/tonalteotlcah/ixomiquina.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ixomiquina.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ixomiquina.md;">Ixomiquina</a>
-The Mother of Creation-<br><a data-href="Tlatemocaya" href="people/the-ilhuicahuatin/tonalteotlcah/tlatemocaya.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tlatemocaya.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tlatemocaya.md;">Tlatemocaya</a>
-She Who Weighs the Word-<br><a data-href="Coatlmechua" href="people/the-ilhuicahuatin/tonalteotlcah/coatlmechua.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Coatlmechua.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Coatlmechua.md;">Coatlmechua</a>
-He Who Wears the Serpent-<br><a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a>
-The Seer-<br><a data-tooltip-position="top" aria-label="Forebearer" data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;">The Forebearer</a><br><a data-tooltip-position="top" aria-label="Constance" data-href="Constance" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/constance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md" style="--data-link-tags: #Nature/Law; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md;">The Constance</a><br><a data-href="Prime Duality" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/prime-duality.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md;">Prime Duality</a>
The Prime Duality<br><a data-tooltip-position="top" aria-label="Foreborn Scion" data-href="Foreborn Scion" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/foreborn-scion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Foreborn Scion.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Foreborn Scion.md;">The Foreborn Scion</a><br><a data-href="Quetztelhuan" href="people/the-ilhuicahuatin/tonalteotlcah/quetztelhuan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Quetztelhuan.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Quetztelhuan.md;">Quetztelhuan</a>
-Of the Stone Bones-<br><a data-href="Yahuicatzin" href="people/the-ilhuicahuatin/tonalteotlcah/yahuicatzin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Yahuicatzin.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Yahuicatzin.md;">Yahuicatzin</a>
-Noble One of Green Breath-Foreborn Exotic Creatures<br>
"Creatures native to Desolation, born to the <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;">Forebearer</a>"<br><a data-href="The Wind Walker" href="people/the-ilhuicahuatin/pianimeh/standing/the-wind-walker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Wind Walker.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Wind Walker.md;">The Wind Walker</a><br><a data-href="The Grave-Keeper" href="people/the-ilhuicahuatin/pianimeh/standing/the-grave-keeper.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Grave-Keeper.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Grave-Keeper.md;">The Grave-Keeper</a><br><a data-href="Lady of Crimson Threads" href="people/the-ilhuicahuatin/pianimeh/standing/lady-of-crimson-threads.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/Lady of Crimson Threads.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/Lady of Crimson Threads.md;">Lady of Crimson Threads</a><br><a data-href="The Gambler" href="people/the-ilhuicahuatin/pianimeh/standing/the-gambler.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Gambler.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Gambler.md;">The Gambler</a><br><a data-href="The Sun-Clad" href="people/the-ilhuicahuatin/pianimeh/bled/the-sun-clad.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sun-Clad.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sun-Clad.md;">The Sun-Clad</a><br><a data-href="The Rooted Throne" href="people/the-ilhuicahuatin/pianimeh/bled/the-rooted-throne.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Rooted Throne.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Rooted Throne.md;">The Rooted Throne</a><br><a data-href="The Maker" href="people/the-ilhuicahuatin/pianimeh/standing/the-maker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Maker.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Maker.md;">The Maker</a><br><a data-href="Spellfather" href="people/the-ilhuicahuatin/pianimeh/standing/spellfather.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/Spellfather.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/Spellfather.md;">Spellfather</a><br><a data-href="The Judge" href="people/the-ilhuicahuatin/pianimeh/standing/the-judge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Judge.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Judge.md;">The Judge</a><br><a data-href="The Mask" href="people/the-ilhuicahuatin/pianimeh/bled/the-mask.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Mask.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Mask.md;">The Mask</a><br><a data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a><br><a data-href="The Reclaimer" href="people/the-ilhuicahuatin/pianimeh/bled/the-reclaimer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Reclaimer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Reclaimer.md;">The Reclaimer</a><br><a data-href="The Whisperer" href="people/the-ilhuicahuatin/pianimeh/bled/the-whisperer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Whisperer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Whisperer.md;">The Whisperer</a><br><a data-href="The Healer" href="people/the-ilhuicahuatin/pianimeh/standing/the-healer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Healer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Healer.md;">The Healer</a><br><a data-href="The Shield" href="people/the-ilhuicahuatin/pianimeh/standing/the-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md;">The Shield</a><br><a data-href="The Torch-Breaker" href="people/the-ilhuicahuatin/pianimeh/bled/the-torch-breaker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Torch-Breaker.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Torch-Breaker.md;">The Torch-Breaker</a><br><a data-href="Loom of Waters" href="people/the-ilhuicahuatin/pianimeh/bled/loom-of-waters.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/Loom of Waters.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/Loom of Waters.md;">Loom of Waters</a><br><a data-href="The Moonwatcher" href="people/the-ilhuicahuatin/pianimeh/bled/the-moonwatcher.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Moonwatcher.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Moonwatcher.md;">The Moonwatcher</a>Yolliteopilli
(The Demi-Deities)<br><a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>
-Engine of Divine Creation-Beasts
"A Typically Benign Creature Born Without a 'Soul' or Having Lost it"
Animals
<br><a data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">The Beastlord</a>Monsters
"A Typically Hostile Creature Born Without a 'Soul' or having lost it"
False Dragons
Undead
Worms
Fey
Non Man-Made Golems
etc...
Mechina
"A soulless construct"
Golems
<br><a data-href="Xilocamal" href="people/the-ilhuicahuatin/tonalteotlcah/xilocamal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Xilocamal.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Xilocamal.md;">Xilocamal</a>
-He of the Maize Breath-<br><a data-href="Nopilquetza" href="people/the-ilhuicahuatin/tonalteotlcah/nopilquetza.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Nopilquetza.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Nopilquetza.md;">Nopilquetza</a>
-The Shielded One-<br><a data-href="Tocelmitzin" href="people/the-ilhuicahuatin/tonalteotlcah/tocelmitzin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tocelmitzin.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tocelmitzin.md;">Tocelmitzin</a>
-Noble One of the House's Heart-<br><a data-href="Tonalketzin" href="people/the-ilhuicahuatin/tonalteotlcah/tonalketzin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tonalketzin.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tonalketzin.md;">Tonalketzin</a>
-Noble Radiance-<br><a data-href="The War-Maiden" href="people/the-ilhuicahuatin/pianimeh/standing/the-war-maiden.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md;">The War-Maiden</a><br><a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;">The Sovereign</a>Messengers
"Beasts blessed by a specific Deity to carry out a Specific Purpose"<br><a data-tooltip-position="top" aria-label="Primil" data-href="Primil" href="people/the-tonallitecameh/cuallicallimeh/primil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Primil.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Primil.md;">Tellus Primil</a><br><a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Gemstone Dragons</a>
-Guardians of the Duality-<br><a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Chromatic Dragons</a>
-Guardians of the Gates-<br>-Children of <a data-href="The Shield" href="people/the-ilhuicahuatin/pianimeh/standing/the-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md;">The Shield</a>-<br><a data-href="Yisem" href="people/the-tonallitecameh/cuallicallimeh/yisem.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Yisem.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Yisem.md;">Yisem</a><br>
-Children of <a data-href="The Gambler" href="people/the-ilhuicahuatin/pianimeh/standing/the-gambler.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Gambler.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Gambler.md;">The Gambler</a>-<br><a data-href="Beast Heart" href="people/the-tonallitecameh/ilhuicapan/beast-heart.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Beast Heart.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Beast Heart.md;">Beast Heart</a><br><a data-href="Gearborn" href="people/the-tonallitecameh/ilhuicapan/gearborn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Gearborn.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Gearborn.md;">Gearborn</a><br><a data-href="Sestel" href="people/the-tonallitecameh/cuallicallimeh/sestel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Sestel.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Sestel.md;">Sestel</a><br>
-Children of <a data-href="The Wind Walker" href="people/the-ilhuicahuatin/pianimeh/standing/the-wind-walker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Wind Walker.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Wind Walker.md;">The Wind Walker</a>-<br><a data-href="Aquari" href="people/the-tonallitecameh/ilhuicapan/aquari.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Aquari.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Aquari.md;">Aquari</a><br><a data-href="Ashlander" href="society/languages/hymic/ashlander.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Ashlander.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Ashlander.md;">Ashlander</a>Humans
Second Children of the Ancients<br><a data-href="Dragonling" href="people/the-tonallitecameh/cuallicallimeh/dragonling.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Dragonling.md;">Dragonling</a><br>
-Children of <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;">The Sovereign</a>-<br><a data-tooltip-position="top" aria-label="Primil" data-href="Primil" href="people/the-tonallitecameh/cuallicallimeh/primil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Primil.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Primil.md;">Aqueous Primil</a><br>-Children of the <a data-tooltip-position="top" aria-label="Spellfather" data-href="Spellfather" href="people/the-ilhuicahuatin/pianimeh/standing/spellfather.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/Spellfather.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/Spellfather.md;">Spellfather</a>-<br>-Children of <a data-href="The Sun-Clad" href="people/the-ilhuicahuatin/pianimeh/bled/the-sun-clad.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sun-Clad.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sun-Clad.md;">The Sun-Clad</a>-<br><a data-tooltip-position="top" aria-label="Primil" data-href="Primil" href="people/the-tonallitecameh/cuallicallimeh/primil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Primil.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Primil.md;">Noctix Primil</a><br><a data-href="Stiltstrider" href="people/the-tonallitecameh/cuallicallimeh/stiltstrider.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stiltstrider.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stiltstrider.md;">Stiltstrider</a><br>
-Children of <a data-href="The Moonwatcher" href="people/the-ilhuicahuatin/pianimeh/bled/the-moonwatcher.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Moonwatcher.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Moonwatcher.md;">The Moonwatcher</a>-<br><a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Jellion" data-href="People/The Tonallitecameh/Cuallicallimeh/Jellion" href="people/the-tonallitecameh/cuallicallimeh/jellion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Jellion.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Jellion.md;">Jellion</a><br>
-Children of <a data-href="Loom of Waters" href="people/the-ilhuicahuatin/pianimeh/bled/loom-of-waters.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/Loom of Waters.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/Loom of Waters.md;">Loom of Waters</a>-<br>-Children of <a data-href="The War-Maiden" href="people/the-ilhuicahuatin/pianimeh/standing/the-war-maiden.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md;">The War-Maiden</a>-<br><a data-tooltip-position="top" aria-label="Primil" data-href="Primil" href="people/the-tonallitecameh/cuallicallimeh/primil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Primil.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Primil.md;">Caelix Primil</a><br>-Children of <a data-href="The Torch-Breaker" href="people/the-ilhuicahuatin/pianimeh/bled/the-torch-breaker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Torch-Breaker.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Torch-Breaker.md;">The Torch-Breaker</a>-<br><a data-href="Tsaeno" href="people/the-tonallitecameh/cuallicallimeh/tsaeno.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Tsaeno.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Tsaeno.md;">Tsaeno</a><br>
-Children of <a data-href="The Whisperer" href="people/the-ilhuicahuatin/pianimeh/bled/the-whisperer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Whisperer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Whisperer.md;">The Whisperer</a>-<br><a data-href="Stoutmorin" href="people/the-tonallitecameh/cuallicallimeh/stoutmorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md;">Stoutmorin</a><br>
-Children of <a data-href="The Maker" href="people/the-ilhuicahuatin/pianimeh/standing/the-maker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Maker.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Maker.md;">The Maker</a>-<br><a data-tooltip-position="top" aria-label="Primil" data-href="Primil" href="people/the-tonallitecameh/cuallicallimeh/primil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Primil.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Primil.md;">Divuic Primil</a><br>-Children of <a data-href="The Grave-Keeper" href="people/the-ilhuicahuatin/pianimeh/standing/the-grave-keeper.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Grave-Keeper.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Grave-Keeper.md;">The Grave-Keeper</a>-<br><a data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnis</a><br>
-Children of <a data-href="The Rooted Throne" href="people/the-ilhuicahuatin/pianimeh/bled/the-rooted-throne.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Rooted Throne.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Rooted Throne.md;">The Rooted Throne</a>-<br>-Children of <a data-href="Lady of Crimson Threads" href="people/the-ilhuicahuatin/pianimeh/standing/lady-of-crimson-threads.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/Lady of Crimson Threads.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/Lady of Crimson Threads.md;">Lady of Crimson Threads</a>-<br>-Children of <a data-href="The Judge" href="people/the-ilhuicahuatin/pianimeh/standing/the-judge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Judge.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Judge.md;">The Judge</a>-<br>-Children of <a data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a>-<br>-Children of <a data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">The Beastlord</a>-<br>-Children of <a data-href="The Healer" href="people/the-ilhuicahuatin/pianimeh/standing/the-healer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Healer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Healer.md;">The Healer</a>-<br>-Children of <a data-href="The Mask" href="people/the-ilhuicahuatin/pianimeh/bled/the-mask.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Mask.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Mask.md;">The Mask</a>-<br><a data-href="Leviantouched" href="people/the-tonallitecameh/cuallicallimeh/leviantouched.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md;">Leviantouched</a><br>
-Product of the Influence of <a data-tooltip-position="top" aria-label="The Mooring" data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>-<br><a data-href="Shifters" href="people/the-tonallitecameh/ilhuicapan/shifters.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Shifters.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Shifters.md;">Shifters</a><br>-Children of <a data-href="The Reclaimer" href="people/the-ilhuicahuatin/pianimeh/bled/the-reclaimer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Reclaimer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Reclaimer.md;">The Reclaimer</a>-<br><a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a>
Decedents of the Second Children of the Ancients<br><a data-tooltip-position="top" aria-label="Primil" data-href="Primil" href="people/the-tonallitecameh/cuallicallimeh/primil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Primil.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Primil.md;">Infernal Primil</a><br><a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Aspect Dragons</a>
-Guardians of the Aether-<br><a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Metalic Dragons</a>
-Guardians of the Ancients-<br><a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Primal Dragons</a>
-First Children of the Ancients-<br><a data-href="Tecamaquel" href="people/the-ilhuicahuatin/tonalteotlcah/tecamaquel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tecamaquel.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tecamaquel.md;">Tecamaquel</a>
-He Who Shapes the First Blade-]]></description><link>people/descendance-relation-tree.html</link><guid isPermaLink="false">People/Descendance Relation Tree.canvas</guid><pubDate>Sat, 11 Jul 2026 21:57:49 GMT</pubDate></item><item><title><![CDATA[Aethermaric Terminus]]></title><description><![CDATA[<img alt="center sban" src="_images/page-art/art-the-starbands-and-the-range-of-the-twenty-one.jpg" target="_self"><br>Column
Blank
Blank
<a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> and the <a data-tooltip-position="top" aria-label="Star Bands" data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Elemental Halos</a> rest within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a> act as divine sanctuaries for life. Aside from the "Children of the Sky", each of the <a data-tooltip-position="top" aria-label="Tonallitecameh" data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">sentient</a> races were hand crafted by the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Pianimeh, Usurpers of the Machine" data-href="Ilhuicahuatin#Pianimeh, Usurpers of the Machine" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Pianimeh, Usurpers of the Machine" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Divine</a> to spread out across their world and prosper in their name. The arrival of the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> and their sister races marked the start of the rise of modern nations throughout the machine. Rising and falling regardless of what was thrown their way,
When the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Pianimeh, Usurpers of the Machine" data-href="Ilhuicahuatin#Pianimeh, Usurpers of the Machine" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Pianimeh, Usurpers of the Machine" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Divine</a> begun their feud and scarred the skies with their blood, the people trudged on. When those who were broken into pieces and cast down from the heavens began to reincarnate among them in search for their power in order to reclaim their <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Pianimeh, Usurpers of the Machine" data-href="Ilhuicahuatin#Pianimeh, Usurpers of the Machine" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Pianimeh, Usurpers of the Machine" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Divine</a> throne, the people trudged on. Millennia passed as the Machine continued on throughout the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a>, and the people inside it, while separated through their differences, trudged on.
The People of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a> remain shattered through the current day; <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a> suffered through the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a> and the <a data-href="Illistrian Civil War" href="legends-and-lore/history/wars-and-conflicts/illistrian-civil-war.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Military/Conflict" data-link-path="Legends and Lore/History/Wars and Conflicts/Illistrian Civil War.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Wars and Conflicts/Illistrian Civil War.md;">Illistrian Civil War</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Fresulia" data-href="Creation's Rest#Fresulia" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Fresulia" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Fresulia</a> remains in tatters after an unprecedented <a data-href="Leviant Surge" href="magic-in-the-aethermaris/leviant-surge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Leviant Surge.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Leviant Surge.md;">Leviant Surge</a>, and the nations of the <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Menoina" data-href="Creation's Rest#Menoina" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Menoina" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Menoinan</a> and <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Sougatin" data-href="Creation's Rest#Sougatin" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Sougatin" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Sougatin</a> continents continue their arms race against one another. While conflicts between the people brew, old rifts between the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Pianimeh, Usurpers of the Machine" data-href="Ilhuicahuatin#Pianimeh, Usurpers of the Machine" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Pianimeh, Usurpers of the Machine" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Divine</a> are reopening. The Bled are mounting their re-ascension, beings long thought vanquished have begun to stir, and beyond the confines of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>, the <a data-tooltip-position="top" aria-label="Forebearer" data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;">Forebearer's</a> slumber is coming to an end. Blank
<br>Column
Blank
Caption
<img alt="TheTerminus Cover.jpg" src="_images/_nav-art/theterminus-cover.jpg" target="_self" style="width: 250px; max-width: 100%;"><br>
<a data-tooltip-position="top" aria-label="Introduction to and History of the Terminus" data-href="Introduction to and History of the Terminus" href="introduction-to-and-history-of-the-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Introduction to and History of the Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Introduction to and History of the Terminus.md;">Introduction and History of the Terminus</a> Blank
Caption
<img alt="CharacterCreationCover (InternetRip).jpg" src="_images/_nav-art/charactercreationcover-(internetrip).jpg" target="_self" style="width: 250px; max-width: 100%;"><br>
<a data-tooltip-position="top" aria-label="Character Creation within the Aethermaric Terminus" data-href="Character Creation within the Aethermaric Terminus" href="campaigns/player-information/character-creation-within-the-aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md;">Character Creation</a> Column
Blank
<br> Blank
Caption
<img alt="RacesCover (InernetRip).jpg" src="_images/_nav-art/racescover-(inernetrip).jpg" target="_self" style="width: 250px; max-width: 100%;"><br>
<a data-tooltip-position="top" aria-label="Tonallitecameh" data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Races of the Aether</a>
The Tonallitecameh
<br> Caption
<img alt="LegendsLoreCover (InernetRip).jpg" src="_images/_nav-art/legendslorecover-(inernetrip).jpg" target="_self" style="width: 250px; max-width: 100%;"><br>
<a data-tooltip-position="top" aria-label="Legends and Lore" data-href="Legends and Lore" href="legends-and-lore/legends-and-lore.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Legends and Lore/Legends and Lore.md" style="--data-link-tags: #Meta; --data-link-path: Legends and Lore/Legends and Lore.md;">Legends and Lore</a>
The Stories Told...
<br> Caption
<img alt="SocietyCover (InernetRip).jpg" src="_images/_nav-art/societycover-(inernetrip).jpg" target="_self" style="width: 250px; max-width: 100%;"><br>
<a data-tooltip-position="top" aria-label="Societies of the Aether" data-href="Societies of the Aether" href="society/societies-of-the-aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Society/Societies of the Aether.md" style="--data-link-tags: #Meta; --data-link-path: Society/Societies of the Aether.md;">Societies of the Aether</a>
The People who tell them
<br> Blank
Caption
<img alt="RegionsMooringCover (InernetRip).jpg" src="_images/_nav-art/regionsmooringcover-(inernetrip).jpg" target="_self" style="width: 250px; max-width: 100%;"><br>
<a data-tooltip-position="top" aria-label="The Mooring" data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">Regions of the Mooring</a>
The Haven in the Void
<br> Caption
<img alt="RegionsAetherCover (InernetRip).webp" src="_images/_nav-art/regionsaethercover-(inernetrip).webp" target="_self" style="width: 250px; max-width: 100%;"><br>
<a data-tooltip-position="top" aria-label="Aether" data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Regions of the Aether</a>
The Endless Abyss
<br> Caption
<img alt="MagicCover (InternetRip).jpg" src="_images/_nav-art/magiccover-(internetrip).jpg" target="_self" style="width: 250px; max-width: 100%;"><br>
<a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a><br>
Arcanum, Leviance, and their Source Blank
Caption
<img alt="DivineCover (InernetRip).png" src="_images/_nav-art/divinecover-(inernetrip).png" target="_self" style="width: 250px; max-width: 100%;"><br>
<a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Divine of the Aether</a>
The Ilhuicahuatin
<br> Caption
<img alt="CampaignsCharactersCover (InernetRip).jpg" src="_images/_nav-art/campaignscharacterscover-(inernetrip).jpg" target="_self" style="width: 250px; max-width: 100%;"><br>
<a data-tooltip-position="top" aria-label="Campaigns and Characters" data-href="Campaigns and Characters" href="campaigns/campaigns-and-characters.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Campaigns/Campaigns and Characters.md" style="--data-link-tags: #Meta; --data-link-path: Campaigns/Campaigns and Characters.md;">Campaigns and Characters</a>
Heroes and their Tales
<br> Caption
<img alt="CodexCover (InernetRip).jpg" src="_images/_nav-art/codexcover-(inernetrip).jpg" target="_self" style="width: 250px; max-width: 100%;"><br>
<a data-tooltip-position="top" aria-label="Codex from the Aetheric Library" data-href="Codex from the Aetheric Library" href="appendices/codex-from-the-aetheric-library.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Appendices/Codex from the Aetheric Library.md" style="--data-link-tags: #Meta; --data-link-path: Appendices/Codex from the Aetheric Library.md;">Codex from the Aetheric Library</a>
What permeates existance Blank ]]></description><link>aethermaric-terminus.html</link><guid isPermaLink="false">Aethermaric Terminus.md</guid><pubDate>Sat, 11 Jul 2026 20:57:16 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Megacosm]]></title><description><![CDATA[Aside
<img alt="Center 400" src="_images/art-monster,-beast,-and-other-creatures/art-megacosm-(internetrip).jpg" target="_self">
Megacosm is the term for Universes that are, or were, living entities. All Universes are Megacosm.<br>Megacosm originate from the <a data-href="Primordial Abyss" href="realms-of-the-aether/primordial-abyss.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/Primordial Abyss.md" style="--data-link-path: Realms of the Aether/Primordial Abyss.md;">Primordial Abyss</a> located above the <a data-href="Universal Stellar Engraving" href="realms-of-the-aether/the-aether/universal-stellar-engraving.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Universal Stellar Engraving.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Universal Stellar Engraving.md;">Universal Stellar Engraving</a>, spawning from one another, and on rare occasions from the <a data-href="Primordial Abyss" href="realms-of-the-aether/primordial-abyss.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/Primordial Abyss.md" style="--data-link-path: Realms of the Aether/Primordial Abyss.md;">Primordial Abyss</a> itself. The energy that they are born with can be a spontanious creation of the <a data-tooltip-position="top" aria-label="Primordial Abyss" data-href="Primordial Abyss" href="realms-of-the-aether/primordial-abyss.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/Primordial Abyss.md" style="--data-link-path: Realms of the Aether/Primordial Abyss.md;">mutiverse</a>, or be imparted upon them from their parent universe.<br>They exist throughout the <a data-tooltip-position="top" aria-label="Primordial Abyss" data-href="Primordial Abyss" href="realms-of-the-aether/primordial-abyss.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/Primordial Abyss.md" style="--data-link-path: Realms of the Aether/Primordial Abyss.md;">mutiverse</a> outside of the <a data-href="Universal Stellar Engraving" href="realms-of-the-aether/the-aether/universal-stellar-engraving.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Universal Stellar Engraving.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Universal Stellar Engraving.md;">Universal Stellar Engraving</a>, with the <a data-tooltip-position="top" aria-label="Universal Stellar Engraving" data-href="Universal Stellar Engraving" href="realms-of-the-aether/the-aether/universal-stellar-engraving.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Universal Stellar Engraving.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Universal Stellar Engraving.md;">Engraving</a> splitting the <a data-tooltip-position="top" aria-label="Primordial Abyss" data-href="Primordial Abyss" href="realms-of-the-aether/primordial-abyss.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/Primordial Abyss.md" style="--data-link-path: Realms of the Aether/Primordial Abyss.md;">mutiverse</a> into two sections that segregate the living Megacosm from the "dead" Megacosm. Nearly evenly distributed throughout the <a data-href="Primordial Abyss" href="realms-of-the-aether/primordial-abyss.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/Primordial Abyss.md" style="--data-link-path: Realms of the Aether/Primordial Abyss.md;">Primordial Abyss</a>, Megacosm are highly abundant and prolific beings.<br>
One Megacosm inhabits the <a data-href="Universal Stellar Engraving" href="realms-of-the-aether/the-aether/universal-stellar-engraving.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Universal Stellar Engraving.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Universal Stellar Engraving.md;">Universal Stellar Engraving</a>, naming itself "<a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a>", it acts as the cataloger for the <a data-tooltip-position="top" aria-label="Primordial Abyss" data-href="Primordial Abyss" href="realms-of-the-aether/primordial-abyss.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/Primordial Abyss.md" style="--data-link-path: Realms of the Aether/Primordial Abyss.md;">mutiverse</a> and aids Megacosm as they pass through into death. Why it alone holds this position, let alone why it lives within the <a data-href="Universal Stellar Engraving" href="realms-of-the-aether/the-aether/universal-stellar-engraving.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Universal Stellar Engraving.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Universal Stellar Engraving.md;">Universal Stellar Engraving</a> is unknown, nor will it divulge how or why to entities within it.<br>Able to take any form they wish within themselves, Megacosm within the <a data-href="Primordial Abyss" href="realms-of-the-aether/primordial-abyss.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/Primordial Abyss.md" style="--data-link-path: Realms of the Aether/Primordial Abyss.md;">Primordial Abyss</a> appear as little more than bubbles with their energy and contents visible inside. <br>Megacosm reproduce through a process similar to budding, where older Megacosm appear to have bits off themselves bud outward forming temporary chains before the new Megacosm breaks off and floats freely. Children Megacosm have more energy contained within than their parent Megacosm, and as such rapidly part ways and "float upwards" through the <a data-href="Primordial Abyss" href="realms-of-the-aether/primordial-abyss.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/Primordial Abyss.md" style="--data-link-path: Realms of the Aether/Primordial Abyss.md;">Primordial Abyss</a><br>Once born, Megacosm develop rapidly and quickly establish themselves by stabilizing their internal physics and fundamental forces. Those born from other Megacosm often have several fundimental forces that match their parent Megacosm with most of the changes being small tweaks while those spawned from the <a data-href="Primordial Abyss" href="realms-of-the-aether/primordial-abyss.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/Primordial Abyss.md" style="--data-link-path: Realms of the Aether/Primordial Abyss.md;">Primordial Abyss</a> vary wildly from each other in the forces they contain and how they are expressed. Once their forces stabilize fully, they are considered adults, and their internal universe is able to play out until the energy they contain is near depleted. Once this occurs, they collide with the <a data-href="Universal Stellar Engraving" href="realms-of-the-aether/the-aether/universal-stellar-engraving.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Universal Stellar Engraving.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Universal Stellar Engraving.md;">Universal Stellar Engraving</a>, maximizing their internal entropy and having their final energy reserves siphoned away. This allows them to pass into the other side of the <a data-tooltip-position="top" aria-label="Universal Stellar Engraving" data-href="Universal Stellar Engraving" href="realms-of-the-aether/the-aether/universal-stellar-engraving.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Universal Stellar Engraving.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Universal Stellar Engraving.md;">engraving</a>, as dead universes.<br>The <a data-tooltip-position="top" aria-label="Primordial Abyss" data-href="Primordial Abyss" href="realms-of-the-aether/primordial-abyss.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/Primordial Abyss.md" style="--data-link-path: Realms of the Aether/Primordial Abyss.md;">mutiverse's</a> reason for creating Megacosm is unknown, as are the reasons the experiences that are generated within them are stored within the Megacosm that inhabits the <a data-href="Universal Stellar Engraving" href="realms-of-the-aether/the-aether/universal-stellar-engraving.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Universal Stellar Engraving.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Universal Stellar Engraving.md;">Universal Stellar Engraving</a>.]]></description><link>appendices/bestiary/megacosm.html</link><guid isPermaLink="false">Appendices/Bestiary/Megacosm.md</guid><pubDate>Sat, 11 Jul 2026 20:19:10 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art - Megacosm (InternetRip)]]></title><description><![CDATA[<img src="_images/art-monster,-beast,-and-other-creatures/art-megacosm-(internetrip).jpg" target="_self">]]></description><link>_images/art-monster,-beast,-and-other-creatures/art-megacosm-(internetrip).html</link><guid isPermaLink="false">_Images/Art - Monster, Beast, and Other Creatures/Art - Megacosm (InternetRip).jpg</guid><pubDate>Sat, 11 Jul 2026 20:00:07 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Primordial Abyss]]></title><link>realms-of-the-aether/primordial-abyss.html</link><guid isPermaLink="false">Realms of the Aether/Primordial Abyss.md</guid><pubDate>Sat, 11 Jul 2026 19:49:56 GMT</pubDate></item><item><title><![CDATA[No title]]></title><link>people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html</link><guid isPermaLink="false">People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md</guid></item><item><title><![CDATA[No title]]></title><link>people/the-tonallitecameh/tonallitecameh.html</link><guid isPermaLink="false">People/The Tonallitecameh/Tonallitecameh.md</guid></item><item><title><![CDATA[TheTerminus Cover]]></title><description><![CDATA[<img src="_images/_nav-art/theterminus-cover.jpg" target="_self">]]></description><link>_images/_nav-art/theterminus-cover.html</link><guid isPermaLink="false">_Images/_Nav Art/TheTerminus Cover.jpg</guid><pubDate>Sat, 11 Jul 2026 19:25:20 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Remnants of the Incursion - DM Hub]]></title><description><![CDATA[First the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> arrived, descending from the heavens in ships made of silver and steel, if the <a data-href="Origin Stones" href="appendices/documents/origin-stones.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Document" data-link-path="Appendices/Documents/Origin Stones.md" style="--data-link-tags: #Culture/Document; --data-link-path: Appendices/Documents/Origin Stones.md;">Origin Stones</a> littering the <a data-href="Melonic Coast" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/melonic-coast.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Melonic Coast.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Melonic Coast.md;">Melonic Coast</a> are to be believed. They made landfall along the Xernian Archipelago, building cities and farms, the first civilization after the Primil to seed the surface of <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>. Then, as quickly as they appeared on the land, they fled from it. Each city abandoned, each hearth left barren, the <a data-href="Xernian Islands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xernian-islands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md;">Xernian Islands</a> desolate once again as the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> and their siblings crossed into <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a> and set out across the <a data-href="Traveler's Ocean" href="realms-of-the-aether/the-mooring/creation's-rest/major-oceans-(seperating)/traveler's-ocean.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Traveler's Ocean.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Traveler's Ocean.md;">Traveler's Ocean</a> to <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Thesaris" data-href="Creation's Rest#Thesaris" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Thesaris" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Thesaris</a>. The <a data-href="Origin Stones" href="appendices/documents/origin-stones.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Document" data-link-path="Appendices/Documents/Origin Stones.md" style="--data-link-tags: #Culture/Document; --data-link-path: Appendices/Documents/Origin Stones.md;">Origin Stones</a> tell of their arrival to <a data-tooltip-position="top" aria-label="Xernian Islands" data-href="Xernian Islands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xernian-islands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md;">Xern</a>, and their departure to other lands, but the reasons remain omitted, merely mentioned as a blight. What lead the <a data-href="Hymic Incursion" href="legends-and-lore/history/major-events/hymic-incursion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Hymic Incursion.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Hymic Incursion.md;">Hymic Incursion</a> to depart <a data-tooltip-position="top" aria-label="Xernian Islands" data-href="Xernian Islands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xernian-islands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md;">Xern</a> so dramatically after such a short time, and why was that part of history buried and forgotten. <a data-href="Carter Grandstaff-Sethis" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/carter-grandstaff-sethis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Carter Grandstaff-Sethis.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Carter Grandstaff-Sethis.md;">Carter Grandstaff-Sethis</a>' sight, shifted from the <a data-tooltip-position="top" aria-label="Fogcatcher Ruins" data-href="Fogcatcher Ruins" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/fogcatcher-ruins.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Fogcatcher Ruins.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Fogcatcher Ruins.md;">Ruins</a> of <a data-href="Fogcatcher Hills" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/fogcatcher-hills.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fogcatcher Hills.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fogcatcher Hills.md;">Fogcatcher Hills</a> to the origin of his people upon the world, set out an expedition team aiming to learn the truth and uncover what the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> of old left buried...Success
Column
Blank New Session Select Player CharactersAddMain Quests Character Arc Quests Side Quests ]]></description><link>campaigns/ongoing/06-remnants-of-the-incursion/remnants-of-the-incursion-dm-hub.html</link><guid isPermaLink="false">Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md</guid><pubDate>Sun, 28 Jun 2026 04:48:08 GMT</pubDate></item><item><title><![CDATA[No title]]></title><link>people/notable-persons/bled-tonalteotlcah/rels-moriana.html</link><guid isPermaLink="false">People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md</guid></item><item><title><![CDATA[No title]]></title><link>people/notable-persons/bled-tonalteotlcah/carnath-algreden.html</link><guid isPermaLink="false">People/Notable Persons/Bled Tonalteotlcah/Carnath Algreden.md</guid></item><item><title><![CDATA[Messenger of the Shield]]></title><link>appendices/bestiary/messengers/maintainer-messengers/messenger-of-the-shield.html</link><guid isPermaLink="false">Appendices/Bestiary/Messengers/Maintainer Messengers/Messenger of the Shield.md</guid><pubDate>Sun, 28 Jun 2026 00:46:23 GMT</pubDate></item><item><title><![CDATA[No title]]></title><link>society/organizations/adventuring-parties/orthodontists.html</link><guid isPermaLink="false">Society/Organizations/Adventuring Parties/Orthodontists.md</guid></item><item><title><![CDATA[Dread Dreddigan]]></title><description><![CDATA[Aside
<img alt="Character Art - Dread Dreddigan.png" src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-dread-dreddigan.png" target="_self" style="width: 400px; max-width: 100%;">
Dread Dreddigan<br>
A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Hermit.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Hermit.md" href="ttrpg-data/5e-compendium/backgrounds/hermit.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Hermit.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Hermit.md;">Hermit</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/norval.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md" style="--data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md;">Norval</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Risian.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Risian.md" href="society/cultures/regional-cultures/ignaldan/risian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Risian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Risian.md;">Risian</a> upbringing <br>Rather tall for a <a data-tooltip-position="top" aria-label="Elnis &gt; Highland Elnis" data-href="Elnis#Highland Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Highland Elnian</a> at over six and a half feet tall, his frame is packed with muscle following decades of training and <a data-href="Mercenary" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;">Mercenary</a> work. His skin is a deep fern green, marred with scars on his cheeks and forehead and countless more on his arms, legs, and back. When not wearing common clothes, Dread can most commonly be seen in <a data-tooltip-position="top" aria-label="Dragon Scale Scalemail" data-href="Dragon Scale Scalemail" href="appendices/items/equipment/armor/draconic/dragon-scale-scalemail.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Eqiupment" data-link-path="Appendices/Items/Equipment/Armor/Draconic/Dragon Scale Scalemail.md" style="--data-link-tags: #Advancement/Item/Eqiupment; --data-link-path: Appendices/Items/Equipment/Armor/Draconic/Dragon Scale Scalemail.md;">Dragon Scale Armor</a> or <a data-href="Platemail" href="appendices/items/equipment/armor/platemail.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Equipment" data-link-path="Appendices/Items/Equipment/Armor/Platemail.md" style="--data-link-tags: #Advancement/Item/Equipment; --data-link-path: Appendices/Items/Equipment/Armor/Platemail.md;">Platemail</a> with reinforced gauntlets. Thin red fabric drapes the front of his armor, matching the cloak attached to his back.
<br><a data-href="Helt" href="society/prominent-titles/nobility-titles/helt.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Helt.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Helt.md;">Helt</a>&nbsp;within the&nbsp;<a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>
<br>Worships <a data-tooltip-position="top" aria-label="The Judge" data-href="The Judge" href="people/the-ilhuicahuatin/pianimeh/standing/the-judge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Judge.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Judge.md;">The Law-Singer</a> commonly, but also visits the temples of <a data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a> and <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;">The Sovereign</a> semi-frequently as well. <br><a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a>, <a data-tooltip-position="top" aria-label="Lenurian March" data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenuria</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>6008 Post Bleeding<br><a data-href="Norval" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/norval.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md" style="--data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md;">Norval</a>, <a data-href="Northern Rise" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/northern-rise.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md;">Northern Rise</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>
Column
⚔️ Stats 💪 Feats<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Lucky.md" data-href="TTRPG Data/5e Compendium/Feats/Lucky.md" href="ttrpg-data/5e-compendium/feats/lucky.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Lucky.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Lucky.md;">Lucky</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Tough.md" data-href="TTRPG Data/5e Compendium/Feats/Tough.md" href="ttrpg-data/5e-compendium/feats/tough.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Tough.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Tough.md;">Tough</a> 🪕 Key Items<br>
<a data-tooltip-position="top" aria-label="Appendices/Bestiary/Messengers/Maintainer Messengers/Messenger of the Shield.md" data-href="Appendices/Bestiary/Messengers/Maintainer Messengers/Messenger of the Shield.md" href="appendices/bestiary/messengers/maintainer-messengers/messenger-of-the-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Messengers" data-link-path="Appendices/Bestiary/Messengers/Maintainer Messengers/Messenger of the Shield.md" style="--data-link-tags: #Nature/Species/Messengers; --data-link-path: Appendices/Bestiary/Messengers/Maintainer Messengers/Messenger of the Shield.md;">Stuart</a> 🧠 Skills &amp; Proficiencies No spells found.
<br>Recite
Bercilak Gawain grew up in a small village in the foothills of the <a data-href="Northern Rise" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/northern-rise.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md;">Northern Rise</a> along the edge of the <a data-href="Northrise Forest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/northrise-forest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Northrise Forest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Northrise Forest.md;">Northrise Forest</a> with his parents and <a data-tooltip-position="top" aria-label="Davira Gawain" data-href="Davira Gawain" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/davira-gawain.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md;">sister</a>, <a data-tooltip-position="top" aria-label="Davira Gawain" data-href="Davira Gawain" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/davira-gawain.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md;">Davira</a>. His childhood was rather uneventful for the region, growing up with a family conducting menial labor and odd jobs to make ends meet. Not the most glamorous, but satisfying nonetheless. However, with the continual migration of the <a data-href="Frost Headed Giant Worm" href="appendices/bestiary/beasts-and-animals/frost-headed-giant-worm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Frost Headed Giant Worm.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Frost Headed Giant Worm.md;">Frost Headed Giant Worm</a> into the area surrounding his home, conflict was bound to arise. It came to head when <a data-tooltip-position="top" aria-label="Frost Headed Giant Worm" data-href="Frost Headed Giant Worm" href="appendices/bestiary/beasts-and-animals/frost-headed-giant-worm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Frost Headed Giant Worm.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Frost Headed Giant Worm.md;">worms</a> were attacked past the point of population sustainability, and they retaliated, working in tandem to assault the village and destroy most of it. Watching the destruction of his village, he and his <a data-tooltip-position="top" aria-label="Davira Gawain" data-href="Davira Gawain" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/davira-gawain.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md;">sister</a> were ambushed by one, with <a data-tooltip-position="top" aria-label="Davira Gawain" data-href="Davira Gawain" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/davira-gawain.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md;">Davira</a> becoming seriously injured, losing an arm, before a passing by <a data-href="Mercenary" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;">Mercenary</a> saved them. With the village destroyed and their parents nowhere to be seen amongst the rubble, the <a data-href="Mercenary" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;">Mercenary</a>, introducing himself as <a data-tooltip-position="top" aria-label="Guilt Serelith" data-href="Guilt Serelith" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/guilt-serelith.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Guilt Serelith.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Guilt Serelith.md;">Guilt</a>, invited the two to join him and remain in his care until they reached adulthood. <a data-tooltip-position="top" aria-label="Davira Gawain" data-href="Davira Gawain" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/davira-gawain.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md;">Davira</a> reluctantly was willing, seeing as their parents were nowhere to be seen amongst the debris that was their village, while Bercilak remained conflicted and unsure. <a data-tooltip-position="top" aria-label="Guilt Serelith" data-href="Guilt Serelith" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/guilt-serelith.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Guilt Serelith.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Guilt Serelith.md;">Guilt</a>, seeing Bercilak's inner torment from failing to protect his sister and his family, told him that he could either remain in place with that apprehension and fear weighing him down or, as he himself had long ago, use it as the reason to push forward and do better. Bercilak eventually calmed down, and as they set off, <a data-tooltip-position="top" aria-label="Guilt Serelith" data-href="Guilt Serelith" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/guilt-serelith.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Guilt Serelith.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Guilt Serelith.md;">Guilt</a> told him he would be called Dread going forward, the embodiment of the pain pushing him to do better. Taking on small jobs as they moved south east through the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>, working to escape the fallout of the <a data-href="Korseph Rebellion" href="legends-and-lore/history/wars-and-conflicts/korseph-rebellion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Military/Conflict" data-link-path="Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md;">Korseph Rebellion</a>, eventually entering the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a> and the city of <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> the day before Dread's 13th Birthday and a few months after <a data-tooltip-position="top" aria-label="Davira Gawain" data-href="Davira Gawain" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/davira-gawain.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md;">Davira</a>'s 11th. Old enough to begin working under the watch of another, Dread begun to officially follow in <a data-tooltip-position="top" aria-label="Guilt Serelith" data-href="Guilt Serelith" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/guilt-serelith.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Guilt Serelith.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Guilt Serelith.md;">Guilt</a>'s footsteps as a member of the Traveler's Association, the <a data-href="Ironshield League" href="society/organizations/guilds/ironshield-league.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Ironshield League.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Ironshield League.md;">Ironshield League</a>. <a data-tooltip-position="top" aria-label="Davira Gawain" data-href="Davira Gawain" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/davira-gawain.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md;">Davira</a> was forced to remain at home, focusing on housework and her personal pursuit of education, the study of beasts and monsters like those that destroyed their home 3 years back. The end of his official mentorship came fast, having learned most of what was required for completion already from traveling with <a data-tooltip-position="top" aria-label="Guilt Serelith" data-href="Guilt Serelith" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/guilt-serelith.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Guilt Serelith.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Guilt Serelith.md;">Guilt</a>. This however, did not make him immune to overzealousness, eventually requiring him to be saved yet again by <a data-tooltip-position="top" aria-label="Guilt Serelith" data-href="Guilt Serelith" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/guilt-serelith.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Guilt Serelith.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Guilt Serelith.md;">Guilt</a>, who coined the surname "Dreddigan", telling Dread that it is okay to return to the places we push ourselves from so long as we don't let it halt our progress forward. Following Dread's rapid completion of his mentorship and obtaining his <a data-href="Mercenary" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;">Mercenary</a> identification only a handful of months after reaching the city, <a data-tooltip-position="top" aria-label="Davira Gawain" data-href="Davira Gawain" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/davira-gawain.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md;">Davira</a> gifted him a mouse, whom he named <a data-tooltip-position="top" aria-label="Messenger of the Shield" data-href="Messenger of the Shield" href="appendices/bestiary/messengers/maintainer-messengers/messenger-of-the-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Messengers" data-link-path="Appendices/Bestiary/Messengers/Maintainer Messengers/Messenger of the Shield.md" style="--data-link-tags: #Nature/Species/Messengers; --data-link-path: Appendices/Bestiary/Messengers/Maintainer Messengers/Messenger of the Shield.md;">Stuart</a>, that she had found and tamed to act as a friend and familiar for him on his various future jobs, ensuring that he always had someone at his side. Taking on jobs from the city, Dread and <a data-tooltip-position="top" aria-label="Messenger of the Shield" data-href="Messenger of the Shield" href="appendices/bestiary/messengers/maintainer-messengers/messenger-of-the-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Messengers" data-link-path="Appendices/Bestiary/Messengers/Maintainer Messengers/Messenger of the Shield.md" style="--data-link-tags: #Nature/Species/Messengers; --data-link-path: Appendices/Bestiary/Messengers/Maintainer Messengers/Messenger of the Shield.md;">Stuart</a>, now mostly on their own with the occasional help from Guilt as he came and went, spent 9 long years working the in countryside surrounding the <a data-href="Karkan Peaks" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/karkan-peaks.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Karkan Peaks.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Karkan Peaks.md;">Karkan Peaks</a> on the western <a data-href="Hargean Peninsula" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/hargean-peninsula.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md;">Hargean Peninsula</a>, aiding in the reconstruction following the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a> and taking down monsters that posed threats to the dotted villages in the region. Most of the money they earned was sent back to <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> for <a data-tooltip-position="top" aria-label="Davira Gawain" data-href="Davira Gawain" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/davira-gawain.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md;">Davira</a> to continue her studies and support herself, ensuring that they kept a home in the city for the times when Dread would be able to return and visit. During one of these visits, Dread caught wind of a <a data-tooltip-position="top" aria-label="Lenurian Army" data-href="Lenurian Army" href="society/organizations/armies-and-militias/lenurian-army.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Armies and Militias/Lenurian Army.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Lenurian Army.md;">military</a> unit being moved to the small village of <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a> in the south; knowing that the <a data-href="Lenurian Army" href="society/organizations/armies-and-militias/lenurian-army.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Armies and Militias/Lenurian Army.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Lenurian Army.md;">Lenurian Army</a> rarely left the border, he sensed that something was going on in the region and followed them along with the call to adventure. <br>Sister, <a data-href="Davira Gawain" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/davira-gawain.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md;">Davira Gawain</a>, lives in <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a>
<br>Adoptive Father Figure, <a data-href="Guilt Serelith" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/guilt-serelith.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Guilt Serelith.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Guilt Serelith.md;">Guilt Serelith</a>, last known to be near <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> and touring around the western parts of the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>
<br>Has a pet mouse named <a data-href="Stuart" href="people/notable-persons/character-pets/pc-pets/stuart.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/Notable Persons/Character Pets/PC Pets/Stuart.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/Notable Persons/Character Pets/PC Pets/Stuart.md;">Stuart</a>. She has lived a lot longer than a mouse normally would. <br>Partners with <a data-href="Liora Vane" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/liora-vane.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Liora Vane.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Liora Vane.md;">Liora Vane</a> <br>Member of the now disbanded <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a> Adventuring Party
<br>Member of the <a data-href="Ironshield League" href="society/organizations/guilds/ironshield-league.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Ironshield League.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Ironshield League.md;">Ironshield League</a>'s <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> Chapter
The motivations of Dread Dreddigan are:<br>
Be honorable, fight for what he believes in, and ensure <a data-href="Davira Gawain" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/davira-gawain.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md;">Davira Gawain</a> lives a good life.<br>
He also has a deep love for <a data-href="Liora Vane" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/liora-vane.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Liora Vane.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Liora Vane.md;">Liora Vane</a>, and will do anything it takes to make her happy.]]></description><link>people/player-characters/campaign-complete/dread-dreddigan.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Dread Dreddigan.md</guid><pubDate>Sun, 28 Jun 2026 00:46:19 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Stuart]]></title><description><![CDATA[Is a <a data-href="Messenger of the Shield" href="appendices/bestiary/messengers/maintainer-messengers/messenger-of-the-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Messengers" data-link-path="Appendices/Bestiary/Messengers/Maintainer Messengers/Messenger of the Shield.md" style="--data-link-tags: #Nature/Species/Messengers; --data-link-path: Appendices/Bestiary/Messengers/Maintainer Messengers/Messenger of the Shield.md;">Messenger of the Shield</a>, reporting what she sees directly to <a data-href="The Shield" href="people/the-ilhuicahuatin/pianimeh/standing/the-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md;">The Shield</a><br><a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a>, <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>
<br>Pet of <a data-tooltip-position="top" aria-label="People/Player Characters/Campaign Complete/Dread Dreddigan.md" data-href="People/Player Characters/Campaign Complete/Dread Dreddigan.md" href="people/player-characters/campaign-complete/dread-dreddigan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Dread Dreddigan.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Dread Dreddigan.md;">Dread Dreddigan</a>
]]></description><link>people/notable-persons/character-pets/pc-pets/stuart.html</link><guid isPermaLink="false">People/Notable Persons/Character Pets/PC Pets/Stuart.md</guid><pubDate>Sun, 28 Jun 2026 00:46:19 GMT</pubDate></item><item><title><![CDATA[Agatha Tresendar]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/minor-npcs/npc-art-agatha-tresendar-(internet-rip).jpg" target="_self">
<br>A deceased <a data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnis</a> woman who has turned into a Banshee due to her tendencies and animosity during life. Her <a data-tooltip-position="top" aria-label="Elnis" data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnian</a> features still show, flawless skin and radiant eyes, but her face has been twisted into a hateful and ugly expression. Golden Etherial hair flows from her scalp waiving in spectral light.<br>Her <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Soul</a> has been bound to somewhere within <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>, preventing her from passing on and under doing reincarnation as all other Sentients do.
<br>Worshipped <a data-href="Lady of Crimson Threads" href="people/the-ilhuicahuatin/pianimeh/standing/lady-of-crimson-threads.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/Lady of Crimson Threads.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/Lady of Crimson Threads.md;">Lady of Crimson Threads</a> in life, but after her death she feels as if <a data-href="Lady of Crimson Threads" href="people/the-ilhuicahuatin/pianimeh/standing/lady-of-crimson-threads.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/Lady of Crimson Threads.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/Lady of Crimson Threads.md;">Lady of Crimson Threads</a> has abandoned her
<br><a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/High Elnian.md" data-href="Society/Languages/Sylvan/High Elnian.md" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Old Thandian.md" data-href="Society/Languages/Hymic/Old Thandian.md" href="society/languages/hymic/old-thandian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Old Thandian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Old Thandian.md;">Old Thandian</a><br>In ruins outside of <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a>, in the <a data-href="Southern Inari Ridgelands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-inari-ridgelands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md;">Southern Inari Ridgelands</a>
<br>Traded a spellbook to <a data-href="Hamun Kost" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/hamun-kost.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Hamun Kost.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Hamun Kost.md;">Hamun Kost</a> in 5926 PB
<br>Became infatuated with <a data-href="Adrian Tini-El" href="people/player-characters/campaign-complete/adrian-tini-el.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Adrian Tini-El.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Adrian Tini-El.md;">Adrian Tini-El</a> in 6030 PB when he, along with the <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a> Adventuring Party visted her to inquire about the book she traded on behalf of <a data-href="Garale Marlenta" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/garale-marlenta.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Garale Marlenta.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Garale Marlenta.md;">Garale Marlenta</a>
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/agatha-tresendar.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Agatha Tresendar.md</guid><pubDate>Sun, 28 Jun 2026 00:45:21 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[No title]]></title><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/frulam-mondath.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Frulam Mondath.md</guid></item><item><title><![CDATA[No title]]></title><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/illiana-rendorin.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Illiana Rendorin.md</guid></item><item><title><![CDATA[No title]]></title><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/isobel-lenikan.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Isobel Lenikan.md</guid></item><item><title><![CDATA[Langdedosa Cyanwrath]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-langdedosa-cyanwrath-(internet-rip).jpg" target="_self">
<br>A Blue <a data-href="Half Dragon" href="appendices/bestiary/monsters/false-dragon/half-dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Monsters/False Dragon/Half Dragon.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Monsters/False Dragon/Half Dragon.md;">Half Dragon</a> Male of 52 Years. He stands at just over 7ft tall, and has a long tail that has the last portion of it scarred from being chopped off at some point in the past. He has a singular large horn jutting out of his forehead. He wears black and purple armor, as do all Chief Guards to the Wearers of Purple.
<br>Worships <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;">The Sovereign</a> and the <a data-href="Estelmara" href="people/the-ilhuicahuatin/yolliteopilli/estelmara.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md;">Estelmara</a>
<br><a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Fellstride Draconic.md" data-href="Society/Languages/Draconic/Fellstride Draconic.md" href="society/languages/draconic/fellstride-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Fellstride Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Fellstride Draconic.md;">Fellstride Draconic</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Karkan Draconic.md" data-href="Society/Languages/Draconic/Karkan Draconic.md" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Mingled Draconic.md" data-href="Society/Languages/Draconic/Mingled Draconic.md" href="society/languages/draconic/mingled-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Mingled Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Mingled Draconic.md;">Mingled Draconic</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>12th of Harvestwatch, 6031 Post Bleeding<br><a data-href="Estelmaris Keep" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/estelmaris-keep.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Estelmaris Keep.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Estelmaris Keep.md;">Estelmaris Keep</a><br>Burned and submerged in Molten Gold within the Vault of <a data-href="Estelmaris Keep" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/estelmaris-keep.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Estelmaris Keep.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Estelmaris Keep.md;">Estelmaris Keep</a>
<br>Works as Chief Guard for <a data-href="Frulam Mondath" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/frulam-mondath.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Frulam Mondath.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Frulam Mondath.md;">Frulam Mondath</a>
<br>Old friends of <a data-href="Torvin Dankil" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/torvin-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Torvin Dankil.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Torvin Dankil.md;">Torvin Dankil</a> before his death
<br>Member of the <a data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">Dragon Cult</a> Medium, Humanoid, Draconic, Armor Class 17Hit Points 137Speed 30ftStr 18 +4 Dex 16 +3 Con 16 +3 Int 10 +0 Wis 12 +1 Cha 13 +1 Saves Stength +6 Dexterity +4 Constitution +4 Skills Athletics +6 Intimidation +6 Perception +4 Survival +2 Damage Resistances Poison, Non-Magical Bludgeoning, Slashing, and PiercingDamage Immunities LightningSenses Passive Perception 12, Blindsight 10ft, Darkvision 60ftLanguages Modern Thandian, Karkan Draconic, Mingled DraconicChallenge 5 (1,800 XP)Proficiency Bonus +3Draconic Ancestry Cyanwrath is Immune to Lightning Damage and resistant to non-magical damage. Multiattack You may make two attacks instead of one on your turn. Longsword Melee Weapon Attack: +5 to hit (15), reach 5ft, one target. Hit 4d8+9 (27) damage. Breath Weapon (Recharge 5-6) Cyanwrath exhales a blast of lightning that fills a 15 foot line in front of him. Each creature in that area makes a DC18 Dex Save. On a failure, they take 9d6 lightning damage and half on Success. A creature who fails is also stunned until the end of their next turn. Tactical Movement Cyanwrath can spend half its movement to be able to move without triggering Opportunity attacks till the end of its turn. Off-Hand Counter When missed by a melee attack that they can see, he can make a longsword attack against that target. ]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/langdedosa-cyanwrath.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Langdedosa Cyanwrath.md</guid><pubDate>Sun, 28 Jun 2026 00:44:17 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Nilsa Dendrar]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-nilsa-dendrar-(internet-rip).jpg" target="_self">
Her skin has spirals and dots of Green and Red. She has deep blue eyes and Wavy Black hair. The top of her head is adorned with two small horns that curl back over herself, and she has a thin tail that she usually wraps around her leg out of fear others will step on it. She is 5'7" tall.<br>A <a data-href="Leviantouched" href="people/the-tonallitecameh/cuallicallimeh/leviantouched.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md;" data-link-tags="#Nature/Species">Leviantouched</a> with <a data-href="Diachromatic Levinancy" href="appendices/conditions/diachromatic-levinancy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Conditions/Diachromatic Levinancy.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Diachromatic Levinancy.md;" data-link-tags="#Nature/Condition">Diachromatic Levinancy</a>, <br>Primarily Worships <a data-href="The Whisperer" href="people/the-ilhuicahuatin/pianimeh/bled/the-whisperer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Whisperer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Whisperer.md;" data-link-tags="#Divine/Character">The Whisperer</a> as she sees her Alchemy as an art rather than a craft, but does occasionally direct prayer to <a data-href="The Maker" href="people/the-ilhuicahuatin/pianimeh/standing/the-maker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Maker.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Maker.md;" data-link-tags="#Divine/Character">The Maker</a>
<br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/Tree-Sea Elnian.md" data-href="Society/Languages/Sylvan/Tree-Sea Elnian.md" href="society/languages/sylvan/tree-sea-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Tree-Sea Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Tree-Sea Elnian.md;">Tree-Sea Elnian</a><br><a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" data-link-tags="#Civilization/Settlement">Solano</a>26th of Harvestwatch, 6012 Post Bleeding <br><a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md">Nestal</a>
<br>Daughter of <a data-href="Mirna Dendrar" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/mirna-dendrar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Mirna Dendrar.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Mirna Dendrar.md;">Mirna Dendrar</a>
<br>Sister of <a data-href="Nars Dendrar" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/nars-dendrar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Nars Dendrar.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Nars Dendrar.md;">Nars Dendrar</a> <br>Saved by <a data-href="Adrian Tini-El" href="people/player-characters/campaign-complete/adrian-tini-el.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Adrian Tini-El.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Adrian Tini-El.md;">Adrian Tini-El</a>, <a data-href="Callon Beechlight" href="people/player-characters/inactive/callon-beechlight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Inactive/Callon Beechlight.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Inactive/Callon Beechlight.md;">Callon Beechlight</a>, <a data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint Dankil</a>, <a data-href="Magnastra Illareis" href="people/player-characters/deceased/magnastra-illareis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Deceased/Magnastra Illareis.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Deceased/Magnastra Illareis.md;">Magnastra Illareis</a>, <a data-href="Rhogar Norixius" href="people/player-characters/campaign-complete/rhogar-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Rhogar Norixius.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Rhogar Norixius.md;">Rhogar Norixius</a>, and <a data-href="Durnak Faldur" href="people/player-characters/inactive/durnak-faldur.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Inactive/Durnak Faldur.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Inactive/Durnak Faldur.md;">Durnak Faldur</a> from the crypts under the hills near <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a>
<br>Has romantic interest in <a data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint Dankil</a>
<br>Moved from <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a> to <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a> as a young girl, her family settling in one of the surrounding hamlets at first. They ran a rather successful <a data-href="Apothecary" href="society/occupations/artisan/apothecary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Artisan/Apothecary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Artisan/Apothecary.md;">Apothecary</a> Shop, but eventually the hamlet was destroyed in a wildfire and they moved to <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a> proper. Her her brother was born, and she grew up.<br>
As an adult, she watched her father get slain by <a data-href="Redbrand Mercenaries" href="society/organizations/criminal-enterprises/redbrand-mercenaries.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Criminal Enterprises/Redbrand Mercenaries.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Criminal Enterprises/Redbrand Mercenaries.md;">Redbrand Mercenaries</a>, then was kidnapped by them and was going to be sold into slavery. Before they could sell her and her family off, the <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a> Adventuring Party saved them and she fell in love with <a data-tooltip-position="top" aria-label="Flint Dankil" data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint</a>. Upon returning to <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a>, she continued studying under her <a data-tooltip-position="top" aria-label="Mirna Dendrar" data-href="Mirna Dendrar" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/mirna-dendrar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Mirna Dendrar.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Mirna Dendrar.md;">Mother</a> to become an <a data-href="Apothecary" href="society/occupations/artisan/apothecary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Artisan/Apothecary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Artisan/Apothecary.md;">Apothecary</a> and take over their family shop.
<br>Following the <a data-href="Siege of Solano" href="legends-and-lore/history/minor-events/siege-of-solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Minor Events/Siege of Solano.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Minor Events/Siege of Solano.md;">Siege of Solano</a> by the <a data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">Dragon Cult</a>, on the 39th of Sowwatch 6030 Post Bleeding, <a data-tooltip-position="top" aria-label="Dread Dreddigan" data-href="Dread Dreddigan" href="people/player-characters/campaign-complete/dread-dreddigan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Dread Dreddigan.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Dread Dreddigan.md;">Dread</a> tried to hit on her and failed, leading her to think that <a data-tooltip-position="top" aria-label="Flint Dankil" data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint</a> was interest back and that she had a chance and start her own pursuit of him
<br>Given a <a data-href="Ring of Protection" href="appendices/items/jewelry/ring-of-protection.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Jewelry/Ring of Protection.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Jewelry/Ring of Protection.md;">Ring of Protection</a> and homemade Ruby Earrings by <a data-tooltip-position="top" aria-label="Flint Dankil" data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint</a>. She refuses to take either off <br>Improve as an <a data-href="Apothecary" href="society/occupations/artisan/apothecary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Artisan/Apothecary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Artisan/Apothecary.md;">Apothecary</a> and <a data-href="Alchemist" href="ttrpg-data/5e-compendium/classes/artificer/sub-classes/alchemist.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Alchemist.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Alchemist.md;">Alchemist</a>
<br>Take care of her brother, <a data-tooltip-position="top" aria-label="Nars Dendrar" data-href="Nars Dendrar" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/nars-dendrar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Nars Dendrar.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Nars Dendrar.md;">Nars</a>
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/nilsa-dendrar.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Nilsa Dendrar.md</guid><pubDate>Sun, 28 Jun 2026 00:43:50 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[No title]]></title><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/reidoth.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Reidoth.md</guid></item><item><title><![CDATA[No title]]></title><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/reshelde-cerixius.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Reshelde Cerixius.md</guid></item><item><title><![CDATA[No title]]></title><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/rezmir-blackscale.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Rezmir Blackscale.md</guid></item><item><title><![CDATA[Phraea Caspian]]></title><description><![CDATA[Aside
<img alt="Character Art - Phraea Caspian.png" src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-phraea-caspian.png" target="_self" style="width: 400px; max-width: 100%;">
Phraea Caspian<br>
A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Noble.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Noble.md" href="ttrpg-data/5e-compendium/backgrounds/noble.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Noble.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Noble.md;">Noble</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Perintow.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Perintow.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/perintow.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Perintow.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Perintow.md;">Perintow</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Hargean (Western).md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Hargean (Western).md" href="society/cultures/regional-cultures/ignaldan/hargean-(western).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Hargean (Western).md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Hargean (Western).md;">Western Hargean</a> upbringing <br>Phraea, like other <a data-tooltip-position="top" aria-label="Elnis &gt; Deep Elnis" data-href="Elnis#Deep Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Deep Elnis</a>, has rather pristine obsidian grey skin and white hair. Unlike other <a data-tooltip-position="top" aria-label="Elnis &gt; Deep Elnis" data-href="Elnis#Deep Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Deep Elnis</a>, her eyes are a crimson red with flecks of gold within them. She wears her hair long, braided shortly after the nape of her neck in a way that helps cover the burn scars and her bite mark on her neck. Her burns mostly run along her torso and shoulder and are typically hidden by her clothes. Despite her <a data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampirism</a>, due to receiving the injuries before she turned they cant heal and injuries to the area return to this burned state. Her robes are rather nice for a <a data-href="Wandering Mage" href="society/occupations/traveler/wandering-mage.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Wandering Mage.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Wandering Mage.md;">Wandering Mage</a>, showing off her noble status and position. The dark purple hue of them is custom made to match with her skin and hair while still standing out.<br>Phraea suffers from <a data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampirism</a>. After agreeing to be turned by <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a> during the <a data-href="Burning of Perintow" href="legends-and-lore/history/minor-events/events-relating-to-the-cinderfall/burning-of-perintow.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Minor Events/Events Relating to the Cinderfall/Burning of Perintow.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Minor Events/Events Relating to the Cinderfall/Burning of Perintow.md;">Burning of Perintow</a>, Phraea was brought into the <a data-tooltip-position="top" aria-label="Morgan Lachnun" data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Lachnun family</a> of <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampires</a>. Following the <a data-href="Battle of Bridgerest" href="legends-and-lore/history/minor-events/battle-of-bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Military/Conflict" data-link-path="Legends and Lore/History/Minor Events/Battle of Bridgerest.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Minor Events/Battle of Bridgerest.md;">Battle of Bridgerest</a>, she was elevated to a Kindred <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampire</a>.
<br><a data-href="Chutiin Lord" href="society/prominent-titles/nobility-titles/chutiin-lord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin Lord.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin Lord.md;">Chutiin Lord</a> within the&nbsp;<a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>
<br>Known as the Eyes of the Vampire Queen, acting as a Diplomat of the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>
5515PB<br><a data-href="Perintow" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/perintow.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Perintow.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Perintow.md;">Perintow</a>, <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>1st Death - 34th of Flywatch, 6016 Post Bleeding
2nd Death - 40th of Snowwatch, 6031 Post Bleeding<br>1st Death - <a data-href="Perintow" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/perintow.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Perintow.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Perintow.md;">Perintow</a>, <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a><br>
2nd Death - <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a>, <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a><br>1st Death - Severely burned during the <a data-href="Burning of Perintow" href="legends-and-lore/history/minor-events/events-relating-to-the-cinderfall/burning-of-perintow.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Minor Events/Events Relating to the Cinderfall/Burning of Perintow.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Minor Events/Events Relating to the Cinderfall/Burning of Perintow.md;">Burning of Perintow</a>, on the brink of death <a data-tooltip-position="top" aria-label="Morgan Lachnun" data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan</a> asked if she wished to be saved from death, and after accepting she was turned into a <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampire</a><br>
2nd Death - Killed by&nbsp;<a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a> as part of the process to elevate her to a higher level of&nbsp;<a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampire</a> within their family. Her ascension, earlier than her vampiric siblings, was granted as a reward for helping defeat <a data-tooltip-position="top" aria-label="Estelmara" data-href="Estelmara" href="people/the-ilhuicahuatin/yolliteopilli/estelmara.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md;">Estelmara, The Dragon Queen,</a> during her assault on <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a>.
Column
⚔️ Stats 💪 Feats<br>
<a data-tooltip-position="top" aria-label="Appendices/Conditions/Mutagenic Vampirism.md &gt; General Mutagenic Vampire" data-href="Appendices/Conditions/Mutagenic Vampirism.md#General Mutagenic Vampire" href="appendices/conditions/mutagenic-vampirism.html#General Mutagenic Vampire" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampire</a>, <a data-tooltip-position="top" aria-label="Appendices/Conditions/Mutagenic Vampirism.md &gt; Lachnun Clan Mutagenic Vampire" data-href="Appendices/Conditions/Mutagenic Vampirism.md#Lachnun Clan Mutagenic Vampire" href="appendices/conditions/mutagenic-vampirism.html#Lachnun Clan Mutagenic Vampire" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Lachnun Clan Mutagenic Vampire</a>, <a data-tooltip-position="top" aria-label="Appendices/Conditions/Mutagenic Vampirism.md &gt; Lachnun Clan Spawn" data-href="Appendices/Conditions/Mutagenic Vampirism.md#Lachnun Clan Spawn" href="appendices/conditions/mutagenic-vampirism.html#Lachnun Clan Spawn" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Lachnun Clan Mutagenic Spawn</a> 🪕 Key Items<br>
<a data-tooltip-position="top" aria-label="Appendices/Items/Artifacts and Relics/Threasa's Ripper.md" data-href="Appendices/Items/Artifacts and Relics/Threasa's Ripper.md" href="appendices/items/artifacts-and-relics/threasa's-ripper.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Weapon" data-link-path="Appendices/Items/Artifacts and Relics/Threasa's Ripper.md" style="--data-link-tags: #Advancement/Item/Weapon; --data-link-path: Appendices/Items/Artifacts and Relics/Threasa's Ripper.md;">Threasa's Ripper</a>, <a data-tooltip-position="top" aria-label="Appendices/Items/Weaponry/Staff and Magic/Staff of Fire.md" data-href="Appendices/Items/Weaponry/Staff and Magic/Staff of Fire.md" href="appendices/items/weaponry/staff-and-magic/staff-of-fire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Weapon" data-link-path="Appendices/Items/Weaponry/Staff and Magic/Staff of Fire.md" style="--data-link-tags: #Advancement/Item/Weapon; --data-link-path: Appendices/Items/Weaponry/Staff and Magic/Staff of Fire.md;">Staff of Fire</a> 🧠 Skills &amp; Proficiencies <br>Recite
<a data-href="Perintow" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/perintow.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Perintow.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Perintow.md;">Perintow</a> was a peaceful town; the settlement rested under the <a data-href="Karkan Peaks" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/karkan-peaks.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Karkan Peaks.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Karkan Peaks.md;">Karkan Peaks</a>, north of the <a data-href="Sea of Whispers" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-whispers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md;">Sea of Whispers</a>, within the vast <a data-href="Karkan Wood" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/karkan-wood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Karkan Wood.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Karkan Wood.md;">Karkan Wood</a> along an active land route from the <a data-tooltip-position="top" aria-label="Lenurian March" data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian Capital</a> of <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> and the rest of the Western and Southern portions of the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>. The small town prospered as a trade stop, and within a small library, knowledge was traded and stored over centuries. Here, Phraea grew up, learning of history and magic and myth from the multitudes of books and tomes at her disposal. Following in her parents footsteps, she joined them in maintaining the library and copying and spreading its knowledge to travelers that passed through, along with adding more to its collections as time passed. With the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a> in 6016PB, the denizens of <a data-href="Perintow" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/perintow.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Perintow.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Perintow.md;">Perintow</a> believed themselves safe at first, with the town only blanketed in a thin layer of Ash and Soot by the time the clouds that coated the sky receded. However, this was only the beginning. Under the cover of night, hordes of <a data-tooltip-position="top" aria-label="Shambler - Ash Walker" data-href="Shambler - Ash Walker" href="appendices/bestiary/monsters/shambler-ash-walker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Monsters/Shambler - Ash Walker.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Monsters/Shambler - Ash Walker.md;">Shamblers</a> made of Ash and Cinder charged the town, attacking everything in sight. The town was set aflame and people trampled each other in an attempt to escape. Her family, along with her, were trapped within their library, their home, as it burned around them. So passionately maintained by her family, it was reduced to ember and rubble in a single evening. Bloodied, bruised, and burned; Phraea managed to free herself from the rubble and crawl into the street. She looked up at the sky towards the <a data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Star Bands</a> above. Her family. Her library. Her home. Gone. As she began to lose consciousness, someone stood over her, asking if she wished to be saved from death. As she answered and felt her neck become pierced by fang, her last thoughts were the woman who stood above her, and how her hair reminded her of fire. Not of the one that destroyed her home, but that of the camping trips with her family from long ago...
Phraea woke up several days later in a city she would later learn was <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a>. The bustling city was in stark contrast to the small town she once called home, but she adapted quickly. <a data-tooltip-position="top" aria-label="Morgan Lachnun" data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan</a>, the woman who had come to <a data-href="Perintow" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/perintow.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Perintow.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Perintow.md;">Perintow</a> and saved her, officially introduced herself as the <a data-tooltip-position="top" aria-label="Tetoani" data-href="Tetoani" href="society/prominent-titles/nobility-titles/tetoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Tetoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tetoani.md;">ruler</a> of <a data-tooltip-position="top" aria-label="Lenurian March" data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenuria</a>, and as a <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Vampire</a> who headed the <a data-tooltip-position="top" aria-label="Mutagenic Vampirism &gt; Morgan Lachnun Lachnun Family ( Lenurian March Lenuria )" data-href="Mutagenic Vampirism#Morgan Lachnun Lachnun Family ( Lenurian March Lenuria )" href="appendices/conditions/mutagenic-vampirism.html#Morgan Lachnun Lachnun Family ( Lenurian March Lenuria )" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Lachnun Family</a> of <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Vampires</a>. Phraea was taken under <a data-tooltip-position="top" aria-label="Morgan Lachnun" data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan's</a> wing, given the new family name "Caspian", and given a teacher, <a data-href="Astara Glunrose" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/astara-glunrose.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md;">Astara Glunrose</a>, to show her the ways of noble life and begin to grasp her new <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Vampiric Prowess and tendencies</a>. While above her in the nobility, <a data-tooltip-position="top" aria-label="Astara Glunrose" data-href="Astara Glunrose" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/astara-glunrose.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md;">Astara</a> treated her as a sister, giving her a sense of belonging and family within the <a data-tooltip-position="top" aria-label="Bridgerest &gt; Citadel" data-href="Bridgerest#Citadel" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html#Citadel" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Citadel of Bridgerest</a>, and integrating Phraea into the new world she had entered. <a data-tooltip-position="top" aria-label="Astara Glunrose" data-href="Astara Glunrose" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/astara-glunrose.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md;">Astara</a> imparted all of her knowledge from millennia as a <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Vampire</a>, both knowledge passed on to her from <a data-tooltip-position="top" aria-label="Morgan Lachnun" data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan</a> and things she had learned herself, emphasizing that within the walls of <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> that <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Vampires</a> of the <a data-tooltip-position="top" aria-label="Mutagenic Vampirism &gt; Morgan Lachnun Lachnun Family ( Lenurian March Lenuria )" data-href="Mutagenic Vampirism#Morgan Lachnun Lachnun Family ( Lenurian March Lenuria )" href="appendices/conditions/mutagenic-vampirism.html#Morgan Lachnun Lachnun Family ( Lenurian March Lenuria )" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Lachnun Family</a> were treated differently than they would be outside of it, even more so for outside of <a data-tooltip-position="top" aria-label="Lenurian March" data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenuria</a>; she pressed that outside of the city, to try and conceal your <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Vampirism</a> when possible, as the more others knew, the more other <a data-tooltip-position="top" aria-label="Vampirism" data-href="Vampirism" href="appendices/conditions/vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Vampirism.md;">Vampires</a> may seek to expel you from what they perceived as their domain, and the more the misinformed commoners would detest your existence.
Once she was settled in with her new life and had a proper grasp on her abilities, starting in 6022PB, Phraea began to accompany <a data-tooltip-position="top" aria-label="Astara Glunrose" data-href="Astara Glunrose" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/astara-glunrose.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md;">Astara</a> on tasks from <a data-tooltip-position="top" aria-label="Morgan Lachnun" data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan</a> that took them to the far reaches of the state, and on rare occasions, as diplomats to others. Seeing the capitals of the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> and the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a> allowed her to broaden her horizons and understanding of the world outside of the knowledge she had acquired from her old life. In the midst of the end of 6030PB, with reports of growing activity from an organization calling themselves the <a data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">Dragon Cult</a> within the <a data-href="Southern Inari Ridgelands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-inari-ridgelands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md;">Southern Inari Ridgelands</a>, and rumors that the Dragon Hunting Organization sponsored by the <a data-href="Union of the Northern Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;">Union of the Northern Isle</a>, <a data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;">Clan Valeniwin</a>, was sending scouts and other members to the region to accost the <a data-tooltip-position="top" aria-label="Dragon Cult" data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">cult</a>, <a data-tooltip-position="top" aria-label="Morgan Lachnun" data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan</a> asked <a data-tooltip-position="top" aria-label="Astara Glunrose" data-href="Astara Glunrose" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/astara-glunrose.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md;">Astara</a> and Phraea to meet up with a fellow noble she had sent to the area previously and dig into the matter further. <a data-tooltip-position="top" aria-label="Astara Glunrose" data-href="Astara Glunrose" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/astara-glunrose.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md;">Astara</a> and Phraea traveled south to the town of <a data-href="Solano.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano.md</a>, and while <a data-tooltip-position="top" aria-label="Astara Glunrose" data-href="Astara Glunrose" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/astara-glunrose.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md;">Astara</a> spoke with <a data-href="Tarbaw Nighthill" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/tarbaw-nighthill.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Tarbaw Nighthill.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Tarbaw Nighthill.md;">Tarbaw Nighthill</a> on what actions to take next, Phraea scouted the surrounding countryside. After reporting back, <a data-tooltip-position="top" aria-label="Astara Glunrose" data-href="Astara Glunrose" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/astara-glunrose.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md;">Astara</a> decided to stay in <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a> for the time being. She wanted to deal with the remnants of a <a data-tooltip-position="top" aria-label="Dragon Cult" data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">cultist</a> <a data-tooltip-position="top" aria-label="Southern Inari Ridgeland Cliffside Camp" data-href="Southern Inari Ridgeland Cliffside Camp" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/southern-inari-ridgeland-cliffside-camp.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Southern Inari Ridgeland Cliffside Camp.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Southern Inari Ridgeland Cliffside Camp.md;">camp</a> that a <a data-tooltip-position="top" aria-label="Orthodontists" data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">band of adventurers</a> had uncovered while looking for more information on <a data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;">Clan Valeniwin</a> and its actors. She directed Phraea to head south in pursuit of that party, being told that they had accompanied a researcher of <a data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;">Clan Valeniwin</a> to <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a> and might have more information or leads on the <a data-tooltip-position="top" aria-label="Clan Valeniwin" data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;">clan's</a> meddling. <br>Birth Family died in the <a data-href="Burning of Perintow" href="legends-and-lore/history/minor-events/events-relating-to-the-cinderfall/burning-of-perintow.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Minor Events/Events Relating to the Cinderfall/Burning of Perintow.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Minor Events/Events Relating to the Cinderfall/Burning of Perintow.md;">Burning of Perintow</a>, as a part of the aftermath of the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a>
<br>Taken in by <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a>, who gave her her current last name
<br><a data-href="Astara Glunrose" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/astara-glunrose.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md;">Astara Glunrose</a> has become her mentor in understanding her <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Vampirism</a> and giving her roles with the state <br><a data-tooltip-position="top" aria-label="Astara Glunrose" data-href="Astara Glunrose" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/astara-glunrose.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md;">Astara</a> treats her much like a younger sister <br>Formerly apart of the same mercenary band as <a data-href="Dread Dreddigan" href="people/player-characters/campaign-complete/dread-dreddigan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Dread Dreddigan.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Dread Dreddigan.md;">Dread Dreddigan</a>, <a data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint Dankil</a>, <a data-href="Grado Strongbeard" href="people/player-characters/campaign-complete/grado-strongbeard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Grado Strongbeard.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Grado Strongbeard.md;">Grado Strongbeard</a>, and <a data-href="Thistle Willows" href="people/player-characters/campaign-complete/thistle-willows.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Thistle Willows.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Thistle Willows.md;">Thistle Willows</a>
<br>Remains in a Mercenary Band with <a data-href="Finarin Wildthorn" href="people/player-characters/campaign-complete/finarin-wildthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Finarin Wildthorn.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Finarin Wildthorn.md;">Finarin Wildthorn</a>, <a data-href="Adrian Tini-El" href="people/player-characters/campaign-complete/adrian-tini-el.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Adrian Tini-El.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Adrian Tini-El.md;">Adrian Tini-El</a>, <a data-href="Xzadrith Kazuki" href="people/player-characters/campaign-complete/xzadrith-kazuki.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Xzadrith Kazuki.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Xzadrith Kazuki.md;">Xzadrith Kazuki</a>, <a data-href="Rhogar Norixius" href="people/player-characters/campaign-complete/rhogar-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Rhogar Norixius.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Rhogar Norixius.md;">Rhogar Norixius</a>, and <a data-href="Rels Moriana" href="people/notable-persons/bled-tonalteotlcah/rels-moriana.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character #Divine/Character" data-link-path="People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md" style="--data-link-tags: #People/Character #Divine/Character; --data-link-path: People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md;">Rels Moriana</a> <br>A noble and member of the Royal family of the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>
<br>Member of the now disbanded <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a> Adventuring Party
<br>Member of the <a data-href="Reclaimers of the Body of the Crownless King" href="society/organizations/adventuring-parties/reclaimers-of-the-body-of-the-crownless-king.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md;">Reclaimers of the Body of the Crownless King</a> Mercenary Band
]]></description><link>people/player-characters/campaign-complete/phraea-caspian.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Phraea Caspian.md</guid><pubDate>Sun, 28 Jun 2026 00:11:13 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Rhogar Norixius]]></title><description><![CDATA[Aside
<img alt="Character Art - Rhogar Norixius.png" src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-rhogar-norixius.png" target="_self" style="width: 400px; max-width: 100%;">
Rhogar Norixius<br>
A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Soldier.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Soldier.md" href="ttrpg-data/5e-compendium/backgrounds/soldier.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Soldier.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Soldier.md;">Soldier</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/karka.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md;">Karka</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Karkan.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Karkan.md" href="society/cultures/regional-cultures/ignaldan/karkan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Karkan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Karkan.md;">Karkan</a> upbringing <br>A Humanoid Gem <a data-href="Dragonling" href="people/the-tonallitecameh/cuallicallimeh/dragonling.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Dragonling.md;">Dragonling</a> with two horns, scales along his neck, and a long tail. <br><a data-href="Helt" href="society/prominent-titles/nobility-titles/helt.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Helt.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Helt.md;">Helt</a>&nbsp;within the&nbsp;<a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a> <br>Worships <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;">The Sovereign</a> and <a data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a>
<br>Is a descendant of <a data-href="Veldstig" href="people/the-ilhuicahuatin/yolliteopilli/veldstig.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Veldstig.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Veldstig.md;">Veldstig</a>, and is a champion of him
<br>Traveling about <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>6000 PB <br><a data-href="Karka" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/karka.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md;">Karka</a>, <a data-href="Karkan Autonomy" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/karkan-autonomy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md;">Karkan Autonomy</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>
Column
⚔️ Stats 💪 Feats<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Shield Master.md" data-href="TTRPG Data/5e Compendium/Feats/Shield Master.md" href="ttrpg-data/5e-compendium/feats/shield-master.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Shield Master.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Shield Master.md;">Shield Master</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Healer.md" data-href="TTRPG Data/5e Compendium/Feats/Healer.md" href="ttrpg-data/5e-compendium/feats/healer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Healer.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Healer.md;">Healer</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Sentinel.md" data-href="TTRPG Data/5e Compendium/Feats/Sentinel.md" href="ttrpg-data/5e-compendium/feats/sentinel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Sentinel.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Sentinel.md;">Sentinel</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Tough.md" data-href="TTRPG Data/5e Compendium/Feats/Tough.md" href="ttrpg-data/5e-compendium/feats/tough.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Tough.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Tough.md;">Tough</a> 🪕 Key Items<br>
<a data-tooltip-position="top" aria-label="Appendices/Items/Artifacts and Relics/Demi-Diety Artifacts/Blade of the Dragon's Will.md" data-href="Appendices/Items/Artifacts and Relics/Demi-Diety Artifacts/Blade of the Dragon's Will.md" href="appendices/items/artifacts-and-relics/demi-diety-artifacts/blade-of-the-dragon's-will.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Artifact" data-link-path="Appendices/Items/Artifacts and Relics/Demi-Diety Artifacts/Blade of the Dragon's Will.md" style="--data-link-tags: #Advancement/Item/Artifact; --data-link-path: Appendices/Items/Artifacts and Relics/Demi-Diety Artifacts/Blade of the Dragon's Will.md;">Blade of the Dragon's Will</a> 🧠 Skills &amp; Proficiencies <br>Recite
Born and raised in the city of <a data-href="Karka" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/karka.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md;">Karka</a>, he conducted <a data-href="The Walk" href="society/festivals-and-celebrations/the-walk.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Tradition" data-link-path="Society/Festivals and Celebrations/The Walk.md" style="--data-link-tags: #Culture/Tradition; --data-link-path: Society/Festivals and Celebrations/The Walk.md;">The Walk</a> at the age of 13, successfully earning the right to call himself an adult and a member of society and returning with a newfound desire to go out and explore the world beyond the <a data-tooltip-position="top" aria-label="Karkan Peaks" data-href="Karkan Peaks" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/karkan-peaks.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Karkan Peaks.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Karkan Peaks.md;">mountains</a>. Rhogar joined the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>'s <a data-tooltip-position="top" aria-label="Royal Army of Hargea" data-href="Royal Army of Hargea" href="society/organizations/armies-and-militias/royal-army-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Armies and Militias/Royal Army of Hargea.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Royal Army of Hargea.md;">Military</a> at 15 shortly after leaving <a data-href="Karka" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/karka.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md;">Karka</a>, not just as a means of income, but also to learn to fight and to belong to something greater than himself while traveling the <a data-href="Hargean Peninsula" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/hargean-peninsula.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md;">Hargean Peninsula</a>. Shortly after his admission to the <a data-tooltip-position="top" aria-label="Royal Army of Hargea" data-href="Royal Army of Hargea" href="society/organizations/armies-and-militias/royal-army-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Armies and Militias/Royal Army of Hargea.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Royal Army of Hargea.md;">army</a>, the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a> struck the nation and caused untold devastation across the countryside. Being pushed into working extreme amounts over what was anticipated, most around him became overburdened, but he remained strong and excelled, being pushed rapidly up the ranks, eventually earning the position of unit Quartermaster. He single handedly provided distribution and management of supplies for several companies managing reconstruction efforts surrounding the city of <a data-href="Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md;">Goldspire</a>. One of the officers above him eventually grew tired with the constant work load and began ordering those below him to work less and horde supplies for the soldiers that were being overburdened. Rhogar vehemently disagreed, arguing that they were there to assist and help the citizens and that all effort should go into supporting them. Rhogar wanted to continue helping others and build a name for himself. An argument sparked, eventually leading to a physical altercation that ended with Rhogar beating the officer, arguing that he had no right to lead if he couldn't care about the people he was supposed to protect. This conflict led to his dismissal from the military at the start of 6021PB, without prejudice. Still holding the resolve to aid the people of the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a> in rebuilding, he wandered the nearby countryside assisting reconstruction efforts wherever he could. Eventually, he reached <a data-href="Windset Keep" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/windset-keep.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Windset Keep.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Windset Keep.md;">Windset Keep</a> and encountered the enclave of Clerics and Paladins that lived there. Drawn into the tales of adventure, glory, and the aid they provided to others along the way that they told him of, he joined along on their next trip. Drawing wisdom from one of the paladins with the group, <a data-href="Aero Killemitore" href="people/player-characters/campaign-complete/aero-killemitore.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Aero Killemitore.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Aero Killemitore.md;">Aero Killemitore</a>, he sparked his own connection with the gods through the <a data-tooltip-position="top" aria-label="The Dawnbringer" data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a> and began his own path, fueled by his own promise to do better and punish those who fell short. After years of training with the sword and connecting to his divine promissory blessings, he departed from the group, paying a visit home, and then continuing further west where reconstruction remained ongoing in order to help the people in need. Reaching <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> in 6029PB, he settled in the city and provided aid to its people and the various temples scattered around. Eventually, through work at the temples in the city, he encountered the rehabilitated <a data-tooltip-position="top" aria-label="Outbound Healer" data-href="Outbound Healer" href="society/occupations/traveler/outbound-healer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Outbound Healer.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Outbound Healer.md;">Cleric</a>, <a data-href="Durnak Faldur" href="people/player-characters/inactive/durnak-faldur.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Inactive/Durnak Faldur.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Inactive/Durnak Faldur.md;">Durnak Faldur</a>, and the <a data-href="Stoutmorin" href="people/the-tonallitecameh/cuallicallimeh/stoutmorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md;">Stoutmorin</a> businessman <a data-href="Gundren Rockseeker" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/gundren-rockseeker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md;">Gundren Rockseeker</a>, who brought him work assisting the people of the city and beyond.
<br>Son of <a data-href="Ashaldrek Norixius" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/ashaldrek-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Ashaldrek Norixius.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Ashaldrek Norixius.md;">Ashaldrek Norixius</a> and <a data-href="Phetra Norixius" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/phetra-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Phetra Norixius.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Phetra Norixius.md;">Phetra Norixius</a><br>
Older Brother of <a data-href="Basku Norixius" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/basku-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Basku Norixius.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Basku Norixius.md;">Basku Norixius</a>
<br>Old friends with <a data-href="Gundren Rockseeker" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/gundren-rockseeker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md;">Gundren Rockseeker</a> <br>Former Quartermaster in the <a data-href="Royal Army of Hargea" href="society/organizations/armies-and-militias/royal-army-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Armies and Militias/Royal Army of Hargea.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Royal Army of Hargea.md;">Royal Army of Hargea</a>
<br>Member of the now disbanded <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a> Adventuring Party
<br>Member of the <a data-href="Reclaimers of the Body of the Crownless King" href="society/organizations/adventuring-parties/reclaimers-of-the-body-of-the-crownless-king.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md;">Reclaimers of the Body of the Crownless King</a> Mercenary Band
The motivations of Rhogar Norixius are:
<br>Reconnect with his God: <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;">The Sovereign</a> <br><a data-href="RDC 01 - Town on the Neglected Coast" href="campaigns/completed/04-rise-of-the-dragon-cult/adventures-and-notes/side-arcs/rdc-01-town-on-the-neglected-coast.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Story/Plot" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Adventures and Notes/Side Arcs/RDC 01 - Town on the Neglected Coast.md" style="--data-link-tags: #Story/Plot; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Adventures and Notes/Side Arcs/RDC 01 - Town on the Neglected Coast.md;">RDC 01 - Town on the Neglected Coast</a> - (Before <a data-tooltip-position="top" aria-label="04 - Rise of the Dragon Cult - Session 01 - 12.26.24" data-href="04 - Rise of the Dragon Cult - Session 01 - 12.26.24" href="campaigns/completed/04-rise-of-the-dragon-cult/sessions/04-rise-of-the-dragon-cult-session-01-12.26.24.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Session" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Sessions/04 - Rise of the Dragon Cult - Session 01 - 12.26.24.md" style="--data-link-tags: #TTRPG/Session; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Sessions/04 - Rise of the Dragon Cult - Session 01 - 12.26.24.md;">Session 1</a>) - Hired by <a data-href="Gundren Rockseeker" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/gundren-rockseeker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md;">Gundren Rockseeker</a> to escort a cargo shipment from <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> to <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a>
<br><a data-href="RDC 13 - Camp in Solitude's Foothills" href="campaigns/completed/04-rise-of-the-dragon-cult/adventures-and-notes/rdc-13-camp-in-solitude's-foothills.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Story/Plot" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Adventures and Notes/RDC 13 - Camp in Solitude's Foothills.md" style="--data-link-tags: #Story/Plot; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Adventures and Notes/RDC 13 - Camp in Solitude's Foothills.md;">RDC 13 - Camp in Solitude's Foothills</a> - (During <a data-tooltip-position="top" aria-label="04 - Rise of the Dragon Cult - Session 13 - 4.12.25" data-href="04 - Rise of the Dragon Cult - Session 13 - 4.12.25" href="campaigns/completed/04-rise-of-the-dragon-cult/sessions/04-rise-of-the-dragon-cult-session-13-4.12.25.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Session" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Sessions/04 - Rise of the Dragon Cult - Session 13 - 4.12.25.md" style="--data-link-tags: #TTRPG/Session; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Sessions/04 - Rise of the Dragon Cult - Session 13 - 4.12.25.md;">Session 13</a>) - Went to the <a data-href="Temple of Dawnbringer" href="society/religion/structures/temple-of-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Society/Religion/Structures/Temple of Dawnbringer.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Society/Religion/Structures/Temple of Dawnbringer.md;">Temple of Dawnbringer</a> in <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a>, praying for protection and aid, to which <a data-tooltip-position="top" aria-label="The Dawnbringer" data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">Anakis</a> blessed his sword, embruing it with divine power
<br><a data-href="RDC 13 - Camp in Solitude's Foothills" href="campaigns/completed/04-rise-of-the-dragon-cult/adventures-and-notes/rdc-13-camp-in-solitude's-foothills.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Story/Plot" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Adventures and Notes/RDC 13 - Camp in Solitude's Foothills.md" style="--data-link-tags: #Story/Plot; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Adventures and Notes/RDC 13 - Camp in Solitude's Foothills.md;">RDC 13 - Camp in Solitude's Foothills</a> - (During <a data-tooltip-position="top" aria-label="04 - Rise of the Dragon Cult - Session 14 - 4.19.25" data-href="04 - Rise of the Dragon Cult - Session 14 - 4.19.25" href="campaigns/completed/04-rise-of-the-dragon-cult/sessions/04-rise-of-the-dragon-cult-session-14-4.19.25.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Session" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Sessions/04 - Rise of the Dragon Cult - Session 14 - 4.19.25.md" style="--data-link-tags: #TTRPG/Session; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Sessions/04 - Rise of the Dragon Cult - Session 14 - 4.19.25.md;">Session 14</a>) - Discovered a <a data-tooltip-position="top" aria-label="Southern Inari Ridgeland Cliffside Camp" data-href="Southern Inari Ridgeland Cliffside Camp" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/southern-inari-ridgeland-cliffside-camp.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Southern Inari Ridgeland Cliffside Camp.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Southern Inari Ridgeland Cliffside Camp.md;">camp</a> controlled by the <a data-tooltip-position="top" aria-label="Dragon Cult" data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">Dragon Cult</a> within the <a data-href="Southern Inari Ridgelands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-inari-ridgelands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md;">Southern Inari Ridgelands</a>. Upon reaching it and getting inside, he was captured and imprisoned.
<br><a data-href="RDC 15 - Nestal, City of a Thousand Cliffs" href="campaigns/completed/04-rise-of-the-dragon-cult/adventures-and-notes/rdc-15-nestal,-city-of-a-thousand-cliffs.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Story/Plot" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Adventures and Notes/RDC 15 - Nestal, City of a Thousand Cliffs.md" style="--data-link-tags: #Story/Plot; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Adventures and Notes/RDC 15 - Nestal, City of a Thousand Cliffs.md;">RDC 15 - Nestal, City of a Thousand Cliffs</a> - (During <a data-tooltip-position="top" aria-label="04 - Rise of the Dragon Cult - Session 15 - 4.26.25" data-href="04 - Rise of the Dragon Cult - Session 15 - 4.26.25" href="campaigns/completed/04-rise-of-the-dragon-cult/sessions/04-rise-of-the-dragon-cult-session-15-4.26.25.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Session" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Sessions/04 - Rise of the Dragon Cult - Session 15 - 4.26.25.md" style="--data-link-tags: #TTRPG/Session; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Sessions/04 - Rise of the Dragon Cult - Session 15 - 4.26.25.md;">Session 15</a>) - Broke free from the camp along with the rest of the captured members of the <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a>, <a data-href="Cyrus Rivenfall" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/cyrus-rivenfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Cyrus Rivenfall.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Cyrus Rivenfall.md;">Cyrus Rivenfall</a>, and <a data-tooltip-position="top" aria-label="Leosin Erlanthar" data-href="Leosin Erlanthar" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/leosin-erlanthar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Leosin Erlanthar.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Leosin Erlanthar.md;">Luskan</a>. Together they hauled four carts worth of treasure that was stolen from <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a> back to the town.
<br><a data-href="RDC 15 - Nestal, City of a Thousand Cliffs" href="campaigns/completed/04-rise-of-the-dragon-cult/adventures-and-notes/rdc-15-nestal,-city-of-a-thousand-cliffs.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Story/Plot" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Adventures and Notes/RDC 15 - Nestal, City of a Thousand Cliffs.md" style="--data-link-tags: #Story/Plot; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Adventures and Notes/RDC 15 - Nestal, City of a Thousand Cliffs.md;">RDC 15 - Nestal, City of a Thousand Cliffs</a> - (During <a data-tooltip-position="top" aria-label="04 - Rise of the Dragon Cult - Session 15 - 4.26.25" data-href="04 - Rise of the Dragon Cult - Session 15 - 4.26.25" href="campaigns/completed/04-rise-of-the-dragon-cult/sessions/04-rise-of-the-dragon-cult-session-15-4.26.25.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Session" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Sessions/04 - Rise of the Dragon Cult - Session 15 - 4.26.25.md" style="--data-link-tags: #TTRPG/Session; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Sessions/04 - Rise of the Dragon Cult - Session 15 - 4.26.25.md;">Session 15</a>) - Heard stories about <a data-tooltip-position="top" aria-label="Aero Killemitore" data-href="Aero Killemitore" href="people/player-characters/campaign-complete/aero-killemitore.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Aero Killemitore.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Aero Killemitore.md;">Aero</a>, his old mentor, from the <a data-href="Windsett Basin" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/windsett-basin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Windsett Basin.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Windsett Basin.md;">Windsett Basin</a> within a <a data-href="Temple of the Warmaiden" href="society/religion/structures/temple-of-the-warmaiden.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Society/Religion/Structures/Temple of the Warmaiden.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Society/Religion/Structures/Temple of the Warmaiden.md;">Temple of the Warmaiden</a> in <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a>
<br><a data-href="RDC 15 - Nestal, City of a Thousand Cliffs" href="campaigns/completed/04-rise-of-the-dragon-cult/adventures-and-notes/rdc-15-nestal,-city-of-a-thousand-cliffs.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Story/Plot" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Adventures and Notes/RDC 15 - Nestal, City of a Thousand Cliffs.md" style="--data-link-tags: #Story/Plot; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Adventures and Notes/RDC 15 - Nestal, City of a Thousand Cliffs.md;">RDC 15 - Nestal, City of a Thousand Cliffs</a> - (During <a data-tooltip-position="top" aria-label="04 - Rise of the Dragon Cult - Session 16 - 5.10.25" data-href="04 - Rise of the Dragon Cult - Session 16 - 5.10.25" href="campaigns/completed/04-rise-of-the-dragon-cult/sessions/04-rise-of-the-dragon-cult-session-16-5.10.25.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Session" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Sessions/04 - Rise of the Dragon Cult - Session 16 - 5.10.25.md" style="--data-link-tags: #TTRPG/Session; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Sessions/04 - Rise of the Dragon Cult - Session 16 - 5.10.25.md;">Session 16</a>) - Met <a data-tooltip-position="top" aria-label="Illiana Rendorin" data-href="Illiana Rendorin" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/illiana-rendorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Illiana Rendorin.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Illiana Rendorin.md;">Captain Illiana</a> and reluctantly accepted a job with the rest of the <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a> to work as deckhands on her ship when it departs <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a> for <a data-href="Drendhall" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/drendhall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Drendhall.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Drendhall.md;">Drendhall</a>.
]]></description><link>people/player-characters/campaign-complete/rhogar-norixius.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Rhogar Norixius.md</guid><pubDate>Sun, 28 Jun 2026 00:05:34 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Thistle Willows]]></title><description><![CDATA[Aside
<img alt="Character Art - Thistle Willows.png" src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-thistle-willows.png" target="_self" style="width: 400px; max-width: 100%;">
Thistle Willows<br>
A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Charlatan.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Charlatan.md" href="ttrpg-data/5e-compendium/backgrounds/charlatan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Charlatan.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Charlatan.md;">Charlatan</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Arsten.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Arsten.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/arsten.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Arsten.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Arsten.md;">Arsten</a> with upbringing <br><a data-href="Divine Chosen" href="society/prominent-titles/religious-titles/divine-chosen.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Religious Titles/Divine Chosen.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Religious Titles/Divine Chosen.md;">Divine Chosen</a> of <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;">The Sovereign</a> <br><a data-href="Helt" href="society/prominent-titles/nobility-titles/helt.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Helt.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Helt.md;">Helt</a>&nbsp;within the&nbsp;<a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a> <br>Chosen by the <a data-href="Divine Spark" href="society/religion/divine-aspects/divine-spark.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Society/Religion/Divine Aspects/Divine Spark.md" style="--data-link-tags: #Divine; --data-link-path: Society/Religion/Divine Aspects/Divine Spark.md;">Divine Spark</a> of <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;">The Sovereign</a> to invoke his will and wield his Artifacts
6010PB<br><a data-href="Arsten" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/arsten.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Arsten.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Arsten.md;">Arsten</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>
Column
⚔️ Stats 💪 Feats 🪕 Key Items<br>
<a data-tooltip-position="top" aria-label="Appendices/Items/Artifacts and Relics/Artifacts from the Corpses of the Bled/Collarbone of the Dragon.md" data-href="Appendices/Items/Artifacts and Relics/Artifacts from the Corpses of the Bled/Collarbone of the Dragon.md" href="appendices/items/artifacts-and-relics/artifacts-from-the-corpses-of-the-bled/collarbone-of-the-dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Artifact" data-link-path="Appendices/Items/Artifacts and Relics/Artifacts from the Corpses of the Bled/Collarbone of the Dragon.md" style="--data-link-tags: #Advancement/Item/Artifact; --data-link-path: Appendices/Items/Artifacts and Relics/Artifacts from the Corpses of the Bled/Collarbone of the Dragon.md;">Collarbone of the Dragon</a> 🧠 Skills &amp; Proficiencies <br>Recite
Thistle Willows grew up in a small village, <a data-href="Arsten" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/arsten.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Arsten.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Arsten.md;">Arsten</a>, nestled deep within the Southern <a data-href="Ledonir Tree Sea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/ledonir-tree-sea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Ledonir Tree Sea.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Ledonir Tree Sea.md;">Ledonir Tree Sea</a> between the <a data-href="Gahlt Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/gahlt-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Gahlt Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Gahlt Mountains.md;">Gahlt Mountains</a> and the <a data-href="Wall of Solitude" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/wall-of-solitude.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md;">Wall of Solitude</a>. Life in the village was simple, but Thistle had a natural knack for mischief and deception, often finding herself on the wrong side of minor trouble. Though she was an only child, Thistle was surrounded by extended family and friends. As she grew, her pull towards mischief and others perception of her spiraling into a directionless life, led to her spending a handful of months apprenticing in different professions under different family members, none of whom quite knew what to do with her. Despite their best efforts to steer her toward a more respectable trade, Thistle grew more and more set in the idea that her real talents lay in thievery, trickery, and just a touch of magic. Following the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a>, her village prospered and became a bustling traders outpost, as it sat along one of the shorter routes leading out of the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> and into the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>. This only increased during the <a data-href="Korseph Rebellion" href="legends-and-lore/history/wars-and-conflicts/korseph-rebellion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Military/Conflict" data-link-path="Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md;">Korseph Rebellion</a>, with the <a data-tooltip-position="top" aria-label="Illistrian Imperial Army" data-href="Illistrian Imperial Army" href="society/organizations/armies-and-militias/illistrian-imperial-army.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Armies and Militias/Illistrian Imperial Army.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Illistrian Imperial Army.md;">army</a> using the settlement as a staging ground to plan movements south. But as the <a data-tooltip-position="top" aria-label="Illistrian Imperial Army" data-href="Illistrian Imperial Army" href="society/organizations/armies-and-militias/illistrian-imperial-army.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Armies and Militias/Illistrian Imperial Army.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Illistrian Imperial Army.md;">army</a> left following the <a data-tooltip-position="top" aria-label="Korseph Rebellion" data-href="Korseph Rebellion" href="legends-and-lore/history/wars-and-conflicts/korseph-rebellion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Military/Conflict" data-link-path="Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md;">rebellion's</a> end, and the trade boom from reconstruction from the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a> slowed, times got harder and people became on edge.
Thistle made due despite the hardships, taking what was needed in the way she knew best and slipping away just in time to avoid getting caught. At the end of Thawwatch, 6027PB, a grab just like the others occurred, only this one didn't go to plan. Her attention was caught by an ornate necklace on display in the home of a merchant who had became wealthy from the trade and soldiers that had become the temporary normal of the village. She grabbed it, on impulse, as if it was calling out for her to do so, along with the other small trinkets and items were normal for her on jobs like these. She thought she had pulled of the perfect heist. She thought she had escaped undetected. But the glyphs on its stand were not visible at the time of the grab, nor noticed by her as broken when she left with the necklace hidden in her satchel. With the Merchant beginning a witch-hunt for the necklace the following morning, and Thistle worried about being caught due to the vast connections the merchant both in town and well beyond, she fled, hoping to outrun the consequences of her impulsive actions.
While moving north, she moved just out of sight of the road in an attempt to hide from any potential allies of the merchant, improving her skills taking from passing by caravans or by conducting small cons at camps and other villages along the way. Managing to keep a step ahead of her past, she worked her way across the border a year following the outbreak <a data-href="Illistrian Civil War" href="legends-and-lore/history/wars-and-conflicts/illistrian-civil-war.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Military/Conflict" data-link-path="Legends and Lore/History/Wars and Conflicts/Illistrian Civil War.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Wars and Conflicts/Illistrian Civil War.md;">Illistrian Civil War</a> into the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>, and eventually heard rumors of a group of mercenaries in a nearby village who planned to take down a dragon that had set up in the region. Thistle jumped on the opportunity to follow them and potentially join then, grab some loot, a gain a group to cover for her in the event she ever fell back into the merchant's web <br>Has a tamed <a data-href="Drake Wolf" href="appendices/bestiary/beasts-and-animals/domesticated/drake-wolf.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Domesticated/Drake Wolf.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Domesticated/Drake Wolf.md;">Drake Wolf</a> named <a data-href="Tiny" href="people/notable-persons/character-pets/pc-pets/tiny.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People" data-link-path="People/Notable Persons/Character Pets/PC Pets/Tiny.md" style="--data-link-tags: #People; --data-link-path: People/Notable Persons/Character Pets/PC Pets/Tiny.md;">Tiny</a> as a pet <br>Member of the now disbanded <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a> Adventuring Party
The motivations of Thistle Willows are: ]]></description><link>people/player-characters/campaign-complete/thistle-willows.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Thistle Willows.md</guid><pubDate>Sun, 28 Jun 2026 00:04:43 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ilhuicahuatin]]></title><description><![CDATA[Ilhuicahuatin, or Ilhuicani, is the collective term to refer to all of the entities that are revered as gods or having godly status or power. While not all beings grouped under this name are worshiped and while some are not even gods, their innate strength or impact on the course of the <a data-href="Aethermaris" href="realms-of-the-aether/the-aether/aethermaris.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aethermaris.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aethermaris.md;">Aethermaris</a> lead their placement to make little sense elsewhere.<br>The Apanohuacanehnemimeh are the highest of all beings within the <a data-tooltip-position="top" aria-label="Aether" data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a>. Having the power to manipulate reality on scale of the entire universe or beyond, their mere presence creates waves in what will be. <br>Cards
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Constance" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/constance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md" style="--data-link-tags: #Nature/Law; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md;">Constance</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;">Forebearer</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Prime Duality" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/prime-duality.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md;">Prime Duality</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Foreborn Scion" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/foreborn-scion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Foreborn Scion.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Foreborn Scion.md;">Foreborn Scion</a>
<br><a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a> was the first of these beings within the <a data-tooltip-position="top" aria-label="Aether" data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a>, being the physical embodiment of it. Forged from the fabric of the <a data-href="Arcanic Shield" href="realms-of-the-aether/the-aether/arcanic-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Arcanic Shield.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Arcanic Shield.md;">Arcanic Shield</a> to mediate the passage of other worlds from the upper planes into the lower, it draws the out the energy remaining within the passing realms, catalogs the experiences contained within, and stores <a data-href="Memorant Shards" href="realms-of-the-aether/the-aether/memorant-shards.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Memorant Shards.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Memorant Shards.md;">Memorant Shards</a> of realms before the end of their passage. One realm, as it passed through, saw the <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;">Forebearer</a> into the <a data-tooltip-position="top" aria-label="Aether" data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> by its inhabitants. They used their advanced technology to modify the <a data-tooltip-position="top" aria-label="Aether" data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a>, adding the <a data-href="Constance" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/constance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md" style="--data-link-tags: #Nature/Law; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md;">Constance</a> to it in an attempt to imprison the <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;">Forebearer</a>. The <a data-href="Constance" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/constance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md" style="--data-link-tags: #Nature/Law; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md;">Constance</a> worked using the energy floating about the <a data-tooltip-position="top" aria-label="Aether" data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> to create beings to tire <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;">Forebearer</a> and keep her from returning. Each creation maintained the task for eons before eventually falling, leading to a new being taking their place. <a data-href="Prime Duality" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/prime-duality.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md;">Prime Duality</a>, the latest of these created beings, was the first to be able to beat her and seal her power, even if only for relatively short periods of time. The <a data-href="Prime Duality" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/prime-duality.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md;">Prime Duality</a> eventually split into the first of the Tonalteotlcah and birthed the first true generation of them, matched with the <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;">Forebearer</a> birthing the <a data-href="Foreborn Scion" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/foreborn-scion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Foreborn Scion.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Foreborn Scion.md;">Foreborn Scion</a>.<br>The Tonalteotlcah are the largest grouping of the Ilhuicahuatin. Originating following the splitting of the <a data-href="Prime Duality" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/prime-duality.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md;">Prime Duality</a> into <a data-href="Ixomiquina" href="people/the-ilhuicahuatin/tonalteotlcah/ixomiquina.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ixomiquina.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ixomiquina.md;">Ixomiquina</a> and <a data-href="Tlachmecayotl" href="people/the-ilhuicahuatin/tonalteotlcah/tlachmecayotl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tlachmecayotl.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tlachmecayotl.md;">Tlachmecayotl</a>, more commonly known to the <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a> who know of them as the <a data-tooltip-position="top" aria-label="Ixomiquina" data-href="Ixomiquina" href="people/the-ilhuicahuatin/tonalteotlcah/ixomiquina.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ixomiquina.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ixomiquina.md;">Mother</a> and <a data-tooltip-position="top" aria-label="Tlachmecayotl" data-href="Tlachmecayotl" href="people/the-ilhuicahuatin/tonalteotlcah/tlachmecayotl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tlachmecayotl.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tlachmecayotl.md;">Father</a> of creation, ruled over the <a data-tooltip-position="top" aria-label="Aether" data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> as gods for Five <a data-href="Cycles of Rest" href="society/religion/myths-and-legends/cycles-of-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Legend" data-link-path="Society/Religion/Myths and Legends/Cycles of Rest.md" style="--data-link-tags: #Divine/Legend; --data-link-path: Society/Religion/Myths and Legends/Cycles of Rest.md;">Cycles of Rest</a>. Their existence was cyclical following the reawakening of the <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;">Forebearer</a>, with each battle only becoming easier and easier due to their numbers.<br>Cards <img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-tooltip-position="top" aria-label="Ixomiquina" data-href="Ixomiquina" href="people/the-ilhuicahuatin/tonalteotlcah/ixomiquina.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ixomiquina.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ixomiquina.md;">Ixomiquina</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Tlachmecayotl" href="people/the-ilhuicahuatin/tonalteotlcah/tlachmecayotl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tlachmecayotl.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tlachmecayotl.md;">Tlachmecayotl</a>
<br>Following the separation of <a data-href="Ixomiquina" href="people/the-ilhuicahuatin/tonalteotlcah/ixomiquina.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ixomiquina.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ixomiquina.md;">Ixomiquina</a> and <a data-href="Tlachmecayotl" href="people/the-ilhuicahuatin/tonalteotlcah/tlachmecayotl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tlachmecayotl.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tlachmecayotl.md;">Tlachmecayotl</a>, their only children were <a data-href="Ehecatzin" href="people/the-ilhuicahuatin/tonalteotlcah/ehecatzin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ehecatzin.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ehecatzin.md;">Ehecatzin</a>, <a data-href="Coatlmechua" href="people/the-ilhuicahuatin/tonalteotlcah/coatlmechua.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Coatlmechua.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Coatlmechua.md;">Coatlmechua</a>, <a data-href="Tlatemocaya" href="people/the-ilhuicahuatin/tonalteotlcah/tlatemocaya.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tlatemocaya.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tlatemocaya.md;">Tlatemocaya</a>, and <a data-href="Ahuitecpa" href="people/the-ilhuicahuatin/tonalteotlcah/ahuitecpa.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md;">Ahuitecpa</a>.<br>Cards
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Ehecatzin" href="people/the-ilhuicahuatin/tonalteotlcah/ehecatzin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ehecatzin.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ehecatzin.md;">Ehecatzin</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Coatlmechua" href="people/the-ilhuicahuatin/tonalteotlcah/coatlmechua.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Coatlmechua.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Coatlmechua.md;">Coatlmechua</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Tlatemocaya" href="people/the-ilhuicahuatin/tonalteotlcah/tlatemocaya.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tlatemocaya.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tlatemocaya.md;">Tlatemocaya</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Ahuitecpa" href="people/the-ilhuicahuatin/tonalteotlcah/ahuitecpa.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md;">Ahuitecpa</a>
<br>Of them, <a data-href="Ahuitecpa" href="people/the-ilhuicahuatin/tonalteotlcah/ahuitecpa.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md;">Ahuitecpa</a>, the youngest, was selected to act as the first leader of the four of them, eventually claiming the title of <a data-href="Tonalliteotlcuaha" href="society/religion/the-ancients/tonalliteotlcuaha.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Religion/The Ancients/Tonalliteotlcuaha.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Religion/The Ancients/Tonalliteotlcuaha.md;">Tonalliteotlcuaha</a>. The four of them began to birth the first of the next generation of Tonalteotlcah which birthed the next, eventually creating the entire pantheon of 32.<br>Cards
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Atlzotli" href="people/the-ilhuicahuatin/tonalteotlcah/atlzotli.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Atlzotli.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Atlzotli.md;">Atlzotli</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Chalmequetl" href="people/the-ilhuicahuatin/tonalteotlcah/chalmequetl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Chalmequetl.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Chalmequetl.md;">Chalmequetl</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Cihuatlaxin" href="people/the-ilhuicahuatin/tonalteotlcah/cihuatlaxin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Cihuatlaxin.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Cihuatlaxin.md;">Cihuatlaxin</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Coztliya" href="people/the-ilhuicahuatin/tonalteotlcah/coztliya.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Coztliya.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Coztliya.md;">Coztliya</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Huehcuayotl" href="people/the-ilhuicahuatin/tonalteotlcah/huehcuayotl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Huehcuayotl.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Huehcuayotl.md;">Huehcuayotl</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Ihcuamico" href="people/the-ilhuicahuatin/tonalteotlcah/ihcuamico.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ihcuamico.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ihcuamico.md;">Ihcuamico</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Itzcahuani" href="people/the-ilhuicahuatin/tonalteotlcah/itzcahuani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Itzcahuani.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Itzcahuani.md;">Itzcahuani</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Ixtepoya" href="people/the-ilhuicahuatin/tonalteotlcah/ixtepoya.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ixtepoya.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ixtepoya.md;">Ixtepoya</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Mictzohua" href="people/the-ilhuicahuatin/tonalteotlcah/mictzohua.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Mictzohua.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Mictzohua.md;">Mictzohua</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Nelhuayotl" href="people/the-ilhuicahuatin/tonalteotlcah/nelhuayotl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Nelhuayotl.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Nelhuayotl.md;">Nelhuayotl</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Nopilquetza" href="people/the-ilhuicahuatin/tonalteotlcah/nopilquetza.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Nopilquetza.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Nopilquetza.md;">Nopilquetza</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Ocuiltecatl" href="people/the-ilhuicahuatin/tonalteotlcah/ocuiltecatl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ocuiltecatl.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ocuiltecatl.md;">Ocuiltecatl</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Quetztelhuan" href="people/the-ilhuicahuatin/tonalteotlcah/quetztelhuan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Quetztelhuan.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Quetztelhuan.md;">Quetztelhuan</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Tecamaquel" href="people/the-ilhuicahuatin/tonalteotlcah/tecamaquel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tecamaquel.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tecamaquel.md;">Tecamaquel</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Temoztiya" href="people/the-ilhuicahuatin/tonalteotlcah/temoztiya.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Temoztiya.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Temoztiya.md;">Temoztiya</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Tepaltica" href="people/the-ilhuicahuatin/tonalteotlcah/tepaltica.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tepaltica.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tepaltica.md;">Tepaltica</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Tizomechua" href="people/the-ilhuicahuatin/tonalteotlcah/tizomechua.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tizomechua.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tizomechua.md;">Tizomechua</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Tlachixuco" href="people/the-ilhuicahuatin/tonalteotlcah/tlachixuco.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tlachixuco.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tlachixuco.md;">Tlachixuco</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Tlamatziloa" href="people/the-ilhuicahuatin/tonalteotlcah/tlamatziloa.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tlamatziloa.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tlamatziloa.md;">Tlamatziloa</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Tocelmitzin" href="people/the-ilhuicahuatin/tonalteotlcah/tocelmitzin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tocelmitzin.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tocelmitzin.md;">Tocelmitzin</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Tonalketzin" href="people/the-ilhuicahuatin/tonalteotlcah/tonalketzin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tonalketzin.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tonalketzin.md;">Tonalketzin</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Xilocamal" href="people/the-ilhuicahuatin/tonalteotlcah/xilocamal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Xilocamal.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Xilocamal.md;">Xilocamal</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Xochiquilna" href="people/the-ilhuicahuatin/tonalteotlcah/xochiquilna.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Xochiquilna.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Xochiquilna.md;">Xochiquilna</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Yahuicatzin" href="people/the-ilhuicahuatin/tonalteotlcah/yahuicatzin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Yahuicatzin.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Yahuicatzin.md;">Yahuicatzin</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Yecuelmitl" href="people/the-ilhuicahuatin/tonalteotlcah/yecuelmitl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Yecuelmitl.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Yecuelmitl.md;">Yecuelmitl</a> <img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Zotzinamicta" href="people/the-ilhuicahuatin/tonalteotlcah/zotzinamicta.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Zotzinamicta.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Zotzinamicta.md;">Zotzinamicta</a>
<br>The Pianimeh were created by the Tonalteotlcah <a data-tooltip-position="top" aria-label="Tecamaquel" data-href="Tecamaquel" href="people/the-ilhuicahuatin/tonalteotlcah/tecamaquel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Tecamaquel.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Tecamaquel.md;">Tecamaquel, He who Shapes the First Blade</a>, during the <a data-href="5th War of the Sun" href="society/religion/the-ancients/wars-for-the-sun/5th-war-of-the-sun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Legend" data-link-path="Society/Religion/The Ancients/Wars for the Sun/5th War of the Sun.md" style="--data-link-tags: #Divine/Legend; --data-link-path: Society/Religion/The Ancients/Wars for the Sun/5th War of the Sun.md;">5th War of the Sun</a> in order to assist him in maintaining his creation. The <a data-tooltip-position="top" aria-label="The Mooring" data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">Tlamachihualpanotl</a>, later known to most as <a data-tooltip-position="top" aria-label="The Mooring" data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>, was a vast machine designed to replicate his armies during the <a data-tooltip-position="top" aria-label="5th War of the Sun" data-href="5th War of the Sun" href="society/religion/the-ancients/wars-for-the-sun/5th-war-of-the-sun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Legend" data-link-path="Society/Religion/The Ancients/Wars for the Sun/5th War of the Sun.md" style="--data-link-tags: #Divine/Legend; --data-link-path: Society/Religion/The Ancients/Wars for the Sun/5th War of the Sun.md;">war</a> so that he could spend more time fighting himself and spend the time between fights properly resting. Not fully understanding the implication of the rules he set the <a data-tooltip-position="top" aria-label="The Mooring" data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a> to follow, it ultimately ended up imprisoning each of the Tonalteotlcah including himself within it, using their power to bolster itself. The Pianimeh, drawing their power from the machine, were elevated to the new effective rulers of the <a data-tooltip-position="top" aria-label="Aether" data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> for the <a data-tooltip-position="top" aria-label="Age of the Missing Sun" data-href="Age of the Missing Sun" href="legends-and-lore/timelines/age-of-the-missing-sun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Age of the Missing Sun.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Age of the Missing Sun.md;">Sixth Cycle of Rest</a>.<br>Cards
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Torch-Breaker" href="people/the-ilhuicahuatin/pianimeh/bled/the-torch-breaker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Torch-Breaker.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Torch-Breaker.md;">The Torch-Breaker</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Healer" href="people/the-ilhuicahuatin/pianimeh/standing/the-healer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Healer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Healer.md;">The Healer</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Loom of Waters" href="people/the-ilhuicahuatin/pianimeh/bled/loom-of-waters.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/Loom of Waters.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/Loom of Waters.md;">Loom of Waters</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Maker" href="people/the-ilhuicahuatin/pianimeh/standing/the-maker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Maker.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Maker.md;">The Maker</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;">The Sovereign</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Mask" href="people/the-ilhuicahuatin/pianimeh/bled/the-mask.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Mask.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Mask.md;">The Mask</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The War-Maiden" href="people/the-ilhuicahuatin/pianimeh/standing/the-war-maiden.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md;">The War-Maiden</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Shield" href="people/the-ilhuicahuatin/pianimeh/standing/the-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md;">The Shield</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Judge" href="people/the-ilhuicahuatin/pianimeh/standing/the-judge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Judge.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Judge.md;">The Judge</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Moonwatcher" href="people/the-ilhuicahuatin/pianimeh/bled/the-moonwatcher.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Moonwatcher.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Moonwatcher.md;">The Moonwatcher</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Rooted Throne" href="people/the-ilhuicahuatin/pianimeh/bled/the-rooted-throne.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Rooted Throne.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Rooted Throne.md;">The Rooted Throne</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">The Beastlord</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Sun-Clad" href="people/the-ilhuicahuatin/pianimeh/bled/the-sun-clad.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sun-Clad.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sun-Clad.md;">The Sun-Clad</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Wind Walker" href="people/the-ilhuicahuatin/pianimeh/standing/the-wind-walker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Wind Walker.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Wind Walker.md;">The Wind Walker</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Whisperer" href="people/the-ilhuicahuatin/pianimeh/bled/the-whisperer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Whisperer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Whisperer.md;">The Whisperer</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Spellfather" href="people/the-ilhuicahuatin/pianimeh/standing/spellfather.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/Spellfather.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/Spellfather.md;">Spellfather</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="Lady of Crimson Threads" href="people/the-ilhuicahuatin/pianimeh/standing/lady-of-crimson-threads.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/Lady of Crimson Threads.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/Lady of Crimson Threads.md;">Lady of Crimson Threads</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Gambler" href="people/the-ilhuicahuatin/pianimeh/standing/the-gambler.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Gambler.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Gambler.md;">The Gambler</a>
<img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Grave-Keeper" href="people/the-ilhuicahuatin/pianimeh/standing/the-grave-keeper.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Grave-Keeper.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Grave-Keeper.md;">The Grave-Keeper</a> <img alt="sban" src="_images/placeholder-portrait.png" target="_self"><br>
<a data-href="The Reclaimer" href="people/the-ilhuicahuatin/pianimeh/bled/the-reclaimer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Reclaimer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Reclaimer.md;">The Reclaimer</a>
<br>Yolliteopilli are the youngest and weakest of the Ilhuicahuatin, chosen by various Pianimeh to assist them with governing their divine aspects. <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a> are selected during their life for various reasons ranging from might to knowledge to renown, and are offered a piece of a Pianimeh's Domain to control as their own in exchange for assisting in ruling said larger encompassing Domain. <a data-tooltip-position="top" aria-label="Ascension to Godhood" data-href="Ascension to Godhood" href="society/religion/ascension-to-godhood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Legend" data-link-path="Society/Religion/Ascension to Godhood.md" style="--data-link-tags: #Divine/Legend; --data-link-path: Society/Religion/Ascension to Godhood.md;">Ascension</a> from one of the <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a> into a Yolliteopilli ultimately culminates in death and rebirth without forgoing the loss of their <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Soul</a>, instead having it reforged into something more. Cards ]]></description><link>people/the-ilhuicahuatin/ilhuicahuatin.html</link><guid isPermaLink="false">People/The Ilhuicahuatin/Ilhuicahuatin.md</guid><pubDate>Sat, 27 Jun 2026 23:54:39 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[No title]]></title><link>realms-of-the-aether/the-aether/the-mooring.html</link><guid isPermaLink="false">Realms of the Aether/The Aether/The Mooring.md</guid></item><item><title><![CDATA[No title]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/ylorovine.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Ylorovine.md</guid></item><item><title><![CDATA[No title]]></title><link>appendices/items/artifacts-and-relics/artifacts-of-the-maintainers/blade-of-the-bastion.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Artifacts of the Maintainers/Blade of the Bastion.md</guid></item><item><title><![CDATA[No title]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/dungeons/tomb-of-encere-veldstig.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Dungeons/Tomb of Encere Veldstig.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/governmental-orders/illistrian-order-of-the-crown.html</link><guid isPermaLink="false">Society/Organizations/Governmental Orders/Illistrian - Order of the Crown.md</guid></item><item><title><![CDATA[Weights of Justice]]></title><description><![CDATA[Muscle and Might, we Fight for whats Right]]></description><link>society/organizations/adventuring-parties/weights-of-justice.html</link><guid isPermaLink="false">Society/Organizations/Adventuring Parties/Weights of Justice.md</guid><pubDate>Sat, 27 Jun 2026 23:40:49 GMT</pubDate></item><item><title><![CDATA[Ritter]]></title><description><![CDATA['Sir' or 'Lady'All <a data-href="Tetoani" href="society/prominent-titles/nobility-titles/tetoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Tetoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tetoani.md;" data-link-tags="#Culture/Rank_Title">Tetoani</a> or <a data-href="Tlatoani" href="society/prominent-titles/nobility-titles/tlatoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Tlatoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tlatoani.md;" data-link-tags="#Culture/Rank_Title">Tlatoani</a> or <a data-href="Chutiin Lord" href="society/prominent-titles/nobility-titles/chutiin-lord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin Lord.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin Lord.md;" data-link-tags="#Culture/Rank_Title">Chutiin Lord</a> or <a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;" data-link-tags="#Culture/Rank_Title">Chutiin</a> or <a data-href="Pipil Lord" href="society/prominent-titles/nobility-titles/pipil-lord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Pipil Lord.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Pipil Lord.md;" data-link-tags="#Culture/Rank_Title">Pipil Lord</a> above them. <a data-href="Pipil" href="society/prominent-titles/nobility-titles/pipil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Pipil.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Pipil.md;" data-link-tags="#Culture/Rank_Title">Pipil</a> can issue orders to Ritters, but they must be granted the authority from above them within the peerage.The Sovereign bestowing the title upon themBaronet/BaronetessThe title of Ritter is granted to those who rise through the ranks of the military and become leaders within it. Ritters are directed by their respective domain to mobilize and coordinate troops for attack, defense, and monster suppression as required. Ritters are well regarded as master tacticians and respected by commoners when they retain connects to their roots. Ritters are]]></description><link>society/prominent-titles/nobility-titles/ritter.html</link><guid isPermaLink="false">Society/Prominent Titles/Nobility Titles/Ritter.md</guid><pubDate>Sat, 27 Jun 2026 23:39:29 GMT</pubDate></item><item><title><![CDATA[Norel Freilor]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-norel-freilor-(internet-rip).png" target="_self">
<br>Norel Freilor is a <a data-tooltip-position="top" aria-label="Dragonling" data-href="Dragonling" href="people/the-tonallitecameh/cuallicallimeh/dragonling.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Dragonling.md;" data-link-tags="#Nature/Species">Cobalt Dragonling</a> raised in <a data-href="Myrasae" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/myrasae.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md;" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md">Myrasae</a>. Her appearance is mostly Humanoid rather than draconic, with minimal scales and lacking horns or tail. The few places that scales adorn her body are her back and legs, which she often covers with clothing to creating the appearance of being an ordinary <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;" data-link-tags="#Nature/Species">Hym</a>. Her hair, black with a deep blue undertone, is straightened and put into a long ponytail that runs down her back..<br>
Her weapon of choice is a large staff of <a data-href="Frestal" href="appendices/materials/ore-and-metals/frestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Materials/Ore and Metals/Frestal.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Ore and Metals/Frestal.md;" data-link-tags="#Nature/Material">Frestal</a> coated in her own shed scales. She carries a matching shield with her as well.Eleventh Fang<br>A fanatic devotee to <a data-tooltip-position="top" aria-label="The Beastlord" data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;" data-link-tags="#Divine/Character">One of Fang</a><br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sublevian/Throatshung.md" data-href="Society/Languages/Sublevian/Throatshung.md" href="society/languages/sublevian/throatshung.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sublevian/Throatshung.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sublevian/Throatshung.md;">Throatshung</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Yisvaranic/Fresulian Common.md" data-href="Society/Languages/Yisvaranic/Fresulian Common.md" href="society/languages/yisvaranic/fresulian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Yisvaranic/Fresulian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Yisvaranic/Fresulian Common.md;">Fresulian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Mingled Draconic.md" data-href="Society/Languages/Draconic/Mingled Draconic.md" href="society/languages/draconic/mingled-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Mingled Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Mingled Draconic.md;">Mingled Draconic</a>12th of Frostwatch, 5998 Post Bleeding.<br><a data-href="Myrasae" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/myrasae.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md;" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md">Myrasae</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;" data-link-tags="#Civilization/Nation">Illistrian Empire</a>, <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;" data-link-tags="#Nature/Geography">Thandia</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi, Creation's Rest</a><br><a data-tooltip-position="top" aria-label="Kerin Bannershade" data-href="Kerin Bannershade" href="people/notable-persons/on-the-continent-of-ignaldi/religious-leaders/kerin-bannershade.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Religious Leaders/Kerin Bannershade.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Religious Leaders/Kerin Bannershade.md;">First Fang</a> - Looks up to <a data-href="Kerin Bannershade" href="people/notable-persons/on-the-continent-of-ignaldi/religious-leaders/kerin-bannershade.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Religious Leaders/Kerin Bannershade.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Religious Leaders/Kerin Bannershade.md;">Kerin Bannershade</a> for his devoutness to their beliefs<br>
<a data-tooltip-position="top" aria-label="Kittotelus Blackpost" data-href="Kittotelus Blackpost" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/kittotelus-blackpost.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Kittotelus Blackpost.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Kittotelus Blackpost.md;">Third Fang</a> - Maintains an Amicable Relationship with, mostly out of a love of <a data-tooltip-position="top" aria-label="Kittotelus Blackpost" data-href="Kittotelus Blackpost" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/kittotelus-blackpost.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Kittotelus Blackpost.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Kittotelus Blackpost.md;">Kitto's</a> wife's cooking<br>
<a data-tooltip-position="top" aria-label="Hiretsuna Arcthorn" data-href="Hiretsuna Arcthorn" href="people/player-characters/hiretsuna-arcthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Hiretsuna Arcthorn.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Hiretsuna Arcthorn.md;">Fifth Fang</a> - Despises due to her rapid ascension through the ranks. She sees <a data-tooltip-position="top" aria-label="Hiretsuna Arcthorn" data-href="Hiretsuna Arcthorn" href="people/player-characters/hiretsuna-arcthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Hiretsuna Arcthorn.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Hiretsuna Arcthorn.md;">Mio Arcthorn</a> as someone who doesn't have the devotion for her station.<br><a data-href="Society of Fang" href="society/organizations/religious-circles/society-of-fang.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Religious Circles/Society of Fang.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Religious Circles/Society of Fang.md;">Society of Fang</a> - Known as Eleventh Fang, she stands at the top of the outer ring of their core fifteen members. She is responsible for logistics and acquisition of items to aid the group.]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/norel-freilor.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Norel Freilor.md</guid><pubDate>Sat, 27 Jun 2026 23:29:02 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Hiretsuna Arcthorn]]></title><description><![CDATA[Aside
<img alt="Character Art - Hiretsuna.jpg" src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-hiretsuna.jpg" target="_self" style="width: 450px; max-width: 100%;">
Hiretsuna<br>
A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Faceless.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Faceless.md" href="ttrpg-data/5e-compendium/backgrounds/faceless.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Faceless.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Faceless.md;">Faceless</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/myrasae.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md;">Myrasae</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Myrkan.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Myrkan.md" href="society/cultures/regional-cultures/ignaldan/myrkan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Myrkan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Myrkan.md;">Myrkan</a> upbringing
Fifth Fang<br>Devotee to <a data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">The Beastlord</a>, and a member of a group dedicated to him.<br><a data-href="Westport" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md;">Westport</a>25th of Bloomwatch, 5985 Post Bleeding<br><a data-href="Myrasae" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/myrasae.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md;">Myrasae</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>
Column
⚔️ Stats 🖒 Feats<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Observant.md" data-href="TTRPG Data/5e Compendium/Feats/Observant.md" href="ttrpg-data/5e-compendium/feats/observant.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Observant.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Observant.md;">Observant</a> 🪕 **Key Items** 🧠 Skills &amp; Proficiencies <br>Recite
Mio was born in the village of <a data-href="Myrasae" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/myrasae.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md;">Myrasae</a> to her <a data-tooltip-position="top" aria-label="Elnis" data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnian</a> Father and <a data-tooltip-position="top" aria-label="Shifters" data-href="Shifters" href="people/the-tonallitecameh/ilhuicapan/shifters.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Shifters.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Shifters.md;">Shifter</a> Mother. With <a data-href="Myrasae" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/myrasae.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md;">Myrasae</a> resting on the outskirts of the <a data-href="Fogcatcher Hills" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/fogcatcher-hills.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fogcatcher Hills.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fogcatcher Hills.md;">Fogcatcher Hills</a> within the <a data-href="Myrkwood" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/myrkwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md;">Myrkwood</a> near the border with <a data-href="Insadmn" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/insadmn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md;">Insadmn</a>, the control from the central authorities of the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> remained weak, and countless groups that acted in opposition to that authority were able to take root and grow. Growing up under the influence of one of these groups, the <a data-href="Society of Fang" href="society/organizations/religious-circles/society-of-fang.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Religious Circles/Society of Fang.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Religious Circles/Society of Fang.md;">Society of Fang</a>, Mio spent her childhood becoming indoctrinated against the idea of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Twenty-One Divine</a> standing as equals and was instead taught of the superiority of <a data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">The Beastlord</a>. Her parents, members as well, ensured that her and her younger brother were kept in the grasp of the organization throughout their childhood, leading each to remain instilled with those beliefs as a core part of their being. As Mio grew, she progressed through the ranks within the <a data-href="Society of Fang" href="society/organizations/religious-circles/society-of-fang.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Religious Circles/Society of Fang.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Religious Circles/Society of Fang.md;">Society of Fang</a>, being taught more and more about the <a data-tooltip-position="top" aria-label="The Beastlord" data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">The Hunter</a> and his supremacy over Beasts and the natural world. How he alone ensured survival. How the <a data-tooltip-position="top" aria-label="The Beastlord" data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">One of Fang</a> would ensure they kept on moving forward. Mio became enthralled, and at the age of 31 her ideas and preaching allowing the group to tie <a data-href="Myrasae" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/myrasae.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md;">Myrasae</a> being uneffected by the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a> into the doing of <a data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">The Beastlord</a>, breaking her into the inner circle of the cult in the seat of the Fifth Fang. She finally had what she had been taught was the pinnacle of her life, but felt empty. Her brother and parents remained members of the group, but seemed happier as lower ranking members merely partaking in rituals and enjoying their home prayer. She had power. She had a voice. She had her belief. But with each passing day at the top her belief began to slip. Mio was able to bare witness to the plight of her home and how little the <a data-href="Society of Fang" href="society/organizations/religious-circles/society-of-fang.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Religious Circles/Society of Fang.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Religious Circles/Society of Fang.md;">Society of Fang</a> helped. Doubt had taken root and began to consume her.
Time progressed, and the organization set it's sight on bringing a new emissary of <a data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">The Beastlord</a> back into <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>, looking through the previously disregarded plans left behind by the previous First Fang, eventually settling on creating a vessel for the emissary to inhabit as their method of inception. Mio sat through these plans, not speaking, not listening, just simply wrestling her own thoughts. Was their action really the will of the <a data-tooltip-position="top" aria-label="The Beastlord" data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">One of Fang</a>, or were they misguided? Could they even bring about the arrival of this emissary, or was the plan the First Fang laid out impossible in the first place? Those of the inner circle could sense her doubt, but moved forward without her, allowing her to return to her senses for the final act.
Mio discussed her concerns with her family, knowing she could trust them, asking if they had had moments of doubt in their group, and each gave a resounding no. The walk home with her mother was quiet outside of the brief discussion of a new priest arriving from the central authority who had been working to improve the lives of the townsfolk and the sound of the wind rushing south toward the <a data-href="Fogcatcher Hills" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/fogcatcher-hills.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fogcatcher Hills.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fogcatcher Hills.md;">Fogcatcher Hills</a>. As they reached her home, and her mother turned back to return home herself, she parted with the words "doubt is normal, we all have moments of it, but only the brave admit to it". Mio dove back into the plans of the <a data-href="Society of Fang" href="society/organizations/religious-circles/society-of-fang.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Religious Circles/Society of Fang.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Religious Circles/Society of Fang.md;">Society of Fang</a>, trying to keep her mind off the doubt that would constantly creep back into her mind. She took an active role: watching the priest and recording his movements, learning the layout of the temple of <a data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a>, and even acted as the distraction on the night they enacted the plan. She stood before a statue to <a data-tooltip-position="top" aria-label="The Dawnbringer" data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Golden Light</a> covered by a long cloak and shrouded in darkness, grabbing the young priest's attention to allow the Third Fang to knock him unconscious. The two dragged him into the <a data-href="Fogcatcher Hills" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/fogcatcher-hills.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fogcatcher Hills.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fogcatcher Hills.md;">Fogcatcher Hills</a> where the group had set up the alter in a cave, the First Fang make cuts across his back, and Mio then assisted in tying his body to the alter of sandstone, suspending him over a shallow basin of water. Each of the Fangs, First through Fifteenth including Mio, stepped outside and slaughtered a sacrificial lamb, returning only once covered in the beast's blood. The First Fang waited for the Priest to come too before beginning the ritual. "You denied our god", the First Fang spoke. "The Twenty-One hold no sway here, only the <a data-tooltip-position="top" aria-label="The Beastlord" data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">One of Fang</a>, the&nbsp;<a data-tooltip-position="top" aria-label="The Beastlord" data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">Master of Beasts</a>, only he can hold sway over us. You interrupted our hunt for a new vessel for his emissary, and as such, you shall take that role." With those words, each of the Fangs stepped forward, and drove a dagger into his chest, carefully avoiding his heart and lungs while leading blood to pour from the wounds. Each Fang except the Fifth. Each except Mio. They watched his blood flow into the basin below and a large <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a> crawl up and dig itself into his lower back. Once he lost consciousness, the First Fang turned back toward Mio, shouting "The amount of blood... if it was not enough, it will be on you" as he walked off in a mix of satisfaction and anger. Third Fang helped Mio drag the unconscious and infected Priest out into the nearby hills, trying to help comfort her as they left his body alone to complete the transformation. Night turned to day, and after the Priest had returned to town that morning and fled to his home, the First Fang came to visit Mio. "I may have been hard on you after the ritual, however, not enough blood was spilled to complete the transformation that night, and arguably it was caused by your hesitation" he said with a hint of dissatisfaction, but before she could respond he continued. "I have a way for you to return to the <a data-tooltip-position="top" aria-label="The Beastlord" data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">One of Fang's</a> good graces. Follow the Priest. Ensure the transformation continues progressing, and keep us informed. The priest is moving, and as the transformation takes root, he wont be resting in one place for long. Do that, and we can keep you within the seat of the fifth fang..."
First Fang left without uttering another word, exiling Mio without explicitly doing such, and holding the proof of her life's work hostage in one fell move. She headed north after the priest, following him to <a data-href="Elnor" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/elnor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elnor.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elnor.md;">Elnor</a> then deep into the western lands of <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a>, occasionally joining into <a data-href="Mercenary" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;">Mercenary</a> groups to keep a closer eye on him. The further west they traveled, and with each letter back to <a data-href="Myrasae" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/myrasae.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md;">Myrasae</a> sent, even through the doubt that had taken root in her mind roused more and more, her desire to prove her place among the Fangs grew as well. She would prove herself, at any cost. Father - Erikdal Arcthorn -
Mother - Rena Arcthorn -
Younger Brother - Meldris Arcthorn -<br>First Fang - Leader of the <a data-href="Society of Fang" href="society/organizations/religious-circles/society-of-fang.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Religious Circles/Society of Fang.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Religious Circles/Society of Fang.md;">Society of Fang</a> and the head of its inner circle. He exiled Mio to follow the potential vessel and record the progress of his transformation.<br>
<a data-tooltip-position="top" aria-label="Kittotelus Blackpost" data-href="Kittotelus Blackpost" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/kittotelus-blackpost.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Kittotelus Blackpost.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Kittotelus Blackpost.md;">Third Fang</a> - Another member of the inner circle of the <a data-href="Society of Fang" href="society/organizations/religious-circles/society-of-fang.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Religious Circles/Society of Fang.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Religious Circles/Society of Fang.md;">Society of Fang</a> that had been closest to Mio. He was the closest friend within the circle that she had. <br><a data-href="Society of Fang" href="society/organizations/religious-circles/society-of-fang.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Religious Circles/Society of Fang.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Religious Circles/Society of Fang.md;">Society of Fang</a> - Member of the Society since birth, known as the Fifth Fang and is the lowest ranking member of their innermost circle.The motivations of Hiretsuna are:
<br>Keep watch on the candidate to be <a data-tooltip-position="top" aria-label="The Beastlord" data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">One of Fang</a>'s Emissary's Vessel
Earn respect from her people
Show she's irreplaceable ]]></description><link>people/player-characters/hiretsuna-arcthorn.html</link><guid isPermaLink="false">People/Player Characters/Hiretsuna Arcthorn.md</guid><pubDate>Sat, 27 Jun 2026 23:23:49 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Norel Freilor (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-norel-freilor-(internet-rip).png" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-norel-freilor-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/06 - ROI/NPC Art - Norel Freilor (Internet Rip).png</guid><pubDate>Sat, 27 Jun 2026 21:35:41 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Crunk Wolvesbane]]></title><description><![CDATA[Aside
<img alt="Character Art - Crunk (InternetRip).jpg" src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-crunk-(internetrip).jpg" target="_self" style="width: 450px; max-width: 100%;">
Crunk Wolvesbane<br>
A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Far Traveler.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Far Traveler.md" href="ttrpg-data/5e-compendium/backgrounds/far-traveler.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Far Traveler.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Far Traveler.md;">Far Traveler</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/norval.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md" style="--data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md;">Norval</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Risian.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Risian.md" href="society/cultures/regional-cultures/ignaldan/risian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Risian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Risian.md;">Risian</a> upbringing
<br>Worships <a data-href="The War-Maiden" href="people/the-ilhuicahuatin/pianimeh/standing/the-war-maiden.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md;" data-link-tags="#Divine/Character">The War-Maiden</a> and follows her teachings of strength in his day to day life.<br><a data-href="Westport" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md;">Westport</a>5982 Post Bleeding<br><a data-href="Norval" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/norval.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md" style="--data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md;">Norval</a>, <a data-href="Northern Rise" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/northern-rise.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md;">Northern Rise</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>
Column
⚔️ Stats 🖒 Feats<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Keen Mind.md" data-href="TTRPG Data/5e Compendium/Feats/Keen Mind.md" href="ttrpg-data/5e-compendium/feats/keen-mind.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Keen Mind.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Keen Mind.md;">Keen Mind</a> 🪕 **Key Items** 🧠 Skills &amp; Proficiencies No spells found.
<br>Recite
Crunk was born the lone son to the chieftain of <a data-href="Norval" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/norval.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md" style="--data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md;">Norval</a>, a small village in the foothills of the <a data-href="Northern Rise" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/northern-rise.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md;">Northern Rise</a> along the edge of the <a data-href="Northrise Forest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/northrise-forest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Northrise Forest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Northrise Forest.md;">Northrise Forest</a>. The remoteness of the village combined with the intense weather lead the inhabitants of the settlement to grow to be tough not the most friendly of outsiders. They were forced to idolize strength and the ability to withstand the elements, ideals that became imparted on their young at an early age. Crunk was no exception, growing up using weapons and tools of all variety and helping with all of the menial labor the village required. Commonly Crunk would camp outside the village walls in the snow-filled forest with his father, spending the time bonding and having the chilled air forge him into a tougher young man.
He joined his village's defensive guard once he reached adulthood, helping defend the settlement from the <a data-href="Frost Headed Giant Worm" href="appendices/bestiary/beasts-and-animals/frost-headed-giant-worm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Frost Headed Giant Worm.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Frost Headed Giant Worm.md;">Frost Headed Giant Worm</a> native to the <a data-href="Frost Touched Wastes" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/frost-touched-wastes.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md;">Frost Touched Wastes</a> of the north. Quickly ascending to become known as one of the village's strongest, he moved from fighting the <a data-tooltip-position="top" aria-label="Frost Headed Giant Worm" data-href="Frost Headed Giant Worm" href="appendices/bestiary/beasts-and-animals/frost-headed-giant-worm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Frost Headed Giant Worm.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Frost Headed Giant Worm.md;">giant worms</a> and other beasts and monsters that threatened <a data-href="Norval" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/norval.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md" style="--data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md;">Norval</a>, to leading the fights against them, and even tried his hand at setting up new defensive structures in the frontier of <a data-href="Norval" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/norval.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md" style="--data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md;">Norval</a>'s territory. Regardless of actions, his heart lay in slaying the threats to his home, but as his father aged, more threats to his family begun to appear and he knew he had to take action.
He challenged his father to a duel for the title of Chieftain of their home, not to depose his father, but to protect him. His training and years on the battlefield had honed Crunk into a strong warrior, however he remained no match for the experience of his father. The fight was close, Crunk had managed to land several lucky hits, but the endurance of his father lead to his victory over Crunk, and his retention of his title. This was not at no loss for himself, with the strikes from Crunk wounding his legs and left arm severely, preventing him from having any chance against the next challenger the following week. A long outspoken member of the village had challenged his father, and due to his injuries landed an easy victory, deciding to end the former Chieftain's life over showing mercy at the end of the battle. Crunk, devastated by the loss of his father, began to lose interest in his work. His family gone, and himself alone, he left <a data-href="Norval" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/norval.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md" style="--data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md;">Norval</a> in 6023 and headed south at the end of the cold season, eventually traveling west into <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a> as a <a data-href="Mercenary" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;">Mercenary</a>, spending his time searching for a way to redeem himself for killing his own father.
<br>Father - Deceased - Died in a dual with a rival in <a data-href="Norval" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/norval.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md" style="--data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md;">Norval</a><br>
Mother - Deceased - Died when Crunk was but a year old to a <a data-href="Frost Headed Giant Worm" href="appendices/bestiary/beasts-and-animals/frost-headed-giant-worm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Frost Headed Giant Worm.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Frost Headed Giant Worm.md;">Frost Headed Giant Worm</a> during an attack on <a data-href="Norval" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/norval.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md" style="--data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md;">Norval</a>'s fieldsThe motivations of Crunk Wolvesbane are:
Make it up to himself and find redemption for his belief that he was responsible for his father's death ]]></description><link>people/player-characters/crunk-wolvesbane.html</link><guid isPermaLink="false">People/Player Characters/Crunk Wolvesbane.md</guid><pubDate>Sat, 27 Jun 2026 21:14:32 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Marty Westwood]]></title><description><![CDATA[Aside
<img alt="Character Art - MartyWestwood (Internetrip).jpg" src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-martywestwood-(internetrip).jpg" target="_self" style="width: 450px; max-width: 100%;">
Marty Westwood<br>
A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Sailor.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Sailor.md" href="ttrpg-data/5e-compendium/backgrounds/sailor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Sailor.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Sailor.md;">Soldier</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Reneris.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Reneris.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/reneris.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Reneris.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Reneris.md;">Reneris</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Illistrian (Lower).md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Illistrian (Lower).md" href="society/cultures/regional-cultures/ignaldan/illistrian-(lower).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Illistrian (Lower).md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Illistrian (Lower).md;">Illistrian (Lower)</a> upbringing
Standing at 5'7", Marty has red skin, amber eyes, and dark brown hair. Semi-long hair length that ends just at the nape of his neck. His dark, nearly black, brown horns jut about 9 inches from the top of his forehead curving straight upward. He sports a short, scruffy beard. A pair of bat-like wings sprout from his back. His normal clothes consists of a leather coat worn over a cotton shirt, durable, straight-leg wool trousers, leather boots, and a felt wide-brimmed, high-crowned hat with upturned sides. Two holes were cut out by him to allow wear with his horns. He gravitated towards this kind of clothing during one of his travels to a far-off land. <br>Currently indebted to <a data-href="Dolustella" href="people/the-ilhuicahuatin/yolliteopilli/dolustella.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md">Dolustella</a>, the <a data-tooltip-position="top" aria-label="Dolustella" data-href="Dolustella" href="people/the-ilhuicahuatin/yolliteopilli/dolustella.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md">Devil of the Contract</a><br>Devotee of <a data-href="The Judge" href="people/the-ilhuicahuatin/pianimeh/standing/the-judge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Judge.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Judge.md;">The Judge</a> and <a data-href="The Shield" href="people/the-ilhuicahuatin/pianimeh/standing/the-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md;">The Shield</a> due to his vigilante-esque actions and mannerisms and his beliefs that the innocent and weak must be protected.<br><a data-href="Westport" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md;">Westport</a>5999 Post Bleeding<br><a data-href="Reneris" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/reneris.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Reneris.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Reneris.md;">Reneris</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>
Column
⚔️ Stats 🖒 Feats<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Leviant Brushed.md" data-href="TTRPG Data/5e Compendium/Feats/Leviant Brushed.md" href="ttrpg-data/5e-compendium/feats/leviant-brushed.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Leviant Brushed.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Leviant Brushed.md;">Leviant Brushed</a> 🪕 **Key Items** 🧠 Skills &amp; Proficiencies <br>Recite
Raised in the city of <a data-href="Reneris" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/reneris.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Reneris.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Reneris.md;">Reneris</a>, Marty spent his childhood spent performing on the streets for money. His family was large, and lived in squalor, but with each of them helping where they could, they could get by. With the city's location at the entrance to the <a data-href="Illistrian Sea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/illistrian-sea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Illistrian Sea.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Illistrian Sea.md;">Illistrian Sea</a>, it was a melting pot of people and movement—people traveling both through the <a data-href="Strait of Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/strait-of-nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Strait of Nestal.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Strait of Nestal.md;">Strait of Nestal</a> and from the <a data-href="Northern Illistrian Plains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/northern-illistrian-plains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Northern Illistrian Plains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Northern Illistrian Plains.md;">Northern Illistrian Plains</a> to the <a data-href="Southern Illistrian Plains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-illistrian-plains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Illistrian Plains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Illistrian Plains.md;">Southern Illistrian Plains</a> and beyond. This movement along with the pure density of people allowed his busking days to constantly have changing audiences, but also lead the city into being a haven for petty criminals. Despite being locals, Marty and his family were seldom immune to their thievery. His youth of constantly being robbed despite their efforts being simply to survive forged him into a vessel of hatred for the wicked. This hatred culminated with the death of his mother at a criminal's hands in a burglary gone wrong, leading him into the service of the <a data-href="Illistrian Imperial Army" href="society/organizations/armies-and-militias/illistrian-imperial-army.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Armies and Militias/Illistrian Imperial Army.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Illistrian Imperial Army.md;">Illistrian Imperial Army</a> as a foot-soldier in the pursuit of strength. Defending his father and siblings from the same fate and enacting revenge on the wicked his only goals. His five years of service saw the start of the <a data-href="Korseph Rebellion" href="legends-and-lore/history/wars-and-conflicts/korseph-rebellion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Military/Conflict" data-link-path="Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md;">Korseph Rebellion</a> and the <a data-href="Restoration of Illistrian Rule over the Western Vassals" href="legends-and-lore/history/wars-and-conflicts/restoration-of-illistrian-rule-over-the-western-vassals.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Military/Conflict" data-link-path="Legends and Lore/History/Wars and Conflicts/Restoration of Illistrian Rule over the Western Vassals.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Wars and Conflicts/Restoration of Illistrian Rule over the Western Vassals.md;">Restoration of Illistrian Rule over the Western Vassals</a> of <a data-href="Arnout" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/arnout.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Arnout.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Arnout.md;">Arnout</a>, <a data-href="Insadmn" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/insadmn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md;">Insadmn</a>, and <a data-href="Besti" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/besti.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Besti.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Besti.md;">Besti</a>. Here, during the Siege of <a data-href="Issade" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/issade.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Issade.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Issade.md;">Issade</a>, he fell at the hands of those defending the city. His body growing weaker, his blood spilling around him, it was the end...<br>
but not for him. The pursuit of strength that had overtaken him and the devotion toward it had caught the eye of another, <a data-href="Dolustella" href="people/the-ilhuicahuatin/yolliteopilli/dolustella.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md;">Dolustella</a>, the <a data-tooltip-position="top" aria-label="Dolustella" data-href="Dolustella" href="people/the-ilhuicahuatin/yolliteopilli/dolustella.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md;">Devil of the Contract</a>, who gave him the offer of sparing him in exchange for his servitude. His life would belong to her, unending, in exchange for hunting down one who had forsaken their agreements with her previously. Agreeing to those terms, he was restored to health, just enough to survive his wounds, and pulled from the battle by a medic. After his recovery and release back into the wider world outside of the <a data-href="Illistrian Imperial Army" href="society/organizations/armies-and-militias/illistrian-imperial-army.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Armies and Militias/Illistrian Imperial Army.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Illistrian Imperial Army.md;">Illistrian Imperial Army</a>, <a data-href="Dolustella" href="people/the-ilhuicahuatin/yolliteopilli/dolustella.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md;">Dolustella</a> met with him, and gave him his first target. Then another. And another. Each in debt to the <a data-tooltip-position="top" aria-label="Dolustella" data-href="Dolustella" href="people/the-ilhuicahuatin/yolliteopilli/dolustella.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md;">Devil</a>; each paying with their life. Some truly wicked, taking from others and seeing themselves above others, and others simply down on their luck and unable to pay their part of their agreements. These jobs hurt Marty the most, wanting to protect those down on their luck, thinking back to his childhood. They caused his desire to find a way out of his contract, to be able to enact his justice on his own terms, to grow. He knew he couldn't run, or another like him would come after him just as he did for others. So he waited and let these feelings fester. After a year, with many debts successfully repaid and only a single mistep on his otherwise flawless record of service to her, <a data-href="Dolustella" href="people/the-ilhuicahuatin/yolliteopilli/dolustella.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md;">Dolustella</a> tells Marty of those that have tried to flee the mainland of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a> and her contracts. Hiding across the Isle of <a data-href="Xern" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xern.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md;">Xern</a> and the <a data-tooltip-position="top" aria-label="Westport" data-href="Westport" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md;">Colony of Westport</a> thinking they could outrun the deals made with her. She hands him a brochure for a job: "Ruin Exploration Expedition, Protection and Recon Groups and Individuals Desired", and instructs him to use it to reach the island. She wanted those who fled her and her contracts, her mercy and benevolence, to meet her wrath. A wrath that Marty would bring about on her behalf.
<br>Father - <a data-href="Edgar Westwood" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/edgar-westwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Edgar Westwood.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Edgar Westwood.md;">Edgar Westwood</a><br>
Mother (Deseased) - <a data-href="Malquis Westwood" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/malquis-westwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Malquis Westwood.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Malquis Westwood.md;">Malquis Westwood</a><br>
Elder Brothers - <a data-href="Gnarsh Westwood" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/gnarsh-westwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Gnarsh Westwood.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Gnarsh Westwood.md;">Gnarsh Westwood</a>, <a data-href="Eli Westwood" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/eli-westwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Eli Westwood.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Eli Westwood.md;">Eli Westwood</a>, <a data-href="Vael Westwood" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/vael-westwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Vael Westwood.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Vael Westwood.md;">Vael Westwood</a><br>
Elder Sisters - <a data-href="Nae Westwood" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/nae-westwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Nae Westwood.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Nae Westwood.md;">Nae Westwood</a>, <a data-href="Tiri Westwood" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/tiri-westwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Tiri Westwood.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Tiri Westwood.md;">Tiri Westwood</a><br>
Younger Brothers - <a data-href="Oswald Westwood" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/oswald-westwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Oswald Westwood.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Oswald Westwood.md;">Oswald Westwood</a>, <a data-href="Aldred Westwood" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/aldred-westwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Aldred Westwood.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Aldred Westwood.md;">Aldred Westwood</a><br>
Younger Sister - <a data-href="Risa Westwood" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/risa-westwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Risa Westwood.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Risa Westwood.md;">Risa Westwood</a><br><a data-href="Dolustella" href="people/the-ilhuicahuatin/yolliteopilli/dolustella.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md;">Dolustella</a> - Indebted to for saving his life. Made an agreement to act on her behalf and collect debts others owe her<br><a data-href="Illistrian Imperial Army" href="society/organizations/armies-and-militias/illistrian-imperial-army.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Armies and Militias/Illistrian Imperial Army.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Illistrian Imperial Army.md;">Illistrian Imperial Army</a> - Former Soldier, proficient with bows and crossbows<br>
<a data-href="Ironshield League" href="society/organizations/guilds/ironshield-league.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Ironshield League.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Ironshield League.md;">Ironshield League</a> - Registered Member The motivations of Marty Westwood are:
<br>Break free of his contract with <a data-href="Dolustella" href="people/the-ilhuicahuatin/yolliteopilli/dolustella.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md;">Dolustella</a>
Defending the Weak and Innocent, judged by his own ideals
Pre-Campaign Saw his mother die in a botched burglary on their home
Was gifted an old crossbow of his fathers to defend himself, igniting his interest in archery
<br>Joined with the <a data-href="Illistrian Imperial Army" href="society/organizations/armies-and-militias/illistrian-imperial-army.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Armies and Militias/Illistrian Imperial Army.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Illistrian Imperial Army.md;">Illistrian Imperial Army</a> and fought in the <a data-href="Korseph Rebellion" href="legends-and-lore/history/wars-and-conflicts/korseph-rebellion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Military/Conflict" data-link-path="Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md;">Korseph Rebellion</a> and partook in the <a data-href="Restoration of Illistrian Rule over the Western Vassals" href="legends-and-lore/history/wars-and-conflicts/restoration-of-illistrian-rule-over-the-western-vassals.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Military/Conflict" data-link-path="Legends and Lore/History/Wars and Conflicts/Restoration of Illistrian Rule over the Western Vassals.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Wars and Conflicts/Restoration of Illistrian Rule over the Western Vassals.md;">Restoration of Illistrian Rule over the Western Vassals</a>
<br>Fought in the Siege of Issade, and suffered a fatal wound but was saved by <a data-href="Dolustella" href="people/the-ilhuicahuatin/yolliteopilli/dolustella.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Dolustella.md;">Dolustella</a> in exchange for his servitude to her
<br>Was caught in the act of Murder in the city of <a data-href="Harfern" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/harfern.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Harfern.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Harfern.md;">Harfern</a> and remains wanted within the city
<br>During <a data-tooltip-position="top" aria-label="Remnants of the Incursion - DM Hub" data-href="Remnants of the Incursion - DM Hub" href="campaigns/ongoing/06-remnants-of-the-incursion/remnants-of-the-incursion-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md;">Remnants of the Incursion</a>
<br>Was sorted into the Second Recon Group due to when he arrived in <a data-href="Westport" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md;">Westport</a>
]]></description><link>people/player-characters/marty-westwood.html</link><guid isPermaLink="false">People/Player Characters/Marty Westwood.md</guid><pubDate>Sat, 27 Jun 2026 21:13:20 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Soren Shadowhunter]]></title><description><![CDATA[Aside
<img alt="Placeholder-Portrait.png" src="_images/placeholder-portrait.png" target="_self" style="width: 450px; max-width: 100%;"><br>
Soren Shadowhunter
A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Charlatan.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Charlatan.md" href="ttrpg-data/5e-compendium/backgrounds/charlatan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Charlatan.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Charlatan.md;">Charlatan</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Serenis.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Serenis.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/serenis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Serenis.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Serenis.md;">Serenis</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Scorchwalker.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Scorchwalker.md" href="society/cultures/regional-cultures/ignaldan/scorchwalker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Scorchwalker.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Scorchwalker.md;">Scorchwalker</a> upbringing Column
⚔️ Stats 🖒 Feats 🪕 **Key Items** 🧠 Skills &amp; Proficiencies Recite ]]></description><link>people/player-characters/soren-shadowhunter.html</link><guid isPermaLink="false">People/Player Characters/Soren Shadowhunter.md</guid><pubDate>Sat, 27 Jun 2026 21:11:36 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[The Marty Party]]></title><description><![CDATA[34th of Sowwatch, 6025 Post Bleeding<a data-href="Marty Westwood" href="people/player-characters/marty-westwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Marty Westwood.md;" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Marty Westwood.md">Marty Westwood</a> is the De-Facto leader of The Marty Party<br>The Marty Party, through <a data-href="Alaric Helion" href="people/player-characters/alaric-helion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Alaric Helion.md;" data-link-path="People/Player Characters/Alaric Helion.md" data-link-tags="#People/PlayerCharacter">Alaric Helion</a>, owns a moderate estate in the southern portion of the city of <a data-href="Westport" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md;" data-link-tags="#Civilization/Settlement">Westport</a>. Additionally, capital through <a data-tooltip-position="top" aria-label="Alaric Helion" data-href="Alaric Helion" href="people/player-characters/alaric-helion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Alaric Helion.md;" data-link-path="People/Player Characters/Alaric Helion.md" data-link-tags="#People/PlayerCharacter">Alaric's</a> business, <a data-href="Blue Rover Corperation" href="_unsorted/blue-rover-corperation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="_Unsorted/Blue Rover Corperation.md" style="--data-link-path: _Unsorted/Blue Rover Corperation.md;" data-link-tags="">Blue Rover Corperation</a>, contributes in funding them.]]></description><link>society/organizations/adventuring-parties/the-marty-party.html</link><guid isPermaLink="false">Society/Organizations/Adventuring Parties/The Marty Party.md</guid><pubDate>Sat, 27 Jun 2026 21:07:08 GMT</pubDate></item><item><title><![CDATA[Spell Writing]]></title><description><![CDATA[Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Main Home</a><br>
<a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic Home</a>
<br><a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a>, within the <a data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Aethermaric Terminus</a>, is both a <a data-tooltip-position="top" aria-label="The Magic of Arcanum" data-href="The Magic of Arcanum" href="magic-in-the-aethermaris/the-magic-of-arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law #Nature/Magic" data-link-path="Magic in the Aethermaris/The Magic of Arcanum.md" style="--data-link-tags: #Nature/Law #Nature/Magic; --data-link-path: Magic in the Aethermaris/The Magic of Arcanum.md;">radiant energy</a> that flows freely throughout the <a data-tooltip-position="top" aria-label="Aether" data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Universe</a> and a <a data-tooltip-position="top" aria-label="The Magic of Leviance" data-href="The Magic of Leviance" href="magic-in-the-aethermaris/the-magic-of-leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law #Nature/Magic" data-link-path="Magic in the Aethermaris/The Magic of Leviance.md" style="--data-link-tags: #Nature/Law #Nature/Magic; --data-link-path: Magic in the Aethermaris/The Magic of Leviance.md;">current of energy</a> one can tap into within most of the <a data-tooltip-position="top" aria-label="The Mooring" data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">inhabited realms</a>. Used by all <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a>, <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> is the lifeblood of the current advancement of civilized society. Like all natural things, it has several properties that constrain it and control its impact on the rest of the natural world. Despite these rules, the <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a> have found ways to master this <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">primal force</a> and seize its power for their own.The following terms will be used repeatedly and are not defined elsewhere in the setting due to a lack of need or detail, or out of simply not finding more detail required:<br>While there are two different <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> systems within the <a data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Aethermaric Terminus</a>, <a data-tooltip-position="top" aria-label="The Magic of Arcanum" data-href="The Magic of Arcanum" href="magic-in-the-aethermaris/the-magic-of-arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law #Nature/Magic" data-link-path="Magic in the Aethermaris/The Magic of Arcanum.md" style="--data-link-tags: #Nature/Law #Nature/Magic; --data-link-path: Magic in the Aethermaris/The Magic of Arcanum.md;">Arcanic Magic</a> and <a data-tooltip-position="top" aria-label="The Magic of Leviance" data-href="The Magic of Leviance" href="magic-in-the-aethermaris/the-magic-of-leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law #Nature/Magic" data-link-path="Magic in the Aethermaris/The Magic of Leviance.md" style="--data-link-tags: #Nature/Law #Nature/Magic; --data-link-path: Magic in the Aethermaris/The Magic of Leviance.md;">Leviant Magic</a>, the two systems similarity allows spells of both systems to be written in the same formats. There is no instance when a spell would need its written form modified to account for the <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> System its caster is capable of using.<br>There are several different types of spells within the <a data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Aethermaric Terminus</a>, and while the spells are functionally the same, they have slightly different properties and a few changes that make mentioning them separately here before digging into the system and how it is applied important. The basics for the system at large will apply to all.<br>Standard Spells are the most common Spell Type, consisting of every spell contained within Sourcebooks and the vast majority of Homebrewed additions. Standard Spells are all self contained, and are subdivided into two types within the <a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">setting</a>:
<br>Cantrips: Cantrips are the equivalent of a "Level Zero" spell. Within the <a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">setting</a>, these spells are considered "First Tier". <br>Leveled Spells: - Leveled Spells are all other Standard Spells that are not Cantrips. Anything that takes 'Spell Slots' or 'Mana' or a similar resource to cast would fit in this grouping. Spells with areas of greater than 75u (explained <a data-tooltip-position="top" aria-label="Spell Writing &gt; The Size of a Spell" data-href="Spell Writing#The Size of a Spell" href="magic-in-the-aethermaris/spell-writing.html#The_Size_of_a_Spell_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Spell Writing.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Spell Writing.md;">here</a>) will usually have additional <a data-tooltip-position="top" aria-label="Stabilize" data-href="Stabilize" href="appendices/spells/tier-1-(novice)/stabilize.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Stabilize.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Stabilize.md;">Stabilization</a> Cantrips contained within it, but this does not make them Combined Spells.
<br>Combined Spells are what they sound like, taking two Standard Spells and putting them together for a conjoined or changed effect. Combined Spells always consist of a "Base" or "Prime" spell and one or more "Addendums" or "Modifiers" (not including the <a data-href="Stabilize" href="appendices/spells/tier-1-(novice)/stabilize.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Stabilize.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Stabilize.md;">Stabilize</a> Cantrip). The Base Spell is what guides the initial form the spell takes and dictates the initial properties of the overall spell. The Addendums then build upon that base, adding more effects that can alter the final result in the directional flow the spell is constructed in. Combined spells are additive in properties and changing the order of addition for them will provide different final results. Rare Spell Variants are a type of Combined Spell that are kept restricted or are used by few people. All Combined Spells, when initially created, are considered Rare Spell Variants.The remainder of the description on writing spells will be technical, and to make it easier to read while also allowing some form of consistency I will be assigning various values that I (the creator of this setting, this is a meta page mind you) find reasonable to help myself and others in creating the written form of spells. The variables selected are:The size of a spell is denoted by the value , which dictates the amount of magical energy that a caster must expend or channel from their respective magic system to weave magic into the effect defined by the spell. The Value of is defined by:<br>With this process, we assume that <a data-tooltip-position="top" aria-label="Spell Writing &gt; Standard" data-href="Spell Writing#Standard" href="magic-in-the-aethermaris/spell-writing.html#Standard_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Spell Writing.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Spell Writing.md;">Cantrips</a> are treated as "Zeroth Level" Spells. Simply adding one to the Spell Level aligns the spell level with the <a data-tooltip-position="top" aria-label="Magic Classification &gt; Spell Tiers" data-href="Magic Classification#Spell Tiers" href="magic-in-the-aethermaris/magic-classification.html#Spell Tiers" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic Classification.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic Classification.md;">Tier System</a> and also allows for consistency between Leveled Spells and Cantrips. A Spells value, increasing with size, is directly associated with how much the spell costs the player in resources and how much it impacts the character in setting from casting it. This also ties into the spell area. Spell Area, regardless of how a spell is written, is based off the 'Standard Form' being that of a circle, and the assumption the spell is cast at its base level, and is thus the standard area of a circle calculation, with r being equal to the value of the spell.Column
Spell Area Simplified Spell Area <br>Spells are inherently unstable, as <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> as a primal energy does not want to be manipulated and constrained artificially. Slight manipulations are stable enough to be cast, however larger manipulations require a stabilizing force, most commonly through the use of the <a data-href="Stabilize" href="appendices/spells/tier-1-(novice)/stabilize.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Stabilize.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Stabilize.md;">Stabilize</a> Cantrip, to be applied to the spell for it to maintain itself. Spell stability drops off as the area increases. The <a data-tooltip-position="top" aria-label="Stabilize" data-href="Stabilize" href="appendices/spells/tier-1-(novice)/stabilize.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Stabilize.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Stabilize.md;">Stabilization</a> required for a spell is:<br>The value result is rounded down to the previous whole number to determine the amount of <a data-tooltip-position="top" aria-label="Stabilize" data-href="Stabilize" href="appendices/spells/tier-1-(novice)/stabilize.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Stabilize.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Stabilize.md;">Stabilization</a> required.
This creates the following distribution of values to the corresponding and Spell Level:Column
Blank
Mortal Power Spells Divine Power Spells Blank
<br>Spell Theory treats most spells as the assignment of specified properties onto the energy comprising <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a>, and uses those properties as the base of explaining the spell's function. Spells, whether encoded within a Standard Circle, a Sheet of Music, Movements in a Dance, or a Series of Squiggles in a Painting, require several distinct points to identify the properties being called out. These points, referred to as and represented by , are the basis for spell encodement. have no care for directionality, as the properties being defined only draw from their relative position and the direction set by the 'priming' of the properties.<br>In any Spell, you must have enough nodes to encode the required properties to cast it. The simplest of <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magics</a> from an encodement perspective, <a data-tooltip-position="top" aria-label="Magic Classification &gt; **Rune magic**" data-href="Magic Classification#**Rune magic**" href="magic-in-the-aethermaris/magic-classification.html#**Rune magic**" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic Classification.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic Classification.md;">Rune magic</a>, only requires 5 , or to encode all potential possibilities. While you could encode <a data-tooltip-position="top" aria-label="Magic Classification &gt; **Classical Magic**" data-href="Magic Classification#**Classical Magic**" href="magic-in-the-aethermaris/magic-classification.html#**Classical Magic**" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic Classification.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic Classification.md;">Spells of Classical Magic</a> in this way, using would prevent some spells from being written, as can be seen later .<br>Smaller amounts than exasperate this issue. Looking upwards at , while it improves these these issues, the actual number of viable spells able to be written is rather small. <a data-tooltip-position="top" aria-label="Magic Classification &gt; **Rune magic**" data-href="Magic Classification#**Rune magic**" href="magic-in-the-aethermaris/magic-classification.html#**Rune magic**" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic Classification.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic Classification.md;">Rune magic</a> is able to use due to only needing 15 max variations within a single property to account for spell affinity. Using does allow for a maximum of 537824 variations across every single combination, but not all of these combinations are "viable", thus and for the same reason of viability, even and are unusable. <br>What is viability? Viable combinations have to have a few restrictions so that as <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> flows through the spell, the instruction is actually able to be decoded and understood regardless of the formatting used to cast it. This means, that Viable Spells must be both non-isomorphic (have different form) and must have enough to account for the amount of information that needs to be encoded within them. This occurs first at , and is the standard amount used. At , each property able to be included has over 60 possible variations, well more than needed. This not only makes each option non-isomorphic when encoded and allows for each variation to be accounted for, but also gives the opportunity for encryption to occur. At less than , encryption becomes increasingly impossible, showcasing why is the standard over . For , the total variations can be estimated by the below formula; however for non-prime values of x it underestimates slightly. For prime numbers, the result is rounded directly except for which will overestimate by %.Larger values become increasingly distorted below their actual variations, although past the variations begins to balloon to such massive amounts that it becomes excessive. is the sweet spot between complexity and fulfilling the minimum requirement.The length between any two nodes, , is determined by the relative that defines the property to be encoded. Connections also move about the origin, or center, of a spell. Within , this means that of lengths 1 through 4 can be straight or outward curving, while of 5, 6, and 7 must be inward curving, when encoded within the "Standard Format".<br>For each value of , we need to represent the energy being used at that level. The way that this is done within the <a data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Aethermaric Terminus</a> is by including all smaller within the largest circle required to cast the spell (this does not include upcasting, which is discussed in the <a data-tooltip-position="top" aria-label="Spell Writing &gt; Ornation" data-href="Spell Writing#Ornation" href="magic-in-the-aethermaris/spell-writing.html#Ornation_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Spell Writing.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Spell Writing.md;">Ornation</a> section later). The largest circle ( or arc or guiding line or etc) is equal to the value . Each smaller value circle is represented within it as circles of relative size, with being one less than , being two less than , etc.<br>
As each is written within the spell, it is written smaller than the due to the entire spell being defined and contained within , however the relative size is specific and defined by a ratio that scales the diameter of the to the radius of . For non circles structures this can be done through lengths or arcs and for artistic writings this can be done through exasperating length, which will be discussed within the <a data-tooltip-position="top" aria-label="Spell Writing &gt; &quot;Non-Standard&quot; Forms" data-href="Spell Writing#&quot;Non-Standard&quot; Forms" href="magic-in-the-aethermaris/spell-writing.html#&quot;Non-Standard&quot;_Forms_1" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Spell Writing.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Spell Writing.md;">Non-Standard Form Application</a> section.<br>Aside
Caption
<img alt="Spell Art - Spell Writing - Circle Placement.png" src="_images/art-spells/spell-writing/spell-art-spell-writing-circle-placement.png" target="_self"><br>
Base Spell Circle for the <a data-href="Fireball" href="appendices/spells/tier-4-(advanced)/fireball.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Fireball.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Fireball.md;">Fireball</a> Spell, with lines visible and no properties defined Subscribed circles () are placed tangentially along the perimeter of the interior of with relative sizes to of in such a matter so that they overlap with each subscribed circle of and remain at least distance from each adjacent subscribed circle's center. Furthermore, subscribed circles are placed in the direction of flow starting from the smallest such that it lies tangent to a line perpendicular to the circumference of at moving through the center of . For lower tier spells, , the typical placement after is to align each with the next or between .<br>An example of the in effect for the spell "<a data-href="Fireball" href="appendices/spells/tier-4-(advanced)/fireball.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Fireball.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Fireball.md;">Fireball</a>" is as follows:<br>The base properties described are the 7 differences in encodement that create all spell variation. No spell is defined in any other method than outside of these 7 properties, or values. Each value has a of the same length as the value when enscribed, so that . The properties defined within spells are the School (Guiding Rule Basis), Affinity (Elemental Basis), Displacement (Target Basis), Transmitter (Transmission Basis), Distance/Range (Base Max Range Basis), Duration (Duration Basis), and Faculty (Faculty Basis). Thinking of these as the "How", "What Kind", "What thing", "Where", "Where to", "How Long", and "Anything else" of a spell would be the simplest way to think of them. All magical derivations require , , and , however the later , , , and can be removed with their first blank value being encoded by default. While this is used within <a data-tooltip-position="top" aria-label="Magic Classification &gt; **Rune magic**" data-href="Magic Classification#**Rune magic**" href="magic-in-the-aethermaris/magic-classification.html#**Rune magic**" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic Classification.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic Classification.md;">Runic magic</a>, using this technique in <a data-tooltip-position="top" aria-label="Magic Classification &gt; **Classical Magic**" data-href="Magic Classification#**Classical Magic**" href="magic-in-the-aethermaris/magic-classification.html#**Classical Magic**" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic Classification.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic Classification.md;">Classical magic</a> or Standard magic is heavily de-incentivized.
<br>Column
Blank Guiding rule basis is what we describe as the variant schools of <a data-tooltip-position="top" aria-label="Magic Classification" data-href="Magic Classification" href="magic-in-the-aethermaris/magic-classification.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic Classification.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic Classification.md;">Magic</a>. While known as schools or generalized classifications, each is actually a guiding mantra for how a spell operates at a fundamental level. It builds the foundation for how the other properties, when defined, interact to create the end result. In addition, it outlines how the spell pulls upon universal forces to derive the resulting spell. "Universal"
"Abjuration"
"Conjuration"
"Divination"
"Enchantment"
"Evocation"
"Illusion"
"Necromancy"
"Transmutation" Blank Spell affinity lists what specific manifestation of the energy involved that the spell is attempting to pull forth. The base dictates how, the affinity dictates what. The simplest, being no None, is the first possible writing, with more refined energy or forces being more complex to encode. Spell affinity usually is linked to how a spell can damage another entity, but can also pull into how it effects objects or the world.
Column
Blank +"None/Aetheric" "Existence"
"Experience"
"Reality"
+"Arcanic" +"Leviant" +"Force"
"Energy (Burst)"
"Light"
+"Life"
"Growth"
"Decay"
"Envenomate"
+"Air"
"Sound"
"Electricty" Blank +"Fire"
"Flame"
"Energy (Rising)"
+"Water"
"Liquid"
"Energy (Lowering/Reducing)"
+"Earth"
"Stability"
"Creation"
+"Unity"
"Corrosion"
+"Psychics"
"Illusions"
"Control"
"Relations"
"Trauma" Blank The Displacement (Target Basis) is how the energy displaces following its casting and identifies what is effected or the shape of the area of effect. Bound this property, spells can take on various shapes and forms.
Column
Blank "Single Target or Object"
"Point"
"Line"
"Wall"
"Circle"
"Cone"
"Cylinder"
"Sphere"
"Square"
"Cube" Blank "Multiple Targets or Objects"
"Multiple Points"
"Multiple Walls"
"Multiple Circles"
"Multiple Cones"
"Multiple Cylinders"
"Multiple Spheres"
"Multiple Squares"
"Multiple Cubes" Blank The Transmitter describes what the spell is channeled through when being cast, and dictates the "origin" of the spell. "Single Target or Object"
"Point"
"Multiple Targets or Objects"
"Multiple Points"
"Emanation from Self"
"Cube Around Self"
"Sphere Around Self"
"Cone from Self"
"Line From Self"
"Multiple Lines From Self" Blank Sustainment Range dictates how far the energy of the spell travels before it would dissipate during its casting, i.e. to the point of finality or resolution. While some casters find novel ways to increase this, those interactions are not reflected within the spell circle through traditional means and are often the result of custom addendums and modifications, or by means of artifact amplification.
Column
Blank "Touch" "Self" "5ft" "10ft" "15ft" "20ft" "30ft" "60ft" "90ft" "100ft" Blank "120ft" "150ft" "300ft" "500ft" "1 Mile" "5 Miles" "Sight" "500 Miles" "1000 Miles" "Unlimited" Blank Sustainment Duration dictates how long the energy lingers following reaching finality; essentially, it describes how potent the energy drawn forth is. "Instantaneous"
"1 Minute"
"&lt;1 Minute"
"10 Minutes"
"1 Hour"
"2 Hours"
"8 Hours"
"12 Hours"
"24 Hours"
"1 Week"
"10 Days"
"1 Month"
"100 Days"
"1 Year"
"100 Years"
"Indefinite" Blank Faculty usage is a simplified way of describing additional needs for the spell's casting, or a variation allowing for casting without draining energy from the caster. "No Usage"
"Concentration"
"Ritual"
"Ritual and Concentration"
"Material Cost"
"Material Cost and Concentration"
"Material Cost and Ritual"
"Material Cost, Ritual, and Concentration" <br>Determining Property Values for Spells means, directly, identifying which property you are trying to encode and identify how to connect its equivalent start and end nodes. These node connections, defined by length and connecting node to , are classically arranged in a matrix to show placement at the position. These matrices are typically in for traditional spells with the variation being used for <a data-tooltip-position="top" aria-label="Magic Classification &gt; **Rune magic**" data-href="Magic Classification#**Rune magic**" href="magic-in-the-aethermaris/magic-classification.html#**Rune magic**" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic Classification.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic Classification.md;">Rune magic</a>. You can condense standard spells to the version, however in you lose the ability to separate range types, making anything cast and centered from oneself impossible, in addition to being unable to have certain properties expressed in , being unable to cast spells that linger in effect for 1 year or longer or utilize alternate encodings of shorter periods. Furthermore, you lose the ability to encrypt any spells, making them easy to identify and easier to counter by other mages.These arrays, or matrix rows, are contained within the following tables: Blank Blank Blank Things to Note
The areas of the matrices that have "" of any length are representing the areas that may be utilized in encrypting said when used. The also uses an at one point, and that is used to signify that a 0 is for single while 1 is for multiple.<br> through all have the position filled, this is to create the priming point within the spell and allow for the caster to dictate the directionality the spell takes. When adding encryption to a spell, any of the through attributes cannot have the same position filled across all them aside from non-encryption , as doing so may force a change in priming point and cause the spell to be altered or fail. Furthermore, the directionality must remain clear with the encryption used. This fact with encryption will be discussed further within the <a data-tooltip-position="top" aria-label="Spell Writing &gt; Encryption of Spells" data-href="Spell Writing#Encryption of Spells" href="magic-in-the-aethermaris/spell-writing.html#Encryption_of_Spells_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Spell Writing.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Spell Writing.md;">Encryption of Spells</a> section below. <br>Aside
Caption
<img alt="Spell Art - Spell Writing - Upcast Fireball Circle.png" src="_images/art-spells/spell-writing/spell-art-spell-writing-upcast-fireball-circle.png" target="_self"><br>
An Upcast Spell Circle for the <a data-href="Fireball" href="appendices/spells/tier-4-(advanced)/fireball.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Fireball.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Fireball.md;">Fireball</a> Spell, from to Some properties have series of "" within their respective matrices. These each represent values that encode for nothing, and so long as the priming is linear and/or clear, their value changes nothing within the given spell. Some casters use these to create confusion and extra difficulty in others being able to read their spells. The only requirement for encryption is that it cant interfere with the base spell, so having through having values in encryption within the same spot can cause the spell to be read incorrectly and fail due to not finding the correcting priming location.
Upcasting spells is converting it from a to via , usually or but occasionally higher. Each level upcast adds an additional circle above , leading . This increase in power can require additional stabilization, as the area of the spell is determined by the outermost circle in addition to the distance from the outermost circle to the prime circle. Strictly upcasting spells does not add much stabilization requirement compared to a spell where the for that upcast spell .REWORK BELOWAdding additional circles also applies for combined spells when spells are being merged, where wraps around to aid in sustaining it. You can determine the needed value for through Non-Upcasted
Blank
Blank Blank
Upcasted
Blank
Blank Blank
If the prime spell is being upcast within a combined spell, lines at each will connect the circle(s) added from the combined spell down to the added circles from upcasting.<br>For application, we will be using the <a data-href="Freedom of Movement" href="appendices/spells/tier-5-(advanced)/freedom-of-movement.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md;">Freedom of Movement</a> spell. Will will be upcasting it one level however, there will be no encryption, as that is covered later.Column
Blank The Matrix form is simply an expression of the spells properties through their values in a combined grid.<br>
For <a data-href="Freedom of Movement" href="appendices/spells/tier-5-(advanced)/freedom-of-movement.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md;">Freedom of Movement</a>, we know that: It is a 4th level spell, so Tier 5. Therefore, We are upcasting the spell once, making It is an Abjuration Spell. Therefore, It deals no damage, and thus has no energy affinity. Therefore, It has a displacement of a single target. Therefore, It has a range of Touch. Therefore, It lasts 1 Hour. Therefore, It does not require any additional faculty usage. Therefore, And when combined they will be conveyed as the following: Blank The Standard Form of Spell writing is in a Spell Circle, an is an expression of the properties from the Matrices representing the spell. The typical direction is clockwise, however, this does not matter and spells can also be written counter-clockwise or with the priming at any rotation.<br>
<a data-href="Freedom of Movement" href="appendices/spells/tier-5-(advanced)/freedom-of-movement.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md;">Freedom of Movement</a>, upcast one level without any encryption, is written as such:<br>
<img alt="Spell Art - Spell Writing - Upcast 1 Freedom of Movement Complete.png" src="_images/art-spells/spell-writing/spell-art-spell-writing-upcast-1-freedom-of-movement-complete.png" target="_self" style="width: 400px; max-width: 100%;"> <br>Building upon <a data-href="Freedom of Movement" href="appendices/spells/tier-5-(advanced)/freedom-of-movement.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md;">Freedom of Movement</a>, we can combine it with the <a data-href="Blur" href="appendices/spells/tier-3-(intermediate)/blur.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Blur.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Blur.md;">Blur</a> spell to get "<a data-tooltip-position="top" aria-label="Freedom of Movement &gt; Variations" data-href="Freedom of Movement#Variations" href="appendices/spells/tier-5-(advanced)/freedom-of-movement.html#Variations" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md;">Freedom of Blurred Movement</a>", a variant of <a data-href="Freedom of Movement" href="appendices/spells/tier-5-(advanced)/freedom-of-movement.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md;">Freedom of Movement</a> that also imparts a blurred effect on the targets allowing both a removal of impact of rough terrain and making it harder to be hit by attackers.The Matrix form for combined spells is the Matrix of the Prime Spell followed by all subsequent spells in descending value.<br>Column
Blank
For <a data-href="Freedom of Movement" href="appendices/spells/tier-5-(advanced)/freedom-of-movement.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md;">Freedom of Movement</a>, we know that: It is a 4th level spell, so Tier 5. Therefore, We are upcasting the spell once, making It is an Abjuration Spell. Therefore, It deals no damage, and thus has no energy affinity. Therefore, It has a displacement of a single target. Therefore, It has a range of Touch. Therefore, It lasts 1 Hour. Therefore, <br>It does not require any additional faculty usage. Therefore, Blank
For <a data-href="Blur" href="appendices/spells/tier-3-(intermediate)/blur.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Blur.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Blur.md;">Blur</a>, we know that: It is a 2th level spell, so Tier 3. Therefore, It is an Illusion Spell. Therefore, It deals no damage, and thus has no energy affinity. Therefore, It has a displacement of a single target. Therefore, It has a range of self. Therefore, It lasts 1 Minute. Therefore, It does require concentration. Therefore, Blank
Calculating the required outermost circle, go Combining all of these into a singular array, we get<br>The standard for of this combined variant is similar to other standard forms, except that the spell for <a data-href="Blur" href="appendices/spells/tier-3-(intermediate)/blur.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Blur.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Blur.md;">Blur</a> is contained within the spell for <a data-href="Freedom of Movement" href="appendices/spells/tier-5-(advanced)/freedom-of-movement.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md;">Freedom of Movement</a>. The size of the outermost of <a data-href="Blur" href="appendices/spells/tier-3-(intermediate)/blur.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Blur.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Blur.md;">Blur</a> is equal to the size of the same within <a data-href="Freedom of Movement" href="appendices/spells/tier-5-(advanced)/freedom-of-movement.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md;">Freedom of Movement</a>. Additionally, because of the spell being both upcast and having the increased energy draw from being a combined spell, the stabilization required is increased accordingly per the table in the above section or via the calculation
This gives a result equal to the calculated in the Matrix Form section for this same spell, giving us a stabilization of . Thus, the combined spell looks like such<br>Column
Blank
Blank
<img alt="center" src="_images/art-spells/combined-spells/spell-art-freedom-of-blurred-movement-(upcast-1).png" target="_self" style="width: 400px; max-width: 100%;"> Blank
Line/Arc
Ribbon Fan (3D Form)
Music
Poetic
Dance]]></description><link>magic-in-the-aethermaris/spell-writing.html</link><guid isPermaLink="false">Magic in the Aethermaris/Spell Writing.md</guid><pubDate>Tue, 16 Jun 2026 20:03:36 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[The Magic of Arcanum]]></title><description><![CDATA[Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Main Home</a><br>
<a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic Home</a>
<br><a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> is a more pure form of <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> that permeates the entirety of the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a>. <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> moves like radiation, being stopped by only constructions of dense materials. Being more tied to the natural state of the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a>, the color of the energy is a deep radiant blue, with less concentrated or less pure forms being lighter blues. Beings tied to <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> tend to have deep blue wells within their eyes and occasional blue flecks across their body.<br>Radiating upward from the <a data-href="Arcanic Shield" href="realms-of-the-aether/the-aether/arcanic-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Arcanic Shield.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Arcanic Shield.md;">Arcanic Shield</a> below the <a data-href="Aethermaris" href="realms-of-the-aether/the-aether/aethermaris.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aethermaris.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aethermaris.md;">Aethermaris</a>, <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> exists in all spaces nearly equally. The only places that <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> is weak would be within contained <a data-href="Memorant Shards" href="realms-of-the-aether/the-aether/memorant-shards.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Memorant Shards.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Memorant Shards.md;">Memorant Shards</a>, due to their separation from the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a>. <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> flows into <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a> just fine, but due to the Machine using some of the <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> for itself, the energy is slightly weaker within.]]></description><link>magic-in-the-aethermaris/the-magic-of-arcanum.html</link><guid isPermaLink="false">Magic in the Aethermaris/The Magic of Arcanum.md</guid><pubDate>Tue, 16 Jun 2026 17:51:36 GMT</pubDate></item><item><title><![CDATA[The Magic of Leviance]]></title><description><![CDATA[Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Main Home</a><br>
<a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic Home</a>
<br>Leviance is the most common form of <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>. Stemming from the machines conversion of <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> into potential energy for its own use, <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> flows through the machine much like electricity. It maintains a purple hue, and beings that are highly intertwined with the energy often have expressions of purple markings that are sharp and jagged on their body. <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> itself is structured into bands, typically perceived to be aligned with the fundamental elements.<br><a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> is contained entirely within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>, with very little leaking out into the surrounding space within the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a>. Some does manage to climb up the <a data-href="Tether" href="realms-of-the-aether/the-aether/tether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Tether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Tether.md;">Tether</a> toward the <a data-href="Aetheric Library" href="realms-of-the-aether/the-aether/aetheric-library.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/Aetheric Library.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/Aetheric Library.md;">Aetheric Library</a>, but beyond that it is nearly non-existant. Beings that rely on <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> as their source of magical energy require external sources of replenishment when leaving <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>. <br>On occasion, <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> itself will have one of its bands arc outward, causing disruption to the area in a <a data-href="Leviant Surge" href="magic-in-the-aethermaris/leviant-surge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Leviant Surge.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Leviant Surge.md;">Leviant Surge</a>. This surge can lead to environmental changes, the creation of <a data-href="Leviantouched" href="people/the-tonallitecameh/cuallicallimeh/leviantouched.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md;">Leviantouched</a>, and temporary disruptions to <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a>.]]></description><link>magic-in-the-aethermaris/the-magic-of-leviance.html</link><guid isPermaLink="false">Magic in the Aethermaris/The Magic of Leviance.md</guid><pubDate>Tue, 16 Jun 2026 17:50:47 GMT</pubDate></item><item><title><![CDATA[Ralo Wethrosh]]></title><description><![CDATA[Aside
ElnianLycanhost<img alt="Character Art - Ralo (AI).png" src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-ralo-(ai).png" target="_self" style="width: 450px; max-width: 100%;"><img alt="Character Art - Ralo Lycanhost (InternetRip).jpg" src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-ralo-lycanhost-(internetrip).jpg" target="_self" style="width: 450px; max-width: 100%;">
Ralo Wethrosh<br>
An <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Acolyte.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Acolyte.md" href="ttrpg-data/5e-compendium/backgrounds/acolyte.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Acolyte.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Acolyte.md;">Acolyte</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elnor.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elnor.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/elnor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elnor.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elnor.md;">Elnor</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Andan.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Andan.md" href="society/cultures/regional-cultures/ignaldan/andan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Andan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Andan.md;">Andan</a> upbringing
<br>Was infected with a <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a> in 6020 Post Bleeding, causing <a data-href="Lycanthropy" href="appendices/conditions/lycanthropy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Lycanthropy.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Lycanthropy.md;">Lycanthropy</a> that has been steadily progressing over the last few years.<br>A devote cleric of <a data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a>—having been raised within a temple of her name her teachings are instilled at the core of his being, even if he wishes to escape them they remain deep in his subconscious. <br><a data-href="Westport" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md;">Westport</a>5982 Post Bleeding<br>Near the village of <a data-href="Elnor" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/elnor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elnor.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elnor.md;">Elnor</a>, likely within the <a data-href="Myrkwood" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/myrkwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md;">Myrkwood</a>
Column
⚔️ Stats 🖒 Feats<br>
<a data-tooltip-position="top" aria-label="Appendices/Conditions/Lycanthropy.md" data-href="Appendices/Conditions/Lycanthropy.md" href="appendices/conditions/lycanthropy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Lycanthropy.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Lycanthropy.md;">Half Homid Lycanthropy</a> 🪕 **Key Items** 🧠 Skills &amp; Proficiencies <br>Recite
Ralo Wethrosh was born beneath the pale shimmer of <a data-tooltip-position="top" aria-label="Noctem Pivot" data-href="Noctem Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/noctem-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md;">Noctem</a> and the guiding <a data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Star Bands</a>, yet his life was far from one of <a data-tooltip-position="top" aria-label="Elnis" data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnian</a> splendor. His mother abandoned him at the steps of a temple to <a data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a>, nestled at the edge of a <a data-tooltip-position="top" aria-label="Hym" data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hymic</a> <a data-tooltip-position="top" aria-label="Elnor" data-href="Elnor" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/elnor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elnor.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elnor.md;">village</a> straddling the <a data-href="Andan Heartland" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/andan-heartland.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md;">Andan Heartland</a> and <a data-href="Myrkwood" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/myrkwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md;">Myrkwood</a>. Two devout clerics of <a data-tooltip-position="top" aria-label="The Dawnbringer" data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Golden Light</a> took him in: Father Malvin and Mother Mosa. Raising him as their own. Teaching him the sacred hymns and their sacred prayers. Instilling upon him the virtues of light. Ralo grew into a kind hearted soul, with his faith unshakable and the belief he held in the goodness of all unwavering. Despite being the only <a data-tooltip-position="top" aria-label="Elnis" data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnian</a> in the village of <a data-href="Elnor" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/elnor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elnor.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elnor.md;">Elnor</a>, he found solace from his isolation in the teachings of compassion and redemption through <a data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a>. His diligence carried him through his youth of priestly training, bringing him to the same esteem in the village as Father Malvin—a beacon of light in both heart and mind.
He grew into the position of Father Melvin and Mother Mosa's assistant, ascending to the point of guiding others in prayer and devotion to <a data-tooltip-position="top" aria-label="The Dawnbringer" data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">Mother Seed</a>, but as all clerics under <a data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a> are tasked with a mission, he too was tasked as the temple in <a data-href="Anderstal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/anderstal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md;">Anderstal</a> told him to make a journey into the <a data-href="Myrkwood" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/myrkwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md;">Myrkwood</a> and bring light to the people of <a data-href="Myrasae" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/myrasae.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md;">Myrasae</a>. Rumors had reached the <a data-tooltip-position="top" aria-label="High Priest" data-href="High Priest" href="society/prominent-titles/religious-titles/high-priest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Religious Titles/High Priest.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Religious Titles/High Priest.md;">High Priests</a> that the village had fallen astray from the guidance of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Ilhuicani</a>, the Twenty-One divine, and fallen into disarray and madness. As duty called, and the will of <a data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a> pulled him forward, he made his way to <a data-href="Myrasae" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/myrasae.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md;">Myrasae</a> eager to fulfill his purpose. On his arrival, his eagerness and desire to aid these people was shattered. Unease clung to the air. Houses stood seemly abandoned, doors and windows barred shut. Whispers crept out from each shadow, carrying the hushed words of the few villagers that remained out and about; words of a <a data-tooltip-position="top" aria-label="Society of Fang" data-href="Society of Fang" href="society/organizations/religious-circles/society-of-fang.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Religious Circles/Society of Fang.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Religious Circles/Society of Fang.md;">cult</a> searching for a vessel to host an emissary to the <a data-tooltip-position="top" aria-label="The Beastlord" data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">One of Fang</a>, and strange man-like beasts prowling the woods and lowlands to the south at night, howling at the sight of <a data-tooltip-position="top" aria-label="Noctem Pivot" data-href="Noctem Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/noctem-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md;">Noctem</a> above. Despite the new uncertainty, he stayed true to his mission and restored the local temple, bringing a small beacon of light back into the villagers lives. The weeks in <a data-href="Myrasae" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/myrasae.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md;">Myrasae</a> turned to months as the seasons passed, with Ortus turning into Peruro which shifted to Labes after the end of the scorch, and with each prayer to <a data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a> he helped the villagers belief in the superstitious rumors that held them down recede like the southern fog each morning. With the words he told himself and the villagers to keep the rumors at bay, "Fear creates myth and monster", hope was brought back to the villagers as they cast aside their beliefs that he was but a young fool, shifting into seeing him as a righteous man.
After a long day of ceremony and tending to the divine flames of <a data-tooltip-position="top" aria-label="The Dawnbringer" data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Golden Light</a>, as he finished his rounds of the temple, he noticed a cloaked figure observing a statue of <a data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a>. Not recognizing them, he approached in hopes of helping another find the light that had guided him forward, just as he had for plenty in the village. He entered the great hall, with the first words of greeting leaving his mouth being matched by a blow to the back of his head, and his body falling limp to the stone floor with his shadow cast long by the dim light of the flame of his devotion.
He awoke, bound face up to an alter of stone and root, surrounded by a shallow basin of clouded water streaked red by blood. Cloaked figures surrounded him, each of their robes marred by blood and sinew. Pain ripped through his back, barely conscious but aware of each laceration that crossed between his shoulder blades and along his spine. "You denied our god", one of the figures spoke, "the Twenty-One hold no sway here, only the <a data-tooltip-position="top" aria-label="The Beastlord" data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">One of Fang</a>, the <a data-tooltip-position="top" aria-label="The Beastlord" data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">Master of Beasts</a>, only he can hold sway over us. You interrupted our hunt for a new vessel for his emissary, and as such, you shall take that role." With those words, the figures around him stepped forward, and all but one drove a dagger into his chest, carefully avoiding his heart and lungs while leading blood to pour from the wounds. From the alter beneath him, from a gap below his lower back, he felt something grab a hold of him, guided by the new onslaught of his blood. It dug into his skin, slid into the deep cuts crossing his flesh, gripped the bones of his spine and wrapped around it. Something ancient took hold in the base of his mind, something primal, something hungry... just as his surroundings went black once more.
His consciousness returned with the break of day, the early light of <a data-tooltip-position="top" aria-label="Caelux Pivot" data-href="Caelux Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/caelux-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Caelux Pivot.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Caelux Pivot.md;">Caelux</a> stirring him from his restless slumber. With the <a data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Star Bands</a> fading into the morning sky, he walked back into town from the outskirts of the southern hills, draped in nothing but a tattered cloth. Mad with hunger, his body aching, and his mind refusing to allow him to recall the events of the night before, he packed his things from the temple and began the journey back to <a data-href="Elnor" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/elnor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elnor.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elnor.md;">Elnor</a>. The days of travel blended together, nights forgotten, his clothes ending up more tattered and ruined with each moment he couldn't recall. Upon his return and the sight of his small family temple, his home, he collapsed in front of the ceremonial basin that held the divine flame, weeping in relief. Father Melvin and Mother Mosa sat with him, at his side, and held him close, comforting the child they raised into the man between them that, in that moment, needed them and their kindness more than anything.
They stayed their together, in silence, for the rest of the day. Ralo drifted in and out of sleep, held in the arms of his family once more, he finally felt safe. But when <a data-tooltip-position="top" aria-label="Noctem Pivot" data-href="Noctem Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/noctem-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md;">Noctem</a> rose once more, and his vision faded, his last thoughts were of concern and fear at the hunger growing at the back of his mind. The next morning, he awoke naked and sprawled across a bench in the grand hall, his skin painted red in blood. The room was damaged beyond belief: statues toppled, the grand basin upturned with the ashes it held spread across the floor, burns from radiant flames mixed with claw marks scarring the walls and floor, and within two pools of blood rested the mangled and disfigured corpses of Father Malvin and Mother Mosa. Their faces, where they remained intact, showed a mix of fear and devotion, each having left the world into the arms of <a data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a> saying prayers with their final breath. Their bodies were ripped open, their organs torn apart and spread across the pools each of them lay in, with them both having been partially consumed. The horror tore through him, his heart breaking, and his faith near shattering in one fell stroke. Finally he was able to recall the night upon that alter of root and stone, and notice the aching pain that rest along his lower back. As his hands trembled with fear and the belief that his <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Soul</a> had been hallowed out, Ralo fled the temple, running from what he knew had happened the night before. Haunted by guilt for what he knows happened within his home, and hunted by both the cultists in desire of their vessel and those who fear him, Ralo wanders <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>. Having traveled west in search of a new start, he joined with several bands of <a data-tooltip-position="top" aria-label="Mercenary" data-href="Mercenary" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;">Mercenaries</a> as their healer and moral guide to earn the coin for his travels. Never staying long enough to form bonds he would fear destroying. Constantly moving to ensure that the nights that go forgotten by him hurt few. Endlessly running from a beast that called him its home. The pain in his lower back, although fading over time, has become the reminder of both his transgressions against <a data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">The Dawnbringer</a> and the violence committed towards those he loved. Now, Ralo Wethrosh seeks impossible: a cure for this curse, redemption for his mind and soul, the the faint hope that monsters can serve the light.
Unknown Birth Father
Unknown Birth Mother
Adoptive Father - Father Malvin (Deceased)
Adoptive Mother - Mother Mosa (Deceased)<br><a data-href="Society of Fang" href="society/organizations/religious-circles/society-of-fang.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Religious Circles/Society of Fang.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Religious Circles/Society of Fang.md;">Society of Fang</a> - A Cult Worshiping the <a data-tooltip-position="top" aria-label="The Beastlord" data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">One of Fang</a>, seeing him as the true god to worship, infected him with <a data-href="Lycanthropy" href="appendices/conditions/lycanthropy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Lycanthropy.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Lycanthropy.md;">Lycanthropy</a>The motivations of Ralo Wethrosh are:
<br>Find a cure for his <a data-href="Lycanthropy" href="appendices/conditions/lycanthropy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Lycanthropy.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Lycanthropy.md;">Lycanthropy</a>
<br>Ensure nobody finds out about his <a data-href="Lycanthropy" href="appendices/conditions/lycanthropy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Lycanthropy.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Lycanthropy.md;">Lycanthropy</a>
Find redemption for his past transgressions and violent actions ]]></description><link>people/player-characters/deceased/ralo-wethrosh.html</link><guid isPermaLink="false">People/Player Characters/Deceased/Ralo Wethrosh.md</guid><pubDate>Sat, 30 May 2026 18:40:18 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Ralo Lycanhost (InternetRip)]]></title><description><![CDATA[<img src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-ralo-lycanhost-(internetrip).jpg" target="_self">]]></description><link>_images/art-character-(player)/06-remnants-of-the-incursion/character-art-ralo-lycanhost-(internetrip).html</link><guid isPermaLink="false">_Images/Art - Character (Player)/06 - Remnants of the Incursion/Character Art - Ralo Lycanhost (InternetRip).jpg</guid><pubDate>Sat, 30 May 2026 18:39:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Trained in the Way of the Blade of Esteron]]></title><description><![CDATA[Statblocks Learned Feat Prerequisites: An <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a> Upbringing You have trained in the way of the Blade of Esteron, gaining the following benefits: Increase your Dexterity by 1, to a maximum of 20.
You gain proficiency with light armor and longswords
When you are the target of a Melee attack that misses, you may use your reaction to make a melee weapon attack against the target and then move 5ft away from them ]]></description><link>ttrpg-data/5e-compendium/feats/trained-in-the-way-of-the-blade-of-esteron.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Trained in the Way of the Blade of Esteron.md</guid><pubDate>Sun, 24 May 2026 02:05:26 GMT</pubDate></item><item><title><![CDATA[Ritual Caster]]></title><description><![CDATA[Statblocks Learned Feat Prerequisites: Intellegence or Wisdom of 13+ You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: <a data-href="Bard" href="ttrpg-data/5e-compendium/classes/bard/bard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Bard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Bard.md;">Bard</a>, <a data-href="Cleric" href="ttrpg-data/5e-compendium/classes/cleric/cleric.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md;">Cleric</a>, <a data-href="Druid" href="ttrpg-data/5e-compendium/classes/druid/druid.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Druid.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Druid.md;">Druid</a>, <a data-href="Sorcerer" href="ttrpg-data/5e-compendium/classes/sorcerer/sorcerer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md;">Sorcerer</a>, <a data-href="Warlock" href="ttrpg-data/5e-compendium/classes/warlock/warlock.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md;">Warlock</a>, <a data-href="Witch" href="ttrpg-data/5e-compendium/classes/witch/witch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Witch.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Witch.md;">Witch</a>, or <a data-href="Wizard" href="ttrpg-data/5e-compendium/classes/wizard/wizard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md;">Wizard</a>. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for <a data-href="Bard" href="ttrpg-data/5e-compendium/classes/bard/bard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Bard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Bard.md;">Bard</a>, <a data-href="Sorcerer" href="ttrpg-data/5e-compendium/classes/sorcerer/sorcerer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md;">Sorcerer</a>, or <a data-href="Warlock" href="ttrpg-data/5e-compendium/classes/warlock/warlock.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md;">Warlock</a>; Wisdom for <a data-href="Cleric" href="ttrpg-data/5e-compendium/classes/cleric/cleric.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md;">Cleric</a>, <a data-href="Druid" href="ttrpg-data/5e-compendium/classes/druid/druid.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Druid.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Druid.md;">Druid</a>, or <a data-href="Witch" href="ttrpg-data/5e-compendium/classes/witch/witch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Witch.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Witch.md;">Witch</a>; or Intelligence for <a data-href="Wizard" href="ttrpg-data/5e-compendium/classes/wizard/wizard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md;">Wizard</a>.
If you come across a spell in written form, such as a magical spell scroll or a <a data-href="Wizard" href="ttrpg-data/5e-compendium/classes/wizard/wizard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md;">Wizard</a>'s spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
]]></description><link>ttrpg-data/5e-compendium/feats/ritual-caster.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Ritual Caster.md</guid><pubDate>Sun, 24 May 2026 02:04:04 GMT</pubDate></item><item><title><![CDATA[Initiate of High Sorcery]]></title><description><![CDATA[Statblocks Learned Feat Prerequisites: Sorcerer or Wizard You've received training from magic-users affiliated with the Mages of High Sorcery.
Choose one of the three doctrines to influence your magic: the origin, Arcanum; the refined, Leviance; or the balanced middleground. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table. You can cast each of the chosen 1st-level spells without a spell slot, and you must finish a long rest before you can cast them in this way again. You can also cast the spells using any spell slots you have.
]]></description><link>ttrpg-data/5e-compendium/feats/initiate-of-high-sorcery.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Initiate of High Sorcery.md</guid><pubDate>Sun, 24 May 2026 02:03:11 GMT</pubDate></item><item><title><![CDATA[Theives Tools]]></title><link>appendices/items/tools/theives-tools.html</link><guid isPermaLink="false">Appendices/Items/Tools/Theives Tools.md</guid><pubDate>Sat, 23 May 2026 21:34:32 GMT</pubDate></item><item><title><![CDATA[Tinkers Tools]]></title><link>appendices/items/tools/tinkers-tools.html</link><guid isPermaLink="false">Appendices/Items/Tools/Tinkers Tools.md</guid><pubDate>Sat, 23 May 2026 21:34:28 GMT</pubDate></item><item><title><![CDATA[Blue Bands]]></title><link>society/organizations/criminal-enterprises/blue-bands.html</link><guid isPermaLink="false">Society/Organizations/Criminal Enterprises/Blue Bands.md</guid><pubDate>Sat, 23 May 2026 21:34:11 GMT</pubDate></item><item><title><![CDATA[Newt Alsonso]]></title><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/newt-alsonso.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Newt Alsonso.md</guid><pubDate>Sat, 23 May 2026 21:34:01 GMT</pubDate></item><item><title><![CDATA[Igenveil]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/igenveil.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Igenveil.md</guid><pubDate>Sat, 23 May 2026 21:33:59 GMT</pubDate></item><item><title><![CDATA[Caiera Kaylannar]]></title><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/caiera-kaylannar.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Caiera Kaylannar.md</guid><pubDate>Sat, 23 May 2026 21:33:56 GMT</pubDate></item><item><title><![CDATA[Erinel Lethorin]]></title><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/erinel-lethorin.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Erinel Lethorin.md</guid><pubDate>Sat, 23 May 2026 21:33:52 GMT</pubDate></item><item><title><![CDATA[Max Epnelli]]></title><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/max-epnelli.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Max Epnelli.md</guid><pubDate>Sat, 23 May 2026 21:33:50 GMT</pubDate></item><item><title><![CDATA[Cooks Utensils]]></title><link>appendices/items/tools/cooks-utensils.html</link><guid isPermaLink="false">Appendices/Items/Tools/Cooks Utensils.md</guid><pubDate>Sat, 23 May 2026 21:33:42 GMT</pubDate></item><item><title><![CDATA[Painter's Supplies]]></title><link>appendices/items/tools/painter&apos;s-supplies.html</link><guid isPermaLink="false">Appendices/Items/Tools/Painter&apos;s Supplies.md</guid><pubDate>Sat, 23 May 2026 21:33:40 GMT</pubDate></item><item><title><![CDATA[Character Creation within the Aethermaric Terminus]]></title><description><![CDATA[Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Main Home</a><br>
<a data-tooltip-position="top" aria-label="Campaigns and Characters" data-href="Campaigns and Characters" href="campaigns/campaigns-and-characters.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Campaigns/Campaigns and Characters.md" style="--data-link-tags: #Meta; --data-link-path: Campaigns/Campaigns and Characters.md;">Campaigns ad Characters Home</a>
<br>Character creation in the <a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Aethermaric Terminus</a> is identical to character generation&nbsp;for&nbsp;DnD 5th Edition - with new races, a <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Two-Type Magic System</a>, and the addition of regional cultures to help expand character origins and aid in identifying where a character is from. Changes to the base rules are discussed within the&nbsp;<a data-href="House Rules" href="campaigns/player-information/house-rules.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/House Rules.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/House Rules.md;">House Rules</a> page.Many of the articles linked here are just to provide background information on the world at large or provide lore-based options to aid in character creation, but all the necessities are linked on this page. If for any reason you wish to use homebrew content not currently within my setting, let me know so I can brutally scrutinize it and find a way to make it work within the world. <br>Final note, all player characters created for games within the <a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Terminus</a> are canon within world lore; your accomplishments are yours alone, unless someone else defames you or takes credit for your deeds, and will be recorded as such. Your characters will exist in the world after the main story they take part in ends.Character Creation Steps <br><a data-tooltip-position="top" aria-label="Character Creation within the Aethermaric Terminus &gt; Races of the Terminus" data-href="Character Creation within the Aethermaric Terminus#Races of the Terminus" href="campaigns/player-information/character-creation-within-the-aethermaric-terminus.html#Races_of_the_Terminus_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md;">Pick a Race</a>
<br><a data-tooltip-position="top" aria-label="Character Creation within the Aethermaric Terminus &gt; Cultural Upbringing and How it Forges Someone" data-href="Character Creation within the Aethermaric Terminus#Cultural Upbringing and How it Forges Someone" href="campaigns/player-information/character-creation-within-the-aethermaric-terminus.html#Cultural_Upbringing_and_How_it_Forges_Someone_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md;">Pick a Cultural Upbringing</a>
<br><a data-tooltip-position="top" aria-label="Character Creation within the Aethermaric Terminus &gt; Character Background" data-href="Character Creation within the Aethermaric Terminus#Character Background" href="campaigns/player-information/character-creation-within-the-aethermaric-terminus.html#Character_Background_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md;">Pick a Background</a>
<br><a data-tooltip-position="top" aria-label="Character Creation within the Aethermaric Terminus &gt; Pick a Class" data-href="Character Creation within the Aethermaric Terminus#Pick a Class" href="campaigns/player-information/character-creation-within-the-aethermaric-terminus.html#Pick_a_Class_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md;">Pick a Class</a>
<br><a data-tooltip-position="top" aria-label="Character Creation within the Aethermaric Terminus &gt; Stats and Skills" data-href="Character Creation within the Aethermaric Terminus#Stats and Skills" href="campaigns/player-information/character-creation-within-the-aethermaric-terminus.html#Stats_and_Skills_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md;">Stats and Skills</a>
<br><a data-tooltip-position="top" aria-label="Character Creation within the Aethermaric Terminus &gt; Backstory" data-href="Character Creation within the Aethermaric Terminus#Backstory" href="campaigns/player-information/character-creation-within-the-aethermaric-terminus.html#Backstory_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md;">Backstory</a>
<br><a data-tooltip-position="top" aria-label="Character Creation within the Aethermaric Terminus &gt; Wraping Up" data-href="Character Creation within the Aethermaric Terminus#Wraping Up" href="campaigns/player-information/character-creation-within-the-aethermaric-terminus.html#Wraping Up" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md;">Wrap Up</a> Note - These dont have to be completed in this order
<br>More detail about the races of the <a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Terminus</a> can be found on the page that is for them: the <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a>. There, information about both the playable and non-playable races can be found, as well as links to them. This page does have links to each of the playable races, as well as copies of their statblocks to prevent needing to move between too many different pages to view everything.<br>Most of the playable races are Natives to <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>, the world blessed by the gods. Some are from elsewhere in <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>, and others from even beyond there, having colonized <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> long ago. Regardless, each of the <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a>, the Children with Soul, are mostly seen as equals across <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a><br>Note
All Characters get access to 2* language fluencies as part of their race. This is not expressed on their race block, but is discussed within the <a data-tooltip-position="top" aria-label="Character Creation within the Aethermaric Terminus &gt; Stats and Skills" data-href="Character Creation within the Aethermaric Terminus#Stats and Skills" href="campaigns/player-information/character-creation-within-the-aethermaric-terminus.html#Stats_and_Skills_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md;">Stats and Skills</a> section below.
The available races to play as are:<br>Column
Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Aquari" href="people/the-tonallitecameh/ilhuicapan/aquari.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Aquari.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Aquari.md;">Aquari</a> Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Ashlanders" href="people/the-tonallitecameh/ilhuicapan/ashlanders.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Ashlanders.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Ashlanders.md;">Ashlanders</a> Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Beast Heart" href="people/the-tonallitecameh/ilhuicapan/beast-heart.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Beast Heart.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Beast Heart.md;">Beast Heart</a>
Avian Canine Feline <br>Column
Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Dragonling" href="people/the-tonallitecameh/cuallicallimeh/dragonling.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Dragonling.md;">Dragonling</a>
Chromatic Gemstone Metallic Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnis</a>
Deep Divuic Forest High Highland Nature Bond Noctix Sea Tellic Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Gearborn" href="people/the-tonallitecameh/ilhuicapan/gearborn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Gearborn.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Gearborn.md;">Gearborn</a>
Military Frame Service Frame Utility Frame Warforged (General Frame) <br>Column
Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a>
Setting Base 5e Base 5e Varient Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Jellion" href="people/the-tonallitecameh/cuallicallimeh/jellion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Jellion.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Jellion.md;">Jellion</a> Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Leviantouched" href="people/the-tonallitecameh/cuallicallimeh/leviantouched.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md;">Leviantouched</a>
Base Winged <br>Column
Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Primil" href="people/the-tonallitecameh/cuallicallimeh/primil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Primil.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Primil.md;">Primil</a>
Aquatic Caelix Divuic Infernic Noctix Tellic Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Sestel" href="people/the-tonallitecameh/cuallicallimeh/sestel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Sestel.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Sestel.md;">Sestel</a> Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Shifters" href="people/the-tonallitecameh/ilhuicapan/shifters.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Shifters.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Shifters.md;">Shifters</a> <br>Column
Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Stoutmorin" href="people/the-tonallitecameh/cuallicallimeh/stoutmorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md;">Stoutmorin</a>
Air Walker (Medium) Air Walker (Small) Deep (Medium) Deep (Small) Forest (Medium) Forest (Small) Hill (Medium) Hill (Small) Mountain (Medium) Mountain (Small) Rock (Medium) Rock (Small) Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Stiltstrider" href="people/the-tonallitecameh/cuallicallimeh/stiltstrider.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stiltstrider.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stiltstrider.md;">Stiltstrider</a>
Igneous Metamorpheous Sedementeous Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Tsaeno" href="people/the-tonallitecameh/cuallicallimeh/tsaeno.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Tsaeno.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Tsaeno.md;">Tsaeno</a> <br>Column
Blank
Caption
<img alt="sban" src="_images/placeholder-wide.png" target="_self">
<a data-href="Yisem" href="people/the-tonallitecameh/cuallicallimeh/yisem.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Yisem.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Yisem.md;">Yisem</a>
Hunter Runner Blank
Blank
<br>A character's cultural upbringing is key to how they grow as it lays the foundation for their future actions. In <a data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Aethermaric Terminus</a>, regional cultures work to show where a character is from and the ideals of the people within that region. Many groups value similar things, so there are cases of overlap in features even when comparing cultures in vastly different parts of <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>.The only consideration required when picking a Regional Culture is that it must be from the continent that the campaign is taking place on, unless you get specific permission otherwise.<br>Ignaldan Regional Cultures
Map
<img alt="Ignaldi_Map_Cultures.jpg" src="realms-of-the-aether/maps/ignaldi_map_cultures.jpg" target="_self"> <br>
Column
Blank <a data-href="Andan" href="society/cultures/regional-cultures/ignaldan/andan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Andan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Andan.md;">Andan</a><br>
Spanning from the <a data-href="Andan Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/andan-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Andan Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Andan Mountains.md;">Andan Mountains</a> of central <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a> to the <a data-href="Illistrian Sea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/illistrian-sea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Illistrian Sea.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Illistrian Sea.md;">Illistrian Sea</a>, the Andan people are known for being charismatic and persuasive. Their central position on the continent has led them to tend skills in handling the carts and carriages that have helped them cement their place on the continent. Blank <a data-href="Arno" href="society/cultures/regional-cultures/ignaldan/arno.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Arno.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Arno.md;">Arno</a><br>
Located along the <a data-href="Great Divide" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/great-divide.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Great Divide.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Great Divide.md;">Great Divide</a> and the inland <a data-href="Mesossian Sea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/mesossian-sea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Mesossian Sea.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Mesossian Sea.md;">Mesossian Sea</a>, the Arno people have been turned hardy through exposure from the cold air that moves south from the <a data-href="Frost Touched Wastes" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/frost-touched-wastes.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md;">Frost Touched Wastes</a>. The few trees of the region have led them to become excellent stonemasons, often having parents teach their children simple masonry at a young age. Blank <a data-href="Astrakallan" href="society/cultures/regional-cultures/ignaldan/astrakallan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Astrakallan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Astrakallan.md;">Astrakallan</a><br>
The Astrakallan people call the deepest parts of the <a data-href="Inliar Forest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/inliar-forest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Inliar Forest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Inliar Forest.md;">Inliar Forest</a> their home. The deep sea of trees has created an environment that has tied these people to the nature around them. Most in this region have an in depth knowledge of plants and how to read nature. Blank <a data-href="Bersalin" href="society/cultures/regional-cultures/ignaldan/bersalin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Bersalin.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Bersalin.md;">Bersalin</a><br>
Bersalin rests along the edge of the <a data-href="Bay of Besti" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/bay-of-besti.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Bay of Besti.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Bay of Besti.md;">Bay of Besti</a> of the <a data-href="Traveler's Ocean" href="realms-of-the-aether/the-mooring/creation's-rest/major-oceans-(seperating)/traveler's-ocean.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Traveler's Ocean.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Traveler's Ocean.md;">Traveler's Ocean</a> and the western end of the <a data-href="Emperor's Shield" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/emperor's-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Emperor's Shield.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Emperor's Shield.md;">Emperor's Shield</a> mountains of central <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>. Its people have learned to climb the cliffs from the sea up to the plains above while using the sea to get around the coast. Blank [[Breccian<br>
Living across the <a data-href="Fiare Lowlands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/fiare-lowlands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fiare Lowlands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fiare Lowlands.md;">Fiare Lowlands</a> and throughout the mountains of <a data-href="Georinel's Spine" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/georinel's-spine.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Georinel's Spine.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Georinel's Spine.md;">Georinel's Spine</a>, the Breccian people are well known for their smithwork across <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>. The dry climate of the mountains has led them to hone themselves to be as strong as possible to survive. Blank <a data-href="Celnian" href="society/cultures/regional-cultures/ignaldan/celnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Celnian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Celnian.md;">Celnian</a><br>
The Celnians are primarily a coastal seafaring people inhabiting the southern <a data-href="Usmal Coast" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/usmal-coast.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Usmal Coast.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Usmal Coast.md;">Usmal Coast</a> of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>. Their position between the warring states of the <a data-href="Grand Bessian Republic.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/grand-bessian-republic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md;">Grand Bessian Republic.md</a> and <a data-href="Veswick" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/veswick.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Veswick.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Veswick.md;">Veswick</a>, including the close proximity to to <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Fresulia" data-href="Creation's Rest#Fresulia" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Fresulia" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Fresulia</a> has led them to be adept traders. Blank <a data-href="Consolidated Bessian" href="society/cultures/regional-cultures/ignaldan/consolidated-bessian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Consolidated Bessian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Consolidated Bessian.md;">Consolidated Bessian</a><br>
Consolidated Bessian is the result of the <a data-href="Grand Bessian Republic" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/grand-bessian-republic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md;">Grand Bessian Republic</a>'s efforts to unify its people against their northern aggressor over the centuries since their independence from the final <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a>. They have become masters of magi-tech, teaching the most basic principles to their children in hopes of them developing new tools for their war. Blank <a data-href="Coronian" href="society/cultures/regional-cultures/ignaldan/coronian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Coronian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Coronian.md;">Coronian</a><br>
Covering the southern coast of <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a>, the Coronian people have adapted to the mashes and swamps of their home, using it to their advantage against those attempting to enter <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a> from the outside. Blank <a data-href="Dogonal" href="society/cultures/regional-cultures/ignaldan/dogonal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Dogonal.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Dogonal.md;">Dogonal</a><br>
The Dogonal people occupy the northeastern side of the <a data-href="Northgry Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/northgry-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northgry Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northgry Mountains.md;">Northgry Mountains</a> of <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a>. Their location along the mountains in the cold north has given them the unique position of being able to become a lead producer of the metal known as the northern ice—<a data-href="Frestal" href="appendices/materials/ore-and-metals/frestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Ore and Metals/Frestal.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Ore and Metals/Frestal.md;">Frestal</a>. Blank <a data-href="Elestran" href="society/cultures/regional-cultures/ignaldan/elestran.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Elestran.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Elestran.md;">Elestran</a><br>
The Elestran people rest across the <a data-href="Elset Forest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/elset-forest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Elset Forest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Elset Forest.md;">Elset Forest</a> of western <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a>. Home of the first <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> to reach the mainland of <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, the area is well known and its inhabitants have been passing the secrets and tricks of the land down for millennia. Blank <a data-href="Elethandan" href="society/cultures/regional-cultures/ignaldan/elethandan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Elethandan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Elethandan.md;">Elethandan</a><br>
The eastern side of the <a data-href="Myrkwood" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/myrkwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md;">Myrkwood</a> and upper portions of the <a data-href="Northern Illistrian Plains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/northern-illistrian-plains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Northern Illistrian Plains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Northern Illistrian Plains.md;">Northern Illistrian Plains</a> are the home of the Elethandian people. Being close to the <a data-href="Andan Tree of Life" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/trees-of-life/andan-tree-of-life.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Trees of Life/Andan Tree of Life.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Trees of Life/Andan Tree of Life.md;">Andan Tree of Life</a> has led to the region being inhabited since the earliest days of sentient life across <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>. Blank <a data-href="Elionian" href="society/cultures/regional-cultures/ignaldan/elionian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Elionian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Elionian.md;">Elionian</a><br>
The Elionian people call the islands that rest scattered across the <a data-href="Sea of the Drowned" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-the-drowned.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of the Drowned.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of the Drowned.md;">Sea of the Drowned</a> their home, being the remnants of the people that once filled the now submerged lands hidden below the shallow waters. They have passed the knowledge to map and navigate the sea, making into near common knowledge. Blank <a data-href="Elseian" href="society/cultures/regional-cultures/ignaldan/elseian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Elseian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Elseian.md;">Elseian</a><br>
The Elseian people inhabit the northern end of <a data-href="Usmal Coast" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/usmal-coast.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Usmal Coast.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Usmal Coast.md;">Usmal Coast</a> of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>. The marshes and forests that fill the region has led for the need to develop constant remides to protect themselves from the ailments that endlessly try to break them down. Blank <a data-href="Estrin" href="society/cultures/regional-cultures/ignaldan/estrin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Estrin.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Estrin.md;">Estrin</a><br>
The people who call the forested region between the <a data-href="Elset Wall" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/elset-wall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Elset Wall.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Elset Wall.md;">Elset Wall</a> and the <a data-href="Northgry Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/northgry-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northgry Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northgry Mountains.md;">Northgry Mountains</a> of <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a> home are known as the Estrin. They are naturally charismatic and are adept at planning. Furthermore, they rely on several ancient <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> remedies for ailments even in the modern age. Blank <a data-href="Etrilli" href="society/cultures/regional-cultures/ignaldan/etrilli.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Etrilli.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Etrilli.md;">Etrilli</a><br>
The Etrilli are a primarily nomadic people residing within the basin between the <a data-href="Colinil Range" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/colinil-range.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Colinil Range.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Colinil Range.md;">Colinil Range</a> and the <a data-href="God's Back Mountain" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/god's-back-mountain.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/God's Back Mountain.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/God's Back Mountain.md;">God's Back Mountain</a>. Able to access the <a data-href="Andan Heartland" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/andan-heartland.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md;">Andan Heartland</a> of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a> through the <a data-href="Graynolf Basin" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/graynolf-basin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Graynolf Basin.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Graynolf Basin.md;">Graynolf Basin</a>, the warrior like horsemen of the region have been a perpetual threat towards those to the northeast of them. Blank <a data-href="Fellstrider" href="society/cultures/regional-cultures/ignaldan/fellstrider.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Fellstrider.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Fellstrider.md;">Fellstrider</a><br>
The Fellstrider are the last remnants of the furthest reach of the old <a data-href="Dragonling" href="people/the-tonallitecameh/cuallicallimeh/dragonling.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Dragonling.md;">Dragonling</a> nomads. Nestled within <a data-tooltip-position="top" aria-label="Fellstride Mountains" data-href="Fellstride Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/fellstride-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Fellstride Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Fellstride Mountains.md;">mountains</a> of the same name, they have secured their homeland through their provision of classical armed goods to the <a data-href="Grand Bessian Republic" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/grand-bessian-republic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md;">Grand Bessian Republic</a>. Blank <a data-href="Frigian" href="society/cultures/regional-cultures/ignaldan/frigian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Frigian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Frigian.md;">Frigian</a><br>
The Frigian people inhabit the <a data-href="Frost Touched Wastes" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/frost-touched-wastes.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md;">Frost Touched Wastes</a> of the northern most portions of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>. The frigid climate of the region has greatly hardened the inhabitants, tempering them against the cold to a near unnatural degree. Blank <a data-href="Hargean (Central)" href="society/cultures/regional-cultures/ignaldan/hargean-(central).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Hargean (Central).md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Hargean (Central).md;">Hargean (Central)</a><br>
The people of the <a data-href="Windsett Basin" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/windsett-basin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Windsett Basin.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Windsett Basin.md;">Windsett Basin</a> grow up adapted to the rolling plains and dry weather of the region. The historically isolated nature of the reason due to lack of resources and alternate routes of travel has led the people here to be distrusting of outsiders and have more trouble understanding them than others. Blank <a data-href="Hargean (Eastern)" href="society/cultures/regional-cultures/ignaldan/hargean-(eastern).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Hargean (Eastern).md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Hargean (Eastern).md;">Hargean (Eastern)</a><br>
The Eastern Hargean People inhabit the <a data-href="Tarnereic Plains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/tarnereic-plains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Tarnereic Plains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Tarnereic Plains.md;">Tarnereic Plains</a>, the <a data-href="Centreld Plains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/centreld-plains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Centreld Plains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Centreld Plains.md;">Centreld Plains</a>, and the <a data-href="Melomir Forest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/melomir-forest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Melomir Forest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Melomir Forest.md;">Melomir Forest</a> stretching between them. The forest has become a historical haven, providing bounties of food and resources over the ages. This region hosts the heart of the <a data-href="Hargean Peninsula" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/hargean-peninsula.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md;">Hargean Peninsula</a>, and its people have regularly had to communicate with those far and wide. Blank <a data-href="Hargean (Northern)" href="society/cultures/regional-cultures/ignaldan/hargean-(northern).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Hargean (Northern).md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Hargean (Northern).md;">Hargean (Northern)</a><br>
The people of Northern Hargea inhabit the land running from the <a data-href="Range of the Twenty One Peaks" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/range-of-the-twenty-one-peaks.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Range of the Twenty One Peaks.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Range of the Twenty One Peaks.md;">Range of the Twenty One Peaks</a> to the <a data-href="Sea of the Drowned" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-the-drowned.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of the Drowned.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of the Drowned.md;">Sea of the Drowned</a>. With most of the terrain being covered in steep hills and forest, the people are used to both navigating the inclines and being attune with nature. Blank <a data-href="Hargean (Western)" href="society/cultures/regional-cultures/ignaldan/hargean-(western).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Hargean (Western).md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Hargean (Western).md;">Hargean (Western)</a><br>
The Western Hargean Coast is covered in hills and the <a data-href="Hargean Sea of Trees" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/hargean-sea-of-trees.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Hargean Sea of Trees.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Hargean Sea of Trees.md;">Hargean Sea of Trees</a>. Their position on the <a data-href="Hargean Peninsula" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/hargean-peninsula.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md;">Hargean Peninsula</a> has led them to become masters of animals and moving across the land while keeping the forests that shelter them integral in their lives. Blank <a data-href="Hestian" href="society/cultures/regional-cultures/ignaldan/hestian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Hestian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Hestian.md;">Hestian</a><br>
Taking over the center of the <a data-href="Vesplak Woods" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/vesplak-woods.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Vesplak Woods.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Vesplak Woods.md;">Vesplak Woods</a>, the Hestian people are one with the nature around them. They have adapted to the dense forests of their homeland and used this to survive and move around. Blank <a data-href="Illistrian (Lower)" href="society/cultures/regional-cultures/ignaldan/illistrian-(lower).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Illistrian (Lower).md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Illistrian (Lower).md;">Illistrian (Lower)</a><br>
The people of Lower Illistria occupy southern end of the <a data-href="Illistrian Sea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/illistrian-sea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Illistrian Sea.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Illistrian Sea.md;">Illistrian Sea</a> and the inner most portions of the <a data-href="Strait of Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/strait-of-nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Strait of Nestal.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Strait of Nestal.md;">Strait of Nestal</a>. Despite the vast region being relatively flat, the amount of water access has led to its inhabitants becoming excellent navigators of the waves. Blank <a data-href="Illistrian (Traven)" href="society/cultures/regional-cultures/ignaldan/illistrian-(traven).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Illistrian (Traven).md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Illistrian (Traven).md;">Illistrian (Traven)</a><br>
The Traven Illistrian people are the inhabitants of the lower reaches of the <a data-href="Southern Illistrian Plains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-illistrian-plains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Illistrian Plains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Illistrian Plains.md;">Southern Illistrian Plains</a>. The flat lands at the center of the continent have historically led them to act as an early warning system against invaders from the south. Blank <a data-href="Illistrian (Upper)" href="society/cultures/regional-cultures/ignaldan/illistrian-(upper).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Illistrian (Upper).md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Illistrian (Upper).md;">Illistrian (Upper)</a><br>
The Northern Illistrian people occupy the <a data-href="Northern Illistrian Plains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/northern-illistrian-plains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Northern Illistrian Plains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Northern Illistrian Plains.md;">Northern Illistrian Plains</a> of central <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a> in the <a data-href="Andan Heartland" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/andan-heartland.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md;">Andan Heartland</a>. The sparseness of resources in the region has led them to rely on the mountainsides and artificial quarries to harvest stone for construction, while their central position on the continent has made them a major stopping point on the roads east to west. Blank <a data-href="Inlian" href="society/cultures/regional-cultures/ignaldan/inlian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Inlian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Inlian.md;">Inlian</a><br>
The Inlian people reside on the edge of the <a data-href="Inliar Forest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/inliar-forest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Inliar Forest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Inliar Forest.md;">Inliar Forest</a> along the <a data-href="Graynolf Basin" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/graynolf-basin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Graynolf Basin.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Graynolf Basin.md;">Graynolf Basin</a>. While the forest has created a culture of focusing on the natural world around them, the influence of the <a data-href="Astrakallan" href="society/cultures/regional-cultures/ignaldan/astrakallan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Astrakallan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Astrakallan.md;">Astrakallan</a> people to the east and the Issian people to the south has given them a focus on growing their minds. Blank <a data-href="Insadimni" href="society/cultures/regional-cultures/ignaldan/insadimni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Insadimni.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Insadimni.md;">Insadimni</a><br>
Resting between <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a> and the <a data-href="Andan Heartland" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/andan-heartland.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md;">Andan Heartland</a> of central <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>, the Insadimni people are a melting pot contained within the forests and marshland. Their ties to the natural world around them has bolstered their natural resilience and given them an affinity to producing remedies for those of distant lands. Blank <a data-href="Insten" href="society/cultures/regional-cultures/ignaldan/insten.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Insten.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Insten.md;">Insten</a><br>
The Insten people call the forested flatlands between the <a data-href="Great Divide" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/great-divide.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Great Divide.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Great Divide.md;">Great Divide</a> and the <a data-href="Northgry Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/northgry-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northgry Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northgry Mountains.md;">Northgry Mountains</a> their home. While not as dense as other forested regions, the cold northern air has led them to become dependent on its resources. Blank <a data-href="Issian (Central)" href="society/cultures/regional-cultures/ignaldan/issian-(central).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Issian (Central).md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Issian (Central).md;">Issian (Central)</a>)<br>
The Central Issian people are natural traders and sailors. The complex island chain at the heart of the <a data-href="Sea of Whispers" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-whispers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md;">Sea of Whispers</a> has bolstered their nautical and navigational prowess. Blank <a data-href="Issian (East)" href="society/cultures/regional-cultures/ignaldan/issian-(east).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Issian (East).md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Issian (East).md;">Issian (East)</a><br>
The East Issian people are natural traders and sailors. Their location at the outer edge of the <a data-tooltip-position="top" aria-label="Issian Archipelago" data-href="Issian Archipelago" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/issian-archipelago.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Issian Archipelago.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Issian Archipelago.md;">archipelago</a> led them to rely on their ability to spot the other islands or ships that may lay far on the horizon. Blank <a data-href="Issian (West)" href="society/cultures/regional-cultures/ignaldan/issian-(west).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Issian (West).md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Issian (West).md;">Issian (West)</a><br>
The West Issian people are natural traders and sailors. The western portion of the complex island chain at the heart of the <a data-href="Sea of Whispers" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-whispers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md;">Sea of Whispers</a> has bolstered their nautical prowess and the shallower waters has made them excel as hunters of the sea. Blank <a data-href="Javeran" href="society/cultures/regional-cultures/ignaldan/javeran.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Javeran.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Javeran.md;">Javeran</a><br>
Having come to <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a> from <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Fresulia" data-href="Creation's Rest#Fresulia" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Fresulia" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Fresulia</a>, the Javeran people made a home in the location most similar to their homeland. The animals brought over with them are well cared for, and their ability to adapt is among the best in <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a>. Blank <a data-href="Karkan" href="society/cultures/regional-cultures/ignaldan/karkan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Karkan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Karkan.md;">Karkan</a><br>
The Karkan people inhabit the <a data-href="Karkan Peaks" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/karkan-peaks.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Karkan Peaks.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Karkan Peaks.md;">Karkan Peaks</a> and the plains that lie to the east in western <a data-tooltip-position="top" aria-label="Hargean Peninsula" data-href="Hargean Peninsula" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/hargean-peninsula.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md;">Hargea</a>. While isolated from the rest of the <a data-tooltip-position="top" aria-label="Hargean Peninsula" data-href="Hargean Peninsula" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/hargean-peninsula.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md;">peninsula</a> both in culture and location, they have made their home and been known throughout history to stoutly defend it. Their connection with local <a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Dragons</a> has given them access to rare metals, that they use to their advantage. Blank <a data-href="Korsephian" href="society/cultures/regional-cultures/ignaldan/korsephian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Korsephian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Korsephian.md;">Korsephian</a><br>
Inhabiting the <a data-href="Calipho Highlands.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/calipho-highlands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Calipho Highlands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Calipho Highlands.md;">Calipho Highlands.md</a> and the <a data-href="Graynolf Basin.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/graynolf-basin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Graynolf Basin.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Graynolf Basin.md;">Graynolf Basin.md</a>, the Korsephians rest at the heart and crossroads of <a data-href="Thandia.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia.md</a>. The region is known for its past connection with the divine, and as such the teachings of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin.md &gt; Pianimeh, Usurpers of the Machine" data-href="Ilhuicahuatin.md#Pianimeh, Usurpers of the Machine" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Pianimeh, Usurpers of the Machine" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Ilhuicani</a> are taught en-mass. Blank <a data-href="Ledonirian" href="society/cultures/regional-cultures/ignaldan/ledonirian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Ledonirian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Ledonirian.md;">Ledonirian</a><br>
With the dense <a data-href="Ledonir Tree Sea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/ledonir-tree-sea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Ledonir Tree Sea.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Ledonir Tree Sea.md;">Ledonir Tree Sea</a> to call home and the <a data-href="Wall of Solitude" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/wall-of-solitude.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md;">Wall of Solitude</a> and <a data-href="Gahlt Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/gahlt-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Gahlt Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Gahlt Mountains.md;">Gahlt Mountains</a> surrounding them, the Ledonirian people have had to be self sufficient for the most part. They rely on the forest for survival, and due to its constantly changing nature, have learned to reliably map and navigate its ever-changing greenery. Blank <a data-href="Leventran" href="society/cultures/regional-cultures/ignaldan/leventran.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Leventran.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Leventran.md;">Leventran</a><br>
The Leventrans are those who call the <a data-href="Tower of Leventra" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/tower-of-leventra.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Tower of Leventra.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Tower of Leventra.md;">Tower of Leventra</a> their home. Their isolation and obsession with <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> has made them somewhat outcasts on the global stage, but their intellect and knowledge is second to none. Blank <a data-href="Mintan" href="society/cultures/regional-cultures/ignaldan/mintan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Mintan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Mintan.md;">Mintan</a><br>
The <a data-href="Minto Woods" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/minto-woods.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Minto Woods.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Minto Woods.md;">Minto Woods</a> are the home to the Mintan people; resting on the south eastern end of the <a data-href="Sea of Whispers" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-whispers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md;">Sea of Whispers</a>, they have become the common last people encountered by those on their way to <a data-href="Georinel" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/georinel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Georinel.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Georinel.md;">Georinel</a>. They are known for being able to take advantage of their position on the map, and take control of trade negotiations to be in their favor using their cunning. Blank <a data-href="Muran" href="society/cultures/regional-cultures/ignaldan/muran.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Muran.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Muran.md;">Muran</a><br>
The Muran people live across the <a data-href="Wall of Solitude" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/wall-of-solitude.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md;">Wall of Solitude</a> as it stretches from the far <a data-href="Northern Rise" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/northern-rise.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md;">Northern Rise</a> along the coast toward the heart of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>. Having to maneuver the mountainous and rocky terrain, the Muran people have developed an affinity to being skilled climbers whether intentional or not. Blank <a data-href="Myrkan" href="society/cultures/regional-cultures/ignaldan/myrkan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Myrkan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Myrkan.md;">Myrkan</a><br>
The Myrkan people live in the deepest reaches of the <a data-href="Myrkwood" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/myrkwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md;">Myrkwood</a> of the <a data-href="Andan Heartland" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/andan-heartland.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md;">Andan Heartland</a>. Occupying the land closest to the <a data-href="Andan Tree of Life" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/trees-of-life/andan-tree-of-life.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Trees of Life/Andan Tree of Life.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Trees of Life/Andan Tree of Life.md;">Andan Tree of Life</a> has led them to tie themselves to their roots, and as such they have inhabited the land since life emerged from the tree. They are known to be smart and agile. Blank <a data-href="Nilisi" href="society/cultures/regional-cultures/ignaldan/nilisi.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Nilisi.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Nilisi.md;">Nilisi</a><br>
The Nelisi people of <a data-href="Sendeliar" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/sendeliar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md;">Sendeliar</a> are somewhat isolated due to their distance from other groups, but have made the cold subcontinent their home. Taking advantage of their foraging skills and ability to move quickly with the use of animals, they have conquered and settled the entire inward coast of the landmass. Blank <a data-href="Northshielder" href="society/cultures/regional-cultures/ignaldan/northshielder.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Northshielder.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Northshielder.md;">Northshielder</a><br>
The Northsheilders are the most northern people of <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a>, and have been forced to adapt to hunt wild game in the cold arctic forests of the region. The cold has hardened them, making them into a resilient people. Blank <a data-href="Ostracalan" href="society/cultures/regional-cultures/ignaldan/ostracalan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Ostracalan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Ostracalan.md;">Ostracalan</a><br>
The <a data-href="Ilian Marshlands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/ilian-marshlands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Ilian Marshlands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Ilian Marshlands.md;">Ilian Marshlands</a> that rest along the western edge of the <a data-href="Sea of Whispers" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-whispers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md;">Sea of Whispers</a> is the home of the Ostracalans. The marshes of this region are known to be filled with massive beasts, forcing them to have learned how to use the plants of their terrain to help them survive and fight for survival. Blank <a data-href="Perfernian" href="society/cultures/regional-cultures/ignaldan/perfernian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Perfernian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Perfernian.md;">Perfernian</a><br>
The Perfernians make their home within the <a data-href="Colinian Highlands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/colinian-highlands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Colinian Highlands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Colinian Highlands.md;">Colinian Highlands</a> of western <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>, taking advantage of the flat terrain between and on the plateaus of the region to spread their influence. They are known for being avid negotiators. Blank <a data-href="Risian" href="society/cultures/regional-cultures/ignaldan/risian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Risian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Risian.md;">Risian</a><br>
Native to the <a data-href="Northern Rise" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/northern-rise.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md;">Northern Rise</a> of the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>, Risians are known for being tough and standing strong against the cold. A life spent in the mountains has given many a innate understanding of plants and animal patterns. Blank <a data-href="Scalian" href="society/cultures/regional-cultures/ignaldan/scalian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Scalian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Scalian.md;">Scalian</a><br>
The Scalian people inhabit the <a data-href="South Whisper Desert" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/south-whisper-desert.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/South Whisper Desert.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/South Whisper Desert.md;">South Whisper Desert</a> between <a data-href="Georinel's Spine" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/georinel's-spine.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Georinel's Spine.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Georinel's Spine.md;">Georinel's Spine</a> and the <a data-href="Southern Strip Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/southern-strip-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Southern Strip Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Southern Strip Mountains.md;">Southern Strip Mountains</a>. While the heat is less than other deserts of the continent, it has still helped forge them into a resiliant people. The lack of trees and wood has forced them to be excellent stonemasons. Blank <a data-href="Scorchwalker" href="society/cultures/regional-cultures/ignaldan/scorchwalker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Scorchwalker.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Scorchwalker.md;">Scorchwalker</a><br>
Scorchwalkers are those who inhabit the <a data-href="Serene Oasis" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/serene-oasis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md;">Serene Oasis</a> and travel the <a data-href="Southern Scorch" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/southern-scorch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Southern Scorch.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Southern Scorch.md;">Southern Scorch</a>. The intense heat has made them resilient over years of exposure, improved only further through their common clothing styles. As they live along one of the more active nautical regions and can survive the <a data-tooltip-position="top" aria-label="Southern Scorch" data-href="Southern Scorch" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/southern-scorch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Southern Scorch.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Southern Scorch.md;">Scorch</a>, they are known to transport goods across it to bring them into the blockaded <a data-href="Grand Bessian Republic" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/grand-bessian-republic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md;">Grand Bessian Republic</a>. Blank <a data-href="Silurian" href="society/cultures/regional-cultures/ignaldan/silurian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Silurian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Silurian.md;">Silurian</a><br>
Silurians inhabit the middle of <a data-href="Georinel" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/georinel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Georinel.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Georinel.md;">Georinel</a>, along the western coast facing inward toward the rest of <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>. The mountains of the region are rich in materials, leading the excess of stone mined to be used in grand masonry projects that all participate in. Their farming is supplemented by the dense forests of the south and north of their home region. Blank <a data-href="Sintarin" href="society/cultures/regional-cultures/ignaldan/sintarin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Sintarin.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Sintarin.md;">Sintarin</a><br>
The Sintarin make the <a data-href="Innerset Plains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/innerset-plains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Innerset Plains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Innerset Plains.md;">Innerset Plains</a> of <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a> their home. The flat terrain and consistent climate of the region has led to the area being known for farming and animal husbandry—the breadbasket of <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a>. Blank <a data-href="Tredrin" href="society/cultures/regional-cultures/ignaldan/tredrin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Tredrin.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Tredrin.md;">Tredrin</a><br>
The furthest reaches of <a data-href="Sendeliar" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/sendeliar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md;">Sendeliar</a> are home to the Tredrin. Primarily consolidated into nomadic tribes that scatter the <a data-href="Great Forest of Central Sendeliar" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/great-forest-of-central-sendeliar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Great Forest of Central Sendeliar.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Great Forest of Central Sendeliar.md;">Great Forest of Central Sendeliar</a> and the <a data-href="Outcrest Ridge" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/outcrest-ridge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Outcrest Ridge.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Outcrest Ridge.md;">Outcrest Ridge</a> mountains, they have adapted to the isolation and become survivalists of the highest degree. Blank <a data-href="Velindan" href="society/cultures/regional-cultures/ignaldan/velindan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Velindan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Velindan.md;">Velindan</a><br>
The jungles and forests of southern <a data-href="Volinethimere" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/volinethimere.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Volinethimere.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Volinethimere.md;">Volinethimere</a> are home to the Velindan people. The dense trees make navigating the region difficult, however the people here have learned to adapt and teach the skills to survive to their young, turning them into hunters unlike others. Blank <a data-href="Vespian" href="society/cultures/regional-cultures/ignaldan/vespian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Vespian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Vespian.md;">Vespian</a><br>
The Vespian people live at the southern end of the <a data-href="Vesplak Woods" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/vesplak-woods.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Vesplak Woods.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Vesplak Woods.md;">Vesplak Woods</a>, and have been greatly strengthened through their constant warfare against the people to their south. The dense trees of the region leads most to spend time being one with the nature around them, when not engaged in combat with their neighbor. Blank <a data-href="Volerian" href="society/cultures/regional-cultures/ignaldan/volerian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Volerian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Volerian.md;">Volerian</a><br>
Volerians are one of the few people that were able to hold off the near endless advances of the <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a> at the height of its power, fighting them on land and sea even through unmatched to remain out from under their influence. This heritage has followed them into the basis of their own empire that unites the southern arm of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>. Blank <a data-href="Zyphirian (Isle)" href="society/cultures/regional-cultures/ignaldan/zyphirian-(isle).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Zyphirian (Isle).md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Zyphirian (Isle).md;">Zyphirian (Isle)</a><br>
Those of the Zyphirian Isles originate from <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Fresulia" data-href="Creation's Rest#Fresulia" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Fresulia" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Fresulia</a> to the west across the <a data-href="Traveler's Ocean" href="realms-of-the-aether/the-mooring/creation's-rest/major-oceans-(seperating)/traveler's-ocean.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Traveler's Ocean.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Traveler's Ocean.md;">Traveler's Ocean</a>. They remain tied to the sea, and train everyone to command their own small vessels and maneuver where needed. Their constant naval training and time on the sea makes them tend to be more limber compared to their mainland counterparts. Blank <a data-href="Zyphirian (Mainland)" href="society/cultures/regional-cultures/ignaldan/zyphirian-(mainland).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Zyphirian (Mainland).md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Zyphirian (Mainland).md;">Zyphirian (Mainland)</a><br>
Those of the Zyphirian Mainland are similar in their island cousins in their origin, but in taking a piece of the mainland to settle into their own they were forced to fight against the <a data-tooltip-position="top" aria-label="Perfernian" data-href="Perfernian" href="society/cultures/regional-cultures/ignaldan/perfernian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Perfernian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Perfernian.md;">Perfernians</a> and <a data-href="Etrilli" href="society/cultures/regional-cultures/ignaldan/etrilli.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Etrilli.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Etrilli.md;">Etrilli</a>, as well as become masters of fortress construction to prevent their land from falling from their grasp. <br>Cultures of the Halos
Column
Blank <a data-href="Aquin" href="society/cultures/regional-cultures/cultures-of-the-halos/aquin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Cultures of the Halos/Aquin.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Cultures of the Halos/Aquin.md;">Aquin</a><br>
Growing up across <a data-href="Aqueous" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/aqueous.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Aqueous.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Aqueous.md;">Aqueous</a>, the Halo of Water, those with Aquin culture are well used to the sea and its influence on their lives. They have become adept at using tools in this environment, and have mastered the ability to hold their breath. Blank <a data-href="Caelin" href="society/cultures/regional-cultures/cultures-of-the-halos/caelin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Cultures of the Halos/Caelin.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Cultures of the Halos/Caelin.md;">Caelin</a><br>
The Caelin are the inhabitants of <a data-tooltip-position="top" aria-label="Caelux Pivot" data-href="Caelux Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/caelux-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Caelux Pivot.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Caelux Pivot.md;">Caelux</a>, and reside across its nine layers. Their exposure to the cultures of the other Halos has led them to become well spoken and focused on the beauty the world contains. Their time in <a data-tooltip-position="top" aria-label="Caelux Pivot" data-href="Caelux Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/caelux-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Caelux Pivot.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Caelux Pivot.md;">Caelux</a> has given then an insight into the inner workings of people and how they act, through their connection with the Day Star. Blank <a data-href="Divian" href="society/cultures/regional-cultures/cultures-of-the-halos/divian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Cultures of the Halos/Divian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Cultures of the Halos/Divian.md;">Divian</a><br>
Divian grow up within <a data-href="Divius" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/divius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Divius.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Divius.md;">Divius</a>, the Halo of Air, and are well adapted to withstanding constant winds and small walkways, if a walkway is present at all. They are known as the acrobats of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>. Blank <a data-href="Infernic" href="society/cultures/regional-cultures/cultures-of-the-halos/infernic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Cultures of the Halos/Infernic.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Cultures of the Halos/Infernic.md;">Infernic</a><br>
Infernic people are those who were raised within <a data-href="Infernus" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/infernus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Infernus.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Infernus.md;">Infernus</a>, the Halo of Fire, and they have become hardened through constant exposure to the heat and toxic air of the realm. Many are taught alchemy as a way to use the rare and harmful resources of their homeland and make them more useful. Blank <a data-href="Noctin" href="society/cultures/regional-cultures/cultures-of-the-halos/noctin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Cultures of the Halos/Noctin.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Cultures of the Halos/Noctin.md;">Noctin</a><br>
The Noctin are the inhabitants of <a data-tooltip-position="top" aria-label="Noctem Pivot" data-href="Noctem Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/noctem-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md;">Noctem</a>, and reside across the nine layers that build it. While less contacted by inhabitants of the other Halos, they have become adept and convincing those of other realms to enact trade with them for various goods they need. Their time in <a data-tooltip-position="top" aria-label="Noctem Pivot" data-href="Noctem Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/noctem-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md;">Noctem</a> has given them a connection to the Light Bringer of the Night. Blank <a data-href="Tellian" href="society/cultures/regional-cultures/cultures-of-the-halos/tellian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Cultures of the Halos/Tellian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Cultures of the Halos/Tellian.md;">Tellian</a><br>
Native to the Halo of Earth, <a data-href="Tellus" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/tellus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Tellus.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Tellus.md;">Tellus</a>, the Tellians are molded by the endless desert and stony terrain of their realm. Having access to rare jewels leads some to turn to teaching their children Jewelry Crafting while others train their children as masons. Regardless, those of Tellian upbringing are stronger than most around them from a childhood spend digging through the tough stone and earth. <br>Cultures of Other Regions
Column
Blank <a data-href="Cave Dweller" href="society/cultures/regional-cultures/other/cave-dweller.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Other/Cave Dweller.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Other/Cave Dweller.md;">Cave Dweller</a><br>
Those who are known as cave dwellers call the tunnels, caverns, and chambers hidden within the surface of <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> their home. People who grow up in the caves know their way around them intuitively, and are excellent at finding materials or havens within them. Blank <a data-href="Desolate" href="society/cultures/regional-cultures/outside-the-mooring/desolate.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Outside the Mooring/Desolate.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Outside the Mooring/Desolate.md;">Desolate</a><br>
One of the remaining upon <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a>, these people are hardier and more nimble than most, facing threats few others could comprehend on the daily. They speak languages long thought dead, and are unknown to be alive by the rest of the world within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>. Blank <a data-href="Forgotten" href="society/cultures/regional-cultures/other/forgotten.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Other/Forgotten.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Other/Forgotten.md;">Forgotten</a><br>
Having lost any connection to your past, the only thing pushing you forwards is the goal of one day finding what was forgotten. Your culture is nothing except an amalgamation of what you've picked up along the way. Blank <a data-href="Mantle Dweller" href="society/cultures/regional-cultures/other/mantle-dweller.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Other/Mantle Dweller.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Other/Mantle Dweller.md;">Mantle Dweller</a><br>
Mantle Dwellers are those who live under ground, but at its most extreme depths. They know how to navigate the tunnels with ease, and have become used to the hot temperature of their surroundings. They even have become able to tune out the louder ticking of clockwork that exists deep underground. Blank <a data-href="Monster-Reared" href="society/cultures/regional-cultures/other/monster-reared.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Other/Monster-Reared.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Other/Monster-Reared.md;">Monster-Reared</a><br>
Originally raised by monsters and then brought into the "civilized" world, those who grew up this way spend their lives trying to blend in above all else. Whether monsters themselves, or merely tied to one, they are told that their secret getting out could mean being hunted or exiled, and thus live lives mostly in fear of that fate. Blank <a data-href="Primordic Seafarer" href="society/cultures/regional-cultures/outside-the-mooring/primordic-seafarer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Outside the Mooring/Primordic Seafarer.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Outside the Mooring/Primordic Seafarer.md;">Primordic Seafarer</a><br>
Primordic Seafarer's are those who undertook the exodus from <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a> long ago, in the hopes of reaching a better home... but never arrived. Their <a data-href="Ark Vessel" href="appendices/technology/specific-5th-sun-technology/ark-vessel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md;">Ark Vessel</a> remaining stranded amongst the <a data-tooltip-position="top" aria-label="Aether" data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">abyss</a> has forced them to learn to continually repurpose what they can and waste as little as possible. For those who managed to reach a new home, these habits become impossible to forgo. Character Background describes what your character did after reaching adulthood, or what predominantly filled the last few years of their youth. It covers everything from employment, situations impacting their life, or singular events that caused massive change from then on out. If a background listed does not fit the idea for your character, work with the DM to create a custom one.Cards <br>Classes themselves are more for us to understand how characters abilities work and create classifications of those abilities. In the world, most would be referred to by the various Traveler Occupations (<a data-href="Chronicler" href="society/occupations/traveler/chronicler.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Chronicler.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Chronicler.md;">Chronicler</a>, <a data-href="Explorer" href="society/occupations/traveler/explorer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Explorer.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Explorer.md;">Explorer</a>, <a data-href="Mercenary" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;">Mercenary</a>, etc) rather than being called a rogue or a fighter.<br>Column
Blank
<a data-href="Artificer" href="ttrpg-data/5e-compendium/classes/artificer/artificer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Artificer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Artificer.md;">Artificer</a>
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. You can find everything you need to play one of these inventors in the next few sections. Specialties <br><a data-href="Alchemist" href="ttrpg-data/5e-compendium/classes/artificer/sub-classes/alchemist.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Alchemist.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Alchemist.md;">Alchemist</a>
<br><a data-href="Archivist" href="ttrpg-data/5e-compendium/classes/artificer/sub-classes/archivist.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Archivist.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Archivist.md;">Archivist</a>
<br><a data-href="Armorer" href="ttrpg-data/5e-compendium/classes/artificer/sub-classes/armorer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Armorer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Armorer.md;">Armorer</a>
<br><a data-href="Artillerist" href="ttrpg-data/5e-compendium/classes/artificer/sub-classes/artillerist.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Artillerist.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Artillerist.md;">Artillerist</a>
<br><a data-href="Battle Smith" href="ttrpg-data/5e-compendium/classes/artificer/sub-classes/battle-smith.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Battle Smith.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Battle Smith.md;">Battle Smith</a>
<br><a data-href="Tinker Tech Hunter" href="ttrpg-data/5e-compendium/classes/artificer/sub-classes/tinker-tech-hunter.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Tinker Tech Hunter.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Tinker Tech Hunter.md;">Tinker Tech Hunter</a> Blank
<a data-href="Barbarian" href="ttrpg-data/5e-compendium/classes/barbarian/barbarian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Barbarian.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Barbarian.md;">Barbarian</a>
For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. Primal Paths <br><a data-href="Path of the Ancestral Guardian" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-ancestral-guardian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Ancestral Guardian.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Ancestral Guardian.md;">Path of the Ancestral Guardian</a>
<br><a data-href="Path of the Battlerager" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-battlerager.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Battlerager.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Battlerager.md;">Path of the Battlerager</a>
<br><a data-href="Path of the Beast" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-beast.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Beast.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Beast.md;">Path of the Beast</a>
<br><a data-href="Path of the Fanatic" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-fanatic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Fanatic.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Fanatic.md;">Path of the Fanatic</a>
<br><a data-href="Path of the Giant" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-giant.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Giant.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Giant.md;">Path of the Giant</a>
<br><a data-href="Path of the Storm Herald" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-storm-herald.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Storm Herald.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Storm Herald.md;">Path of the Storm Herald</a>
<br><a data-href="Path of the Totem Warrior" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-totem-warrior.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Totem Warrior.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Totem Warrior.md;">Path of the Totem Warrior</a>
<br><a data-href="Path of the Zealot" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-zealot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Zealot.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Zealot.md;">Path of the Zealot</a>
<br><a data-href="Path of Wild Magic" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-wild-magic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of Wild Magic.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of Wild Magic.md;">Path of Wild Magic</a> Blank
<a data-href="Bard" href="ttrpg-data/5e-compendium/classes/bard/bard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Bard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Bard.md;">Bard</a>
Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain. College <br><a data-href="College of Creation" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-creation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Creation.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Creation.md;">College of Creation</a>
<br><a data-href="College of Eloquence" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-eloquence.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Eloquence.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Eloquence.md;">College of Eloquence</a>
<br><a data-href="College of Glamour" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-glamour.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Glamour.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Glamour.md;">College of Glamour</a>
<br><a data-href="College of Lore" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-lore.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Lore.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Lore.md;">College of Lore</a>
<br><a data-href="College of Spirits" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-spirits.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Spirits.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Spirits.md;">College of Spirits</a>
<br><a data-href="College of Swords" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-swords.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Swords.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Swords.md;">College of Swords</a>
<br><a data-href="College of Valor" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-valor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Valor.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Valor.md;">College of Valor</a>
<br><a data-href="College of Whispers" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-whispers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Whispers.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Whispers.md;">College of Whispers</a> Blank
<a data-href="Cleric" href="ttrpg-data/5e-compendium/classes/cleric/cleric.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md;">Cleric</a>
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. Domains <br><a data-href="Domain of Arcana" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-arcana.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Arcana.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Arcana.md;">Domain of Arcana</a>
<br><a data-href="Domain of Death" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-death.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Death.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Death.md;">Domain of Death</a>
<br><a data-href="Domain of Fate" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-fate.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Fate.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Fate.md;">Domain of Fate</a>
<br><a data-href="Domain of Knowledge" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-knowledge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Knowledge.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Knowledge.md;">Domain of Knowledge</a>
<br><a data-href="Domain of Life" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-life.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Life.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Life.md;">Domain of Life</a>
<br><a data-href="Domain of Light" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-light.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Light.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Light.md;">Domain of Light</a>
<br><a data-href="Domain of Nature" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-nature.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Nature.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Nature.md;">Domain of Nature</a>
<br><a data-href="Domain of Order" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-order.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Order.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Order.md;">Domain of Order</a>
<br><a data-href="Domain of Peace" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-peace.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Peace.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Peace.md;">Domain of Peace</a>
<br><a data-href="Domain of the Forge" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-the-forge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of the Forge.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of the Forge.md;">Domain of the Forge</a>
<br><a data-href="Domain of the Grave" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-the-grave.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of the Grave.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of the Grave.md;">Domain of the Grave</a>
<br><a data-href="Domain of the Tempest" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-the-tempest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of the Tempest.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of the Tempest.md;">Domain of the Tempest</a>
<br><a data-href="Domain of Trickery" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-trickery.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Trickery.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Trickery.md;">Domain of Trickery</a>
<br><a data-href="Domain of Twilight" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-twilight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Twilight.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Twilight.md;">Domain of Twilight</a>
<br><a data-href="Domain of War" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-war.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of War.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of War.md;">Domain of War</a> <br>Column
Blank
<a data-href="Druid" href="ttrpg-data/5e-compendium/classes/druid/druid.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Druid.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Druid.md;">Druid</a>
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. Circles <br><a data-href="Circle of Dreams" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-dreams.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Dreams.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Dreams.md;">Circle of Dreams</a>
<br><a data-href="Circle of Spores" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-spores.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Spores.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Spores.md;">Circle of Spores</a>
<br><a data-href="Circle of Stars" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-stars.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Stars.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Stars.md;">Circle of Stars</a>
<br><a data-href="Circle of the Land" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-the-land.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Land.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Land.md;">Circle of the Land</a>
<br><a data-href="Circle of the Moon" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-the-moon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Moon.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Moon.md;">Circle of the Moon</a>
<br><a data-href="Circle of the Shepard" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-the-shepard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Shepard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Shepard.md;">Circle of the Shepard</a>
<br><a data-href="Circle of the Stormwalker" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-the-stormwalker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Stormwalker.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Stormwalker.md;">Circle of the Stormwalker</a>
<br><a data-href="Circle of Wildfire" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-wildfire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Wildfire.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Wildfire.md;">Circle of Wildfire</a> Blank
<a data-href="Fighter" href="ttrpg-data/5e-compendium/classes/fighter/fighter.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Fighter.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Fighter.md;">Fighter</a>
Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face. Archetypes <br><a data-href="Arcane Archer" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/arcane-archer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Arcane Archer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Arcane Archer.md;">Arcane Archer</a>
<br><a data-href="Banneret" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/banneret.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Banneret.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Banneret.md;">Banneret</a>
<br><a data-href="Battle Master" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/battle-master.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Battle Master.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Battle Master.md;">Battle Master</a>
<br><a data-href="Cavalier" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/cavalier.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Cavalier.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Cavalier.md;">Cavalier</a>
<br><a data-href="Champion" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/champion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Champion.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Champion.md;">Champion</a>
<br><a data-href="Echo Knight" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/echo-knight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Echo Knight.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Echo Knight.md;">Echo Knight</a>
<br><a data-href="Eldritch Knight" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/eldritch-knight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Eldritch Knight.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Eldritch Knight.md;">Eldritch Knight</a>
<br><a data-href="Millitarist" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/millitarist.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Millitarist.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Millitarist.md;">Millitarist</a>
<br><a data-href="Mutagen Knight" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/mutagen-knight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Mutagen Knight.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Mutagen Knight.md;">Mutagen Knight</a>
<br><a data-href="Psi Warrior" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/psi-warrior.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Psi Warrior.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Psi Warrior.md;">Psi Warrior</a>
<br><a data-href="Rune Knight" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/rune-knight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Rune Knight.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Rune Knight.md;">Rune Knight</a>
<br><a data-href="Samurai" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/samurai.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Samurai.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Samurai.md;">Samurai</a> Blank
<a data-href="Monk" href="ttrpg-data/5e-compendium/classes/monk/monk.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Monk.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Monk.md;">Monk</a>
Monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does. Monastic Paths <br><a data-href="Way of Mercy" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-mercy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of Mercy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of Mercy.md;">Way of Mercy</a>
<br><a data-href="Way of Shadow" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-shadow.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of Shadow.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of Shadow.md;">Way of Shadow</a>
<br><a data-href="Way of the Ascendant Dragon" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-ascendant-dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Ascendant Dragon.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Ascendant Dragon.md;">Way of the Ascendant Dragon</a>
<br><a data-href="Way of the Astral Self" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-astral-self.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Astral Self.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Astral Self.md;">Way of the Astral Self</a>
<br><a data-href="Way of the Drunken Master" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-drunken-master.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Drunken Master.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Drunken Master.md;">Way of the Drunken Master</a>
<br><a data-href="Way of the Four Elements" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-four-elements.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Four Elements.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Four Elements.md;">Way of the Four Elements</a>
<br><a data-href="Way of the Kensei" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-kensei.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Kensei.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Kensei.md;">Way of the Kensei</a>
<br><a data-href="Way of the Long Death" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-long-death.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Long Death.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Long Death.md;">Way of the Long Death</a>
<br><a data-href="Way of the Open Hand" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-open-hand.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Open Hand.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Open Hand.md;">Way of the Open Hand</a>
<br><a data-href="Way of the Sun Soul" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-sun-soul.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Sun Soul.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Sun Soul.md;">Way of the Sun Soul</a> Blank
<a data-href="Paladin" href="ttrpg-data/5e-compendium/classes/paladin/paladin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Paladin.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Paladin.md;">Paladin</a>
Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. Oaths <br><a data-href="Oath of Conquest" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-conquest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Conquest.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Conquest.md;">Oath of Conquest</a>
<br><a data-href="Oath of Devotion" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-devotion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Devotion.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Devotion.md;">Oath of Devotion</a>
<br><a data-href="Oath of Freedom" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-freedom.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Freedom.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Freedom.md;">Oath of Freedom</a>
<br><a data-href="Oath of Glory" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-glory.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Glory.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Glory.md;">Oath of Glory</a>
<br><a data-href="Oath of Redemption" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-redemption.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Redemption.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Redemption.md;">Oath of Redemption</a>
<br><a data-href="Oath of the Ancients" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-the-ancients.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of the Ancients.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of the Ancients.md;">Oath of the Ancients</a>
<br><a data-href="Oath of the Crown" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-the-crown.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of the Crown.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of the Crown.md;">Oath of the Crown</a>
<br><a data-href="Oath of the Watchers" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-the-watchers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of the Watchers.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of the Watchers.md;">Oath of the Watchers</a>
<br><a data-href="Oath of Vengeance" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-vengeance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Vengeance.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Vengeance.md;">Oath of Vengeance</a> <br>Column
Blank
<a data-href="Ranger" href="ttrpg-data/5e-compendium/classes/ranger/ranger.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Ranger.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Ranger.md;">Ranger</a>
Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch. Conclave <br><a data-href="Conclave of the Beast Master" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-beast-master.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Beast Master.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Beast Master.md;">Conclave of the Beast Master</a>
<br><a data-href="Conclave of the Drakewarden" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-drakewarden.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Drakewarden.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Drakewarden.md;">Conclave of the Drakewarden</a>
<br><a data-href="Conclave of the Fey Wanderer" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-fey-wanderer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Fey Wanderer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Fey Wanderer.md;">Conclave of the Fey Wanderer</a>
<br><a data-href="Conclave of the Gloom Stalker" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-gloom-stalker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Gloom Stalker.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Gloom Stalker.md;">Conclave of the Gloom Stalker</a>
<br><a data-href="Conclave of the Horizon Walker" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-horizon-walker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Horizon Walker.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Horizon Walker.md;">Conclave of the Horizon Walker</a>
<br><a data-href="Conclave of the Hunter" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-hunter.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Hunter.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Hunter.md;">Conclave of the Hunter</a>
<br><a data-href="Conclave of the Monster Slayer" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-monster-slayer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Monster Slayer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Monster Slayer.md;">Conclave of the Monster Slayer</a>
<br><a data-href="Conclave of the Swarmkeeper" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-swarmkeeper.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Swarmkeeper.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Swarmkeeper.md;">Conclave of the Swarmkeeper</a> Blank
<a data-href="Rogue" href="ttrpg-data/5e-compendium/classes/rogue/rogue.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Rogue.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Rogue.md;">Rogue</a>
Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. Archetypes <br><a data-href="Arcane Trickster" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/arcane-trickster.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Arcane Trickster.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Arcane Trickster.md;">Arcane Trickster</a>
<br><a data-href="Assassin" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/assassin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Assassin.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Assassin.md;">Assassin</a>
<br><a data-href="Courtier" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/courtier.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Courtier.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Courtier.md;">Courtier</a>
<br><a data-href="Inquisitive" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/inquisitive.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Inquisitive.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Inquisitive.md;">Inquisitive</a>
<br><a data-href="Mastermind" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/mastermind.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Mastermind.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Mastermind.md;">Mastermind</a>
<br><a data-href="Phantom" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/phantom.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Phantom.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Phantom.md;">Phantom</a>
<br><a data-href="Scout" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/scout.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Scout.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Scout.md;">Scout</a>
<br><a data-href="Soulknife" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/soulknife.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Soulknife.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Soulknife.md;">Soulknife</a>
<br><a data-href="Swashbuckler" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/swashbuckler.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Swashbuckler.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Swashbuckler.md;">Swashbuckler</a>
<br><a data-href="Thief" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/thief.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Thief.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Thief.md;">Thief</a> Blank
<a data-href="Sorcerer" href="ttrpg-data/5e-compendium/classes/sorcerer/sorcerer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md;">Sorcerer</a>
Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer. Origins <br><a data-href="Aberant Mind" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/aberant-mind.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Aberant Mind.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Aberant Mind.md;">Aberant Mind</a>
<br><a data-href="Clockwork Soul" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/clockwork-soul.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Clockwork Soul.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Clockwork Soul.md;">Clockwork Soul</a>
<br><a data-href="Cryomancy" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/cryomancy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Cryomancy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Cryomancy.md;">Cryomancy</a>
<br><a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Divine Soul" data-href="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Divine Soul" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/divine-soul.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Divine Soul.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Divine Soul.md;">Divine Soul</a>
<br><a data-href="Draconic Bloodline" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/draconic-bloodline.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Draconic Bloodline.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Draconic Bloodline.md;">Draconic Bloodline</a>
<br><a data-href="Electromancy" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/electromancy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Electromancy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Electromancy.md;">Electromancy</a>
<br><a data-href="Geomancy" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/geomancy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Geomancy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Geomancy.md;">Geomancy</a>
<br><a data-href="Lunar Sorcery" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/lunar-sorcery.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Lunar Sorcery.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Lunar Sorcery.md;">Lunar Sorcery</a>
<br><a data-href="Pyromancy" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/pyromancy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Pyromancy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Pyromancy.md;">Pyromancy</a>
<br><a data-href="Shadow Magic" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/shadow-magic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Shadow Magic.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Shadow Magic.md;">Shadow Magic</a>
<br><a data-href="Storm Sorcery" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/storm-sorcery.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Storm Sorcery.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Storm Sorcery.md;">Storm Sorcery</a>
<br><a data-href="Wild Magic" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/wild-magic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Wild Magic.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Wild Magic.md;">Wild Magic</a> Blank
<a data-href="Warlock" href="ttrpg-data/5e-compendium/classes/warlock/warlock.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md;">Warlock</a>
Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Patrons <br><a data-href="The Archfey" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-archfey.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Archfey.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Archfey.md;">The Archfey</a>
<br><a data-href="The Celestial" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-celestial.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Celestial.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Celestial.md;">The Celestial</a>
<br><a data-href="The Fathomless" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-fathomless.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Fathomless.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Fathomless.md;">The Fathomless</a>
<br><a data-href="The Fiend" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-fiend.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Fiend.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Fiend.md;">The Fiend</a>
<br><a data-href="The Genie" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-genie.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Genie.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Genie.md;">The Genie</a>
<br><a data-href="The Great Old One" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-great-old-one.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Great Old One.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Great Old One.md;">The Great Old One</a>
<br><a data-href="The Hexblade" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-hexblade.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Hexblade.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Hexblade.md;">The Hexblade</a>
<br><a data-href="The Mutagen" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-mutagen.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Mutagen.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Mutagen.md;">The Mutagen</a>
<br><a data-href="The Symbiote (WIP)" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-symbiote-(wip).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Symbiote (WIP).md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Symbiote (WIP).md;">The Symbiote (WIP)</a>
<br><a data-href="The Undead" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-undead.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Undead.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Undead.md;">The Undead</a>
<br><a data-href="The Undying" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-undying.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Undying.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Undying.md;">The Undying</a> <br>Column
Blank
Blank
<a data-href="Witch" href="ttrpg-data/5e-compendium/classes/witch/witch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Witch.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Witch.md;">Witch</a>
Witches are powerful mages as well as devoted caretakers, combining patience, insight, and subtlety with extraordinary willfulness. While other spellcasters might use magic in grand gestures that bend the world to their whims, a witch’s power works in harmony with the people, plants, animals, and magical forces around them. The practice of witchcraft is often rooted in everyday rituals and chores, emphasizing the value in doing things with care and deliberation rather than taking shortcuts. Covens <br><a data-href="Coven of the Claw" href="ttrpg-data/5e-compendium/classes/witch/sub-classes/coven-of-the-claw.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Claw.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Claw.md;">Coven of the Claw</a>
<br><a data-href="Coven of the Green" href="ttrpg-data/5e-compendium/classes/witch/sub-classes/coven-of-the-green.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Green.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Green.md;">Coven of the Green</a>
<br><a data-href="Coven of the Heart" href="ttrpg-data/5e-compendium/classes/witch/sub-classes/coven-of-the-heart.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Heart.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Heart.md;">Coven of the Heart</a> Blank
<a data-href="Wizard" href="ttrpg-data/5e-compendium/classes/wizard/wizard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md;">Wizard</a>
Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the flow of Leviance throughout the Mooring, or the Arcanum that permeates the Aether, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more. Schools <br><a data-href="Court Mage" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/court-mage.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/Court Mage.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/Court Mage.md;">Court Mage</a>
<br><a data-href="Order of Scribes" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/order-of-scribes.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/Order of Scribes.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/Order of Scribes.md;">Order of Scribes</a>
<br><a data-href="School of Abjuration" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-abjuration.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Abjuration.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Abjuration.md;">School of Abjuration</a>
<br><a data-href="School of Bladesinging" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-bladesinging.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Bladesinging.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Bladesinging.md;">School of Bladesinging</a>
<br><a data-href="School of Chronurgy" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-chronurgy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Chronurgy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Chronurgy.md;">School of Chronurgy</a>
<br><a data-href="School of Divination" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-divination.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Divination.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Divination.md;">School of Divination</a>
<br><a data-href="School of Enchantment" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-enchantment.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Enchantment.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Enchantment.md;">School of Enchantment</a>
<br><a data-href="School of Evocation" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-evocation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Evocation.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Evocation.md;">School of Evocation</a>
<br><a data-href="School of Graviturgy" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-graviturgy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Graviturgy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Graviturgy.md;">School of Graviturgy</a>
<br><a data-href="School of Illusion" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-illusion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Illusion.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Illusion.md;">School of Illusion</a>
<br><a data-href="School of Necromancy" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-necromancy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Necromancy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Necromancy.md;">School of Necromancy</a>
<br><a data-href="School of Transmutation" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-transmutation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Transmutation.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Transmutation.md;">School of Transmutation</a>
<br><a data-href="School of War Magic" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-war-magic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of War Magic.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of War Magic.md;">School of War Magic</a> Blank
<br>Some rules pertaining to this section are mentioned more in detail within the&nbsp;<a data-href="House Rules" href="campaigns/player-information/house-rules.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/House Rules.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/House Rules.md;">House Rules</a> page.Initial stats will be taken from the&nbsp;Standard Array: 15, 14, 13, 12, 10, and 8. You may also select point buy, which the Standard Array is derived from, just ensure you discuss the point allocation with your DM.
You can assign any of these values to any of your stats.For Skills, beyond what your Class, Background, and Culture may give you, for each point of your Intelligence Modifier above 0 you gain expertise in a Lore Skill you are proficient in, proficiency in a new set of artisans tools, or may learn an additional language to a intermediate understanding (halfway to fluency, you struggle with Jargon and have an accent but are otherwise able to communicate). If you have a language at the level of Intermediate Proficiency, you may instead bring it to Fluency. If you are not proficient in any lore skills, you may alternatively choose one to become proficient in. Lore skills are: Arcana, Nature, History, or Religion. You can lose or gain this proficiency with an increase or decrease to your Intelligence Modifier.<br>Note:
Setting Specific Languages are discussed on the <a data-href="Societies of the Aether" href="society/societies-of-the-aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Society/Societies of the Aether.md" style="--data-link-tags: #Meta; --data-link-path: Society/Societies of the Aether.md;">Societies of the Aether</a> navigation page
For languages, all races give you access to: two languages at Fluent Level, one language at Fluent level and two languages at Intermediate level, or four languages at Intermediate Level. Regional Culture will also impart a language, typically the common language of the area. This language might not be the "common" language of the continent, so be aware of this.<br><a data-href="House Rules" href="campaigns/player-information/house-rules.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/House Rules.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/House Rules.md;">House Rules</a> Page You should character's backstory flexible and connected to the world. Keeping your backstory like a novel can be excessive and prevent other plays or the DM from having a way to interact with it. Additionally, without your backstory being grounded in the world, your character might seem out of place compared the others around them. Below are some optional questions you can use as a started if you don't already have an idea.
Where are you from? How has living there shaped your present self?
Why did you leave your home? Do you want to return? Why?
Who where your parents?
What were the defining moments/events from your history? Which of those events have your characters past?
Do you have any secrets? Who have you told, if anyone?
Do you have a religious affiliation, and if so what is it and how strong?
What is your major personal beliefs/ideologies?
What good has my character done? What evil has my character committed? Was it justified to Society? To yourself? Was it to survive, or just because?
What do they most fear?
Why are you an adventurer?
Some of these may be answered by decisions you made elsewhere in character creation, and answers to other questions can and should be used. In reality, this doesn't need to be anything more than a few bullet-points at least — preferably a few sentences — but can be as long as needed. Backstories will be checked and worked to fit within existing lore, or add new lore if there are facets of the backstory not covered by existing lore.Furthermore, backstories that are well constructed can warrant being granted an additional starting feat by your DM to match actions from your character's past.<br>A complete list of the gods of the <a data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Aethermaric Terminus</a> can be found within the <a data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Ilhuicahuatin</a> page, however, most of those beings are not worshipped or are even perceived as false entities. The <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Pianimeh, Usurpers of the Machine" data-href="Ilhuicahuatin#Pianimeh, Usurpers of the Machine" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Pianimeh, Usurpers of the Machine" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Pianimeh, or the Maintainers,</a> are the divine who are worshipped primarily across <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> and within the other spaces of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>. Some do take <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Yolliteopilli, Children of Divine Souls" data-href="Ilhuicahuatin#Yolliteopilli, Children of Divine Souls" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Yolliteopilli, Children of Divine Souls" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Yolliteopilli, or Minor Gods,</a> as the primary person of their worship, however this is uncommon. Most people worship multiple gods, turning their prayers and mental energy toward those who they wise to receive the favor of. A list of them, along with their domains, is as follows:Infobox After passing all of the information to the DM, your character has been created!]]></description><link>campaigns/player-information/character-creation-within-the-aethermaric-terminus.html</link><guid isPermaLink="false">Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md</guid><pubDate>Wed, 20 May 2026 07:21:35 GMT</pubDate><enclosure url="_images/placeholder-wide.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-wide.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[No title]]></title><link>society/religion/structures/temple-of-dawnbringer.html</link><guid isPermaLink="false">Society/Religion/Structures/Temple of Dawnbringer.md</guid></item><item><title><![CDATA[No title]]></title><link>society/religion/structures/temple-of-the-warmaiden.html</link><guid isPermaLink="false">Society/Religion/Structures/Temple of the Warmaiden.md</guid></item><item><title><![CDATA[No title]]></title><link>society/religion/structures/temple-of-the-dragon.html</link><guid isPermaLink="false">Society/Religion/Structures/Temple of the Dragon.md</guid></item><item><title><![CDATA[House Rules]]></title><description><![CDATA[Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Main Home</a><br>
<a data-tooltip-position="top" aria-label="Campaigns and Characters" data-href="Campaigns and Characters" href="campaigns/campaigns-and-characters.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Campaigns/Campaigns and Characters.md" style="--data-link-tags: #Meta; --data-link-path: Campaigns/Campaigns and Characters.md;">Campaigns ad Characters Home</a><br>
<a data-tooltip-position="top" aria-label="Character Creation within the Aethermaric Terminus" data-href="Character Creation within the Aethermaric Terminus" href="campaigns/player-information/character-creation-within-the-aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md;">Character Creation</a>
Below is a collection of the House Rules used within Games that I run.Health
When rolling for health on a level up, you may roll or take the average. If you roll a 1 or a 2 you can always reroll. When given a re-roll, you may decide to take the average instead of rerolling.
Outside of dungeons, a Long Rest is a week (5 Days) and a short rest is 8 Hours. Inside dungeons or in other locations the DM determines to apply, Long Rests shorten to 8 Hours and Short Rests become 1 hour. If reduced to 0 hit points and a lasting injury is sustained, it is not removed after completing a shorter duration Long Rest and can only be resolved after taking a week long Long Rest. Additionally, Long Rests and Short Rests cannot be taken in the Wilderness outside of a Haven, where a Haven is any location the party is safe from being ambushed — Shallow Caves, Towns, Forts, Shrines, etc — and meets the requirements of providing Shelter, Warmth, Security, and Comfort. Locations where a night watch requires multiple people does not meet the security requirement.
Carry Capacity
Carry capacity is tracked via a simplified system, the " Is this Reasonable™ " method. If it is reasonable, you're fine. If it is unreasonable, you are encumbered or unable to carry it depending on how far past reasonable it is. Bulky items, such as chests or barrels, are tracked as normal and limited to your no more than your strength modifier. Supplies
Spells components with a gold cost are not required to cast spells, however you must have the gold amount on you to use as a replacement. The gold dissapears as would the expended spell component. You may use the component as normal if you wish.Supplies and Ammo are tracked as normal. In towns, it is assumed player characters stop to resupply right before leaving unless leaving hastily, just keep track of the gold cost and supplies/rations had. When leaving town, 10GP gets you 10 Days of Rations and restocks your other supplies of their standard variant items(Water Skins, Component Pouches, quivers). Equipping Items
In terms of equipping items, the following are the "slots" items can be worn in depending on the type of item:Column
Blank
Blank Blank
Potions
Potions are utilized mainly via consuming them through a bonus action. Using them in this way grants the traditional roll for the result. If you instead drink the potion via an action, you gain the maximum result possible. <br>Languages are dived more in depth on their own pages, or within the <a data-href="Societies of the Aether" href="society/societies-of-the-aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Society/Societies of the Aether.md" style="--data-link-tags: #Meta; --data-link-path: Society/Societies of the Aether.md;">Societies of the Aether</a> page. The language families and the languages that comprise them are listed below. Some languages are not listed, and those languages are considered are unfamiliar to everyone except some scholars due to them being ancient and being not known as spoken among any populations.Blank Note
* = Language/Family is Unfamiliar to anyone who doesn't speak a language within the same family
+ = Language/Family is Rare and Incredibly Unfamiliar to anyone who doesn't explicitly speak the language, but the language is still spoken.
Languages with a continental name within them—Fresulian, Ignaldan (Thandian), etc—are unfamiliar to individuals not from that continent.
<br>Column
Blank
Languages also have various stages of knowledge, starting at Non-proficiency and moving upward through fluency. All of the languages a character learns from their <a data-tooltip-position="top" aria-label="Character Creation within the Aethermaric Terminus &gt; Character Background" data-href="Character Creation within the Aethermaric Terminus#Character Background" href="campaigns/player-information/character-creation-within-the-aethermaric-terminus.html#Character Background" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md;">Background</a> or <a data-tooltip-position="top" aria-label="Character Creation within the Aethermaric Terminus &gt; Cultural Upbringing and How it Forges Someone" data-href="Character Creation within the Aethermaric Terminus#Cultural Upbringing and How it Forges Someone" href="campaigns/player-information/character-creation-within-the-aethermaric-terminus.html#Cultural Upbringing and How it Forges Someone" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md;">Cultural Upbringing</a> are considered Fluent. Languages selected from having a higher intelligence scores are considered Intermediate in proficiency. Language Familiarity is a classification that describes how easy it is for a character to learn a language, and can be either Familiar, Standard, or Unfamiliar. All Languages are considered Standard in Familiarity to characters unless other situations apply, such as a language being uncommonly spoken or being ancient. Languages within the same family as other languages that a character speaks are considered familiar, with "Rare" languages in said family—those ancient or uncommonly spoken ones—becoming Standard in Familiarity. Familiar Languages take 1/2 the time studying to progress to a new level of familiarity, while unfamiliar languages take 2x as long. Blank Not Knowing a language to fluency does not prevent you from being able to communicate with someone, it just makes it more difficult and increases the likelihood of a misunderstanding occuring.Prestige is a marker of how well known characters are within the world, and not only does a Party have a Prestige, each character within the party also has their own prestige. Higher prestige allows you to wield your renown to your advantage and receive favors from NPCs, audiences with Nobles, or secure passage on filled out vessels and caravans. It can be increased by completing quests and committing good deeds, obtaining strongholds and forming businesses, or my felling great monsters. The types of favors one is able to get another character to do for them is effected by their prestige and how well that NPC knows them.Each character starts with a prestige of 1, increasing by 1 at 5th, 11th, and 17th levels. Blank I Know a Guy
Under prestige also falls the "I Know a Guy" rule. While not always applicable due to player backstory or the current location a campaign has moved to, if the party is stuck a player can say that "They Know a guy", and describe to the DM who they know and how they know them. Through this, their argument as to how they know a guy is judged by the DM and if reasonable, the DM can confirm if they do know a guy. A player who claims to know a guy typically has not interacted with said character in some time, and as such they may demand a favor for their help or may not even be friendly to them anymore (determined via straight charisma check).Initiative
A Natural 20 on an Initiative roll allows you to choose in the initiative order where you go relative to your party members. Flanking
Flanking within games I run is adding your proficiency an additional time to your attack roll, allowing it to scale with player level and allowing other sources of advantage to remain valuable. High Ground
Taking the High Ground in combat lets you add your proficiency an additional time to your ranged attack roll, allowing it to scale with player level and increasing tactical positioning. This can combine with flanking when two or more allies are flanking a creature you attack. You must be at least 10ft above your target in order for this to take effect. Massive Damage
Massive Damage causes 3 levels of exhaustion and triggers a lingering injury rather than instant death on failure of the Con Save. This exhaustion can only be removed via long rest at a Haven or safe location. Ammo
Ammo is assumed to be gathered off the ground at the end of each fight unless you dictate doing something else first; magic ammo loses its magic properties and any ammo that a Natural 1 was rolled on is considered broken and unstable, but everything else can be re-added to your inventory as its non-magical base at the end of combat. Exhaustion
Any exhaustion gained during an encounter does not take effect until after that encounter has concluded (Adrenaline from fights and all that). Lingering Injuries<br>
Lingering injuries occur when you are knocked to 0 Hit Points in a combat, are dealt damage while unconscious, or receive massive damage. Lingering Injuries can only be recovered by spending considerable time in a Haven recovering or by being healed by higher level healing spells such as <a data-href="Regenerate" href="appendices/spells/tier-8-(grand)/regenerate.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 8 (Grand)/Regenerate.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 8 (Grand)/Regenerate.md;">Regenerate</a> or <a data-href="Greater Restoration" href="appendices/spells/tier-6-(advanced)/greater-restoration.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 6 (Advanced)/Greater Restoration.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 6 (Advanced)/Greater Restoration.md;">Greater Restoration</a> (depending on injury). Combat Shuffle
Creatures in combat may use their bonus action to swap places with a friendly willing ally within 5ft of them. This swapping of positions does not invoke an attack of oportunioty against the creature moving away. D&amp;D is a team sport. If your character doesn't want to be part of a team, roll one who does. Additionally, respect the time the the DM puts into the game outside of session as much as possible.
Cheating, lying to the Dungeon Master, arguing with a ruling excessively, or promoting an unhealthy atmosphere isn't cool. Don't do it If the Dungeon master makes a ruling you see as wrong, ask the dedicated rule checker at the table to verify the ruling wasn't against pre-written rules or discuss it with the DM after the fact. Making a fit of it in the moment isn't cool, as everyone can make mistakes.
Doing other activities while it is not your turn in combat is okay, just ensure that it is not audible and distracting others and that you remain with some attention on the combat so that you may quickly take your turn when it comes again.
Avoid negative meta-gaming as much as possible
]]></description><link>campaigns/player-information/house-rules.html</link><guid isPermaLink="false">Campaigns/Player Information/House Rules.md</guid><pubDate>Sun, 05 Apr 2026 04:42:05 GMT</pubDate></item><item><title><![CDATA[Blighted]]></title><description><![CDATA[Column
Blank Blank Medium, Humanoid, Diseased, Armor Class 13Hit Points 58Speed 30ftStr 8 -1 Dex 16 +3 Con 15 +2 Int 4 -3 Wis 12 +1 Cha 12 +1 Damage Resistances FireDamage Immunities Necrotic, Radiant, PoisonCondition Immunities Frightened, Charmed, Exhaustion, ParalyzedDamage Vulnerabilities Acid, PoisonSenses Darkvision 60ft, Passive Perception 11Languages Old HymicChallenge 2 (450 XP)Proficiency Bonus +2Multiattack The Blighted makes 2 Rotted Fist Attacks Disease Spreader The Blighted can spread Time Blight to other creatures it contacts. When it lands a Critical Hit, the target must make a DC15 Con Save or become infected with the Time Blight. On a failure, the creature target of the attack is cursed and is unable to regain hitpoints until the curse is lifted. Creatures that have divine protection or soul protection are immune to the spread of time blight and always get the cursed effect Rotted Fist Melee Weapon Attack: +5 to hit (15), reach 5ft, one target. Hit 1d10+3 (8) Bludgeoning + 3d6 (10) Necrotic damage. ]]></description><link>appendices/bestiary/monsters/diseased/blighted.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Diseased/Blighted.md</guid><pubDate>Sun, 22 Mar 2026 03:26:40 GMT</pubDate></item><item><title><![CDATA[Wizard]]></title><description><![CDATA[Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the flow of Leviance throughout the Mooring, or the Arcanum that permeates the Aether, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players HandbookYou must have an Intelligence score of 13 or higher in order to multiclass in or out of this class.Hit Dice:&nbsp;1d6 per wizard level
Hit Points at 1st Level:&nbsp;6 + your Constitution modifier
Hit Points at Higher Levels:&nbsp;1d6 (or 4) + your Constitution modifier per wizard level after 1stArmor:&nbsp;None
Weapons:&nbsp;Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
Tools:&nbsp;None
Saving Throws:&nbsp;Intelligence, Wisdom
Skills:&nbsp;Choose two from Arcana, History, Insight, Investigation, Medicine, and ReligionYou start with the following equipment, in addition to the equipment granted by your background:
(a) a quarterstaff or (b) a dagger
(a) a component pouch or (b) an arcane focus
(a) a scholar's pack or (b) an explorer's pack
A spellbook <a data-href="School of Abjuration.md" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-abjuration.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Abjuration.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Abjuration.md;">School of Abjuration.md</a>
<br><a data-href="School of Bladesinging.md" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-bladesinging.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Bladesinging.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Bladesinging.md;">School of Bladesinging.md</a>
<br><a data-href="School of Chronurgy.md" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-chronurgy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Chronurgy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Chronurgy.md;">School of Chronurgy.md</a>
<br><a data-href="School of Conjuration.md" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-conjuration.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Conjuration.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Conjuration.md;">School of Conjuration.md</a>
<br><a data-href="School of Divination.md" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-divination.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Divination.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Divination.md;">School of Divination.md</a>
<br><a data-href="School of Enchantment.md" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-enchantment.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Enchantment.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Enchantment.md;">School of Enchantment.md</a>
<br><a data-href="School of Evocation.md" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-evocation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Evocation.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Evocation.md;">School of Evocation.md</a>
<br><a data-href="School of Graviturgy.md" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-graviturgy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Graviturgy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Graviturgy.md;">School of Graviturgy.md</a>
<br><a data-href="School of Illusion.md" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-illusion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Illusion.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Illusion.md;">School of Illusion.md</a>
<br><a data-href="School of Necromancy.md" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-necromancy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Necromancy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Necromancy.md;">School of Necromancy.md</a>
<br><a data-href="School of Transmutation.md" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-transmutation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Transmutation.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Transmutation.md;">School of Transmutation.md</a>
<br><a data-href="School of War Magic.md" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-war-magic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of War Magic.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of War Magic.md;">School of War Magic.md</a>
<br><a data-href="Order of Scribes.md" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/order-of-scribes.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/Order of Scribes.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/Order of Scribes.md;">Order of Scribes.md</a> <br><a data-href="Court Mage.md" href="ttrpg-data/5e-compendium/classes/wizard/sub-classes/court-mage.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/Court Mage.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/Court Mage.md;">Court Mage.md</a> As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. At 1st level, you know three cantrips of your choice from the&nbsp;wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table. At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.
The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library. Copying a Spell into the Book.&nbsp;When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.
For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells. Replacing the Book.&nbsp;You can copy a spell from your own spellbook into another book-for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.
If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place. The Book's Appearance.&nbsp;Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap. The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell&nbsp;magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list. Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one. Spell save DC&nbsp;= 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier&nbsp;= your proficiency bonus + your Intelligence modifier You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared. You can use an arcane focus as a spellcasting focus for your wizard spells. Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook. You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots. When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of the following schools. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level. At 3rd level, you have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.
By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels. When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.
If you want to cast either spell at a higher level, you must expend a spell slot as normal.
]]></description><link>ttrpg-data/5e-compendium/classes/wizard/wizard.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md</guid><pubDate>Thu, 12 Mar 2026 06:35:29 GMT</pubDate></item><item><title><![CDATA[School of Transmutation]]></title><description><![CDATA[You are a student of spells that modify energy and matter. To you, the world is not a fixed thing, but eminently mutable, and you delight in being an agent of change. You wield the raw stuff of creation and learn to alter both physical forms and mental qualities. Your magic gives you the tools to become a smith on reality's forge.Some transmuters are tinkerers and pranksters, turning people into toads and transforming copper into silver for fun and occasional profit. Others pursue their magical studies with deadly seriousness, seeking the power of the gods to make and destroy worlds.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Transmutation spell into your spellbook is halved. Starting at 2nd level when you select this school, you can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes you spend performing the procedure, you can transform up to 1 cubic foot of material. After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance. Starting at 6th level, you can spend 8 hours creating a transmuter's stone that stores transmutation magic. You can benefit from the stone yourself or give it to another creature. A creature gains a benefit of your choice as long as the stone is in the creature's possession. When you create the stone, choose the benefit from the following options: Darkvision out to a range of 60 feet
An increase to speed of 10 feet while the creature is unencumbered
Proficiency in Constitution saving throws
Resistance to acid, cold, fire, lightning, or thunder damage (your choice whenever you choose this benefit) Each time you cast a transmutation spell of 1st level or higher, you can change the effect of your stone if the stone is on your person. If you create a new transmuter's stone, the previous one ceases to function. At 10th level, you add the Polymorph&nbsp;spell to your spellbook, if it is not there already. You can cast&nbsp;Polymorph without expending a spell slot. When you do so, you can target only yourself and transform into a beast whose challenge rating is 1 or lower. Once you cast&nbsp;Polymorph&nbsp;in this way, you can't do so again until you finish a short or long rest, though you can still cast it normally using an available spell slot. Starting at 14th level, you can use your action to consume the reserve of transmutation magic stored within your transmuter's stone in a single burst. When you do so, choose one of the following effects. Your transmuter's stone is destroyed and can't be remade until you finish a long rest. Major Transformation.&nbsp;You can transmute one nonmagical object –&nbsp;no larger than a 5-foot cube –&nbsp;into another nonmagical object of similar size and mass and of equal or lesser value. You must spend 10 minutes handling the object to transform it.
Panacea.&nbsp;You remove all curses, diseases, and poisons affecting a creature that you touch with the transmuter's stone. The creature also regains all its hit points.
Restore Life.&nbsp;You cast the&nbsp;Raise Dead spell on a creature you touch with the transmuter's stone, without expending a spell slot or needing to have the spell in your spellbook.
Restore Youth.&nbsp;You touch the transmuter's stone to a willing creature, and that creature's apparent age is reduced by 3d10 years, to a minimum of 13 years. This effect doesn't extend the creature's lifespan. ]]></description><link>ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-transmutation.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Transmutation.md</guid><pubDate>Thu, 12 Mar 2026 06:35:29 GMT</pubDate></item><item><title><![CDATA[School of Necromancy]]></title><description><![CDATA[The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate.Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Necromancy spell into your spellbook is halved. At 2nd level, you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead. At 6th level, you add the&nbsp;Animate Dead spell to your spellbook if it is not there already. When you cast&nbsp;Animate Dead, you can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate. Whenever you create an undead using a necromancy spell, it has additional benefits: The creature's hit point maximum is increased by an amount equal to your wizard level.
The creature adds your proficiency bonus to its weapon damage rolls. Beginning at 10th level, you have resistance to necrotic damage, and your hit point maximum can't be reduced. You have spent so much time dealing with undead and the forces that animate them that you have become inured to some of their worst effects. Starting at 14th level, you can use magic to bring undead under your control, even those created by other wizards. As an action, you can choose one undead that you can see within 60 feet of you. That creature must make a Charisma saving throw against your wizard spell save DC. If it succeeds, you can't use this feature on it again. If it fails, it becomes friendly to you and obeys your commands until you use this feature again. Intelligent undead are harder to control in this way. If the target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.
]]></description><link>ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-necromancy.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Necromancy.md</guid><pubDate>Thu, 12 Mar 2026 06:35:29 GMT</pubDate></item><item><title><![CDATA[School of Illusion]]></title><description><![CDATA[You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make the impossible seem real. Some illusionists – including many gnome wizards –&nbsp;are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their illusions to frighten and fool others for their personal gain.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Illusion spell into your spellbook is halved. When you choose this school at 2nd level, you learn the&nbsp;Minor Illusion&nbsp;cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn't count against your number of cantrips known. When you cast&nbsp;Minor Illusion, you can create both a sound and an image with a single casting of the spell. Starting at 6th level, when you cast an illusion spell that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion (using the spell's normal parameters for the illusion), provided that you can see the illusion. Beginning at 10th level, you can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When a creature makes an attack roll against you, you can use your reaction to interpose the illusory duplicate between the attacker and yourself. The attack automatically misses you, then the illusion dissipates. Once you use this feature, you can't use it again until you finish a short or long rest. By 14th level, you have learned the secret of weaving shadow magic into your illusions to give them a semi-reality. When you cast an illusion spell of 1st level or higher, you can choose one inanimate, nonmagical object that is part of the illusion and make that object real. You can do this on your turn as a bonus action while the spell is ongoing. The object remains real for 1 minute. For example, you can create an illusion of a bridge over a chasm and then make it real long enough for your allies to cross. The object can't deal damage or otherwise directly harm anyone.
]]></description><link>ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-illusion.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Illusion.md</guid><pubDate>Thu, 12 Mar 2026 06:35:29 GMT</pubDate></item><item><title><![CDATA[School of Evocation]]></title><description><![CDATA[You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Evocation spell into your spellbook is halved. Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save. Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip. Beginning at 10th level, you can add your Intelligence modifier (minimum of +1) to one damage roll of any wizard evocation spell that you cast. Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell. The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.
]]></description><link>ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-evocation.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Evocation.md</guid><pubDate>Thu, 12 Mar 2026 06:35:29 GMT</pubDate></item><item><title><![CDATA[School of Enchantment]]></title><description><![CDATA[As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Enchantment spell into your spellbook is halved. Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be charmed by you until the end of your next turn. The charmed creature's speed drops to 0, and the creature is incapacitated and visibly dazed. On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage. Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can't use this feature on that creature again until you finish a long rest. Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack's range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can't use this feature on the attacker again until you finish a long rest. You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can't be charmed are immune to this effect. Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature. At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature's understanding so that it remains unaware of being charmed. Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent charmed. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can't exceed the duration of your enchantment spell.
]]></description><link>ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-enchantment.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Enchantment.md</guid><pubDate>Thu, 12 Mar 2026 06:35:29 GMT</pubDate></item><item><title><![CDATA[School of Divination]]></title><description><![CDATA[The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the veils of space, time, and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Divination spell into your spellbook is halved. Starting at 2nd level when you choose this school, glimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls. Beginning at 6th level, casting divination spells comes so easily to you that it expends only a fraction of your spellcasting efforts. When you cast a divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can't be higher than 5th level. Starting at 10th level, you can use your action to increase your powers of perception. When you do so, choose one of the following benefits, which lasts until you are incapacitated or you take a short or long rest. You can't use the feature again until you finish a short or long rest. Darkvision.&nbsp;You gain darkvision out to a range of 60 feet.
Ethereal Sight.&nbsp;You can see into the Ethereal Plane within 60 feet of you.
Greater Comprehension.&nbsp;You can read any language.
See Invisibility.&nbsp;You can see invisible creatures and objects within 10 feet of you that are within line of sight. Starting at 14th level, the visions in your dreams intensify and paint a more accurate picture in your mind of what is to come. You roll three d20s for your Portent feature, rather than two.
]]></description><link>ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-divination.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Divination.md</guid><pubDate>Thu, 12 Mar 2026 06:35:29 GMT</pubDate></item><item><title><![CDATA[School of Conjuration]]></title><description><![CDATA[As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Conjuration spell into your spellbook is halved. Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet. The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage. Starting at 6th level, you can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places. Once you use this feature, you can't use it again until you finish a long rest or you cast a conjuration spell of 1st level or higher. Beginning at 10th level, while you are concentrating on a conjuration spell, your concentration can't be broken as a result of taking damage. Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.
]]></description><link>ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-conjuration.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Conjuration.md</guid><pubDate>Thu, 12 Mar 2026 06:35:29 GMT</pubDate></item><item><title><![CDATA[Order of Scribes]]></title><description><![CDATA[Magic of the book-that's what many folk call wizardry. The name is apt, given how much time wizards spend poring over tomes and penning theories about the nature of magic. It's rare to see wizards traveling without books and scrolls sprouting from their bags, and a wizard would go to great lengths to plumb an archive of ancient knowledge.Among wizards, the Order of Scribes is the most bookish. It takes many forms in different worlds, but its primary mission is the same everywhere: recording magical discoveries so that wizardry can flourish. And while all wizards value spellbooks, a wizard in the Order of Scribes magically awakens their book, turning it into a trusted companion. All wizards study books, but a wizardly scribe talks to theirs!Source: Wizards of the Coast - Tasha's Caudron of Everything At 2nd level, as a bonus action, you can magically create a Tiny quill in your free hand. The magic quill has the following &gt;properties: The quill doesn't require ink. When you write with it, it produces ink in a color of your choice on the writing surface.
The time you must spend to copy a spell into your spell book equals 2 minutes per spell level if you use the quill for the transcription.
You can erase anything you write with the quill if you wave the feather over the text as a bonus action, provided the text is within 5 feet of you. This quill disappears if you create another one or if you die. Using specially prepared inks and ancient incantations passed down by your wizardly order, you have awakened an arcane sentience within your spellbook. At 2nd level, while you are holding the book, it grants you the following benefits: You can use the book as a spellcasting focus for your wizard spells.
When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook, which magically alters the spell's formula for this casting only. The latter spell must be of the same level as the spell slot you expend.
When you cast a wizard spell as a ritual, you can use the spell's normal casting time, rather than adding 10 minutes to it. Once you use this benefit, you can't do so again until you finish a long rest. If necessary, you can replace the book over the course of a short rest by using your Wizardly Quill to write arcane sigils in a blank book or a magic spellbook to which you're attuned. At the end of the rest, your spellbook's consciousness is summoned into the new book, which the consciousness transforms into your spellbook, along with all its spells. If the previous book still existed somewhere, all the spells vanish from its pages. At 6th level, you can conjure forth the mind of your Awakened Spellbook. As a bonus action while the book is on your person, you can cause the mind to manifest as a Tiny spectral object, hovering in an unoccupied space of your choice within 60 feet of you. The spectral mind is intangible and doesn't occupy its space, and it sheds dim light in a 10-foot radius. It looks like a ghostly tome, a cascade of text, or a scholar from the past (your choice). While manifested, the spectral mind can hear and see, and it has darkvision with a range of 60 feet. The mind can telepathically share with you what it sees and hears (no action required). Whenever you cast a wizard spell on your turn, you can cast it as if you were in the spectral mind's space, instead of your own, using its senses. You can do so a number of times per day equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. As a bonus action, you can cause the spectral mind to hover up to 30 feet to an unoccupied space that you or it can see. It can pass through creatures but not objects. The spectral mind stops manifesting if it is ever more than 300 feet away from you, if someone casts Dispel Magic on it, if the Awakened Spellbook is destroyed, if you die, or if you dismiss the spectral mind as a bonus action. Once you conjure the mind, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to conjure it again. At 10th level, whenever you finish a long rest, you can create one magic scroll by touching your Wizardly Quill to a blank piece of paper or parchment and causing one spell from your Awakened Spellbook to be copied onto the scroll. The spellbook must be within 5 feet of you when you make the scroll. The chosen spell must be of 1st or 2nd level and must have a casting time of 1 action. Once in the scroll, the spell's power is enhanced, counting as one level higher than normal. You can cast the spell from the scroll by reading it as an action. The scroll is unintelligible to anyone else, and the spell vanishes from the scroll when you cast it or when you finish your next long rest. You are also adept at crafting spell scrolls, which are described in the treasure chapter of the&nbsp;Dungeon Master's Guide. The gold and time you must spend to make such a scroll are halved if you use your Wizardly Quill. At 14th level, your connection to your Awakened Spellbook has become so profound that your soul has become entwined with it. While the book is on your person, you have advantage on all Intelligence (Arcana) checks, as the spellbook helps you remember magical lore. Moreover, if you take damage while your spellbook's mind is manifested, you can prevent all of that damage to you by using your reaction to dismiss the spectral mind, using its magic to save yourself. Then roll 3d6. The spellbook temporarily loses spells of your choice that have a combined spell level equal to that roll or higher. For example, if the roll's total is 9, spells vanish from the book that have a combined level of at least 9, which could mean one 9th-level spell, three 3rd-level spells, or some other combination. If there aren't enough spells in the book to cover this cost, you drop to 0 hit points. Until you finish 1d6 long rests, you are incapable of casting the lost spells, even if you find them on a scroll or in another spellbook. After you finish the required number of rests, the spells reappear in the spell book. Once you use this reaction, you can't do so again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/wizard/sub-classes/order-of-scribes.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/Order of Scribes.md</guid><pubDate>Thu, 12 Mar 2026 06:35:29 GMT</pubDate></item><item><title><![CDATA[School of Abjuration]]></title><description><![CDATA[The School of Abjuration emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation.Called abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook is halved. Starting at 2nd level, you can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage. While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. Once you create the ward, you can't create it again until you finish a long rest. Starting at 6th level, when a creature that you can see within 30 feet of you takes damage, you can use your reaction to cause your Arcane Ward to absorb that damage. If this damage reduces the ward to 0 hit points, the warded creature takes any remaining damage. Beginning at 10th level, when you cast an abjuration spell that requires you to make an ability check as a part of casting that spell (as in&nbsp;Counterspell&nbsp;and&nbsp;Dispel Magic), you add your proficiency bonus to that ability check. Starting at 14th level, you have advantage on saving throws against spells. Furthermore, you have resistance against the damage of spells.
]]></description><link>ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-abjuration.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Abjuration.md</guid><pubDate>Thu, 12 Mar 2026 06:35:29 GMT</pubDate></item><item><title><![CDATA[Mutagen Knight]]></title><description><![CDATA[Mutagen&nbsp;Knights enhance their martial prowess using the supernatural power of mutations: the effect resulting from the combination of a strange magical affliction interacting with tissue and other foreign organic material. For those afflicted with Mutability, it takes swathes of knowledge and years of training of the mind and body to be able to channel the magic at the core of mutations into equipment, let alone take advantage of it in everyday life.&nbsp;They have acknowledged the power of the other creatures that exist in the world and seek to imbue their strength as their own, giving their armor and weapons the attributes of the creatures they slay.Source: Homebrew - ConnorS08 | Modified to fit within the lore of the Terminus You gain proficiency in the Intimidation and Survival skills. You can use monster remains to enhance yourself and your equipment through your <a data-href="Mutability.md" href="appendices/conditions/mutability.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutability.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutability.md;">Mutability.md</a>. You can have a number of mutations active at one time according to the Mutation Capacity below from among the mutations described below as long as you have unlocked the mutation. Once reaching level 3 in this class you may choose 3 level 1 mutations to start with. Whenever you finish a long rest, you can imbue a number of mutations up to your&nbsp;mutation level capacity into you or your allies weapons and armor, changing their features and abilities. To be eligible, an object must be a weapon, a suit of armor, or a shield. Your&nbsp;mutations remain on an object until you change&nbsp;mutations, which you may do so after having completed a long rest. The following&nbsp;mutations&nbsp;are available to you when you obtain sufficient material from a corresponding creature. The material may be obtained through combat or diplomacy, but must be consumed by you within 15 minutes of ceasing to be a part of a living creature. Consuming the material typically comprises of grinding it partially down or heating it and mixing it with ones own blood to aid the body in recognizing it as viable genetic material. If a&nbsp;mutation has a level requirement, you must be at least that level in this class to&nbsp;use the mutation. Level 1 mutations require 3 levels in this class, level 2 mutations require 7 levels in this class, and level 3 mutations require 11 levels in this class. At 7th level, your body itself has evolved due to your proficiency with your mutation focus, you may choose one mutation of up to level 2 to become permanent. This does not count against your mutation level capacity. At 10th level, your use of mutations has caused your body to become resilient against the effects of nature on your body. You gain immunity to poison damage and the poisoned condition as well as advantage on saving throws against the effects of nature such as weather. At 15th level, you have become a master at mutating your equipment with your mutation focus, you can now change mutations after a short rest instead of a long rest. At 18th level, your body has learned to mutate and evolve in order to survive. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
]]></description><link>ttrpg-data/5e-compendium/classes/fighter/sub-classes/mutagen-knight.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Mutagen Knight.md</guid><pubDate>Thu, 12 Mar 2026 06:35:23 GMT</pubDate></item><item><title><![CDATA[Dragon]]></title><description><![CDATA[Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus.md" data-href="Aethermaric Terminus.md" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Main Home</a><br>
<a data-tooltip-position="top" aria-label="Tonallitecameh.md" data-href="Tonallitecameh.md" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh Home</a>
<br>Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;"> Column
Blank
Average Lifespan Blank
2000 years <br>The first creations of the <a data-tooltip-position="top" aria-label="Tonallitecameh.md" data-href="Tonallitecameh.md" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicahuatin</a>, born before the <a data-tooltip-position="top" aria-label="Human.md" data-href="Human.md" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a> or even before <a data-href="Desolation.md" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation.md</a> was seeded with plants and animals, their design was focused around strength and power. They were granted the ability to use <a data-href="Arcanum.md" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum.md</a>, unlike their younger siblings amongst the <a data-tooltip-position="top" aria-label="Tonallitecameh.md" data-href="Tonallitecameh.md" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">divine</a>. This power granted to them was in hopes that they would be able to join the <a data-tooltip-position="top" aria-label="Tonallitecameh.md" data-href="Tonallitecameh.md" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicahuatin</a> in future fights against the <a data-href="Forebearer.md" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;">Forebearer.md</a>.<br>Dragons live all across the <a data-href="Aether.md" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether.md</a> and within <a data-href="The Mooring.md" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring.md</a>. Within <a data-href="The Mooring.md" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring.md</a>, most live on <a data-href="Creation's Rest.md" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest.md</a> due to its more favorable conditions, but they have been setting up dens everywhere from the <a data-href="Core of The Mooring.md" href="realms-of-the-aether/the-mooring/core-of-the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Core of The Mooring.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Core of The Mooring.md;">Core of The Mooring.md</a> to the <a data-tooltip-position="top" aria-label="Star Bands.md" data-href="Star Bands.md" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Elemental Halos</a> to the Outermost layers past the <a data-href="Leviant Shield.md" href="realms-of-the-aether/the-mooring/metaphysical-spaces/leviant-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Metaphysical Spaces/Leviant Shield.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Metaphysical Spaces/Leviant Shield.md;">Leviant Shield.md</a>. Aspect Dragons are the only ones that live outside of <a data-href="The Mooring.md" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring.md</a> alone, with very few sightings of them entering.<br>While the Dragons themselves were created unique by the <a data-tooltip-position="top" aria-label="Tonallitecameh.md" data-href="Tonallitecameh.md" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicahuatin</a> and are only directly related to each other, the <a data-href="Dragonling.md" href="people/the-tonallitecameh/cuallicallimeh/dragonling.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Dragonling.md;">Dragonling.md</a> were partially inspired by them and many of their Reptilian traits are copies of those in Dragons. Additionally, <a data-href="The Mooring.md" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring.md</a> has created several replicas of Dragons in the form of various "false dragons".<br>Dragon anatomy is very similar to that of a cat or a dog, with four limbs, a tail, and for males, a singular neck extending outward connecting to their head and sensory organs. Breeding capable females, commonly referred to as Dragon Mothers, have two heads. Within their upper chest cavity lies extra organs used to produce the element of their affinity to be pushed out through their breath weapons, but the exact process that turns <a data-href="Arcanum.md" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum.md</a> into these elemental forms is unknown.Breeding Females, known as Dragon Mothers, have slightly different anatomy in that have two necks and heads coming out from their collar. Each of the heads also features distinct affiliations, giving them two associated dragons types while other Dragons only have one. This allows a single Dragon to populate two different types, allowing for more stable numbers.Chromatic Dragons are grouped by their scales texture being more leather like and being colored almost entirely in a single color along the spectrum of visible light. The Chromatic Dragon Affinities are: Red, Yellow, Green, Blue, Purple, Pink, Black, Brown, White, and Gray.Metallic Dragons are grouped through the properties of their scales matching the properties and appearance of metals. Metallic Dragons are also able to consume their respective metallic affinity in place of other foods. Metallic Dragon Affinities are: Gold, Silver, Bronze, Copper, Brass, Mercury, Iron, Steel, Platinum, Chromium, Cobalt, Nickel, and TungstenGem Dragons are grouped by identifying the color and refraction of light through their horns which take on a gem-like quality. While most Gem Dragons have the color associated with the Gemstone that matches their affinity, there are cases of Gem Dragons having colors that do not match the common coloration of their Gem Affinity and the refraction of light is the only way to properly classify them. Gem Dragon Affinities are: Amethyst, Emerald, Sapphire, Diamond, Topaz, Jade, Crystal, Obsidian, Ruby, and Quartz.<br>Aspect Dragons are Dragons that don't fit into the other categories of <a data-tooltip-position="top" aria-label="Dragon.md &gt; Chromatic" data-href="Dragon.md#Chromatic" href="people/the-tonallitecameh/ilhuicapan/dragon.html#Chromatic_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Chromatic</a>, <a data-tooltip-position="top" aria-label="Dragon.md &gt; Metallic" data-href="Dragon.md#Metallic" href="people/the-tonallitecameh/ilhuicapan/dragon.html#Metallic_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Metallic</a>, or <a data-tooltip-position="top" aria-label="Dragon.md &gt; Gemstone" data-href="Dragon.md#Gemstone" href="people/the-tonallitecameh/ilhuicapan/dragon.html#Gemstone_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Gemstone</a> Dragons. They typically embody affinities for things that are less material in nature, such as time or energy. <br>Darkvision and Blindsight within a short distance are standard extra senses for Dragons. Some variants do have Electroreception or Thermoception, or in rare cases Truesight. Rare variants can also have even less common sensory abilities than these. Dragons also all have a high sensitivity toward <a data-href="Arcanum.md" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum.md</a>, being able to find locations that have higher concentrations to help power the conversion of eaten food into fuel for their breath weapons.<br>All Dragon Mothers are female and they mate with other dragons of the same general type: <a data-tooltip-position="top" aria-label="Dragon.md &gt; Chromatic" data-href="Dragon.md#Chromatic" href="people/the-tonallitecameh/ilhuicapan/dragon.html#Chromatic_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Chromatic</a>, <a data-tooltip-position="top" aria-label="Dragon.md &gt; Metallic" data-href="Dragon.md#Metallic" href="people/the-tonallitecameh/ilhuicapan/dragon.html#Metallic_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Metallic</a>, <a data-tooltip-position="top" aria-label="Dragon.md &gt; Gemstone" data-href="Dragon.md#Gemstone" href="people/the-tonallitecameh/ilhuicapan/dragon.html#Gemstone_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Gemstone</a>, or <a data-tooltip-position="top" aria-label="Dragon.md &gt; Aspect Dragons" data-href="Dragon.md#Aspect Dragons" href="people/the-tonallitecameh/ilhuicapan/dragon.html#Aspect_Dragons_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Aspect</a>. Usually, they mate with male <a data-tooltip-position="top" aria-label="Dragon.md" data-href="Dragon.md" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Dragons</a> that have no matching sub-types which allows for all three types to be represented within their offspring. They lay anywhere from 50 to 150 eggs and guard the nest until they hatch, and once hatched the mother forces them out into the world. Typically, only 40% make it to breeding age and 10% of those reach the end of their growth cycle.<br>Dragons remain in eggs for around a year before hatching. After that they progressively get larger, with their growth stages being determined by a mix of size and power. Hatchlings are the first stage, and are small to the point of being commonly mistaken for baby <a data-tooltip-position="top" aria-label="Kobold.md" data-href="Kobold.md" href="appendices/bestiary/monsters/false-dragon/kobold.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Monsters/False Dragon/Kobold.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Monsters/False Dragon/Kobold.md;">Kobolds</a> or other young False Dragons. As hatchlings, they are fairly weak and incapable of most things one would expect of a dragon. <br>It takes roughly five years before they reach a large enough size to be classified as Wyrmlings. Wyrmlings are roughly the same size as <a data-tooltip-position="top" aria-label="Dragonling.md" data-href="Dragonling.md" href="people/the-tonallitecameh/cuallicallimeh/dragonling.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Dragonling.md;">Dragonlings</a> and have developed enough to utilize their breath weapons. During this period of their life, they have become strong enough to require a handful of trained <a data-tooltip-position="top" aria-label="Mercenary.md" data-href="Mercenary.md" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;">Mercenaries</a> to slay them. Additionally, Wyrmlings are highly territorial amongst each other, as they work to gather constant amounts of food to continue growing.<br>After surviving for around 50 years, Dragons have grown large enough to be classified as Young Dragons. Young Dragons are large creatures that can single highhandedly defeat small armies and require groups of strong <a data-tooltip-position="top" aria-label="Mercenary.md" data-href="Mercenary.md" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;">Mercenaries</a> to attempt to slay them. Young Dragons are less territorial than Wyrmlings, only taking complete control over a lone den that they make into their home. The areas between dens are communal hunting grounds shared between dozens of Young Dragons. During this phase, they begin to communicate with one another and become fluent in <a data-href="Primal Draconic.md" href="society/languages/draconic/primal-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Primal Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Primal Draconic.md;">Primal Draconic.md</a> through these interactions.<br>Dragons, after around 300 Years, become strong enough and large enough to be classified as Adult Dragons. At this stage, they are capable of Breeding and often head out in search of Dragon Mothers. Some begin to intermingle with other <a data-href="Tonallitecameh.md" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh.md</a> nearby their den, often to the point of learning newer languages. Their ability to use <a data-href="Arcanum.md" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum.md</a> has grown to the point of permeating the areas around their dens. These changes are what often lead them to being hunted down when they fail to create good relations with others by their dens.<br>After living for over 1000 years, a Dragon is large enough to be classified as an Ancient Dragon. Ancient Dragons are the apex of Dragons, and their presence can lead to Wyrmlings and Young Dragons to vacate entire regions. Ancient Dragons, when hostile, can require the entire power of a small nation's army to force out of their homes let alone take down. Attempting to take one down is often viewed as a death wish amongst <a data-tooltip-position="top" aria-label="Mercenary.md" data-href="Mercenary.md" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;">Mercenaries</a>.<br>Dragons are predominantly carnivores. They can eat anything as they are omnivores, but their preference for meat is noted as a species wide tendency with an exception for <a data-tooltip-position="top" aria-label="Dragon.md &gt; Metallic" data-href="Dragon.md#Metallic" href="people/the-tonallitecameh/ilhuicapan/dragon.html#Metallic_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Metallic</a> and <a data-tooltip-position="top" aria-label="Dragon.md &gt; Gemstone" data-href="Dragon.md#Gemstone" href="people/the-tonallitecameh/ilhuicapan/dragon.html#Gemstone_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Gemstone</a> variants preferring metals and gems respectively.<br>Most Dragons speak <a data-href="Primal Draconic.md" href="society/languages/draconic/primal-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Primal Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Primal Draconic.md;">Primal Draconic.md</a> alone, but some have spent time to learn other languages such as the Common for the continent of their home or the local language of a nearby village or country.<br><a data-href="Creation's Rest.md" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest.md</a>, <a data-href="Desolation.md" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation.md</a>, <a data-href="Aether.md" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether.md</a>, <a data-tooltip-position="top" aria-label="Divius.md" data-href="Divius.md" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/divius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Divius.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Divius.md;">Elemental Band of Air</a>, <a data-tooltip-position="top" aria-label="Infernus.md" data-href="Infernus.md" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/infernus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Infernus.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Infernus.md;">Elemental Band of Fire</a>, <a data-tooltip-position="top" aria-label="Tellus.md" data-href="Tellus.md" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/tellus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Tellus.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Tellus.md;">Elemental Band of Earth</a>, <a data-tooltip-position="top" aria-label="Aqueous.md" data-href="Aqueous.md" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/aqueous.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Aqueous.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Aqueous.md;">Elemental Band of Water</a>Chromatic Dragon Statblocks
Statblocks for Chromatic Dragons - Players please don't look through to meta. Red Hatchling Wyrmling Young Adult Ancient Yellow Hatchling Wyrmling Young Adult Ancient Green Hatchling Wyrmling Young Adult Ancient Blue Hatchling Wyrmling Young Adult Ancient Purple Hatchling Wyrmling Young Adult Ancient Pink Hatchling Wyrmling Young Adult Ancient Brown Hatchling Wyrmling Young Adult Ancient White Hatchling Wyrmling Young Adult Ancient Black Hatchling Wyrmling Young Adult Ancient Gray Hatchling Wyrmling Young Adult Ancient Metallic Dragon Statblocks
Statblocks for Metallic Dragons - Players please don't look through to meta.
Gold Hatchling Wyrmling Young Adult Ancient Silver Hatchling Wyrmling Young Adult Ancient Bronze Hatchling Wyrmling Young Adult Ancient Copper Hatchling Wyrmling Young Adult Ancient Brass Hatchling Wyrmling Young Adult Ancient Mercury Hatchling Wyrmling Young Adult Ancient Iron Hatchling Wyrmling Young Adult Ancient Steel Hatchling Wyrmling Young Adult Ancient Platinum Hatchling Wyrmling Young Adult Ancient Chromium Hatchling Wyrmling Young Adult Ancient Cobalt Hatchling Wyrmling Young Adult Ancient Nickel Hatchling Wyrmling Young Adult Ancient Tungsten Hatchling Wyrmling Young Adult Ancient Gemstone Dragon Statblocks
Statblocks for Gemstone Dragons - Players please don't look through to meta. Amethyst Hatchling Wyrmling Young Adult Ancient Emerald Hatchling Wyrmling Young Adult Ancient Ruby Hatchling Wyrmling Young Adult Ancient Sapphire Hatchling Wyrmling Young Adult Ancient Diamond Hatchling Wyrmling Young Adult Ancient Topaz Hatchling Wyrmling Young Adult Ancient Jade Hatchling Wyrmling Young Adult Ancient Crystal Hatchling Wyrmling Young Adult Ancient Quartz Hatchling Wyrmling Young Adult Ancient Obsidian Hatchling Wyrmling Young Adult Ancient Aspect Dragon Statblocks
Statblocks for Aspect Dragons - Players please don't look through to meta. Time Hatchling Wyrmling Young Adult Ancient Aether (Space) Hatchling Wyrmling Young Adult Ancient Distortion Hatchling Wyrmling Young Adult Ancient Energy Hatchling Wyrmling Young Adult Ancient ]]></description><link>people/the-tonallitecameh/ilhuicapan/dragon.html</link><guid isPermaLink="false">People/The Tonallitecameh/Ilhuicapan/Dragon.md</guid><pubDate>Thu, 12 Mar 2026 06:33:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Underarmor]]></title><description><![CDATA[This can be worn under Medium and Heavy ArmorRestricted to Armor, Clothing]]></description><link>ttrpg-data/reference-data/item-properties/underarmor.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Underarmor.md</guid><pubDate>Tue, 10 Mar 2026 08:40:32 GMT</pubDate></item><item><title><![CDATA[Valuable]]></title><description><![CDATA[This item is worth twice what it would normally be worth.Restricted to All]]></description><link>ttrpg-data/reference-data/item-properties/valuable.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Valuable.md</guid><pubDate>Tue, 10 Mar 2026 08:40:32 GMT</pubDate></item><item><title><![CDATA[Versatile]]></title><description><![CDATA[You can wield this weapon with one or two hands.Restricted to Martial Weapon, Ranged Weapon, Rare Weapon, Simple Weapon, Thrown Weapon]]></description><link>ttrpg-data/reference-data/item-properties/versatile.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Versatile.md</guid><pubDate>Tue, 10 Mar 2026 08:40:32 GMT</pubDate></item><item><title><![CDATA[Vicious]]></title><description><![CDATA[This weapon's crit range is increased by 1, to a maximum of 17-20Restricted to Martial Weapon, Ranged Weapon, Simple Weapon, Thrown Weapon, Rare Weapon]]></description><link>ttrpg-data/reference-data/item-properties/vicious.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Vicious.md</guid><pubDate>Tue, 10 Mar 2026 08:40:32 GMT</pubDate></item><item><title><![CDATA[Viscous]]></title><description><![CDATA[This liquid is abnormally viscous and does not wish to flow. It cannot be removed from surfaces except through magical means.Restricted to Poison, Potion, Icor, Drink, Food]]></description><link>ttrpg-data/reference-data/item-properties/viscous.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Viscous.md</guid><pubDate>Tue, 10 Mar 2026 08:40:32 GMT</pubDate></item><item><title><![CDATA[Weighty]]></title><description><![CDATA[This items STR requirement is increased due to its weight.Restricted to Armor, Shield]]></description><link>ttrpg-data/reference-data/item-properties/weighty.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Weighty.md</guid><pubDate>Tue, 10 Mar 2026 08:40:32 GMT</pubDate></item><item><title><![CDATA[Wild]]></title><description><![CDATA[Gain advantage while hiding in wilderness environments, but have disadvantage while hiding in urban environments.Restricted to Armor, Clothing]]></description><link>ttrpg-data/reference-data/item-properties/wild.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Wild.md</guid><pubDate>Tue, 10 Mar 2026 08:40:32 GMT</pubDate></item><item><title><![CDATA[Fine]]></title><description><![CDATA[A well crafted item, able with withstand some level of magical tinkering]]></description><link>ttrpg-data/reference-data/item-qualities/fine.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Qualities/Fine.md</guid><pubDate>Tue, 10 Mar 2026 08:40:32 GMT</pubDate></item><item><title><![CDATA[God-Smithed]]></title><description><![CDATA[An item of the highest quality that one would believe the gods themselves crafted it. Items of this quality cannot break or become damaged.]]></description><link>ttrpg-data/reference-data/item-qualities/god-smithed.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Qualities/God-Smithed.md</guid><pubDate>Tue, 10 Mar 2026 08:40:32 GMT</pubDate></item><item><title><![CDATA[Masterwork]]></title><description><![CDATA[An item of the highest quality and able to withstand large amounts of magical tinkering. Experts have trouble finding flaws in this items construction.]]></description><link>ttrpg-data/reference-data/item-qualities/masterwork.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Qualities/Masterwork.md</guid><pubDate>Tue, 10 Mar 2026 08:40:32 GMT</pubDate></item><item><title><![CDATA[Poor]]></title><description><![CDATA[A low quality item. Items of this quality break more easily.]]></description><link>ttrpg-data/reference-data/item-qualities/poor.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Qualities/Poor.md</guid><pubDate>Tue, 10 Mar 2026 08:40:32 GMT</pubDate></item><item><title><![CDATA[Standard]]></title><description><![CDATA[A basic quality item.]]></description><link>ttrpg-data/reference-data/item-qualities/standard.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Qualities/Standard.md</guid><pubDate>Tue, 10 Mar 2026 08:40:32 GMT</pubDate></item><item><title><![CDATA[Parrying]]></title><description><![CDATA[While wielding this weapon and not holding a shield, you can use your reaction to add your proficiency bonus to your AC against a single attack against you.Restricted to Martial Weapon, Ranged Weapon, Thrown Weapon, Simple Weapon, Rare Weapon]]></description><link>ttrpg-data/reference-data/item-properties/parrying.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Parrying.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Parrying Immunity]]></title><description><![CDATA[Weapons with this property ignore the Parry Property of other items and the AC bonus from ShieldsRestricted to Martial Weapon, Simple Weapon, Rare Weapon, Thrown Weapon]]></description><link>ttrpg-data/reference-data/item-properties/parrying-immunity.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Parrying Immunity.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Punching]]></title><description><![CDATA[On a critical hit, this ammunition decreased an armored targets AC by 1, to a minimum of 10+Its Dex Mod.Restricted to Ammunition]]></description><link>ttrpg-data/reference-data/item-properties/punching.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Punching.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Quickdraw]]></title><description><![CDATA[You can draw this weapon as many times per turn as you are able to make attacks.Restricted to Ranged Weapon]]></description><link>ttrpg-data/reference-data/item-properties/quickdraw.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Quickdraw.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Range]]></title><description><![CDATA[This weapon fires ammunition the distance described in its description.Restricted to Ranged Weapon]]></description><link>ttrpg-data/reference-data/item-properties/range.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Range.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Reach]]></title><description><![CDATA[The weapon has an extended melee range, 10ft unless otherwise specified.Restricted to Martial Weapon, Rare Weapon, Simple Weapon]]></description><link>ttrpg-data/reference-data/item-properties/reach.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Reach.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Rebounding]]></title><description><![CDATA[When making an attack with this weapon, you may choose to make it with disadvantage and to have it return to your hand.Restricted to Ranged Weapon, Thrown Weapon]]></description><link>ttrpg-data/reference-data/item-properties/rebounding.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Rebounding.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Rustable]]></title><description><![CDATA[When exposed to water and not maintained, this item will break and cannot be repaired.Restricted to Armor, Martial Weapon, Simple Weapon, Shield, Ranged Weapon, Thrown Weapon, Rare Weapon]]></description><link>ttrpg-data/reference-data/item-properties/rustable.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Rustable.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Sharp]]></title><description><![CDATA[This Weapon is crafted with an exceptionally sharp blade and deals more damage than normal.Restricted to Martial Weapon, Simple Weapon, Thrown Weapon, Rare Weapon, Ammunition]]></description><link>ttrpg-data/reference-data/item-properties/sharp.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Sharp.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Silvered]]></title><description><![CDATA[Ornately emblazoned with Silver, this weapon counts as Silvered for overcoming damage resistances.Restricted to Martial Weapon, Simple Weapon, Thrown Weapon, Rare Weapon, Ammunition]]></description><link>ttrpg-data/reference-data/item-properties/silvered.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Silvered.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Simple]]></title><description><![CDATA[This weapon is easy to use and all can use it without proper training.Restricted to Simple Weapon]]></description><link>ttrpg-data/reference-data/item-properties/simple.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Simple.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Slayer]]></title><description><![CDATA[Damage against the creature this is a slayer for is doubled.Restricted to Martial Weapon, Simple Weapon, Rare Weapon, Ranged Weapon, Thrown Weapon, Ammunition]]></description><link>ttrpg-data/reference-data/item-properties/slayer.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Slayer.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Spelltouched]]></title><description><![CDATA[This item has a spell contained within it, and you may use that spell as it is without needing to be able to cast spells otherwise.Restricted to All]]></description><link>ttrpg-data/reference-data/item-properties/spelltouched.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Spelltouched.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Spiked]]></title><description><![CDATA[When grapped, the grappler takes 1d4 damage each turn they grapple you.Restricted to Armor, Shield]]></description><link>ttrpg-data/reference-data/item-properties/spiked.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Spiked.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Stealthy]]></title><description><![CDATA[This item or weapon has been modified to look like a normal piece of clothing or an accessory. A creature must make a DC15 Investigation check (With disadvantage if worn or sheathed) to realize its true nature.Restricted to Armor, Martial Weapon, Ranged Weapon, Rare Weapon, Simple Weapon, Thrown Weapon]]></description><link>ttrpg-data/reference-data/item-properties/stealthy.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Stealthy.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Storage]]></title><description><![CDATA[This weapon has a small compartment within it the size of a small vial. You can use a bonus action to recoat the weapon with the liquid.Restricted to Martial Weapon, Ranged Weapon, Rare Weapon, Thrown Weapon, Simple Weapon]]></description><link>ttrpg-data/reference-data/item-properties/storage.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Storage.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Thrown]]></title><description><![CDATA[This weapon can be thrown the Indicated Range.Restricted to Thrown Weapon, Simple Weapon, Martial Weapon]]></description><link>ttrpg-data/reference-data/item-properties/thrown.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Thrown.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Trip]]></title><description><![CDATA[When used to try and knock a creature prone, the creature has disadvantage against you.Restricted to Martial Weapon, Rare Weapon, Simple Weapon]]></description><link>ttrpg-data/reference-data/item-properties/trip.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Trip.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Two-Handed]]></title><description><![CDATA[This weapon needs to be held with two handsRestricted to Martial Weapon, Ranged Weapon, Rare Weapon, Simple Weapon, Thrown Weapon]]></description><link>ttrpg-data/reference-data/item-properties/two-handed.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Two-Handed.md</guid><pubDate>Tue, 10 Mar 2026 08:40:31 GMT</pubDate></item><item><title><![CDATA[Insulated]]></title><description><![CDATA[This Equipment is well insulated, providing protection from cold environments. You are comfortable in temperatures that would otherwise require cold weather gear.Restricted to Armor, Clothing]]></description><link>ttrpg-data/reference-data/item-properties/insulated.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Insulated.md</guid><pubDate>Tue, 10 Mar 2026 08:40:30 GMT</pubDate></item><item><title><![CDATA[Lightweight]]></title><description><![CDATA[This armor does not have a STR requirement and does not impose disadvantage on stealth checksRestricted to Armor]]></description><link>ttrpg-data/reference-data/item-properties/lightweight.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Lightweight.md</guid><pubDate>Tue, 10 Mar 2026 08:40:30 GMT</pubDate></item><item><title><![CDATA[Loading]]></title><description><![CDATA[This weapon takes time to load, regardless of the amount of attacks you normally would have each turn you may only use this weapon once each round.Restricted to Ranged Weapon]]></description><link>ttrpg-data/reference-data/item-properties/loading.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Loading.md</guid><pubDate>Tue, 10 Mar 2026 08:40:30 GMT</pubDate></item><item><title><![CDATA[Low-Maintenance]]></title><description><![CDATA[Gain Advantage on repair checks to this item.Restricted to All]]></description><link>ttrpg-data/reference-data/item-properties/low-maintenance.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md</guid><pubDate>Tue, 10 Mar 2026 08:40:30 GMT</pubDate></item><item><title><![CDATA[Magical]]></title><description><![CDATA[This item is imbued with magic, and overcomes magical resistance.Restricted to All]]></description><link>ttrpg-data/reference-data/item-properties/magical.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Magical.md</guid><pubDate>Tue, 10 Mar 2026 08:40:30 GMT</pubDate></item><item><title><![CDATA[Mercurial]]></title><description><![CDATA[The liquid within this weapon makes it harder to wield but allows it to slam into targets with greater force. The minimum you can roll on damage dice with this weapon is 2.Restricted to Martial Weapon, Rare Weapon]]></description><link>ttrpg-data/reference-data/item-properties/mercurial.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Mercurial.md</guid><pubDate>Tue, 10 Mar 2026 08:40:30 GMT</pubDate></item><item><title><![CDATA[Mirrored]]></title><description><![CDATA[This Shield has been polished to a Mirror like finish. When the Target of a Gaze effect you can use your reaction to cause the effect to target another creature within 30ft of you. Only shields of Fine or Masterwork Quality can be MirroredRestricted to Shield]]></description><link>ttrpg-data/reference-data/item-properties/mirrored.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Mirrored.md</guid><pubDate>Tue, 10 Mar 2026 08:40:30 GMT</pubDate></item><item><title><![CDATA[Mounted]]></title><description><![CDATA[This weapon deals extra damage while you are mounted.Restricted to Martial Weapon, Ranged Weapon, Rare Weapon, Simple Weapon]]></description><link>ttrpg-data/reference-data/item-properties/mounted.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Mounted.md</guid><pubDate>Tue, 10 Mar 2026 08:40:30 GMT</pubDate></item><item><title><![CDATA[Explosive]]></title><description><![CDATA[Restricted to ]]></description><link>ttrpg-data/reference-data/item-properties/explosive.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Explosive.md</guid><pubDate>Tue, 10 Mar 2026 08:40:29 GMT</pubDate></item><item><title><![CDATA[Finesse]]></title><description><![CDATA[You may use your DEX modifier with this weapon instead of STR.Restricted to Martial Weapon, Rare Weapon, Simple Weapon, Thrown Weapon]]></description><link>ttrpg-data/reference-data/item-properties/finesse.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Finesse.md</guid><pubDate>Tue, 10 Mar 2026 08:40:29 GMT</pubDate></item><item><title><![CDATA[Flamboyant]]></title><description><![CDATA[Creatures have disadvantage on saving throws to be distracted by this weapon and you have advantage on intimidation and pursausion checks made with it.Restricted to Martial Weapon, Rare Weapon, Simple Weapon, Ranged Weapon, Thrown Weapon, Armor, Shield]]></description><link>ttrpg-data/reference-data/item-properties/flamboyant.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Flamboyant.md</guid><pubDate>Tue, 10 Mar 2026 08:40:29 GMT</pubDate></item><item><title><![CDATA[Flaming]]></title><description><![CDATA[This ammo can be lit as a bonus action, and when lit can set flammable objects alight and deal an extra 1d4 fire damage to its target. It also shines bright line within 10ft and dim light for another 10ft.Restricted to Ammunition]]></description><link>ttrpg-data/reference-data/item-properties/flaming.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Flaming.md</guid><pubDate>Tue, 10 Mar 2026 08:40:29 GMT</pubDate></item><item><title><![CDATA[Flaw]]></title><description><![CDATA[This item has a critical flaw in its design; for weapons, when you roll a Natural 1 on an attack roll, or for a armor when the subject of a critical hit, the item breaks.Restricted to Armor, Simple Weapon, Martial Weapon, Ranged Weapon, Rare Weapon, Thrown Weapon, Shield, Clothing]]></description><link>ttrpg-data/reference-data/item-properties/flaw.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Flaw.md</guid><pubDate>Tue, 10 Mar 2026 08:40:29 GMT</pubDate></item><item><title><![CDATA[Fortified]]></title><description><![CDATA[Increase the AC of the Armor by 1Restricted to Armor]]></description><link>ttrpg-data/reference-data/item-properties/fortified.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Fortified.md</guid><pubDate>Tue, 10 Mar 2026 08:40:29 GMT</pubDate></item><item><title><![CDATA[Godlocked]]></title><description><![CDATA[This item is restricted to individuals chosen by the god that either crafted or whos body comprises the item. Those not worthy are blasted back up to 60ft and take 6d6 force damage.Restricted to All]]></description><link>ttrpg-data/reference-data/item-properties/godlocked.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Godlocked.md</guid><pubDate>Tue, 10 Mar 2026 08:40:29 GMT</pubDate></item><item><title><![CDATA[Hand-Mounted]]></title><description><![CDATA[This weapon is mounted to your hand, giving you advantage against being disarmed and allowing you to do simple actions with the hand.Restricted to Martial Weapon, Ranged Weapon, Rare Weapon, Simple Weapon]]></description><link>ttrpg-data/reference-data/item-properties/hand-mounted.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Hand-Mounted.md</guid><pubDate>Tue, 10 Mar 2026 08:40:29 GMT</pubDate></item><item><title><![CDATA[Hands-Free]]></title><description><![CDATA[This shield mounts to your arm leaving your hand free. You still cannot hold weapons with it unless they have the hand mounted property, but you may use it to interact with objects and other creatures.Restricted to Shield]]></description><link>ttrpg-data/reference-data/item-properties/hands-free.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Hands-Free.md</guid><pubDate>Tue, 10 Mar 2026 08:40:29 GMT</pubDate></item><item><title><![CDATA[Hardy]]></title><description><![CDATA[The first time you are the target of a critical hit since your last rest, it instead becomes a normal hit.Restricted to Armor]]></description><link>ttrpg-data/reference-data/item-properties/hardy.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Hardy.md</guid><pubDate>Tue, 10 Mar 2026 08:40:29 GMT</pubDate></item><item><title><![CDATA[Heavy]]></title><description><![CDATA[This weapon is too large and heavy for small creatures to use effectively. They have disadvantage on attacks while using them.Restricted to Martial Weapon, Ranged Weapon, Rare Weapon, Thrown Weapon, Simple Weapon]]></description><link>ttrpg-data/reference-data/item-properties/heavy.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Heavy.md</guid><pubDate>Tue, 10 Mar 2026 08:40:29 GMT</pubDate></item><item><title><![CDATA[High-Quality]]></title><description><![CDATA[Items and Weapons are considered one quality level higherRestricted to All]]></description><link>ttrpg-data/reference-data/item-properties/high-quality.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/High-Quality.md</guid><pubDate>Tue, 10 Mar 2026 08:40:29 GMT</pubDate></item><item><title><![CDATA[Holy]]></title><description><![CDATA[This Item has some connection to a deity; it counts as a holy emblem for purposes of spellcasting.Restricted to All]]></description><link>ttrpg-data/reference-data/item-properties/holy.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Holy.md</guid><pubDate>Tue, 10 Mar 2026 08:40:29 GMT</pubDate></item><item><title><![CDATA[Stoutmorin (Hill) - Small]]></title><description><![CDATA[Statblocks Size Adult Short Hill Stoutmorin are typically 3-4 ft tall. Your size is Small. Speed You have a walking speed of: 25 ft Stoutmoric Nimbleness You can move through the space of any creature that is of a size larger than yours. Brave You have advantage on saving throws against being&nbsp;frightened. Stoutmoric Combat Training You have proficiency with the&nbsp;battleaxe,&nbsp;handaxe,&nbsp;light hammer, and&nbsp;warhammer. Tool Proficiency You gain proficiency with the artisan's tools of your choice:&nbsp;<a data-href="Smiths Tools" href="appendices/items/tools/smiths-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Smiths Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Smiths Tools.md;">Smiths Tools</a>,&nbsp;<a data-href="Brewers Supplies" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Brewers Supplies</a>, <a data-href="Weavers Tools" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Weavers Tools</a>, or&nbsp;<a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;">Masons Tools</a>. Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Dexterity and Wisdom scores by +1 Infobox
Skill Increase Increase your Constitution score by +1 Stoutmoric Toughness Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the&nbsp;History&nbsp;skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Darkvision Accustomed to life in darker settlements and mines, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ]]></description><link>ttrpg-data/5e-compendium/races/stoutmorin-(hill)-small.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Stoutmorin (Hill) - Small.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Stoutmorin (Mountain) - Medium]]></title><description><![CDATA[Statblocks Size Adult Mountain Stoutmorin are typically 4-5 ft tall. Your size is Medium.
Your speed is not reduced by wearing heavy armor. Speed You have a walking speed of: 25 ft Stoutmoric Resistance You have advantage on saving throws against poison, and you have resistance against poison damage. Stoutmoric Combat Training You have proficiency with the&nbsp;battleaxe,&nbsp;handaxe,&nbsp;light hammer, and&nbsp;warhammer. Tool Proficiency You gain proficiency with the artisan's tools of your choice:&nbsp;<a data-href="Smiths Tools" href="appendices/items/tools/smiths-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Smiths Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Smiths Tools.md;">Smiths Tools</a>,&nbsp;<a data-href="Brewers Supplies" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Brewers Supplies</a>, <a data-href="Weavers Tools" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Weavers Tools</a>, or&nbsp;<a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;">Masons Tools</a>. Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Constitution and Wisdom scores by +1 Infobox
Skill Increase Increase your Strength score by +2 Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the&nbsp;History&nbsp;skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Armor Training
You have proficiency with light and medium armor.
Darkvision Accustomed to life in darker settlements and mines, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ]]></description><link>ttrpg-data/5e-compendium/races/stoutmorin-(mountain)-medium.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Stoutmorin (Mountain) - Medium.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Stoutmorin (Mountain) - Small]]></title><description><![CDATA[Statblocks Size Adult Short Mountain Stoutmorin are typically 3-4 ft tall. Your size is Small. Speed You have a walking speed of: 25 ft Stoutmoric Nimbleness You can move through the space of any creature that is of a size larger than yours. Brave You have advantage on saving throws against being&nbsp;frightened. Stoutmoric Combat Training You have proficiency with the&nbsp;battleaxe,&nbsp;handaxe,&nbsp;light hammer, and&nbsp;warhammer. Tool Proficiency You gain proficiency with the artisan's tools of your choice:&nbsp;<a data-href="Smiths Tools" href="appendices/items/tools/smiths-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Smiths Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Smiths Tools.md;">Smiths Tools</a>,&nbsp;<a data-href="Brewers Supplies" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Brewers Supplies</a>, <a data-href="Weavers Tools" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Weavers Tools</a>, or&nbsp;<a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;">Masons Tools</a>. Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Dexterity and Wisdom scores by +1 Infobox
Skill Increase Increase your Strength score by +2 Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the&nbsp;History&nbsp;skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Armor Training
You have proficiency with light and medium armor.
Darkvision Accustomed to life in darker settlements and mines, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ]]></description><link>ttrpg-data/5e-compendium/races/stoutmorin-(mountain)-small.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Stoutmorin (Mountain) - Small.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Stoutmorin (Rock) - Medium]]></title><description><![CDATA[Statblocks Size Adult Rock Stoutmorin are typically 4-5 ft tall. Your size is Medium.
Your speed is not reduced by wearing heavy armor. Speed You have a walking speed of: 25 ft Stoutmoric Resistance You have advantage on saving throws against poison, and you have resistance against poison damage. Stoutmoric Combat Training You have proficiency with the&nbsp;battleaxe,&nbsp;handaxe,&nbsp;light hammer, and&nbsp;warhammer. Tool Proficiency You gain proficiency with the artisan's tools of your choice:&nbsp;<a data-href="Smiths Tools" href="appendices/items/tools/smiths-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Smiths Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Smiths Tools.md;">Smiths Tools</a>,&nbsp;<a data-href="Brewers Supplies" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Brewers Supplies</a>, <a data-href="Weavers Tools" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Weavers Tools</a>, or&nbsp;<a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;">Masons Tools</a>. Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Constitution and Wisdom scores by +1 Infobox
Skill Increase Increase your Intelligence score by +1 Magical Cunning You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. Tinkersmith's Lore &nbsp; Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Natural Tinkerer &nbsp; <br>You have proficiency with artisan's tools (<a data-href="Tinkers Tools" href="appendices/items/tools/tinkers-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Appendices/Items/Tools/Tinkers Tools.md" style="--data-link-path: Appendices/Items/Tools/Tinkers Tools.md;">Tinkers Tools</a>). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one of the following options: Clockwork Toy:&nbsp;This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
Fire Starter:&nbsp;The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
Music Box:&nbsp;When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed. Darkvision Accustomed to life in darker settlements and mines, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ]]></description><link>ttrpg-data/5e-compendium/races/stoutmorin-(rock)-medium.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Stoutmorin (Rock) - Medium.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Stoutmorin (Rock) - Small]]></title><description><![CDATA[Statblocks Size Adult Short Rock Stoutmorin are typically 3-4 ft tall. Your size is Small. Speed You have a walking speed of: 25 ft Stoutmoric Nimbleness You can move through the space of any creature that is of a size larger than yours. Brave You have advantage on saving throws against being&nbsp;frightened. Stoutmoric Combat Training You have proficiency with the&nbsp;battleaxe,&nbsp;handaxe,&nbsp;light hammer, and&nbsp;warhammer. Tool Proficiency You gain proficiency with the artisan's tools of your choice:&nbsp;<a data-href="Smiths Tools" href="appendices/items/tools/smiths-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Smiths Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Smiths Tools.md;">Smiths Tools</a>,&nbsp;<a data-href="Brewers Supplies" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Brewers Supplies</a>, <a data-href="Weavers Tools" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Weavers Tools</a>, or&nbsp;<a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;">Masons Tools</a>. Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Dexterity and Wisdom scores by +1 Infobox
Skill Increase Increase your Intelligence score by +1 Magical Cunning You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. Tinkersmith's Lore &nbsp; Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Natural Tinkerer &nbsp; <br>You have proficiency with artisan's tools (<a data-href="Tinkers Tools" href="appendices/items/tools/tinkers-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Appendices/Items/Tools/Tinkers Tools.md" style="--data-link-path: Appendices/Items/Tools/Tinkers Tools.md;">Tinkers Tools</a>). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one of the following options: Clockwork Toy:&nbsp;This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
Fire Starter:&nbsp;The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
Music Box:&nbsp;When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed. Darkvision Accustomed to life in darker settlements and mines, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ]]></description><link>ttrpg-data/5e-compendium/races/stoutmorin-(rock)-small.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Stoutmorin (Rock) - Small.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Bane]]></title><description><![CDATA[When on a weapon, attacks with that weapon have advantage against their bane. When on armor attacks from its bane have disadvantage on the target.Restricted to Armor, Simple Weapon, Martial Weapon, Rare Weapon, Ranged Weapon, Thrown Weapon]]></description><link>ttrpg-data/reference-data/item-properties/bane.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Bane.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Breaker]]></title><description><![CDATA[This weapon deals double damage to unattended objects and structures.Restricted to Martial Weapon, Rare Weapon, Simple Weapon, Ranged Weapon, Thrown Weapon]]></description><link>ttrpg-data/reference-data/item-properties/breaker.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Breaker.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Broken]]></title><description><![CDATA[For Armor, the Bonus AC granted is its AC-10. For weapons, they deal half damage. You can attempt to repair the item once per rest.Restricted to Armor, Martial Weapon, Shield, Simple Weapon, Rare Weapon, Ranged Weapon, Thrown Weapon]]></description><link>ttrpg-data/reference-data/item-properties/broken.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Broken.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Bulky]]></title><description><![CDATA[An item that weighs more than 40lbs.Restricted to All]]></description><link>ttrpg-data/reference-data/item-properties/bulky.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Bulky.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Camouflaged]]></title><description><![CDATA[Gain advantage on stealth checks for the terrain type the armor is camoflauged for.Restricted to Armor]]></description><link>ttrpg-data/reference-data/item-properties/camouflaged.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Camouflaged.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Comfortable]]></title><description><![CDATA[You can sleep in this Armor without penaltyRestricted to Armor]]></description><link>ttrpg-data/reference-data/item-properties/comfortable.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Comfortable.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Compounding]]></title><description><![CDATA[You can only use your STR modifier for attacks with this weapon.Restricted to Martial Weapon, Ranged Weapon, Rare Weapon, Simple Weapon, Thrown Weapon]]></description><link>ttrpg-data/reference-data/item-properties/compounding.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Compounding.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Damaged]]></title><description><![CDATA[This item is damaged and needs to be repaired soon. If you make a Nat 1 on an attack for a weapon or are the Target of a Critical Hit for Armor or Shields, the item becomes BrokenRestricted to Armor, Martial Weapon, Shield, Simple Weapon, Ranged Weapon, Rare Weapon, Thrown Weapon]]></description><link>ttrpg-data/reference-data/item-properties/damaged.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Damaged.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Defensive]]></title><description><![CDATA[This weapon is designed to be wielded with a shield, and you may use your bonus action to make an attack with the shield or increase your AC by 1 till the next turn.Restricted to Martial Weapon, Rare Weapon]]></description><link>ttrpg-data/reference-data/item-properties/defensive.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Defensive.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Double Weapon]]></title><description><![CDATA[This weapon has blades on both sides of it. It has the Dual Wielding and Parrying Property, even if it otherwise wouldn't.Restricted to Martial Weapon, Rare Weapon]]></description><link>ttrpg-data/reference-data/item-properties/double-weapon.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Double Weapon.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Dual-Wielding]]></title><description><![CDATA[This weapon is designed to be wielded with another weapon. While wielding Dual-Wielding Weapons in both hands, you can use your bonus action to make an attack with your off hand.Restricted to Martial Weapon, Rare Weapon, Thrown Weapon, Simple Weapon]]></description><link>ttrpg-data/reference-data/item-properties/dual-wielding.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Elementally Infused]]></title><description><![CDATA[This item is infused with magic of a particular elemental affinity, and deals an extra 1d8 of that specified damage type (unless otherwise specified by the item).Restricted to Ammunition, Martial Weapon, Ranged Weapon, Rare Weapon, Simple Weapon, Thrown Weapon]]></description><link>ttrpg-data/reference-data/item-properties/elementally-infused.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Elementally Infused.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Etherializer]]></title><description><![CDATA[Divine Targets Killed with this Weapon have their soul torn into shreds and cast out into the Aether, Etherializing them.Restricted to Rare Weapon, Ammunition]]></description><link>ttrpg-data/reference-data/item-properties/etherializer.html</link><guid isPermaLink="false">TTRPG Data/Reference Data/Item Properties/Etherializer.md</guid><pubDate>Tue, 10 Mar 2026 08:40:28 GMT</pubDate></item><item><title><![CDATA[Leviantouched (Winged)]]></title><description><![CDATA[Statblocks Size Adult Winged Leviantouched are typically 5.5 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Charisma and Intelligence scores by +1 Infobox
Skill Increase Increase your Dexterity score by +1 Darkvision Thanks to your leviant heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Leviant Resistance Pick one of the following damage types: Fire, Cold, Force, Lightning, Radiant, or Necrotic.&nbsp;You have resistance to the damage type. Winged You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren't wearing heavy armor. ]]></description><link>ttrpg-data/5e-compendium/races/leviantouched-(winged).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Leviantouched (Winged).md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Primil (Aquatic)]]></title><description><![CDATA[Statblocks Size Adult Aquatic Primil are typically 5.5 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Skill Increase Increase your Constitution scores by +2 Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Skill Increase Increase your Wisdom score by +1 Acid Resistance You have resistance to acid damage. Amphibious You can breathe air and water. Swim You have a swimming speed of 30 feet. Call to the Wave <br>You know the&nbsp;<a data-href="Shape Water" href="appendices/spells/tier-1-(novice)/shape-water.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Shape Water.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Shape Water.md;">Shape Water</a>&nbsp;cantrip. When you reach 3rd level, you can cast the&nbsp;<a data-href="Create or Destroy Water" href="appendices/spells/tier-2-(intermediate)/create-or-destroy-water.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Create or Destroy Water.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Create or Destroy Water.md;">Create or Destroy Water</a>&nbsp;spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells. ]]></description><link>ttrpg-data/5e-compendium/races/primil-(aquatic).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Primil (Aquatic).md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Primil (Caelix)]]></title><description><![CDATA[Statblocks Size Adult Caelix Primil are typically 5.5 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Skill Increase Increase your Constitution scores by +2 Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Skill Increase Increase your Charisma score by +1 Leviant Primes Resistance You have resistance to necrotic damage and radiant damage. Light Bearer <br>You know the&nbsp;<a data-href="Light" href="appendices/spells/tier-1-(novice)/light.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Light.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Light.md;">Light</a>&nbsp;cantrip. Charisma is your spellcasting ability for it. Radiant Consumption Starting at 3rd level, you can use your action to unleash the leviant energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/races/primil-(caelix).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Primil (Caelix).md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Primil (Divuic)]]></title><description><![CDATA[Statblocks Size Adult Divuic Primil are typically 5.5 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Skill Increase Increase your Constitution scores by +2 Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Skill Increase Increase your Dexterity score by +1 Unending Breath You can hold your breath indefinitely while you're not&nbsp;incapacitated Mingle with the Wind <br>You can cast the&nbsp;<a data-href="Levitate" href="appendices/spells/tier-3-(intermediate)/levitate.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Levitate.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Levitate.md;">Levitate</a>&nbsp;spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell. ]]></description><link>ttrpg-data/5e-compendium/races/primil-(divuic).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Primil (Divuic).md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Primil (Infernic)]]></title><description><![CDATA[Statblocks Size Adult Infernic Primil are typically 5.5 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Skill Increase Increase your Constitution scores by +2 Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Skill Increase Increase your Intelligence score by +1 Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Fire Band of Leviance make your darkvision unusual: everything you see in darkness is in a shade of red. Fire Resistance You have resistance to fire damage. Reach to the Blaze <br>You know the&nbsp;<a data-href="Produce Flame" href="appendices/spells/tier-1-(novice)/produce-flame.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Produce Flame.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Produce Flame.md;">Produce Flame</a> cantrip. Once you reach 3rd level, you can cast the&nbsp;<a data-href="Burning Hands" href="appendices/spells/tier-2-(intermediate)/burning-hands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Burning Hands.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Burning Hands.md;">Burning Hands</a>&nbsp;spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells. ]]></description><link>ttrpg-data/5e-compendium/races/primil-(infernic).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Primil (Infernic).md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Primil (Noctix)]]></title><description><![CDATA[Statblocks Size Adult Noctix Primil are typically 5.5 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Skill Increase Increase your Constitution scores by +2 Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Skill Increase Increase your Charisma score by +1 Leviant Primes Resistance You have resistance to necrotic damage and radiant damage. Light Snuffer <br>You know the&nbsp;<a data-href="Thaumaturgy" href="appendices/spells/tier-1-(novice)/thaumaturgy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Thaumaturgy.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Thaumaturgy.md;">Thaumaturgy</a>&nbsp;cantrip. Charisma is your spellcasting ability for it. Necrotic Shroud Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must succeed on a Charisma saving throw (DC&nbsp;8&nbsp;+ your proficiency bonus + your Charisma modifier) or become&nbsp;frightened&nbsp;of you until the end of your next turn.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/races/primil-(noctix).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Primil (Noctix).md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Primil (Tellic)]]></title><description><![CDATA[Statblocks Size Adult Tellic Primil are typically 5.5 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Skill Increase Increase your Constitution scores by +2 Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Skill Increase Increase your Strength score by +1 Earth Walk You can move across&nbsp;difficult terrain&nbsp;made of earth or stone without expending extra movement. Merge with Stone <br>You can cast the&nbsp;<a data-href="Pass without Trace" href="appendices/spells/tier-3-(intermediate)/pass-without-trace.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Pass without Trace.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Pass without Trace.md;">Pass without Trace</a>&nbsp;spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell. ]]></description><link>ttrpg-data/5e-compendium/races/primil-(tellic).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Primil (Tellic).md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Sestal (Base)]]></title><description><![CDATA[Statblocks Size Adult Sestal are typically 5 ft tall. Your size is Medium. Speed You have a walking speed of: 30 ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Dexterity Score by 2 and your Wisdom score by +1 Four-Armed Sestals all have four arms, and as such can take advantage of the extra limbs for equipment. You can equip an extra shield, use two two-handed weapons, interact with objects while remaining armed, or utilize a ranged weapon and melee weapon set interchangeably without needing to swap them. Avid Climber Sestal have a climb speed equal to their walking speed. ]]></description><link>ttrpg-data/5e-compendium/races/sestal-(base).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Sestal (Base).md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Shifter (Base)]]></title><description><![CDATA[Statblocks Size Adult Shifter are typically 5-6 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicacapan" data-href="Tonallitecameh#The Ilhuicacapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicacapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a>, you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based magic Skill Increase Increase your Charisma Score by +2 and another score of your choice by +1 Shapechanger As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but your only within the bounds of being medium or small. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. If a form has additional limbs, those limbs are unusable by you except to maintain your appearance and have no functionality. Your clothing and equipment aren't changed by this trait.
You stay in the new form until you use an action to revert to your true form or until you die. Cunning Instinct You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion. Telepathic Insight You can speak telepathically to any creature within 30 feet of you that you can see. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time. ]]></description><link>ttrpg-data/5e-compendium/races/shifter-(base).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Shifter (Base).md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Stoutmorin (Air Walker) - Medium]]></title><description><![CDATA[Statblocks Size Adult Air Walker Stoutmorin are typically 4-5 ft tall. Your size is Medium.
Your speed is not reduced by wearing heavy armor. Speed You have a walking speed of: 25 ft Stoutmoric Resistance You have advantage on saving throws against poison, and you have resistance against poison damage. Stoutmoric Combat Training You have proficiency with the&nbsp;battleaxe,&nbsp;handaxe,&nbsp;light hammer, and&nbsp;warhammer. Tool Proficiency You gain proficiency with the artisan's tools of your choice:&nbsp;<a data-href="Smiths Tools" href="appendices/items/tools/smiths-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Smiths Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Smiths Tools.md;">Smiths Tools</a>,&nbsp;<a data-href="Brewers Supplies" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Brewers Supplies</a>, <a data-href="Weavers Tools" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Weavers Tools</a>, or&nbsp;<a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;">Masons Tools</a>. Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Constitution and Wisdom scores by +1 Infobox
Skill Increase Increase your Dexterity score by +1 Lightweight
Your walking speed increases by 5ft.
When calculating fall damage, treat the distance fallen as half its actual distance.
Air Walker <br>Once per long rest, you can use a bonus action to tap into the band of air within the flow of <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> for 1 minute, granting you a flying speed equal to your movement speed. While flying using this feature, you must be concentrating. Starting at 5th level, you have become proficient enough in flight for it to become second nature, and you no longer need to concentrate. ]]></description><link>ttrpg-data/5e-compendium/races/stoutmorin-(air-walker)-medium.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Stoutmorin (Air Walker) - Medium.md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Stoutmorin (Air Walker) - Small]]></title><description><![CDATA[Statblocks Size Adult Short Air Walker Stoutmorin are typically 3-4 ft tall. Your size is Small. Speed You have a walking speed of: 25 ft Stoutmoric Nimbleness You can move through the space of any creature that is of a size larger than yours. Brave You have advantage on saving throws against being&nbsp;frightened. Stoutmoric Combat Training You have proficiency with the&nbsp;battleaxe,&nbsp;handaxe,&nbsp;light hammer, and&nbsp;warhammer. Tool Proficiency You gain proficiency with the artisan's tools of your choice:&nbsp;<a data-href="Smiths Tools" href="appendices/items/tools/smiths-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Smiths Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Smiths Tools.md;">Smiths Tools</a>,&nbsp;<a data-href="Brewers Supplies" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Brewers Supplies</a>, <a data-href="Weavers Tools" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Weavers Tools</a>, or&nbsp;<a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;">Masons Tools</a>. Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Dexterity and Wisdom scores by +1 Infobox
Skill Increase Increase your Dexterity score by +1 Lightweight
Your walking speed increases by 5ft.w
When calculating fall damage, treat the distance fallen as half its actual distance.
Air Walker <br>Once per long rest, you can use a bonus action to tap into the band of air within the flow of <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> for 1 minute, granting you a flying speed equal to your movement speed. While flying using this feature, you must be concentrating. Starting at 5th level, you have become proficient enough in flight for it to become second nature, and you no longer need to concentrate. ]]></description><link>ttrpg-data/5e-compendium/races/stoutmorin-(air-walker)-small.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Stoutmorin (Air Walker) - Small.md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Stoutmorin (Deep) - Medium]]></title><description><![CDATA[Statblocks Size Adult Deep Stoutmorin are typically 4-5 ft tall. Your size is Medium.
Your speed is not reduced by wearing heavy armor. Speed You have a walking speed of: 25 ft Stoutmoric Resistance You have advantage on saving throws against poison, and you have resistance against poison damage. Stoutmoric Combat Training You have proficiency with the&nbsp;battleaxe,&nbsp;handaxe,&nbsp;light hammer, and&nbsp;warhammer. Tool Proficiency You gain proficiency with the artisan's tools of your choice:&nbsp;<a data-href="Smiths Tools" href="appendices/items/tools/smiths-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Smiths Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Smiths Tools.md;">Smiths Tools</a>,&nbsp;<a data-href="Brewers Supplies" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Brewers Supplies</a>, <a data-href="Weavers Tools" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Weavers Tools</a>, or&nbsp;<a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;">Masons Tools</a>. Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Constitution and Wisdom scores by +1 Infobox
Skill Increase Increase your Intelligence score by +1 Stone Camouflage You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. Magical Cunning You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. Superior Darkvision Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ]]></description><link>ttrpg-data/5e-compendium/races/stoutmorin-(deep)-medium.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Stoutmorin (Deep) - Medium.md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Stoutmorin (Deep) - Small]]></title><description><![CDATA[Statblocks Size Adult Short Deep Stoutmorin are typically 3-4 ft tall. Your size is Small. Speed You have a walking speed of: 25 ft Stoutmoric Nimbleness You can move through the space of any creature that is of a size larger than yours. Brave You have advantage on saving throws against being&nbsp;frightened. Stoutmoric Combat Training You have proficiency with the&nbsp;battleaxe,&nbsp;handaxe,&nbsp;light hammer, and&nbsp;warhammer. Tool Proficiency You gain proficiency with the artisan's tools of your choice:&nbsp;<a data-href="Smiths Tools" href="appendices/items/tools/smiths-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Smiths Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Smiths Tools.md;">Smiths Tools</a>,&nbsp;<a data-href="Brewers Supplies" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Brewers Supplies</a>, <a data-href="Weavers Tools" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Weavers Tools</a>, or&nbsp;<a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;">Masons Tools</a>. Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Dexterity and Wisdom scores by +1 Infobox
Skill Increase Increase your Intelligence score by +1 Stone Camouflage You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. Magical Cunning You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. Superior Darkvision Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ]]></description><link>ttrpg-data/5e-compendium/races/stoutmorin-(deep)-small.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Stoutmorin (Deep) - Small.md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Stoutmorin (Forest) - Medium]]></title><description><![CDATA[Statblocks Size Adult Forest Stoutmorin are typically 4-5 ft tall. Your size is Medium.
Your speed is not reduced by wearing heavy armor. Speed You have a walking speed of: 25 ft Stoutmoric Resistance You have advantage on saving throws against poison, and you have resistance against poison damage. Stoutmoric Combat Training You have proficiency with the&nbsp;battleaxe,&nbsp;handaxe,&nbsp;light hammer, and&nbsp;warhammer. Tool Proficiency You gain proficiency with the artisan's tools of your choice:&nbsp;<a data-href="Smiths Tools" href="appendices/items/tools/smiths-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Smiths Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Smiths Tools.md;">Smiths Tools</a>,&nbsp;<a data-href="Brewers Supplies" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Brewers Supplies</a>, <a data-href="Weavers Tools" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Weavers Tools</a>, or&nbsp;<a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;">Masons Tools</a>. Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Constitution and Wisdom scores by +1 Infobox
Skill Increase Increase your Intelligence score by +1 Natural Illusionist <br>You know the&nbsp;<a data-href="Minor Illusion" href="appendices/spells/tier-1-(novice)/minor-illusion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Minor Illusion.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Minor Illusion.md;">Minor Illusion</a>&nbsp;cantrip. Intelligence is your spellcasting ability for it. Magical Cunning You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. Speak with Small Beasts Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Stoutmorin of the Forest typically love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets. Darkvision Accustomed to life in darker settlements and mines, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ]]></description><link>ttrpg-data/5e-compendium/races/stoutmorin-(forest)-medium.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Stoutmorin (Forest) - Medium.md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Stoutmorin (Forest) - Small]]></title><description><![CDATA[Statblocks Size Adult Short Forest Stoutmorin are typically 3-4 ft tall. Your size is Small. Speed You have a walking speed of: 25 ft Stoutmoric Nimbleness You can move through the space of any creature that is of a size larger than yours. Brave You have advantage on saving throws against being&nbsp;frightened. Stoutmoric Combat Training You have proficiency with the&nbsp;battleaxe,&nbsp;handaxe,&nbsp;light hammer, and&nbsp;warhammer. Tool Proficiency You gain proficiency with the artisan's tools of your choice:&nbsp;<a data-href="Smiths Tools" href="appendices/items/tools/smiths-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Smiths Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Smiths Tools.md;">Smiths Tools</a>,&nbsp;<a data-href="Brewers Supplies" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Brewers Supplies</a>, <a data-href="Weavers Tools" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Weavers Tools</a>, or&nbsp;<a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;">Masons Tools</a>. Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Dexterity and Wisdom scores by +1 Infobox
Skill Increase Increase your Intelligence score by +1 Natural Illusionist <br>You know the&nbsp;<a data-href="Minor Illusion" href="appendices/spells/tier-1-(novice)/minor-illusion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Minor Illusion.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Minor Illusion.md;">Minor Illusion</a>&nbsp;cantrip. Intelligence is your spellcasting ability for it. Magical Cunning You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. Speak with Small Beasts Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Stoutmorin of the Forest typically love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets. Darkvision Accustomed to life in darker settlements and mines, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ]]></description><link>ttrpg-data/5e-compendium/races/stoutmorin-(forest)-small.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Stoutmorin (Forest) - Small.md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Stoutmorin (Hill) - Medium]]></title><description><![CDATA[Statblocks Size Adult Hill Stoutmorin are typically 4-5 ft tall. Your size is Medium.
Your speed is not reduced by wearing heavy armor. Speed You have a walking speed of: 25 ft Stoutmoric Resistance You have advantage on saving throws against poison, and you have resistance against poison damage. Stoutmoric Combat Training You have proficiency with the&nbsp;battleaxe,&nbsp;handaxe,&nbsp;light hammer, and&nbsp;warhammer. Tool Proficiency You gain proficiency with the artisan's tools of your choice:&nbsp;<a data-href="Smiths Tools" href="appendices/items/tools/smiths-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Smiths Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Smiths Tools.md;">Smiths Tools</a>,&nbsp;<a data-href="Brewers Supplies" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Brewers Supplies</a>, <a data-href="Weavers Tools" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Weavers Tools</a>, or&nbsp;<a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;">Masons Tools</a>. Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Constitution and Wisdom scores by +1 Infobox
Skill Increase Increase your Constitution score by +1 Stoutmoric Toughness Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the&nbsp;History&nbsp;skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Darkvision Accustomed to life in darker settlements and mines, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ]]></description><link>ttrpg-data/5e-compendium/races/stoutmorin-(hill)-medium.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Stoutmorin (Hill) - Medium.md</guid><pubDate>Tue, 10 Mar 2026 08:40:27 GMT</pubDate></item><item><title><![CDATA[Aquari (Base)]]></title><description><![CDATA[Statblocks Size Adult Aquari are typically 5.5 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicapan" data-href="Tonallitecameh#The Ilhuicapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a>, you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based magic Darkvision The dim light of in the depths of Aqueous has led to you developing decent sight within darkened conditions. You can see within 120ft of darkness as if it were dim light or dim light as if it were bright light. You cannot discern color with your dark vision, only shades of grey. Skill Increase Increase your Dexterity, Constitution, and Wisdom scores by +1 Gentle Ministrations Leveraging water’s power as a natural healing agent, you can use a bonus action to touch a willing creature and restore a number of hit points equal to twice your level. Once you use this trait a number of times equal to 1/2 your proficiency bonus (rounded down), you must finish a short or long rest before doing so again. Survivors of Aqueous You have resistance to cold damage and may use your dexterity instead of strength when in contests to avoid being grappled. You can also breathe underwater and have a swim speed of 40ft. Underwater, your darkvision range is doubled. ]]></description><link>ttrpg-data/5e-compendium/races/aquari-(base).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Aquari (Base).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Ashlander (Base)]]></title><description><![CDATA[Statblocks Size Adult Ashlander are typically 5.5 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicapan" data-href="Tonallitecameh#The Ilhuicapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a>, you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based magic Darkvision The dim light of Infurnus away from the fire fields and lava pools has led to you developing decent sight within darkened conditions. You can see within 30ft of darkness as if it were dim light or dim light as if it were bright light. You cannot discern color with your dark vision, although warmer objects to appear to have a brighter tint to them. Skill Increase Increase your Constitution, Wisdom, and Intelligence scores by +1 Ashen Skin Your skin has the appearance of Ash covered stone, allowing you to blend in against rocks. You can take the hide action when near rock faces or when in caves and otherwise not obscured. Survivors of Infurnus You have resistance to fire and poison damage, and do not suffer the effects from heat exhaustion. You can also breathe air that would be toxic to others without suffering ill effect. Body of Flame When a creature touches you or hits you with a successful melee attack while within 5ft of you, you can cause your skin and hair to briefly ignite. The creature touching you must make a Dexterity saving throw, DC = 8 + CON mod + Proficiency Bonus. On a failed save, the creature takes a number of d6 in fire damage equal to your proficiency bonus, or half damage on a success. You may use this once per short or long rest. ]]></description><link>ttrpg-data/5e-compendium/races/ashlander-(base).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Ashlander (Base).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Beast Heart (Avian)]]></title><description><![CDATA[Statblocks Size Adult Avian Beast Heart are typically 5 ft tall. Your size is Medium. Creature Type You are considered both a Humanoid and a Beast Speed You have a walking speed of: 20ft Darkvision You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Skill Increase Increase your Dexterity Score by +2 Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicapan" data-href="Tonallitecameh#The Ilhuicapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a>, you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based magic Infobox
Skill Increase Increase your Wisdom score by +1 Powerful Wings You gain a flying speed of 50ft
You may use a bonus action to beat your wings with as much force as you can manage. Any creature within a 15ft cone in front of you must make a DC 8+PROF+STR saving throw or be pushed backward 10ft and be knocked prone. You may use this feature once per short or long rest. Dive Attack If you are flying and dive at least 30 ft. straight toward a target and then hit it with a melee weapon attack, the attack deals an extra 1d6 damage to the target. Talons You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit. ]]></description><link>ttrpg-data/5e-compendium/races/beast-heart-(avian).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Beast Heart (Avian).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Beast Heart (Canine)]]></title><description><![CDATA[Statblocks Size Adult Canine Beast Heart are typically 5.5 ft tall. Your size is Medium. Creature Type You are considered both a Humanoid and a Beast Speed You have a walking speed of: 20ft Darkvision You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Skill Increase Increase your Dexterity Score by +2 Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicapan" data-href="Tonallitecameh#The Ilhuicapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a>, you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based magic Infobox
Skill Increase Increase your Strength score by +1 Agile Trackers Your speed increases to 35ft.
Gain proficiency in the Perception skill and gain Advantage on Wisdom (Perception) checks that rely on hearing or smell. Bite You have a strong jaw with sharp fangs you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + STR piercing damage. If you are grappling an enemy, you may make this bit attack as a bonus action. Pack Tactics You have advantage on an attack roll against a creature if at least one of your allies is within 5 ft. of the creature and the ally isn't incapacitated. ]]></description><link>ttrpg-data/5e-compendium/races/beast-heart-(canine).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Beast Heart (Canine).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Beast Heart (Feline)]]></title><description><![CDATA[Statblocks Size Adult Feline Beast Heart are typically 5 ft tall. Your size is Medium. Creature Type You are considered both a Humanoid and a Beast Speed You have a walking speed of: 20ft Darkvision You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Skill Increase Increase your Dexterity Score by +2 Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicapan" data-href="Tonallitecameh#The Ilhuicapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a>, you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based magic Infobox
Skill Increase Increase your Charisma score by +1 Feline Agility. Your speed increases to 30ft.
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
The hight you can standing high-jump and the length you can standing long-jump is doubled. Cat's Claws Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Cat's Talents. You have proficiency in the Perception and Stealth skills. Additionally, once per day you may give yourself advantage on a Charisma (Persuasion) check. ]]></description><link>ttrpg-data/5e-compendium/races/beast-heart-(feline).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Beast Heart (Feline).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Dragonling (Chromatic)]]></title><description><![CDATA[Statblocks Size Adult Chromatic Dragonling are typically 6+ ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Language Isolates You know one of the two Draconic languages based off of where you were born, Fellstride Draconic or Karkan Draconic, or you know Mingled Draconic if you were born outside of those two regions. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Appearance Chromatic Dragonling are more Draconic in appearance, their faces entirely covered in scales and coming to end in a snout rather than a more humanoid nose. They don't always have tails. Skill Increase Increase your Strength score by +2 and Charisma score by +1 Chromatic Ancestry
You have Chromatic Ancestry, granting you a special magical affinity. Choose one kind of dragon from the Chromatic Ancestry table. This determines the damage type for your other traits, as shown in the table. Other types may be available at DM Discretion, and are not listed due to rarity. Breath Weapon When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Chromatic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Draconic Resistance You have resistance to the damage type associated with your Chromatic Ancestry. Chromatic Warding Starting at 5th level, as an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage type associated with your Chromatic Ancestry. Once you use this trait, you can't do so again until you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/races/dragonling-(chromatic).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Dragonling (Chromatic).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Dragonling (Gemstone)]]></title><description><![CDATA[Statblocks Size Adult Gemstone Dragonling are typically 6+ ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Language Isolates You know one of the two Draconic languages based off of where you were born, Fellstride Draconic or Karkan Draconic, or you know Mingled Draconic if you were born outside of those two regions. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Appearance Gemstone Dragonling are more Humanoid in appearance, their faces mostly skin except small bits of scales on their chin, jaw, or forehead. They can have claws or hands, but always have tails. Skill Increase Increase your Strength score by +1 and Charisma score by +2 Gem Ancestry
You have Gem Ancestry, granting you a special magical affinity. Choose one kind of dragon from the Gem Ancestry table. This determines the damage type for your other traits, as shown in the table. Other types may be available at DM Discretion, and are not listed due to rarity. Breath Weapon When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Draconic Resistance You have resistance to the damage type associated with your Gem Ancestry. Psionic Mind You can send telepathic messages to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand these messages, but it must be able to understand at least one language to comprehend them. Gem Flight Starting at 5th level, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can't do so again until you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/races/dragonling-(gemstone).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Dragonling (Gemstone).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Dragonling (Metallic)]]></title><description><![CDATA[Statblocks Size Adult Metallic Dragonling are typically 6+ ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Language Isolates You know one of the two Draconic languages based off of where you were born, Fellstride Draconic or Karkan Draconic, or you know Mingled Draconic if you were born outside of those two regions. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Appearance Metallic Dragonling can be Draconic or Humanoid in Appearance, with the trait unrelated to their own parents appearance. Pick one of the appearances from the Chromatic or Gemstone Dragonling blocks. Skill Increase Increase your Strength score by +2 and Charisma score by +1 Metallic Ancestry
You have Metallic Ancestry, granting you a special magical affinity. Choose one kind of dragon from the Metallic Ancestry table. This determines the damage type for your other traits, as shown in the table. Other types may be available at DM Discretion, and are not listed due to rarity. Breath Weapon When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Metallic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Draconic Resistance You have resistance to the damage type associated with your Chromatic Ancestry. Metallic Breath Weapon At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one: Enervating Breath. Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.
Repulsion Breath. Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone. Once you use your Metallic Breath Weapon, you can't do so again until you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/races/dragonling-(metallic).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Dragonling (Metallic).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Elnian (Deep)]]></title><description><![CDATA[Statblocks Size Adult Deep Elnian are typically 5-6 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Sylvan Ancestry You have advantage on saving throws against being charmed, and magic can't put you to sleep.
You have proficiency in the Perception skill. Trance Elnians don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that other races do from 7 hours of sleep. Skill Increase Increase your Dexterity score by +1 Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Skill Increase Increase your Dexterity and Charisma scores by +1 Superior Darkvision Accustomed to the depths of the underground locales Deep Elnians have adapted too, and as such you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Sunlight Sensitivity &nbsp; You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. Deep Elnian Magic <br>You know the&nbsp;<a data-href="Dancing Lights" href="appendices/spells/tier-1-(novice)/dancing-lights.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Dancing Lights.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Dancing Lights.md;">Dancing Lights</a>&nbsp;cantrip. When you reach 3rd level, you can cast the&nbsp;<a data-href="Faerie Fire" href="appendices/spells/tier-2-(intermediate)/faerie-fire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Faerie Fire.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Faerie Fire.md;">Faerie Fire</a>&nbsp;spell once with this trait; you regain the ability to cast it when you finish a long rest. When you reach 5th level, you can also cast the&nbsp;<a data-href="Darkness" href="appendices/spells/tier-3-(intermediate)/darkness.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Darkness.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Darkness.md;">Darkness</a>&nbsp;spell once per day with this trait; you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells. Deep Elnian Weapon Training You have proficiency with&nbsp;rapiers,&nbsp;shortswords, and&nbsp;hand crossbows. ]]></description><link>ttrpg-data/5e-compendium/races/elnian-(deep).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Elnian (Deep).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Elnian (Divuic)]]></title><description><![CDATA[Statblocks Size Adult Divuic Elnian are typically 5-6 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Sylvan Ancestry You have advantage on saving throws against being charmed, and magic can't put you to sleep.
You have proficiency in the Perception skill. Trance Elnians don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that other races do from 7 hours of sleep. Skill Increase Increase your Dexterity score by +1 Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Skill Increase Increase your Wisdom and Charisma scores by +1 Step of the Wind As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Divuic Elnian Magic <br>You know the&nbsp;<a data-href="Dancing Lights" href="appendices/spells/tier-1-(novice)/dancing-lights.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Dancing Lights.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Dancing Lights.md;">Dancing Lights</a>, <a data-href="Light" href="appendices/spells/tier-1-(novice)/light.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Light.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Light.md;">Light</a>, and <a data-href="Sacred Flame" href="appendices/spells/tier-1-(novice)/sacred-flame.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Sacred Flame.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Sacred Flame.md;">Sacred Flame</a>&nbsp;cantrips. Intellegence, Wisdom, or Charisma (your choice) is your spellcasting ability for these spells. Whispers of the Wind Whenever you finish this trance, you gain proficiency in one skill of your choice and with one weapon or tool of your choice. You mystically acquire these proficiencies by drawing them from words spoken and carried by the wind to you, and you retain them until you finish your next long rest. ]]></description><link>ttrpg-data/5e-compendium/races/elnian-(divuic).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Elnian (Divuic).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Elnian (Forest)]]></title><description><![CDATA[Statblocks Size Adult Forest Elnian are typically 5-6 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Sylvan Ancestry You have advantage on saving throws against being charmed, and magic can't put you to sleep.
You have proficiency in the Perception skill. Trance Elnians don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that other races do from 7 hours of sleep. Skill Increase Increase your Dexterity score by +1 Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Skill Increase Increase your Dexterity and Wisdom scores by +1 Elf Weapon Training You have proficiency with the&nbsp;longsword,&nbsp;shortsword, shortbow, and&nbsp;longbow. Fleet of Foot Your base walking speed increases to 35 feet. Mask of the Wild You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. ]]></description><link>ttrpg-data/5e-compendium/races/elnian-(forest).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Elnian (Forest).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Elnian (High)]]></title><description><![CDATA[Statblocks Size Adult High Elnian are typically 5-6 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Sylvan Ancestry You have advantage on saving throws against being charmed, and magic can't put you to sleep.
You have proficiency in the Perception skill. Trance Elnians don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that other races do from 7 hours of sleep. Skill Increase Increase your Dexterity score by +1 Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Skill Increase Increase your Dexterity and Intellegence scores by +1 Elf Weapon Training You have proficiency with the&nbsp;longsword,&nbsp;shortsword,&nbsp;shortbow, and&nbsp;longbow. Cantrip You know one&nbsp;cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. Extra Language You can speak, read, and write one extra language of your choosing. ]]></description><link>ttrpg-data/5e-compendium/races/elnian-(high).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Elnian (High).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Elnian (Highland)]]></title><description><![CDATA[Statblocks Size Adult Highland Elnian are typically 5-6 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Sylvan Ancestry You have advantage on saving throws against being charmed, and magic can't put you to sleep.
You have proficiency in the Perception skill. Trance Elnians don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that other races do from 7 hours of sleep. Skill Increase Increase your Dexterity score by +1 Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Skill Increase Increase your Strength and Constitution scores by +1 Relentless Endurance When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. Savage Attacks When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit. ]]></description><link>ttrpg-data/5e-compendium/races/elnian-(highland).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Elnian (Highland).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Elnian (Nature Bond)]]></title><description><![CDATA[Statblocks Size Adult Nature Bond Elnian are typically 5-6 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Sylvan Ancestry You have advantage on saving throws against being charmed, and magic can't put you to sleep.
You have proficiency in the Perception skill. Trance Elnians don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that other races do from 7 hours of sleep. Skill Increase Increase your Dexterity score by +1 Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Skill Increase Increase your Dexterity and Charisma scores by +1 Nature Step As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest. When you reach 3rd level, your Nature Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier: Autumn.&nbsp;Immediately after you use your Nature Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be&nbsp;charmed&nbsp;by you for 1 minute, or until you or your companions deal any damage to it.
Winter.&nbsp;When you use your Nature Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be&nbsp;frightened&nbsp;of you until the end of your next turn.
Spring.&nbsp;When you use your Nature Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
Summer.&nbsp;Immediately after you use your Nature Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage). ]]></description><link>ttrpg-data/5e-compendium/races/elnian-(nature-bond).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Elnian (Nature Bond).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Elnian (Noctix)]]></title><description><![CDATA[Statblocks Size Adult Noctix Elnian are typically 5-6 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Sylvan Ancestry You have advantage on saving throws against being charmed, and magic can't put you to sleep.
You have proficiency in the Perception skill. Trance Elnians don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that other races do from 7 hours of sleep. Skill Increase Increase your Dexterity score by +1 Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Skill Increase Increase your Constitution and Wisdom scores by +1 Necrotic Resistance You have resistance to necrotic damage. Blessing of the Forgotten Gods As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a long rest. Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent. ]]></description><link>ttrpg-data/5e-compendium/races/elnian-(noctix).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Elnian (Noctix).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Elnian (Sea)]]></title><description><![CDATA[Statblocks Size Adult Sea Elnian are typically 5-6 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Sylvan Ancestry You have advantage on saving throws against being charmed, and magic can't put you to sleep.
You have proficiency in the Perception skill. Trance Elnians don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that other races do from 7 hours of sleep. Skill Increase Increase your Dexterity score by +1 Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Skill Increase Increase your Constitution score by +2 Sea Elnian Training You have proficiency with the&nbsp;spear,&nbsp;trident, light crossbow, and&nbsp;net. Child of the Sea You have a swimming speed of 30 feet, and you can breathe air and water. Friend of the Sea Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed. ]]></description><link>ttrpg-data/5e-compendium/races/elnian-(sea).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Elnian (Sea).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Elnian (Tellic)]]></title><description><![CDATA[Statblocks Size Adult Tellic Elnian are typically 5-6 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Sylvan Ancestry You have advantage on saving throws against being charmed, and magic can't put you to sleep.
You have proficiency in the Perception skill. Trance Elnians don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that other races do from 7 hours of sleep. Skill Increase Increase your Dexterity score by +1 Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Infobox
Skill Increase Increase your Constituion and Strength scores by +1 Earth Walk You can move across&nbsp;difficult terrain&nbsp;made of earth or stone without expending extra movement. Additionally, you gain a dig speed of 30ft, but must end each turn above ground. Merge with Stone You can cast the&nbsp;pass without trace&nbsp;spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell. ]]></description><link>ttrpg-data/5e-compendium/races/elnian-(tellic).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Elnian (Tellic).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Gearborn (General Frame)]]></title><description><![CDATA[Statblocks Size Gearborns are typically between 3 and 7 ft tall. Your size is Small or Medium. Speed You have a walking speed of: 25ft Skill Increase Increase your Constitution by +2 and any other score by +1 Constructed Nature You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don't need to eat, drink, or breathe.
You have advantage on saving throws against being charmed or frightened.
You don't need to sleep, and magic can't put you to sleep.
You are immune to diseases that do not target the soul. Sentry's Rest When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicacapan" data-href="Tonallitecameh#The Ilhuicacapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicacapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a> you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based magic Infobox
Mass Produced Motion Increase your movement speed by 5ft Integrated Protection. You gain a +1 bonus to Armor Class.
You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, the armor incorporated into your body can't be removed against your will. Specialized Design You gain one skill proficiency and one tool proficiency of your choice. ]]></description><link>ttrpg-data/5e-compendium/races/gearborn-(general-frame).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Gearborn (General Frame).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Gearborn (Military Frame)]]></title><description><![CDATA[Statblocks Size Gearborns are typically between 3 and 7 ft tall. Your size is Small or Medium. Speed You have a walking speed of: 25ft Skill Increase Increase your Constitution by +2 and any other score by +1 Constructed Nature You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don't need to eat, drink, or breathe.
You have advantage on saving throws against being charmed or frightened.
You don't need to sleep, and magic can't put you to sleep.
You are immune to diseases that do not target the soul. Sentry's Rest When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicapan" data-href="Tonallitecameh#The Ilhuicapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a> you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based magic Infobox
Battle Readiness Your Speed increases to 30 feet and you are proficient with clubs, spears, and light crossbows
You have a melee weapon built into one of your arms that is immediately swapped out for a hand when sheathed. Choose one melee weapon that does not have the heavy, two-handed, or versatile property. When attached in this way, you are proficient with the weapon, it cannot be thrown, and you cannot be disarmed of it. The weapon can be replaced with another weapon with 10 minutes of work. Military Augments Choose two of the following customizations to enhance your frame Cavalry: Your Speed increases by 5 feet, and you are proficient in Animal Handling or land vehicles.
Heavy Artillery: You have a pop-up shoulder cannon that functions as the acid splash, fire bolt, or ray of frost cantrip (chosen when you select this customization and using your highest ability score as its spellcasting ability) but its effects are nonmagical.
Infantry: You have a crawl speed equal to your Speed, proficiency with shields, one martial melee weapon, and one martial ranged weapon.
Light Artillery: You replace one hand with a hand crossbow. You are proficient with the weapon and can ignore its loading property.
Navy: You have a swim speed of 20 feet and proficiency with water vehicles. ]]></description><link>ttrpg-data/5e-compendium/races/gearborn-(military-frame).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Gearborn (Military Frame).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Gearborn (Service Frame)]]></title><description><![CDATA[Statblocks Size Gearborns are typically between 3 and 7 ft tall. Your size is Small or Medium. Speed You have a walking speed of: 25ft Skill Increase Increase your Constitution by +2 and any other score by +1 Constructed Nature You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don't need to eat, drink, or breathe.
You have advantage on saving throws against being charmed or frightened.
You don't need to sleep, and magic can't put you to sleep.
You are immune to diseases that do not target the soul. Sentry's Rest When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicacapan" data-href="Tonallitecameh#The Ilhuicacapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicacapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a> you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based magic Infobox
Appearance Your appearance is more Humanoid compared to other Constructs Social Grace You have precise control of your facial, bodily, and vocal expressions and can detect minute changes of expression in others. You gain proficiency in Insight.
You learn two languages of your choosing and are proficient with one artisan’s tool, gaming kit, instrument, or vehicle. Service Augments Choose two of the following customizations to enhance your service frame: Anticipatory Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Knowledge Archive: When you become expertise in a lore skill (Arcana, Culture, History, Nature, Religion) that you are proficient in
Needle Gun: Your frame is equipped with a concealed, integrated blowgun that has the hand-mounted property. You are proficient with the weapon and can fire a needle as a bonus action.
Self-defense Specialist: You have an assassin's gauntlet/boot dagger built into your wrist, toe, or heel and are proficient with the weapon. ]]></description><link>ttrpg-data/5e-compendium/races/gearborn-(service-frame).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Gearborn (Service Frame).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Gearborn (Utility Frame)]]></title><description><![CDATA[Statblocks Size Gearborns are typically between 3 and 7 ft tall. Your size is Small or Medium. Speed You have a walking speed of: 25ft Skill Increase Increase your Constitution by +2 and any other score by +1 Constructed Nature You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don't need to eat, drink, or breathe.
You have advantage on saving throws against being charmed or frightened.
You don't need to sleep, and magic can't put you to sleep.
You are immune to diseases that do not target the soul. Sentry's Rest When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal. Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicacapan" data-href="Tonallitecameh#The Ilhuicacapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicacapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a> you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based magic Infobox
Functional Form Your finely-tuned motor skills grant you proficiency with one tool set of your choice in addition to navigator’s tools, thieves’ tools, and tinker’s tools. Crane Arm Instead of two arms, you only have a single arm designed for a specialized use, including one extension. For holding, grasping, and using objects, you can use a bonus action to swap your extension out for an articulated hand. While not wielding a shield, you can use your arm to wield a weapon with properties that would normally require two hands (loading, two-handed) or if wielding a versatile weapon to be treated as wielding it two handed
Additionally, choose one of the following: Arc Welder Extension: This extension functions as the shocking grasp cantrip (using your highest ability score as its spellcasting ability) but its effects are nonmagical.
Flamethrower Extension: This extension functions as the produce flame cantrip (using your highest ability score as its spellcasting ability) but its effects are nonmagical.
Multi-Tool Extension: You are proficient with and can deploy built-in navigator’s tools, thieves’ tools, andor tinker’s tools with this extension. Utility Augments Choose two of the following customizations to enhance your utility frame. Gear Shift: Your Speed increases by 5 feet.
Gyroscopic Balance. You gain advantage on saving throws made against being knocked prone
Immutable Form: You gain advantage on saving throws made against effects that would alter your form.
Insectile Limbs: You have a climb speed of 20 feet, and you gain advantage on checks made to climb.
Treads: You ignore difficult terrains caused by ice, snow, sand, or mud, and you gain an advantage on checks made to balance on non-narrow surfaces. ]]></description><link>ttrpg-data/5e-compendium/races/gearborn-(utility-frame).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Gearborn (Utility Frame).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Hym (Base)]]></title><description><![CDATA[Statblocks Size Adult Hym are typically 5 to 6 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicapan" data-href="Tonallitecameh#The Ilhuicapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a>, you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based magic Infobox
Skill Increase Increase your Constitution, Charisma, and Dexterity scores by +1 Quick Learner Gain proficiency in an extra skill of your choice. You require half as much time to learn how to use equipment, tools, or weapons though downtime training. Endurant Fortitude You no longer gain exhaustion (or fatigue) from marching more than 8 hours in a day. The first time each day you would gain exhaustion (or fatigue), you do not. This does not including completing a nightly rest without supplies/rations. Spirit of Perseverance You die after 4 failed death saving throws instead of 3. ]]></description><link>ttrpg-data/5e-compendium/races/hym-(base).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Hym (Base).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Hym (Human Varient)]]></title><description><![CDATA[Statblocks Size Adult Hym are typically 5 to 6 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicapan" data-href="Tonallitecameh#The Ilhuicapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a>, you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based magic Infobox
Skill Increase Increase one Score of your choice by +2 and one score by +1 Quick Learner Gain proficiency in an extra skill or language of your choice. You require half as much time to learn how to use equipment, tools, or weapons though downtime training. Unique Past Gain a feat of your choice. ]]></description><link>ttrpg-data/5e-compendium/races/hym-(human-varient).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Hym (Human Varient).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Hym (Human)]]></title><description><![CDATA[Statblocks Size Adult Hym are typically 5 to 6 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicapan" data-href="Tonallitecameh#The Ilhuicapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a>, you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based magic Infobox
Skill Increase Increase each score by +1 Quick Learner Gain proficiency in an extra skill or language of your choice. You require half as much time to learn how to use equipment, tools, or weapons though downtime training. ]]></description><link>ttrpg-data/5e-compendium/races/hym-(human).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Hym (Human).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Jellion (Base)]]></title><description><![CDATA[Statblocks Size Adult Jellion are typically 5 ft tall with tendrils that can trail off for another 20ft. Your size is Medium. Speed You have a walking speed of: 15ft
You have a Swimming speed of: 60ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Dexterity, Constitution, and Wisdom scores by +1 Amorphous You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to initiate or escape a grapple. Darkvision You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Aquatic Nature You can breathe air and water. Additionally, you have resistance to cold and poison damage. Tendril Control As a bonus action, you can use one of your tendrils to interact with objects or creatures, or make an attack with a one handed weapon. Your tendrils can be cut off, and they will regrow at the end of a long rest. ]]></description><link>ttrpg-data/5e-compendium/races/jellion-(base).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Jellion (Base).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Leviantouched (Base)]]></title><description><![CDATA[Statblocks Size Adult Leviantouched are typically 5.5 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your Charisma and Intelligence scores by +1 Infobox
Skill Increase Increase your Charisma score by +1 Darkvision Thanks to your leviant heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Leviant Resistance Pick one of the following damage types: Fire, Cold, Force, Lightning, Radiant, or Necrotic.&nbsp;You have resistance to the damage type. Leviant Legacy <br>You know the&nbsp;<a data-href="Thaumaturgy" href="appendices/spells/tier-1-(novice)/thaumaturgy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Thaumaturgy.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Thaumaturgy.md;">Thaumaturgy</a>&nbsp;cantrip. Once you reach 3rd level, you can cast the&nbsp;<a data-href="Hellish Rebuke" href="appendices/spells/tier-2-(intermediate)/hellish-rebuke.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Hellish Rebuke.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Hellish Rebuke.md;">Hellish Rebuke</a> spell as a 2nd-level spell with this trait; you regain the ability to cast it when you finish a long rest. Once you reach 5th level, you can also cast the&nbsp;darkness&nbsp;spell once per day with this trait; you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells. ]]></description><link>ttrpg-data/5e-compendium/races/leviantouched-(base).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/Leviantouched (Base).md</guid><pubDate>Tue, 10 Mar 2026 08:40:26 GMT</pubDate></item><item><title><![CDATA[Telepathic]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You awaken the ability to mentally connect with others, granting you the following benefits: Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn't give the creature the ability to respond to you telepathically.
You can cast the <a data-href="Detect Thoughts" href="appendices/spells/tier-3-(intermediate)/detect-thoughts.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Detect Thoughts.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Detect Thoughts.md;">Detect Thoughts</a> spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them. ]]></description><link>ttrpg-data/5e-compendium/feats/telepathic.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Telepathic.md</guid><pubDate>Tue, 10 Mar 2026 08:40:25 GMT</pubDate></item><item><title><![CDATA[Tempest of the Storm Giant]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" data-href="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" href="ttrpg-data/5e-compendium/feats/strike-of-the-giants.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Strike of the Giants.md;">Strike of the Giants</a> You've manifested the tempest magic emblematic of storm giants, granting you the following benefits: Ability Score Increase. Increase your Strength, Wisdom, or Charisma by 1, to a maximum of 20. Maelstrom Aura. As a bonus action, you surround yourself with an aura of magical wind and lightning that extends 10 feet from you in every direction but not through total cover. The aura lasts until the start of your next turn or until you are incapacitated. While the aura is active, you have resistance to lightning and thunder damage. In addition, attack rolls against you have disadvantage, and whenever another creature starts its turn within the aura, you can force the creature to make a Strength saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability increased by this feat). On a failed save, the creature's speed is halved until the start of its next turn. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/tempest-of-the-storm-giant.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Tempest of the Storm Giant.md</guid><pubDate>Tue, 10 Mar 2026 08:40:25 GMT</pubDate></item><item><title><![CDATA[The Things We Carry]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: DM Discression Those who survive the throws of war often come back changed, not just physically, but sometimes with scars on their mind or soul. As such, you gain the following: Gain +5 to Passive Perception and Passive Investigation Scores.
If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips. You can't be surprised while you are conscious.
You can spend up to 6 hours of a nightly rest performing light activity, and the other 2 hours sleeping, instead 1 hour of light activity and 7 sleeping. If you do so, roll a D6. The number rolled represents the stat that you have disadvantage on all skill checks until you sleep the proper amount. Each subsequent day, you add a new stat, rerolling the D6 if the corresponding stat is one you already have disadvantage with. After a week of sleeping like this, you gain exhaustion for each subsequent night you don't get 7 hours of sleep during the rest. ]]></description><link>ttrpg-data/5e-compendium/feats/the-things-we-carry.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/The Things We Carry.md</guid><pubDate>Tue, 10 Mar 2026 08:40:25 GMT</pubDate></item><item><title><![CDATA[Tough]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
]]></description><link>ttrpg-data/5e-compendium/feats/tough.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Tough.md</guid><pubDate>Tue, 10 Mar 2026 08:40:25 GMT</pubDate></item><item><title><![CDATA[Vigor of the Hill Giant]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" data-href="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" href="ttrpg-data/5e-compendium/feats/strike-of-the-giants.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Strike of the Giants.md;">Strike of the Giants</a> You've manifested the resilience emblematic of hill giants, granting you the following benefits: Ability Score Increase. Increase your Strength, Constitution, or Wisdom by 1, to a maximum of 20.
Bulwark. When you are subjected to an effect that would move you at least 5 feet or give you the prone condition, you can use your reaction to steady yourself. You aren't moved and don't have the prone condition.
Iron Stomach. Whenever you eat food as part of a short rest and spend one or more Hit Dice to regain hit points, you regain additional hit points equal to your Constitution modifier + your proficiency bonus. ]]></description><link>ttrpg-data/5e-compendium/feats/vigor-of-the-hill-giant.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Vigor of the Hill Giant.md</guid><pubDate>Tue, 10 Mar 2026 08:40:25 GMT</pubDate></item><item><title><![CDATA[War Caster]]></title><description><![CDATA[Statblocks Learned Feat Prerequisites: Ability to Cast a Spell You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. ]]></description><link>ttrpg-data/5e-compendium/feats/war-caster.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/War Caster.md</guid><pubDate>Tue, 10 Mar 2026 08:40:25 GMT</pubDate></item><item><title><![CDATA[Weapon Master]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You have practiced extensively with a variety of weapons, gaining the following benefits: Increase your Strength or Dexterity by 1, to a maximum of 20.
You gain proficiency with four weapons of your choice. Each one must be a simple or a martial weapon. ]]></description><link>ttrpg-data/5e-compendium/feats/weapon-master.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Weapon Master.md</guid><pubDate>Tue, 10 Mar 2026 08:40:25 GMT</pubDate></item><item><title><![CDATA[(WIP) Stiltstrider (Igneous)]]></title><description><![CDATA[Statblocks Size Adult Igneous Stiltstrider are typically X ft tall. Your size is Medium. Speed You have a walking speed of: 30 ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your X and X scores by +1 Infobox
Skill Increase Increase your X and X scores by +1 ]]></description><link>ttrpg-data/5e-compendium/races/(wip)-stiltstrider-(igneous).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/(WIP) Stiltstrider (Igneous).md</guid><pubDate>Tue, 10 Mar 2026 08:40:25 GMT</pubDate></item><item><title><![CDATA[(WIP) Stiltstrider (Metamorpheous)]]></title><description><![CDATA[Statblocks Size Adult Metamorpheous Stiltstrider are typically X ft tall. Your size is Medium. Speed You have a walking speed of: 30 ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your X and X scores by +1 Infobox
Skill Increase Increase your X and X scores by +1 ]]></description><link>ttrpg-data/5e-compendium/races/(wip)-stiltstrider-(metamorpheous).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/(WIP) Stiltstrider (Metamorpheous).md</guid><pubDate>Tue, 10 Mar 2026 08:40:25 GMT</pubDate></item><item><title><![CDATA[(WIP) Stiltstrider (Sedimenteous)]]></title><description><![CDATA[Statblocks Size Adult Sedimenteous Stiltstrider are typically X ft tall. Your size is Medium. Speed You have a walking speed of: 30 ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your X and X scores by +1 Infobox
Skill Increase Increase your X and X scores by +1 ]]></description><link>ttrpg-data/5e-compendium/races/(wip)-stiltstrider-(sedimenteous).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/(WIP) Stiltstrider (Sedimenteous).md</guid><pubDate>Tue, 10 Mar 2026 08:40:25 GMT</pubDate></item><item><title><![CDATA[(WIP) Tsaeno (Base)]]></title><description><![CDATA[Statblocks Size Adult Tsaeno are typically X ft tall. Your size is Medium. Speed You have a walking speed of: 30 ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your X and X scores by +1 Infobox
Skill Increase Increase your X and X scores by +1 ]]></description><link>ttrpg-data/5e-compendium/races/(wip)-tsaeno-(base).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/(WIP) Tsaeno (Base).md</guid><pubDate>Tue, 10 Mar 2026 08:40:25 GMT</pubDate></item><item><title><![CDATA[(WIP) Yisem (Hunter)]]></title><description><![CDATA[Statblocks Size Adult Hunter Yisem are typically X ft tall. Your size is Medium. Speed You have a walking speed of: 30 ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your X and X scores by +1 Infobox
Skill Increase Increase your X and X scores by +1 ]]></description><link>ttrpg-data/5e-compendium/races/(wip)-yisem-(hunter).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/(WIP) Yisem (Hunter).md</guid><pubDate>Tue, 10 Mar 2026 08:40:25 GMT</pubDate></item><item><title><![CDATA[(WIP) Yisem (Runner)]]></title><description><![CDATA[Statblocks Size Adult Runner Yisem are typically X ft tall. Your size is Medium. Speed You have a walking speed of: 30 ft Magic Type As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, you utilize <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based magic Skill Increase Increase your X and X scores by +1 Infobox
Skill Increase Increase your X and X scores by +1 ]]></description><link>ttrpg-data/5e-compendium/races/(wip)-yisem-(runner).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Races/(WIP) Yisem (Runner).md</guid><pubDate>Tue, 10 Mar 2026 08:40:25 GMT</pubDate></item><item><title><![CDATA[Shield Master]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield: If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. ]]></description><link>ttrpg-data/5e-compendium/feats/shield-master.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Shield Master.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Skill Expert]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You have honed your proficiency with particular skills, granting you the following benefits: Increase one ability score of your choice by 1, to a maximum of 20.
You gain proficiency in one skill of your choice.
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. ]]></description><link>ttrpg-data/5e-compendium/feats/skill-expert.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Skill Expert.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Skilled]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You gain proficiency in any combination of three skills or tools of your choice.
]]></description><link>ttrpg-data/5e-compendium/feats/skilled.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Skilled.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Skulker]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: Dexterity of 13+ You are expert at slinking through shadows. You gain the following benefits: You can try to hide when you are lightly obscured from the creature from which you are hiding.
When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.
Dim light doesn't impose disadvantage on your Wisdom (Perception) checks relying on sight. ]]></description><link>ttrpg-data/5e-compendium/feats/skulker.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Skulker.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Slasher]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You've learned where to cut to have the greatest results, granting you the following benefits: Increase your Strength or Dexterity by 1, to a maximum of 20.
Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn.
When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls. ]]></description><link>ttrpg-data/5e-compendium/feats/slasher.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Slasher.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Soul Tap Caster]]></title><description><![CDATA[Statblocks - Feat Prerequisites: - ]]></description><link>ttrpg-data/5e-compendium/feats/soul-tap-caster.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Soul Tap Caster.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Spell Slinger]]></title><description><![CDATA[Statblocks Learned Feat Prerequisites: Ability to Cast a Spell You have learned how to take your spells and throw them just a little further. As such, you gain the following: Spells that require saving throws have their range doubled
You learn one cantrip that requires its target(s) to make a saving throw. Choose the cantrip from the <a data-href="Bard" href="ttrpg-data/5e-compendium/classes/bard/bard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Bard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Bard.md;">Bard</a>, <a data-href="Cleric" href="ttrpg-data/5e-compendium/classes/cleric/cleric.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md;">Cleric</a>, <a data-href="Druid" href="ttrpg-data/5e-compendium/classes/druid/druid.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Druid.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Druid.md;">Druid</a>, <a data-href="Sorcerer" href="ttrpg-data/5e-compendium/classes/sorcerer/sorcerer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md;">Sorcerer</a>, <a data-href="Warlock" href="ttrpg-data/5e-compendium/classes/warlock/warlock.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md;">Warlock</a>, <a data-href="Witch" href="ttrpg-data/5e-compendium/classes/witch/witch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Witch.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Witch.md;">Witch</a>, or <a data-href="Wizard" href="ttrpg-data/5e-compendium/classes/wizard/wizard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md;">Wizard</a> spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for <a data-href="Bard" href="ttrpg-data/5e-compendium/classes/bard/bard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Bard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Bard.md;">Bard</a>, <a data-href="Sorcerer" href="ttrpg-data/5e-compendium/classes/sorcerer/sorcerer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md;">Sorcerer</a>, or <a data-href="Warlock" href="ttrpg-data/5e-compendium/classes/warlock/warlock.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md;">Warlock</a>; Wisdom for <a data-href="Cleric" href="ttrpg-data/5e-compendium/classes/cleric/cleric.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md;">Cleric</a>, <a data-href="Druid" href="ttrpg-data/5e-compendium/classes/druid/druid.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Druid.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Druid.md;">Druid</a>, or <a data-href="Witch" href="ttrpg-data/5e-compendium/classes/witch/witch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Witch.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Witch.md;">Witch</a>; or Intelligence for <a data-href="Wizard" href="ttrpg-data/5e-compendium/classes/wizard/wizard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md;">Wizard</a>. ]]></description><link>ttrpg-data/5e-compendium/feats/spell-slinger.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Spell Slinger.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Spell Sniper]]></title><description><![CDATA[Statblocks Learned Feat Prerequisites: Ability to Cast a Spell You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits: When you cast a spell that requires you to make an attack roll, the spell's range is doubled.
Your ranged spell attacks ignore half cover and three-quarters cover.
You learn one cantrip that requires an attack roll. Choose the cantrip from the <a data-href="Bard" href="ttrpg-data/5e-compendium/classes/bard/bard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Bard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Bard.md;">Bard</a>, <a data-href="Cleric" href="ttrpg-data/5e-compendium/classes/cleric/cleric.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md;">Cleric</a>, <a data-href="Druid" href="ttrpg-data/5e-compendium/classes/druid/druid.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Druid.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Druid.md;">Druid</a>, <a data-href="Sorcerer" href="ttrpg-data/5e-compendium/classes/sorcerer/sorcerer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md;">Sorcerer</a>, <a data-href="Warlock" href="ttrpg-data/5e-compendium/classes/warlock/warlock.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md;">Warlock</a>, <a data-href="Witch" href="ttrpg-data/5e-compendium/classes/witch/witch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Witch.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Witch.md;">Witch</a>, or <a data-href="Wizard" href="ttrpg-data/5e-compendium/classes/wizard/wizard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md;">Wizard</a> spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for <a data-href="Bard" href="ttrpg-data/5e-compendium/classes/bard/bard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Bard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Bard.md;">Bard</a>, <a data-href="Sorcerer" href="ttrpg-data/5e-compendium/classes/sorcerer/sorcerer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md;">Sorcerer</a>, or <a data-href="Warlock" href="ttrpg-data/5e-compendium/classes/warlock/warlock.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md;">Warlock</a>; Wisdom for <a data-href="Cleric" href="ttrpg-data/5e-compendium/classes/cleric/cleric.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md;">Cleric</a>, <a data-href="Druid" href="ttrpg-data/5e-compendium/classes/druid/druid.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Druid.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Druid.md;">Druid</a>, or <a data-href="Witch" href="ttrpg-data/5e-compendium/classes/witch/witch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Witch.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Witch.md;">Witch</a>; or Intelligence for <a data-href="Wizard" href="ttrpg-data/5e-compendium/classes/wizard/wizard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md;">Wizard</a>. ]]></description><link>ttrpg-data/5e-compendium/feats/spell-sniper.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Spell Sniper.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Stoutmorin Bountiful Luck]]></title><description><![CDATA[Statblocks Racial Feat Prerequisites: <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" data-href="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" href="people/the-tonallitecameh/cuallicallimeh/stoutmorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md;">Stoutmorin</a> Your people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. You're not sure how you do it; you just wish it, and it happens. Surely a sign of fortune's favor!
When an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally re-roll the die. The ally must use the new roll.
When you use this ability, you can't use your Lucky racial trait before the end of your next turn.
]]></description><link>ttrpg-data/5e-compendium/feats/stoutmorin-bountiful-luck.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Stoutmorin Bountiful Luck.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Stoutmorin Fortitude]]></title><description><![CDATA[Statblocks Racial Feat Prerequisites: <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" data-href="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" href="people/the-tonallitecameh/cuallicallimeh/stoutmorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md;">Stoutmorin</a> You have the blood of dwarf heroes flowing through your veins. You gain the following benefits: Increase your Constitution score by 1, to a maximum of 20.
Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). ]]></description><link>ttrpg-data/5e-compendium/feats/stoutmorin-fortitude.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Stoutmorin Fortitude.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Stoutmorin Magic]]></title><description><![CDATA[Statblocks Racial Feat Prerequisites: <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" data-href="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" href="people/the-tonallitecameh/cuallicallimeh/stoutmorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md;">Stoutmorin</a> You have inherited the innate spellcasting ability of your ancestors. This ability allows you to cast <a data-href="Nondetection" href="appendices/spells/tier-4-(advanced)/nondetection.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Nondetection.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Nondetection.md;">Nondetection</a> on yourself at will, without needing a material component. You can also cast each of the following spells once with this ability: <a data-href="Blindness_Deafness" href="appendices/spells/tier-3-(intermediate)/blindness_deafness.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Blindness_Deafness.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Blindness_Deafness.md;">Blindness_Deafness</a>, <a data-href="Blur" href="appendices/spells/tier-3-(intermediate)/blur.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Blur.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Blur.md;">Blur</a>, and <a data-href="Disguise Self" href="appendices/spells/tier-2-(intermediate)/disguise-self.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Disguise Self.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Disguise Self.md;">Disguise Self</a>. You regain the ability to cast these spells when you finish a long rest.
Intelligence is your spellcasting ability for these spells, and you cast them at their lowest possible levels.
]]></description><link>ttrpg-data/5e-compendium/feats/stoutmorin-magic.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Stoutmorin Magic.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Stoutmorin Nimbleness]]></title><description><![CDATA[Statblocks Racial Feat Prerequisites: <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" data-href="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" href="people/the-tonallitecameh/cuallicallimeh/stoutmorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md;">Stoutmorin</a> You are uncommonly nimble for your race. You gain the following benefits: Increase your Strength or Dexterity by 1, to a maximum of 20.
Increase your walking speed by 5 feet.
You gain proficiency in the Acrobatics or Athletics skill (your choice).
You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled. ]]></description><link>ttrpg-data/5e-compendium/feats/stoutmorin-nimbleness.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Stoutmorin Nimbleness.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Strike of the Giants]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: Martial Proficiency You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose: Cloud Strike. The target takes an extra 1d4 thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell.
Fire Strike. The target takes an extra 1d10 fire damage.
Frost Strike. The target takes an extra 1d6 cold damage. If the target is a creature, it must succeed on a Constitution saving throw, or its speed is reduced to 0 until the start of your next turn.
Hill Strike. The target takes an extra 1d6 damage of the weapon's type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition.
Stone Strike. The target takes an extra 1d6 force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet from you in a straight line.
Storm Strike. The target takes an extra 1d6 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn. The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/feats/strike-of-the-giants.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Strike of the Giants.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Sylvan Teleportation]]></title><description><![CDATA[Statblocks Racial Feat Prerequisites: <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" data-href="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnis</a> Your study of <a data-tooltip-position="top" aria-label="Elnis" data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnian</a> lore has unlocked fey power that few <a data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnis</a> possess. Drawing on your Sylvan ancestry, you can momentarily float through the flow of Leviance to shorten your path from one place to another. You gain the following benefits: Increase your Intelligence or Charisma by 1, to a maximum of 20.
<br>You learn to speak, read, and write <a data-href="Sylvan" href="society/languages/sylvan/sylvan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Sylvan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Sylvan.md;">Sylvan</a>, the .
<br>You learn the <a data-href="Misty Step" href="appendices/spells/tier-3-(intermediate)/misty-step.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Misty Step.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Misty Step.md;">Misty Step</a> spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Intelligence is your spellcasting ability for this spell. ]]></description><link>ttrpg-data/5e-compendium/feats/sylvan-teleportation.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Sylvan Teleportation.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Tavern Brawler]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits: Increase your Strength or Constitution by 1, to a maximum of 20.
You are proficient with improvised weapons.
Your unarmed strike uses a d4 for damage.
When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. ]]></description><link>ttrpg-data/5e-compendium/feats/tavern-brawler.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Tavern Brawler.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Telekenetic]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You learn to move things with your mind, granting you the following benefits: Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
You learn the <a data-href="Mage Hand" href="appendices/spells/tier-1-(novice)/mage-hand.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Mage Hand.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Mage Hand.md;">Mage Hand</a> cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.
As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save. ]]></description><link>ttrpg-data/5e-compendium/feats/telekenetic.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Telekenetic.md</guid><pubDate>Tue, 10 Mar 2026 08:40:24 GMT</pubDate></item><item><title><![CDATA[Mounted Combatant]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You are a dangerous foe to face while mounted. While you are mounted and aren't incapacitated, you gain the following benefits: You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.
You can force an attack targeted at your mount to target you instead.
If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. ]]></description><link>ttrpg-data/5e-compendium/feats/mounted-combatant.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Mounted Combatant.md</guid><pubDate>Tue, 10 Mar 2026 08:40:23 GMT</pubDate></item><item><title><![CDATA[Observant]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None Quick to notice details of your environment, you gain the following benefits: Increase your Intelligence or Wisdom by 1, to a maximum of 20.
If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. ]]></description><link>ttrpg-data/5e-compendium/feats/observant.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Observant.md</guid><pubDate>Tue, 10 Mar 2026 08:40:23 GMT</pubDate></item><item><title><![CDATA[Piercer]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You have achieved a penetrating precision in combat, granting you the following benefits: Increase your Strength or Dexterity by 1, to a maximum of 20.
Once per turn, when you hit a creature with an attack that deals piercing damage, you can reroll one of the attack's damage dice, and you must use the new roll.
When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes. ]]></description><link>ttrpg-data/5e-compendium/feats/piercer.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Piercer.md</guid><pubDate>Tue, 10 Mar 2026 08:40:23 GMT</pubDate></item><item><title><![CDATA[Poisoner]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You can prepare and deliver deadly poisons, granting you the following benefits: When you make a damage roll that deals poison damage, it ignores resistance to poison damage.
You can apply poison to a weapon or piece of ammunition as a bonus action, instead of an action.
You gain proficiency with the poisoner's kit if you don't already have it. With one hour of work using a poisoner's kit and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn. ]]></description><link>ttrpg-data/5e-compendium/feats/poisoner.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Poisoner.md</guid><pubDate>Tue, 10 Mar 2026 08:40:23 GMT</pubDate></item><item><title><![CDATA[Polearm Master]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You can keep your enemies at bay with reach weapons. You gain the following benefits: When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon; this attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and the attack deals bludgeoning damage.
While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon. ]]></description><link>ttrpg-data/5e-compendium/feats/polearm-master.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Polearm Master.md</guid><pubDate>Tue, 10 Mar 2026 08:40:23 GMT</pubDate></item><item><title><![CDATA[Prodigy]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You have a knack for learning new things. You gain the following benefits: You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. ]]></description><link>ttrpg-data/5e-compendium/feats/prodigy.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Prodigy.md</guid><pubDate>Tue, 10 Mar 2026 08:40:23 GMT</pubDate></item><item><title><![CDATA[Resiliant]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None Choose one ability score. You gain the following benefits: Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability. ]]></description><link>ttrpg-data/5e-compendium/feats/resiliant.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Resiliant.md</guid><pubDate>Tue, 10 Mar 2026 08:40:23 GMT</pubDate></item><item><title><![CDATA[Revenant Blade]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You are descended from a master of the <a data-href="Double-Bladed Scimitar" href="appendices/items/weaponry/blades/double-bladed-scimitar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Weapon" data-link-path="Appendices/Items/Weaponry/Blades/Double-Bladed Scimitar.md" style="--data-link-tags: #Advancement/Item/Weapon; --data-link-path: Appendices/Items/Weaponry/Blades/Double-Bladed Scimitar.md;">Double-Bladed Scimitar</a>, and some of that mastery has passed on to you. You gain the following benefits: Increase your Strength or Dexterity by 1, to a maximum of 20.
While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class.
A double-bladed scimitar has the finesse property when you wield it. ]]></description><link>ttrpg-data/5e-compendium/feats/revenant-blade.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Revenant Blade.md</guid><pubDate>Tue, 10 Mar 2026 08:40:23 GMT</pubDate></item><item><title><![CDATA[Rune Shaper]]></title><description><![CDATA[Statblocks Learned Feat Prerequisites: Ability to Cast a Spell You've studied the magic of Giant runes, granting you the following benefits: Comprehend Languages. You learn the <a data-href="Comprehend Languages" href="appendices/spells/tier-2-(intermediate)/comprehend-languages.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Comprehend Languages.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Comprehend Languages.md;">Comprehend Languages</a> spell. You can cast this spell without expending a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using any spell slots you have.
Rune Magic. You know a number of runes equal to half your proficiency bonus (rounded down), chosen from the Rune Spells table. Whenever you finish a long rest, you can inscribe each rune you know onto one nonmagical weapon, armor, piece of clothing, or other object you touch. You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune Spells table, and you know those spells until you finish a long rest, when the runes fade. While you are wearing or carrying any rune-marked object, you can cast the spells associated with those runes using any spell slots you have.You can also invoke a rune inscribed on an object you are wearing or carrying and cast its associated spell without expending a spell slot or using material components. Once you cast the spell in this way, you can't do so again until you finish a long rest. Your spellcasting ability for this feat is Intelligence, Wisdom, or Charisma (choose when you select this feat).Each time you gain a level, you can replace one of the runes you know with another one from the Rune Spells table. ]]></description><link>ttrpg-data/5e-compendium/feats/rune-shaper.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Rune Shaper.md</guid><pubDate>Tue, 10 Mar 2026 08:40:23 GMT</pubDate></item><item><title><![CDATA[Savage Attacker]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon's damage dice and use either total.
]]></description><link>ttrpg-data/5e-compendium/feats/savage-attacker.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Savage Attacker.md</guid><pubDate>Tue, 10 Mar 2026 08:40:23 GMT</pubDate></item><item><title><![CDATA[Second Chance]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None Fortune favors you when someone tries to strike you. You gain the following benefits: Increase your Dexterity, Constitution, or Charisma by 1, to a maximum of 20.
When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can't use it again until you roll initiative at the start of combat or until you finish a short or long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/second-chance.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Second Chance.md</guid><pubDate>Tue, 10 Mar 2026 08:40:23 GMT</pubDate></item><item><title><![CDATA[Sentinel]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits: When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature. ]]></description><link>ttrpg-data/5e-compendium/feats/sentinel.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Sentinel.md</guid><pubDate>Tue, 10 Mar 2026 08:40:23 GMT</pubDate></item><item><title><![CDATA[Sharpshooter]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
Your ranged weapon attacks ignore half cover and three-quarters cover.
Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage. ]]></description><link>ttrpg-data/5e-compendium/feats/sharpshooter.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Sharpshooter.md</guid><pubDate>Tue, 10 Mar 2026 08:40:23 GMT</pubDate></item><item><title><![CDATA[Initiate - Artificer]]></title><description><![CDATA[Statblocks Learned Feat Prerequisites: None You've learned some of an <a data-href="Artificer" href="ttrpg-data/5e-compendium/classes/artificer/artificer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Artificer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Artificer.md;">Artificer</a>'s inventiveness: <br>You learn one cantrip of your choice from the <a data-href="Artificer" href="ttrpg-data/5e-compendium/classes/artificer/artificer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Artificer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Artificer.md;">Artificer</a> spell list, and you learn one 1st-level spell of your choice from that list. Intelligence is your spellcasting ability for these spells.
You can cast this feat's 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
You gain proficiency with one type of artisan's tools of your choice, and you can use that type of tool as a spellcasting focus for any spell you cast that uses Intelligence as its spellcasting ability. ]]></description><link>ttrpg-data/5e-compendium/feats/initiate-artificer.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Initiate - Artificer.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Initiate - Fighter]]></title><description><![CDATA[Statblocks Learned Feat Prerequisites: Martial Proficiency Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the <a data-href="Fighter" href="ttrpg-data/5e-compendium/classes/fighter/fighter.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Fighter.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Fighter.md;">Fighter</a> class. If you already have a style, the one you choose must be different.
Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat's fighting style with another one from the fighter class that you don't have.
]]></description><link>ttrpg-data/5e-compendium/feats/initiate-fighter.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Initiate - Fighter.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Initiate - Magic]]></title><description><![CDATA[Statblocks Learned Feat Prerequisites: None Choose a class: <a data-href="Bard" href="ttrpg-data/5e-compendium/classes/bard/bard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Bard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Bard.md;">Bard</a>, <a data-href="Cleric" href="ttrpg-data/5e-compendium/classes/cleric/cleric.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md;">Cleric</a>, <a data-href="Druid" href="ttrpg-data/5e-compendium/classes/druid/druid.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Druid.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Druid.md;">Druid</a>, <a data-href="Sorcerer" href="ttrpg-data/5e-compendium/classes/sorcerer/sorcerer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md;">Sorcerer</a>, <a data-href="Warlock" href="ttrpg-data/5e-compendium/classes/warlock/warlock.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md;">Warlock</a>, <a data-href="Witch" href="ttrpg-data/5e-compendium/classes/witch/witch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Witch.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Witch.md;">Witch</a>, or <a data-href="Wizard" href="ttrpg-data/5e-compendium/classes/wizard/wizard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md;">Wizard</a>. You learn two cantrips of your choice from that class's spell list.
In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again.
Your spellcasting ability for these spells depends on the class you chose: Charisma for <a data-href="Bard" href="ttrpg-data/5e-compendium/classes/bard/bard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Bard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Bard.md;">Bard</a>, <a data-href="Sorcerer" href="ttrpg-data/5e-compendium/classes/sorcerer/sorcerer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md;">Sorcerer</a>, or <a data-href="Warlock" href="ttrpg-data/5e-compendium/classes/warlock/warlock.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md;">Warlock</a>; Wisdom for <a data-href="Cleric" href="ttrpg-data/5e-compendium/classes/cleric/cleric.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md;">Cleric</a>, <a data-href="Druid" href="ttrpg-data/5e-compendium/classes/druid/druid.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Druid.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Druid.md;">Druid</a>, or <a data-href="Witch" href="ttrpg-data/5e-compendium/classes/witch/witch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Witch.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Witch.md;">Witch</a>; or Intelligence for <a data-href="Wizard" href="ttrpg-data/5e-compendium/classes/wizard/wizard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Wizard/Wizard.md;">Wizard</a>.
]]></description><link>ttrpg-data/5e-compendium/feats/initiate-magic.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Initiate - Magic.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Inspiring Leader]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: Charisma of 13+ You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.
]]></description><link>ttrpg-data/5e-compendium/feats/inspiring-leader.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Inspiring Leader.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Keen Mind]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits: Increase your Intelligence score by 1, to a maximum of 20.
You always know which way is north.
You always know the number of hours left before the next sunrise or sunset.
You can accurately recall anything you have seen or heard within the past month. ]]></description><link>ttrpg-data/5e-compendium/feats/keen-mind.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Keen Mind.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Keenness of the Stone Giant]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" data-href="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" href="ttrpg-data/5e-compendium/feats/strike-of-the-giants.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Strike of the Giants.md;">Strike of the Giants</a> You've manifested the physical talents emblematic of stone giants, granting you the following benefits: Ability Score Increase. Increase your Strength, Constitution, or Wisdom by 1, to a maximum of 20.
Cavernous Sight. You gain darkvision with a range of 60 feet. If you already have darkvision from another source, its range increases by 60 feet.
Stone Throw. As a bonus action, you can take a rock and make a magical attack with it. The attack is a ranged spell attack with a range of 60 feet that uses the ability score you increased with this feat as the spellcasting ability. On a hit, the rock deals 1d10 force damage, and the target must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + the spellcasting ability modifier) or have the prone condition. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/keenness-of-the-stone-giant.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Keenness of the Stone Giant.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Leviant Brushed]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: Exposure to large amounts of raw leviance, or DM Discression Your exposure to raw leviant magic has changed you, granting you the following benefits: Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
You learn the <a data-href="Misty Step" href="appendices/spells/tier-3-(intermediate)/misty-step.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Misty Step.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Misty Step.md;">Misty Step</a> spell and one 1st-level spell of your choice. The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat. ]]></description><link>ttrpg-data/5e-compendium/feats/leviant-brushed.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Leviant Brushed.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Leviant Constitution]]></title><description><![CDATA[Statblocks Racial Feat Prerequisites: <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" data-href="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" href="people/the-tonallitecameh/cuallicallimeh/leviantouched.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md;">Leviantouched</a> Leviance blessed blood runs strong in you, unlocking abnormal resilience. You gain the following benefits: Increase your Constitution score by 1, to a maximum of 20.
You have resistance to cold and poison damage.
You have advantage on saving throws against being poisoned. ]]></description><link>ttrpg-data/5e-compendium/feats/leviant-constitution.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Leviant Constitution.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Lightly Armored]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You have trained to master the use of light armor, gaining the following benefits: Increase your Strength or Dexterity by 1, to a maximum of 20.
You gain proficiency with light armor. ]]></description><link>ttrpg-data/5e-compendium/feats/lightly-armored.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Lightly Armored.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Linguist]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You have studied languages and codes, gaining the following benefits: Increase your Intelligence score by 1, to a maximum of 20.
You learn three languages of your choice.
You can ably create written ciphers. Others can't decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it. ]]></description><link>ttrpg-data/5e-compendium/feats/linguist.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Linguist.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Lucky]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You have inexplicable luck that seems to kick in at just the right moment.
You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
You regain your expended luck points when you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/feats/lucky.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Lucky.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Mage Slayer]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits: When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.
When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.
You have advantage on saving throws against spells cast by creatures within 5 feet of you. ]]></description><link>ttrpg-data/5e-compendium/feats/mage-slayer.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Mage Slayer.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Mark of the Navigator]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: DM Discression
You have learned how to use your tools and environment to identify your location and how to navigate the area around you. You are a master navigator You Gain proficiency with all Land, Sea, and Air Vehicles
You Gain proficiency with Navigators Tools, if you are not Proficient in them already. You may instead gain proficiency in Cartographers tools.
Whenever you make an Animal Handling, Investigation, Nature, or Perception check in attempt to track or follow something you may add 1d4 to your total. If you use Navigators Tools or Cartographers Tools to make the check, this is instead 1d6. You may use this feature a number of times equal to your proficiency bonus each long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/mark-of-the-navigator.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Mark of the Navigator.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Martial Adept]]></title><description><![CDATA[Statblocks Learned Feat Prerequisites: None You have martial training that allows you to perform special combat maneuvers. You gain the following benefits: You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/martial-adept.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Martial Adept.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Medium Armor Master]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: Medium Armor Training You have practiced moving in medium armor to gain the following benefits: Wearing medium armor doesn't impose disadvantage on your Dexterity (Stealth) checks.
When you wear medium armor, you can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher. ]]></description><link>ttrpg-data/5e-compendium/feats/medium-armor-master.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Medium Armor Master.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Metamagic Adept]]></title><description><![CDATA[Statblocks Learned Feat Prerequisites: Ability to Cast a Spell You've learned how to exert your will on your spells to alter how they function: You learn two Metamagic options of your choice from the <a data-href="Sorcerer" href="ttrpg-data/5e-compendium/classes/sorcerer/sorcerer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md;">Sorcerer</a> class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class.
You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/metamagic-adept.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Metamagic Adept.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Mobile]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You are exceptionally speedy and agile. You gain the following benefits: Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. ]]></description><link>ttrpg-data/5e-compendium/feats/mobile.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Mobile.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Moderately Armored]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: Proficiency with light armor You have trained to master the use of medium armor and shields, gaining the following benefits: Increase your Strength or Dexterity score by 1, to a maximum of 20.
You gain proficiency with medium armor and shields. ]]></description><link>ttrpg-data/5e-compendium/feats/moderately-armored.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Moderately Armored.md</guid><pubDate>Tue, 10 Mar 2026 08:40:22 GMT</pubDate></item><item><title><![CDATA[Gift of the Gem Dragon]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: Recieve the favor of a Gem Dragon You've manifested some of the power of gem dragons, granting you the following benefits: Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
Telekinetic Reprisal. When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/gift-of-the-gem-dragon.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Gift of the Gem Dragon.md</guid><pubDate>Tue, 10 Mar 2026 08:40:21 GMT</pubDate></item><item><title><![CDATA[Gift of the Metallic Dragon]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: Recieve the favor of a Metallic Dragon You've manifested some of the power of metallic dragons, granting you the following benefits: Draconic Healing. You learn the <a data-href="Cure Wounds" href="appendices/spells/tier-2-(intermediate)/cure-wounds.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Cure Wounds.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Cure Wounds.md;">Cure Wounds</a> spell. You can cast this spell without expending a spell slot. Once you cast this spell in this way, you can't do so again until you finish a long rest. You can also cast this spell using spell slots you have. The spell's spellcasting ability is Intelligence, Wisdom, or Charisma when you cast it with this feat (choose when you gain the feat).
Protective Wings. You can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target's AC equal to your proficiency bonus against that attack roll, potentially causing it to miss. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/gift-of-the-metallic-dragon.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Gift of the Metallic Dragon.md</guid><pubDate>Tue, 10 Mar 2026 08:40:21 GMT</pubDate></item><item><title><![CDATA[Grappler]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: Strength Score of 13+ You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: You have advantage on attack rolls against a creature you are grappling.
You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends. ]]></description><link>ttrpg-data/5e-compendium/feats/grappler.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Grappler.md</guid><pubDate>Tue, 10 Mar 2026 08:40:21 GMT</pubDate></item><item><title><![CDATA[Great Weapon Master]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage. ]]></description><link>ttrpg-data/5e-compendium/feats/great-weapon-master.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Great Weapon Master.md</guid><pubDate>Tue, 10 Mar 2026 08:40:21 GMT</pubDate></item><item><title><![CDATA[Guile of the Cloud Giant]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" data-href="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" href="ttrpg-data/5e-compendium/feats/strike-of-the-giants.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Strike of the Giants.md;">Strike of the Giants</a> You've manifested the confounding magic emblematic of cloud giants, granting you the following benefits: Ability Score Increase. Increase your Strength, Constitution, or Charisma by 1, to a maximum of 20.
Cloudy Escape. When a creature you can see hits you with an attack roll, you can use your reaction to give yourself resistance to that attack's damage. You then teleport to an unoccupied space that you can see within 30 feet of yourself. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/guile-of-the-cloud-giant.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Guile of the Cloud Giant.md</guid><pubDate>Tue, 10 Mar 2026 08:40:21 GMT</pubDate></item><item><title><![CDATA[Healer]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits: When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.
As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/healer.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Healer.md</guid><pubDate>Tue, 10 Mar 2026 08:40:21 GMT</pubDate></item><item><title><![CDATA[Heavily Armored]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: Heavy Armor Training You have trained to master the use of heavy armor, gaining the following benefits: Increase your Strength score by 1, to a maximum of 20.
You gain proficiency with heavy armor. ]]></description><link>ttrpg-data/5e-compendium/feats/heavily-armored.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Heavily Armored.md</guid><pubDate>Tue, 10 Mar 2026 08:40:21 GMT</pubDate></item><item><title><![CDATA[Heavy Armor Master]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: Heavy Armor Training You can use your armor to deflect strikes that would kill others. You gain the following benefits: Increase your Strength score by 1, to a maximum of 20.
While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical attacks is reduced by 3. ]]></description><link>ttrpg-data/5e-compendium/feats/heavy-armor-master.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Heavy Armor Master.md</guid><pubDate>Tue, 10 Mar 2026 08:40:21 GMT</pubDate></item><item><title><![CDATA[Illistrian Knight of the Crown]]></title><description><![CDATA[Statblocks Earned Faction Feat Prerequisites: <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Illistrian Squire of the Crown.md" data-href="TTRPG Data/5e Compendium/Feats/Illistrian Squire of the Crown.md" href="ttrpg-data/5e-compendium/feats/illistrian-squire-of-the-crown.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Illistrian Squire of the Crown.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Illistrian Squire of the Crown.md;">Illistrian Squire of the Crown</a> You are a Knight of the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> aligned with the Order of the Crown, a group that extols the virtues of cooperation with, loyalty in, and obedience to the reigning monarch. They typically want to aid in bolstering the Empire while gradually spreading its influence abroad. You excel in group combat and gain these benefits: Ability Score Increase. Increase your Strength, Dexterity, or Constitution by 1, to a maximum of 20.
Commanding Rally. As a bonus action, you can command one ally within 30 feet of yourself to attack. If that ally can see or hear you, they can immediately make one weapon attack as a reaction. If the attack hits, the ally can roll a d8 and add the number rolled as a bonus to the attack's damage roll. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/illistrian-knight-of-the-crown.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Illistrian Knight of the Crown.md</guid><pubDate>Tue, 10 Mar 2026 08:40:21 GMT</pubDate></item><item><title><![CDATA[Illistrian Knight of the Rose]]></title><description><![CDATA[Statblocks Earned Faction Feat Prerequisites: <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Illistrian Squire of the Rose.md" data-href="TTRPG Data/5e Compendium/Feats/Illistrian Squire of the Rose.md" href="ttrpg-data/5e-compendium/feats/illistrian-squire-of-the-rose.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Illistrian Squire of the Rose.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Illistrian Squire of the Rose.md;">Illistrian Squire of the Rose</a> You are a Knight of the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> aligned with the Order of the Rose, a group known for leadership, justice and wisdom. They collectively want to strengthen the realm over pursuing aims in foreign lands. Your resolve grants you these benefits: Ability Score Increase. Increase your Constitution, Wisdom, or Charisma by 1, to a maximum of 20.
Bolstering Rally. As a bonus action, you can encourage one creature you can see within 30 feet of yourself (you can choose yourself). If the target can see or hear you, the target gains temporary hit points equal to 1d8 + your proficiency bonus + the ability modifier of the ability score increased by this feat. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/illistrian-knight-of-the-rose.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Illistrian Knight of the Rose.md</guid><pubDate>Tue, 10 Mar 2026 08:40:21 GMT</pubDate></item><item><title><![CDATA[Illistrian Knight of the Sword]]></title><description><![CDATA[Statblocks Earned Faction Feat Prerequisites: <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Illistrian Squire of the Sword.md" data-href="TTRPG Data/5e Compendium/Feats/Illistrian Squire of the Sword.md" href="ttrpg-data/5e-compendium/feats/illistrian-squire-of-the-sword.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Illistrian Squire of the Sword.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Illistrian Squire of the Sword.md;">Illistrian Squire of the Sword</a> You are a Knight of the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> aligned with the Order of the Sword, a group devoted to heroism and courage. The nobles of this order purport increasing the strength of the empire for defense, but are always itching for a fight in foreign lands. Bravery steels your spirit, granting you these benefits: Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
Demoralizing Strike. Once per turn, when you hit a creature with a weapon attack roll, you can attempt to frighten that target. The target must make a Wisdom saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the target is frightened of you until the end of your next turn. On a successful save, the target has disadvantage on the next attack roll it makes before the end of its next turn. You can use this benefit a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/illistrian-knight-of-the-sword.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Illistrian Knight of the Sword.md</guid><pubDate>Tue, 10 Mar 2026 08:40:21 GMT</pubDate></item><item><title><![CDATA[Illistrian Squire of the Crown]]></title><description><![CDATA[Statblocks Earned Faction Feat Prerequisites: Fighter, Paladin, or join with one of the Factions. Your training in the ways of the Knights of the various Illistrian Orders grants you these benefits: Mount Up. Mounting or dismounting costs you only 5 feet of movement.
Precise Strike. Once per turn, when you make a weapon attack roll against a creature, you can cause the attack roll to have advantage. If the attack hits, you roll a d8 and add the number rolled as a bonus to the attack's damage roll. You can use this benefit a number of times equal to your proficiency bonus, but a use is expended only if the attack hits. You regain all expended uses when you finish a long rest ]]></description><link>ttrpg-data/5e-compendium/feats/illistrian-squire-of-the-crown.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Illistrian Squire of the Crown.md</guid><pubDate>Tue, 10 Mar 2026 08:40:21 GMT</pubDate></item><item><title><![CDATA[Illistrian Squire of the Rose]]></title><description><![CDATA[Statblocks Earned Faction Feat Prerequisites: Fighter, Paladin, or join with one of the Factions. Your training in the ways of the Knights of the various Illistrian Orders grants you these benefits: Mount Up. Mounting or dismounting costs you only 5 feet of movement.
Precise Strike. Once per turn, when you make a weapon attack roll against a creature, you can cause the attack roll to have advantage. If the attack hits, you roll a d8 and add the number rolled as a bonus to the attack's damage roll. You can use this benefit a number of times equal to your proficiency bonus, but a use is expended only if the attack hits. You regain all expended uses when you finish a long rest ]]></description><link>ttrpg-data/5e-compendium/feats/illistrian-squire-of-the-rose.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Illistrian Squire of the Rose.md</guid><pubDate>Tue, 10 Mar 2026 08:40:21 GMT</pubDate></item><item><title><![CDATA[Illistrian Squire of the Sword]]></title><description><![CDATA[Statblocks Earned Faction Feat Prerequisites: Fighter, Paladin, or join with one of the Factions. Your training in the ways of the Knights of the various Illistrian Orders grants you these benefits: Mount Up. Mounting or dismounting costs you only 5 feet of movement.
Precise Strike. Once per turn, when you make a weapon attack roll against a creature, you can cause the attack roll to have advantage. If the attack hits, you roll a d8 and add the number rolled as a bonus to the attack's damage roll. You can use this benefit a number of times equal to your proficiency bonus, but a use is expended only if the attack hits. You regain all expended uses when you finish a long rest ]]></description><link>ttrpg-data/5e-compendium/feats/illistrian-squire-of-the-sword.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Illistrian Squire of the Sword.md</guid><pubDate>Tue, 10 Mar 2026 08:40:21 GMT</pubDate></item><item><title><![CDATA[Draconic Hide]]></title><description><![CDATA[Statblocks Racial Feat Prerequisites: <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" data-href="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" href="people/the-tonallitecameh/cuallicallimeh/dragonling.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Dragonling.md;">Dragonling</a> You manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits: Increase your Strength, Constitution, or Charisma by 1, to a maximum of 20.
Your scales harden. While you aren't wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit.
You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike. ]]></description><link>ttrpg-data/5e-compendium/feats/draconic-hide.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Draconic Hide.md</guid><pubDate>Tue, 10 Mar 2026 08:40:20 GMT</pubDate></item><item><title><![CDATA[Dual Wielder]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You master fighting with two weapons, gaining the following benefits: You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. ]]></description><link>ttrpg-data/5e-compendium/feats/dual-wielder.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Dual Wielder.md</guid><pubDate>Tue, 10 Mar 2026 08:40:20 GMT</pubDate></item><item><title><![CDATA[Dungeon Delver]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits: You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
You have advantage on saving throws made to avoid or resist traps.
You have resistance to the damage dealt by traps.
Traveling at a fast pace doesn't impose the normal -5 penalty on your passive Wisdom (Perception) score. ]]></description><link>ttrpg-data/5e-compendium/feats/dungeon-delver.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Dungeon Delver.md</guid><pubDate>Tue, 10 Mar 2026 08:40:20 GMT</pubDate></item><item><title><![CDATA[Durable]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None Hardy and resilient, you gain the following benefits: Increase your Constitution score by 1, to a maximum of 20.
When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2). ]]></description><link>ttrpg-data/5e-compendium/feats/durable.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Durable.md</guid><pubDate>Tue, 10 Mar 2026 08:40:20 GMT</pubDate></item><item><title><![CDATA[Eldritch Adept]]></title><description><![CDATA[Statblocks Learned Feat Prerequisites: Ability to Cast a Spell Studying occult lore, you learn one Eldritch Invocation option of your choice from the <a data-href="Warlock" href="ttrpg-data/5e-compendium/classes/warlock/warlock.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md;">Warlock</a> class. Your spellcasting ability for the invocation is Intelligence, Wisdom, or Charisma (choose when you select this feat). If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite.
Whenever you gain a level, you can replace the invocation with another one from the warlock class.
]]></description><link>ttrpg-data/5e-compendium/feats/eldritch-adept.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Eldritch Adept.md</guid><pubDate>Tue, 10 Mar 2026 08:40:20 GMT</pubDate></item><item><title><![CDATA[Elemental Adept]]></title><description><![CDATA[Statblocks Learned Feat Prerequisites: Ability to Cast a Spell When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.
Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.
You can select this feat multiple times. Each time you do so, you must choose a different damage type.
]]></description><link>ttrpg-data/5e-compendium/feats/elemental-adept.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Elemental Adept.md</guid><pubDate>Tue, 10 Mar 2026 08:40:20 GMT</pubDate></item><item><title><![CDATA[Elnian (Deep) High Magic]]></title><description><![CDATA[Statblocks Racial Feat Prerequisites: <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" data-href="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Deep Elnian</a> You learn more of the magic typical of <a data-tooltip-position="top" aria-label="Elnis" data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Deep Elnis</a>. You learn the <a data-href="Detect Magic" href="appendices/spells/tier-2-(intermediate)/detect-magic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Detect Magic.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Detect Magic.md;">Detect Magic</a> spell and can cast it at will, without expending a spell slot. You also learn <a data-href="Levitate" href="appendices/spells/tier-3-(intermediate)/levitate.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Levitate.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Levitate.md;">Levitate</a> and <a data-href="Dispel Magic" href="appendices/spells/tier-4-(advanced)/dispel-magic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Dispel Magic.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Dispel Magic.md;">Dispel Magic</a>, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.
]]></description><link>ttrpg-data/5e-compendium/feats/elnian-(deep)-high-magic.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Elnian (Deep) High Magic.md</guid><pubDate>Tue, 10 Mar 2026 08:40:20 GMT</pubDate></item><item><title><![CDATA[Elnian (Highland) Fury]]></title><description><![CDATA[Statblocks Racial Feat Prerequisites: <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" data-href="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Highland Elnian</a> Your fury burns tirelessly. You gain the following benefits: Increase your Strength or Constitution by 1, to a maximum of 20.
When you hit with an attack using a simple or martial weapon, you can roll one of the weapon's damage dice an additional time and add it as extra damage of the weapon's damage type. Once you use this ability, you can't use it again until you finish a short or long rest.
Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack. ]]></description><link>ttrpg-data/5e-compendium/feats/elnian-(highland)-fury.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Elnian (Highland) Fury.md</guid><pubDate>Tue, 10 Mar 2026 08:40:20 GMT</pubDate></item><item><title><![CDATA[Elnian (Wood) Magic]]></title><description><![CDATA[Statblocks Racial Feat Prerequisites: <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" data-href="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Wood Elnian</a> You learn the magic of the primeval woods, which are revered and protected by your people. You learn one <a data-href="Druid" href="ttrpg-data/5e-compendium/classes/druid/druid.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Druid.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Druid.md;">Druid</a> cantrip of your choice. You also learn the <a data-href="Longstrider" href="appendices/spells/tier-2-(intermediate)/longstrider.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Longstrider.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Longstrider.md;">Longstrider</a> and <a data-href="Pass without Trace" href="appendices/spells/tier-3-(intermediate)/pass-without-trace.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Pass without Trace.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Pass without Trace.md;">Pass without Trace</a> spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for all three spells.
]]></description><link>ttrpg-data/5e-compendium/feats/elnian-(wood)-magic.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Elnian (Wood) Magic.md</guid><pubDate>Tue, 10 Mar 2026 08:40:20 GMT</pubDate></item><item><title><![CDATA[Elnian Accuracy]]></title><description><![CDATA[Statblocks Racial Feat Prerequisites: <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" data-href="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnis</a> The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits: Increase your Dexterity, Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once. ]]></description><link>ttrpg-data/5e-compendium/feats/elnian-accuracy.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Elnian Accuracy.md</guid><pubDate>Tue, 10 Mar 2026 08:40:20 GMT</pubDate></item><item><title><![CDATA[Ember of the Fire Giant]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" data-href="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" href="ttrpg-data/5e-compendium/feats/strike-of-the-giants.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Strike of the Giants.md;">Strike of the Giants</a> You've manifested the fiery combat emblematic of fire giants, granting you the following benefits: Ability Score Increase. Increase your Strength, Constitution, or Wisdom by 1, to a maximum of 20.
Born of Flame. You have resistance to fire damage.
Searing Ignition. When you take the Attack action on your turn, you can replace a single attack with a magical burst of flame. Each creature of your choice in a 15-foot-radius sphere centered on you must make a Dexterity saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability increased by this feat). On a failed save, a creature takes fire damage equal to 1d8 + your proficiency bonus, and it has the blinded condition until the start of your next turn. On a successful save, the creature takes half as much damage only. You can use your Searing Ignition a number of times equal to your proficiency bonus (but no more than once per turn), and you regain all expended uses when you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/ember-of-the-fire-giant.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Ember of the Fire Giant.md</guid><pubDate>Tue, 10 Mar 2026 08:40:20 GMT</pubDate></item><item><title><![CDATA[Fade Away]]></title><description><![CDATA[Statblocks Racial Feat Prerequisites: <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" data-href="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" href="people/the-tonallitecameh/cuallicallimeh/stoutmorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md;">Stoutmorin</a> Your people are clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer harm. You gain the following benefits: Increase your Dexterity or Intelligence by 1, to a maximum of 20.
Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this ability, you can't do so again until you finish a short or long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/fade-away.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Fade Away.md</guid><pubDate>Tue, 10 Mar 2026 08:40:20 GMT</pubDate></item><item><title><![CDATA[Flames of Infernus]]></title><description><![CDATA[Statblocks Racial Feat Prerequisites: <a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Ashlander.md" data-href="Society/Languages/Hymic/Ashlander.md" href="society/languages/hymic/ashlander.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Ashlander.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Ashlander.md;">Ashlander</a> You learn to call on hellfire to serve your commands. You gain the following benefits: Increase your Intelligence or Charisma by 1, to a maximum of 20.
When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1.
Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don't harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage. ]]></description><link>ttrpg-data/5e-compendium/feats/flames-of-infernus.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Flames of Infernus.md</guid><pubDate>Tue, 10 Mar 2026 08:40:20 GMT</pubDate></item><item><title><![CDATA[Fury of the Frost Giant]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" data-href="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" href="ttrpg-data/5e-compendium/feats/strike-of-the-giants.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Strike of the Giants.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Strike of the Giants.md;">Strike of the Giants</a> You've manifested the icy might emblematic of frost giants, granting you the following benefits: Ability Score Increase. Increase your Strength, Constitution, or Wisdom by 1, to a maximum of 20.
Born of Ice. You have resistance to cold damage.
Frigid Retaliation. Immediately after a creature you can see within 30 feet of you hits you with an attack roll and deals damage, you can use your reaction to retaliate with a conjured blast of ice. The creature must make a Constitution saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability increased by this feat). On a failed save, the creature takes cold damage equal to 1d8 + your proficiency bonus, and its speed is reduced to 0 until the end of its next turn. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/fury-of-the-frost-giant.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Fury of the Frost Giant.md</guid><pubDate>Tue, 10 Mar 2026 08:40:20 GMT</pubDate></item><item><title><![CDATA[Gift of the Chromatic Dragon]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: Recieve the favor of a Chromatic Dragon You've manifested some of the power of chromatic dragons, granting you the following benefits: Chromatic Infusion. As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can't do so again until you finish a long rest.
Reactive Resistance. When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/feats/gift-of-the-chromatic-dragon.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Gift of the Chromatic Dragon.md</guid><pubDate>Tue, 10 Mar 2026 08:40:20 GMT</pubDate></item><item><title><![CDATA[School of Graviturgy]]></title><description><![CDATA[Understanding and mastering the forces that draw bodies of matter together or drive them apart, the students of the Graviturgy arcane tradition learn to further bend and manipulate the violent energy of gravity to their benefit, and the terrible detriment of their enemies.Source: Critical Roll/Wizards of the Coast - Explorer's Guide to Wildemount At 2nd level, as an action, you can magically alter the weight of one object or creature you can see within 30 feet of you. The object or creature must be Large or smaller. The target's weight is halved or doubled for up to 1 minute or until your concentration ends (as if you were concentrating on a spell). While the weight of a creature is halved by this effect, the creature's speed increases by 10 feet, it can jump twice as far as normal, and it has disadvantage on Strength checks and Strength saving throws. While the weight of a creature is doubled by this effect, the creature's speed is reduced by 10 feet, and it has advantage on Strength checks and Strength saving throws. Upon reaching 10th level in this class, you can target an object or a creature that is Huge or smaller. When you reach 6th level, whenever you cast a spell on a creature, you can move the target 5 feet to an unoccupied space of your choice if the target is willing to move, the spell hits it with an attack, or it fails a saving throw against the spell. At 10th level, when another creature that you can see within 60 feet of you hits with a weapon attack, you can use your reaction to increase the attack's velocity, causing the attack's target to take an extra 1d10 damage of the weapon's type. Alternatively, if a creature within 60 feet of you takes damage from a fall, you can use your reaction to increase the fall's damage by 2d10. You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest. Starting at 14th level, as an action, you can magically emit a powerful field of gravitational energy that tugs at other creatures for up to 1 minute or until your concentration ends (as if you were concentrating on a spell). For the duration, whenever a creature hostile to you starts its turn within 30 feet of you, it must make a Strength saving throw against your spell save DC. On a failed save, it takes 2d10 force damage, and its speed is reduced to 0 until the start of its next turn. On a successful save, it takes half as much damage, and every foot it moves this turn costs 2 extra feet of movement. Once you use this feature, you can't do so again until you finish a long rest or until you expend a spell slot of 3rd level or higher on it.
]]></description><link>ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-graviturgy.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Graviturgy.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[School of War Magic]]></title><description><![CDATA[A variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It teaches techniques that empower a caster’s spells, while also providing methods for wizards to bolster their own defenses.Followers of this tradition are known as war mages. They see their magic as both a weapon and armor, a resource superior to any piece of steel. War mages act fast in battle, using their spells to seize tactical control of a situation. Their spells strike hard, while their defensive skills foil their opponents’ attempts to counterattack. War mages are also adept at turning other spellcasters' magical energy against them.In great battles, a war mage often works with evokers, abjurers, and other types of wizards. Evokers, in particular, sometimes tease war mages for splitting their attention between offense and defense. A war mage's typical response: "What good is being able to throw a mighty&nbsp;Fireball if I die before I can cast it?"Source: Wizards of the Coast - Xanathar's Guide to Everything At 2nd level, you have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw. When you use this feature, you can't cast spells other than cantrips until the end of your next turn. Starting at 2nd level, your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier. Starting at 6th level, you can store magical energy within yourself to later empower your damaging spells. You can store a maximum number of power surges equal to your Intelligence modifier (minimum of one). Whenever you finish a long rest, your number of power surges resets to one. Whenever you successfully end a spell with&nbsp;Dispel Magic&nbsp;or&nbsp;Counterspell, you gain one power surge, as you steal magic from the spell you foiled. If you end a short rest with no power surges, you gain one power surge. Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal extra force damage to that target. The extra damage equals half your wizard level. Beginning at 10th level, the magic you channel helps ward off harm. While you maintain concentration on a spell, you have a +2 bonus to AC and all saving throws. At 14th level, your Arcane Deflection becomes infused with deadly magic. When you use your Arcane Deflection feature, you can cause magical energy to arc from you. Up to three creatures of your choice within 60 feet of you each take force damage equal to half your wizard level.
]]></description><link>ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-war-magic.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of War Magic.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[(WIP) Gift of the Aspect Dragon]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: Recieve the favor of an Aspect Dragon ]]></description><link>ttrpg-data/5e-compendium/feats/(wip)-gift-of-the-aspect-dragon.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/(WIP) Gift of the Aspect Dragon.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[(WIP) Marked by the Divine]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: DM Discression ]]></description><link>ttrpg-data/5e-compendium/feats/(wip)-marked-by-the-divine.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/(WIP) Marked by the Divine.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[Aberrant Mark]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: DM Discression You have manifested an Aberrant Mark. Determine its appearance and the flaw associated with it. You gain the following benefits: Increase your Constitution score by 1, to a maximum of 20.
You learn a cantrip of your choice from the <a data-href="Sorcerer" href="ttrpg-data/5e-compendium/classes/sorcerer/sorcerer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md;">Sorcerer</a> spell list. In addition, choose a 1st-level spell from the <a data-href="Sorcerer" href="ttrpg-data/5e-compendium/classes/sorcerer/sorcerer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md;">Sorcerer</a> spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.
When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage. You also develop a random flaw from the Aberrant Mark Flaws table. ]]></description><link>ttrpg-data/5e-compendium/feats/aberrant-mark.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Aberrant Mark.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[Actor]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None Skilled at mimicry and dramatics, you gain the following benefits: Increase your Charisma score by 1, to a maximum of 20.
You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked. ]]></description><link>ttrpg-data/5e-compendium/feats/actor.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Actor.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[Alert]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None Always on the lookout for danger, you gain the following benefits: You gain a +5 bonus to initiative.
You can't be surprised while you are conscious.
Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you. ]]></description><link>ttrpg-data/5e-compendium/feats/alert.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Alert.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[Ancient Drill Armed]]></title><description><![CDATA[Statblocks Racial Feat Prerequisites: <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Ilhuicapan/Gearborn.md" data-href="People/The Tonallitecameh/Ilhuicapan/Gearborn.md" href="people/the-tonallitecameh/ilhuicapan/gearborn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Gearborn.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Gearborn.md;">Utility Frame Gearborn</a>
This feat prevents you from taking the other options presented under the "Crane Arm" Feature of the Utility Frame (ex- Arc Welder, Flamethrower, etc). You still gain the other benefits of the crane arm as described there. Your crane arm ends in an Ancient Drill Bit. Made of a metal no smith has been able to identify or replicate, you have spent your days maintaining it to the best of your knowledge. You gain the following: <br>Your crane arm ends in a Drill, and as such you gain usage of the "<a data-href="Mold Earth" href="appendices/spells/tier-1-(novice)/mold-earth.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Mold Earth.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Mold Earth.md;">Mold Earth</a>" cantrip. It takes 1 minute to use instead of instantly when using your drill to use the cantrip, but the effect is permanent.
Starting at level 10, you gain the ability to cast Move Earth, at will, without expending a spell slot. It takes 1 hour to cast when used in this way. At levels 15 and 20, this time to cast is reduced by half. You cannot swap the drill to use other weapons, however, you have learned to adapt by scavenging off other metal contraptions you find to upgrade and maintain it. At levels 4, 8, 12, 16, and 20, and at times your DM deems appropriate, you can add one of the upgrades below to your drill. Magically Reinforced Your drill is considered magical in terms of overcoming resistance
You increase your weapon's + by 1, to a maximum of 3 Balance Improvements You may reroll 1s on the main Damage Dice
You may take this upgrade extra times to increase the range of re-rolled values Silver Lined You drill counts as silvered for the purpose of overcoming resistances Articulated Control Your drill now has the Parrying Immunity trait
"Weapons with this property ignore the Parry Property of other items and the AC bonus from Shields"
Your drill now has the Trip trait.
"When used to try and knock a creature prone, the creature has disadvantage against you." Fortified Mounting Structure Increase your AC by 1
You may only take this upgrade three times Sharpened Drill Your Drill's Crit Range is increased by 1
You can take this upgrade multiple times to expand your crit range.
Your crit range, from this feature and from others, can not exceed 17-20 Spiked Drill Bit Your Drill now deals an additional 1d4 damage
Creatures grappling you take 1d4 damage on each of their turns they grapple you Elementally Infused Bit Your Drill now has the "Elementally Infused" Property
"This item is infused with magic of a particular elemental affinity, and deals an extra 1d8 of that specified damage type." You must choose from: Fire, Cold, Lightning, or Acid ]]></description><link>ttrpg-data/5e-compendium/feats/ancient-drill-armed.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Ancient Drill Armed.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[Arcanum Touched]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None Your exposure to Arcanic magic has changed you, granting you the following benefits: Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
You learn the <a data-href="Invisibility" href="appendices/spells/tier-3-(intermediate)/invisibility.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Invisibility.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Invisibility.md;">Invisibility</a> spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat. ]]></description><link>ttrpg-data/5e-compendium/feats/arcanum-touched.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Arcanum Touched.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[Athlete]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You have undergone extensive physical training to gain the following benefits: Increase your Strength or Dexterity by 1, to a maximum of 20.
When you are prone, standing up uses only 5 feet of your movement.
Climbing doesn't cost you extra movement.
You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet. ]]></description><link>ttrpg-data/5e-compendium/feats/athlete.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Athlete.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[Cartomancer]]></title><description><![CDATA[Statblocks Learned Feat Prerequisites: Ability to Cast a Spell You have learned to channel your magic through a deck of cards. You can use a card deck as your spellcasting focus, and you gain the following benefits: Card Tricks. You learn the <a data-href="Prestidigitation" href="appendices/spells/tier-1-(novice)/prestidigitation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Prestidigitation.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Prestidigitation.md;">Prestidigitation</a> cantrip and can use it to create illusions that duplicate the effects of stage magic. When you use <a data-href="Prestidigitation" href="appendices/spells/tier-1-(novice)/prestidigitation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Prestidigitation.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Prestidigitation.md;">Prestidigitation</a> in this way, you can conceal the verbal and somatic components of the spell as ordinary conversation and card handling.
Hidden Ace. When you finish a long rest, you can choose one spell from your class's spell list and imbue that spell into a card. The chosen spell must have a casting time of 1 action, and it must be a level for which you have spell slots. The card remains imbued with this spell for 8 hours. While the card is imbued with the spell, you can use a bonus action to flourish the card and cast the spell within. The card then immediately loses its magic. ]]></description><link>ttrpg-data/5e-compendium/feats/cartomancer.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Cartomancer.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[Charger]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.
If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack's damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).
]]></description><link>ttrpg-data/5e-compendium/feats/charger.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Charger.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[Chef]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None Time spent mastering the culinary arts has paid off, granting you the following benefits: Increase your Constitution or Wisdom by 1, to a maximum of 20.
You gain proficiency with cook's utensils if you don't already have it.
As part of a short rest, you can cook special food, provided you have ingredients and cook's utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.
With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus. ]]></description><link>ttrpg-data/5e-compendium/feats/chef.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Chef.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[Crossbow Expert]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None Thanks to extensive practice with the crossbow, you gain the following benefits: You ignore the loading quality of crossbows with which you are proficient.
Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding. ]]></description><link>ttrpg-data/5e-compendium/feats/crossbow-expert.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Crossbow Expert.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[Crusher]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: None You are practiced in the art of crushing your enemies, granting you the following benefits: Increase your Strength or Constitution by 1, to a maximum of 20.
Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn. ]]></description><link>ttrpg-data/5e-compendium/feats/crusher.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Crusher.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[Defensive Duelist]]></title><description><![CDATA[Statblocks Standard Feat Prerequisites: Dexterity of 13+ When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.
]]></description><link>ttrpg-data/5e-compendium/feats/defensive-duelist.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Defensive Duelist.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[Divinely Favored]]></title><description><![CDATA[Statblocks Earned Feat Prerequisites: DM Discression A god chose you to carry a spark of their power. You learn one cantrip of your choice from the <a data-href="Cleric" href="ttrpg-data/5e-compendium/classes/cleric/cleric.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md;">Cleric</a> Spell List and one 1st-level spell based on the alignment of your character, as specified in the Alignment Spells table below. You also learn the <a data-href="Augury" href="appendices/spells/tier-3-(intermediate)/augury.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Augury.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Augury.md;">Augury</a> spell. You can cast the chosen 1st-level spell and the <a data-href="Augury" href="appendices/spells/tier-3-(intermediate)/augury.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Augury.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Augury.md;">Augury</a> spell without a spell slot, and you must finish a long rest before you can cast either of these spells in this way again. You can also cast these spells using spell slots you have of the appropriate level.
Your spellcasting ability for this feat's spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
In addition, you can use a holy symbol as a spellcasting focus for any spell you cast that uses the spellcasting ability you choose when you select this feat.
]]></description><link>ttrpg-data/5e-compendium/feats/divinely-favored.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Divinely Favored.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[Draconic Fear]]></title><description><![CDATA[Statblocks Racial Feat Prerequisites: <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" data-href="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" href="people/the-tonallitecameh/cuallicallimeh/dragonling.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Dragonling.md;">Dragonling</a> When angered, you radiate menace. You gain the following benefits: Increase your Strength, Constitution, or Charisma by 1, to a maximum of 20.
Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can't hear or see you. On a failed save, a target becomes frightened of you for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success. ]]></description><link>ttrpg-data/5e-compendium/feats/draconic-fear.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Feats/Draconic Fear.md</guid><pubDate>Tue, 10 Mar 2026 08:40:19 GMT</pubDate></item><item><title><![CDATA[The Mutagen]]></title><description><![CDATA[**_Not every patron is a sentient thing—at least as far as mortal minds are able to comprehend. Such warlocks are born seemingly without any agreement made by those who sired or birthedthem, yet inside these children is the capacity to bond with magic itself and play with the probability of the universe. Their supernatural nature remains unknown until they reach maturity and choose to explore this peculiar bond from within.Source: Source: Homebrew - Level Up 5E Gate Pass Gazette Issue 2 - Self Backport As your power stems from your inherent aberrancy and force of personality, you must choose Charisma as your spellcasting ability for this class. In addition, when you choose your Pact Boon at 3rd level, you can only choose from Pact of the Blade or Pact of the Tome, with the following alterations: Pact of the Blade - When you summon your pact weapon it is infused into one of your hands and cannot be disarmed or removed until you dismiss it.
Pact of the Tome - You do not have a physical Book of Shadows but otherwise gain the benefits of this pact boon. Starting at 1st level when you choose this patron, you gain the ability to touch magic itself and change its structure. When you are hit by a spell attack, you can use your reaction to absorb it, distilling it into a primal form of magic called mana, which you can eventually learn to harness. Make a spellcasting ability check opposed by the spellcaster. On a success, you negate the spell and convert it into a number of mana points equal to the level of the spell, regardless of the level of the spell slot it was cast with. Cantrips count as first level spells for this purpose. On a failure, or if you are unable to absorb the mana points that would be gained from the spell, it resolves normally. The maximum number of mana points you can absorb equals your proficiency bonus. This resets at the end of a long rest and any remaining mana points disappear. Starting at 6th level, you learn how to harness the power you’ve stolen. Once each round when you use eldritch blast, you can expend 1 mana point to alter its structure as a free action. Choose one of the following: You can push more power into the ability, increasing your eldritch blast’s damage by one die.
You can alter the probability around the target. In addition to taking damage from the eldritch blast, it has disadvantage on its next roll.
If the attack is unsuccessful, the mana is lost. Expending mana does not allow you to absorb any additional mana points. These effects stack with any Eldritch Invocations you can use (though the damage is added and not multiplied). Starting at 10th level, your ability to affect magic and probability increases. When you or any ally you can see within 30 ft must make a saving throw as the result of a spell attack or effect, you can use your reaction to grant that creature advantage on the saving throw. One you have used this feature a number of times equal to half your proficiency bonus, you cannot use it again until you have finished a short or long rest. At 14th level you can, for just a moment, pull at the fabric of a creature’s very being. When you hit a creature with an attack, you can let it experience a taste of your patron’s power—with none of your experience. It takes 10d10 psychic or radiant damage (your choice) as its mind or body is overloaded with the sensation of pure magic. Once you have used this feature, you cannot do so again until you have finished a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-mutagen.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Mutagen.md</guid><pubDate>Tue, 10 Mar 2026 08:40:18 GMT</pubDate></item><item><title><![CDATA[The Symbiote (WIP)]]></title><description><![CDATA[Source: Homebrew - Self]]></description><link>ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-symbiote-(wip).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Symbiote (WIP).md</guid><pubDate>Tue, 10 Mar 2026 08:40:18 GMT</pubDate></item><item><title><![CDATA[The Undead]]></title><description><![CDATA[You've made a pact with a deathless being, a creature that defies the cycle and life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. For such beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life's hourglass. Having once been mortal themselves, these ancient undead know firsthand the paths of ambition and the routes past the doors of death. They eagerly share this profane knowledge, along with other secrets, with those who work their will among the living.Beings of this type include the demilich Acererak, the vampire tyrant Kas the Bloody-Handed, the githyanki lich-queen Vlaakith, the dracolich Dragotha, the undead pharaoh Ankhtepot, and the elusive Darklord, Azalin Rex.Source: Wizards of the Coast - Van Richten's Guide to Ravenloft At 1st level, the Undead lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. At 1st level, you manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed: You gain temporary hit points equal to 1d10 + your warlock level.
Once during each of your turns, when you hit a creature with an attack, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn.
You are immune to the frightened condition.
You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. The appearance of your Form of Dread reflects some aspect of your patron. For example, your form could be a shroud of shadows forming the crown and robes of your lich patron, or your body might glow with glyphs from ancient funerary rites and be surrounded by desert winds, suggesting your mummy patron. At 6th level, your patron’s powers have a profound effect on your body and magic. You don’t need to eat, drink, or breathe. In addition, once during each of your turns, when you hit a creature with an attack and roll damage against the creature, you can replace the damage type with necrotic damage. While you are using your Form of Dread, you can roll one additional damage die when determining the necrotic damage the target takes. At 10th level, Your connection to undeath and necrotic energy now saturates your body. You have resistance to necrotic damage. If you are transformed using your Form of Dread, you instead become immune to necrotic damage. In addition, when you are reduced to 0 hit points, you can use your reaction to drop to 1 hit point instead and cause your body to erupt with deathly energy. Each creature of your choice that is within 30 feet of you takes necrotic damage equal to 2d10 + your warlock level. You then gain 1 level of exhaustion. Once you use this reaction, you can’t do so again until you finish 1d4 long rests. At 14th level, your spirit can become untethered from your physical form. As an action, you can project your spirit from your body. The body you leave behind is unconscious and in a state of suspended animation. Your spirit resembles your mortal form in almost every way, replicating game statistics but not your possessions. Any damage or other effects that apply to your spirit or physical body affects the other. Your spirit can remain outside your body for up to 1 hour or until your concentration is broken (as if concentrating on a spell). When your projection ends, your spirit returns to your body or your body magically teleports to your spirit’s space (your choice). While projecting your spirit, you gain the following benefits: Your spirit and body gain resistance to bludgeoning, piercing, and slashing damage.
When you cast a spell of the conjuration or necromancy school, the spell doesn’t require verbal or somatic components or material components that lack a gold cost.
You have a flying speed equal to your walking speed and can hover. You can move through creatures and objects as if they were difficult terrain, but you take 1d10 force damage if you end your turn inside a creature or an object.
While you are using your Form of Dread, once during each of your turns when you deal necrotic damage to a creature, you regain hit points equal to half the amount of necrotic damage dealt. Once you use this feature, you can’t do so again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-undead.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Undead.md</guid><pubDate>Tue, 10 Mar 2026 08:40:18 GMT</pubDate></item><item><title><![CDATA[The Undying]]></title><description><![CDATA[Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize – like all power – comes at a price. Once mortal, the Undying has seen mortal lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and the Eye; the dread Iuz; the lich-queen Vol; the Undying Court of Aerenal; Vlaakith, lich-queen of the githyanki; and the deathless wizard Fistandantalus.In the Realms, Undying patrons include Larloch the Shadow King, legendary master of Warlock's Crypt, and Gilgeam, the God-King of Unther.Source: Wizards of the Coast - Sword Coast Adventurer's Guide The Undying lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Starting at 1st level, you learn the Spare the Dying&nbsp;cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease. Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of&nbsp;Fireball. On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell. Starting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. You can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point) when you succeed on a death saving throw or when you stabilize a creature with&nbsp;Spare the Dying. Once you use this feature, you can't use it again until you finish a long rest. Beginning at 10th level, you can hold your breath indefinitely, and you don't require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests. In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged. When you reach 14th level, you partake of some of the true secrets of the Undying. On your turn, you can use a bonus action to regain hit points equal to 1d8 + your warlock level. Additionally, if you put a severed body part of yours back in place when you use this feature, the part reattaches. Once you use this feature, you can't use it again until you finish a short or long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-undying.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Undying.md</guid><pubDate>Tue, 10 Mar 2026 08:40:18 GMT</pubDate></item><item><title><![CDATA[Warlock]]></title><description><![CDATA[Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players HandbookYou must have a Charisma score of 13 or higher in order to multiclass in or out of this class.Hit Dice:&nbsp;1d8 per warlock level
Hit Points at 1st Level:&nbsp;8 + your Constitution modifier
Hit Points at Higher Levels:&nbsp;1d8 (or 5) + your Constitution modifier per warlock level after 1stArmor:&nbsp;Light Armor
Weapons:&nbsp;Simple Weapons
Tools:&nbsp;None
Saving Throws:&nbsp;Wisdom, Charisma
Skills:&nbsp;Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and ReligionYou start with the following equipment, in addition to the equipment granted by your background:
(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a component pouch or (b) an arcane focus
(a) a scholar's pack or (b) a dungeoneer's pack
Leather armor, any simple weapon, and two daggers <a data-href="The Archfey" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-archfey.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Archfey.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Archfey.md;">The Archfey</a>
<br><a data-href="The Celestial" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-celestial.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Celestial.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Celestial.md;">The Celestial</a>
<br><a data-href="The Fathomless" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-fathomless.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Fathomless.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Fathomless.md;">The Fathomless</a>
<br><a data-href="The Fiend" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-fiend.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Fiend.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Fiend.md;">The Fiend</a>
<br><a data-href="The Genie" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-genie.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Genie.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Genie.md;">The Genie</a>
<br><a data-href="The Great Old One" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-great-old-one.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Great Old One.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Great Old One.md;">The Great Old One</a>
<br><a data-href="The Hexblade" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-hexblade.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Hexblade.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Hexblade.md;">The Hexblade</a>
<br><a data-href="The Undead" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-undead.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Undead.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Undead.md;">The Undead</a>
<br><a data-href="The Undying" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-undying.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Undying.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Undying.md;">The Undying</a> <br><a data-href="The Mutagen" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-mutagen.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Mutagen.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Mutagen.md;">The Mutagen</a>
<br><a data-href="The Symbiote (WIP)" href="ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-symbiote-(wip).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Symbiote (WIP).md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Symbiote (WIP).md;">The Symbiote (WIP)</a> (WIP) At 1st level, you have struck a bargain with an otherworldly being of your choice. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level. Your arcane research and the magic bestowed on you by your patron have given you facility with spells. You know two cantrips of your choice from the&nbsp;warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table. The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell&nbsp;witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell. At 1st level, you know two 1st-level spells of your choice from the&nbsp;warlock spell list. The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.
Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots. Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one. Spell save DC&nbsp;= 8 + your proficiency bonus + your Charisma modifier Spell attack modifier&nbsp;= your proficiency bonus + your Charisma modifier You can use an arcane focus as a spellcasting focus for your warlock spells. In your study of occult lore, you have unearthed&nbsp;Eldritch Invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. A level prerequisite refers to your level in this class.
Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. Pact of the Blade You can use your action to create a pact&nbsp;weapon&nbsp;in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest.
You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks. Pact of the Chain You learn the&nbsp;find familiar&nbsp;spell and can cast it as a ritual. The spell doesn't count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.
If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die. Pact of the Talisman Your patron gives you an amulet, a talisman that can aid the wearer when the need is great. When the wearer fails an ability check, they can add a d4 to the roll, potentially turning the roll into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous amulet. The talisman turns to ash when you die. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of focus in your occult studies: Replace one cantrip you learned from this class's Pact Magic feature with another cantrip from the warlock spell list.
Replace the option you chose for the Pact Boon feature with one of that feature's other options.
If you're 12th level or higher, replace one spell from your Mystic Arcanum feature with another warlock spell of the same level.
If this change makes you ineligible for any of your Eldritch Invocations, you must also replace them now, choosing invocations for which you qualify. At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.
You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest. At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.
]]></description><link>ttrpg-data/5e-compendium/classes/warlock/warlock.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Warlock/Warlock.md</guid><pubDate>Tue, 10 Mar 2026 08:40:18 GMT</pubDate></item><item><title><![CDATA[Coven of the Claw]]></title><description><![CDATA[Living far from civilization in remote places of wilderness and isolation, the Coven of the Claw’s wisdom is piercing, contemplative, and often ascetic. Claw witches tend to their fellow outsiders, trappers and hunters and hermits with no one else to watch over them, and to those compelled to travel the hard path, deep and far, to seek them out. Their care is harsh and truthful, but they fiercely protect their territory and those within it against harm and exploitation.Source: Homebrew - Worlds Without Number When you reach a Witch level specified in the Coven of the Claw Spells table, you thereafter always have the listed spells prepared. As a Bonus Action, you can curse a creature within 60 feet of you and mark it as your prey for 1 hour. While the creature is cursed in this way: You have Advantage on the first attack roll against it you make on a turn.
You don’t provoke Opportunity Attacks from it.
You have Advantage on any Wisdom (Perception or Survival) check you make to find it.
You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. Witches of the Coven of the Claw are trained for battle as few other witches are. When you choose this coven, you gain the following benefits: While you aren’t wearing Medium or Heavy armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers.
Your Hit Point maximum increases by 2, and each time you gain a level in the witch class your Hit Point maximum increases by an additional 1 Hit Point. In addition, your physical form now hides a nature that no longer belongs to the world of civilization. You can grow fearsome claws, fangs, spines, horns, or different natural weapons of your choice. When you make a melee attack using a natural weapon, you can instead choose to make a melee spell attack that deals 1d6 Bludgeoning, Piercing, or Slashing damage, as appropriate to the natural weapon you chose, and you add your Wisdom modifier to the damage. You can change these adaptations to your form as a Bonus Action. You always have Call to the Hunter prepared, and you can cast it as a Transmutation that targets your familiar and changes its game statistics to match the Allied Hunter stat block. If you do, the spell’s duration becomes 1 minute, it doesn’t require Concentration, and its maximum Hit Points increase by 10.
You can cast Call to the Hunter once without expending a spell slot. Once you do so, you can’t cast it in this way again until you finish a Long Rest. When you hit with a melee spell attack using your Crimson Gift feature, you deal an extra 1d6 damage. You can attack twice, instead of once, whenever you take the Attack action on your turn, so long as both attacks are made using your natural weapons. The hunter’s tactics. The predator’s instincts. The thrill of the chase. Pursuing your prey is second nature to you, as a creature of the wilds yourself. You gain one of the following feature options of your choice: Lash Out - As a Reaction when you take damage from a creature within 30 feet of you, you can move up to your Speed and make a melee spell attack with your Crimson Gift feature against the triggering creature. Alternatively, your Allied Hunter (or familiar transformed by your Fierce Familiar feature) can make a Hunter’s Strike attack against the creature.
Lurk - As a Bonus Action, you gain the Invisible condition until the end of your next turn, you deal any damage, or you force a creature to make a saving throw. If you hit with an attack while Invisible, you deal an extra 4d6 damage. You can use this feature once, and regain the use of it when you finish a Short or Long Rest, or expend a 2+ level spell slot as a Bonus Action.
Red in Tooth and Claw - When you damage a Curse of the Claw target that isn’t an Undead or a Construct with a melee spell attack, you inflict a wound that causes it to lose 5 Hit Points at the start of each of its turns. The first time on subsequent turns you hit a target wounded with this feature, the Hit Points it loses at the start of each turn increase by 5. This damage ends if the creature is no longer affected by your Curse of the Claw; you can also choose to end the effect at any time. A creature can take an action to stanch the wound with a successful Wisdom (Medicine) check (the DC of this check equals your spell save DC).
Steady Will - You can’t lose Concentration on curse spells as a result of taking damage. Additionally, you have Advantage on saving throws to avoid or end the Charmed, Frightened, and Stunned conditions on yourself. Whenever you gain a Witch level, you can replace the chosen option with another one. ]]></description><link>ttrpg-data/5e-compendium/classes/witch/sub-classes/coven-of-the-claw.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Claw.md</guid><pubDate>Tue, 10 Mar 2026 08:40:18 GMT</pubDate></item><item><title><![CDATA[Coven of the Green]]></title><description><![CDATA[The Coven of the Green are custodians of ancient medicinal wisdom, showing their care by attentively cultivating things that grow and transforming them into nourishment, charms, salves and poultices. They understand best the symmetry between people and the natural world, the dancing of bees and the games that hares and foxes play, and how the roots of trees and fungi lace together and support a stump that’s been cut. But being so aware of the big picture places them beyond and apart from it; green witches tend to settle well outside of towns and villages, if only a short trip away. A gardener tends the flower beds, but she isn’t herself a flower.Source: Homebrew - Worlds Without Number When you reach a Witch level specified in the Coven of the Green Spells table, you thereafter always have the listed spells prepared. As a Bonus Action, you can curse a creature within 60 feet of you for 1 hour. For the duration, a leeching vine grows around the target, and when the creature takes damage, you can take a Reaction to choose another creature within 60 feet of you to regain Hit Points equal to half the triggering damage dealt to the cursed target. If the target is within your Veil of the Green, two creatures of your choice regain Hit Points instead of one.
As an action, the cursed creature can make a Strength saving throw against your spell save DC to rip the leeching vine off of its body. On a success, the creature takes Poison damage equal to your Witch level, and a creature of your choice within 60 feet regains Hit Points equal to half your Witch level. You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. As a Bonus Action, you can exude pollen or spores in a 15-foot Emanation that protects allies or hinders enemies. Choose one of the following veils: Deep Roots - Whenever creatures of your choice in the Emanation make a Strength or Constitution saving throw, they add 1d4 to the save.
Green Dreams - At the end of your turn, you can force one creature in the Emanation to succeed on a Constitution saving throw against your spell save DC or gain 1 Exhaustion level, to a maximum of 1 level. This maximum increases when you reach Witch levels 5 (2 levels), 9 (3 levels), 13 (4 levels) and 17 (5 levels). Tangled Tread - The ground in the Emanation is Difficult Terrain for your enemies. When you move or this effect ends, the ground you affected is covered in moss. The Emanation continues until you end the veil (no action required), gain the Incapacitated condition, or use this feature again to choose a different veil. You and your familiar gain Resistance to Poison damage and you both have Advantage on saving throws to avoid or end the Poisoned condition. Plants around you grow faster while your dreaming mind works on them. When you plant seeds or clippings in fertile soil at the start of a Long Rest, they grow as if 30 days have passed when you finish that Long Rest. They must be exposed to sunlight or moonlight, and they must be within 30 feet of you for the duration of your rest. If you grow herbs with this feature, the next time you prepare spells, you can create a number of potions equal to your Proficiency Bonus from herbs that you grow, chosen from the following options: Elixir of Health
Potion of Animal Friendship
Potion of Fire Breath
Potion of Growth
Potion of Healing
Potion of Mind Reading
Potion of Resistance (you choose the damage type for a potion when you create it)
Potion of Water Breathing
Potions that you create with this feature lose their potency in 24 hours if unused. Your magical bindings sprout pernicious thorns. As a Bonus Action, you can deal 2d6 + your Wisdom modifier Piercing damage to a creature that has the Grappled, Restrained, or Paralyzed conditions from a Witch spell you cast, is cursed by your Curse of the Grasping Green feature, or is in Difficult Terrain you create. Your Veil of the Green is now a 30-foot Emanation, and each veil now gains an additional effect: Deep Roots - At the end of your turn, you can choose one creature in the Emanation to gain Half Cover until the start of your next turn or until it leaves the Emanation.
Green Dreams - When a creature fails the Constitution saving throw for this effect, it gains 2 Exhaustion levels instead of 1. If it fails the saving throw by 5 or more, it gains the Incapacitated condition until the end of its next turn.
Tangled Tread - When an enemy attempts to move out of the Emanation, it must succeed on a Strength saving throw against your spell save DC or be unable to move outside the area this turn. ]]></description><link>ttrpg-data/5e-compendium/classes/witch/sub-classes/coven-of-the-green.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Green.md</guid><pubDate>Tue, 10 Mar 2026 08:40:18 GMT</pubDate></item><item><title><![CDATA[Coven of the Heart]]></title><description><![CDATA[Of all witches, those of the Coven of the Heart take the most interest in the lives and troubles of ordinary people, and they excel as matchmakers, advice-givers, and gossips. Whether they dwell in the charmingly odd house at the edge of town or in the attic apartments above a busy store, heart witches tend to live among the people that their magic serves and become fixtures of community life, attending town halls and festivals and helping out around town until others hardly think there’s anything remarkable about a witch living among them.Source: Homebrew - Worlds Without Number When you reach a Witch level specified in the Coven of the Heart Spells table, you thereafter always have the listed spells prepared. As a Bonus Action, you can curse a creature within 60 feet of you for 1 hour. For the duration, whenever the creature deals damage, you can roll a d6 and reduce the damage it deals to one target by that amount. You reduce the damage by 2d6 if the target is an Undead or a Fiend.
Once you reduce damage in this way, you can’t do so again until the start of your next turn.
When you reach level 10, you reduce the damage by 2d6, or 3d6 if the target is an Undead or a Fiend. You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. When you cast Spare the Dying or a spell that restores Hit Points to a creature, you can expend a number of Hit Point Dice up to your Proficiency Bonus to roll an equal number of d6s and add the total to the number of Hit Points one target of your spell regains. You channel your true feelings into your magic. When you finish a Long Rest, you can select a number of willing creatures up to your Wisdom modifier. When you cast a spell that targets one or more of these creatures, you can replace one Verbal or Somatic component, or one Material component worth up to 500 GP. You replace that component with the target’s laughter or tears, or a shared kiss or embrace. The bonds of the heart care nothing for distance. When a creature gives you an object that symbolizes their friendship or love, such as a lock of hair or a rose in bloom, you can target them with spells you cast as if you can see and touch them while you hold the object, regardless of the spell’s normal range. If the creature’s friendship or love toward you ends, the object loses this feature and you are aware of it. The power of your sympathy and empathy can overwhelm the hardest of hearts, making you a powerful force for reconciliation. When a creature that you and your allies haven’t harmed or insulted deals damage to you or an ally of yours that you can see or hear, or forces you or an ally you can see or hear to make a saving throw, you can use an action on your turn to implore the creature to cease hostility. At the start of your next turn, if the creature has not been attacked, damaged, or verbally threatened by you and your allies since you used this feature, it feels the presence of a curse eager to inflict consequences if it harms you or your allies. For the next 24 hours, or until you or your allies attack, threaten, or force the creature to make a saving throw, the act of harming you or your allies causes the curse to immediately take effect. While cursed in this way, the creature has Disadvantage on D20 Tests for 24 hours, including on the action that triggered the curse.
Creatures that can’t understand a language can’t be affected by this feature. If you or your allies have harmed or insulted a creature but made sufficient amends (as determined by the GM), you can use this feature as if you have not done harm or given insult. Once you use this feature, you can’t do so again until you finish a Long Rest. You can also restore your use of it by expending a level 7+ spell slot (no action required).
]]></description><link>ttrpg-data/5e-compendium/classes/witch/sub-classes/coven-of-the-heart.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Heart.md</guid><pubDate>Tue, 10 Mar 2026 08:40:18 GMT</pubDate></item><item><title><![CDATA[Coven of the Wicked]]></title><description><![CDATA[Few witches set out to be wicked—this coven is a doom that befalls witches whose care turns to selfishness and whose magic sours with misuse. Members of this coven like to paint themselves as misunderstood victims, but it’s not tragedy that turns a witch’s heart to darkness—it’s the inability to let go of how they’ve been wronged, an aggrieved fixation on using witchcraft to punish transgressors rather than to redress trespasses.The Coven of the Wicked is an optional ruleset that demonstrates how witches sometimes slide into wickedness. Like a paladin who breaks their oath, it’s largely a tool for developing villainous NPCs, and a player who wishes to play a member of this coven should have a discussion with the GM about whether or not it’s narratively appropriate to begin changing their coven or even to start a campaign as a witch who’s already fallen.Similarly, if a Witch player character seems to be developing tendencies towards wickedness, the GM might have a conversation with the player about whether or not they’re turning wicked, as below. In general, exploring the Coven of the Wicked makes the most sense in a long-term campaign with complex moral themes, where arcs of wickedness and redemption have time to arise organically and come to a satisfying conclusion.Source: Homebrew - Worlds Without Number
When a Witch begins to go wicked, their magic warps, and they lose access to some of their coven spells. Replacing Your Coven Spells When the first signs of your wickedness peek through, pick one of the coven spells you’ve been granted and replace it with one of the Coven of the Wicked spells of the same level below. You can also replace a cantrip granted by your coven with Cackle or Chill Touch. Each time you finish a Long Rest, replace another of your coven spells if you’ve continued down the path of wickedness. If you and your GM agree that a particular act of wickedness would prompt a larger shift in your character’s magic, you can replace more than one spell. When you reach a Witch level specified in the Coven of the Wicked Spells table, you thereafter always have the listed spells prepared. A witch who has turned to wickedness can only turn away from it through hard work and genuine remorse, though they need not do so alone—the care and support of others are vital to this process. The witch must dedicate themself to rehabilitation, striving to repair the damage caused by their cruel acts and resist further pettiness and spite. Magic, like milk, can’t unspoil, but the spilling of it can be forgiven. Whenever you make amends for a cruel or destructive act you committed in the past, or earn the forgiveness of those worst hurt by it, you can regain one of your original coven spells that you lost. Any spells you gained from the Turning Wicked feature remain after rehabilitation—as does the temptation to use them. During the process of rehabilitation, you lose access to your Coven of the Wicked features—though these features return if you renege on their desire to mend your ways. When you regain all your original coven spells, you can change covens and regain your original coven’s features, losing any remaining Coven of the Wicked features. As a Bonus Action, you can curse a creature within 60 feet of you for 1 hour. For the duration, when the creature fails an Attack Roll, Ability Check, or Saving throw, they take Psychic or Necrotic damage (your choice) equal to the difference between the result of their roll and the Armor Class of the target or DC of the test.
When you reach level 10, the power of your malice actively sabotages those who’ve earned your ire. Whenever the target would succeed on an Attack Roll, Ability Check, or Saving throw, you can take a Reaction to subtract your Proficiency Bonus from the total.
You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. In your wickedness, you feed on death and misery. When an enemy dies while affected by your Curse of Spite feature, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Witch level (round up), and none of the slots can be level 6 or higher.
Once you use this feature, you can’t do so again until you finish a Long Rest. If a curse you cast is lifted by Remove Curse, Greater Restoration, or similar magic, you immediately become aware that it’s been lifted. Additionally, your curses are persistent in their power. When you cast a curse spell with a level no higher than your Proficiency Bonus that requires Concentration on a creature or creatures, you can anchor the curse to a non-magical Tiny or Small object that isn’t being worn or carried by another creature. For the duration, you can’t lose Concentration on the spell unless the object is destroyed or you anchor another curse to the same object. The object has AC 12, HP 35, a damage threshold of 20, and Immunity to Necrotic, Poison, and Psychic damage.
Once you use this feature, you can’t do so again until you finish a Short or Long Rest. Your unbounded malice cares nothing for distance. Using a lock of hair, nail clippings, or other body part from a creature, you can target it with a spell as if you can see and touch it, so long as the creature is on the same plane as you. An item with an active spell from your Curse-Token feature also satisfies this requirement for a creature the Curse-Token’s spell affects.
When you use a creature’s body part to target them with a spell, it is consumed by the spell. Your wicked disposition brings on changes to your physical form, as you embody the most vengeful aspects of nature. You gain the following benefits: Any Critical Hit against you that doesn’t include Radiant damage is a normal hit instead.
You have Advantage on saving throws to avoid or end the Poisoned and Stunned conditions.
You can see normally in Darkness, both magical and nonmagical, out to a distance of 60 feet.
Nonmagical plants within 30 feet of you wither after 1 hour in your presence. If you live in one location for at least a year, non-magical plants within 5 miles of that place wither and the soil becomes barren. ]]></description><link>ttrpg-data/5e-compendium/classes/witch/sub-classes/coven-of-the-wicked.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Wicked.md</guid><pubDate>Tue, 10 Mar 2026 08:40:18 GMT</pubDate></item><item><title><![CDATA[Witch]]></title><description><![CDATA[Standing on moss-covered steps in the path of an advancing ogre, a young shrine maiden carefully pours a hot cup of tea. She whispers a word of thanks into the rising steam, and as she raises the drink, the ogre drops the greatclub from his hand as he sits in wonder, gazing at the offering.Peering over a bubbling cauldron, a mother watches her child breathe raggedly under a patch-work quilt. A crow alights upon her shoulder with white-blossoming herbs in its beak, and she sighs with relief as she adds them to the magic brew. Striding through the great mead hall, a wizened crone strikes terror into the hearts of once-brave warriors. She points a bony finger at the old king, and as shadow and fire leap to the fury of her cackling command, the king dies knowing he has earned this fate.Witches are powerful mages as well as devoted caretakers, combining patience, insight, and subtlety with extraordinary willfulness. While other spellcasters might use magic in grand gestures that bend the world to their whims, a witch’s power works in harmony with the people, plants, animals, and magical forces around them. The practice of witchcraft is often rooted in everyday rituals and chores, emphasizing the value in doing things with care and deliberation rather than taking shortcuts.Source: Homebrew - Worlds Without NumberYou must have an Wisdom score of 13 or higher in order to multiclass in or out of this class.Hit Dice:&nbsp;1d8 per Witch level
Hit Points at 1st Level:&nbsp;8 + your Constitution modifier
Hit Points at Higher Levels:&nbsp;1d8 (or 5) + your Constitution modifier per Witch level after 1stArmor:&nbsp;Light
Weapons:&nbsp;Simple Weapons
Tools:&nbsp;Two Types of Artisans Tools of your choice, or one Artisans Tools and an Herbalism Kit
Saving Throws: Wisdom, Charisma
Skills:&nbsp;Choose two from Animal Handling, Arcana, Deception, Insight, Intimidation, Medicine, Nature, Perception, Persuasion, and SurvivalYou start with the following equipment, in addition to the equipment granted by your background:
Leather Armor
Sickle, 2 Daggers, A Wand (Arcane Focus)
Explorers Pack, 2 Sets of Artisans Tools, 5gp <a data-href="Coven of the Claw" href="ttrpg-data/5e-compendium/classes/witch/sub-classes/coven-of-the-claw.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Claw.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Claw.md;">Coven of the Claw</a>
<br><a data-href="Coven of the Green" href="ttrpg-data/5e-compendium/classes/witch/sub-classes/coven-of-the-green.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Green.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Green.md;">Coven of the Green</a>
<br><a data-href="Coven of the Heart" href="ttrpg-data/5e-compendium/classes/witch/sub-classes/coven-of-the-heart.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Heart.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Heart.md;">Coven of the Heart</a> <br><a data-href="Coven of the Wicked" href="ttrpg-data/5e-compendium/classes/witch/sub-classes/coven-of-the-wicked.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Wicked.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Witch/Sub-classes/Coven of the Wicked.md;">Coven of the Wicked</a> As a custodian of old folkways and the balance between worlds, you can cast Witch spells. Your magic works through subtle but emphatic suggestion, channeling your will to influence the wellbeing, fate, or opinions of beings who need a little (or not-so-little) nudge to exist in harmony with others. You know three cantrips of your choice from the Witch spell list. Cackle, Guidance and Mending are recommended (the Cackle cantrip is included in the “New Spells” section at the end of this class). Whenever you gain a Witch level, you can replace one of your cantrips with another cantrip of your choice from the Witch spell list.
When you reach Witch levels 4 and 10, you learn another Witch cantrip of your choice, as shown in the Cantrips Known column of the Witch table. The Witch Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four spells from the Witch spell list. Bane, Cure Wounds, Detect Magic, and Witch’s Grasp are recommended.
The number of spells on your list increases as you gain Witch levels, as shown in the Prepared Spells column of the Witch Features table. Whenever that number increases, choose additional spells from the Witch spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Witch, your list of prepared spells can include six spells of levels 1 or 2 in any combination.
If another Witch feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Witch spells for you. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells with other Witch spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Witch spells.
Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Witch spells. Witches may also have unusual, homemade, or repurposed objects as their Arcane Focus, such as brooms, kitchen knives, kettles, dolls, or similar household objects. To use such an item as your Arcane Focus, you must spend 1 hour in meditation dedicating it to that purpose. A witch’s curse carries a personal grudge. Some features of the Witch covens imbue certain spells with additional potency. These spells are shown in the Curse Spells table. Curse Spells You bring a touch of magic to everyday materials and tasks, and as a result, the fruits of your labor bear a subtle—but potent—power. Savvy witches soon learn that common chores can be just as useful as flashier forms of spellcasting; they can channel magic just as easily by cooking up restorative meals, growing strange medicines in their gardens, weaving charm bracelets, and stitching protection into the seams of clothes. They also empower their familiars to aid them in spellcasting. The minor results of a witch’s craft—potions, salves, one-use charms, and favors—are commonly called tokens, and any given witch can expect to make countless numbers of them in their lifetime. Many witches make a living by trading tokens with those in need, although few ever become wealthy that way. Any level 1 Witch spell that targets one or more creatures can be crafted into a token with 1 hour of labor using Artisan’s Tools or an Herbalism Kit. To craft it, you must have an unexpended spell slot of a high enough level to cast the spell (you need not have the spell prepared) and you must succeed on a Wisdom check using your tools with a DC of 10 + the spell’s level. On a failure, the item isn’t created unless you expend a spell slot of the spell’s level. You can attempt to make a single token during a Short or Long Rest. Tokens take a form appropriate to the tools you use to create them. An Herbalism Kit might produce a potion or salve; Chef’s Tools might produce a cupcake. Once created, a creature holding the token can cast the spell from it using your spell save DC, spell attack bonus, and spellcasting ability. If the spell requires Concentration, the creature must concentrate. The token then loses its magical properties, becoming a mundane item of its kind. You can maintain a number of active tokens equal to your Proficiency Bonus. If you make an additional token while at your limit, the magic fades from your oldest token. A witch’s familiar is their lifelong companion and friend. You can choose to form a magical connection with a willing Badger, Bat, Cat, Crab, Frog (toad), Goat, Hawk, Lizard, Octopus, Owl, Quipper (fish), Rat, Raven, Sea Horse, Scorpion, Spider, Venomous Snake, or Weasel (fox), or any CR 0 creature approved by your GM. Witch’s Bond. Your familiar has a number of Hit Points equal to your Witch level, or the number in their stat block (whichever is higher). They can speak (but not read or write) any one language you speak. Your familiar acts independently of you, but they generally heed your requests. Telepathic Connection. You can communicate telepathically with your familiar regardless of distance. Additionally, as a Bonus Action, you can see through your familiar’s eyes and hear what they hear until the start of your next turn, gaining the benefits of any special senses the familiar has. Magical Assistant. When you cast a spell with a range of Touch, your familiar can deliver the spell as if they had cast the spell. Your familiar must be within 100 feet of you, and they must use their Reaction to deliver the spell when you cast it. If the spell requires an attack roll, they use your attack modifier for the roll. If you lose Concentration on a spell as a result of taking damage or becoming incapacitated, your familiar can temporarily concentrate on the spell in your stead. If they are within 100 feet of you when you lose Concentration, they can transfer the Concentration to themself as a Reaction. At the start of your next turn, you can transfer Concentration on the spell back to yourself as a Bonus Action. Otherwise, the spell ends. Your familiar can use your Constitution saving throw bonus in place of their own if they must make a saving throw to maintain Concentration. The spell ends if they lose Concentration. Once your familiar takes over Concentration in this way, they can’t do so again until you finish a Short or Long Rest. Combat and Revival. In combat, they roll their own Initiative and act on their own turn. When your familiar would be reduced to 0 Hit Points, you can expend a level 1+ spell slot to make them drop to 1 Hit Point instead (no action required), provided you don’t have the Incapacitated condition. If your familiar dies, their body vanishes, and you can perform a ritual to revive them during a Short or Long Rest. The ritual requires 10 GP of herbs or incense, and your familiar returns to life with all their Hit Points in an unoccupied space within 5 feet of you. One Familiar Only. You can’t have more than one familiar at a time. If you choose another animal as your witch’s familiar, you lose your connection to your previous familiar. Witches are quick to punish those who wrong them. A creature becomes a target for retribution when it transgresses against you in one of the following ways: Harm: The creature attacks or deals damage to you, your familiar, or a creature holding a token or talisman you created.
Threat: The creature forces you to make a saving throw.
Betrayal: The creature intentionally breaks a promise to you.
As a Reaction when a creature within 60 feet of you commits such a transgression, you can place one of the following curses on it:
Bloodguilt - The first time on a turn that the target deals damage to another creature, it takes Psychic damage equal to 1d6 + your Proficiency Bonus.
Leaden Shoes - The target’s movement speed is reduced to 5 feet and it can’t make Opportunity Attacks.
Uncanny Jinx - Whenever the target makes a check, saving throw, or attack, it must subtract 1d4 from the total.
Vengeful Gleam - The target glows with a green witch-light that sheds Dim Light in a 5-foot radius. It can’t benefit from the Invisible condition, and attacks against it have Advantage if the attacker can see it. The curse lasts for 1 minute. It ends early if the cursed creature dies, you apply a different Retributive Curse to the creature, or you choose to end the curse as an action.
You can use this feature twice, and regain expended uses when you finish a Short or Long Rest. If you or your allies initiated a fight with the creature, it can make a Charisma saving throw against your spell save DC. On a successful save, the curse has no effect but you don't expend a use of this feature GM Sidebar: A Witch’s Grudge
Sometimes circumstances arise in which a creature transgresses against a witch who isn’t present or is unable to exact retribution in the moment—for example, if someone breaks a promise to the witch while she isn’t present, or strikes her and knocks her unconscious. In these cases, it makes sense for the DM to rule that a Witch can use their Retributive Curse feature against the creature the next time the Witch enters combat against it.
Moreover, some acts are so egregious to the cosmic balance that they warrant a more lasting punishment. A trusted ally’s betrayal of their bond, the theft of an especially portentous artifact, or bringing violence to a place of lasting peace all might earn the transgressor an enduring curse. Using their narrative discretion, the GM may rule that the effects of a Retributive Curse last longer than 1 minute: a lunar cycle, a year and a day, or even indefinitely. In such cases, righting the wrong usually ends the curse, as do other means of cursebreaking. You gain a Witch subclass of your choice, joining a coven of witches whose magic resonates with your craft. A subclass is a specialization that grants you features at certain Witch levels. For the rest of your career, you gain each of your subclass’s features that are of your Witch level or lower. You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Witch levels 8, 12, 16, and 19 When you put your back into your craft and devote a little part of yourself to what you’re making, you can weave your magic into a talisman that will last forever. Many witches make talismans of clothing, though brooms, athames, keys, and tools are also popular—especially brooms as a means of fantastical conveyance for the witch themself.
Most witches craft talismans specifically for companions, heroes, loved ones, or younger witches under their tutelage, but some guard their talismans jealously. As an action while you can see a talisman, you can recover the sacrificed spell slot. The talisman ceases to be a magic item, and you regain that spell slot the next time you finish a Long Rest. Similarly, if the talisman is destroyed, you regain the spell slot when you finish your next Long Rest.
You always know the distance and direction to a talisman you created while you are on the same plane of existence. You can create the following kinds of talisman: Instilled Spell - Any Witch spell that doesn’t require a costly Material component can be crafted into a talisman if you have an unexpended spell slot of a high enough level to cast it (you need not have the spell prepared). To craft a talisman, you must spend 24 hours of labor (this time need not be continuous) and make a DC 20 Wisdom check using Artisan’s Tools. On a success, you permanently sacrifice a spell slot of the spell’s level to complete the talisman.
A creature holding the talisman can cast that spell from it, using your spell save DC, spell attack bonus, and spellcasting ability. Once the talisman is used to cast its spell, it can’t be used that way again until the next dawn. You can add more spells to a talisman, or more uses of the same spell, with an additional 24 hours of labor, an other Wisdom check using Artisan’s Tools, and another sacrificed spell slot of the appropriate level.
Create Magic Item - Alternatively, you can sacrifice a level 3+ spell slot to craft an item from the Common and Uncommon Items table, or a level 6+ spell slot to craft an item from the Rare Items table. New magic items that Witches can craft as talismans are marked with an asterisk and detailed in the “New Magic Items” section at the end of this class. A witch’s labor bears so much of their connection to magic that the very sticks, stones, walls, and hearth of their dwelling respond. You can spend 8 hours fashioning a place where you’ve taken a Long Rest into a sanctum. If the place is already owned or inhabited, you must have permission from its owner to reside there. You determine the boundaries of your sanctum, but you must be able to traverse its perimeter in an hour or less (alternatively, it must fit in a 2,000-foot-radius area).
If you have a sanctum that’s at least 7 days old, your presence helps ward it against magical and spiritual prying; you can cast Private Sanctum within your sanctum without Material components. You always have Private Sanctum prepared.
You can only have one sanctum at a time. Whenever you fashion a new sanctum, your old sanctum goes dormant, and if you decide to restore it, it takes another 8 hours of labor and another 7 days to regain its full power. If you designate a new sanctum, any Private Sanctum you cast on a previous sanctum with this feature immediately ends. You can create tokens using level 2 spells. When you curse a target with your Retributive Curses feature, the curse now lasts for up to 10 minutes. Moreover, you gain the following additional curse options: Shared Suffering - The target has the Poisoned condition for 1 minute. Each time it casts a spell or forces another creature to make a saving throw, it takes 1d8 + your Proficiency Bonus Poison damage.
Enervation - The target subtracts 1d8 from all its damage rolls.
Muzzle - The target can’t use bite attacks or breath weapons, and it can’t cast spells that require Verbal components.
Painful Reflection - The next time the target deals damage to a creature, it gains Vulnerability to one type of damage dealt (your choice) until the curse ends. You always have Hallow prepared. You can cast it without Material components on one area within your sanctum. Additionally, a creature that tries to force its way into this area has Disadvantage on the Charisma saving throw it makes to ignore the spell’s effects. If you designate a new sanctum, any Hallow spell you cast on a previous sanctum with this feature immediately ends.
You can also always have Word of Recall prepared and can cast it with your sanctum as the spell’s designated sanctuary You can create tokens using level 3 spells. When you curse a target with your Retributive Curses feature, the curse now lasts for up to 1 hour. Moreover, you gain the following additional curse option: Humbling Hex - You cast Polymorph on the target without expending a spell slot. On a failed save, you transform it into a Beast with Challenge Rating 0 that can survive in its current environment. When you cast Polymorph in this way, it doesn’t require Concentration. You always have Imprisonment prepared and can cast it without Material components while you are in your sanctum. You also always have Demiplane prepared and can cast it once in your sanctum with a duration of Permanent. You can now create a token or talisman using a spell of level 8 or lower. Additionally, the spell you choose can be from any class list, but you must expend (or risk, in the case of tokens) a spell slot one level higher than the spell you choose. This section presents the Witch spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means the spell requires Concentration, R means it’s a Ritual, M means it requires a specific Material component, and X means it’s a curse spell as defined in the Witch class Spellcasting feature. New Witch spells found at the end of this class are marked with an asterisk.
At their discretion, a GM can add to this list from spells found outside the core rules. ]]></description><link>ttrpg-data/5e-compendium/classes/witch/witch.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Witch/Witch.md</guid><pubDate>Tue, 10 Mar 2026 08:40:18 GMT</pubDate></item><item><title><![CDATA[Court Mage]]></title><description><![CDATA[As deft with politics as they are with magic, court magicians are a common sight in large cities and wealthy nations where they serve as learned scholars and trusted advisers. These wizards weave deals, prepare nobles, and subtly influence the workings of power through means both magical and mundane.Source: Source: Homebrew - Level Up 5E Gate Pass Gazette Issue 2 - Self Backport When you choose this School at 2nd level you gain two proficiencies in either Arcana, Culture, History, Nature, and Religion. If you already have proficiency in each of these skills, you may choose two of your choice. In addition, you learn the guidance cantrip, and you add spells to your spellbook for free (as per the Court Magician Expanded Spells table). You treat these spells as wizard spells. As you gain access to higher level wizard spell slots, you add more free spells to your spellbook. At 6th level your magic seems especially reasonable. Choose one of the following benefits. Increased Efficacy - Choose one of the following sub-schools of magic: communication, compulsion, fear, knowledge, law, obscurement. When casting a spell from the chosen school using a spell slot lower than your highest level spell slot, the spell counts as though you were casting it using a spell slot that is one level higher.
Preternaturally Persuasive - Choose one of the following sub-schools of magic: communication, compulsion, fear, knowledge, law, obscurement. Your spell save DC is increased by 2 when casting a spell from the chosen sub-school. At 10th level, you inflict mental harm upon a creature when it makes a saving throw against an enchantment or illusion spell you have cast. A creature that fails its saving throw takes an amount of psychic damage equal to your Intelligence modifier, twice as much psychic damage if it succeeds. A creature can only be damaged by your Stern Rebuke once every 24 hours. At 14th level you have a firm grasp on the arts of trickery. Choose one of the following. Takes One to Know One - You have advantage on saving throws made against enchantment spells and illusion spells.
Well-Worn Deception - You can cast an enchantment or illusion spell using a spell slot that is one or more levels lower by spending favor points. For example, you could cast Mislead (a 5th-level illusion spell) by using a 4th-level spell slot and 1 favor point or with a 3rd-level spell slot and 2 favor points. Once you have used this feature a number of times equal to your proficiency bonus, you cannot do so again until you finish a long rest. Whether it’s a lavish gift given or a good turn done, favor points represent the social and economic obligations that can tie people together along with the information and ervices they can offer. The most important thing to remember about favor points is that they can only be spent in the region in which they are gained. You should keep track of the favor points you accrue in different areas as these persist until they are spent, though the GM may rule that they may diminish if you do not return to a region for a year or more. Favor points do not reset to 0 after a long rest, but the maximum amount of favor points you can have per area is equal to your Charisma modifier. Favor points can be spent in a number of different ways. They don’t need to be tied to a specific debt owed or action taken, but it’s often more interesting if you provide a compelling reason behind spending a favor point. While the GM can grant the use of favor points in any number of ways, here are some common uses. Enticing Offer. You’re not just well-known, you’re well-connected. When you would make a Prestige check to utilize the Calling in Favors mechanic, you may spend a favor point to gain advantage.
Rumor Has It - You can suddenly recollect something interesting that could give you the upper hand. You can spend 1 favor point (at the Narrator’s discretion) to gain a advantage on an appropriate check before it is rolled. This is often (but not necessarily) during a social encounter, and the GM may rule that only so many favor points can be used with an NPC or during a scene.
Smooth Over - You’ve made a mistake, but you have just the right explanation, convenient distraction, or charming mannerism to cover it up. After making an ability check for a social interaction but before the outcome of the result is known, you may spend 2 favor points to roll a second time and choose whichever result you wish. Favor points can only be spent on Smooth Over once per scene. When you finish a long rest while in your Prestige Center and have no favor points remaining, you regain 1 favor point. If you are in your stronghold, you instead regain a number of favor points equal to half your stronghold’s grade (minimum 2 favor points). While outside of your Prestige Center, you must either gain favor points by performing notable deeds or impressive roleplay (granted at the GM’s discretion).
]]></description><link>ttrpg-data/5e-compendium/classes/wizard/sub-classes/court-mage.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/Court Mage.md</guid><pubDate>Tue, 10 Mar 2026 08:40:18 GMT</pubDate></item><item><title><![CDATA[School of Bladesinging]]></title><description><![CDATA[Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by the <a data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnis</a>, this tradition has been adopted by non-<a data-tooltip-position="top" aria-label="Elnis" data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnian</a> practitioners, who honor and expand on the elven ways.In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade.Source: Wizards of the Coast - Tasha's Caudron of Everything &amp; Sword Coast Adventurers Guide When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice. You also gain proficiency in the Performance skill if you don’t already have it. Starting at 2nd level, you can invoke an elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required). While your Bladesong is active, you gain the following benefits: You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1)
Your walking speed increases by 10 feet.
You have advantage on Dexterity (Acrobatics) checks.
You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1). You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks. Beginning at 10th level, you can direct your magic to absorb damage while your Bladesong is active. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot's level. Starting at 14th level, you can add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Bladesong is active.
]]></description><link>ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-bladesinging.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Bladesinging.md</guid><pubDate>Tue, 10 Mar 2026 08:40:18 GMT</pubDate></item><item><title><![CDATA[School of Chronurgy]]></title><description><![CDATA[Focusing on the manipulation of time, those who follow the Chronurgy tradition learn to alter the pace of reality to their liking. Using the ramping of anticipatory dunamis energy, these mages can bend the flow of time as adroitly as a skilled musician plays an instrument, lending themselves and their allies an advantage in the blink of an eye.Source: Critical Roll/Wizards of the Coast - Explorer's Guide to Wildemount At 2nd level, you can magically exert limited control over the flow of time around a creature. As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll. You can use this ability twice, and you regain any expended uses when you finish a long rest. Starting at 2nd level, you can add your Intelligence modifiers to your initiative rolls. When you reach 6th level, as an action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw against your spell save DC. Unless the saving throw is a success, the creature is encased in a field of magical energy until the end of your next turn or until the creature takes any damage. While encased in this way, the creature is incapacitated and has a speed of 0. You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest. At 10th level, when you cast a spell using a spell slot of 4th level or lower, you can condense the spell's magic into a mote. The spell is frozen in time at the moment of casting and held within a gray bead for 1 hour. This bead is a Tiny object with AC 15 and 1 hit point, and it is immune to poison and psychic damage. When the duration ends, or if the bead is destroyed, it vanishes in a flash of light, and the spell is lost. A creature holding the bead can use its action to release the spell within, whereupon the bead disappears. The spell uses your spell attack bonus and save DC, and the spell treats the creature who released it as the caster for all other purposes. Once you create a bead with this feature, you can't do so again until you finish a short or long rest. Starting at 14th level, you can peer through possible futures and magically pull one of them into events around you, ensuring a particular outcome. When you or a creature you can see within 60 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to ignore the die roll and decide whether the number rolled is the minimum needed to succeed or one less than that number (your choice). When you use this feature, you gain one level of exhaustion. Only by finishing a long rest can you remove a level of exhaustion gained in this way.
]]></description><link>ttrpg-data/5e-compendium/classes/wizard/sub-classes/school-of-chronurgy.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Wizard/Sub-classes/School of Chronurgy.md</guid><pubDate>Tue, 10 Mar 2026 08:40:18 GMT</pubDate></item><item><title><![CDATA[Aberant Mind]]></title><description><![CDATA[An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might?As an Aberrant Mind sorcerer, you decide how you acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power.Source: Wizards of the Coast - Tasha's Cauldron of Everything Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list. Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows. The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature. Beginning at 6th level, when you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell. At 6th level, you gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened. Beginning at 14th level, you can unleash the aberrant truth hidden within yourself. As a bonus action, you can spend 1 or more sorcery points to magically transform your body for 10 minutes. For each sorcery point you spend, you can gain one of the following benefits of your choice, the effects of which last until the transformation ends: You can see any invisible creature within 60 feet of you, provided it isn't behind total cover. Your eyes also turn black or become writhing sensory tendrils.
You gain a flying speed equal to your walking speed and can hover. As you fly, your skin glistens with mucus or shines with an otherworldly light.
You gain a swimming speed equal to twice your walking speed, and you can breathe underwater. Moreover, gills grow from your neck or fan out from behind your ears, your fingers become webbed, or you grow writhing cilia that extend through your clothing.
Your body, along with any equipment you are wearing or carrying, becomes slimy and pliable. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5 feet of movement to escape from non-magical restraints or being grappled. At 18th level, you can unleash your aberrant power as a space-warping anomaly. As an action, you can teleport to an unoccupied space you can see within 120 feet of you. Immediately after you disappear, each creature within 30 feet of the space you left must make a Strength saving throw against your spell save DC. On a failed save, a creature takes 3d10 force damage and is pulled straight toward the space you left, ending in an unoccupied space as close to your former space as possible. On a successful save, the creature takes half as much damage and isn't pulled. Once you use this feature, you can't do so again until you finish a long rest, unless you spend 5 sorcery points to use it again.
]]></description><link>ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/aberant-mind.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Aberant Mind.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[Clockwork Soul]]></title><description><![CDATA[The cosmic force of order has suffused you with magic. That power arises from Mechanus or a realm like it-a plane of existence shaped entirely by clockwork efficiency. You, or someone from your lineage, might have become entangled in the machinations of the modrons, the orderly beings who inhabit Mechanus. Perhaps your ancestor even took part in the Great Modron March. Whatever its origin within you, the power of order can seem strange to others, but for you, it is part of a vast and glorious system.Source: Wizards of the Coast - Tasha's Cauldron of Everything You learn additional spells when you reach certain levels in this class, as shown on the Clockwork Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or a transmutation spell from the sorcerer, warlock, or wizard spell list. In addition, consult the Manifestations of Order table and choose or randomly determine a way your connection to order manifests while you are casting any of your sorcerer spells. Starting at 1st level, your connection to the plane of absolute order allows you to equalize chaotic moments. When a creature you can see within 60 feet of you is about to roll a d20 with advantage or disadvantage, you can use your reaction to prevent the roll from being affected by advantage and disadvantage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Starting at 6th level, you can tap into the grand equation of existence to imbue a creature with a shimmering shield of order. As an action, you can expend 1 to 5 sorcery points to create a magical ward around yourself or another creature you can see within 30 feet of you. The ward lasts until you finish a long rest or until you use this feature again. The ward is represented by a number of d8s equal to the number of sorcery points spent to create it. When the warded creature takes damage, it can expend a number of those dice, roll them, and reduce the damage taken by the total rolled on those dice. Starting at 14th level, you gain the ability to align your consciousness to the endless calculations of Mechanus. As a bonus action, you can enter this state for 1 minute. For the duration, attack rolls against you can't benefit from advantage, and whenever you make an attack roll, an ability check, or a saving throw, you can treat a roll of 9 or lower on the d20 as a 10. Once you use this bonus action, you can't use it again until you finish a long rest, unless you spend 5 sorcery points to use it again. At 18th level, you summon spirits of order to expunge disorder around you. As an action, you summon the spirits in a 30-foot cube originating from you. The spirits look like constructs of your choice. The spirits are intangible and invulnerable, and they create the following effects within the cube before vanishing: The spirits restore up to 100 hit points, divided as you choose among any number of creatures of your choice in the cube.
Any damaged objects entirely in the cube are repaired instantly.
Every spell of 6th level or lower ends on creatures and objects of your choice in the cube. Once you use this action, you can’t use it again until you finish a long rest, unless you spend 7 sorcery points to use it again.
]]></description><link>ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/clockwork-soul.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Clockwork Soul.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[Cryomancy]]></title><description><![CDATA[Your innate magic manifests in the cold. You are the cold, and the cold is you.Source: Homebrew - Self At 1st level, whenever you start casting a spell of 1st level or higher that deals cold damage, icy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take cold damage equal to half your sorcerer level (minimum of 1). At 6th level, you gain resistance to cold damage. In addition, spells you cast ignore resistance to cold damage. Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal cold damage to the attacker. The damage equals your sorcerer level, and ignores resistance to cold damage. At 18th level, you gain immunity to cold damage. In addition, any spell or effect you create ignores resistance to cold damage and treats immunity to cold damage as resistance to cold damage.
]]></description><link>ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/cryomancy.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Cryomancy.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[Divine Soul]]></title><description><![CDATA[Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.A Divine Soul, with natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands celestial power, these sorcerers can undermine the existing order by claiming a direct tie to the divine.Source: Wizards of the Coast - Xanathar's Guide to Everything Your link to the divine allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the&nbsp;cleric spell list&nbsp;or the&nbsp;sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer spell for you, but it doesn't count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list. Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can't use it again until you finish a short or long rest. Starting at 6th level, the divine energy coursing through you can empower healing spells. Whenever you or an ally within 5 feet of you rolls dice to determine the number of hit points a spell restores, you can spend 1 sorcery point to reroll any number of those dice once, provided you aren't incapacitated. You can use this feature only once per turn. Starting at 14th level, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you're incapacitated, you die, or you dismiss them as a bonus action. The affinity you chose for your Divine Magic feature determines the appearance of the spectral wings: eagle wings for good or law, bat wings for evil or chaos, and dragonfly wings for neutrality. At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum. Once you use this feature, you can’t use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/divine-soul.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Divine Soul.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[Draconic Bloodline]]></title><description><![CDATA[Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. You can speak, read, and write a Draconic language: <a data-href="Mingled Draconic" href="society/languages/draconic/mingled-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Mingled Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Mingled Draconic.md;">Mingled Draconic</a> and either <a data-href="Karkan Draconic" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a> or <a data-href="Fellstride Draconic" href="society/languages/draconic/fellstride-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Fellstride Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Fellstride Draconic.md;">Fellstride Draconic</a>. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check. As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier. Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour. At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them. Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
]]></description><link>ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/draconic-bloodline.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Draconic Bloodline.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[Electromancy]]></title><description><![CDATA[Your innate magic manifests in lightning. You are lightning, and lightning is you.Source: Homebrew - Self At 1st level, whenever you start casting a spell of 1st level or higher that deals lightning damage, magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning damage equal to half your sorcerer level (minimum of 1). At 6th level, you gain resistance to lightning damage. In addition, spells you cast ignore resistance to lightning damage. Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your sorcerer level, and ignores resistance to lightning damage. At 18th level, you gain immunity to lightning damage. In addition, any spell or effect you create ignores resistance to lightning damage and treats immunity to lightning damage as resistance to lightning damage.
]]></description><link>ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/electromancy.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Electromancy.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[Geomancy]]></title><description><![CDATA[Your innate magic manifests in the earth. You are the earth, and the earth is you.Source: Homebrew - Self At 1st level, whenever you start casting a spell of 1st level or higher that deals force or bludgeoning damage, magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take force damage equal to half your sorcerer level (minimum of 1). At 6th level, you gain resistance to bludgeoning and force damage. In addition, spells you cast ignore resistance to bludgeoning and force damage. Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal force damage to the attacker. The damage equals your sorcerer level, and ignores resistance to force damage. At 18th level, you gain immunity to bludgeoning and force damage. In addition, any spell or effect you create ignores resistance to bludgeoning or force damage and treats immunity to bludgeoning or force damage as resistance to bludgeoning or force damage.
]]></description><link>ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/geomancy.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Geomancy.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[Lunar Sorcery]]></title><description><![CDATA[You or someone from your lineage has been exposed to the concentrated magic of the moon (or moons) of your world, imbuing you with lunar magic. Perhaps your ancestor was involved in a druidic ritual involving an eclipse, or maybe a mystical fragment of a moon crashed near you. However you came to have your magic, your connection to the moon is obvious when you cast sorcerer spells-perhaps making your pupils glow with the color of a moon from your world, causing spectral manifestations of lunar phases to orbit you, or some other effect.Source: Wizards of the Coast - Dragonlance: Shadow of the Dragon Queen
You learn additional spells when you reach certain levels in this class, as shown on the Lunar Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Whenever you finish a long rest, you can choose what lunar phase manifests its power through your magic: Rising Moon, Peaking Moon, or Resting Moon. While in the chosen phase, you can cast one 1st-level spell of the associated phase in the Lunar Spells table once without expending a spell slot. Once you cast a spell in this way, you can’t do so again until you finish a long rest. Starting at 1st level, you can call down the radiant light of the moon on command. You learn the&nbsp;Sacred Flame, which doesn’t count against the number of sorcerer cantrips you know. When you cast the spell, you can target one creature as normal or target two creatures within range that are within 5 feet of each other. Starting at 6th level, the current phase of your Lunar Embodiment can affect your Metamagic feature. Each Lunar Embodiment phase is associated with certain schools of magic, as shown here: Rising Moon.&nbsp;Abjuration and&nbsp;Divination&nbsp;spells
Peaking Moon.&nbsp;Enchantment&nbsp;and&nbsp;Necromancy spells
Resting Moon.&nbsp;Illusion&nbsp;and&nbsp;Transmutation&nbsp;spells Whenever you use Metamagic on a spell of a school of magic associated with your current Lunar Embodiment phase, you can reduce the sorcery points spent by 1 (minimum 0). You can reduce the sorcery points spent for your Metamagic a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest Starting at 6th level, you gain greater control over the phases of your lunar magic. As a bonus action, you can spend 1 sorcery point to change your current Lunar Embodiment phase for a different one. You can now cast one 1st-level spell from each lunar phase of the Lunar Spells table once without expending a spell slot, provided your current phase is the same as the lunar phase spell. Once you cast a lunar phase spell in this way, you can't do so again until you finish a long rest. Starting at 14th level, the power of a lunar phase saturates your being. While you are in a Lunar Embodiment phase, you also gain the following benefit associated with that phase: Rising Moon:&nbsp;You can use a bonus action to shed bright light in a 10-foot radius and dim light for an additional 10 feet or to douse the light. In addition, you and creatures of your choice have advantage on Intelligence (Investigation) and Wisdom (Perception) checks while within the bright light you shed.
Peaking Moon:&nbsp;You have advantage on Dexterity (Stealth) checks. In addition, while you are entirely in darkness, attack rolls have disadvantage against you.
Resting Moon:&nbsp;You have resistance to necrotic and radiant damage. At 18th level, as a bonus action, you can tap into a special power of your current Lunar Embodiment phase. Alternatively, as part of the bonus action you take to change your lunar phase using the Waxing and Waning feature, you can immediately use the power of the lunar phase you are entering: Rising Moon:&nbsp;You radiate moonlight for a moment. Each creature of your choice within 30 feet of you must succeed on a Constitution saving throw against your spell save DC or be blinded until the end of its next turn. In addition, one creature of your choice in that area regains 3d8 hit points.
Peaking Moon:&nbsp;You momentarily emanate gloom. Each creature of your choice within 30 feet of you must succeed on a Dexterity saving throw against your spell save DC or take 3d10 necrotic damage and have its speed reduced to 0 until the end of its next turn. In addition, you become invisible until the end of your next turn, or until immediately after you make an attack or cast a spell.
Resting Moon:&nbsp;You can magically teleport to an unoccupied space you can see within 60 feet of yourself. You can bring along one willing creature you can see within 5 feet of yourself. That creature teleports to an unoccupied space of your choice that you can see within 5 feet of your destination space. In addition, you and that creature gain resistance to all damage until the start of your next turn. Once you use one of these bonus action benefits, you can’t use that benefit again until you finish a long rest, unless you spend 5 sorcery points to use it again.
]]></description><link>ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/lunar-sorcery.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Lunar Sorcery.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[Pyromancy]]></title><description><![CDATA[Your innate magic manifests in fire. You are your fire, and your fire is you.Source: Wizards of the Coast - Plane Shift: Kaladesh At 1st level, whenever you start casting a spell of 1st level or higher that deals fire damage, fiery magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire damage equal to half your sorcerer level (minimum of 1). At 6th level, you gain resistance to fire damage. In addition, spells you cast ignore resistance to fire damage. Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal fire damage to the attacker. The damage equals your sorcerer level, and ignores resistance to fire damage. At 18th level, you gain immunity to fire damage. In addition, any spell or effect you create ignores resistance to fire damage and treats immunity to fire damage as resistance to fire damage.
]]></description><link>ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/pyromancy.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Pyromancy.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[Shadow Magic]]></title><description><![CDATA[You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed by it.The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul.Source: Wizards of the Coast - Xanathar's Guide to Everything
At your option, you can pick from or roll on the Shadow Sorcerer Quirks table to create a quirk for your character. From 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the&nbsp;darkness&nbsp;spell, which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell. Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit. After the saving throw succeeds, you can't use this feature again until you finish a long rest. At 6th level, you gain the ability to call forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to summon a hound of ill omen to target one creature you can see within 120 feet of you. The hound uses the dire wolf's statistics, with the following changes: The hound is size Medium, not Large, and it counts as a monstrosity, not a beast.
It appears with a number of temporary hit points equal to half your sorcerer level.
It can move through other creatures and objects as if they were difficult terrain. The hound takes 5 force damage if it ends its turn inside an object.
At the start of its turn, the hound automatically knows its target's location. If the target was hidden, it is no longer hidden from the hound. The hound appears in an unoccupied space of your choice within 30 feet of the target. Roll initiative for the hound. On its turn, it can move only toward its target by the most direct route, and it can use its action only to attack its target. The hound can make opportunity attacks, but only against its target. Additionally, while the hound is within 5 feet of the target, the target has disadvantage on saving throws against any spell you cast. The hound disappears if it is reduced to 0 hit points, if its target is reduced to 0 hit points, or after 5 minutes. At 14th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness. Starting at 18th level, you can spend 6 sorcery points as a bonus action to transform yourself into a shadowy form. In this form, you have resistance to all damage except force and radiant damage, and you can move through other creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object. You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action.
]]></description><link>ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/shadow-magic.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Shadow Magic.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[Storm Sorcery]]></title><description><![CDATA[Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your being.Storm sorcerers are invaluable members of a ship's crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats.Source: Wizards of the Coast - Xanathar's Guide to Everything &amp; Sword Coast Adventurer's Guide The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran. Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level. At 6th level, you gain the ability to subtly control the weather around you. If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn't alter the speed of the wind. Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you. At 18th level, you gain immunity to lightning and thunder damage. You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The chosen creatures gain a magical flying speed of 30 feet for 1 hour. Once you reduce your flying speed in this way, you can't do so again until you finish a short or long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/storm-sorcery.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Storm Sorcery.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[Wild Magic]]></title><description><![CDATA[Your innate magic comes from the wild forces of chaos that underlie the order of creation. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Perhaps you were blessed by a powerful fey creature or marked by a demon. Or your magic could be a fluke of your birth, with no apparent cause or reason. However it came to be, this chaotic magic churns within you, waiting for any outlet.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. If that effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration. Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again. Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature. Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature's roll. You can do so after the creature rolls but before any effects of the roll occur. At 14th level, you gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number. Beginning at 18th level, the harmful energy of your spells intensifies. When you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. You can use the feature only once per turn.
]]></description><link>ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/wild-magic.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Wild Magic.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[Sorcerer]]></title><description><![CDATA[Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players HandbookYou must have a Charisma score of 13 or higher in order to multiclass in or out of this class.Hit Dice:&nbsp;1d6 per sorcerer level
Hit Points at 1st Level:&nbsp;6 + your Constitution modifier
Hit Points at Higher Levels:&nbsp;1d6 (or 4) + your Constitution modifier per sorcerer level after 1stArmor:&nbsp;None
Weapons:&nbsp;Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
Tools:&nbsp;None
Saving Throws:&nbsp;Constitution, Charisma
Skills:&nbsp;Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and ReligionYou start with the following equipment, in addition to the equipment granted by your background:
(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a component pouch or (b) an arcane focus
(a) a dungeoneer's pack or (b) an explorer's pack
Two daggers <a data-href="Aberant Mind" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/aberant-mind.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Aberant Mind.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Aberant Mind.md;">Aberant Mind</a>
<br><a data-href="Clockwork Soul" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/clockwork-soul.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Clockwork Soul.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Clockwork Soul.md;">Clockwork Soul</a>
<br><a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Divine Soul" data-href="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Divine Soul" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/divine-soul.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Divine Soul.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Divine Soul.md;">Divine Soul</a>
<br><a data-href="Draconic Bloodline" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/draconic-bloodline.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Draconic Bloodline.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Draconic Bloodline.md;">Draconic Bloodline</a>
<br><a data-href="Lunar Sorcery" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/lunar-sorcery.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Lunar Sorcery.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Lunar Sorcery.md;">Lunar Sorcery</a>
<br><a data-href="Pyromancy" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/pyromancy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Pyromancy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Pyromancy.md;">Pyromancy</a>
<br><a data-href="Shadow Magic" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/shadow-magic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Shadow Magic.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Shadow Magic.md;">Shadow Magic</a>
<br><a data-href="Storm Sorcery" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/storm-sorcery.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Storm Sorcery.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Storm Sorcery.md;">Storm Sorcery</a>
<br><a data-href="Wild Magic" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/wild-magic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Wild Magic.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Wild Magic.md;">Wild Magic</a> <br><a data-href="Cryomancy" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/cryomancy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Cryomancy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Cryomancy.md;">Cryomancy</a>
<br><a data-href="Electromancy" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/electromancy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Electromancy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Electromancy.md;">Electromancy</a>
<br><a data-href="Geomancy" href="ttrpg-data/5e-compendium/classes/sorcerer/sub-classes/geomancy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Geomancy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Sorcerer/Sub-classes/Geomancy.md;">Geomancy</a> An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. At 1st level, you know four cantrips of your choice from the&nbsp;sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table. The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell&nbsp;burning hands&nbsp;and have a 1st-level and a 2nd-level spell slot available, you can cast&nbsp;burning hands&nbsp;using either slot. You know two 1st-level spells of your choice from the&nbsp;sorcerer spell list. The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots. Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one. Spell save DC&nbsp;= 8 + your proficiency bonus + your Charisma modifier Spell attack modifier&nbsp;= your proficiency bonus + your Charisma modifier You can use an arcane focus as a spellcasting focus for your sorcerer spells. Choose a sorcerous origin, which describes the source of your innate magical power. Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level. At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. Sorcery Points.&nbsp;You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.
Flexible Casting.&nbsp;You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. Creating Spell Slots.&nbsp;You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest.
Converting a Spell Slot to Sorcery Points.&nbsp;As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level. At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. Careful Spell.&nbsp;When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.
Distant Spell.&nbsp;When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. Empowered Spell.&nbsp;When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell. Extended Spell.&nbsp;When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.
Heightened Spell.&nbsp;When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.
Quickened Spell.&nbsp;When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Seeking Spell.&nbsp;If you make an attack roll for a spell and miss, you can spend 2 sorcerer points to reroll the d20, and you must use the new roll. You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell. Subtle Spell.&nbsp;When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
Transmuted Spell.&nbsp;When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.
Twinned Spell.&nbsp;When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example,&nbsp;magic missile and&nbsp;scorching ray aren't eligible, but&nbsp;ray of frost&nbsp;and&nbsp;chromatic orb&nbsp;are. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. When you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways: Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you.
Replace one cantrip you learned from this class' spellcasting feature with another cantrip from the sorcerer spell list. When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.
]]></description><link>ttrpg-data/5e-compendium/classes/sorcerer/sorcerer.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Sorcerer/Sorcerer.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[The Archfey]]></title><description><![CDATA[Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being's motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook The Archfey lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. Once you use this feature, you can't use it again until you finish a short or long rest. Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell. Once you use this feature, you can't use it again until you finish a short or long rest. Beginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 minute or until the creature takes any damage. Starting at 14th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage. Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion. You must finish a short or long rest before you can use this feature again.
]]></description><link>ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-archfey.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Archfey.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[The Celestial]]></title><description><![CDATA[Your patron is a powerful being, one of the divine. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse. Being connected to such power can cause changes to your behavior and beliefs. You might find yourself driven to annihilate the undead, to defeat fiends, and to protect the innocent. At times, your heart might also be filled with a longing for the celestial realm of your patron, a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now and that your pact binds you to bring light to the dark places of the world.Source:&nbsp;Wizards of the Coast - Xanathar's Guide to Everything The Celestial lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. At 1st level, you learn the Light and Sacred Flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known. At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level. As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total. Your pool regains all expended dice when you finish a long rest. Starting at 6th level, your link to the Celestial allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals radiant or fire damage, you add your Charisma modifier to one radiant or fire damage roll of that spell against one of its targets. Starting at 10th level, you gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your warlock level + your Charisma modifier. Additionally, choose up to five creatures you can see at the end of the rest. Those creatures each gain temporary hit points equal to half your warlock level + your Charisma modifier. Starting at 14th level, the radiant energy you channel allows you to resist death. When you have to make a death saving throw at the start of your turn, you can instead spring back to your feet with a burst of radiant energy. You regain hit points equal to half your hit point maximum, and then you stand up if you so choose. Each creature of your choice that is within 30 feet of you takes radiant damage equal to 2d8 + your Charisma modifier, and is blinded until the end of the current turn. Once you use this feature, you can’t use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-celestial.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Celestial.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[The Fathomless]]></title><description><![CDATA[You have plunged into a pact with the deeps. An entity of the ocean, the Elemental Plane of Water, or another otherworldly sea now allows you to draw on its thalassic power. Is it merely using you to learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you might have been shipwrecked and on the brink of drowning when your patron's grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you.Source: Wizards of the Coast - Tasha's Cauldron of Everything The Fathomless lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. At 1st level, you can magically summon a spectral tentacle that strikes at your foes. As a bonus action, you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute or until you use this feature to create another tentacle. When you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 2d8. As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack.
You can summon the tentacle a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Also at 1st level, you gain a swimming speed of 40 feet, and you can breathe underwater. At 6th level, you are now even more at home in the depths. You gain resistance to cold damage. In addition, when you are fully submerged, any creature that is also fully submerged can understand your speech, and you can understand theirs. At 6th level, your Tentacle of the Deeps can defend you and others, interposing itself between them and harm. When you or a creature you can see takes damage while within 10 feet of the tentacle, you can use your reaction to choose one of those creatures and reduce the damage to that creature by 1d8. When you reach 10th level in this class, the damage reduced by the tentacle increases to 2d8. Starting at 10th level, you learn the spell&nbsp;Evard's Black Tentacles. It counts as a warlock spell for you, but it doesn't count against the number of spells you know. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest. Whenever you cast this spell, your patron's magic bolsters you, granting you a number of temporary hit points equal to your warlock level. Moreover, damage can't break your concentration on this spell. When you reach 14th level, you can magically open temporary conduits to watery destinations. As an action, you can teleport yourself and up to five other willing creatures that you can see within 30 feet of you. Amid a whirl of tentacles, you all vanish and then reappear up to 1 mile away in a body of water you've seen (pond size or larger) or within 30 feet of it, each of you appearing in an unoccupied space within 30 feet of the others. Once you use this feature, you can't use it again until you finish a short or long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-fathomless.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Fathomless.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[The Fiend]]></title><description><![CDATA[You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Star#ting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1). Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur. Once you use this feature, you can't use it again until you finish a short or long rest. Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance. Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape. At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience. Once you use this feature, you can't use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-fiend.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Fiend.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[The Genie]]></title><description><![CDATA[You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily enter into pacts that expand their reach.Source: Wizards of the Coast - Tasha's Cauldron of Everything At 1st level, the Genie lets you choose from an expanded list of spells when you learn a warlock spell. The Genie Expanded Spells table shows the genie spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron's kind: dao, djinni, efreeti, or marid. Also at 1st level, your patron gifts you a magical vessel that grants you a measure of the genie's power. The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the Genie's Vessel table. While you are touching the vessel, you can use it in the following ways: Bottled Respite - As an action, you can magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The interior is appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space. You can remain inside the vessel up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel's former space. Once you enter the vessel, you can't enter again until you finish a long rest.
Genie's Wrath - Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. The type of this damage is determined by your patron: bludgeoning (Earth Genie), thunder (Air Genie), fire (Fire Genie), or cold (Water Genie). The vessel's AC equals your spell save DC. Its hit points equal your warlock level plus your proficiency bonus, and it is immune to poison and psychic damage. If the vessel is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and the previous vessel is destroyed if it still exists. The vessel vanishes in a flare of elemental power when you die. At 6th level, you begin to take on characteristics of your patron's kind. You now have resistance to a damage type determined by your patron's kind: bludgeoning (Earth Genie), thunder (Air Genie), fire (Fire Genie), or cold (Water Genie). In addition, as a bonus action, you can give yourself a flying speed of 30 feet that lasts for 10 minutes, during which you can hover. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. At 10th level, when you enter your Genie's Vessel via the Bottled Respite feature, you can now choose up to five willing creatures that you can see within 30 feet of you, and the chosen creatures are drawn into the vessel with you. As a bonus action, you can eject any number of creatures from the vessel, and everyone is ejected if you leave or die or if the vessel is destroyed. In addition, anyone (including you) who remains within the vessel for at least 10 minutes gains the benefit of finishing a short rest, and anyone can add your proficiency bonus to the number of hit points they regain if they spend any Hit Dice as part of a short rest there. At 14th level, you entreat your patron to grant you a small wish. As an action, you can speak your desire to your Genie's Vessel, requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class's spell list, and you don't need to meet the requirements in that spell, including costly components: the spell simply takes effect as part of this action. Once you use this feature, you can't use it again until you finish 1d4 long rests.
]]></description><link>ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-genie.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Genie.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[The Great Old One]]></title><description><![CDATA[Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook The Great Old One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. At 6th level, you learn to magically ward yourself against attack and to turn an enemy's failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn. Once you use this feature, you can't use it again until you finish a short or long rest. Starting at 10th level, your thoughts can't be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do. At 14th level, you gain the ability to infect a humanoid's mind with the alien magic of your patron. You can use your action to touch an incapacitated humanoid. That creature is then charmed by you until a&nbsp;Remove Curse&nbsp;spell is cast on it, the charmed condition is removed from it, or you use this feature again. You can communicate telepathically with the charmed creature as long as the two of you are on the same plane of existence.
]]></description><link>ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-great-old-one.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Great Old One.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[The Hexblade]]></title><description><![CDATA[You have made your pact with a mysterious entity– a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those shadow carved weapons. Others forgo such arms, content to weave the dark magic of them into their spellcasting.Source: Wizards of the Coast - Xanathar's Guide to Everything The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits: You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point). You can't use this feature again until you finish a short or long rest. At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons. The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type. Starting at 6th level, you can curse the soul of a person you slay, temporarily binding it in your service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter, the statistics of which are in the&nbsp;Monster Manual. When the specter appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0). The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife. Once you bind a specter with this feature, you can't use the feature again until you finish a long rest. At 10th level, your hex grows more powerful. If the target cursed by your Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll. Starting at 14th level, you can spread your Hexblade's Curse from a slain creature to another creature. When the creature cursed by your Hexblade's Curse dies, you can apply the curse to a different creature you can see within 30 feet of you, provided you aren't incapacitated. When you apply the curse in this way, you don't regain hit points from the death of the previously cursed creature.
]]></description><link>ttrpg-data/5e-compendium/classes/warlock/sub-classes/the-hexblade.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Warlock/Sub-classes/The Hexblade.md</guid><pubDate>Tue, 10 Mar 2026 08:40:17 GMT</pubDate></item><item><title><![CDATA[Conclave of the Horizon Walker]]></title><description><![CDATA[Horizon walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse – especially benevolent dragons, fey, and elementals –&nbsp;that work to preserve life and the order of the planes.Source: Wizards of the Coast - Xanathar's Guide to Everything Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. At 3rd level, you gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal within 1 mile of you. Once you use this feature, you can't use it again until you finish a short or long rest.
See the "Planar Travel" section in chapter 2 of the Dungeon Master's Guide for examples of planar portals. At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks. As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8. At 7th level, you learn to step through the Ethereal Plane. As a bonus action on your turn, you can cast the&nbsp;Etherealness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn. Once you use this feature, you can’t use it again until you finish a short or long rest. At 11th level, you gain the ability to pass between the planes in a blink of an eye. When you use the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see. If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature. At 15th level, your ability to move between planes enables you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack's damage on this turn.
]]></description><link>ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-horizon-walker.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Horizon Walker.md</guid><pubDate>Tue, 10 Mar 2026 08:40:16 GMT</pubDate></item><item><title><![CDATA[Conclave of the Hunter]]></title><description><![CDATA[Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techniques for use against the most dire threats, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook At 3rd level, you gain one of the following features of your choice. Colossus Slayer.&nbsp;Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
Giant Killer.&nbsp;When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.
Horde Breaker.&nbsp;Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon. At 7th level, you gain one of the following features of your choice. Escape the Horde.&nbsp;Opportunity attacks against you are made with disadvantage.
Multiattack Defense.&nbsp;When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
Steel Will.&nbsp;You have advantage on saving throws against being frightened. At 11th level, you gain one of the following features of your choice. Volley.&nbsp;You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target
Whirlwind Attack.&nbsp;You can use your action to make melee attacks against any number of creatures within 5 feet of you, with a separate attack roll for each target. At 15th level, you gain one of the following features of your choice. Evasion.&nbsp;When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on a saving throw, and only half damage if you fail
Stand Against the Tide.&nbsp;When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.
Uncanny Dodge.&nbsp;When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. ]]></description><link>ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-hunter.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Hunter.md</guid><pubDate>Tue, 10 Mar 2026 08:40:16 GMT</pubDate></item><item><title><![CDATA[Conclave of the Monster Slayer]]></title><description><![CDATA[You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A monster slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.Source: Wizards of the Coast - Xanathar's Guide to Everything Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest. Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon. This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature. At 7th level, you gain extra resilience against your prey's assaults on your mind and body. Whenever the target of your Slayer's Prey forces you to make a saving throw and whenever you make an ability check to escape that target's grapple, add 1d6 to your roll. At 11th level, you gain the ability to thwart someone else's magic. When you see a creature casting a spell or teleporting within 60 feet of you, you can use your reaction to try to magically foil it. The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell or teleport fails and is wasted. Once you use this feature, you can't use it again until you finish a short or long rest. At 15th level, you gain the ability to counterattack when your prey tries to sabotage you. If the target of your Slayer’s Prey forces you to make a saving throw, you can use your reaction to make one weapon attack against the quarry. You make this attack immediately before making the saving throw. If the attack hits, your save automatically succeeds, in addition to the attack’s normal effects.
]]></description><link>ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-monster-slayer.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Monster Slayer.md</guid><pubDate>Tue, 10 Mar 2026 08:40:16 GMT</pubDate></item><item><title><![CDATA[Conclave of the Swarmkeeper]]></title><description><![CDATA[Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.Source: Wizards of the Coast - Tasha's Cauldron of Everything At 3rd level, a swarm of intangible nature spirits has bonded itself to you and can assist you in battle. While you’re alive, the swarm remains in your space, crawling on you or flying and skittering around you within your space. You determine its appearance, or you generate its appearance by rolling on the Swarm Appearance table. Once on each of your turns, you can cause the swarm to assist you in one of the following ways, immediately after you hit a creature with an attack: The attack's target takes 1d6 piercing damage from the swarm.
The attack's target must succeed on a Strength saving throw against your spell save DC or be moved by the swarm up to 15 feet horizontally in a direction of your choice.
You are moved by the swarm 5 feet horizontally in a direction of your choice. Also at 3rd level, you learn the&nbsp;Mage Hand&nbsp;cantrip if you don't already know it. When you cast it, the hand takes the form of your swarming nature spirits. You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Swarmkeeper Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. Beginning at 7th level, you can condense part of your swarm into a focused mass that lifts you up. As a bonus action, you gain a flying speed of 10 feet and can hover. This effect lasts for 1 minute or until you are incapacitated. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. At 11th level, your Gathered Swarm grows mightier in the following ways: The damage of Gathered Swarm increases to 1d8.
If a creature fails its saving throw against being moved by the Gathered Swarm, you can also cause the swarm to knock the creature prone.
When you are moved by Gathered Swarm, it gives you half cover until the start of your next turn. When you reach 15th level, you can discorporate into your swarm, avoiding danger. When you take damage, you can use your reaction to give yourself resistance to that damage. You vanish into your swarm and then teleport to an unoccupied space that you can see within 30 feet of you, where you reappear with the swarm. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-swarmkeeper.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Swarmkeeper.md</guid><pubDate>Tue, 10 Mar 2026 08:40:16 GMT</pubDate></item><item><title><![CDATA[Arcane Trickster]]></title><description><![CDATA[Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook When you reach 3rd level, you augment your martial prowess with the ability to cast spells. You learn three cantrips:&nbsp;Mage Hand&nbsp;and two other cantrips of your choice from the&nbsp;wizard spell list. You learn another wizard cantrip of your choice at 10th level. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You know three 1st-level wizard spells of your choice, two of which you must choose from the&nbsp;enchantment and illusion spells on the&nbsp;wizard spell list. The Spells Known column of the Arcane Trickster Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an enchantment or illusion spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. The spells you learn at 8th, 14th, and 20th level can come from any school of magic. Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an enchantment or illusion spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic. Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one. Spell save DC&nbsp;= 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier&nbsp;= your proficiency bonus + your Intelligence modifier Starting at 3rd level, when you cast&nbsp;Mage Hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it: You can stow one object the hand is holding in a container worn or carried by another creature.
You can retrieve an object in a container worn or carried by another creature.
You can use thieves' tools to pick locks and disarm traps at range. You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check. In addition, you can use the bonus action granted by your Cunning Action to control the hand. Starting at 9th level, if you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn. At 13th level, you gain the ability to distract targets with your&nbsp;Mage Hand. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. Doing so gives you advantage on attack rolls against that creature until the end of the turn. At 17th level, you gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster. Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failed save, you negate the spell's effect against you, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast (it doesn't need to be a wizard spell). For the next 8 hours, you know the spell and can cast it using your spell slots. The creature can't cast that spell until the 8 hours have passed. Once you use this feature, you can't use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/rogue/sub-classes/arcane-trickster.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Arcane Trickster.md</guid><pubDate>Tue, 10 Mar 2026 08:40:16 GMT</pubDate></item><item><title><![CDATA[Assassin]]></title><description><![CDATA[You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and the poisoner's kit. Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit. Starting at 9th level, you can unfailingly create false identities for yourself. You must spend seven days and 25 gp to establish the history, profession, and affiliations for an identity. You can't establish an identity that belongs to someone else. For example, you might acquire appropriate clothing, letters of introduction, and official- looking certification to establish yourself as a member of a trading house from a remote city so you can insinuate yourself into the company of other wealthy merchants. Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious reason not to. At 13th level, you gain the ability to unerringly mimic another person's speech, writing, and behavior. You must spend at least three hours studying these three components of the person's behavior, listening to speech, examining handwriting, and observing mannerisms. Your ruse is indiscernible to the casual observer. If a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection. Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.
]]></description><link>ttrpg-data/5e-compendium/classes/rogue/sub-classes/assassin.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Assassin.md</guid><pubDate>Tue, 10 Mar 2026 08:40:16 GMT</pubDate></item><item><title><![CDATA[Courtier]]></title><description><![CDATA[Whether of noble birth or a commoner, courtiers have learned to move in circles of power. Equally skilled with sharp words and sharp blades, they can be bodyguards, spies, or rakes out for their own game.Source: Source: Homebrew - Level Up 5E Gate Pass Gazette Issue 3 - Self Backport When you choose this archetype at 3rd level you gain proficiency and expertise with Deception, Insight, and Persuasion. If you already have proficiency in these skills, you may chose other skills of your choice. Expertise cannot be applied elsewhere if you already have expertise in these skills from another feature Also at 3rd level, your time among the elite means that you’ve learned to never show your hand, making your motives and movements unpredictable. You can use a bonus action to make a Deception check opposed by the Insight check of a creature you can see that isn’t incapacitated. On a success, for the next minute you can use Sneak Attack against the creature even if you don’t have advantage, though not if you have disadvantage. This effect ends early if you use this Unreadable Moves against a different creature. Starting at 9th level, you gain proficiency with Wisdom saving throws. In addition, you have advantage on saving throws made to resist being charmed, confused, or frightened. At 13th level you have learned to choose your words carefully. Choose one of the following options: Cajoling Words - You may reroll one failed Persuasion check. Once you have used this feature, you cannot use it again until you finish a short or long rest.
Prepared Speech - After observing a creature for at least 10 minutes, you can choose to gain advantage a Deception, Intimidation, or Persuasion check against it. Once you have used this feature, you cannot use it again until you finish a short or long rest. At 17th level, you’ve learned to take still more advantage of your inscrutable ways. While using Unreadable Moves against a creature, you roll d8s instead of d6s for your sneak attack damage Whether it’s a lavish gift given or a good turn done, favor points represent the social and economic obligations that can tie people together along with the information and services they can offer. The most important thing to remember about favor points is that they can only be spent in the region in which they are gained. You should keep track of the favor points you accrue in different areas as these persist until they are spent, though the GM may rule that they may diminish if you do not return to a region for a year or more. Favor points do not reset to 0 after a long rest, but the maximum amount of favor points you can have per area is equal to your Charisma modifier. Favor points can be spent in a number of different ways. They don’t need to be tied to a specific debt owed or action taken, but it’s often more interesting if you provide a compelling reason behind spending a favor point. While the GM can grant the use of favor points in any number of ways, here are some common uses. Enticing Offer. You’re not just well-known, you’re well-connected. When you would make a Prestige check to utilize the Calling in Favors mechanic, you may spend a favor point to gain advantage.
Rumor Has It - You can suddenly recollect something interesting that could give you the upper hand. You can spend 1 favor point (at the Narrator’s discretion) to gain a advantage on an appropriate check before it is rolled. This is often (but not necessarily) during a social encounter, and the GM may rule that only so many favor points can be used with an NPC or during a scene.
Smooth Over - You’ve made a mistake, but you have just the right explanation, convenient distraction, or charming mannerism to cover it up. After making an ability check for a social interaction but before the outcome of the result is known, you may spend 2 favor points to roll a second time and choose whichever result you wish. Favor points can only be spent on Smooth Over once per scene. When you finish a long rest while in your Prestige Center and have no favor points remaining, you regain 1 favor point. If you are in your stronghold, you instead regain a number of favor points equal to half your stronghold’s grade (minimum 2 favor points). While outside of your Prestige Center, you must either gain favor points by performing notable deeds or impressive roleplay (granted at the GM’s discretion).
]]></description><link>ttrpg-data/5e-compendium/classes/rogue/sub-classes/courtier.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Courtier.md</guid><pubDate>Tue, 10 Mar 2026 08:40:16 GMT</pubDate></item><item><title><![CDATA[Inquisitive]]></title><description><![CDATA[As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your sharp eye make you well equipped to expose and end hidden evils.Source: Wizards of the Coast - Xanathar's Guide to Everything When you choose this archetype at 3rd level, you develop a keen ear for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8. Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues. At 3rd level, you gain the ability to decipher an opponent's tactics and develop a counter to them. As a bonus action, you make a Wisdom (Insight) check against a creature you can see that isn't incapacitated, contested by the target's Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don't have advantage on the attack roll, but not if you have disadvantage on it. This benefit lasts for 1 minute or until you successfully use this feature against a different target. At 9th level, you gain advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn. At 13th level, your senses are almost impossible to foil. As an action, you sense the presence of illusions, shapechangers not in their original form, and other magic designed to deceive the senses within 30 feet of you, provided you aren't blinded or deafened. You sense that an effect is attempting to trick you, but you gain no insight into what is hidden or into its true nature. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. At 17th level, you learn to exploit a creature's weaknesses by carefully studying its tactics and movement. While your Insightful Fighting feature applies to a creature, your Sneak Attack damage against that creature increases by 3d6.
]]></description><link>ttrpg-data/5e-compendium/classes/rogue/sub-classes/inquisitive.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Inquisitive.md</guid><pubDate>Tue, 10 Mar 2026 08:40:16 GMT</pubDate></item><item><title><![CDATA[Mastermind]]></title><description><![CDATA[Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures.Source: Wizards of the Coast - Xanathar's Guide to Everything When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice. Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language. Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see or hear you.# Starting at 9th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Intelligence score
Wisdom score
Charisma score
Class levels (if any) At the DM's option, you might also realize you know a piece of the creature's history or one of its personality traits, if it has any. Beginning at 13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Starting at 17th level, your thoughts can't be read by telepathy or other means, unless you allow it. You can present false thoughts by making a Charisma (Deception) check contested by the mind reader's Wisdom (Insight) check. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates you are being truthful if you so choose, and you can't be compelled to tell the truth by magic.
]]></description><link>ttrpg-data/5e-compendium/classes/rogue/sub-classes/mastermind.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Mastermind.md</guid><pubDate>Tue, 10 Mar 2026 08:40:16 GMT</pubDate></item><item><title><![CDATA[Phantom]]></title><description><![CDATA[Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves' guilds value them as highly effective information gatherers and spies.How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves' guild dedicated to a deity of death?Source: Wizards of the Coast - Tasha's Cauldron of Everything When you choose this archetype at 3rd level, echoes of those who have died cling to you. Whenever you finish a short or long rest, you can gain one skill or tool proficiency of your choice, as a ghostly presence shares its knowledge with you. You lose this proficiency when you use this feature to choose a different proficiency that you lack. At 3rd level, as you nudge someone closer to the grave, you can channel the power of death to harm someone else as well. Immediately after you deal your Sneak Attack damage to a creature on your turn, you can target a second creature that you can see within 30 feet of the first creature. Roll half the number of Sneak Attack dice for your level (round up), and the second creature takes necrotic damage equal to the roll's total, as wails of the dead sound around them for a moment. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. At 9th level, when a life ends in your presence, you're able to snatch a token from the departing soul, a sliver of its life essence that takes physical form: as a reaction when a creature you can see dies within 30 feet of you, you can open your free hand and cause a Tiny trinket to appear there, a soul trinket. The DM determines the trinket's form or has you roll on the Trinkets table in the&nbsp;Player's Handbook&nbsp;to generate it. You can have a maximum number of soul trinkets equal to your proficiency bonus, and you can't create one while at your maximum.
You can use soul trinkets in the following ways: While a soul trinket is on your person, you have advantage on death saving throws and Constitution saving throws, for your vitality is enhanced by the life essence within the object.
When you deal Sneak Attack damage on your turn, you can destroy one of your soul trinkets that's on your person and then immediately use Wails from the Grave, without expending a use of that feature.
As an action, you can destroy one of your soul trinkets, no matter where it's located. When you do so, you can ask the spirit associated with the trinket one question. The spirit appears to you and answers in a language it knew in life. It's under no obligation to be truthful, and it answers as concisely as possible, eager to be free. The spirit knows only what it knew in life, as determined by the DM. At 13th level, you can phase partially into the realm of the dead, becoming like a ghost. As a bonus action, you assume a spectral form. While in this form, you have a flying speed of 10 feet, you can hover, and attack rolls have disadvantage against you. You can also move through creatures and objects as if they were difficult terrain, but you take 1d10 force damage if you end your turn inside a creature or an object. You stay in this form for 10 minutes or until you end it as a bonus action. To use this feature again, you must finish a long rest or destroy one of your soul trinkets as part of the bonus action you use to activate Ghost Walk. At 17th level, your association with death has become so close that you gain the following benefits: When you use your Wails from the Grave, you can now deal the necrotic damage to both the first and the second creature.
At the end of a long rest, a soul trinket appears in your hand if you don't have any soul trinkets, as the spirits of the dead are drawn to you. ]]></description><link>ttrpg-data/5e-compendium/classes/rogue/sub-classes/phantom.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Phantom.md</guid><pubDate>Tue, 10 Mar 2026 08:40:16 GMT</pubDate></item><item><title><![CDATA[Scout]]></title><description><![CDATA[You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter – these are just a few of the roles that Scouts assume as they range the world.Source: Wizards of the Coast - Xanathar's Guide to Everything Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks. When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. At 9th level, your walking speed increases by 10 feet. If you have a climbing or swimming speed, this increase applies to that speed as well. Starting at 13th level, you excel at leading ambushes and acting first in a fight. You have advantage on initiative rolls. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack rolls against that target have advantage until the start of your next turn. Starting at 17th level, you can strike with deadly speed. If you take the Attack action on your turn, you can make one additional attack as a bonus action. This attack can benefit from your Sneak Attack even if you have already used it this turn, but you can't use your Sneak Attack against the same target more than once in a turn.
]]></description><link>ttrpg-data/5e-compendium/classes/rogue/sub-classes/scout.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Scout.md</guid><pubDate>Tue, 10 Mar 2026 08:40:16 GMT</pubDate></item><item><title><![CDATA[Soulknife]]></title><description><![CDATA[Most assassins strike with physical weapons, and many burglars and spies use thieves' tools to infiltrate secure locations. In contrast, a Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves' guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy.As a Soulknife, your psionic abilities might have haunted you since you were a child, only revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power.Source: Wizards of the Coast - Tasha's Cauldron of Everything Starting at 3rd level, you harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers you have, which are detailed below. Some of your powers expend the Psionic Energy die they use, as specified in a power's description, and you can't use a power if it requires you to use a die when your dice are all expended. You regain all your expended Psionic Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can't do so again until you finish a short or long rest. When you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12).
The powers below use your Psionic Energy dice. Psi-Bolstered Knack -&nbsp;When your nonpsionic training fails you, your psionic power can help: if you fail an ability check using a skill or tool with which you have proficiency, you can roll one Psionic Energy die and add the number rolled to the check, potentially turning failure into success. You expend the die only if the roll succeeds.
Psychic Whispers -&nbsp;You can establish telepathic communication between yourself and others — perfect for quiet infiltration. As an action, choose one or more creatures you can see, up to a number of creatures equal to your proficiency bonus, and then roll one Psionic Energy die. For a number of hours equal to the number rolled, the chosen creatures can speak telepathically with you, and you can speak telepathically with them. To send or receive a message (no action required), you and the other creature must be within 1 mile of each other. A creature can't use this telepathy if it can't speak any languages, and a creature can end the telepathic connection at any time (no action required). You and the creature don't need to speak a common language to understand each other. The first time you use this power after each long rest, you don't expend the Psionic Energy die. All other times you use the power, you expend the die. Also at 3rd level, You can manifest your psionic power as shimmering blades of psychic energy. Whenever you take the Attack action, you can manifest a psychic blade from your free hand and make the attack with that blade. This magic blade is a simple melee weapon with the finesse and thrown properties. It has a normal range of 60 feet and no long range, and on a hit, it deals psychic damage equal to 1d6 plus the ability modifier you used for the attack roll. The blade vanishes immediately after it hits or misses its target, and it leaves no mark on its target if it deals damage. After you attack with the blade, you can make a melee or ranged weapon attack with a second psychic blade as a bonus action on the same turn, provided your other hand is free to create it. The damage die of this bonus attack is 1d4, instead of 1d6. Starting at 9th level, your Psychic Blades are now an expression of your psi-suffused soul, giving you these powers that use your Psionic Energy dice: Homing Strikes -&nbsp;If you make an attack roll with your Psychic Blades and miss the target, you can roll one Psionic Energy die and add the number rolled to the attack roll. If this causes the attack to hit, you expend the Psionic Energy die.
Psychic Teleportation -&nbsp;As a bonus action, you manifest one of your Psychic Blades, expend one Psionic Energy die and roll it, and throw the blade at an unoccupied space you can see, up to a number of feet away equal to 10 times the number rolled. You then teleport to that space, and the blade vanishes. At 13th level, you can weave a veil of psychic static to mask yourself. As an action, you can magically become invisible, along with anything you are wearing or carrying, for 1 hour or until you dismiss this effect (no action required). This invisibility ends early immediately after you deal damage to a creature, or you force a creature to make a saving throw. Once you use this feature, you can't do so again until you finish a long rest, unless you expend a Psionic Energy die to use this feature again. When you reach 17th level, you can sweep your Psychic Blade directly through a creature's mind. When you use your Psychic Blades to deal Sneak Attack damage to a creature, you can force that target to make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier). If the save fails, the target is stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once you use this feature, you can't do so again until you finish a long rest, unless you expend three Psionic Energy dice to use it again.
]]></description><link>ttrpg-data/5e-compendium/classes/rogue/sub-classes/soulknife.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Soulknife.md</guid><pubDate>Tue, 10 Mar 2026 08:40:16 GMT</pubDate></item><item><title><![CDATA[Swashbuckler]]></title><description><![CDATA[You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.Source: Wizards of the Coast - Xanathar's Guide to Everything When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn. Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you. At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature's Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language. If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can't make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart. If you succeed on the check and the creature isn't hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it. Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn. Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can't use this feature again until you finish a short or long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/rogue/sub-classes/swashbuckler.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Swashbuckler.md</guid><pubDate>Tue, 10 Mar 2026 08:40:16 GMT</pubDate></item><item><title><![CDATA[Thief]]></title><description><![CDATA[You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action. When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn. By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.
]]></description><link>ttrpg-data/5e-compendium/classes/rogue/sub-classes/thief.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Thief.md</guid><pubDate>Tue, 10 Mar 2026 08:40:16 GMT</pubDate></item><item><title><![CDATA[Rogue]]></title><description><![CDATA[Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players HandbookYou must have a Dexterity score of 13 or higher in order to multiclass in or out of this class.Hit Dice:&nbsp;1d8 per rogue level
Hit Points at 1st Level:&nbsp;8 + your Constitution modifier
Hit Points at Higher Levels:&nbsp;1d8 (or 5) + your Constitution modifier per rogue level after 1stArmor:&nbsp;Light Armor
Weapons:&nbsp;Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Tools:&nbsp;Thieves' Tools
Saving Throws:&nbsp;Dexterity, Intelligence
Skills:&nbsp;Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and StealthYou start with the following equipment, in addition to the equipment granted by your background:
(a) a rapier or (b) a shortsword
(a) a shortbow and quiver of 20 arrows or (b) a shortsword
(a) a burglar's pack, (b) dungeoneer's pack, or (c) an explorer's pack
Leather armor, two daggers, and thieves' tools <a data-href="Arcane Trickster" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/arcane-trickster.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Arcane Trickster.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Arcane Trickster.md;">Arcane Trickster</a>
<br><a data-href="Assassin" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/assassin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Assassin.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Assassin.md;">Assassin</a>
<br><a data-href="Inquisitive" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/inquisitive.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Inquisitive.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Inquisitive.md;">Inquisitive</a>
<br><a data-href="Mastermind" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/mastermind.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Mastermind.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Mastermind.md;">Mastermind</a>
<br><a data-href="Phantom" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/phantom.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Phantom.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Phantom.md;">Phantom</a>
<br><a data-href="Scout" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/scout.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Scout.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Scout.md;">Scout</a>
<br><a data-href="Soulknife" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/soulknife.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Soulknife.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Soulknife.md;">Soulknife</a>
<br><a data-href="Swashbuckler" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/swashbuckler.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Swashbuckler.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Swashbuckler.md;">Swashbuckler</a>
<br><a data-href="Thief" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/thief.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Thief.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Thief.md;">Thief</a> <br><a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Courtier" data-href="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Courtier" href="ttrpg-data/5e-compendium/classes/rogue/sub-classes/courtier.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Courtier.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Rogue/Sub-classes/Courtier.md;">Courtier</a> At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit. Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
<br> During your rogue training you learned <a data-tooltip-position="top" aria-label="Thieves Cant" data-href="Thieves Cant" href="society/languages/thieves-cant.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Thieves Cant.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Thieves Cant.md;">Thieves' Cant</a>, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows <a data-tooltip-position="top" aria-label="Thieves Cant" data-href="Thieves Cant" href="society/languages/thieves-cant.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Thieves Cant.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Thieves Cant.md;">Thieves' Cant</a> understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level. At 3rd level, as a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you. Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an&nbsp;Ice Storm&nbsp;spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10. Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you. By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws. Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated. At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.
Once you use this feature, you can't use it again until you finish a short or long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/rogue/rogue.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Rogue/Rogue.md</guid><pubDate>Tue, 10 Mar 2026 08:40:16 GMT</pubDate></item><item><title><![CDATA[Oath of Glory]]></title><description><![CDATA[Paladins who take the Oath of Glory believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage their companions so they're all ready when destiny calls.Source: Wizards of the Coast - Tasha's Cauldron of Everything &amp; Mythic Odysseys of Theros The tenets of the Oath of Glory drive a paladin to attempt heroics that might one day shine in legend. Actions over Words.&nbsp;Strive to be known by glorious deeds, not words.
Challenges Are but Tests.&nbsp;Face hardships with courage, and encourage your allies to face them with you.
Hone the Body.&nbsp;Like raw stone, your body must be worked so its potential can be realized.
Discipline the Soul.&nbsp;You must marshal the discipline to overcome failings within yourself that threaten to dim the glory of you and your friends. Whenever you finish a long rest, you can choose what lunar phase manifests its power through your magic: Full Moon, New Moon, or Crescent Moon. While in the chosen phase, you can cast one 1st-level spell of the associated phase in the Lunar Spells table once without expending a spell slot. Once you cast a spell in this way, you can’t do so again until you finish a long rest. When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. Peerless Athlete.&nbsp;As a bonus action, you can use your Channel Divinity to augment your athleticism. For the next 10 minutes, you have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks; you can carry, push, drag, and lift twice as much weight as normal; and the distance of your long and high jumps increases by 10 feet (this extra distance costs movement as normal). Inspiring Smite.&nbsp;Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equals 2d8 + your level in this class, divided among the chosen creatures however you like. At 7th level, you emanate an aura that fills you and your companions with supernatural speed, allowing you to race across a battlefield in formation. Your walking speed increases by 10 feet. In addition, if you aren't incapacitated, the walking speed of any ally who starts their turn within 5 feet of you increases by 10 feet until the end of that turn. When you reach 18th level in this class, the range of the aura increases to 10 feet. When you reach 15th level, you can turn defense into a sudden strike. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can use your reaction to grant a bonus to the target's AC against that attack, potentially causing it to miss. The bonus equals your Charisma modifier (minimum of +1). If the attack misses, you can make one weapon attack against the attacker as part of this reaction, provided the attacker is within your weapon's range. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest. At 20th level, you can empower yourself with the legends — whether true or exaggerated — of your great deeds. As a bonus action, you gain the following benefits for 1 minute: You are blessed with an otherworldly presence, gaining advantage on all Charisma checks.
Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead.
If you fail a saving throw, you can use your reaction to reroll it. You must use this new roll. Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
]]></description><link>ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-glory.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Glory.md</guid><pubDate>Tue, 10 Mar 2026 08:40:15 GMT</pubDate></item><item><title><![CDATA[Oath of Redemption]]></title><description><![CDATA[The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning them to the light, and the paladins slay them only when such a deed will clearly save other lives. Paladins who follow this path are known as redeemers.While redeemers are idealists, they are no fools. Redeemers know that undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, the paladins bring the full wrath of their weapons and spells to bear. Yet the redeemers still pray that, one day, even creatures of wickedness will invite their own redemption.Source: Wizards of the Coast - Xanathar's Guide to Everything
The tenets of the Oath of Redemption hold a paladin to a high standard of peace and justice. Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.
Innocence. All people begin life in an innocent state, and it is their environment or the influence of dark forces that drives them to evil. By setting the proper example, and working to heal the wounds of a deeply flawed world, you can set anyone on a righteous path.
Patience. Change takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after day to allow it to survive and then flourish.
Wisdom. Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. Any such action must be carefully weighed and the consequences fully understood, but once you have made the decision, follow through with it knowing your path is just. You gain oath spells at the paladin levels listed. When you take this oath at 3rd level, you gain the following two Channel Divinity options. Emissary of Peace. You can use your Channel Divinity to augment your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes.
Rebuke the Violent. You can use your Channel Divinity to rebuke those who use violence. Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. On a successful save, it takes half as much damage. Starting at 7th level, you can shield your allies from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature taking it. This feature doesn't transfer any other effects that might accompany the damage, and this damage can't be reduced in any way. At 18th level, the range of this aura increases to 30 feet. Starting at 15th level, a holy presence mends your wounds in combat. You regain hit points equal to 1d6 + half your paladin level if you end your turn in combat with fewer than half of your hit points remaining and you aren’t incapacitated. At 20th level, you become an avatar of peace, which gives you two benefits: You have resistance to all damage dealt by other creatures (their attacks, spells, and other effects).
Whenever a creature hits you with an attack, it takes radiant damage equal to half the damage you take from the attack. If you attack a creature, cast a spell on it, or deal damage to it by any means but this feature, neither benefit works against that creature until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-redemption.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Redemption.md</guid><pubDate>Tue, 10 Mar 2026 08:40:15 GMT</pubDate></item><item><title><![CDATA[Oath of the Ancients]]></title><description><![CDATA[The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this oath cast their lot with the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world, not necessarily because they believe in principles of honor, courage, and justice. They adorn their armor and clothing with images of growing things-leaves, antlers, or flowers-to reflect their commitment to preserving life and light in the world.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook
The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its four central principles are simple. Kindle the Light.&nbsp;Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.
Shelter the Light.&nbsp;Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.
Preserve Your Own Light.&nbsp;Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can't preserve it in the world.
Be the Light.&nbsp;Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds. You gain oath spells at the paladin levels listed. When you take this oath at 3rd level, you gain the following two Channel Divinity options. Nature's Wrath.&nbsp;You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.
Turn the Faithless.&nbsp;You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. If the creature's true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned. Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from spells. At 18th level, the range of this aura increases to 30 feet. Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can't use it again until you finish a long rest. Additionally, you suffer none of the drawbacks of old age, and you can't be aged magically. At 20th level, you can assume the form of an ancient force of nature, taking on an appearance you choose. For example, your skin might turn green or take on a bark-like texture, your hair might become leafy or moss-like, or you might sprout antlers or a lion-like mane. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits: At the start of each of your turns, you regain 10 hit points.
Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead.
Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options. Once you use this feature, you can't use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-the-ancients.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of the Ancients.md</guid><pubDate>Tue, 10 Mar 2026 08:40:15 GMT</pubDate></item><item><title><![CDATA[Oath of the Crown]]></title><description><![CDATA[The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear this oath dedicate themselves to serving society and, in particular, the just laws that hold society together. These paladins are the watchful guardians on the walls, standing against the chaotic tides of barbarism that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of knighthood in service to a nation or a sovereign, and undergo their oath as part of their admission to the order's ranks.Source: Wizards of the Coast - Sword Coast Adventurer's Guide
The tenets of the Oath of the Crown are often set by the sovereign to which their oath is sworn, but generally emphasize the following tenets. Law.&nbsp;The law is paramount. It is the mortar that holds the stones of civilization together, and it must be respected.
Loyalty.&nbsp;Your word is your bond. Without loyalty, oaths and laws are meaningless.
Courage.&nbsp;You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds. If you don't act, then who will?
Responsibility.&nbsp;You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations. You gain oath spells at the paladin levels listed. When you take this oath at 3rd level, you gain the following two Channel Divinity options. Champion Challenge.&nbsp;As a bonus action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature can't willingly move more than 30 feet away from you. This effect ends on the creature if you are incapacitated or die or if the creature is more than 30 feet away from you.
Turn the Tide.&nbsp;As a bonus action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier (minimum of 1) if it has no more than half of its hit points. Starting at 7th level, when a creature within 5 feet of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing that creature not to take the damage. Instead, you take the damage. This damage to you can't be reduced or prevented in any way. Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned. At 20th level, your presence on the field of battle is an inspiration to those dedicated to your cause. You can use your action to gain the following benefits for 1 hour: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
Your allies have advantage on death saving throws while within 30 feet of you.
You have advantage on Wisdom saving throws, as do your allies within 30 feet of you. This effect ends early if you are incapacitated or die. Once you use this feature, you can't use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-the-crown.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of the Crown.md</guid><pubDate>Tue, 10 Mar 2026 08:40:15 GMT</pubDate></item><item><title><![CDATA[Oath of the Watchers]]></title><description><![CDATA[The Oath of the Watchers binds paladins to protect mortal realms from the predations of extraplanar creatures, many of which can lay waste to mortal soldiers. Thus, the Watchers hone their minds, spirits, and bodies to be the ultimate weapons against such threats.Paladins who follow the Watchers' oath are ever vigilant in spotting the influence of extraplanar forces, often establishing a network of spies and informants to gather information on suspected cults. To a Watcher, keeping a healthy suspicion and awareness about one's surroundings is as natural as wearing armor in battle.Source: Wizards of the Coast - Tasha's Cauldron of Everything
A paladin who assumes the Oath of the Watchers swears to safeguard mortal realms from otherwordly threats. Vigilance.&nbsp;The threats you face are cunning, powerful, and subversive. Be ever alert for their corruption.
Loyalty.&nbsp;Never accept gifts or favors from fiends or those who truck with them. Stay true to your order, your comrades, and your duty.
Discipline.&nbsp;You are the shield against the endless terrors that lie beyond the stars. Your blade must be forever sharp and your mind keen to survive what lies beyond. You gain oath spells at the paladin levels listed. When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. Watcher's Will.&nbsp;You can use your Channel Divinity to invest your presence with the warding power of your faith. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). For 1 minute, you and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws.
Abjure the Extraplanar.&nbsp;You can use your Channel Divinity to castigate unworldly beings. As an action, you present your holy symbol and each aberration, celestial, elemental, fey, or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can take the Dodge action. At 7th level, you emit an aura of alertness while you aren't incapacitated. When you and any creatures of your choice within 10 feet of you roll initiative, you all gain a bonus to initiative equal to your proficiency bonus. At 18th level, the range of this aura increases to 30 feet. At 15th level, you've learned how to chastise anyone who dares wield beguilements against you and your wards. Whenever you or a creature you can see within 30 feet of you succeeds on an Intelligence, a Wisdom, or a Charisma saving throw, you can use your reaction to deal 2d8 + your Charisma modifier force damage to the creature that forced the saving throw. At 20th level, you manifest a spark of divine power in defense of the mortal realms. As a bonus action, you gain the following benefits for 1 minute: You gain truesight with a range of 120 feet.
You have advantage on attack rolls against aberrations, celestials, elementals, fey, and fiends.
When you hit a creature with an attack roll and deal damage to it, you can also force it to make a Charisma saving throw against your spell save DC. On a failed save, the creature is magically banished to its native plane of existence if it's currently not there. On a successful save, the creature can't be banished by this feature for 24 hours. Once you use this bonus action, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
]]></description><link>ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-the-watchers.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of the Watchers.md</guid><pubDate>Tue, 10 Mar 2026 08:40:15 GMT</pubDate></item><item><title><![CDATA[Oath of Vengeance]]></title><description><![CDATA[The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the will of the gods, when a thieves' guild grows too violent and powerful, when a dragon rampages through the countryside –&nbsp;at times like these, paladins arise and swear an Oath of Vengeance to set right that which has gone wrong. To these paladins –&nbsp;sometimes called avengers or dark knights –&nbsp;their own purity is not as important as delivering justice.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook
The tenets of the Oath of Vengeance vary by paladin, but all the tenets revolve around punishing wrongdoers by any means necessary. Paladins who uphold these tenets are willing to sacrifice even their own righteousness to mete out justice upon those who do evil, so the paladins are often neutral or lawful neutral in alignment. The core principles of the tenets are brutally simple. Fight the Greater Evil. Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil.
No Mercy for the Wicked. Ordinary foes might win my mercy, but my sworn enemies do not.
By Any Means Necessary. My qualms can't get in the way of exterminating my foes.
Restitution. If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds. You gain oath spells at the paladin levels listed. When you take this oath at 3rd level, you gain the following two Channel Divinity options. Abjure Enemy. As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw. On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature's speed is 0, and it can't benefit from any bonus to its speed. On a successful save, the creature's speed is halved for 1 minute or until the creature takes any damage.
Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious. By 7th level, your supernatural focus helps you close off a foe's retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn't provoke opportunity attacks. Starting at 15th level, the authority with which you speak your Vow of Enmity gives you greater power over your foe. When a creature under the effect of your Vow of Enmity makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within range. At 20th level, you can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits: Wings sprout from your back and grant you a flying speed of 60 feet.
You emanate an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute or until it takes any damage. Attack rolls against the frightened creature have advantage. Once you use this feature, you can't use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-vengeance.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Vengeance.md</guid><pubDate>Tue, 10 Mar 2026 08:40:15 GMT</pubDate></item><item><title><![CDATA[Oathbreaker]]></title><description><![CDATA[**_An oathbreaker is a paladin who breaks their sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart been extinguished. Only darkness remains.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Dungeon Master's Guide You gain oath spells at the paladin levels listed. When you take this oath at 3rd level, you gain the following two Channel Divinity options. Control Undead.&nbsp;As an action, you target one undead creature you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the target must obey your commands for the next 24 hours, or until you use this Channel Divinity option again. An undead whose challenge rating is equal to or greater than your paladin level is immune to this effect.
Dreadful Aspect.&nbsp;As an action, you channel the darkest emotions and focus them into a burst of magical menace. Each creature of your choice within 30 feet of you must make a Wisdom saving throw if it can see you. On a failed save, the target is frightened of you for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from you, it can attempt another Wisdom saving throw to end the effect on it. Starting at 7th level you, as well any fiends and undead within 10 feet of you, gain a bonus to melee weapon damage rolls equal to your Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time. At 18th level, the range of this aura increases to 30 feet. At 15th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. At 20th level, you can, as an action, surround yourself with an aura of gloom that lasts for 1 minute. The aura reduces any bright light in a 30-foot radius around you to dim light. Whenever an enemy that is frightened by you starts its turn in the aura, it takes 4d10 psychic damage. Additionally, you and any creatures of your choosing in the aura are draped in deeper shadow. Creatures that rely on sight have disadvantage on attack rolls against creatures draped in this shadow. While the aura lasts, you can use a bonus action on your turn to cause the shadows in the aura to attack one creature. Make a melee spell attack against the target. If the attack hits, the target takes necrotic damage equal to 3d10 + your Charisma modifier. After activating the aura, you can't do so again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/paladin/sub-classes/oathbreaker.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oathbreaker.md</guid><pubDate>Tue, 10 Mar 2026 08:40:15 GMT</pubDate></item><item><title><![CDATA[Conclave of the Beast Master]]></title><description><![CDATA[The Beast Master archetype embodies a friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beast Master archetype means committing yourself to this ideal, working in partnership with an animal as its companion and friend.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower (Player's Handbook Appendix D presents statistics for the hawk, mastiff, and panther as examples). Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher. Like any creature, the beast can spend Hit Dice during a short rest. The beast obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don’t issue a command, the beast takes the Dodge action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action. While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace. If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself. The beast never requires your command to use its reaction, such as when making an opportunity attack. If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one. This 3rd-level feature replaces the Ranger's Companion feature. You magically summon a primal beast, which draws strength from your bond with nature. The beast is friendly to you and your companions and obeys your commands. Choose its stat block-Beast of the Land, Beast of the Sea, or Beast of the Sky-which uses your proficiency bonus (PB) in several places. You also determine the kind of animal the beast is, choosing a kind appropriate for the stat block. Whatever kind you choose, the beast bears primal markings, indicating its mystical origin. In combat, the beast acts during your turn. It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the beast to take the Attack action. If you are incapacitated, the beast can take any action of its choice, not just Dodge. If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored. When you finish a long rest, you can summon a different primal beast. The new beast appears in an unoccupied space within 5 feet of you, and you choose its stat block and appearance. If you already have a beast from this feature, it vanishes when the new beast appears. The beast also vanishes if you die. Column
Blank Medium, BeastArmor Class 13 + Proficiency BonusHit Points 5 + (5 x Ranger Level)Speed 40ft, climb 40ftStr 14 +2 Dex 14 +2 Con 15 +2 Int 8 -1 Wis 14 +2 Cha 11 +0 Senses Darkvision 60 ft., Passive Perception 12Languages Understands the Languages you SpeakChallenge -Proficiency Bonus -Charge If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone. Primal Bond You can add your proficiency bonus to any ability check or saving throw that the beast makes. Maul Melee Weapon Attack:&nbsp;your spell attack modifier to hit, reach 5 ft., one target.&nbsp;Hit:&nbsp;1d8 + 2 + PB slashing damage. Blank Medium, BeastArmor Class 13 + Proficiency BonusHit Points 5 + (5 x Ranger Level)Speed 5ft, Swim 60ftStr 14 +2 Dex 14 +2 Con 15 +2 Int 8 -1 Wis 14 +2 Cha 11 +0 Senses Darkvision 60 ft., Passive Perception 12Languages Understands the Languages you SpeakChallenge -Proficiency Bonus -Amphibious The beast can breathe both air and water. Primal Bond You can add your proficiency bonus to any ability check or saving throw that the beast makes. Binding Strike Melee Weapon Attack:&nbsp;your spell attack modifier to hit, reach 5 ft., one target.&nbsp;Hit:&nbsp;1d6 + 2 + PB piercing or bludgeoning damage (your choice), and the target is grappled (escape DC equals your spell save DC). Until this grapple ends, the beast can't use this attack on another target. Blank Small, BeastArmor Class 13 + Proficiency BonusHit Points 4 + (5 x Ranger Level)Speed 10ft, Fly 40ftStr 6 -2 Dex 16 +3 Con 13 +1 Int 8 -1 Wis 14 +2 Cha 11 +0 Senses Darkvision 60 ft., Passive Perception 12Languages Understands the Languages you SpeakChallenge -Proficiency Bonus -Flyby The beast doesn't provoke opportunity attacks when it flies out of an enemy's reach. Primal Bond You can add your proficiency bonus to any ability check or saving throw that the beast makes. Shred Melee Weapon Attack:&nbsp;your spell attack modifier to hit, reach 5 ft., one target.&nbsp;Hit:&nbsp;1d4 + 3 + PB slashing damage. Beginning at 7th level, on any of your turns when your beast companion doesn’t attack, you can use a bonus action to command the beast to take the Dash, Disengage, or Help action on its turn. In addition, the beast’s attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Starting at 11th level, when you command your beast companion to take the Attack action, the beast can make two attacks, or it can take the Multiattack action if it has that action. Beginning at 15th level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you.
]]></description><link>ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-beast-master.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Beast Master.md</guid><pubDate>Tue, 10 Mar 2026 08:40:15 GMT</pubDate></item><item><title><![CDATA[Conclave of the Drakewarden]]></title><description><![CDATA[Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.Source: Wizards of the Coast - Fizban's Treasury of Dragons Consider the source of the draconic spirit you have bonded with. The Drakewarden Origin table offers examples. At 3rd level, the bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. You gain the following benefits: Thaumaturgy. You learn the&nbsp;Thaumaturgy&nbsp;cantrip, which is a ranger spell for you.
Tongue of Dragons. You learn to speak, read, and write <a data-href="Mingled Draconic" href="society/languages/draconic/mingled-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Mingled Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Mingled Draconic.md;">Mingled Draconic</a>, and either <a data-href="Karkan Draconic" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a> or <a data-href="Fellstride Draconic" href="society/languages/draconic/fellstride-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Fellstride Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Fellstride Draconic.md;">Fellstride Draconic</a> or one other language of your choice. At 3rd level, as an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you. The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics. In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge. The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes. Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it. Small, DragonArmor Class 14 + Proficiency BonusHit Points 5 + (5 x Ranger Level)Speed 40ftStr 16 +3 Dex 12 +1 Con 15 +2 Int 8 -1 Wis 14 +2 Cha 4 -3 Saves Dexterity +1 + Proficiency Bonus Wisdom +2 + Proficiency Bonus Damage Immunities Determined by the drake’s Draconic Essence TraitSenses Darkvision 60 ft., Passive Perception 12Languages Mingled DraconicChallenge -Proficiency Bonus -Draconic Essence When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait. Bite Melee Weapon Attack:&nbsp;+3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage. Infused Strikes When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence. At 7th level the bond you share with your drake intensifies, protecting you and stoking the drake’s fury. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed. In addition, while your drake is summoned, you and the drake gain the following benefits: Drake Mount -&nbsp;The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium or smaller. While you are riding your drake, it can’t use the flying speed of this feature.
Magic Fang -&nbsp;The drake’s Bite attack deals an extra 1d6 damage of the type chosen for the drake’s Draconic Essence.
Resistance -&nbsp;You gain resistance to the damage type chosen for the drake’s Draconic Essence. At 11th level, as an action, you can exhale a 30-foot cone of damaging breath or cause your drake to exhale it. Choose acid, cold, fire, lightning, or poison damage (your choice doesn’t have to match your drake’s Draconic Essence). Each creature in the cone must make a Dexterity saving throw against your spell save DC, taking 8d6 damage on a failed save, or half as much damage on a successful one. This damage increases to 10d6 when you reach 15th level in this class. Once you use this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use it again. At 15th level, your bond to your drake reaches the pinnacle of its power. While your drake is summoned, you and the drake gain the following benefits: Empowered Bite -&nbsp;The drake’s Bite attack deals an extra 1d6 damage of the type chosen for its Draconic Essence (for a total of 2d6 extra damage).
Large Drake&nbsp;- The drake grows to Large size. When you ride your drake, it is no longer prohibited from using the flying speed of Bond of Fang and Scale.
Reflexive Resistance -&nbsp;When either you or the drake takes damage while you’re within 30 feet of each other, you can use your reaction to give yourself or the drake resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-drakewarden.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Drakewarden.md</guid><pubDate>Tue, 10 Mar 2026 08:40:15 GMT</pubDate></item><item><title><![CDATA[Conclave of the Fey Wanderer]]></title><description><![CDATA[A fey mystique surrounds you, thanks to the boon of an archfey, the shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. However you acquired your fey magic, you are now a Fey Wanderer, a ranger who represents both the mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the fey and dreadful is their fury.Source: Wizards of the Coast - Tasha's Cauldron of Everything At 3rd level, you can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn. The extra damage increases to 1d6 when you reach 11th level in this class. Also at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Fey Wanderer Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. You also possess a preternatural blessing from a fey ally or a place of fey power. Choose your blessing from the Feywild Gifts table or determine it randomly. Additionally at 3rd level, your fey qualities give you a supernatural charm. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1). In addition, you gain proficiency in one of the following skills of your choice: Deception, Performance, or Persuasion. Beginning at 7th level, the magic of the Feywild guards your mind. You have advantage on saving throws against being charmed or frightened. In addition, whenever you or a creature you can see within 120 feet of you succeeds on a saving throw against being charmed or frightened, you can use your reaction to force a different creature you can see within 120 feet of you to make a Wisdom saving throw against your spell save DC. If the save fails, the target is charmed or frightened by you (your choice) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. At 11th level, the royal courts of the Feywild have blessed you with the assistance of fey beings: you know the spell&nbsp;Summon Fey. It doesn't count against the number of ranger spells you know, and you can cast it without a material component. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest. Whenever you start casting the spell, you can modify it so that it doesn't require concentration. If you do so, the spell's duration becomes 1 minute for that casting. When you reach 15th level, you can slip in and out of the Feywild to move in a blink of an eye: you can cast&nbsp;Misty Step&nbsp;without expending a spell slot. You can do so a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest. In addition, whenever you cast&nbsp;Misty Step, you can bring along one willing creature you can see within 5 feet of you. That creature teleports to an unoccupied space of your choice within 5 feet of your destination space.
]]></description><link>ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-fey-wanderer.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Fey Wanderer.md</guid><pubDate>Tue, 10 Mar 2026 08:40:15 GMT</pubDate></item><item><title><![CDATA[Conclave of the Gloom Stalker]]></title><description><![CDATA[Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.Source: Wizards of the Coast - Xanathar's Guide to Everything Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier. At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type. At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness. By 7th level, you have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice). At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action. Starting at 15th level, you can dodge in unforeseen ways, with wisps of supernatural shadow around you. Whenever a creature makes an attack roll against you and doesn't have advantage on the roll, you can use your reaction to impose disadvantage on it. You must use this feature before you know the outcome of the attack roll.
]]></description><link>ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-gloom-stalker.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Gloom Stalker.md</guid><pubDate>Tue, 10 Mar 2026 08:40:15 GMT</pubDate></item><item><title><![CDATA[Ranger]]></title><description><![CDATA[Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players HandbookYou must have a Dexterity score and a Wisdom score of 13 or higher in order to multiclass in or out of this class.Hit Dice:&nbsp;1d10 per ranger level
Hit Points at 1st Level:&nbsp;10 + your Constitution modifier
Hit Points at Higher Levels:&nbsp;1d10 (or 6) + your Constitution modifier per ranger level after 1stArmor:&nbsp;Light Armor, Medium Armor, Shields
Weapons:&nbsp;Simple Weapons, Martial Weapons
Tools:&nbsp;None
Saving Throws:&nbsp;Strength, Dexterity
Skills:&nbsp;Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and SurvivalYou start with the following equipment, in addition to the equipment granted by your background:
(a) scale mail or (b) leather armor
(a) two shortswords or (b) two simple melee weapons
(a) a dungeoneer's pack or (b) an explorer's pack
A longbow and a quiver of 20 arrows <a data-href="Conclave of the Beast Master" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-beast-master.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Beast Master.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Beast Master.md;">Conclave of the Beast Master</a>
<br><a data-href="Conclave of the Drakewarden" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-drakewarden.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Drakewarden.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Drakewarden.md;">Conclave of the Drakewarden</a>
<br><a data-href="Conclave of the Fey Wanderer" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-fey-wanderer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Fey Wanderer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Fey Wanderer.md;">Conclave of the Fey Wanderer</a>
<br><a data-href="Conclave of the Gloom Stalker" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-gloom-stalker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Gloom Stalker.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Gloom Stalker.md;">Conclave of the Gloom Stalker</a>
<br><a data-href="Conclave of the Horizon Walker" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-horizon-walker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Horizon Walker.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Horizon Walker.md;">Conclave of the Horizon Walker</a>
<br><a data-href="Conclave of the Hunter" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-hunter.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Hunter.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Hunter.md;">Conclave of the Hunter</a>
<br><a data-href="Conclave of the Monster Slayer" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-monster-slayer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Monster Slayer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Monster Slayer.md;">Conclave of the Monster Slayer</a>
<br><a data-href="Conclave of the Swarmkeeper" href="ttrpg-data/5e-compendium/classes/ranger/sub-classes/conclave-of-the-swarmkeeper.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Swarmkeeper.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Ranger/Sub-classes/Conclave of the Swarmkeeper.md;">Conclave of the Swarmkeeper</a> Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures. This 1st-level feature replaces the Favored Enemy feature and works with the Foe Slayer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level. Also at 1st level, you are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.
While traveling for an hour or more in your favored terrain, you gain the following benefits: Difficult terrain doesn’t slow your group’s travel.
Your group can’t become lost except by magical means.
Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
If you are traveling alone, you can move stealthily at a normal pace.
When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. You choose additional favored terrain types at 6th and 10th level. This 1st-level feature replaces the Natural Explorer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.
You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit when you reach 6th level and 10th level in this class. Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make using the chosen skill. You can also speak, read, and write 2 additional languages of your choice. Your walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed. As an action, you can give yourself a number of temporary hit points equal to 1d8 + your Wisdom modifier (minimum of 1 temporary hit point). You can use this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1. At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. Archery.&nbsp;You gain a +2 bonus to attack rolls you make with ranged weapons.
Blind Fighting.&nbsp;You have blind sight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Close Quarters Shooter&nbsp;When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.
Defense.&nbsp;While you are wearing armor, you gain a +1 bonus to AC.
Druidic Warrior.&nbsp;You learn two cantrips of your choice from the&nbsp;Druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the&nbsp;Druid spell list.
Dueling.&nbsp;When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Interception&nbsp;When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction
Mariner&nbsp;As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed.
Thrown Weapon Fighting&nbsp;You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
Tunnel Fighter&nbsp;As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. You may use this feature a number of times equal to your proficiency bonus each long rest. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.
Two-Weapon Fighting.&nbsp;When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Unarmed Fighting&nbsp;Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. The Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell&nbsp;Animal Friendship&nbsp;and have a 1st-level and a 2nd-level spell slot available, you can cast&nbsp;Animal Friendship&nbsp;using either slot. You know two 1st-level spells of your choice from the&nbsp;ranger spell list.
The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots. Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one. Spell save DC&nbsp;= 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier&nbsp;= your proficiency bonus + your Wisdom modifier At 2nd level, you can use a druidic focus as a spellcasting focus for your ranger spells. A druidic focus might be a sprig of mistletoe or holly, a wand or rod made of yew or another special wood, a staff drawn whole from a living tree, or an object incorporating feathers, fur, bones, and teeth from sacred animals. Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number. This 3rd-level feature replaces the Primeval Awareness feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.
You can focus your awareness through the interconnections of nature: you learn additional spells when you reach certain levels in this class if you don't already know them, as shown in the Primal Awareness Spells table. These spells don't count against the number of ranger spells you know. You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can't do so again until you finish a long rest. At 3rd level, you choose to emulate the ideals and training of a ranger conclave. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to rangers. This replacement represents a shift of focus in your martial practice. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the&nbsp;Entangle&nbsp;spell. Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage. Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit. This 10th-level feature replaces the Hide in Plain Sight feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. You draw on the powers of nature to hide yourself from view briefly. As a bonus action, you can magically become invisible, along with any equipment you are wearing or carrying, until the start of your next turn. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail. At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it. You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.\ At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.
]]></description><link>ttrpg-data/5e-compendium/classes/ranger/ranger.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Ranger/Ranger.md</guid><pubDate>Tue, 10 Mar 2026 08:40:15 GMT</pubDate></item><item><title><![CDATA[Millitarist]]></title><description><![CDATA[As comfortable in a war council as they are on the front lines, militarists are always looking for ways to exploit the weaknesses of their enemies.Source: Source: Homebrew - Level Up 5E Gate Pass Gazette Issue 3 - Self Backport At 3rd level, you gain proficiency with two of the following skills: Culture, History, or Insight. If you are already proficient, you instead may select another skill of your choice. Also at 3rd level, you become superlative at preparing your fellows for battle. Your allies must spend at least 10 minutes a week discussing strategy with you to benefit from this feature, at which point you spend a number of gold pieces equal to ten times your proficiency bonus on materials. When taking the Attack action, you can forgo one attack to choose a number of allies equal to or less than your proficiency bonus that are within 30 feet that can hear and see you. On their next successful weapon attack, the chosen allies deal an extra 1d8 damage as they enact your recommended strategy. Once you have used this feature, you cannot do so again until you finish a short or long rest. At 7th level, when using Prior Tactics the chosen allies gain aadvantage on their next spell or weapon attack. In addition, damage dealt by an attack that benefits from your Prior Tactics counts as magical for the purposes of overcoming damage resistances and immunities. When you are involved in a group check, all members of that group make the check with advantage. Additionally, your Prior Tactics ability now deals 2d8 and when using Prior Tactics you can choose for the extra damage dealt by it to be acid, fire, or poison damage for melee attacks your allies make. You can draw upon your will as a leader to overcome pain and resist overwhelming forces in the name of your group. You may elect to: Reroll a failed saving throw
Reduce the damage that would be taken by 2d8+half your fighter level
Make a single attack against a creature that just attacked you without expending your reaction You may use this feature once per short or long rest. When you use your Indomitable feature, you may immediately use Prior Tactics (no Attack action or attack to forgo required), its range increases to 50 feet, and you need not choose allies able to hear you. In addition, you have advantage on saving throws made to resist spells of the compulsion sub-school. At 18th level, the extra damage from your Prior Tactics increases to 3d8 and your chosen allies gain a advantage on their next spell or weapon attacks. Whether it’s a lavish gift given or a good turn done, favor points represent the social and economic obligations that can tie people together along with the information and ervices they can offer. The most important thing to remember about favor points is that they can only be spent in the region in which they are gained. You should keep track of the favor points you accrue in different areas as these persist until they are spent, though the GM may rule that they may diminish if you do not return to a region for a year or more. Favor points do not reset to 0 after a long rest, but the maximum amount of favor points you can have per area is equal to your Charisma modifier. Favor points can be spent in a number of different ways. They don’t need to be tied to a specific debt owed or action taken, but it’s often more interesting if you provide a compelling reason behind spending a favor point. While the GM can grant the use of favor points in any number of ways, here are some common uses. Enticing Offer. You’re not just well-known, you’re well-connected. When you would make a Prestige check to utilize the Calling in Favors mechanic, you may spend a favor point to gain advantage.
Rumor Has It - You can suddenly recollect something interesting that could give you the upper hand. You can spend 1 favor point (at the Narrator’s discretion) to gain a advantage on an appropriate check before it is rolled. This is often (but not necessarily) during a social encounter, and the GM may rule that only so many favor points can be used with an NPC or during a scene.
Smooth Over - You’ve made a mistake, but you have just the right explanation, convenient distraction, or charming mannerism to cover it up. After making an ability check for a social interaction but before the outcome of the result is known, you may spend 2 favor points to roll a second time and choose whichever result you wish. Favor points can only be spent on Smooth Over once per scene. When you finish a long rest while in your Prestige Center and have no favor points remaining, you regain 1 favor point. If you are in your stronghold, you instead regain a number of favor points equal to half your stronghold’s grade (minimum 2 favor points). While outside of your Prestige Center, you must either gain favor points by performing notable deeds or impressive roleplay (granted at the GM’s discretion).
]]></description><link>ttrpg-data/5e-compendium/classes/fighter/sub-classes/millitarist.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Millitarist.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Psi Warrior]]></title><description><![CDATA[Awake to the psionic power within, a Psi Warrior is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. As a Psi Warrior, you might have honed your psionic abilities through solo discipline, unlocked it under the tutelage of a master, or refined it at an academy dedicated to wielding the mind's power as both weapon and shield.Source: Wizards of the Coast - Tasha's Cauldron of Everything At 3rd level, you harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers you have, which are detailed below. Some of your powers expend the Psionic Energy die they use, as specified in a power's description, and you can't use a power if it requires you to use a die when your dice are all expended. You regain all your expended Psionic Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can't do so again until you finish a short or long rest. When you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The powers below use your Psionic Energy dice. Protective Field. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force.
Psionic Strike. You can propel your weapons with psionic force. Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your Intelligence modifier.
Telekinetic Movement. You can move an object or a creature with your mind. As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move it to or from your hand. Either way, you can move the target horizontally, vertically, or both. Once you take this action, you can't do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again. By the 7th level, You have mastered new ways to use your telekinetic abilities, detailed below. Psi-Powered Leap. As a bonus action, you can propel your body with your mind. You gain a flying speed equal to twice your walking speed until the end of the current turn. Once you take this bonus action, you can't do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.
Telekinetic Thrust. When you deal damage to a target with your Psionic Strike, you can force the target to make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Intelligence modifier. If the save fails, you can knock the target prone or move it up to 10 feet in any direction horizontally. Starting at 10th level, the psionic energy flowing through you has bolstered your mind. You have resistance to psychic damage. Moreover, if you start your turn charmed or frightened, you can expend a Psionic Energy die and end every effect on yourself subjecting you to those conditions. At 15th level, you can shield yourself and others with telekinetic force. As a bonus action, you can choose creatures, which can include you, that you can see within 30 feet of you, up to a number of creatures equal to your Intelligence modifier (minimum of one creature). Each of the chosen creatures is protected by half cover for 1 minute or until you're incapacitated. Once you take this bonus action, you can't do so again until you finish a long rest, unless you expend a Psionic Energy die to take it again. By 18th level, your ability to move creatures and objects with your mind is matched by few. You can cast the Telekinesis spell, requiring no components, and your spellcasting ability for the spell is Intelligence. On each of your turns while you concentrate on the spell, including the turn when you cast it, you can make one attack with a weapon as a bonus action. Once you cast the spell with this feature, you can't do so again until you finish a long rest, unless you expend a Psionic Energy die to cast it again.
]]></description><link>ttrpg-data/5e-compendium/classes/fighter/sub-classes/psi-warrior.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Psi Warrior.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Rune Knight]]></title><description><![CDATA[Rune Knights enhance their martial prowess using the supernatural power of runes, an ancient practice that originated with giants. Rune cutters can be found among any family of giants, and you likely learned your methods first or second hand from such a mystical artisan. Whether you found the giant's work carved into a hill or cave, learned of the runes from a sage, or met the giant in person, you studied the giant's craft and learned how to apply magic runes to empower your equipment.Source: Wizards of the Coast - Tasha's Cauldron of Everything When you choose this archetype at 3rd level, you gain proficiency with smith’s tools, and you learn to speak, read, and write Giant. Starting at 3rd level, you can use magic runes to enhance your gear. You learn two runes of your choice, from among the runes described below, and each time you gain a level in this class, you can replace one rune you know with a different one from this feature. When you reach certain levels in this class, you learn additional runes, as shown in the Runes Known table. Whenever you finish a long rest, you can touch a number of objects equal to the number of runes you know, and you inscribe a different rune onto each of the objects. To be eligible, an object must be a weapon, a suit of armor, a shield, a piece of jewelry, or something else you can wear or hold in a hand. Your rune remains on an object until you finish a long rest, and an object can bear only one of your runes at a time. The following runes are available to you when you learn a rune. If a rune has a level requirement, you must be at least that level in this class to learn the rune. If a rune requires a saving throw, your Rune Magic save DC equals 8 + your proficiency bonus + your Constitution modifier. Cloud Rune. This rune emulates the deceptive magic used by some cloud giants. While wearing or carrying an object inscribed with this rune, you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks.
In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack's effects regardless of the attack's range. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Fire Rune. This rune's magic channels the masterful craftsmanship of great smiths. While wearing or carrying an object inscribed with this rune, your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.
In addition, when you hit a creature with an attack using a weapon, you can invoke the rune to summon fiery shackles: the target takes an extra 2d6 fire damage, and it must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Frost Rune. This rune's magic evokes the might of those who survive in the wintry wilderness, such as frost giants. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Animal Handling) checks and Charisma (Intimidation) checks.
In addition, you can invoke the rune as a bonus action to increase your sturdiness. For 10 minutes, you gain a +2 bonus to all ability checks and saving throws that use Strength or Constitution. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Stone Rune. This rune's magic channels the judiciousness associated with stone giants. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Insight) checks, and you have darkvision out to a range of 120 feet.
In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke the rune and force the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Hill Rune (7th Level or Higher). This rune's magic bestows a resilience reminiscent of a hill giant. While wearing or carrying an object that bears this rune, you have advantage on saving throws against being poisoned, and you have resistance against poison damage.
In addition, you can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Storm Rune (7th Level or Higher). Using this rune, you can glimpse the future like a storm giant seer. While wearing or carrying an object inscribed with this rune, you have advantage on Intelligence (Arcana) checks, and you can't be surprised as long as you aren't incapacitated.
In addition, you can invoke the rune as a bonus action to enter a prophetic state for 1 minute or until you're incapacitated. Until the state ends, when you or another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have advantage or disadvantage. Once you invoke this rune, you can't do so again until you finish a short or long rest. At 3rd level, you have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute: If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn't change.
You have advantage on Strength checks and Strength saving throws.
Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. At 7th level, you learn to invoke your rune magic to protect your allies. When another creature you can see within 60 feet of you is hit by an attack roll, you can use your reaction to force the attacker to reroll the d20 and use the new roll. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. By 10th level, the magic of your runes permanently alters you. When you gain this feature, roll 3d4. You grow a number of inches in height equal to the roll. Moreover, the extra damage you deal with your Giant's Might feature increases to 1d8. At 15th level, you can invoke each rune you know from your Rune Carver feature twice, rather than once, and you regain all expended uses when you finish a short or long rest. At 18th level, you learn how to amplify your rune-powered transformation. As a result, the extra damage you deal with the Giant's Might feature increases to 1d10. Moreover, when you use that feature, your size can increase to Huge, and while you are that size, your reach increases by 5 feet.
]]></description><link>ttrpg-data/5e-compendium/classes/fighter/sub-classes/rune-knight.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Rune Knight.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Samurai]]></title><description><![CDATA[The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A samurai’s resolve is nearly unbreakable, and the enemies in a samurai’s path have two choices: yield or die fighting.Source: Wizards of the Coast - Xanathar's Guide to Everything When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice. Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level. You can use this feature three times. You regain all expended uses of it when you finish a long rest. Starting at 7th level, your discipline and attention to detail allow you to excel in social situations. Whenever you make a Charisma (Persuasion) check, you gain a bonus to the check equal to your Wisdom modifier. Your self-control also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice). Starting at 10th level, when you roll initiative and have no uses of Fighting Spirit remaining, you regain one use. Starting at 15th level, you learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You can do so no more than once per turn. Starting at 18th level, your fighting spirit can delay the grasp of death. If you take damage that reduces you to 0 hit points, you can use your reaction to delay falling unconscious, and you can immediately take an extra turn. While you have 0 hit points during that extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you. When the extra turn ends, you fall unconscious if you still have 0 hit points. Once you use this feature, you can’t use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/fighter/sub-classes/samurai.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Samurai.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Way of Mercy]]></title><description><![CDATA[Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. They are wandering physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy.
Those who follow the Way of Mercy might be members of a religious order, administering to the needy and making grim choices rooted in reality rather than idealism. Some might be gentle-voiced healers, beloved by their communities, while others might be masked bringers of macabre mercies.
The walkers of this way usually don robes with deep cowls, and they often conceal their faces with masks, presenting themselves as the faceless bringers of life and death.Source: Wizards of the Coast - Tasha's Cauldron of Everything When you choose this tradition at 3rd level, you gain proficiency in the Insight and Medicine skills, and you gain proficiency with the herbalism kit. You also gain a special mask, which you often wear when using the features of this subclass. You determine its appearance, or generate it randomly by rolling on the Merciful Mask table. At 3rd level, your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending a ki point for the healing. At 3rd level, you use your ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage equal to one roll of your Martial Arts die + your Wisdom modifier. You can use this feature only once per turn. Starting at 6th level, you can administer even greater cures with a touch, and if you feel it's necessary, you can use your knowledge to cause harm. When you use Hands of Healing on a creature, you can also end one disease or one of the following conditions affecting the creature: blinded, deafened, paralyzed, poisoned, or stunned. When you use Hands of Harm on a creature, you can subject that creature to the poisoned condition until the end of your next turn. Starting at 11th level, you can now mete out a flurry of comfort and hurt. When you use Flurry of Blows, you can now replace each of the unarmed strikes with a use of your Hands of Healing, without spending ki points for the healing. In addition, when you make an unarmed strike with Flurry of Blows, you can use Hand of Harm with that strike without spending the ki point for Hands of Harm. You can still use Hands of Harm only once per turn. By 17th level, your mastery of life energy opens the door to the ultimate mercy. As an action, you can touch the corpse of a creature that died within the past 24 hours and expend 5 ki points. The creature then returns to life, regaining a number of hit points equal to 4d10 + your Wisdom modifier. If the creature died while subject to any of the following conditions, it revives with them removed: blinded, deafened, paralyzed, poisoned, and stunned. Once you use this feature, you can't use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-mercy.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of Mercy.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Way of Shadow]]></title><description><![CDATA[Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves' guilds, hiring out their services to nobles, rich merchants, or anyone else who can pay their fees. Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Starting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence, without providing material components. Additionally, you gain the minor illusion cantrip if you don't already know it. At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. By 11th level, you have learned to become one with the shadows. When you are in an area of dim light or darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or are in an area of bright light. At 17th level, you can exploit a creature's momentary distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature.
]]></description><link>ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-shadow.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of Shadow.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Way of the Ascendant Dragon]]></title><description><![CDATA[The fundamental teaching of this tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a spiritual unity with the essence of Reality.Source: Wizards of the Coast - Fizban's Treasury of Dragons At 3rd level, you can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon’s breath. You gain the following benefits: Draconic Presence. If you fail a Charisma (Intimidation) or Charisma (Persuasion) check, you can use your reaction to reroll the check, as you tap into the mighty presence of dragons. Once this feature turns a failure into a success, you can’t use it again until you finish a long rest. Draconic Strike. When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison. Tongue of Dragons. You learn to speak, read, and write Draconic or one other language of your choice. At 3rd level you can channel destructive waves of energy, like those created by the dragons you emulate. When you take the Attack action on your turn, you can replace one of the attacks with an exhalation of draconic energy in either a 20-foot cone or a 30-foot line that is 5 feet wide (your choice). Choose a damage type: acid, cold, fire, lightning, or poison. Each creature in that area must make a Dexterity saving throw against your ki save DC, taking damage of the chosen type equal to two rolls of your Martial Arts die on a failed save, or half as much damage on a successful one. At 11th level, the damage of this feature increases to three rolls of your Martial Arts die. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this feature again. At 6th level when you use your Step of the Wind, you can unfurl spectral draconic wings from your back that vanish at the end of your turn. While the wings exist, you have a flying speed equal to your walking speed. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. At 11th level the power of your draconic spirit now radiates from you, warding your allies or inspiring fear in your enemies. As a bonus action, you can create an aura of draconic power that radiates 10 feet from you for 1 minute. For the duration, you gain one of the following effects of your choice: Frightful Presence. When you create this aura, and as a bonus action on subsequent turns, you can choose a creature within the aura. The target must succeed on a Wisdom saving throw against your ki save DC or become frightened of you for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. Resistance. Choose a damage type when you activate this aura: acid, cold, fire, lightning, or poison. You and your allies within the aura have resistance to that damage. Once you create this aura, you can’t create it again until you finish a long rest, unless you expend 3 ki points to create it again. At 17th level, your draconic spirit reaches its peak. You gain the following benefits: Augment Breath. When you use your Breath of the Dragon, you can spend 1 ki point to augment its shape and power. The exhalation of draconic energy becomes either a 60-foot cone or a 90-foot line that is 5 feet wide (your choice), and each creature in that area takes damage equal to four rolls of your Martial Arts die on a failed save, or half as much damage on a successful one. Blindsight. You gain blindsight out to 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. Explosive Fury. When you activate your Aspect of the Wyrm, draconic fury explodes from you. Choose any number of creatures you can see in your aura. Each of those creatures must succeed on a Dexterity saving throw against your ki save DC or take 3d10 acid, cold, fire, lightning, or poison damage (your choice). ]]></description><link>ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-ascendant-dragon.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Ascendant Dragon.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Way of the Astral Self]]></title><description><![CDATA[A monk who follows the Way of the Astral Self believes their body is an illusion. They see their ki as a representation of their true form, an astral self. This astral self has the capacity to be a force of order or disorder, with some monasteries training students to use their power to protect the weak and other instructing aspirants in how to manifest their true selves in service to the mighty.Source: Wizards of the Coast - Tasha's Cauldron of Everything At 3rd level, your mastery of your ki allows you to summon a portion of your astral self. As a bonus action, you can spend 1 ki point to summon the arms of your astral self. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Martial Arts die. For 10 minutes, these spectral arms hover near your shoulders or surround your arms (your choice). You determine the arms' appearance, and they vanish early if you are incapacitated or die. While the spectral arms are present, you gain the following benefits: You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws.
You can use the spectral arms to make unarmed strikes.
When you make an unarmed strike with the arms on your turn, your reach for it is 5 feet greater than normal.
The unarmed strikes you make with the arms can use your Wisdom modifier in place of your Strength or Dexterity modifier for the attack and damage rolls, and their damage type is force. When you reach 6th level, you can summon the visage of your astral self. As a bonus action, or as part of the bonus action you take to activate Arms of the Astral Self, you can spend 1 ki point to summon this visage for 10 minutes. It vanishes early if you are incapacitated or die. The spectral visage covers your face like a helmet or mask. You determine its appearance. While the spectral visage is present, you gain the following benefits: Astral Sight. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. Wisdom of the Spirit. You have advantage on Wisdom (Insight) and Charisma (Intimidation) checks. Word of the Spirit. When you speak, you can direct your words to a creature of your choice that you can see within 60 feet of you, making it so only that creature can hear you. Alternatively, you can amplify your voice so that all creatures within 600 feet can hear you. Starting at 11th level, when you have both your astral arms and visage summoned, you can cause the body of your astral self to appear (no action required). This spectral body covers your physical form like a suit of armor, connecting with the arms and visage. You determine its appearance. While the spectral body is present, you gain the following benefits. Deflect Energy. When you take acid, cold, fire, force, lightning, or thunder damage, you can use your reaction to deflect it. When you do so, the damage you take is reduced by 1d10 + your Wisdom modifier (minimum reduction of 1). Empowered Arms. Once on each of your turns when you hit a target with the Arms of the Astral Self, you can deal extra damage to the target equal to your Martial Arts die Starting at 17th level, your connection to your astral self is complete, allowing you to unleash its full potential. As a bonus action, you can spend 5 ki points to summon the arms, visage, and body of your astral self and awaken it for 10 minutes. This awakening ends early if you are incapacitated or die. While your astral self is awakened, you gain the following benefits. Armor of the Spirit. You gain a +2 bonus to Armor Class. Astral Barrage. Whenever you use the Extra Attack feature to attack twice, you can instead attack three times if all the attacks are made with your astral arms.
]]></description><link>ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-astral-self.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Astral Self.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Way of the Drunken Master]]></title><description><![CDATA[The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe.Source: Wizards of the Coast - Xanathar's Guide to Everything When you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don't already have it. Your martial arts technique mixes combat training with the precision of a dancer and the antics of a jester. You also gain proficiency with brewer's supplies if you don't already have it. At 3rd level, you learn how to twist and turn quickly as part of your Flurry of Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. Starting at 6th level, you can move in sudden, swaying ways. You gain the following benefits. Leap to Your Feet. When you're prone, you can stand up by spending 5 feet of movement, rather than half your speed.
Redirect Attack. When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you. Starting at 11th level, you always seem to get a lucky bounce at the right moment. When you make an ability check, an attack roll, or a saving throw and have disadvantage, you can spend 2 ki points to cancel the disadvantage for that roll. At 17th level, you gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn.
]]></description><link>ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-drunken-master.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Drunken Master.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Way of the Four Elements]]></title><description><![CDATA[You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Some members of this tradition dedicate themselves to a single element, but others weave the elements together.Many monks of this tradition tattoo their bodies with representations of their ki powers, commonly imagined as coiling dragons, but also as phoenixes, fish, plants, mountains, and cresting waves.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the four elements. A discipline requires you to spend ki points each time you use it. You know the Elemental Attunement discipline and one other elemental discipline of your choice. You learn one additional elemental discipline of your choice at 6th, 11th, and 17th level. Whenever you learn a new elemental discipline, you can also replace one elemental discipline that you already know with a different discipline. Some elemental disciplines allow you to cast spells. See chapter 10 for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don't need to provide material components for it. Once you reach 5th level in this class, you can spend additional ki points to increase the level of an elemental discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as Burning Hands does. The spell's level increases by 1 for each additional ki point you spend. For example, if you are a 5th-level monk and use Sweeping Cinder Strike to cast Burning Hands, you can spend 3 ki points to cast it as a 2nd-level spell (the discipline's base cost of 2 ki points plus 1). The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table. ]]></description><link>ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-four-elements.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Four Elements.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Way of the Kensei]]></title><description><![CDATA[Monks of the Way of the Kensei train relentlessly with their weapons, to the point that the weapon becomes like an extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to include many different weapons. A kensei sees a weapon much in the same way a calligrapher or a painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool used to express the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study.Source: Wizards of the Coast - Xanathar's Guide to Everything When you choose this tradition at 3rd level, your special martial arts training leads you to master the use of certain weapons. This path also includes instruction in the deft strokes of calligraphy or painting. You gain the following benefits: Kensei Weapons. Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. The longbow is also a valid choice. You gain proficiency with these weapons if you don't already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition's features work only with your kensei weapons. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon –&nbsp;either melee or ranged –&nbsp;to be a kensei weapon for you, following the criteria above.
Agile Parry. If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.
Kensei's Shot. You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon’s type. You retain this benefit until the end of the current turn.
Way of the Brush. You gain proficiency with your choice of calligrapher's supplies or painter's supplies. At 6th level, you extend your ki into your kensei weapons, granting you the following benefits. Magic Kensei Weapons. Your attacks with your kensei weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Deft Strike. When you hit a target with a kensei weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns. At 11th level, you gain the ability to augment your weapons further with your ki. As a bonus action, you can expend up to 3 ki points to grant one kensei weapon you touch a bonus to attack and damage rolls when you attack with it. The bonus equals the number of ki points you spent. This bonus lasts for 1 minute or until you use this feature again. This feature has no effect on a magic weapon that already has a bonus to attack and damage rolls. At 17th level, your mastery of weapons grants you extraordinary accuracy. If you miss with an attack roll using a monk weapon on your turn, you can reroll it. You can use this feature only once on each of your turns.
]]></description><link>ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-kensei.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Kensei.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Way of the Long Death]]></title><description><![CDATA[Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.Source: Wizards of the Coast - Sword Coast Adventurer's Guide Starting when you choose this tradition at 3rd level, your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point). At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn. Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead. Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you, and you expend 1 to 10 ki points. The target must make a Constitution saving throw, and it takes 2d10 necrotic damage per ki point spent on a failed save, or half as much damage on a successful one.
]]></description><link>ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-long-death.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Long Death.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Way of the Open Hand]]></title><description><![CDATA[Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target: It must succeed on a Dexterity saving throw or be knocked prone.
It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
It can't take reactions until the end of your next turn. At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again. Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a Sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus. At 17th level, you gain the ability to set up lethal vibrations in someone's body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage. You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.
]]></description><link>ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-open-hand.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Open Hand.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Way of the Sun Soul]]></title><description><![CDATA[Monks of the Way of the Sun Soul learn to channel their own life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature.Source: Wizards of the Coast - Xanathar's Guide to Everything &amp; Sword Coast Adventurer's Guide Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance. You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action. When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action. At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the Burning Hands spell as a bonus action. You can spend additional ki points to cast Burning Hands as a higher level spell. Each additional ki point you spend increases the spell's level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level. At 11th level, you gain the ability to create an orb of light that erupts into a devastating explosion. As an action, you magically create an orb and hurl it at a point you choose within 150 feet, where it erupts into a sphere of radiant light for a brief but deadly instant. Each creature in that 20-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A creature doesn't need to make the save if the creature is behind total cover that is opaque.
You can increase the sphere's damage by spending ki points. Each point you spend, up to a maximum of 3, increases the damage by 2d6. At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or restore the light as a bonus action.
If a creature hits you with a melee attack while this light shines, you can use your reaction to deal radiant damage to the creature. The radiant damage equals 5 + your Wisdom modifier.
]]></description><link>ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-sun-soul.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Sun Soul.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Monk]]></title><description><![CDATA[Monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players HandbookYou must have a Dexterity score and a Wisdom score of 13 or higher in order to multiclass in or out of this class.Hit Dice:&nbsp;1d8 per monk level
Hit Points at 1st Level:&nbsp;8 + your Constitution modifier
Hit Points at Higher Levels:&nbsp;1d8 (or 5) + your Constitution modifier per monk level after 1stArmor:&nbsp;None
Weapons:&nbsp;Simple Weapons, Shortswords
Tools:&nbsp;Choose one type of Artisan's Tools or one Musical Instrument
Saving Throws:&nbsp;Strength, Dexterity
Skills:&nbsp;Choose two from Acrobatics, Athletics, History, Insight, Religion, and StealthYou start with the following equipment, in addition to the equipment granted by your background:
(a) a shortsword or (b) any simple weapon
(a) a dungeoneer's pack or (b) an explorer's pack
10 darts <a data-href="Way of the Astral Self" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-astral-self.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Astral Self.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Astral Self.md;">Way of the Astral Self</a>
<br><a data-href="Way of the Ascendant Dragon" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-ascendant-dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Ascendant Dragon.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Ascendant Dragon.md;">Way of the Ascendant Dragon</a>
<br><a data-href="Way of the Drunken Master" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-drunken-master.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Drunken Master.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Drunken Master.md;">Way of the Drunken Master</a>
<br><a data-href="Way of the Four Elements" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-four-elements.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Four Elements.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Four Elements.md;">Way of the Four Elements</a>
<br><a data-href="Way of the Kensei" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-kensei.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Kensei.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Kensei.md;">Way of the Kensei</a>
<br><a data-href="Way of the Long Death" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-long-death.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Long Death.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Long Death.md;">Way of the Long Death</a>
<br><a data-href="Way of Mercy" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-mercy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of Mercy.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of Mercy.md;">Way of Mercy</a>
<br><a data-href="Way of the Open Hand" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-open-hand.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Open Hand.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Open Hand.md;">Way of the Open Hand</a>
<br><a data-href="Way of Shadow" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-shadow.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of Shadow.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of Shadow.md;">Way of Shadow</a>
<br><a data-href="Way of the Sun Soul" href="ttrpg-data/5e-compendium/classes/monk/sub-classes/way-of-the-sun-soul.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Sun Soul.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Monk/Sub-classes/Way of the Sun Soul.md;">Way of the Sun Soul</a> Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield: You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn. Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon on the&nbsp;Weapons&nbsp;page. Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table. You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points. Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows: Ki save DC&nbsp;= 8 + your proficiency bonus + your Wisdom modifier Flurry of Blows.&nbsp;Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense.&nbsp;You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind.&nbsp;You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. Also at 2nd level, you train yourself to use a variety of weapons as monk weapons, not just simple melee weapons and shortswords. Whenever you finish a short or long rest, you can touch one weapon, focus your ki on it, and then count that weapon as a monk weapon until you use this feature again. The chosen weapon must meet these criteria: The weapon must be a simple or martial weapon.
You must be proficient with it.
It must lack the heavy and special properties. When you reach 3rd level, you commit yourself to a monastic tradition. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level. Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with a range of 20/60 using the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack. Also at 3rd level, if you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed strike or a monk weapon as a bonus action before the end of the turn. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level. Also at 4th level, as an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number of hit points equal to the number rolled plus your proficiency bonus. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn. Also at 5th level, when you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack roll by 2 for each of these ki points you spend, potentially turning the miss into a hit. Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison. Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say. Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws. Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result. At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water. Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage. Additionally, you can spend 8 ki points to cast the&nbsp;Astral projection&nbsp;spell, without needing material components. When you do so, you can't take any other creatures with you. At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.
]]></description><link>ttrpg-data/5e-compendium/classes/monk/monk.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Monk/Monk.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Oath of Conquest]]></title><description><![CDATA[The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.Source: Wizards of the Coast - Xanathar's Guide to Everything
A paladin who takes this oath has the tenets of conquest seared on the upper arm. Douse the Flame of Hope.&nbsp;It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist.&nbsp;Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be punished as an example to all who might follow.
Strength Above All.&nbsp;You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin. You gain oath spells at the paladin levels listed. When you take this oath at 3rd level, you gain the following two Channel Divinity options. Conquering Presence.&nbsp;You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Guided Strike.&nbsp;You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses. Starting at 7th level, you constantly emanate a menacing aura while you're not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover. If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there. At 18th level, the range of this aura increases to 30 feet. Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated. At 20th level, you gain the ability to harness extraordinary martial prowess. As an action, you can magically become an avatar of conquest, gaining the following benefits for 1 minute: You have resistance to all damage.
When you take the Attack action on your turn, you can make one additional attack as part of that action.
Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20. Once you use this feature, you can’t use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-conquest.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Conquest.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Oath of Devotion]]></title><description><![CDATA[The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods' tenets as the measure of their devotion. They hold angels – the perfect servants of good – as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook
Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets. Honesty.&nbsp;Don't lie or cheat. Let your word be your promise.
Courage.&nbsp;Never fear to act, though caution is wise.
Compassion.&nbsp;Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.
Honor.&nbsp;Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
Duty.&nbsp;Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you. You gain oath spells at the paladin levels listed. When you take this oath at 3rd level, you gain the following two Channel Divinity options. Sacred Weapon.&nbsp;As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Turn the Unholy.&nbsp;As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious. At 18th level, the range of this aura increases to 30 feet. Beginning at 15th level, you are always under the effects of a Protection from Evil and Good spell. At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage. In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead. Once you use this feature, you can't use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-devotion.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Devotion.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Oath of Freedom]]></title><description><![CDATA[The Oath of Freedom is a lifelong commitment to liberty and the ideals it depends on—equality, empathy, and solidarity. Often called lordless knights, freedom fighters, and revolutionaries, these paladins swear an oath to oppose the constricting forces of tyranny and bondage wherever they take root. Their wild spirits and outsized passions reflect the promise of living freely, and they bear no standards and wear no uniform— though their manner of dress often involves lighter armor, flowing garments, and symbols of emancipation such as feathers or broken chains.Source: Homebrew - Worlds Beyond Number
The tenets of the Oath of Freedom are loosely defined, without the shackles of dogma or stricture. They are to be followed willingly and full-heartedly; to merely obey the oath out of obligation or duty is to break it. Liberation. Suffer no chains, whether they bind friend or foe. Liberty is the natural right of all living things.
Questioning. Challenge the subtle coercions of false fairness, unjust law, fearful logic, and gold. More cages are made of words than of steel, and as many are broken by truth as by strength.
Passion. Cultivate the loves and habits that exercise your ardor. Feel deeply and bravely, as only your heart can tell you your true purpose.
Guiding by Example. Some willingly put authority or safety before freedom. You can never force liberation on those who would refuse it—instead, labor to change their circumstances and inspire them with your deeds. The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Freedom Spells table, you thereafter always have the listed spells prepared. As an action, you can expend one use of your Channel Divinity to end the Charmed, Grappled, Paralyzed, or Restrained condition on a creature you touch, or end an effect on that creature that reduces its Speed. The target can then move up to 10 feet without provoking Opportunity Attacks. You are unaffected by Difficult Terrain and magical effects that cause terrain to cost extra movement. In addition, allies who are within your Aura of Protection at the start of a turn, or who enter your aura for the first time on a turn, gain the benefit of this feature until the end of their next turn. Your melee attacks deal double damage to walls, prison bars, and other structures intended to bar passage. Even magical barriers cannot stop you: you can make melee attacks against conjured walls, spheres, cages, and planes of force which create a barrier. If the barrier causes harm for touching or attempting to pass through it, those effects trigger when you attack it. If a barrier created by a spell doesn’t usually have AC or Hit Points, you treat it as having an AC of 20 + the spell’s level. On a hit, the spell ends. You can call upon the strength of all those you’ve helped liberate to join the present struggle. As a Magic action, you can draw them into a spectral crowd, casting Spirit Guardians without expending a spell slot. When you cast it using this feature, it doesn’t require Concentration, the Emanation increases to 30 feet, and Dispel Magic can end the effect only if it is cast with a level 9 spell slot. Additionally, as part of the same action, you can magically request the aid of a specific creature whose freedom you helped secure, and they can choose to appear in an unoccupied space within the Emanation. When Spirit Guardians ends, they are returned to wherever they were before they answered your call. Once you’ve used this feature, you can’t use it again until you finish a Long Rest.
]]></description><link>ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-freedom.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Freedom.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Paladin]]></title><description><![CDATA[Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players HandbookYou must have a Charisma score and a Strength score of 13 or higher in order to multiclass in or out of this class.Hit Dice:&nbsp;1d10 per paladin level
Hit Points at 1st Level:&nbsp;10 + your Constitution modifier
Hit Points at Higher Levels:&nbsp;1d10 (or 6) + your Constitution modifier per paladin level after 1stArmor:&nbsp;All Armor, Shields
Weapons:&nbsp;Simple Weapons, Martial Weapons
Tools:&nbsp;None
Saving Throws:&nbsp;Wisdom, Charisma
Skills:&nbsp;Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and ReligionYou start with the following equipment, in addition to the equipment granted by your background:
(a) a martial weapon and a shield or (b) two martial weapons
(a) five javelins or (b) any simple melee weapon
(a) a priest's pack or (b) an explorer's pack
Chain mail and a holy symbol <a data-href="Oath of the Ancients" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-the-ancients.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of the Ancients.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of the Ancients.md;">Oath of the Ancients</a>
<br><a data-href="Oath of Conquest" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-conquest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Conquest.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Conquest.md;">Oath of Conquest</a>
<br><a data-href="Oath of the Crown" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-the-crown.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of the Crown.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of the Crown.md;">Oath of the Crown</a>
<br><a data-href="Oath of Devotion" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-devotion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Devotion.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Devotion.md;">Oath of Devotion</a>
<br><a data-href="Oath of Glory" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-glory.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Glory.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Glory.md;">Oath of Glory</a>
<br><a data-href="Oath of Redemption" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-redemption.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Redemption.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Redemption.md;">Oath of Redemption</a>
<br><a data-href="Oath of Vengeance" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-vengeance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Vengeance.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Vengeance.md;">Oath of Vengeance</a>
<br><a data-href="Oath of the Watchers" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-the-watchers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of the Watchers.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of the Watchers.md;">Oath of the Watchers</a> <br><a data-href="Oath of Freedom" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oath-of-freedom.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Freedom.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oath of Freedom.md;">Oath of Freedom</a> <br><a data-href="Oathbreaker" href="ttrpg-data/5e-compendium/classes/paladin/sub-classes/oathbreaker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oathbreaker.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Paladin/Sub-classes/Oathbreaker.md;">Oathbreaker</a> The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the&nbsp;Hallow&nbsp;spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses. Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs. Starting at 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. Blessed Warrior.&nbsp;You learn two cantrips of your choice from the&nbsp;cleric spell list. They count as paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the&nbsp;cleric spell list.
Blind Fighting&nbsp;You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Defense&nbsp;While you are wearing armor, you gain a +1 bonus to AC.
Dueling&nbsp;When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting&nbsp;When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Interception&nbsp;When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
Protection&nbsp;When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Thrown Weapon Fighting&nbsp;You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
Unarmed Fighting&nbsp;Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
Close Quarters Shooter&nbsp;When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.
Mariner&nbsp;As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed.
Tunnel Fighter&nbsp;As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. You may use this feature a number of times equal to your proficiency bonus each long rest. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. The Paladin table shows how many spell slots you have to cast your paladin spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of paladin spells that are available for you to cast, choosing from the&nbsp;paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell&nbsp;Cure Wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one. Spell save DC&nbsp;= 8 + your proficiency bonus + your Charisma modifier Spell attack modifier&nbsp;= your proficiency bonus + your Charisma modifier You can use a holy symbol as a spellcasting focus for your paladin spells. Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8. By 3rd level, the divine magic flowing through you makes you immune to disease. When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature. Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don't count against the number of spells you can prepare each day. If you gain an oath spell that doesn't appear on the paladin spell list, the spell is nonetheless a paladin spell for you. Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC. Also at 3rd level, you can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 3rd level, once; 7th level, twice; and 15th level, thrice. You regain all expended uses when you finish a long rest. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to paladins. This replacement represents a shift of focus in your martial practice. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus. At 18th level, the range of this aura increases to 30 feet. Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious. At 18th level, the range of this aura increases to 30 feet. By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/paladin/paladin.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Paladin/Paladin.md</guid><pubDate>Tue, 10 Mar 2026 08:40:14 GMT</pubDate></item><item><title><![CDATA[Domain of the Grave]]></title><description><![CDATA[Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse’s workings. To resist death, or to desecrate the dead’s rest, is an abomination. These deities teach their followers to respect the dead and pay them due homage. Followers of these deities seek to put restless spirits to rest, destroy the undead wherever they find them, and ease the suffering of dying creatures. Their magic also allows them to stave off a creature’s death, though they refuse to use such magic to extend a creature’s lifespan beyond its mortal limits.Source: Wizards of the Coast - Xanathar's Guide to Everything At 1st level, you gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, you instead use the highest number possible for each die. In addition, you learn the Spare the Dying cantrip, which doesn't count against the number of cleric cantrips you know. For you, it has a range of 30 feet, and you can cast it as a bonus action. At 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn't behind total cover and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Starting at 2nd level, you can use your Channel Divinity to mark another creature’s life force for termination. As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, and then the curse ends. At 6th level, you gain the ability to impede death’s progress. As a reaction when you or an ally that you can see within 30 feet of you suffers a critical hit, you can turn that attack into a normal hit. Any effects triggered by a critical hit are canceled. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. At 17th level, you can seize a trace of vitality from a parting soul and use it to heal the living. When an enemy you can see dies within 30 feet of you, you or one ally of your choice that is within 30 feet of you regains hit points equal to the enemy’s number of Hit Dice. You can use this feature only if you aren't incapacitated. Once you use it, you can't do so again until the start of your next turn.
]]></description><link>ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-the-grave.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of the Grave.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Domain of the Tempest]]></title><description><![CDATA[Gods whose portfolios include the Tempest domain&nbsp;govern storms, sea, and, sky. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift justice delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook At 1st level, you gain proficiency with martial weapons and heavy armor. Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling. At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you. At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8. At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.
]]></description><link>ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-the-tempest.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of the Tempest.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Circle of Dreams]]></title><description><![CDATA[Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids’ guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest.Source: Wizards of the Coast - Xanathar's Guide to Everything At 2nd level, you become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from injuries. You have a pool of fey energy represented by a number of d6s equal to your druid level. As a bonus action, you can choose an ally you can see within 120 feet of you and spend a number of those dice equal to half your druid level or less. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent. You regain the expended dice when you finish a long rest. At 6th level, home can be wherever you are. During a short or long rest, you can invoke the shadowy power of the Gloaming Court to help guard your respite. At the start of the rest, you touch a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere. While within the sphere, you and your allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere (a campfire, torches, or the like) isn't visible outside it. The sphere vanishes at the end of the rest or when you leave the sphere. Starting at 10th level, you can use the hidden, magical pathways that some fey use to traverse space in a blink of an eye. As a bonus action on your turn, you can teleport up to 60 feet to an unoccupied space you can see. Alternatively, you can use your action to teleport one willing creature you touch up to 30 feet to an unoccupied space you can see. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. At 14th level, the magic of the Feywild grants you the ability to travel mentally or physically through dreamlands. When you finish a short rest, you can cast one of the following spells, without expending a spell slot or requiring material components: Dream (with you as the messenger), Scrying, or Teleportation Circle. This use of Teleportation Circle is special. Rather than opening a portal to a permanent teleportation circle, it opens a portal to the last location where you finished a long rest on your current plane of existence. If you haven't taken a long rest on your current plane, the spell fails but isn't wasted. Once you use this feature, you can't use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-dreams.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Dreams.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Circle of Spores]]></title><description><![CDATA[Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn't the end of life, but instead a change of state that sees life shift into a new form.Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death. But these druids believe that the natural cycle is healthiest when each segment of it is vibrant and changing. Undead that seek to replace all life with undeath, or that try to avoid passing to a final rest, violate the cycle and must be thwarted.Source: Wizards of the Coast - Tasha's Cauldron of Everything &amp; Guildmaster's Guide to Ravnica Your symbiotic link to fungi and your ability to tap into the cycle of life and death grants you access to certain spells. At 2nd level, you learn the Chill Touch cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Spores Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you. Starting at 2nd level, you are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level. Also at 2nd level, you gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits: When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total.
Your melee weapon attacks deal an extra 1d6 necrotic damage to any target they hit. These benefits last for 10 minutes, until you lose all these temporary hit points. or until you use your Wild Shape again. At 6th level, your spores gain the ability to infest a corpse and animate it. If a beast or a humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses the Zombie stat block in the Monster Manual. It remains animate for 1 hour, after which time it collapses and dies. In combat, the zombie's turn comes immediately after yours. It obeys your mental commands, and the only action it can take is the Attack action, making one melee attack. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. At 10th level, you gain the ability to seed an area with deadly spores. As a bonus action while your Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active. Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on a Constitution saving throw against your spell save DC. A creature can take this damage no more than once per turn. While the cube of spores persists, you can't use your Halo of Spores reaction. At 14th level, the fungal spores in your body alter you: you can't be blinded, deafened, frightened, or poisoned, and any critical hit against you counts as a normal hit instead, unless you're incapacitated.
]]></description><link>ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-spores.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Spores.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Circle of Stars]]></title><description><![CDATA[The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.Many druids of this circle keep records of the constellations and the stars' effects on the world. Some groups document these observations at megalithic sites, which serve as enigmatic libraries of lore. These repositories might take the form of stone circles, pyramids, petroglyphs, and underground temples; any construction durable enough to protect the circle's sacred knowledge even against a great cataclysm.Source: Wizards of the Coast - Tasha's Cauldron of Everything At 2nd level, you've created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one. While holding this map, you have these benefits: You know the Guidance cantrip.
You have the Guiding Bolt spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared.
You can cast Guiding Bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map. At 2nd level, you gain the ability to harness constellations' power to alter your form. As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again. Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form: Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10. When you reach 6th level, you learn to use your star map to divine the will of the cosmos. Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die: Weal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
Woe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. At 10th level, the constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover. Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body. At 14th level, while in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
]]></description><link>ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-stars.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Stars.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Circle of the Land]]></title><description><![CDATA[The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest. For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots. Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land – arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark – and consult the associated list of spells. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you. Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the Entangle spell. When you reach 10th level, you can't be charmed or frightened by elementals or fey, and you are immune to poison and disease. When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours. The creature is aware of this effect before it makes its attack against you.
]]></description><link>ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-the-land.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Land.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Circle of the Moon]]></title><description><![CDATA[Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid's blood.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended. The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there. Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down. Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental. By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the Alter Self spell at will.
]]></description><link>ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-the-moon.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Moon.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Circle of the Shepard]]></title><description><![CDATA[Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things play a role in the natural world, yet they focus on protecting animals and fey creatures that have difficulty defending themselves. Shepherds, as they are known, see such creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey.Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds. Members of this circle become adventurers to oppose forces that threaten their charges or to seek knowledge and power that will help them safeguard their charges better. Wherever these druids go, the spirits of the wilderness are with them.Source: Wizards of the Coast - Xanathar's Guide to Everything At 2nd level, you gain the ability to converse with beasts and many fey. You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant you any special friendship with beasts, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character. Starting at 2nd level, you gain the ability to call forth nature spirits and use them to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents. As a bonus action, you can move the spirit up to 60 feet to a point you can see. The spirit persists for 1 minute. Once you use this feature, you can’t use it again until you finish a short or long rest. The effect of the spirit’s aura depends on the type of spirit you summon from the options below: Bear Spirit. The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.
Hawk Spirit. The hawk spirit is a consummate hunter, aiding you and your allies with its keen sight. When a creature makes an attack roll against a target in the spirit’s aura, you can use your reaction to grant advantage to that attack roll. In addition, you and your allies have advantage on Wisdom (Perception) checks while in the aura.
Elk Spirit. The elk spirit lends its protection to those nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spirit’s aura. In addition, if you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level. At 6th level, beasts and fey that you conjure are more resilient than normal. Any beast or fey summoned or created by a spell that you cast gains two benefits: The creature appears with more hit points than normal: 2 extra hit points per Hit Die it has.
The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage. Beginning at 10th level, your Spirit Totem safeguards the beasts and fey that you call forth with your magic. When a beast or fey that you summoned or created with a spell ends its turn in your Spirit Totem aura, that creature regains a number of hit points equal to half your druid level. Starting at 14th level, the nature spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are incapacitated against your will, you can immediately gain the benefits of Conjure Animals as if it were cast with a 9th-level spell slot. It summons four beasts of your choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1 hour, requiring no concentration, or until you dismiss it (no action required). Once you use this feature, you can’t use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-the-shepard.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Shepard.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Circle of the Stormwalker]]></title><description><![CDATA[Stormwalker circles are formed from a variety of backgrounds—former sailors, cults formed in the wake of dragon turtles, and coastal hermits alike—and their outlook on civilization is just as varied. Whether their power came from study, birthright, or blessing, these druids summon the storm wherever they go, bringing down destruction on their enemies with all the force of a raging tempest.Source: Source: Homebrew - Level Up 5E Gate Pass Gazette Issue 7 - Self BackportAt 2nd level, choose lightning or thunder damage. When you cast a spell that would do damage, you can change its damage type to the chosen type. In addition, your storm magic invigorates those around you. Whenever you cast a spell of the lightning or thunder school, roll a number of d4s equal to the spell’s level. You and allied creatures within 10 feet of you regain a number of hit points equal to the result. Also at 2nd level, as a bonus action, you may call down a bolt of lightning or a clap of thunder (whichever you chose from Constant Storm) on a creature within 90 feet of you. Make a ranged spell roll against the target. On a hit, the target takes 1d6 damage of the corresponding damage type. In addition, the creature must make a Constitution saving throw against your spell save DC. On a failure, if you chose lightning, they are rattled; if you chose thunder, they are deafened. The creature may make another saving throw at the end of each of its turns, ending the effect on a success. When you reach 10th level in this class, the damage increases to 2d6, and on a failure the creature is also knocked prone. Starting at 6th level, your druidic powers have given you the ability to wreathe yourself in storm clouds as an action. These clouds act as an aura extending up to 30 feet (chosen each time you use this feature) from you in every direction (but not through total cover) and lightly obscure the area. The aura requires concentration as if you were concentrating on a spell, and you can maintain this concentration for a number of rounds equal to your Wisdom modifier. Attack rolls to use your Thunderstrike feature are made with advantage if the target is within this aura, and its damage on a successful hit increases by 1d6. Additionally, as an action you can alter the weather with-in the aura by one degree of precipitation, temperature, or wind, as per the spell control weather. The changes you choose to make happen instantly and disappear once you stop concentrating. Once you reach 14th level in this class, the maximum range of this feature increases to 50 feet. You must be outdoors to use this feature and you can only concentrate for half the usual amount of rounds if you do not have a clear path to the sky. Once you have used this feature a number of times equal to your Wisdom modifier, you cannot use it again until you have finished a short or long rest. At 10th level your abilities are a rallying point for your allies. While you are concentrating on your Storm Cloak feature, any attack or saving throw made by an ally within 30 feet of you is made with advantage. At 14th level, the energy of the storm constantly crackles under your skin. When a creature hits you with a melee weapon attack and the weapon is made of metal, you can use your reaction to force it to make a Dexterity saving throw. On a failure it takes 3d10 lightning damage or half as much on a success. Once you have used this feature a number of times equal to your Wisdom modifier you cannot use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-the-stormwalker.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Stormwalker.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Circle of Wildfire]]></title><description><![CDATA[Druids within the Circle of Wildfire understand that destruction is sometimes the precursor of creation, such as when a forest fire promotes later growth. These druids bond with a primal spirit that harbors both destructive and creative power, allowing the druids to create controlled flames that burn away one thing but give life to another.Source: Wizards of the Coast - Tasha's Cauldron of Everything When you join this circle at 2nd level, you have formed a bond with a wildfire spirit, a primal being of creation and destruction. Your link with this spirit grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Wildfire Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the Druid Spell List, the spell is nonetheless a druid spell for you. At 2nd level, You can summon the primal spirit bound to your soul. As an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form. The spirit appears in an unoccupied space of your choice that you can see within 30 feet of you. Each creature within 10 feet of the spirit (other than you) when it appears must succeed on a Dexterity saving throw against your spell save DC or take 2d6 fire damage. The spirit is friendly to you and your companions and obeys your commands. See this creature's game statistics in the Wildfire Spirit stat block, which uses your proficiency bonus (PB) in several places. You determine the spirit's appearance. Some spirits take the form of a humanoid figure made of gnarled branches covered in flame, while others look like beasts wreathed in fire. In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the spirit can take any action of its choice, not just Dodge. The spirit manifests for 1 hour, until it is reduced to 0 hit points, until you use this feature to summon the spirit again, or until you die. At 6th level, the bond with your wildfire spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell. In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit. At 10th level, you gain the ability to turn death into magical flames that can heal or incinerate. When a Small or larger creature dies within 30 feet of you or your wildfire spirit, a harmless spectral flame springs forth in the dead creature's space and flickers there for 1 minute. When a creature you can see enters that space, you can use your reaction to extinguish the spectral flame there and either heal the creature or deal fire damage to it. The healing or damage equals 2d10 + your Wisdom modifier. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. At 14th level, the bond with your wildfire spirit can save you from death. If the spirit is within 120 feet of you when you are reduced to 0 hit points and thereby fall unconscious, you can cause the spirit to drop to 0 hit points. You then regain half your hit points and immediately rise to your feet. Once you use this feature, you can't use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-wildfire.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Wildfire.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Druid]]></title><description><![CDATA[Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players HandbookYou must have a Wisdom score of 13 or higher in order to multiclass in or out of this class.Hit Dice:&nbsp;1d8 per druid level
Hit Points at 1st Level:&nbsp;8 + your Constitution modifier
Hit Points at Higher Levels:&nbsp;1d8 (or 5) + your Constitution modifier per druid level after 1stArmor:&nbsp;Light Armor, Medium Armor, Shields (druids will not wear armor or use shields made of metal)
Weapons:&nbsp;Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears
Tools:&nbsp;Herbalism Kit
Saving Throws:&nbsp;Intelligence, Wisdom
Skills:&nbsp;Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and SurvivalYou start with the following equipment, in addition to the equipment granted by your background:
•&nbsp;(a) a wooden shield or (b) any simple weapon
•&nbsp;(a) a scimitar or (b) any simple melee weapon
•&nbsp;Leather armor, an explorer's pack, and a druidic focus
<a data-href="Circle of Dreams" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-dreams.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Dreams.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Dreams.md;">Circle of Dreams</a>
<br><a data-href="Circle of the Land" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-the-land.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Land.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Land.md;">Circle of the Land</a>
<br><a data-href="Circle of the Moon" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-the-moon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Moon.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Moon.md;">Circle of the Moon</a>
<br><a data-href="Circle of the Shepard" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-the-shepard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Shepard.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Shepard.md;">Circle of the Shepard</a>
<br><a data-href="Circle of Spores" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-spores.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Spores.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Spores.md;">Circle of Spores</a>
<br><a data-href="Circle of Stars" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-stars.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Stars.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Stars.md;">Circle of Stars</a>
<br><a data-href="Circle of Wildfire" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-wildfire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Wildfire.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of Wildfire.md;">Circle of Wildfire</a> <br><a data-href="Circle of the Stormwalker" href="ttrpg-data/5e-compendium/classes/druid/sub-classes/circle-of-the-stormwalker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Stormwalker.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Druid/Sub-classes/Circle of the Stormwalker.md;">Circle of the Stormwalker</a>
<br> You know <a data-href="Druidic" href="society/languages/spiritual/druidic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Spiritual/Druidic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Spiritual/Druidic.md;">Druidic</a>, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic. Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. At 1st level, you know two cantrips of your choice from the&nbsp;druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table. The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your Druid level (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell&nbsp;Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells. You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one. Spell save DC&nbsp;= 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier&nbsp;= your proficiency bonus + your Wisdom modifier You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared. You can use a druidic focus as a spellcasting focus for your druid spells. Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die. While you are transformed, the following rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.
When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form, For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as&nbsp;Call Lightning, that you've already cast.
You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.
You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form. At 2nd level, you choose to identify with a circle of druids. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level. At 2nd level, you gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the&nbsp;Find Familiar spell, without material components. When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the druid spell list. Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year. Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components. At 20th level, you can use your Wild Shape an unlimited number of times. Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
]]></description><link>ttrpg-data/5e-compendium/classes/druid/druid.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Druid/Druid.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Arcane Archer]]></title><description><![CDATA[An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of their most elite warriors among the Elnis. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.Source: Wizards of the Coast - Xanathar's Guide to Everything At 3rd level, you learn magical theory or some of the secrets of nature – typical for practitioners of of this Elnis martial tradition. You choose to gain proficiency in either the Arcana or the Nature skill, and you choose to learn either the Prestidigitation or Druidcraft cantrip. At 3rd level, you learn to unleash special magical effects with some of your shots. When you gain this feature, you learn two Arcane Shot options of your choice (see "Arcane Shot Options" below). Once per turn when you fire an arrow from a shortbow or longbow as part of the Attack action, you can apply one of your Arcane Shot options to that arrow. You decide to use the option when the arrow hits, unless the option doesn’t involve an attack roll. You have two uses of this ability, and you regain all expended uses of it when you finish a short or long rest. You gain an additional Arcane Shot option of your choice when you reach certain levels in this class: 7th, 10th, 15th, and 18th level. Each option also improves when you become an 18th-level fighter. At 7th level, you gain the ability to infuse arrows with magic. Whenever you fire a nonmagical arrow from a shortbow or longbow, you can make it magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The magic fades from the arrow immediately after it hits or misses its target. At 7th level, you learn how to direct an errant arrow toward a new target. When you make an attack roll with a magic arrow and miss, you can use a bonus action to reroll the attack roll against a different target within 60 feet of the original target. Starting at 15th level, your magical archery is available whenever battle starts. If you roll initiative and have no uses of Arcane Shot remaining, you regain one use of it. The Arcane Shot feature lets you choose options for it at certain levels. The options are presented here in alphabetical order. They are all magical effects, and each one is associated with one of the schools of magic. If an option requires a saving throw, your Arcane Shot save DC equals 8 + your proficiency bonus + your Intelligence modifier. ]]></description><link>ttrpg-data/5e-compendium/classes/fighter/sub-classes/arcane-archer.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Arcane Archer.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Banneret]]></title><description><![CDATA[A banneret is a knight who inspires greatness in others by committing brave deeds in battle. The mere presence of one in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone banneret is a skilled warrior, but a banneret leading a band of allies can transform even the most poorly equipped militia into a ferocious war band.
A banneret prefers to lead through deeds, not words. As a banneret spearheads an attack, their actions can awaken reserves of courage and conviction in allies that they never suspected they had.Source: Wizards of the Coast - Sword Coast Adventurer's Guide When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries. When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you. Knights of high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, or Performance. Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You receive this benefit regardless of the skill proficiency you gain from this feature. Starting at 10th level, when you use your Action Surge feature, you can choose one creature within 60 feet of you that is allied with you. That creature can make one melee or ranged weapon attack with its reaction, provided that it can see or hear you. Beginning at 15th level, you can extend the benefit of your Indomitable feature to an ally. When you decide to use Indomitable to reroll an Intelligence, a Wisdom, or a Charisma saving throw and you aren't incapacitated, you can choose one ally within 60 feet of you that also failed its saving throw against the same effect. If that creature can see or hear you, it can reroll its saving throw and must use the new roll. Starting at 18th level, you can choose two allies within 60 feet of you, rather than one, when using your Inspiring surge feature.
]]></description><link>ttrpg-data/5e-compendium/classes/fighter/sub-classes/banneret.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Banneret.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Battle Master]]></title><description><![CDATA[Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice. You learn three maneuvers of your choice. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 7th level and one more at 15th level. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:
Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice) At 3rd level, you gain proficiency with one type of artisan's tools of your choice. Starting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Strength score
Dexterity score
Constitution score
Armor Class
Current hit points
Total class levels, if any
Fighter class levels, if any At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s. Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain 1 superiority die. At 18th level, your superiority dice turn into d12s. ]]></description><link>ttrpg-data/5e-compendium/classes/fighter/sub-classes/battle-master.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Battle Master.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Cavalier]]></title><description><![CDATA[The archetypal cavalier excels at mounted combat. Usually born among the nobility and raised at court, a cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of these fighters leave their lives of comfort to embark on glorious adventure.Source: Wizards of the Coast - Xanathar's Guide to Everything When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Animal Handling, History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice. Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated. Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed. Starting at 3rd level, you can menace your foes, foiling their attacks and punishing them for harming others. When you hit a creature with a melee weapon attack, you can mark the creature until the end of your next turn. This effect ends early if you are incapacitated or you die, or if someone else marks the creature. While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn't target you. In addition, if a creature marked by you deals damage to anyone other than you, you can make a special melee weapon attack against the marked creature as a bonus action on your next turn. You have advantage on the attack roll, and if it hits, the attack's weapon deals extra damage to the target equal to half your fighter level. Regardless of the number of creatures you mark, you can make this special attack a number of times equal to your Strength modifier (a minimum of once), and you regain all expended uses of it when you finish a long rest. At 7th level, you learn to fend off strikes directed at you, your mount, or other creatures nearby. If you or a creature you can see within 5 feet of you is hit by an attack, you can roll 1d8 as a reaction if you're wielding a melee weapon or a shield. Roll the die, and add the number rolled to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage. You can use this feature a number of times equal to your Constitution modifier (a minimum of once), and you regain all expended uses of it when you finish a long rest. At 10th level, you become a master of locking down your enemies. Creatures provoke an opportunity attack from you when they move 5 feet or more while within your reach, and if you hit a creature with an opportunity attack, the target's speed is reduced to 0 until the end of the current turn. Starting at 15th level, you can run down your foes, whether you're mounted or not. If you move at least 10 feet in a straight line right before attacking a creature and you hit it with the attack, that target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone. You can use this feature only once on each of your turns. Starting at 18th level, you respond to danger with extraordinary vigilance. In combat, you get a special reaction that you can take once on every creature's turn, except your turn. You can use this special reaction only to make an opportunity attack, and you can't use it on the same turn that you take your normal reaction.
]]></description><link>ttrpg-data/5e-compendium/classes/fighter/sub-classes/cavalier.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Cavalier.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Champion]]></title><description><![CDATA[The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20. Starting at 7th level, you can add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier. At 10th level, you can choose a second option from the Fighting Style class feature. Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20. At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.
]]></description><link>ttrpg-data/5e-compendium/classes/fighter/sub-classes/champion.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Champion.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Echo Knight]]></title><description><![CDATA[A mysterious and feared frontline warrior, the Echo Knight has mastered the art of using magic to summon the fading shades of unrealized timelines to aid them in battle. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes.Source: Critical Roll/Wizards of the Coast - Explorer's Guide to Wildemount At 3rd level, you can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated. Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed. As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.
When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack.
When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space. At 3rd level, you can heighten your echo's fury. Whenever you take the Attack action, you can make one additional melee attack from the echo's position. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.# Starting at 7th level, you can temporarily transfer your consciousness to your echo. As an action, you can see through your echo's eyes and hear through its ears. During this time, you are deafened and blinded. You can sustain this effect for up to 10 minutes, and you can end it at any time (requires no action). While your echo is being used in this way, it can be up to 1,000 feet away from you without being destroyed. Starting at 10th level, you can make your echo throw itself in front of an attack directed at another creature that you can see. Before the attack roll is made, you can use your reaction to teleport the echo to an unoccupied space within 5 feet of the targeted creature. The attack roll that triggered the reaction is instead made against your echo. Once you use this feature, you can't use it again until you finish a short or long rest. By 15th level, you've learned to absorb the fleeting magic of your echo. When an echo of yours is destroyed by taking damage, you can gain a number of temporary hit points equal to 2d6 + your Constitution modifier, provided you don't already have temporary hit points. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest. At 18th level, you can use a bonus action to create two echos with your Manifest Echo feature, and these echoes can co-exist. If you try to create a third echo, the previous two echoes are destroyed. Anything you can do from one echo's position can be done from the other's instead. In addition, when you roll initiative and have no uses of your Unleash Incarnation feature left, you regain one use of that feature.
]]></description><link>ttrpg-data/5e-compendium/classes/fighter/sub-classes/echo-knight.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Echo Knight.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Eldritch Knight]]></title><description><![CDATA[The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook When you reach 3rd level, you augment your martial prowess with the ability to cast spells. You learn two cantrips of your choice from the wizard spell list. You learn an additional wizard cantrip of your choice at 10th level. The Eldritch Knight Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell Shield and have a 1st-level and a 2nd-level spell slot available, you can cast Shield using either slot. You know three 1st-level wizard spells of your choice, two of which you must choose from the abjuration and evocation spells on the wizard spell list. The Spells Known column of the Eldritch Knight Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. The spells you learn at 8th, 14th, and 20th level can come from any school of magic. Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or evocation spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic. Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two. Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action. At 10th level, you learn how to make your weapon strikes undercut a creature's resistance to your spells. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn. At 15th level, you gain the ability to teleport up to 30 feet to an unoccupied space you can see when you use your Action Surge. You can teleport before or after the additional action. Starting at 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action.
]]></description><link>ttrpg-data/5e-compendium/classes/fighter/sub-classes/eldritch-knight.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Eldritch Knight.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[Fighter]]></title><description><![CDATA[Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players HandbookYou must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class.Hit Dice:&nbsp;1d10 per fighter level
Hit Points at 1st Level:&nbsp;10 + your Constitution modifier
Hit Points at Higher Levels:&nbsp;1d10 (or 6) + your Constitution modifier per fighter level after 1stArmor:&nbsp;All Armor, Shields
Weapons:&nbsp;Simple Weapons, Martial Weapons
Tools:&nbsp;None
Saving Throws:&nbsp;Strength, Constitution
Skills:&nbsp;Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and SurvivalYou start with the following equipment, in addition to the equipment granted by your background:
(a) chain mail or (b) leather, longbow, and 20 arrows
(a) a martial weapon and a shield or (b) two martial weapons
(a) a light crossbow and 20 bolts or (b) two handaxes
(a) a dungeoneer's pack or (b) an explorer's pack <a data-href="Arcane Archer" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/arcane-archer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Arcane Archer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Arcane Archer.md;">Arcane Archer</a>
<br><a data-href="Banneret" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/banneret.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Banneret.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Banneret.md;">Banneret</a>
<br><a data-href="Battle Master" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/battle-master.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Battle Master.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Battle Master.md;">Battle Master</a>
<br><a data-href="Cavalier" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/cavalier.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Cavalier.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Cavalier.md;">Cavalier</a>
<br><a data-tooltip-position="top" aria-label="Champion" data-href="Champion" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/champion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Champion.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Champion.md;">Champion</a>
<br><a data-href="Echo Knight" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/echo-knight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Echo Knight.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Echo Knight.md;">Echo Knight</a>
<br><a data-href="Eldritch Knight" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/eldritch-knight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Eldritch Knight.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Eldritch Knight.md;">Eldritch Knight</a>
<br><a data-href="Psi Warrior" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/psi-warrior.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Psi Warrior.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Psi Warrior.md;">Psi Warrior</a>
<br><a data-href="Rune Knight" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/rune-knight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Rune Knight.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Rune Knight.md;">Rune Knight</a>
<br><a data-href="Samurai" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/samurai.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Samurai.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Samurai.md;">Samurai</a> <br><a data-href="Millitarist" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/millitarist.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Millitarist.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Millitarist.md;">Millitarist</a>
<br><a data-href="Mutagen Knight" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/mutagen-knight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Mutagen Knight.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Mutagen Knight.md;">Mutagen Knight</a> You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. Archery&nbsp;You gain a +2 bonus to attack rolls you make with ranged weapons.
Blind Fighting&nbsp;You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Defense&nbsp;While you are wearing armor, you gain a +1 bonus to AC.
Dueling&nbsp;When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting&nbsp;When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Interception&nbsp;When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
Protection&nbsp;When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
<br>Superior Technique&nbsp;You learn one&nbsp;maneuver of your choice from among those available to the&nbsp;<a data-href="Battle Master" href="ttrpg-data/5e-compendium/classes/fighter/sub-classes/battle-master.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Battle Master.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Fighter/Sub-classes/Battle Master.md;">Battle Master</a> Subclass. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice.) You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest. Thrown Weapon Fighting&nbsp;You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
Two-Weapon Fighting&nbsp;When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Unarmed Fighting&nbsp;Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
Close Quarters Shooter&nbsp;When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.
Mariner&nbsp;As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed.
Tunnel Fighter&nbsp;As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. You may use this feature a number of times equal to your proficiency bonus each long rest. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level. When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of your martial practice: Replace a fighting style you know with another fighting style available to fighters.
If you know any maneuvers from the Battle Master archetype, you can replace one maneuver you know with a different maneuver. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class. Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.
]]></description><link>ttrpg-data/5e-compendium/classes/fighter/fighter.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Fighter/Fighter.md</guid><pubDate>Tue, 10 Mar 2026 08:40:13 GMT</pubDate></item><item><title><![CDATA[College of Creation]]></title><description><![CDATA[Bards believe the cosmos is a work of art - the creation of the first gods. That creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance, music, and poetry, and their teachers share this lesson: "Before the sun and the moon, there was the Song, and its music awoke the first dawn. Its melodies so delighted the stones and trees that some of them gained a voice of their own. And now they sing too. Learn the Song, students, and you too can teach the mountains to sing and dance."Source: Wizards of the Coast - Tasha's Cauldron of Everything When you join the College of Creation at 3rd level, whenever you give a creature a Bardic Inspiration die, you can utter a note from the Song of Creation to create a Tiny mote of potential, which orbits within 5 feet of that creature. The mote is intangible and invulnerable, and it lasts until the Bardic Inspiration die is lost. The mote looks like a musical note, a star, a flower, or another symbol of art or life that you choose. When the creature uses the Bardic Inspiration die, the mote provides an additional effect based on whether the die benefits an ability check, an attack roll, or a saving throw, as detailed below: Ability Check.&nbsp;When the creature rolls the Bardic Inspiration die to add it to an ability check, the creature can roll the Bardic Inspiration die again and choose which roll to use, as the mote pops and emits colorful, harmless sparks for a moment. Attack Roll.&nbsp;Immediately after the creature rolls the Bardic Inspiration die to add it to an attack roll against a target, the mote thunderously shatters. The target and each creature of your choice that you can see within 5 feet of it must succeed on a Constitution saving throw against your spell save DC or take thunder damage equal to the number rolled on the Bardic Inspiration die. Saving Throw.&nbsp;Immediately after the creature rolls the Bardic Inspiration die and adds it to a saving throw, the mote vanishes with the sound of soft music, causing the creature to gain temporary hit points equal to the number rolled on the Bardic Inspiration die plus your Charisma modifier (minimum of 1 temporary hit point). Also at 3rd level, as an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you. The item must appear on a surface or in a liquid that can support it. The gp value of the item can't be more than 20 times your bard level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the equipment chapter of the&nbsp;Player's Handbook. Once you create an item with this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes. The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge). By 6th level, as an action, you can animate one Large or smaller nonmagical item within 30 feet of you that isn’t being worn or carried. The animate item uses the Dancing Item stat block, which uses your proficiency bonus (PB), The item is friendly to you and your companions and obeys your commands. It lives for 1 hour, until it is reduced to 0 hit points, or until you die. In combat, the item shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the item can take any action of its choice, not just Dodge. When you use your Bardic Inspiration feature, you can command the item as part of the same bonus action you use for Bardic Inspiration. Once you animate an item with this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use this feature again. You can have only one item animated by this feature at a time; if you use this action and already have a dancing item from this feature, the first one immediately becomes inanimate. At 14th level, when you use your Performance of Creation feature, you can create more than one item at once. The number of items equals your Charisma modifier (minimum of two items). If you create an item that would exceed that number, you choose which of the previously created items disappears. Only one of these items can be of the maximum size you can create; the rest must be Small or Tiny. You are no longer limited by gp value when creating items with Performance of Creation.
]]></description><link>ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-creation.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Creation.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[College of Eloquence]]></title><description><![CDATA[Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more powerful than objective truth. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments, and plucking at heartstrings to appeal to the emotions of entire audiences.Source: Wizards of the Coast - Tasha's Cauldron of Everything &amp; Mythic Odysseys of Theros Starting at 3rd level, you are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10. Also at 3rd level, you can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn. At 6th level, your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die. Also at 6th level, you have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour. Once you use this feature, you can't use it again until you finish a long rest, unless you expend a spell slot to use it again. At 14th level, when you successfully inspire someone, the power of your eloquence can now spread to someone else. When a creature within 60 feet of you adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll succeeds, you can use your reaction to encourage a different creature (other than yourself) that can hear you within 60 feet of you, giving it a Bardic Inspiration die without expending any of your Bardic Inspiration uses. You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-eloquence.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Eloquence.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[College of Glamour]]></title><description><![CDATA[The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, abusing their magic to turn their hosts into thralls. Heroic bards of this college instead use this power to gladden the downtrodden and undermine oppressors.Source: Wizards of the Coast - Xanathar's Guide to Everything When you join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed. As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and who can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks. The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level. Starting at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who speaks to it, and it hinders anyone who opposes you, avoiding violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies. If a target succeeds on its saving throw, the target has no hint that you tried to charm it. Once you use this feature, you can’t use it again until you finish a short or long rest. At 6th level, you gain the ability to cloak yourself in a fey magic that makes others want to serve you. As a bonus action, you cast&nbsp;Command, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast&nbsp;Command,&nbsp;as a bonus action on each of your turns, without expending a spell slot. Any creature charmed by you automatically fails its saving throw against the&nbsp;Command,&nbsp;you cast with this feature. Once you use this feature, you can’t use it again until you finish a long rest. At 14th level, your appearance permanently gains an otherworldly aspect that makes you look more lovely and fierce. In addition, as a bonus action, you can assume a magically majestic presence for 1 minute or until you are incapacitated. For the duration, whenever any creature tries to attack you for the first time on a turn, the attacker must make a Charisma saving throw against your spell save DC. On a failed save, it can't attack you on this turn, and it must choose a new target for its attack or the attack is wasted. On a successful save, it can attack you on this turn, but it has disadvantage on any saving throw it makes against your spells on your next turn. Once you assume this majestic presence, you can't do so again until you finish a short or long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-glamour.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Glamour.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[College of Lore]]></title><description><![CDATA[Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice. Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed. At 6th level, you learn two&nbsp;spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know. Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.
]]></description><link>ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-lore.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Lore.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[College of Spirits]]></title><description><![CDATA[Bards of the College of Spirits seek tales with inherent power-be they legends, histories, or fictions-and bring their subjects to life. Using occult trappings, these bards conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn't always entirely under their control.Source: Wizards of the Coast - Van Richten's Guide to Ravenloft At 3rd level, you can reach out to spirits to guide you and others. You learn the Guidance&nbsp;cantrip, which doesn’t count against the number of bard cantrips you know. For you, it has a range of 60 feet when you cast it. At 3rd level, you employ tools that aid you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board, or tarokka deck. Starting at 6th level, when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one damage or healing roll of the spell equal to the number rolled. At 3rd level, you reach out to spirits who tell their tales through you. While you are holding your Spiritual Focus, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirit Tales table using your Bardic Inspiration die to determine the tale the spirits direct you to tell. You retain the tale in mind until you bestow the tale’s effect or you finish a short or long rest. You can use an action to choose one creature you can see within 30 feet of you (this can be you) to be the target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirit Tales table immediately ends the effect of the previous tale. If the tale requires a saving throw, the DC equals your spell save DC. At 6th level, spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a short or long rest) using your Spiritual Focus. You can conduct the ritual with a number of willing creatures equal to your proficiency bonus (including yourself). At the end of the ritual, you temporarily learn one spell of your choice from any class. The spell you choose must be of a level equal to the number of creatures that conducted the ritual or less, the spell must be of a level you can cast, and it must be in the school of&nbsp;Divination or&nbsp;Necromancy. The chosen spell counts as a bard spell for you but doesn’t count against the number of bard spells you know. Once you perform the ritual, you can’t do so again until you start a long rest, and you know the chosen spell until you start a long rest. At 14th level, you now have the ability to nudge the spirits of Tales from Beyond toward certain tales. Whenever you roll on the Spirit Tales table, you can roll the die twice and choose which of the two effects to bestow. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.
]]></description><link>ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-spirits.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Spirits.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[College of Swords]]></title><description><![CDATA[Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.Their talent with weapons inspires many blades to lead double lives. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most troupes are happy to accept a blade’s talent for the excitement it adds to a performance, but few entertainers fully trust a blade in their ranks.Blades who abandon their lives as entertainers have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes. With their weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers.Source: Wizards of the Coast - Xanathar's Guide to Everything When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar. If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells. At 3rd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. Dueling.&nbsp;When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Two-Weapon Fighting.&nbsp;When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. At 3rd level, you learn to conduct impressive displays of martial prowess and speed. Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn. Defensive Flourish.&nbsp;You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn. Slashing Flourish.&nbsp;You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die. Mobile Flourish.&nbsp;You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target. Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.
]]></description><link>ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-swords.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Swords.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[College of Valor]]></title><description><![CDATA[Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn't pass from the world. With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook When you join the College of Valor at 3rd level, you gain proficiency with medium armor, shields, and martial weapons. Also at 3rd level, you learn to inspire others in battle. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses. Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. At 14th level, you have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a bard spell, you can make one weapon attack as a bonus action.
]]></description><link>ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-valor.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Valor.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[College of Whispers]]></title><description><![CDATA[Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like any other bard, sharing news, singing songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover secrets and turn them against others through extortion and threats.Many other bards hate the College of Whispers, viewing it as a parasite that uses the bards’ reputation to acquire wealth and power. For this reason, these bards rarely reveal their true nature unless they must. They typically claim to follow some other college, or keep their true nature secret in order to better infiltrate and exploit royal courts and other settings of power.Source: Wizards of the Coast - Xanathar's Guide to Everything When you join the College of Whispers at 3rd level, you gain the ability to make your weapon attacks magically toxic to a creature's mind. When you hit a creature with a weapon attack, you can expend one use of your Bardic Inspiration to deal an additional 2d6 psychic damage to that target. You can do so only once per round on your turn. The psychic damage increases when you reach certain levels in this class, increasing to 3d6 at 5th level, 5d6 at 10th level, and 8d6 at 15th level. At 3rd level, you learn to infuse innocent-seeming words with an insidious magic that can inspire terror. If you speak to a humanoid alone for at least 1 minute, you can attempt to seed paranoia and fear into its mind. At the end of the conversation, the target must succeed on a Wisdom saving throw against your spell save DC or be frightened of you or another creature of your choice. The target is frightened in this way for 1 hour, until it is attacked or damaged, or until it witnesses its allies being attacked or damaged. If the target succeeds on its saving throw, the target has no hint that you tried to frighten it. Once you use this feature, you can't use it again until you finish a short rest or long rest. At 6th level, you gain the ability to adopt a humanoid's persona. When a humanoid dies within 30 feet of you, you can magically capture its shadow using your reaction. You retain this shadow until you use it or you finish a long rest. You can use the shadow as an action. When you do so, it vanishes, magically transforming into a disguise that appears on you. You now look like the dead person, but healthy and alive. This disguise lasts for 1 hour or until you end it as a bonus action. While you're in the disguise, you gain access to all information that the humanoid would freely share with a casual acquaintance. Such information includes general details on its background and personal life, but doesn't include secrets. The information is enough that you can pass yourself off as the person by drawing on its memories. Another creature can see through this disguise by succeeding on a Wisdom (Insight) check contested by your Charisma (Deception) check. You gain a +5 bonus to your check. Once you capture a shadow with this feature, you can't capture another one with it until you finish a short or long rest. At 14th level, you gain the ability to weave dark magic into your words and tap into a creature’s deepest fears. As an action, you magically whisper a phrase that only one creature of your choice within 30 feet of you can hear. The target must make a Wisdom saving throw against your spell save DC. It automatically succeeds if it doesn’t share a language with you or if it can’t hear you. On a successful saving throw, your whisper sounds like unintelligible mumbling and has no effect. If the target fails its saving throw, it is charmed by you for the next 8 hours or until you or your allies attack or damage it. It interprets the whispers as a description of its most mortifying secret. While you gain no knowledge of this secret, the target is convinced you know it. While charmed in this way, the creature obeys your commands for fear that you will reveal its secret. It won’t risk its life for you or fight for you, unless it was already inclined to do so. It grants you favors and gifts it would offer to a close friend. When the effect ends, the creature has no understanding of why it held you in such fear. Once you use this feature, you can’t use it again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-whispers.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Whispers.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[Bard]]></title><description><![CDATA[Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players HandbookYou must have a Charisma score of 13 or higher in order to multiclass in or out of this class.Hit Dice:&nbsp;1d8 per bard level
Hit Points at 1st Level:&nbsp;8 + your Constitution modifier
Hit Points at Higher Levels:&nbsp;1d8 (or 5) + your Constitution modifier per bard level after 1stArmor:&nbsp;Light Armor
Weapons:&nbsp;Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Tools:&nbsp;Three Musical Instruments of your choice
Saving Throws:&nbsp;Dexterity, Charisma
Skills:&nbsp;Choose any ThreeYou start with the following equipment, in addition to the equipment granted by your background:
(a) a rapier, (b) a longsword, or (c) any simple weapon
(a) a diplomat's pack or (b) an entertainer's pack
(a) a lute or (b) any other musical instrument
Leather armor and a dagger <a data-href="College of Creation" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-creation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Creation.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Creation.md;">College of Creation</a>
<br><a data-href="College of Eloquence" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-eloquence.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Eloquence.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Eloquence.md;">College of Eloquence</a>
<br><a data-href="College of Glamour" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-glamour.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Glamour.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Glamour.md;">College of Glamour</a>
<br><a data-href="College of Lore" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-lore.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Lore.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Lore.md;">College of Lore</a>
<br><a data-href="College of Spirits" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-spirits.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Spirits.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Spirits.md;">College of Spirits</a>
<br><a data-href="College of Swords" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-swords.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Swords.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Swords.md;">College of Swords</a>
<br><a data-href="College of Valor" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-valor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Valor.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Valor.md;">College of Valor</a>
<br><a data-href="College of Whispers" href="ttrpg-data/5e-compendium/classes/bard/sub-classes/college-of-whispers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Whispers.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Bard/Sub-classes/College of Whispers.md;">College of Whispers</a> You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. You know two cantrips of your choice from the&nbsp;bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table. The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell&nbsp;Cure Wounds&nbsp;and have a 1st-level and a 2nd-level spell slot available, you can cast&nbsp;Cure Wounds&nbsp;using either slot. You know four 1st-level spells of your choice from the&nbsp;bard spell list. The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots. Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one. Spell save DC&nbsp;= 8 + your proficiency bonus + your Charisma modifier Spell attack modifier&nbsp;= your proficiency bonus + your Charisma modifier You can cast any bard spell you know as a ritual if that spell has the ritual tag. You can use a musical instrument as a spellcasting focus for your bard spells. You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level. Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus. Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level. At 2nd level, if a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost. At 3rd level, you delve into the advanced techniques of a bard college of your choice. Your choice grants you features at 3rd level and again at 6th and 14th level. At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus as you use your skills and magic: Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn't benefiting from Expertise.
Replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the&nbsp;bard spell list Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest. At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required). By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
You learn two additional spells from any classes at 14th level and again at 18th level. At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use. ]]></description><link>ttrpg-data/5e-compendium/classes/bard/bard.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Bard/Bard.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[No title]]></title><link>ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-arcana.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Arcana.md</guid></item><item><title><![CDATA[Domain of Death]]></title><description><![CDATA[The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Dungeon Master's Guide When you choose this domain at 1st level, you gain proficiency with martial weapons. At 1st level, you learn one necromancy cantrip of your choice from any spell list. When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. Starting at 2nd level, you can use Channel Divinity to destroy another creature's life force by touch. When you hit a creature with a melee attack, you can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice your cleric level. Starting at 6th level, your ability to channel negative energy becomes more potent. Necrotic damage dealt by your cleric spells and Channel Divinity options ignores resistance to necrotic damage. At 8th level, you gain the ability to infuse your weapon strikes with necrotic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8. Starting at 17th level, when you cast a necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If the spell consumes its material components, you must provide them for each target.
]]></description><link>ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-death.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Death.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[Domain of Fate]]></title><description><![CDATA[Gods of fate perceive the future and how the choices mortals make drive them toward their destinies. Some deities consider the future preordained, while others understand the multiverse as a place of infinite possibility. Clerics who draw power from the forces of fate sometimes receive visions directly from their deity and receive fleeting omens of the future. They share impossible knowledge with their allies and prophesize their enemies' doom.Source: Wizards of the Coast - Unearthed Arcana 85: Wonders of the Multiverse At 1st level, you can perceive signs of the future in everyday objects and events, such as flights of birds or ripples made in water by a thrown stone. You can cast the Augury spell without expending a spell slot and, when you cast the spell in this way, the spell has no verbal, somatic, or material components. Once you cast the spell in this way, you cannot do so again until you finish a long rest. In addition, until you finish a long rest, when you cast a divination spell that includes a chance the DM gives you no answer or a random reading—such as Augury, Commune, or Divination—reduce that chance by 25 percent. At 1st level, you can temporarily tie your fate to others. As an action, you can touch one object or creature and magically tie a strand of fate from yourself to it for 1 hour or until you use this feature again. An unwilling creature must succeed on a Wisdom saving throw against your spell save DC to resist this effect. While the target is bound to you and on the same plane of existence as you, you can sense the direction to the target’s location, and you know the direction of its movement if it is in motion. In addition, once per turn when you cast a spell using a spell slot to deal damage or restore hit points to the target, roll a d6, and the target receives extra damage or healing, respectively, equal to the number rolled. You can use this feature’s action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. At 2nd level, you can use your Channel Divinity to see and manipulate the strands of fate that weave around other individuals. As a bonus action, you can enter this state for up to 1 minute or until you lose your concentration (as if you were concentrating on a spell). For the duration, whenever another creature you can see makes an attack roll or an ability check, you can use a reaction to give the roll advantage or disadvantage (your choice). At 6th level, as a bonus action, you can choose one creature you can see within 30 feet of yourself. Your magic grants you a brief vision of the target’s defenses. Until the end of your next turn, you gain one of the following effects of your choice: The next time you make an attack roll against the target, roll a d6 and add the number rolled to the total.
The next time the target must make a saving throw against a spell you cast, the target must roll a d6 and subtract the number rolled from the saving throw. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. At 17th level, your knowledge of the future allows you to guide an individual to achieve their greatest possible success. You can cast the Foresight spell once without expending a spell slot; when you cast the spell in this way, the spell’s duration is 1 minute for that casting. Once you cast the spell in this way, you can’t do so again until you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-fate.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Fate.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[Domain of Knowledge]]></title><description><![CDATA[The gods of knowledge value learning and understanding above all. Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain tremendous power if they unlock the secrets of the multiverse. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some gods of knowledge promote the practical knowledge of craft and invention.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook At 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.
Your proficiency bonus is doubled for any ability check you make that uses either of those skills. Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool. At 6th level, you can use your Channel Divinity to read a creature's thoughts. You can then use your access to the creature's mind to command it. As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can't use this feature on it again until you finish a long rest. If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute. During that time, you can use your action to end this effect and cast the Suggestion spell on the creature without expending a spell slot. The target automatically fails its saving throw against the spell. Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and must maintain concentration during that time, as if you were casting a spell. Once you use this feature, you can't use it again until you finish a short or long rest. Object Reading. Holding an object as you meditate, you can see visions of the object's previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature.
Area Reading. As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube), going back a number of days equal to your Wisdom score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation. ]]></description><link>ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-knowledge.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Knowledge.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[Domain of Life]]></title><description><![CDATA[The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook When you choose this domain at 1st level, you gain proficiency with heavy armor. Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level. Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct. Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level. At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8. Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
]]></description><link>ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-life.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Life.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[Domain of Light]]></title><description><![CDATA[Gods of light&nbsp;promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul's improvement. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods' discerning vision, charged with chasing away lies and burning away darkness.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook When you choose this domain at 1st level, you gain the *Light cantrip if you don't already know it. This cantrip doesn’t count against the number of cleric cantrips you know. Also at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can't be blinded is immune to this feature. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes. As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected. Starting at 6th level, you can also use your Warding Flare feature when a creature that you can see within 30 feet of you attacks a creature other than you. Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. Starting at 17th level, you can use your action to activate an aura of sunlight that lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.
]]></description><link>ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-light.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Light.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[Domain of Nature]]></title><description><![CDATA[Gods of nature are as varied as the natural world itself; from inscrutable gods of the deep forests to friendly deities associated with particular springs and groves. Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook At 1st level, you learn one cantrip of your choice from the druid spell list. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival. Also at 1st level, you gain proficiency with heavy armor. Starting at 2nd level, you can use your Channel Divinity to charm animals and plants. As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate. Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage. At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8 At 17th level, you gain the ability to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.
]]></description><link>ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-nature.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Nature.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[Domain of Order]]></title><description><![CDATA[The Order Domain represents discipline, as well as devotion to the laws that govern a society, an institution, or a philosophy. Clerics of Order believe that well-crafted laws establish legitimate hierarchies, and those selected by law to lead must be obeyed. Those who obey must do so to the best of their ability, and if those who lead fail to protect the law, they must be replaced. In this manner, law weaves a web of obligations that create order and security in a chaotic multiverse.Source: Wizards of the Coast - Tasha's Cauldron of Everything &amp; Guildmaster's Guide to Ravnica When you choose this domain at 1st level, you gain proficiency with heavy armor. You also gain proficiency in the Intimidation or Persuasion skill (your choice). Starting at 1st level, you can invoke the power of law to embolden an ally to attack. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see. If the spell targets more than one ally, you choose the ally who can make the attack. Starting at 2nd level, you can use your Channel Divinity to exert an intimidating presence over others. As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw. At 6th level, you become remarkably adept at channeling magical energy to compel others. If you cast a spell of the enchantment school using a spell slot of 1st level or higher, you can change the spell's casting time to 1 bonus action for this casting, provided the spell's casting time is normally 1 action. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8. Starting at 17th level, enemies you designate for destruction wilt under the combined efforts of you and your allies. If you deal your Divine Strike damage to a creature on your turn, you can curse that creature until the start of your next turn. The next time one of your allies hits the cursed creature with an attack, the target also takes 2d8 psychic damage, and the curse ends. You can curse a creature in this way only once per turn.
]]></description><link>ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-order.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Order.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[Domain of Peace]]></title><description><![CDATA[The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those forces that try to prevent peace from flourishing. Clerics of the Peace Domain preside over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics' blessings draw people together and help them shoulder one another's burdens, and the clerics' magic aids those who are driven to fight for the way of peace.Source: Wizards of the Coast - Tasha's Cauldron of Everything When you choose this domain at 1st level, you gain proficiency in the Insight, Performance, or Persuasion skill (your choice). Starting at 1st level, you can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Starting at 2nd level, you can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action. Beginning at 6th level, the bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its reaction to teleport to an unoccupied space within 5 feet of the first creature. The second creature then takes all the damage instead. At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. At 17th level, the benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else's damage, the creature has resistance to that damage.
]]></description><link>ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-peace.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Peace.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[Domain of the Forge]]></title><description><![CDATA[_The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Source: Wizards of the Coast - Xanathar's Guide to Everything When you choose this domain at 1st level, you gain proficiency with heavy armor and smith's tools. At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon. Once you use this feature, you can't use it again until you finish a long rest. Starting at 2nd level, you can use your Channel Divinity to create simple items. You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you. The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual's end, magically forming even nonmetal parts of the creation. The ritual can create a duplicate of a nonmagical item that contains metal, such as a key, if you possess the original during the ritual. Starting at 6th level, your mastery of the forge grants you special abilities: You gain resistance to fire damage.
While wearing heavy armor, you gain a +1 bonus to AC. At 8th level, you gain the ability to infuse your weapon strikes with the fiery power of the forge. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8. At 17th level, your blessed affinity with fire and metal becomes more powerful: You gain immunity to fire damage.
While wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. ]]></description><link>ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-the-forge.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of the Forge.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[Domain of Trickery]]></title><description><![CDATA[Gods of trickery&nbsp;are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They're patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again. Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target. Starting at 6th level, you can use your Channel Divinity to vanish. As an action, you become invisible until the end of your next turn. You become visible if you attack or cast a spell. At 8th level, you gain the ability to infuse your weapon strikes with poison –&nbsp;a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8. At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet
]]></description><link>ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-trickery.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Trickery.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[Domain of Twilight]]></title><description><![CDATA[The twilit transition from light into darkness often brings calm and even joy, as the day's labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night.Clerics who serve these deities-examples of which appear on the Twilight Deities table-bring comfort to those who seek rest and protect them by venturing into the encroaching darkness to ensure that the dark is a comfort, not a terror.Source: Wizards of the Coast - Tasha's Cauldron of Everything At 1st level, you gain proficiency with martial weapons and heavy armor. Starting at 1st level, you can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again. At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again. At 2nd level, you can use your Channel Divinity to refresh your allies with soothing twilight. As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits: You grant it temporary hit points equal to 1d6 plus your cleric level.
You end one effect on it causing it to be charmed or frightened. Starting at 6th level, you can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8. At 17th level, the twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary.
]]></description><link>ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-twilight.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Twilight.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[Domain of War]]></title><description><![CDATA[War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry (such as Torm, Heironeous, and Kiri-Jolith) as well as gods of destruction and pillage (such as Erythnul, the Fury, Gruumsh, and Ares) and gods of conquest and domination (such as Bane, Hextor, and Maglubiyet). Other war gods (such as Tempus, Nike, and Nuada) take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook At 1st level, you gain proficiency with martial weapons and heavy armor. From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses. At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses. At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8 At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.
]]></description><link>ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-war.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of War.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[Cleric]]></title><description><![CDATA[Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players HandbookYou must have a Wisdom score of 13 or higher in order to multiclass in or out of this class.Hit Dice:&nbsp;1d8 per cleric level
Hit Points at 1st Level:&nbsp;8 + your Constitution modifier
Hit Points at Higher Levels:&nbsp;1d8 (or 5) + your Constitution modifier per cleric level after 1stArmor:&nbsp;Light Armor, Medium Armor, Shields
Weapons:&nbsp;All Simple Weapons
Tools:&nbsp;None
Saving Throws:&nbsp;Wisdom, Charisma
Skills:&nbsp;Choose two from History, Insight, Medicine, Persuasion, and ReligionYou start with the following equipment, in addition to the equipment granted by your background:
(a) a mace or (b) a warhammer (if proficient)
(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)
(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a priest's pack or (b) an explorer's pack
A shield and a holy symbol <a data-href="Domain of Arcana" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-arcana.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Arcana.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Arcana.md;">Domain of Arcana</a>
<br><a data-href="Domain of Death" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-death.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Death.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Death.md;">Domain of Death</a>
<br><a data-href="Domain of Fate" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-fate.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Fate.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Fate.md;">Domain of Fate</a>
<br><a data-href="Domain of the Forge" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-the-forge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of the Forge.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of the Forge.md;">Domain of the Forge</a>
<br><a data-href="Domain of the Grave" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-the-grave.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of the Grave.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of the Grave.md;">Domain of the Grave</a>
<br><a data-href="Domain of Knowledge" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-knowledge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Knowledge.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Knowledge.md;">Domain of Knowledge</a>
<br><a data-href="Domain of Life" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-life.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Life.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Life.md;">Domain of Life</a>
<br><a data-href="Domain of Light" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-light.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Light.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Light.md;">Domain of Light</a>
<br><a data-href="Domain of Nature" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-nature.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Nature.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Nature.md;">Domain of Nature</a>
<br><a data-href="Domain of Order" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-order.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Order.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Order.md;">Domain of Order</a>
<br><a data-href="Domain of Peace" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-peace.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Peace.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Peace.md;">Domain of Peace</a>
<br><a data-href="Domain of the Tempest" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-the-tempest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of the Tempest.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of the Tempest.md;">Domain of the Tempest</a>
<br><a data-href="Domain of Trickery" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-trickery.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Trickery.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Trickery.md;">Domain of Trickery</a>
<br><a data-href="Domain of Twilight" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-twilight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Twilight.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of Twilight.md;">Domain of Twilight</a>
<br><a data-href="Domain of War" href="ttrpg-data/5e-compendium/classes/cleric/sub-classes/domain-of-war.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of War.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Cleric/Sub-classes/Domain of War.md;">Domain of War</a> As a conduit for divine power, you can cast cleric spells. At 1st level, you know three cantrips of your choice from the&nbsp;cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell&nbsp;Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one. Spell save DC&nbsp;= 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier&nbsp;= your proficiency bonus + your Wisdom modifier You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared. You can use a holy symbol as a spellcasting focus for your cleric spells. At 1st level, you choose a domain shaped by your choice of Deity and the gifts they grant you. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels. Each domain has a list of spells-its domain spells that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you. At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description. When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses. As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. At 2nd level, you can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the&nbsp;cleric spell list. Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Cleric table above. Replaces the Divine Strike or Potent Spellcasting feature
When you reach 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn. Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. At 20th level, your call for intervention succeeds automatically, no roll required.
]]></description><link>ttrpg-data/5e-compendium/classes/cleric/cleric.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Cleric/Cleric.md</guid><pubDate>Tue, 10 Mar 2026 08:40:12 GMT</pubDate></item><item><title><![CDATA[Urchin]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/urchin.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Urchin.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Alchemist]]></title><description><![CDATA[An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy is the oldest of artificer traditions, and its versatility has long been valued during times of war and peace.Source: Wizards of the Coast - Tasha's Cauldron of Everything &amp; Eberron: Rising from the Last War When you adopt this specialization at 3rd level, you gain proficiency with Alchemist's Supplies. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. Beginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch. Roll on the Experimental Elixir table for the elixir's effect, which is triggered when someone drinks the elixir. As an action, a creature can drink the elixir or administer it to an incapacitated creature. You can create additional experimental elixirs by expending a spell slot of 1st level or higher for each one. When you do so, you use your action to create the elixir in an empty flask you touch, and you choose the elixir's effect from the Experimental Elixir table. Creating an experimental elixir requires you to have alchemist supplies on your person, and any elixir you create with this feature lasts until it is drunk or until the end of your next long rest. When you reach certain levels in this class, you can make more elixirs at the end of a long rest: two at 6th level and three at 15th level. Roll for each elixir's effect separately. Each elixir requires its own flask. At 5th level, you've developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist's supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1). Starting at 9th level, you can incorporate restorative reagents into some of your works: Whenever a creature drinks an experimental elixir you created, the creature gains temporary hit points equal to 2d6 + your Intelligence modifier (minimum of 1 temporary hit point).
You can cast Lesser Restoration without expending a spell slot and without preparing the spell, provided you use alchemist's supplies as the spellcasting focus. You can do so a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest. By 15th level, you have been exposed to so many chemicals that they pose little risk to you, and you can use them to quickly end certain ailments: You gain resistance to acid damage and poison damage, and you are now immune to the poisoned condition.
You can cast Greater Restoration and Heal without expending a spell slot, without preparing the spell, and without providing the material component, provided you use alchemist’s supplies as the spellcasting focus. Once you cast either spell with this feature, you can't cast that spell with it again until you finish a long rest. ]]></description><link>ttrpg-data/5e-compendium/classes/artificer/sub-classes/alchemist.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Alchemist.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Archivist]]></title><description><![CDATA[For centuries, chroniclers have sought the best way to store vast amounts of information. While most were satisfied with books and scrolls, Archivists strove for something greater. They learned to store libraries worth of information inside a singular object, awakening the first Artificial Minds. Working in tandem with them, Archivists wield the potentially limitless power of these arcane intelligences.Source: Homebrew - Laserllama and Expanded by Self When you adopt this specialization at 3rd level, you gain proficiency with calligraphers supplies. If you already have calligraphers supplies proficiency, you gain proficiency with one other type of artisan's tools of your choice. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Archivist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. Beginning at 3rd level, you learn to awaken Artificial Minds within object. At the end of a long rest, you can touch a Tiny, non-magical object, and use your calligrapher's supplies to awaken an Artificial Mind within it. While the Artificial Mind is awakened within an object, the object is considered a magic item that requires attunement, and it can be used as a spellcasting focus for your artificer spells. If you attempt to rouse a second Artificial Mind while you already have one active from this feature, the first Artificial Mind ceases to exist. If your Artificial Mind ceases to exist or is otherwise destroyed, all information contained within it is lost. While attuned to your Artificial Mind, you gain the following abilities: Information Overload - You can cause your Artificial Mind to overload the mind's of your foes by channeling information at them. As an action, you can force a creature that you can see within 30ft to make an Intelligence Saving throw. On a failed save, it takes 1d8 Psychic Damage and has disadvantage on the next attack roll it makes before the start of your next turn. The damage of Information Overload increases when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8)
Magical Telephony - You can communicate telepathically with any creature carrying one of your infused items within a 1-mile radius. The creature can respond to you telepathically. Skill Proficiencies - You gain skill proficiencies depending on the material that your Artificial Mind is made out of referencing the Artificial Mind Table. If your object does not clearly fit into one of the three categories, your DM has final word on which category it fits into You can expend a spell slot to increase the Psychic Damage of Information Overload. The damage increases by 2d8 for a 1st level spell slot and an additional 1d8 for each level above first. Also, when you deal psychic damage using your Artificial Mind as a spellcasting focus, you deal additional damage equal to your intelligence modifier (minimum +1). Your Artificial Mind has become better at accounting for the passage of time and referencing recent events. You gain the following benefits while attuned to your Artificial Mind: You always know which way is north
You always know the time of day and number of hours left before the next sunrise or sunset
You can accurately recall anything that your Artificial Mind was in witness of within the past month The cognitive abilities of your Artificial Mind are powerful enough to aid your spellcasting. When you are forced to make a Constitution Saving throw to maintain concentration on a spell, you gain a bonus to your roll equal to your Intelligence Modifier (minimum +1) Your Artificial Mind has become more adept at accounting for what is in your surroundings. You gain the following benefits while attuned to your Artificial Mind: You can't be surprised
Add your intelligence modifier to your Initiative and to your Passive Perception
Gain Expertise on Investigation (Intelligence) Checks You are a master of Archivist Artifice. You can, as an action on your turn, transform into pure information and teleport to an unoccupied space you can see within 60ft, or an unoccupied space within 5ft of a creation or object bearing one of your artificer Infusions. A willing creature bearing one of your infusions can also be teleported in this manner, but their movement speed is reduced by 1/2 during their next turn. Additionally, the additional damage dealt via your Acute Overload feature for using your Artificial Mind as a Spellcasting Focus is doubled. Your Artificial Mind's have grown greatly in complexity and ability, and your tireless work at improving them has paid off. You gain the following benefits while attuned to your Artificial Mind: You can calculate and recall large strings of numbers and mathematical equations with ease
As long as you have heard or seen a piece of information, at any point, while attuned to your Artificial Mind, you may freely recall that information
The period of time for recalling information only your Artificial Mind was present to witness is extended to 3 months ]]></description><link>ttrpg-data/5e-compendium/classes/artificer/sub-classes/archivist.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Archivist.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Armorer]]></title><description><![CDATA[An artificer who specializes as an Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities.Source: Wizards of the Coast - Tasha's Cauldron of Everything &amp; Eberron: Rising from the Last War When you adopt this specialization at 3rd level, you gain proficiency with heavy armor. You also gain proficiency with smith's tools. If you already have this tool proficiency, you gain proficiency with one other type of artisan's tools of your choice. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Armorer Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare. Beginning at 3rd level, your metallurgical pursuits have led to you making armor a conduit for your magic. As an action, you can turn a suit of armor you are wearing into Arcane Armor, provided you have smith's tools in hand. You gain the following benefits while wearing this armor: If the armor normally has a Strength requirement, the arcane armor lacks this requirement for you.
You can use the arcane armor as a spellcasting focus for your artificer spells.
The armor attaches to you and can’t be removed against your will. It also expands to cover your entire body, although you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a body part it is replacing.
You can doff or don the armor as an action. The armor continues to be Arcane Armor until you don another suit of armor or you die. Beginning at 3rd level, you can customize your Arcane Armor. When you do so, choose one of the following armor models: Guardian or Infiltrator. The model you choose gives you special benefits while you wear it. Each model includes a special weapon. When you attack with that weapon, you can add your Intelligence modifier, instead of Strength or Dexterity, to the attack and damage rolls. You can change the armor's model whenever you finish a short or long rest, provided you have smith's tools in hand. Guardian. You design your armor to be in the front line of conflict. It has the following features: Thunder Gauntlets. Each of the armor's gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.
Defensive Field. As a bonus action, you can gain temporary hit points equal to your level in this class, replacing any temporary hit points you already have. You lose these temporary hit points if you doff the armor. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Infiltrator. You customize your armor for subtle undertakings. It has the following features: Lightning Launcher. A gemlike node appears on one of your armored fists or on the chest (your choice). It counts as a simple ranged weapon, with a normal range of 90 feet and a long range of 300 feet, and it deals 1d6 lightning damage on a hit. Once on each of your turns when you hit a creature with it, you can deal an extra 1d6 lightning damage to that target.
Powered Steps. Your walking speed increases by 5 feet.
Dampening Field. You have advantage on Dexterity (Stealth) checks. If the armor normally imposes disadvantage on such checks, the advantage and disadvantage cancel each other, as normal. Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn. At 9th level, you learn how to use your artificer infusions to specially modify your Arcane Armor. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, helmet, and the armor's special weapon. Each of those items can bear one of your infusions, and the infusions transfer over if you change your armor's model with the Armor Model feature. In addition, the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your Arcane Armor. At 15th level, your Arcane Armor gains additional benefits based on its model, as shown below. Guardian. When a Huge or smaller creature you can see ends its turn within 30 feet of you, you can use your reaction to magically force it to make a Strength saving throw against your spell save DC. On a failed save, you pull the creature up to 25 feet directly to an unoccupied space. If you pull the target to a space within 5 feet of you, you can make a melee weapon attack against it as part of this reaction. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. Infiltrator. Any creature that takes lightning damage from your Lightning Launcher glimmers with magical light until the start of your next turn. The glimmering creature sheds dim light in a 5-foot radius, and it has disadvantage on attack rolls against you, as the light jolts it if it attacks you. In addition, the next attack roll against it has advantage, and if that attack hits, the target takes an extra 1d6 lightning damage.
]]></description><link>ttrpg-data/5e-compendium/classes/artificer/sub-classes/armorer.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Armorer.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Artillerist]]></title><description><![CDATA[An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield. This destructive power is valued by armies in the wars on many different worlds. And when war passes, some members of this specialization seek to build a more peaceful world by using their powers to fight the resurgence of strife. The world-hopping gnome artificer Vi has been especially vocal about making things right: "It's about time we fixed things instead of blowing them all to hell."Source: Wizards of the Coast - Tasha's Cauldron of Everything &amp; Eberron: Rising from the Last War When you adopt this specialization at 3rd level, you gain proficiency with woodcarver's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Artillerist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. Also at 3rd level, you've learned how to create a magical cannon. Using woodcarver's tools or smith's tools, you can take an action to magically create a Small or Tiny eldritch cannon in an unoccupied space on a horizontal surface within 5 feet of you. A Small eldritch cannon occupies its space, and a Tiny one can be held in one hand. Once you create a cannon, you can't do so again until you finish a long rest or until you expend a spell slot to create one. You can have only one cannon at a time and can't create one while your cannon is present. The cannon is a magical object. Regardless of size, the cannon has an AC of 18 and a number of hit points equal to five times your artificer level. It is immune to poison damage and psychic damage. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the mending spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 1 hour. You can dismiss it early as an action. When you create the cannon, you determine its appearance and whether it has legs. You also decide which type it is, choosing from the options on the Eldritch Cannons table. On each of your turns, you can take a bonus action to cause the cannon to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it has legs. At 5th level, You know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you can use woodcarver's tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last indefinitely. You can use your arcane firearm as a spellcasting focus for your artificer spells. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled. Starting at 9th level, every eldritch cannon you create is more destructive: The cannon's damage rolls all increase by 1d8.
As an action, you can command the cannon to detonate if you are within 60 feet of it. Doing so destroys the cannon and forces each creature within 20 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d8 force damage on a failed save or half as much damage on a successful one. By 15th level, you’re a master at forming well-defended emplacements using Eldritch Cannon: You and your allies have half cover while within 10 feet of a cannon you create with Eldritch Cannon, as a result of a shimmering field of magical protection that the cannon emits.
You can now have two cannons at the same time. You can create two with the same action (but not the same spell slot), and you can activate both of them with the same bonus action. You determine whether the cannons are identical to each other or different. You can't create a third cannon while you have two. ]]></description><link>ttrpg-data/5e-compendium/classes/artificer/sub-classes/artillerist.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Artillerist.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Battle Smith]]></title><description><![CDATA[Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before being saved by a Battle Smith and a steel defender.Source: Wizards of the Coast - Tasha's Cauldron of Everything &amp; Eberron: Rising from the Last War When you adopt this specialization at 3rd level, you gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. When you reach 3rd level, your combat training and your experiments with magic have paid off in two ways: You gain proficiency with martial weapons.
When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls. By 3rd level, your tinkering has borne you a faithful companion, a steel defender. It's friendly to you and your companions, and it obeys your commands. See its game statistics in the Steel Defender stat block, which uses your proficiency bonus (PB) in several places. You determine the creature's appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge. If the Mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if you have smith's tools with you. If you already have a defender from this feature, the first one immediately perishes. The defender also perishes if you die. Medium, ConstructArmor Class 15Hit Points 2 + your Intelligence modifier + 5 times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level)Speed 40ftStr 14 +2 Dex 12 +1 Con 14 +2 Int 4 -3 Wis 10 +0 Cha 6 -2 Saves Dexterity 1 + Prof Bonus Constitution 2 + Prof Bonus Skills Athletics 2 + Prof Bonus Perception 2 + (Prof Bonus x 2) Damage Immunities PoisonCondition Immunities Charmed, Exhaustion, PoisonedSenses Darkvision 60 ft., Passive Perception 10 + (Prof Bonus x 2)Languages Understands the Languages you SpeakChallenge -Proficiency Bonus -Vigilant The defender can't be surprised. Force-Empowered Rend Melee Weapon Attack:&nbsp;your spell attack modifier to hit, reach 5 ft., one target you can see.&nbsp;Hit:&nbsp;1d8 + PB force damage. Repair (3/Day) The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it. Deflect Attack The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender. Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn. At 9th level, you've learn new ways to channel arcane energy to harm or heal. When either you hit a target with a magic weapon attack or your steel defender hits a target, you can channel magical energy through the strike to create one of the following effects: The target takes an extra 2d6 force damage.
Choose one creature or object you can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6 hit points to it. You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once on a turn. You regain all expended uses when you finish a long rest. At 15th level, your Arcane Jolt and steel defender become more powerful: The extra damage and the healing of your Arcane Jolt both increase to 4d6.
Your steel defender gains a +2 bonus to Armor Class.
Whenever your steel defender uses its Deflect Attack, the attacker takes force damage equal to 1d4 + your Intelligence modifier. ]]></description><link>ttrpg-data/5e-compendium/classes/artificer/sub-classes/battle-smith.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Battle Smith.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Tinker Tech Hunter]]></title><description><![CDATA[Many artificers focus their lives into their craft and their craft alone, and Tinker-Tech Hunters are no exception. However, Tinker-Tech Hunters' craft involves using their inventions to slay beasts and monsters. Reveling in the thrill of combat, they combine their technical knowledge with their martial prowess to forge unique weapons and protect others through their unique method of monster dispatchment.Source: Homebrew - Self When you adopt this specialization at 3rd level, you gain proficiency with Smith's Tools and all Martial Weapons. If you already have this tool proficiency, you gain proficiency with one other type of artisan's tools of your choice. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Tinker-Tech Hunter Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. At 3rd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.
Blind Fighting. You have blind sight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Defense. While you are wearing armor, you gain a +1 bonus to AC.
Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Interception When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
Thrown Weapon Fighting. You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll. Two-Weapon Fighting When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Your knowledge of warfare, magic, and magitech gives you the ability to combine them with ease. Starting at 3rd level, you can create a Tinker-Tech Weapon. At the end of a Long Rest, you may chose one Martial or Ranged Weapon of your choice and build it into your Tinker-Tech Weapon. It gains the following properties: This weapon is considered magical if it was not already You can use your Intelligence modifier for the attack and damage rolls, instead of Strength or Dexterity
Your Tinker-Tech Weapon can now support one of your infusions, even if it was already a magical item Additionally, your Tinker-Tech Weapon has one of the following Properties Your weapon gains the Thrown Property (range 20/60) and the returning property
Your weapon gains the Form-Changer property, allowing you expend your bonus action to change its form. You may change the form the weapon can change into at the end of each long rest
Your weapon's range is doubled. Attacks with your Tinker-Tech Weapon ignore 1/2 cover Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier. Additionally, you can use your reaction to allow an ally to add your intelligence modifier to their attack roll. You have honed your skill in crafting and maintaining your Tinker-Tech Weaponry, and have found a way to empower it with further magical power. You gain a +1 Bonus to your attack and damage rolls with your Tinker-Tech Weapon, unless the base weapon has a higher Bonus. This bonus increases at 11th Level (+2) and at 17th Level (+3) You can channel raw Arcane Power through your Tinker-Tech Weapon. Beginning at 9th Level, when you hit a target with your Tinker-Tech Weapon you can channel arcane energy into it, choosing one of the following effects: You can expend a spell slot and make your target take an additional 2d6 Force Damage. Each spell slot above 1st level increases this damage an additional 1d6
After dealing damage to a creature, you gain temporary hit points equal to the damage dealt
Force your target to make a constitution saving throw against your spell save DC. On a failure, they are vulnerable to the next attack that hits them.
You may use this feature a number of times equal to your Intelligence Modifier each long rest. When you hit a creature with an attack, you can magically lock your Tinker-Tech Weapon's sight to that creature. This lasts for 1 minute, until the target dies, or until you would lose concentration (you may still cast a concentration spell while 'concentrating' via this feature). Attacks you make toward the locked on enemy have +2 to hit and deal an additional 1d4 damage. Attacks to other creatures have disadvantage so long as you maintain being locking onto the original target. You can use this feature to lock on to enemies a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Once per day, you can extend the power of your Tinker-Tech Weapon to your allies. Select a number of allies within 30 ft equal to your intelligence modifier (minimum 1). For the next minute, their weapons deal an additional 2d8 force damage. Those allies also benefit from your use of your Arcane Targeting feature. Additionally, for that minute, you may choose up to all of the effects for your Tinkerer's Smite when hitting a target with your Tinker-Tech Weapon.
]]></description><link>ttrpg-data/5e-compendium/classes/artificer/sub-classes/tinker-tech-hunter.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Tinker Tech Hunter.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Artificer]]></title><description><![CDATA[Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. You can find everything you need to play one of these inventors in the next few sections.Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer might use alchemist's supplies to create a potent elixir, calligrapher's supplies to inscribe a sigil of power, or tinker's tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer.Source: Wizards of the Coast - Tasha's Cauldron of Everything &amp; Eberron: Rising from the Last WarYou must have an Intelligence score of 13 or higher in order to multiclass in or out of this class.Hit Dice: 1d8 per artificer level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per artificer level after 1stArmor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons
Tools: Thieves’ Tools, Tinker’s Tools, and one type of Artisan’s Tools of your choice
Saving Throws: Constitution, Intelligence
Skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of HandYou start with the following equipment, in addition to the equipment granted by your background:
any two simple weapons
a light crossbow and 20 bolts
(a) studded leather armor or (b) scale mail
thieves’ tools and a dungeoneer’s pack <a data-href="Alchemist" href="ttrpg-data/5e-compendium/classes/artificer/sub-classes/alchemist.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Alchemist.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Alchemist.md;">Alchemist</a>
<br><a data-href="Armorer" href="ttrpg-data/5e-compendium/classes/artificer/sub-classes/armorer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Armorer.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Armorer.md;">Armorer</a>
<br><a data-href="Artillerist" href="ttrpg-data/5e-compendium/classes/artificer/sub-classes/artillerist.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Artillerist.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Artillerist.md;">Artillerist</a>
<br><a data-href="Battle Smith" href="ttrpg-data/5e-compendium/classes/artificer/sub-classes/battle-smith.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Battle Smith.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Battle Smith.md;">Battle Smith</a> <br><a data-href="Archivist" href="ttrpg-data/5e-compendium/classes/artificer/sub-classes/archivist.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Archivist.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Archivist.md;">Archivist</a>
<br><a data-href="Tinker Tech Hunter" href="ttrpg-data/5e-compendium/classes/artificer/sub-classes/tinker-tech-hunter.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Tinker Tech Hunter.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Artificer/Sub-classes/Tinker Tech Hunter.md;">Tinker Tech Hunter</a> At 1st level, you've learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves' tools or artisan's tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice: The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long.
The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away.
A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. The chosen property lasts indefinitely. As an action, you can touch the object and end the property early. You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies. You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear to produce wonders from mundane items and outlandish inventions.&gt; You produce your artificer spell effects through your tools. You must have a spellcasting focus - specifically thieves' tools or some kind of artisan's tool - in hand when you cast any spell with this Spellcasting feature (meaning the spell has an "M" component when you cast it). You must be proficient with the tool to use it in this way. See the equipment chapter in the Player's Handbook for descriptions of these tools. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus. At 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a lst-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list. Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier You can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared. At 2nd level, you've gained the ability to imbue mundane items with certain magical infusions, turning those objects into magic items. When you gain this feature, pick four artificer infusions to learn. You learn additional infusions of your choice when you reach certain levels in this class, as shown in the Infusions Known column of the Artificer table. Whenever you gain a level in this class, you can replace one of the artificer infusions you learned with a new one. Whenever you finish a long rest, you can touch a nonmagical object and imbue it with one of your artificer infusions, turning it into a magic item. An infusion works on only certain kinds of objects, as specified in the infusion's description. If the item requires attunement, you can attune yourself to it the instant you infuse the item. If you decide to attune to the item later, you must do so using the normal process for attunement (see the attunement rules in the Dungeon Master's Guide). Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you replace your knowledge of the infusion. You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and each of your infusions can be in only one object at a time. Moreover, no object can bear more than one of your infusions at a time. If you try to exceed your maximum number of infusions, the oldest infusion ends, and then the new infusion applies. If an infusion ends on an item that contains other things, like a bag of holding, its contents harmlessly appear in and around its space. At 3rd level, you choose the type of specialist you are. Your choice grants you features at 5th level and again at 9th and 15th level. At 3rd level, you've learned how to produce exactly the tool you need: with thieves' tools or artisan's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again. When you reach 4th level, 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. At 6th level, your proficiency bonus is now doubled for any ability check you make that uses your proficiency with a tool. At 7th level, you've gained the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. When you reach 10th level, you achieve a profound understanding of how to use and make magic items: You can attune to up to four magic items at once.
If you craft a magic item with a rarity of common or uncommon, it takes you a quarter of the normal time, and it costs you half as much of the usual gold. At 11th level, you can now store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn't have it prepared). While holding the object, a creature can take an action to produce the spell's effect from it, using your spellcasting ability modifier. If the spell requires concentration, the creature must concentrate. The spell stays in the object until it's been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object. At 14th level, your skill with magic items deepens more: You can attune to up to five magic items at once.
You ignore all class, race, spell and level requirements on attuning to or using a magic item. (Does not apply to Divine Affiliation Requirements) Starting at 18th level, you can attune up to six magic items at once. At 20th level, you develop a mystical connection to your magic items, which you can draw on for protection: You gain a +1 bonus to all saving throws per magic item you are currently attuned to.
If you're reduced to 0 hit points but not killed out-right, you can use your reaction to end one of your artificer infusions, causing you to drop to 1 hit point instead of 0. ]]></description><link>ttrpg-data/5e-compendium/classes/artificer/artificer.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Artificer/Artificer.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Path of the Ancestral Guardian]]></title><description><![CDATA[Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals.Source: Wizards of the Coast - Xanathar's Guide to Everything Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While you're raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends. Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class, you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th level. At 10th level, you gain the ability to consult with your ancestral spirits. When you do so, you cast the Augury or Clairvoyance spell, without using a spell slot or material components. Rather than creating a spherical sensor, this use of clairvoyance invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your spellcasting ability for these spells. After you cast either spell in this way, you can't use this feature again until you finish a short or long rest. At 14th level, your ancestral spirits grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of force damage that your Spirit Shield prevents.
]]></description><link>ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-ancestral-guardian.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Ancestral Guardian.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Path of the Battlerager]]></title><description><![CDATA[Known as Kuldjargh (literally "axe idiot") in both <a data-href="West Isle Stoutan" href="society/languages/stoutan/west-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/West Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/West Isle Stoutan.md;">West Isle Stoutan</a> and <a data-href="East Isle Stoutan" href="society/languages/stoutan/east-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/East Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/East Isle Stoutan.md;">East Isle Stoutan</a>, battleragers are typically <a data-href="Stoutmorin" href="people/the-tonallitecameh/cuallicallimeh/stoutmorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md;">Stoutmorin</a> followers of the <a data-tooltip-position="top" aria-label="The War-Maiden" data-href="The War-Maiden" href="people/the-ilhuicahuatin/pianimeh/standing/the-war-maiden.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md;">Warmaiden</a> and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.Source: Wizards of the Coast - Sword Coast Adventurer's Guide<br>Only followers of the <a data-tooltip-position="top" aria-label="The War-Maiden" data-href="The War-Maiden" href="people/the-ilhuicahuatin/pianimeh/standing/the-war-maiden.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md;">The Warmaiden</a> can follow the Path of the Battlerager. When you choose this path at 3rd level, you gain the ability to use&nbsp;spiked armor&nbsp;as a weapon. While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the attack hits, the spikes deal 1d4 piercing damage. You use your Strength modifier for the attack and damage rolls. Additionally, when you use the Attack action to grapple a creature, the target takes 3 piercing damage if your grapple check succeeds. Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are left when your rage ends. Beginning at 10th level, you can take the Dash action as a bonus action while you are raging. Starting at 14th level, when a creature within 5 feet of you hits you with a melee attack, the attacker takes 3 piercing damage if you are raging, aren't incapacitated, and are wearing spiked armor.
]]></description><link>ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-battlerager.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Battlerager.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Path of the Beast]]></title><description><![CDATA[Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian.Such a barbarian might be inhabited by a primal spirit or be descended from shape-shifters. You can choose the origin of your feral might or determine it by rolling on the Origin of the Beast table.Source: Wizards of the Coast - Tasha's Cauldron of Everything Starting when you choose this path at 3rd level, when you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. You choose the weapon’s form each time you rage: Bite.&nbsp;Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit.
Claws.&nbsp;Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.
Tail.&nbsp;You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. Beginning at 6th level, the feral power within you increases, causing the natural weapons of your Form of the Beast to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can also alter your form to help you adapt to your surroundings. When you finish a short or long rest, choose one of the following benefits, which lasts until you finish a short or long rest: You gain a swimming speed equal to your walking speed, and you can breathe underwater.
You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn. At 10th level, when you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice): The target must use its reaction to make a melee attack against another creature of your choice that you can see.
Target takes 2d12 psychic damage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. At 14th level, the beast within you grows so powerful that you can spread its ferocity to others and gain resilience from them joining your hunt. When you enter your rage, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature that accepts this feature. Until the rage ends, the chosen creatures can use the following benefit once on each of their turns: when the creature hits a target with an attack roll and deals damage to it, the creature can roll a d6 and gain a bonus to the damage equal to the number rolled. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
]]></description><link>ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-beast.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Beast.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Path of the Berserker]]></title><description><![CDATA[For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion. Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours. Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
]]></description><link>ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-berserker.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Berserker.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Path of the Fanatic]]></title><description><![CDATA[Devotion to a cause can bring with it a certain righteous fury, and those who choose to channel this devotion and wrath can become Fanatics, supernaturally-empowered berserkers who can advance their causes and destroy their enemies with furious attacks and potent incantations.Source: Homebrew - Level Up 5E Gate Pass Gazette Issue 13 - Self Backport At 3rd level, you learn the subject of your intense devotion inside and out. You gain proficiency with Religion and two of your choice of Arcana, History, or Nature. If you are already proficient, you may choose another skill of your choice. Also at 3rd level, your force of belief grants you supernatural power. Fanatics draw upon their magic to spread the word of their chosen cause or higher power and strike down its enemies. Your casting ability score is your choice of Charisma or Wisdom, and you can select cantrips and spells from the divine or weaponry sub-schools. See the Tertiary Spellcasting rules for when you would acquire new spells and spell slots, as well as the rules for swapping out spells. At 6th level, while you are raging, you can channel your magical prowess into potent effects. As a bonus action, you may spend a spell slot to charge your weapon with the power of your conviction. Your next successful melee weapon attack deals an additional number of d4s of either radiant or necrotic (your choice when you use the ability) damage equal to the level of the spell slot expended. If you do not hit with a melee weapon before the end of your rage, the energy is wasted. If this attack is a critical hit, the target must make a Wisdom saving throw against your spell save DC or be blinded (if you chose radiant damage) or poisoned (if you chose necrotic damage) until the end of its next turn. In addition, you gain resistance to either radiant or necrotic damage. Once this choice is made it cannot be changed. At 10th level, your wrath hardens your will. While raging, you gain proficiency with Wisdom saving throws. At 14th level, your weapons become infused with the power of your conviction, even if you do not spend spell slots to power it. When you rage, choose either radiant or necrotic damage. Your weapon attacks deal an extra 2d4 points of the chosen damage type. This can stack with the bonus damage from Supernatural Wrath, but only if you have chosen the same damage type for both features. In addition, you gain resistance to the damage type you did not choose at 6th level. Tertiary spellcasters are universally members of a class that does not ordinarily feature spellcasting. They share a few common features and a standardized spellcasting progression, detailed below. At 3rd level, you know two cantrips of your choice drawn from the schools granted by your archetype. You learn an additional cantrip at 10th level. The Tertiary Spellcasting table shows how many spell slots you have to cast your spells of 1st-level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. You know three 1st-level spells of your choice from the school granted by your subclass. The Spells Known column of the Tertiary Spellcasting table shows when you learn more spells of your choice from this feature. Each of these spells must be of a level for which you have spell slots. Additionally, when you gain a level in this subclass, you can choose one of the spells you know from this feature and replace it with another qualifying spell of a level for which you have spell slots. Some tertiary spellcasters may acquire their spells in the manner of a wizard, learning them from scrolls instead of on a set progression, or by some other means. In these cases, disregard the Spells Known column and see the archetype description for details. Your spellcasting ability for your spells is indicated by your subclass. In most cases, this will be a set ability score, but some archetypes may allow you to choose. In addition, you use your spellcasting ability score modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your spellcasting ability score modifier Spell attack modifier = your proficiency bonus + your spellcasting ability score modifier
]]></description><link>ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-fanatic.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Fanatic.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Path of the Giant]]></title><description><![CDATA[Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. As they rage, these barbarians surge with elemental power and grow in size, taking on forms that evoke the glory of giants. Some barbarians look like oversized versions of themselves, perhaps with a hint of elemental energy flaring in their eyes and around their weapons. Others transform more dramatically, taking on the appearance of an actual giant or a form similar to an Elemental, wreathed in fire, frost, or lightning.Source: Wizards of the Coast - Bigby Presents - Glory of the Giants When you choose this path, you learn to speak, read, and write Giant or one other language of your choice if you already know Giant. Additionally, you learn a cantrip of your choice: either&nbsp;druidcraft or&nbsp;thaumaturgy. Wisdom is your spellcasting ability for this spell. Your rages pull strength from the primal might of giants, transforming you into a hulking force of destruction. While raging, you gain the following benefits: Crushing Throw.&nbsp;When you make a successful ranged attack with a thrown weapon using Strength, you can add your Rage Damage bonus to the attack’s damage roll.
Giant Stature.&nbsp;Your reach increases by 5 feet, and if you are smaller than Large, you become Large, along with anything you are wearing. If there isn’t enough room for you to increase your size, your size doesn’t change. Your bond with the elemental might of giants grows, and you learn to infuse weapons with primordial energy. When you enter your rage, you can choose one weapon that you are holding and infuse it with one of the following damage types: acid, cold, fire, thunder, or lightning. While you wield the infused weapon during your rage, the weapon’s damage type changes to the chosen type, it deals an extra 1d6 damage of the chosen type when it hits, and it gains the thrown property, with a normal range of 20 feet and a long range of 60 feet. If you throw the weapon, it reappears in your hand the instant after it hits or misses a target. The infused weapon’s benefits are suppressed while a creature other than you wields it. While raging and holding the infused weapon, you can use a bonus action to change the infused weapon’s current damage type to another one from the damage type options above. Your connection to giant strength allows you to hurl both allies and enemies on the battlefield. As a bonus action while raging, you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of yourself. An unwilling creature must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) to avoid the effect. If, at the end of this movement, the thrown creature isn’t on a surface or liquid that can support it, the creature falls, taking damage as normal and landing prone. The primordial power of your rage intensifies. When you rage, your reach increases by 10 feet, your size can increase to Large or Huge (your choice), and you can use your Mighty Impel to move creatures that are Large or smaller. In addition, the extra damage dealt by your Elemental Cleaver feature increases to 2d6.
]]></description><link>ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-giant.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Giant.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Path of the Storm Herald]]></title><description><![CDATA[Typical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.Storm heralds are typically elite champions who train alongside druids, rangers, and others sworn to protect the natural realm. Other storm heralds hone their craft in elite lodges founded in regions wracked by storms, in the frozen reaches at the world’s end, or deep in the hottest deserts.Source: Wizards of the Coast - Xanathar's Guide to Everything When you select this path at 3rd level, you emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover. Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. Choose desert, sea, or tundra. Your aura's effect depends on that chosen environment, as detailed below. You can change your environment choice whenever you gain a level in this class. If your aura's effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier. Desert.&nbsp;When this effect is activated, all other creatures in your aura take 2 fire damage each. The damage increases when you reach certain levels in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level.
Sea.&nbsp;When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. The target takes 1d6 lightning damage on a failed save, or half as much damage on a successful one. The damage increases when you reach certain levels in this class, increasing to 2d6 at 10th level, 3d6 at 15th level, and 4d6 at 20th level.
Tundra.&nbsp;When this effect is activated, each creature of your choice in your aura gains 2 temporary hit points, as icy spirits inure it to suffering. The temporary hit points increase when you reach certain levels in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level. At 6th level, the storm grants you benefits even when your aura isn't active. The benefits are based on the environment you chose for your Storm Aura. Desert.&nbsp;You gain resistance to fire damage, and you don’t suffer the effects of extreme heat, as described in the Dungeon Master's Guide. Moreover, as an action, you can touch a flammable object that isn't being worn or carried by anyone else and set it on fire.
Sea.&nbsp;You gain resistance to lightning damage, and you can breathe underwater. You also gain a swimming speed of 30 feet.
Tundra.&nbsp;You gain resistance to cold damage, and you don’t suffer the effects of extreme cold, as described in the Dungeon Master's Guide. Moreover, as an action, you can touch water and turn a 5-foot cube of it into ice, which melts after 1 minute. This action fails if a creature is in the cube. At 10th level, you learn to use your mastery of the storm to protect others. Each creature of your choice has the damage resistance you gained from the Storm Soul feature while the creature is in your Storm Aura. At 14th level, the power of the storm you channel grows mightier, lashing out at your foes. The effect is based on the environment you chose for your Storm Aura. Desert.&nbsp;Immediately after a creature in your aura hits you with an attack, you can use your reaction to force that creature to make a Dexterity saving throw. On a failed save, the creature takes fire damage equal to half your Barbarian level.
Sea.&nbsp;When you hit a creature in your aura with an attack, you can use your reaction to force that creature to make a Strength saving throw. On a failed save, the creature is knocked prone, as if struck by a wave.
Tundra.&nbsp;Whenever the effect of your Storm Aura is activated, you can choose one creature you can see in the aura. That creature must succeed on a Strength saving throw, or its speed is reduced to 0 until the start of your next turn, as magical frost covers it. ]]></description><link>ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-storm-herald.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Storm Herald.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Path of the Totem Warrior]]></title><description><![CDATA[The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage.Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the Beast Sense&nbsp;and&nbsp;Speak with Animals spells, but only as rituals. At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object – an amulet or similar adornment –&nbsp;that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow. Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle. Bear.&nbsp;While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.
Eagle.&nbsp;While you're raging and aren't wearing heavy armor, other creatures have disadvantage on opportunity attack rolls against you, and you can use the Dash action as a bonus action on your turn. The spirit of the eagle makes you into a predator who can weave through the fray with ease.
Elk.&nbsp;While you're raging and aren't wearing heavy armor, your walking speed increases by 15 feet. The spirit of the elk makes you extraordinarily swift.
Tiger.&nbsp;While raging, you can add 10 feet to your long jump distance and 3 feet to your high jump distance. The spirit of the tiger empowers your leaps.
Wolf.&nbsp;While you're raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you. The spirit of the wolf makes you a leader of hunters. At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one. Bear.&nbsp;You gain the might of a bear. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.
Eagle.&nbsp;You gain the eyesight of an eagle. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn't impose disadvantage on your Wisdom (Perception) checks.
Elk.&nbsp;Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they're within 60 feet of you and you're not incapacitated. The elk spirit helps you roam far and fast.
Tiger.&nbsp;You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. The cat spirit hones your survival instincts.
Wolf.&nbsp;You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace. At 10th level, you can cast the&nbsp;Commune with Nature spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek. At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one. Bear.&nbsp;While you're raging, any creature within 5 feet of you that's hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can't see or hear you or if it can't be frightened.
Eagle.&nbsp;While raging, you have a flying speed equal to your current walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.
Elk.&nbsp;While raging, you can use a bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone and take bludgeoning damage equal to 1d12 + your Strength modifier.
Tiger.&nbsp;While you're raging, if you move at least 20 feet in a straight line toward a Large or smaller target right before making a melee weapon attack against it, you can use a bonus action to make an additional melee weapon attack against it.
Wolf.&nbsp;While you're raging, you can use a bonus action on your turn to knock a Large or smaller creature prone when you hit it with melee weapon attack. ]]></description><link>ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-totem-warrior.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Totem Warrior.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Path of the Zealot]]></title><description><![CDATA[Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power.A variety of gods across the worlds of D&amp;D inspire their followers to embrace this path. Tempus from the Forgotten Realms and Hextor and Erythnul of Greyhawk are all prime examples. In general, the gods who inspire zealots are deities of combat, destruction, and violence. Not all are evil, but few are good.Source: Wizards of the Coast - Xanathar's Guide to Everything Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your Barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature. At 3rd level, your soul is marked for endless battle. If a spell, such as&nbsp;Raise Dead, has the sole effect of restoring you to life (but not undeath), the caster doesn't need material components to cast the spell on you. Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving throw while raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage. At 10th level, you learn to channel divine power to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn. Once you use this feature, you can’t use it again until you finish a long rest. Beginning at 14th level, the divine power that fuels your rage allows you to shrug off fatal blows. While you're raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
]]></description><link>ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-zealot.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Zealot.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Path of Wild Magic]]></title><description><![CDATA[Many places in the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> abound with beauty, intense emotion, and rampant magic. As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. <a data-tooltip-position="top" aria-label="Elnis" data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnian</a>, <a data-href="Leviantouched" href="people/the-tonallitecameh/cuallicallimeh/leviantouched.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md;">Leviantouched</a>, and <a data-href="Primil" href="people/the-tonallitecameh/cuallicallimeh/primil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Primil.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Primil.md;">Primil</a> <a data-tooltip-position="top" aria-label="Barbarian" data-href="Barbarian" href="ttrpg-data/5e-compendium/classes/barbarian/barbarian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Barbarian.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Barbarian.md;">Barbarians</a> often seek this path, eager to manifest the otherworldly magic of their ancestors.Source: Wizards of the Coast - Tasha's Cauldron of Everything When you choose this path at 3rd level, as an action, you can open your awareness to the presence of concentrated magic. Until the end of your next turn, you know the location of any spell or magic item within 60 feet of you that isn’t behind total cover. When you sense a spell, you learn which school of magic it belongs to. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Also at 3rd level, the magical energy roiling inside you sometimes erupts from you. When you enter your rage, roll on the Wild Magic table to determine the magical effect produced. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier. Beginning at 6th level, you can harness your wild magic to bolster yourself or a companion. As an action, you can touch one creature (which can be yourself) and confer one of the following benefits of your choice to that creature: For 10 minutes, the creature can roll a d3 whenever making an attack roll or an ability check and add the number rolled to the d20 roll.
Roll a d6 and divide the result by 2 (round down). The creature regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). Once a creature receives this benefit, that creature can’t receive it again until after a long rest.
You can take this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. At 10th level, when you are imperiled during your rage, the magic within you can lash out; immediately after you take damage or fail a saving throw while raging, you can use your reaction to roll on the Wild Magic table and immediately produce the effect rolled. This effect replaces your current Wild Magic effect. At 14th level, whenever you roll on the Wild Magic table, you can roll the die twice and choose which of the two effects to unleash. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.
]]></description><link>ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-wild-magic.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of Wild Magic.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Barbarian]]></title><description><![CDATA[For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players HandbookYou must have a Strength score of 13 or higher in order to multiclass in or out of this class.Hit Dice:&nbsp;1d12 per barbarian level
Hit Points at 1st Level:&nbsp;12 + your Constitution modifier
Hit Points at Higher Levels:&nbsp;1d12 (or 7) + your Constitution modifier per barbarian level after 1stArmor:&nbsp;Light Armor, Medium Armor, Shields
Weapons:&nbsp;Simple Weapons, Martial Weapons
Tools:&nbsp;None
Saving Throws:&nbsp;Strength, Constitution
Skills:&nbsp;Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and SurvivalYou start with the following equipment, in addition to the equipment granted by your background:
(a) a greataxe or (b) any martial melee weapon
(a) two handaxes or (b) any simple weapon
An explorer's pack and four javelins <a data-href="Path of the Ancestral Guardian" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-ancestral-guardian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Ancestral Guardian.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Ancestral Guardian.md;">Path of the Ancestral Guardian</a>
<br><a data-href="Path of the Battlerager" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-battlerager.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Battlerager.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Battlerager.md;">Path of the Battlerager</a>
<br><a data-href="Path of the Beast" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-beast.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Beast.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Beast.md;">Path of the Beast</a>
<br><a data-href="Path of the Berserker" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-berserker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Berserker.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Berserker.md;">Path of the Berserker</a>
<br><a data-href="Path of the Giant" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-giant.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Giant.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Giant.md;">Path of the Giant</a>
<br><a data-href="Path of the Storm Herald" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-storm-herald.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Storm Herald.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Storm Herald.md;">Path of the Storm Herald</a>
<br><a data-href="Path of the Totem Warrior" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-totem-warrior.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Totem Warrior.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Totem Warrior.md;">Path of the Totem Warrior</a>
<br><a data-href="Path of Wild Magic" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-wild-magic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of Wild Magic.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of Wild Magic.md;">Path of Wild Magic</a>
<br><a data-href="Path of the Zealot" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-zealot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Zealot.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Zealot.md;">Path of the Zealot</a> <br><a data-href="Path of the Fanatic" href="ttrpg-data/5e-compendium/classes/barbarian/sub-classes/path-of-the-fanatic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Fanatic.md" style="--data-link-path: TTRPG Data/5e Compendium/Classes/Barbarian/Sub-classes/Path of the Fanatic.md;">Path of the Fanatic</a> In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor: You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated. Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. At 3rd level, you choose a path that shapes the nature of your rage. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels. When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor. By 7th level, your instincts are so honed that you have advantage on initiative rolls. Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn. At 7th level, as part of the bonus action you take to enter your rage, you can move up to half your speed. Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level. Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10. Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it. Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total. At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.
]]></description><link>ttrpg-data/5e-compendium/classes/barbarian/barbarian.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Classes/Barbarian/Barbarian.md</guid><pubDate>Tue, 10 Mar 2026 08:40:11 GMT</pubDate></item><item><title><![CDATA[Spy]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/spy.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Spy.md</guid><pubDate>Tue, 10 Mar 2026 08:40:10 GMT</pubDate></item><item><title><![CDATA[Soldier]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/soldier.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Soldier.md</guid><pubDate>Tue, 10 Mar 2026 08:40:09 GMT</pubDate></item><item><title><![CDATA[House Agent]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/house-agent.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/House Agent.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Inheritor]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/inheritor.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Inheritor.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Investigator]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/investigator.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Investigator.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Marine]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/marine.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Marine.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Mercenary Veteran]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/mercenary-veteran.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Mercenary Veteran.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Noble]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/noble.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Noble.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Noble (Knight)]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/noble-(knight).html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Noble (Knight).md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Order Knight]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/order-knight.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Order Knight.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Order Researcher]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/order-researcher.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Order Researcher.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Outlander]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/outlander.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Outlander.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Pirate]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/pirate.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Pirate.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Rewarded]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/rewarded.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Rewarded.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Ruined]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/ruined.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Ruined.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Sage]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/sage.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Sage.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Sailor]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/sailor.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Sailor.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Shipwright]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/shipwright.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Shipwright.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Smuggler]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/smuggler.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Smuggler.md</guid><pubDate>Tue, 10 Mar 2026 08:40:08 GMT</pubDate></item><item><title><![CDATA[Cloistered Scholar]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/cloistered-scholar.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Cloistered Scholar.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Commoner]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/commoner.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Commoner.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Criminal]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/criminal.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Criminal.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Entertainer]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/entertainer.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Entertainer.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Faceless]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/faceless.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Faceless.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Faction Agent]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/faction-agent.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Faction Agent.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Failed Merchant]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/failed-merchant.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Failed Merchant.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Far Traveler]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/far-traveler.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Far Traveler.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Fisher]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/fisher.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Fisher.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Folk Hero]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/folk-hero.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Folk Hero.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Gambler]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/gambler.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Gambler.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Gate Warden]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/gate-warden.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Gate Warden.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Gladiator]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/gladiator.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Gladiator.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Guild Artisan]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/guild-artisan.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Guild Artisan.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Guild Merchant]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/guild-merchant.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Guild Merchant.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Haunted One]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/haunted-one.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Haunted One.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Hermit]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/hermit.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Hermit.md</guid><pubDate>Tue, 10 Mar 2026 08:40:07 GMT</pubDate></item><item><title><![CDATA[Seer Spire]]></title><description><![CDATA[-]]></description><link>society/religion/structures/seer-spire.html</link><guid isPermaLink="false">Society/Religion/Structures/Seer Spire.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[1st War of the Sun]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/religion/the-ancients/wars-for-the-sun/1st-war-of-the-sun.html</link><guid isPermaLink="false">Society/Religion/The Ancients/Wars for the Sun/1st War of the Sun.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[2nd War of the Sun]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/religion/the-ancients/wars-for-the-sun/2nd-war-of-the-sun.html</link><guid isPermaLink="false">Society/Religion/The Ancients/Wars for the Sun/2nd War of the Sun.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[3rd War of the Sun]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/religion/the-ancients/wars-for-the-sun/3rd-war-of-the-sun.html</link><guid isPermaLink="false">Society/Religion/The Ancients/Wars for the Sun/3rd War of the Sun.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[4th War of the Sun]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/religion/the-ancients/wars-for-the-sun/4th-war-of-the-sun.html</link><guid isPermaLink="false">Society/Religion/The Ancients/Wars for the Sun/4th War of the Sun.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[5th War of the Sun]]></title><link>society/religion/the-ancients/wars-for-the-sun/5th-war-of-the-sun.html</link><guid isPermaLink="false">Society/Religion/The Ancients/Wars for the Sun/5th War of the Sun.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[The Missing Sun]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/religion/the-ancients/wars-for-the-sun/the-missing-sun.html</link><guid isPermaLink="false">Society/Religion/The Ancients/Wars for the Sun/The Missing Sun.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[Tonalliteotlcuaha]]></title><link>society/religion/the-ancients/tonalliteotlcuaha.html</link><guid isPermaLink="false">Society/Religion/The Ancients/Tonalliteotlcuaha.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[Societies of the Aether]]></title><description><![CDATA[<img alt="center sban" src="_images/page-art/art-the-starbands-and-the-range-of-the-twenty-one.jpg" target="_self"><br>Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Main Home</a>
]]></description><link>society/societies-of-the-aether.html</link><guid isPermaLink="false">Society/Societies of the Aether.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Acolyte]]></title><description><![CDATA[Statblocks Description
Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals.
Bonuses Gain 2 additional known languages
Gain proficiency in: Insight, Religion Equipment A Holy Symbol
A Prayer Book
5 Sticks of Incense
Vestiments
A Set of Common Clothes
A Belt Pouch
15gp Feature - Shelter of the Faithful As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/acolyte.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Acolyte.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[Anthropologist]]></title><description><![CDATA[Statblocks Description
Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations survive - or why they did not. Some anthropologists are driven by intellectual curiosity, while others want the fame and recognition that comes with being the first to discover a new people, a lost tribe, or the truth about an ancient empire's downfall.
Bonuses Gain 2 additional known languages
Gain proficiency in: Insight, Religion Equipment A Leather Bound Diary
A Bottle of Ink
An Ink Pen
A set of Travler's Clothes
A Trinket of Special Significance
10gp Cultural Chameleon Before entering the Traveler professions, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Feature - Adept Linguist You can communicate with humanoids who don't speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures - enough to communicate on a rudimentary level. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/anthropologist.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Anthropologist.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[Archaeologist]]></title><description><![CDATA[Statblocks Description
Few archaeologists can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world's greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel.
Bonuses Gain 1 additional known languages
Gain proficiency in: History, Survival
Gain proficiency in: <a data-href="Cartographers Tools" href="appendices/items/tools/cartographers-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Cartographers Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Cartographers Tools.md;">Cartographers Tools</a> or <a data-href="Navigators Tools" href="appendices/items/tools/navigators-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Navigators Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Navigators Tools.md;">Navigators Tools</a> Equipment A wooden case containing a map to a ruin or dungeon
A bullseye lantern
A miner's pick
A set of traveler's clothes
A shovel
A two-person tent
A trinket recovered from a dig site
25gp Feature - Historical Knowledge When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/archaeologist.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Archaeologist.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[Arena Athlete]]></title><description><![CDATA[Statblocks Description
Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.
Bonuses Gain 1 additional known languages
Gain proficiency in: Acrobatics, Athletics, Vechicles (Land) Equipment A bronze discus or leather ball
A lucky charm or past trophy
A set of traveler's clothes
10gp Feature - Echoes of Victor You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/arena-athlete.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Arena Athlete.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[Bounty Hunter]]></title><description><![CDATA[Statblocks Description
Bounty Hunters are criminals who take personal jobs to take out others when the coin is right. Risking their own freedom, and even lives in some cases, their form of crime is most most heinous and dangerous... but can be the most profitable.
Bonuses Gain 0 additional known languages
Choose two of the following skills to gain proficiency in: Deception, Insight, Persuasion, Stealth Equipment A set of clothes of your choosing
20GP Feature - Ear to the Ground You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/bounty-hunter.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Bounty Hunter.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[Celebrity Traveler's Scion]]></title><description><![CDATA[Statblocks Description
Bonuses Gain 2 additional known languages
Gain proficiency in: Perception, Performance Equipment <a data-href="Disguise Kit" href="appendices/items/tools/disguise-kit.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Disguise Kit.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Disguise Kit.md;">Disguise Kit</a>
<br><a data-href="Fine Clothes" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Fine Clothes</a>
<br><a data-href="Belt Pouch" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Belt Pouch</a>
30GP Feature ]]></description><link>ttrpg-data/5e-compendium/backgrounds/celebrity-traveler&apos;s-scion.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Celebrity Traveler&apos;s Scion.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[Charlatan]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/charlatan.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Charlatan.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[City Watch]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/city-watch.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/City Watch.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[City Watch Investigator]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/city-watch-investigator.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/City Watch Investigator.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[Clan Crafter]]></title><description><![CDATA[Statblocks Description
Bonuses Gain - additional known languages
Gain proficiency in: - Equipment Feature Characteristics Ideas Note
The following are to assist with RP if needed and are not requirements on how to play your character. You may ignore or use the following as you deem appropriate for your character. ]]></description><link>ttrpg-data/5e-compendium/backgrounds/clan-crafter.html</link><guid isPermaLink="false">TTRPG Data/5e Compendium/Backgrounds/Clan Crafter.md</guid><pubDate>Tue, 10 Mar 2026 08:40:06 GMT</pubDate></item><item><title><![CDATA[No title]]></title><link>society/prominent-titles/reward-titles/dragonslayer.html</link><guid isPermaLink="false">Society/Prominent Titles/Reward Titles/Dragonslayer.md</guid></item><item><title><![CDATA[Herald of Windset]]></title><link>society/prominent-titles/reward-titles/herald-of-windset.html</link><guid isPermaLink="false">Society/Prominent Titles/Reward Titles/Herald of Windset.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Hero of Hargea]]></title><link>society/prominent-titles/reward-titles/hero-of-hargea.html</link><guid isPermaLink="false">Society/Prominent Titles/Reward Titles/Hero of Hargea.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Hero of Solano]]></title><link>society/prominent-titles/reward-titles/hero-of-solano.html</link><guid isPermaLink="false">Society/Prominent Titles/Reward Titles/Hero of Solano.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Divine Body]]></title><link>society/religion/divine-aspects/divine-body.html</link><guid isPermaLink="false">Society/Religion/Divine Aspects/Divine Body.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Divine Mind]]></title><link>society/religion/divine-aspects/divine-mind.html</link><guid isPermaLink="false">Society/Religion/Divine Aspects/Divine Mind.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Divine Soul]]></title><link>society/religion/divine-aspects/divine-soul.html</link><guid isPermaLink="false">Society/Religion/Divine Aspects/Divine Soul.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Divine Spark]]></title><link>society/religion/divine-aspects/divine-spark.html</link><guid isPermaLink="false">Society/Religion/Divine Aspects/Divine Spark.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Seed of Divinity]]></title><link>society/religion/divine-aspects/seed-of-divinity.html</link><guid isPermaLink="false">Society/Religion/Divine Aspects/Seed of Divinity.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Atlas Keys]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/religion/myths-and-legends/atlas-keys.html</link><guid isPermaLink="false">Society/Religion/Myths and Legends/Atlas Keys.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Betrayer Gods and their Retribution]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/religion/myths-and-legends/betrayer-gods-and-their-retribution.html</link><guid isPermaLink="false">Society/Religion/Myths and Legends/Betrayer Gods and their Retribution.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Birth of Creation's Rest]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/religion/myths-and-legends/birth-of-creation&apos;s-rest.html</link><guid isPermaLink="false">Society/Religion/Myths and Legends/Birth of Creation&apos;s Rest.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Birth of the Maintainers]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/religion/myths-and-legends/birth-of-the-maintainers.html</link><guid isPermaLink="false">Society/Religion/Myths and Legends/Birth of the Maintainers.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Cycles of Creation]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/religion/myths-and-legends/cycles-of-creation.html</link><guid isPermaLink="false">Society/Religion/Myths and Legends/Cycles of Creation.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Cycles of Rest]]></title><link>society/religion/myths-and-legends/cycles-of-rest.html</link><guid isPermaLink="false">Society/Religion/Myths and Legends/Cycles of Rest.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Exile of the Tyrants]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/religion/myths-and-legends/exile-of-the-tyrants.html</link><guid isPermaLink="false">Society/Religion/Myths and Legends/Exile of the Tyrants.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Origin of the Starbands]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/religion/myths-and-legends/origin-of-the-starbands.html</link><guid isPermaLink="false">Society/Religion/Myths and Legends/Origin of the Starbands.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[Ascension to Godhood]]></title><link>society/religion/ascension-to-godhood.html</link><guid isPermaLink="false">Society/Religion/Ascension to Godhood.md</guid><pubDate>Tue, 10 Mar 2026 08:40:05 GMT</pubDate></item><item><title><![CDATA[No title]]></title><link>society/organizations/trading-companies/isschar-trade-association.html</link><guid isPermaLink="false">Society/Organizations/Trading Companies/Isschar Trade Association.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/windset-order.html</link><guid isPermaLink="false">Society/Organizations/Windset Order.md</guid></item><item><title><![CDATA[Guild Master]]></title><link>society/prominent-titles/guildmaster-titles/guild-master.html</link><guid isPermaLink="false">Society/Prominent Titles/Guildmaster Titles/Guild Master.md</guid><pubDate>Tue, 10 Mar 2026 08:40:04 GMT</pubDate></item><item><title><![CDATA[Guild Master in Presence]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/prominent-titles/guildmaster-titles/guild-master-in-presence.html</link><guid isPermaLink="false">Society/Prominent Titles/Guildmaster Titles/Guild Master in Presence.md</guid><pubDate>Tue, 10 Mar 2026 08:40:04 GMT</pubDate></item><item><title><![CDATA[No title]]></title><link>society/prominent-titles/nobility-titles/chutiin.html</link><guid isPermaLink="false">Society/Prominent Titles/Nobility Titles/Chutiin.md</guid></item><item><title><![CDATA[No title]]></title><link>society/prominent-titles/nobility-titles/chutiin-lord.html</link><guid isPermaLink="false">Society/Prominent Titles/Nobility Titles/Chutiin Lord.md</guid></item><item><title><![CDATA[No title]]></title><link>society/prominent-titles/nobility-titles/helt.html</link><guid isPermaLink="false">Society/Prominent Titles/Nobility Titles/Helt.md</guid></item><item><title><![CDATA[No title]]></title><link>society/prominent-titles/nobility-titles/pipil.html</link><guid isPermaLink="false">Society/Prominent Titles/Nobility Titles/Pipil.md</guid></item><item><title><![CDATA[No title]]></title><link>society/prominent-titles/nobility-titles/pipil-lord.html</link><guid isPermaLink="false">Society/Prominent Titles/Nobility Titles/Pipil Lord.md</guid></item><item><title><![CDATA[Tetoani]]></title><description><![CDATA['Lord' and 'Lordship' or 'Lady' and 'Ladyship' or 'Right Honorable' in common speech.
'His Majesty', 'Her Majesty', and 'Their Majesty' when directly speaking to during an audience.The <a data-href="Tlatoani" href="society/prominent-titles/nobility-titles/tlatoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Tlatoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tlatoani.md;">Tlatoani</a> that they have sworn allegiance to. <br><a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a> and the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>The Sovereign bestowing the title upon themKing/Queen or Duke/Duchess<br>Tetoani are treated in the same regard as a <a data-href="Tlatoani" href="society/prominent-titles/nobility-titles/tlatoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Tlatoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tlatoani.md;">Tlatoani</a>, as in essence they hold the same status. Tetoani are Kings or Queens who have sworn fealty to other Kings or Queens while maintaining their autonomy. <br>Created in <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a> by the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a> to allow for the absorption of <a data-tooltip-position="top" aria-label="Lenurian March" data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenuria</a> as the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a> without angering its ruler or the surrounding nations. It allowed the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a> to secure their western border with the then expansionist <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> while minimizing their own losses and ensuring some level of control and continual access across the <a data-href="Hargean Isthmus" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/hargean-isthmus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Hargean Isthmus.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Hargean Isthmus.md;">Hargean Isthmus</a>.]]></description><link>society/prominent-titles/nobility-titles/tetoani.html</link><guid isPermaLink="false">Society/Prominent Titles/Nobility Titles/Tetoani.md</guid><pubDate>Tue, 10 Mar 2026 08:40:04 GMT</pubDate></item><item><title><![CDATA[No title]]></title><link>society/prominent-titles/nobility-titles/tlatoani.html</link><guid isPermaLink="false">Society/Prominent Titles/Nobility Titles/Tlatoani.md</guid></item><item><title><![CDATA[Divine Chosen]]></title><description><![CDATA[The Title granted to those Recognized as being Chosen by one of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Maintainers</a> to wield their artifacts]]></description><link>society/prominent-titles/religious-titles/divine-chosen.html</link><guid isPermaLink="false">Society/Prominent Titles/Religious Titles/Divine Chosen.md</guid><pubDate>Tue, 10 Mar 2026 08:40:04 GMT</pubDate></item><item><title><![CDATA[Divine Emissary]]></title><description><![CDATA[The Title granted to those Recognized as being Chosen by one of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Maintainers</a> to wield a portion of their <a data-tooltip-position="top" aria-label="Divine Spark" data-href="Divine Spark" href="society/religion/divine-aspects/divine-spark.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Society/Religion/Divine Aspects/Divine Spark.md" style="--data-link-tags: #Divine; --data-link-path: Society/Religion/Divine Aspects/Divine Spark.md;">power</a> and utilize their artifactsDataview: No results to show for table query.]]></description><link>society/prominent-titles/religious-titles/divine-emissary.html</link><guid isPermaLink="false">Society/Prominent Titles/Religious Titles/Divine Emissary.md</guid><pubDate>Tue, 10 Mar 2026 08:40:04 GMT</pubDate></item><item><title><![CDATA[No title]]></title><link>society/prominent-titles/religious-titles/hand-of-the-seer.html</link><guid isPermaLink="false">Society/Prominent Titles/Religious Titles/Hand of the Seer.md</guid></item><item><title><![CDATA[High Priest]]></title><link>society/prominent-titles/religious-titles/high-priest.html</link><guid isPermaLink="false">Society/Prominent Titles/Religious Titles/High Priest.md</guid><pubDate>Tue, 10 Mar 2026 08:40:04 GMT</pubDate></item><item><title><![CDATA[Chief Magical Research Officer]]></title><link>society/prominent-titles/reward-titles/chief-magical-research-officer.html</link><guid isPermaLink="false">Society/Prominent Titles/Reward Titles/Chief Magical Research Officer.md</guid><pubDate>Tue, 10 Mar 2026 08:40:04 GMT</pubDate></item><item><title><![CDATA[Captain of the Guard]]></title><link>society/prominent-titles/captain-of-the-guard.html</link><guid isPermaLink="false">Society/Prominent Titles/Captain of the Guard.md</guid><pubDate>Tue, 10 Mar 2026 08:40:04 GMT</pubDate></item><item><title><![CDATA[High Generalship]]></title><link>society/prominent-titles/high-generalship.html</link><guid isPermaLink="false">Society/Prominent Titles/High Generalship.md</guid><pubDate>Tue, 10 Mar 2026 08:40:04 GMT</pubDate></item><item><title><![CDATA[Naval Captain]]></title><description><![CDATA[CaptainCaptainIf of a Military Ship, the lead of that nations Navy or there Ruler directly
If of a Civilian Vessel, nobodyThe crew placing faith within themNaval Captains are the final decision maker for their ship, and thus both need a high level of respect and trust from their crew. Their word should be treated as law when on the sea, and as such they work tirelessly to ensure their crews are satisfied with their decisions.]]></description><link>society/prominent-titles/naval-captain.html</link><guid isPermaLink="false">Society/Prominent Titles/Naval Captain.md</guid><pubDate>Tue, 10 Mar 2026 08:40:04 GMT</pubDate></item><item><title><![CDATA[No title]]></title><link>society/organizations/mage-associations/georinelian-unified-mage-association.html</link><guid isPermaLink="false">Society/Organizations/Mage Associations/Georinelian Unified Mage Association.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/mage-associations/hargean-mages-guild.html</link><guid isPermaLink="false">Society/Organizations/Mage Associations/Hargean Mages Guild.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/mage-associations/hestalin-mages-association.html</link><guid isPermaLink="false">Society/Organizations/Mage Associations/Hestalin Mages Association.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/mage-associations/illistrian-mages-association.html</link><guid isPermaLink="false">Society/Organizations/Mage Associations/Illistrian Mages Association.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/mage-associations/lenurian-magic-association.html</link><guid isPermaLink="false">Society/Organizations/Mage Associations/Lenurian Magic Association.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/mage-associations/northern-union-mages-alliance.html</link><guid isPermaLink="false">Society/Organizations/Mage Associations/Northern Union Mages Alliance.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/mage-associations/spellweaver-society.html</link><guid isPermaLink="false">Society/Organizations/Mage Associations/Spellweaver Society.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/mage-associations/volerian-mages-union.html</link><guid isPermaLink="false">Society/Organizations/Mage Associations/Volerian Mages Union.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/maleficent-groups/ash-coven.html</link><guid isPermaLink="false">Society/Organizations/Maleficent Groups/Ash Coven.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/maleficent-groups/dragon-cult.html</link><guid isPermaLink="false">Society/Organizations/Maleficent Groups/Dragon Cult.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/maleficent-groups/red-flag.html</link><guid isPermaLink="false">Society/Organizations/Maleficent Groups/Red Flag.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/religious-circles/church-of-the-bled-gods.html</link><guid isPermaLink="false">Society/Organizations/Religious Circles/Church of the Bled Gods.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/religious-circles/church-of-the-standing.html</link><guid isPermaLink="false">Society/Organizations/Religious Circles/Church of the Standing.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/religious-circles/church-of-the-twenty-one.html</link><guid isPermaLink="false">Society/Organizations/Religious Circles/Church of the Twenty-One.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/religious-circles/cults-of-the-ancients.html</link><guid isPermaLink="false">Society/Organizations/Religious Circles/Cults of the Ancients.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/religious-circles/society-of-fang.html</link><guid isPermaLink="false">Society/Organizations/Religious Circles/Society of Fang.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/research-and-academic-groups/hargean-ministry-of-magical-research-and-progress.html</link><guid isPermaLink="false">Society/Organizations/Research and Academic Groups/Hargean Ministry of Magical Research and Progress.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/trading-companies/greenmark-trading-company.html</link><guid isPermaLink="false">Society/Organizations/Trading Companies/Greenmark Trading Company.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/adventuring-parties/whispering-waves.html</link><guid isPermaLink="false">Society/Organizations/Adventuring Parties/Whispering Waves.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/armies-and-militias/deristeni-army.html</link><guid isPermaLink="false">Society/Organizations/Armies and Militias/Deristeni Army.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/armies-and-militias/illistrian-imperial-army.html</link><guid isPermaLink="false">Society/Organizations/Armies and Militias/Illistrian Imperial Army.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/armies-and-militias/lenurian-army.html</link><guid isPermaLink="false">Society/Organizations/Armies and Militias/Lenurian Army.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/armies-and-militias/royal-army-of-hargea.html</link><guid isPermaLink="false">Society/Organizations/Armies and Militias/Royal Army of Hargea.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/armies-and-militias/thandian-imperial-army.html</link><guid isPermaLink="false">Society/Organizations/Armies and Militias/Thandian Imperial Army.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/armies-and-militias/volerian-people&apos;s-army.html</link><guid isPermaLink="false">Society/Organizations/Armies and Militias/Volerian People&apos;s Army.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/criminal-enterprises/pelican-guild.html</link><guid isPermaLink="false">Society/Organizations/Criminal Enterprises/Pelican Guild.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/criminal-enterprises/redbrand.html</link><guid isPermaLink="false">Society/Organizations/Criminal Enterprises/Redbrand.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/criminal-enterprises/redbrand-mercenaries.html</link><guid isPermaLink="false">Society/Organizations/Criminal Enterprises/Redbrand Mercenaries.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/governmental-orders/illistrian-order-of-the-rose.html</link><guid isPermaLink="false">Society/Organizations/Governmental Orders/Illistrian - Order of the Rose.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/governmental-orders/illistrian-order-of-the-sword.html</link><guid isPermaLink="false">Society/Organizations/Governmental Orders/Illistrian - Order of the Sword.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/guilds/clan-valeniwin.html</link><guid isPermaLink="false">Society/Organizations/Guilds/Clan Valeniwin.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/guilds/ironshield-league.html</link><guid isPermaLink="false">Society/Organizations/Guilds/Ironshield League.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/guilds/xernian-habitation-society.html</link><guid isPermaLink="false">Society/Organizations/Guilds/Xernian Habitation Society.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/mage-associations/besian-mages-union.html</link><guid isPermaLink="false">Society/Organizations/Mage Associations/Besian Mages Union.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/chutiin&apos;s-alliance.html</link><guid isPermaLink="false">Society/Organizations/Chutiin&apos;s Alliance.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/heir-watchers.html</link><guid isPermaLink="false">Society/Organizations/Heir Watchers.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/adventuring-parties/shattered-cowl.html</link><guid isPermaLink="false">Society/Organizations/Adventuring Parties/Shattered Cowl.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/adventuring-parties/silver-fang.html</link><guid isPermaLink="false">Society/Organizations/Adventuring Parties/Silver Fang.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/adventuring-parties/western-fist.html</link><guid isPermaLink="false">Society/Organizations/Adventuring Parties/Western Fist.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/adventuring-parties/reclaimers-of-the-body-of-the-crownless-king.html</link><guid isPermaLink="false">Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md</guid></item><item><title><![CDATA[No title]]></title><link>society/organizations/adventuring-parties/hunters-of-ashen-essence.html</link><guid isPermaLink="false">Society/Organizations/Adventuring Parties/Hunters of Ashen Essence.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/traveler/wandering-mage.html</link><guid isPermaLink="false">Society/Occupations/Traveler/Wandering Mage.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/traveler/wandering-musician.html</link><guid isPermaLink="false">Society/Occupations/Traveler/Wandering Musician.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/traveler/traveling-merchant.html</link><guid isPermaLink="false">Society/Occupations/Traveler/Traveling Merchant.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/traveler/wanderer.html</link><guid isPermaLink="false">Society/Occupations/Traveler/Wanderer.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/traveler/outbound-healer.html</link><guid isPermaLink="false">Society/Occupations/Traveler/Outbound Healer.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/traveler/chronicler.html</link><guid isPermaLink="false">Society/Occupations/Traveler/Chronicler.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/traveler/mercenary.html</link><guid isPermaLink="false">Society/Occupations/Traveler/Mercenary.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/military-and-guard/guard.html</link><guid isPermaLink="false">Society/Occupations/Military and Guard/Guard.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/military-and-guard/soldier.html</link><guid isPermaLink="false">Society/Occupations/Military and Guard/Soldier.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/military-and-guard/trainer.html</link><guid isPermaLink="false">Society/Occupations/Military and Guard/Trainer.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/military-and-guard/war-mage.html</link><guid isPermaLink="false">Society/Occupations/Military and Guard/War Mage.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/religious/cult-member.html</link><guid isPermaLink="false">Society/Occupations/Religious/Cult Member.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/religious/emissary-of-the-seer.html</link><guid isPermaLink="false">Society/Occupations/Religious/Emissary of the Seer.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/religious/scout-of-the-seer.html</link><guid isPermaLink="false">Society/Occupations/Religious/Scout of the Seer.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/religious/temple-cleric.html</link><guid isPermaLink="false">Society/Occupations/Religious/Temple Cleric.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/religious/temple-priest.html</link><guid isPermaLink="false">Society/Occupations/Religious/Temple Priest.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/religious/temple-scribe.html</link><guid isPermaLink="false">Society/Occupations/Religious/Temple Scribe.md</guid></item><item><title><![CDATA[Temple Worker]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/occupations/religious/temple-worker.html</link><guid isPermaLink="false">Society/Occupations/Religious/Temple Worker.md</guid><pubDate>Tue, 10 Mar 2026 08:39:51 GMT</pubDate></item><item><title><![CDATA[No title]]></title><link>society/occupations/traveler/explorer.html</link><guid isPermaLink="false">Society/Occupations/Traveler/Explorer.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/monster-ecologist.html</link><guid isPermaLink="false">Society/Occupations/Monster Ecologist.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/mystic.html</link><guid isPermaLink="false">Society/Occupations/Mystic.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/researcher.html</link><guid isPermaLink="false">Society/Occupations/Researcher.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/scholar.html</link><guid isPermaLink="false">Society/Occupations/Scholar.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/artisan/tinkersmith.html</link><guid isPermaLink="false">Society/Occupations/Artisan/Tinkersmith.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/artisan/velin-artisan.html</link><guid isPermaLink="false">Society/Occupations/Artisan/Velin Artisan.md</guid></item><item><title><![CDATA[Blacksmith]]></title><link>society/occupations/commoner/blacksmith.html</link><guid isPermaLink="false">Society/Occupations/Commoner/Blacksmith.md</guid><pubDate>Tue, 10 Mar 2026 08:39:50 GMT</pubDate></item><item><title><![CDATA[Crafter]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/occupations/commoner/crafter.html</link><guid isPermaLink="false">Society/Occupations/Commoner/Crafter.md</guid><pubDate>Tue, 10 Mar 2026 08:39:50 GMT</pubDate></item><item><title><![CDATA[Dockhand]]></title><link>society/occupations/commoner/dockhand.html</link><guid isPermaLink="false">Society/Occupations/Commoner/Dockhand.md</guid><pubDate>Tue, 10 Mar 2026 08:39:50 GMT</pubDate></item><item><title><![CDATA[Farmer]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/occupations/commoner/farmer.html</link><guid isPermaLink="false">Society/Occupations/Commoner/Farmer.md</guid><pubDate>Tue, 10 Mar 2026 08:39:50 GMT</pubDate></item><item><title><![CDATA[Merchant]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/occupations/commoner/merchant.html</link><guid isPermaLink="false">Society/Occupations/Commoner/Merchant.md</guid><pubDate>Tue, 10 Mar 2026 08:39:50 GMT</pubDate></item><item><title><![CDATA[Sailor]]></title><link>society/occupations/commoner/sailor.html</link><guid isPermaLink="false">Society/Occupations/Commoner/Sailor.md</guid><pubDate>Tue, 10 Mar 2026 08:39:50 GMT</pubDate></item><item><title><![CDATA[No title]]></title><link>society/occupations/commoner/shopkeep.html</link><guid isPermaLink="false">Society/Occupations/Commoner/Shopkeep.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/governence-and-guild-related/diplomat.html</link><guid isPermaLink="false">Society/Occupations/Governence and Guild Related/Diplomat.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/governence-and-guild-related/mage-association-attendant.html</link><guid isPermaLink="false">Society/Occupations/Governence and Guild Related/Mage Association Attendant.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/governence-and-guild-related/spy.html</link><guid isPermaLink="false">Society/Occupations/Governence and Guild Related/Spy.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/governence-and-guild-related/townmaster.html</link><guid isPermaLink="false">Society/Occupations/Governence and Guild Related/Townmaster.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/governence-and-guild-related/translator.html</link><guid isPermaLink="false">Society/Occupations/Governence and Guild Related/Translator.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/governence-and-guild-related/traveler-association-attendant.html</link><guid isPermaLink="false">Society/Occupations/Governence and Guild Related/Traveler Association Attendant.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/illicit/pirate.html</link><guid isPermaLink="false">Society/Occupations/Illicit/Pirate.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/illicit/smuggler.html</link><guid isPermaLink="false">Society/Occupations/Illicit/Smuggler.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/illicit/tomb-raider.html</link><guid isPermaLink="false">Society/Occupations/Illicit/Tomb Raider.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/military-and-guard/bodyguard.html</link><guid isPermaLink="false">Society/Occupations/Military and Guard/Bodyguard.md</guid></item><item><title><![CDATA[Spinneret]]></title><link>society/languages/tsaenic/spinneret.html</link><guid isPermaLink="false">Society/Languages/Tsaenic/Spinneret.md</guid><pubDate>Tue, 10 Mar 2026 08:39:49 GMT</pubDate></item><item><title><![CDATA[Woven Spinneret]]></title><link>society/languages/tsaenic/woven-spinneret.html</link><guid isPermaLink="false">Society/Languages/Tsaenic/Woven Spinneret.md</guid><pubDate>Tue, 10 Mar 2026 08:39:49 GMT</pubDate></item><item><title><![CDATA[Fresulian Common]]></title><link>society/languages/yisvaranic/fresulian-common.html</link><guid isPermaLink="false">Society/Languages/Yisvaranic/Fresulian Common.md</guid><pubDate>Tue, 10 Mar 2026 08:39:49 GMT</pubDate></item><item><title><![CDATA[Old Fresulian]]></title><link>society/languages/yisvaranic/old-fresulian.html</link><guid isPermaLink="false">Society/Languages/Yisvaranic/Old Fresulian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:49 GMT</pubDate></item><item><title><![CDATA[Sesanic]]></title><link>society/languages/yisvaranic/sesanic.html</link><guid isPermaLink="false">Society/Languages/Yisvaranic/Sesanic.md</guid><pubDate>Tue, 10 Mar 2026 08:39:49 GMT</pubDate></item><item><title><![CDATA[Yisvorna]]></title><link>society/languages/yisvaranic/yisvorna.html</link><guid isPermaLink="false">Society/Languages/Yisvaranic/Yisvorna.md</guid><pubDate>Tue, 10 Mar 2026 08:39:49 GMT</pubDate></item><item><title><![CDATA[Thieves Cant]]></title><link>society/languages/thieves-cant.html</link><guid isPermaLink="false">Society/Languages/Thieves Cant.md</guid><pubDate>Tue, 10 Mar 2026 08:39:49 GMT</pubDate></item><item><title><![CDATA[Apothecary]]></title><link>society/occupations/artisan/apothecary.html</link><guid isPermaLink="false">Society/Occupations/Artisan/Apothecary.md</guid><pubDate>Tue, 10 Mar 2026 08:39:49 GMT</pubDate></item><item><title><![CDATA[No title]]></title><link>society/occupations/artisan/frestal-forger.html</link><guid isPermaLink="false">Society/Occupations/Artisan/Frestal Forger.md</guid></item><item><title><![CDATA[No title]]></title><link>society/occupations/artisan/herbalist.html</link><guid isPermaLink="false">Society/Occupations/Artisan/Herbalist.md</guid></item><item><title><![CDATA[Leviance Imbuer]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/occupations/artisan/leviance-imbuer.html</link><guid isPermaLink="false">Society/Occupations/Artisan/Leviance Imbuer.md</guid><pubDate>Tue, 10 Mar 2026 08:39:49 GMT</pubDate></item><item><title><![CDATA[Terran]]></title><link>society/languages/primordic/terran.html</link><guid isPermaLink="false">Society/Languages/Primordic/Terran.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Animic]]></title><description><![CDATA[A general monomer for all languages that Beasts speak. To non-speakers, it sounds like grunts, growls, squeaks, barks, and purrs depending on the Beast in question
<a data-href="Primal Spiritstongue" href="society/languages/spiritual/primal-spiritstongue.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Spiritual/Primal Spiritstongue.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Spiritual/Primal Spiritstongue.md;">Primal Spiritstongue</a>
]]></description><link>society/languages/spiritual/animic.html</link><guid isPermaLink="false">Society/Languages/Spiritual/Animic.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Druidic]]></title><link>society/languages/spiritual/druidic.html</link><guid isPermaLink="false">Society/Languages/Spiritual/Druidic.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Primal Spiritstongue]]></title><link>society/languages/spiritual/primal-spiritstongue.html</link><guid isPermaLink="false">Society/Languages/Spiritual/Primal Spiritstongue.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Spiritstongue]]></title><link>society/languages/spiritual/spiritstongue.html</link><guid isPermaLink="false">Society/Languages/Spiritual/Spiritstongue.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Auric Stoutan]]></title><link>society/languages/stoutan/auric-stoutan.html</link><guid isPermaLink="false">Society/Languages/Stoutan/Auric Stoutan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[East Isle Stoutan]]></title><link>society/languages/stoutan/east-isle-stoutan.html</link><guid isPermaLink="false">Society/Languages/Stoutan/East Isle Stoutan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Middle Stoutan]]></title><link>society/languages/stoutan/middle-stoutan.html</link><guid isPermaLink="false">Society/Languages/Stoutan/Middle Stoutan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Stoutan]]></title><link>society/languages/stoutan/stoutan.html</link><guid isPermaLink="false">Society/Languages/Stoutan/Stoutan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[West Isle Stoutan]]></title><link>society/languages/stoutan/west-isle-stoutan.html</link><guid isPermaLink="false">Society/Languages/Stoutan/West Isle Stoutan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Garbled Thandian]]></title><link>society/languages/sublevian/garbled-thandian.html</link><guid isPermaLink="false">Society/Languages/Sublevian/Garbled Thandian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Gorgeian]]></title><link>society/languages/sublevian/gorgeian.html</link><guid isPermaLink="false">Society/Languages/Sublevian/Gorgeian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Throatshung]]></title><link>society/languages/sublevian/throatshung.html</link><guid isPermaLink="false">Society/Languages/Sublevian/Throatshung.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Low Elnian]]></title><link>society/languages/sveltic/low-elnian.html</link><guid isPermaLink="false">Society/Languages/Sveltic/Low Elnian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Low Thandian]]></title><link>society/languages/sveltic/low-thandian.html</link><guid isPermaLink="false">Society/Languages/Sveltic/Low Thandian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Svelteni]]></title><link>society/languages/sveltic/svelteni.html</link><guid isPermaLink="false">Society/Languages/Sveltic/Svelteni.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Astral Elnian]]></title><link>society/languages/sylvan/astral-elnian.html</link><guid isPermaLink="false">Society/Languages/Sylvan/Astral Elnian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[High Elnian]]></title><link>society/languages/sylvan/high-elnian.html</link><guid isPermaLink="false">Society/Languages/Sylvan/High Elnian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Highlandic Elnian]]></title><link>society/languages/sylvan/highlandic-elnian.html</link><guid isPermaLink="false">Society/Languages/Sylvan/Highlandic Elnian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Oceanic Elnian]]></title><link>society/languages/sylvan/oceanic-elnian.html</link><guid isPermaLink="false">Society/Languages/Sylvan/Oceanic Elnian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Sandstongue]]></title><link>society/languages/sylvan/sandstongue.html</link><guid isPermaLink="false">Society/Languages/Sylvan/Sandstongue.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Sylvan]]></title><link>society/languages/sylvan/sylvan.html</link><guid isPermaLink="false">Society/Languages/Sylvan/Sylvan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Tree-Sea Elnian]]></title><link>society/languages/sylvan/tree-sea-elnian.html</link><guid isPermaLink="false">Society/Languages/Sylvan/Tree-Sea Elnian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:48 GMT</pubDate></item><item><title><![CDATA[Fellstride Draconic]]></title><link>society/languages/draconic/fellstride-draconic.html</link><guid isPermaLink="false">Society/Languages/Draconic/Fellstride Draconic.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Karkan Draconic]]></title><link>society/languages/draconic/karkan-draconic.html</link><guid isPermaLink="false">Society/Languages/Draconic/Karkan Draconic.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Mingled Draconic]]></title><link>society/languages/draconic/mingled-draconic.html</link><guid isPermaLink="false">Society/Languages/Draconic/Mingled Draconic.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Primal Draconic]]></title><link>society/languages/draconic/primal-draconic.html</link><guid isPermaLink="false">Society/Languages/Draconic/Primal Draconic.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Ancient Human Tongues]]></title><description><![CDATA[A multitude of ancient <a data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Human</a> languages, all of which are lost to history <br><a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a>]]></description><link>society/languages/hymic/ancient-human-tongues.html</link><guid isPermaLink="false">Society/Languages/Hymic/Ancient Human Tongues.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Ashlander]]></title><link>society/languages/hymic/ashlander.html</link><guid isPermaLink="false">Society/Languages/Hymic/Ashlander.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Fresulian Hymic]]></title><link>society/languages/hymic/fresulian-hymic.html</link><guid isPermaLink="false">Society/Languages/Hymic/Fresulian Hymic.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[High Hymic]]></title><link>society/languages/hymic/high-hymic.html</link><guid isPermaLink="false">Society/Languages/Hymic/High Hymic.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Oclenin]]></title><link>society/languages/hymic/oclenin.html</link><guid isPermaLink="false">Society/Languages/Hymic/Oclenin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Old Hymic]]></title><link>society/languages/hymic/old-hymic.html</link><guid isPermaLink="false">Society/Languages/Hymic/Old Hymic.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Old Thandian]]></title><link>society/languages/hymic/old-thandian.html</link><guid isPermaLink="false">Society/Languages/Hymic/Old Thandian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Thandian Common]]></title><link>society/languages/hymic/thandian-common.html</link><guid isPermaLink="false">Society/Languages/Hymic/Thandian Common.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Aquan]]></title><link>society/languages/primordic/aquan.html</link><guid isPermaLink="false">Society/Languages/Primordic/Aquan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Auran]]></title><link>society/languages/primordic/auran.html</link><guid isPermaLink="false">Society/Languages/Primordic/Auran.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Caeluxian]]></title><link>society/languages/primordic/caeluxian.html</link><guid isPermaLink="false">Society/Languages/Primordic/Caeluxian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Ignan]]></title><link>society/languages/primordic/ignan.html</link><guid isPermaLink="false">Society/Languages/Primordic/Ignan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Mingled Primordial]]></title><link>society/languages/primordic/mingled-primordial.html</link><guid isPermaLink="false">Society/Languages/Primordic/Mingled Primordial.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Noctan]]></title><link>society/languages/primordic/noctan.html</link><guid isPermaLink="false">Society/Languages/Primordic/Noctan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Primal Primordial]]></title><link>society/languages/primordic/primal-primordial.html</link><guid isPermaLink="false">Society/Languages/Primordic/Primal Primordial.md</guid><pubDate>Tue, 10 Mar 2026 08:39:47 GMT</pubDate></item><item><title><![CDATA[Celebration of Scorch's End]]></title><description><![CDATA[Celebration of Scorch's End of the - Culture from -Dataview: No results to show for table query.]]></description><link>society/festivals-and-celebrations/celebration-of-scorch&apos;s-end.html</link><guid isPermaLink="false">Society/Festivals and Celebrations/Celebration of Scorch&apos;s End.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[Coming of Age]]></title><description><![CDATA[Thandian Coming of Age of the - Culture from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>]]></description><link>society/festivals-and-celebrations/coming-of-age.html</link><guid isPermaLink="false">Society/Festivals and Celebrations/Coming of Age.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[Crowning]]></title><description><![CDATA[Tlatoanic Crowning of the - Culture from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>]]></description><link>society/festivals-and-celebrations/crowning.html</link><guid isPermaLink="false">Society/Festivals and Celebrations/Crowning.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[Festival of the Noctem Pivot]]></title><description><![CDATA[Festival or the Noctem Pivot of the - Culture from -Dataview: No results to show for table query.]]></description><link>society/festivals-and-celebrations/festival-of-the-noctem-pivot.html</link><guid isPermaLink="false">Society/Festivals and Celebrations/Festival of the Noctem Pivot.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[Harvest Festival]]></title><description><![CDATA[Harvest Festival of the - Culture from -]]></description><link>society/festivals-and-celebrations/harvest-festival.html</link><guid isPermaLink="false">Society/Festivals and Celebrations/Harvest Festival.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[Ice Master's Bane]]></title><description><![CDATA[Ice Master's Bane of the - Culture from -]]></description><link>society/festivals-and-celebrations/ice-master&apos;s-bane.html</link><guid isPermaLink="false">Society/Festivals and Celebrations/Ice Master&apos;s Bane.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[No title]]></title><link>society/festivals-and-celebrations/new-age-festival.html</link><guid isPermaLink="false">Society/Festivals and Celebrations/New Age Festival.md</guid></item><item><title><![CDATA[The Walk]]></title><description><![CDATA[The Walk of the <a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Karkan.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Karkan.md" href="society/cultures/regional-cultures/ignaldan/karkan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Karkan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Karkan.md;">Karkan</a> Culture from -]]></description><link>society/festivals-and-celebrations/the-walk.html</link><guid isPermaLink="false">Society/Festivals and Celebrations/The Walk.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[Volerian Celebration of Life]]></title><description><![CDATA[Volerian Celebration of Life of the <a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Volerian.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Volerian.md" href="society/cultures/regional-cultures/ignaldan/volerian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Volerian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Volerian.md;">Volerian</a> Culture from -Dataview: No results to show for table query.]]></description><link>society/festivals-and-celebrations/volerian-celebration-of-life.html</link><guid isPermaLink="false">Society/Festivals and Celebrations/Volerian Celebration of Life.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[Forbearic]]></title><link>society/languages/aetheric/forbearic.html</link><guid isPermaLink="false">Society/Languages/Aetheric/Forbearic.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[Husk]]></title><link>society/languages/aetheric/husk.html</link><guid isPermaLink="false">Society/Languages/Aetheric/Husk.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[Seestongue]]></title><link>society/languages/aetheric/seestongue.html</link><guid isPermaLink="false">Society/Languages/Aetheric/Seestongue.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[Levian]]></title><link>society/languages/celestic/levian.html</link><guid isPermaLink="false">Society/Languages/Celestic/Levian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[Mainteric]]></title><link>society/languages/celestic/mainteric.html</link><guid isPermaLink="false">Society/Languages/Celestic/Mainteric.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[Modern Celestin]]></title><link>society/languages/celestic/modern-celestin.html</link><guid isPermaLink="false">Society/Languages/Celestic/Modern Celestin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[Old Celestin]]></title><link>society/languages/celestic/old-celestin.html</link><guid isPermaLink="false">Society/Languages/Celestic/Old Celestin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[Classical Draconic]]></title><link>society/languages/draconic/classical-draconic.html</link><guid isPermaLink="false">Society/Languages/Draconic/Classical Draconic.md</guid><pubDate>Tue, 10 Mar 2026 08:39:46 GMT</pubDate></item><item><title><![CDATA[Scalian]]></title><description><![CDATA[Column
Blank Blank Statblocks The Scalian people inhabit the <a data-href="South Whisper Desert" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/south-whisper-desert.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/South Whisper Desert.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/South Whisper Desert.md;">South Whisper Desert</a> between <a data-href="Georinel's Spine" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/georinel's-spine.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Georinel's Spine.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Georinel's Spine.md;">Georinel's Spine</a> and the <a data-href="Southern Strip Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/southern-strip-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Southern Strip Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Southern Strip Mountains.md;">Southern Strip Mountains</a>. While the heat is less than other deserts of the continent, it has still helped forge them into a resiliant people. The lack of trees and wood has forced them to be excellent stonemasons. <br>You are fluent in <a data-href="Middle Stoutan" href="society/languages/stoutan/middle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/Middle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/Middle Stoutan.md;">Middle Stoutan</a>
Your Constitution score increases by +1
<br>Gain Proficiency in <a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;">Masons Tools</a>
Automatically succeed Constitution saving throws that would give them exhaustion when exposed to extremely hot temperatures ]]></description><link>society/cultures/regional-cultures/ignaldan/scalian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Scalian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Scorchwalker]]></title><description><![CDATA[Column
Blank Blank Statblocks Scorchwalkers are those who inhabit the <a data-href="Serene Oasis" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/serene-oasis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md;">Serene Oasis</a> and travel the <a data-href="Southern Scorch" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/southern-scorch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Southern Scorch.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Southern Scorch.md;">Southern Scorch</a>. The intense heat has made them resilient over years of exposure, improved only further through their common clothing styles. As they live along one of the more active nautical regions and can survive the <a data-tooltip-position="top" aria-label="Southern Scorch" data-href="Southern Scorch" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/southern-scorch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Southern Scorch.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Southern Scorch.md;">Scorch</a>, they are known to transport goods across it to bring them into the blockaded <a data-href="Grand Bessian Republic" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/grand-bessian-republic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md;">Grand Bessian Republic</a>. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-href="West Isle Stoutan" href="society/languages/stoutan/west-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/West Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/West Isle Stoutan.md;">West Isle Stoutan</a>, or <a data-href="East Isle Stoutan" href="society/languages/stoutan/east-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/East Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/East Isle Stoutan.md;">East Isle Stoutan</a>
Your Charisma score increases by +1
Gain Proficiency in Vehicles (Land)
Automatically succeed Constitution saving throws that would give them exhaustion when exposed to extremely hot temperatures ]]></description><link>society/cultures/regional-cultures/ignaldan/scorchwalker.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Scorchwalker.md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Silurian]]></title><description><![CDATA[Column
Blank Blank Statblocks Silurians inhabit the middle of <a data-href="Georinel" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/georinel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Georinel.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Georinel.md;">Georinel</a>, along the western coast facing inward toward the rest of <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>. The mountains of the region are rich in materials, leading the excess of stone mined to be used in grand masonry projects that all participate in. Their farming is supplemented by the dense forests of the south and north of their home region. <br>You are fluent in <a data-href="Middle Stoutan" href="society/languages/stoutan/middle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/Middle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/Middle Stoutan.md;">Middle Stoutan</a>
Your Wisdom score increases by +1
Gain Proficiency in Mason Tools
You automatically succeed Survival checks made to identify edible plants or safe drinking water in forest terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/silurian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Silurian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Sintarin]]></title><description><![CDATA[Column
Blank Blank Statblocks The Sintarin make the <a data-href="Innerset Plains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/innerset-plains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Innerset Plains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Innerset Plains.md;">Innerset Plains</a> of <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a> their home. The flat terrain and consistent climate of the region has led to the area being known for farming and animal husbandry—the breadbasket of <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a>. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Wisdom score increases by +1
Gain Proficiency in Animal Handling
Your walking speed increases by 5 feet while traveling for at least 1 hour across open terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/sintarin.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Sintarin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Tredrin]]></title><description><![CDATA[Column
Blank Blank Statblocks The furthest reaches of <a data-href="Sendeliar" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/sendeliar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md;">Sendeliar</a> are home to the Tredrin. Primarily consolidated into nomadic tribes that scatter the <a data-href="Great Forest of Central Sendeliar" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/great-forest-of-central-sendeliar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Great Forest of Central Sendeliar.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Great Forest of Central Sendeliar.md;">Great Forest of Central Sendeliar</a> and the <a data-href="Outcrest Ridge" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/outcrest-ridge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Outcrest Ridge.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Outcrest Ridge.md;">Outcrest Ridge</a> mountains, they have adapted to the isolation and become survivalists of the highest degree. <br>You are fluent in <a data-href="Tree-Sea Elnian" href="society/languages/sylvan/tree-sea-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Tree-Sea Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Tree-Sea Elnian.md;">Tree-Sea Elnian</a> or <a data-href="Highlandic Elnian" href="society/languages/sylvan/highlandic-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Highlandic Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Highlandic Elnian.md;">Highlandic Elnian</a>
Your Intellegence score increases by +1
<br>Gain Proficiency in <a data-href="Herbalist Tools" href="appendices/items/tools/herbalist-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Herbalist Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Herbalist Tools.md;">Herbalist Tools</a>
You automatically succeed Survival checks made to identify edible plants or safe drinking water in forest terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/tredrin.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Tredrin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Velindan]]></title><description><![CDATA[Column
Blank Blank Statblocks The jungles and forests of southern <a data-href="Volinethimere" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/volinethimere.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Volinethimere.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Volinethimere.md;">Volinethimere</a> are home to the Velindan people. The dense trees make navigating the region difficult, however the people here have learned to adapt and teach the skills to survive to their young, turning them into hunters unlike others. <br>You are fluent in <a data-href="Tree-Sea Elnian" href="society/languages/sylvan/tree-sea-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Tree-Sea Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Tree-Sea Elnian.md;">Tree-Sea Elnian</a>
Your Dexterity score increases by +1
Gain Proficiency in Survival and Nature
Auto-success on Survival checks to follow animal paths in jungles. ]]></description><link>society/cultures/regional-cultures/ignaldan/velindan.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Velindan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Vespian]]></title><description><![CDATA[Column
Blank Blank Statblocks The Vespian people live at the southern end of the <a data-href="Vesplak Woods" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/vesplak-woods.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Vesplak Woods.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Vesplak Woods.md;">Vesplak Woods</a>, and have been greatly strengthened through their constant warfare against the people to their south. The dense trees of the region leads most to spend time being one with the nature around them, when not engaged in combat with their neighbor. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-href="Highlandic Elnian" href="society/languages/sylvan/highlandic-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Highlandic Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Highlandic Elnian.md;">Highlandic Elnian</a>, or <a data-href="Tree-Sea Elnian" href="society/languages/sylvan/tree-sea-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Tree-Sea Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Tree-Sea Elnian.md;">Tree-Sea Elnian</a>
Your Strength score increases by +1
Gain Proficiency in Nature
You automatically succeed Survival checks made to identify edible plants or safe drinking water in forest terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/vespian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Vespian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Volerian]]></title><description><![CDATA[Column
Blank Blank Statblocks Volerians are one of the few people that were able to hold off the near endless advances of the <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a> at the height of its power, fighting them on land and sea even through unmatched to remain out from under their influence. This heritage has followed them into the basis of their own empire that unites the southern arm of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>. <br>You are fluent in <a data-href="Tree-Sea Elnian" href="society/languages/sylvan/tree-sea-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Tree-Sea Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Tree-Sea Elnian.md;">Tree-Sea Elnian</a>
Your Strength score increases by +1
<br>Gain Proficiency in <a data-href="Navigators Tools" href="appendices/items/tools/navigators-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Navigators Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Navigators Tools.md;">Navigators Tools</a> and Vehicles (Nautical)
You automatically succeed Survival checks made to identify edible plants or safe drinking water in forest terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/volerian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Volerian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Zyphirian (Isle)]]></title><description><![CDATA[Column
Blank Blank Statblocks Those of the Zyphirian Isles originate from <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Fresulia" data-href="Creation's Rest#Fresulia" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Fresulia" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Fresulia</a> to the west across the <a data-href="Traveler's Ocean" href="realms-of-the-aether/the-mooring/creation's-rest/major-oceans-(seperating)/traveler's-ocean.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Traveler's Ocean.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Traveler's Ocean.md;">Traveler's Ocean</a>. They remain tied to the sea, and train everyone to command their own small vessels and maneuver where needed. Their constant naval training and time on the sea makes them tend to be more limber compared to their mainland counterparts. <br>You are fluent in <a data-href="Fresulian Hymic" href="society/languages/hymic/fresulian-hymic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Fresulian Hymic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Fresulian Hymic.md;">Fresulian Hymic</a>
Your Dexterity score increases by +1
<br>Gain Proficiency in Vehicles (Nautical) and <a data-href="Navigators Tools" href="appendices/items/tools/navigators-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Navigators Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Navigators Tools.md;">Navigators Tools</a> ]]></description><link>society/cultures/regional-cultures/ignaldan/zyphirian-(isle).html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Zyphirian (Isle).md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Zyphirian (Mainland)]]></title><description><![CDATA[Column
Blank Blank Statblocks Those of the Zyphirian Mainland are similar in their island cousins in their origin, but in taking a piece of the mainland to settle into their own they were forced to fight against the <a data-tooltip-position="top" aria-label="Perfernian" data-href="Perfernian" href="society/cultures/regional-cultures/ignaldan/perfernian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Perfernian.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Perfernian.md;">Perfernians</a> and <a data-href="Etrilli" href="society/cultures/regional-cultures/ignaldan/etrilli.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Etrilli.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Etrilli.md;">Etrilli</a>, as well as become masters of fortress construction to prevent their land from falling from their grasp. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a> and <a data-href="Fresulian Hymic" href="society/languages/hymic/fresulian-hymic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Fresulian Hymic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Fresulian Hymic.md;">Fresulian Hymic</a>
Your Strength score increases by +1
<br>Gain Proficiency in Vehicles (Nautical) and <a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;">Masons Tools</a> ]]></description><link>society/cultures/regional-cultures/ignaldan/zyphirian-(mainland).html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Zyphirian (Mainland).md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Cave Dweller]]></title><description><![CDATA[Column
Blank Blank Statblocks Those who are known as cave dwellers call the tunnels, caverns, and chambers hidden within the surface of <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> their home. People who grow up in the caves know their way around them intuitively, and are excellent at finding materials or havens within them. <br>You are fluent in <a data-href="Svelteni" href="society/languages/sveltic/svelteni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sveltic/Svelteni.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sveltic/Svelteni.md;">Svelteni</a>, <a data-href="Low Elnian" href="society/languages/sveltic/low-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sveltic/Low Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sveltic/Low Elnian.md;">Low Elnian</a>, or <a data-href="Low Thandian" href="society/languages/sveltic/low-thandian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sveltic/Low Thandian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sveltic/Low Thandian.md;">Low Thandian</a>
Your Wisdom score increases by +1
Gain Proficiency in Cartographer’s Tools or Smith’s Tools
Auto-success on checks to navigate tunnels you’ve already visited (no mapping check needed). ]]></description><link>society/cultures/regional-cultures/other/cave-dweller.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Other/Cave Dweller.md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Forgotten]]></title><description><![CDATA[Column
Blank Blank Statblocks Having lost any connection to your past, the only thing pushing you forwards is the goal of one day finding what was forgotten. Your culture is nothing except an amalgamation of what you've picked up along the way. You are fluent in the Common Language of the continent your character is on
Your Dexterity or Wisdom score increases by +1
Gain Proficiency in Survival
You automatically succeed the first save against exhaustion you face each long rest. ]]></description><link>society/cultures/regional-cultures/other/forgotten.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Other/Forgotten.md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Mantle Dweller]]></title><description><![CDATA[Column
Blank Blank Statblocks Mantle Dwellers are those who live under ground, but at its most extreme depths. They know how to navigate the tunnels with ease, and have become used to the hot temperature of their surroundings. They even have become able to tune out the louder ticking of clockwork that exists deep underground. You are fluent in <a data-href="Svelteni" href="society/languages/sveltic/svelteni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sveltic/Svelteni.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sveltic/Svelteni.md;">Svelteni</a>
Your Constitution score increases by +1
Auto-success on checks to navigate tunnels you’ve already visited (no mapping check needed).
Automatically succeed Constitution saving throws that would give you exhaustion when exposed to extremely hot temperatures ]]></description><link>society/cultures/regional-cultures/other/mantle-dweller.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Other/Mantle Dweller.md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Monster-Reared]]></title><description><![CDATA[Column
Blank Blank Statblocks Originally raised by monsters and then brought into the "civilized" world, those who grew up this way spend their lives trying to blend in above all else. Whether monsters themselves, or merely tied to one, they are told that their secret getting out could mean being hunted or exiled, and thus live lives mostly in fear of that fate. You are fluent in <a data-href="Gorgeian" href="society/languages/sublevian/gorgeian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sublevian/Gorgeian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sublevian/Gorgeian.md;">Gorgeian</a> or <a data-href="Throatshung" href="society/languages/sublevian/throatshung.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sublevian/Throatshung.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sublevian/Throatshung.md;">Throatshung</a>, depending on monster type.
Your Charisma score increases by +1
<br>Gain Proficiency in Deception and with the <a data-href="Disguise Kit" href="appendices/items/tools/disguise-kit.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Disguise Kit.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Disguise Kit.md;">Disguise Kit</a> ]]></description><link>society/cultures/regional-cultures/other/monster-reared.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Other/Monster-Reared.md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Desolate]]></title><description><![CDATA[Column
Blank Blank Statblocks One of the remaining upon <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a>, these people are hardier and more nimble than most, facing threats few others could comprehend on the daily. They speak languages long thought dead, and are unknown to be alive by the rest of the world within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>. <br>You are fluent in one of the various <a data-href="Ancient Human Tongues" href="society/languages/hymic/ancient-human-tongues.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Ancient Human Tongues.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Ancient Human Tongues.md;">Ancient Human Tongues</a>
Your Constitution and Dexterity score increase by +1
Gain Proficiency in Survival and Perception ]]></description><link>society/cultures/regional-cultures/outside-the-mooring/desolate.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Outside the Mooring/Desolate.md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Primordic Seafarer]]></title><description><![CDATA[Column
Blank Blank Statblocks Primordic Seafarer's are those who undertook the exodus from <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a> long ago, in the hopes of reaching a better home... but never arrived. Their <a data-href="Ark Vessel" href="appendices/technology/specific-5th-sun-technology/ark-vessel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md;">Ark Vessel</a> remaining stranded amongst the <a data-tooltip-position="top" aria-label="Aether" data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">abyss</a> has forced them to learn to continually repurpose what they can and waste as little as possible. For those who managed to reach a new home, these habits become impossible to forgo. <br>You are fluent in <a data-href="Old Hymic" href="society/languages/hymic/old-hymic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Old Hymic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Old Hymic.md;">Old Hymic</a>
Your Intelligence and Wisdom scores increase by +1
Gain Proficiency in Survival and Slight of Hand, and advantage on intelligence checks related to constructing or calculating something. ]]></description><link>society/cultures/regional-cultures/outside-the-mooring/primordic-seafarer.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Outside the Mooring/Primordic Seafarer.md</guid><pubDate>Tue, 10 Mar 2026 08:39:45 GMT</pubDate></item><item><title><![CDATA[Insadimni]]></title><description><![CDATA[Column
Blank Blank Statblocks Resting between <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a> and the <a data-href="Andan Heartland" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/andan-heartland.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md;">Andan Heartland</a> of central <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>, the Insadimni people are a melting pot contained within the forests and marshland. Their ties to the natural world around them has bolstered their natural resilience and given them an affinity to producing remedies for those of distant lands. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-href="Tree-Sea Elnian" href="society/languages/sylvan/tree-sea-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Tree-Sea Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Tree-Sea Elnian.md;">Tree-Sea Elnian</a>, or <a data-href="High Elnian" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a>
Your Dexterity score increases by +1
<br>Gain Proficiency in <a data-href="Herbalist Tools" href="appendices/items/tools/herbalist-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Herbalist Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Herbalist Tools.md;">Herbalist Tools</a>
You automatically succeed Constitution saving throws against natural diseases found in swamp/marsh environments. ]]></description><link>society/cultures/regional-cultures/ignaldan/insadimni.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Insadimni.md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Insten]]></title><description><![CDATA[Column
Blank Blank Statblocks The Insten people call the forested flatlands between the <a data-href="Great Divide" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/great-divide.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Great Divide.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Great Divide.md;">Great Divide</a> and the <a data-href="Northgry Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/northgry-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northgry Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northgry Mountains.md;">Northgry Mountains</a> their home. While not as dense as other forested regions, the cold northern air has led them to become dependent on its resources. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Constitution score increases by +1
Gain Proficiency in Nature
You automatically succeed Survival checks made to identify edible plants or safe drinking water in forest terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/insten.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Insten.md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Issian (Central)]]></title><description><![CDATA[Column
Blank Blank Statblocks The Central Issian people are natural traders and sailors. The complex island chain at the heart of the <a data-href="Sea of Whispers" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-whispers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md;">Sea of Whispers</a> has bolstered their nautical and navigational prowess. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-href="West Isle Stoutan" href="society/languages/stoutan/west-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/West Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/West Isle Stoutan.md;">West Isle Stoutan</a>, or <a data-href="East Isle Stoutan" href="society/languages/stoutan/east-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/East Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/East Isle Stoutan.md;">East Isle Stoutan</a>
Your Charisma score increases by +1
Gain Proficiency in Vehicles (Nautical)
You automatically succeed Survival checks to navigate using sun positioning or distant geography (visible features, horizons, etc.) ]]></description><link>society/cultures/regional-cultures/ignaldan/issian-(central).html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Issian (Central).md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Issian (East)]]></title><description><![CDATA[Column
Blank Blank Statblocks The East Issian people are natural traders and sailors. The complex island chain at the heart of the <a data-href="Sea of Whispers" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-whispers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md;">Sea of Whispers</a> has bolstered their nautical prowess. Their location at the outer edge of the <a data-tooltip-position="top" aria-label="Issian Archipelago" data-href="Issian Archipelago" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/issian-archipelago.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Issian Archipelago.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Issian Archipelago.md;">archipelago</a> led them to rely on their ability to spot the other islands or ships that may lay far on the horizon. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a> or <a data-href="East Isle Stoutan" href="society/languages/stoutan/east-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/East Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/East Isle Stoutan.md;">East Isle Stoutan</a>
Your Charisma score increases by +1
Gain Proficiency in Vehicles (Nautical)
You automatically succeed Wisdom (Perception) checks related to spotting distant movement on the ocean. ]]></description><link>society/cultures/regional-cultures/ignaldan/issian-(east).html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Issian (East).md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Issian (West)]]></title><description><![CDATA[Column
Blank Blank Statblocks The West Issian people are natural traders and sailors. The western portion of the complex island chain at the heart of the <a data-href="Sea of Whispers" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-whispers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md;">Sea of Whispers</a> has bolstered their nautical prowess and the shallower waters has made them excel as hunters of the sea. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a> or <a data-href="West Isle Stoutan" href="society/languages/stoutan/west-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/West Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/West Isle Stoutan.md;">West Isle Stoutan</a>
Your Charisma score increases by +1
Gain Proficiency in Vehicles (Nautical)
Auto-success on Survival checks to follow aquatic animal paths in water. ]]></description><link>society/cultures/regional-cultures/ignaldan/issian-(west).html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Issian (West).md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Javeran]]></title><description><![CDATA[Column
Blank Blank Statblocks Having come to <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a> from <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Fresulia" data-href="Creation's Rest#Fresulia" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Fresulia" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Fresulia</a>, the Javeran people made a home in the location most similar to their homeland. The animals brought over with them are well cared for, and their ability to adapt is among the best in <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a>. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a> or <a data-href="Fresulian Hymic" href="society/languages/hymic/fresulian-hymic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Fresulian Hymic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Fresulian Hymic.md;">Fresulian Hymic</a>
Your Intelligence score increases by +1
Gain Proficiency in Animal Handling
Automatically succeed Constitution saving throws that would give them exhaustion when exposed to extremely cold temperatures ]]></description><link>society/cultures/regional-cultures/ignaldan/javeran.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Javeran.md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Karkan]]></title><description><![CDATA[Column
Blank Blank Statblocks The Karkan people inhabit the <a data-href="Karkan Peaks" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/karkan-peaks.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Karkan Peaks.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Karkan Peaks.md;">Karkan Peaks</a> and the plains that lie to the east in western <a data-tooltip-position="top" aria-label="Hargean Peninsula" data-href="Hargean Peninsula" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/hargean-peninsula.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md;">Hargea</a>. While isolated from the rest of the <a data-tooltip-position="top" aria-label="Hargean Peninsula" data-href="Hargean Peninsula" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/hargean-peninsula.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md;">peninsula</a> both in culture and location, they have made their home and been known throughout history to stoutly defend it. Their connection with local <a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Dragons</a> has given them access to rare metals, that they use to their advantage. <br>You are fluent in <a data-href="Karkan Draconic" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a>
Your Constitution score increases by +1
Gain Proficiency in Smith Tools
Additionally, you automatically succeed Strength (Athletics) checks made to climb non-sheer rocky inclines. ]]></description><link>society/cultures/regional-cultures/ignaldan/karkan.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Karkan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Korsephian]]></title><description><![CDATA[Column
Blank Blank Statblocks Inhabiting the <a data-href="Calipho Highlands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/calipho-highlands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Calipho Highlands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Calipho Highlands.md;">Calipho Highlands</a> and the <a data-href="Graynolf Basin" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/graynolf-basin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Graynolf Basin.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Graynolf Basin.md;">Graynolf Basin</a>, the Korsephians rest at the heart and crossroads of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>. The region is known for its past connection with the divine, and as such the teachings of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Pianimeh, Usurpers of the Machine" data-href="Ilhuicahuatin#Pianimeh, Usurpers of the Machine" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Pianimeh, Usurpers of the Machine" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Ilhuicani</a> are taught en-mass. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Wisdom score increases by +1
Gain Proficiency in religion.
You automatically succeed Survival checks to navigate using sun positioning or distant geography (visible features, horizons, etc.) ]]></description><link>society/cultures/regional-cultures/ignaldan/korsephian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Korsephian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Ledonirian]]></title><description><![CDATA[Column
Blank Blank Statblocks With the dense <a data-href="Ledonir Tree Sea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/ledonir-tree-sea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Ledonir Tree Sea.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Ledonir Tree Sea.md;">Ledonir Tree Sea</a> to call home and the <a data-href="Wall of Solitude" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/wall-of-solitude.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md;">Wall of Solitude</a> and <a data-href="Gahlt Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/gahlt-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Gahlt Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Gahlt Mountains.md;">Gahlt Mountains</a> surrounding them, the Ledonirian people have had to be self sufficient for the most part. They rely on the forest for survival, and due to its constantly changing nature, have learned to reliably map and navigate its ever-changing greenery. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-href="Tree-Sea Elnian" href="society/languages/sylvan/tree-sea-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Tree-Sea Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Tree-Sea Elnian.md;">Tree-Sea Elnian</a>, or <a data-href="High Elnian" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a>
Your Dexterity score increases by +1
<br>Gain Proficiency in <a data-href="Carpenters Tools" href="appendices/items/tools/carpenters-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Carpenters Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Carpenters Tools.md;">Carpenters Tools</a>
You automatically succeed Survival checks made to identify edible plants or safe drinking water in forest terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/ledonirian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Ledonirian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Leventran]]></title><description><![CDATA[Column
Blank Blank Statblocks The Leventrans are those who call the <a data-href="Tower of Leventra" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/tower-of-leventra.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Tower of Leventra.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Tower of Leventra.md;">Tower of Leventra</a> their home. Their isolation and obsession with <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> has made them somewhat outcasts on the global stage, but their intellect and knowledge is second to none. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Intellegence score increases by +2, and your Charisma is reduced by 2
You have proficiency in Arcana, and have advantage on rolls to identify magical objects. ]]></description><link>society/cultures/regional-cultures/ignaldan/leventran.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Leventran.md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Mintan]]></title><description><![CDATA[Column
Blank Blank Statblocks The <a data-href="Minto Woods" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/minto-woods.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Minto Woods.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Minto Woods.md;">Minto Woods</a> are the home to the Mintan people; resting on the south eastern end of the <a data-href="Sea of Whispers" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-whispers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md;">Sea of Whispers</a>, they have become the common last people encountered by those on their way to <a data-href="Georinel" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/georinel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Georinel.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Georinel.md;">Georinel</a>. They are known for being able to take advantage of their position on the map, and take control of trade negotiations to be in their favor using their cunning. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a> or <a data-href="Tree-Sea Elnian" href="society/languages/sylvan/tree-sea-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Tree-Sea Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Tree-Sea Elnian.md;">Tree-Sea Elnian</a>
Your Intelligence score increases by +1
<br>Gain Proficiency in <a data-href="Herbalist Tools" href="appendices/items/tools/herbalist-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Herbalist Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Herbalist Tools.md;">Herbalist Tools</a>
You automatically succeed Survival checks made to identify edible plants or safe drinking water in forest terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/mintan.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Mintan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Muran]]></title><description><![CDATA[Column
Blank Blank Statblocks The Muran people live across the <a data-href="Wall of Solitude" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/wall-of-solitude.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md;">Wall of Solitude</a> as it stretches from the far <a data-href="Northern Rise" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/northern-rise.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md;">Northern Rise</a> along the coast toward the heart of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>. Having to maneuver the mountainous and rocky terrain, the Muran people have developed an affinity to being skilled climbers whether intentional or not. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Dexterity score increases by +1
<br>Gain Proficiency in <a data-href="Herbalist Tools" href="appendices/items/tools/herbalist-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Herbalist Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Herbalist Tools.md;">Herbalist Tools</a>
Additionally, you automatically succeed Strength (Athletics) checks made to climb non-sheer rocky inclines. ]]></description><link>society/cultures/regional-cultures/ignaldan/muran.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Muran.md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Myrkan]]></title><description><![CDATA[Column
Blank Blank Statblocks The Myrkan people live in the deepest reaches of the <a data-href="Myrkwood" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/myrkwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md;">Myrkwood</a> of the <a data-href="Andan Heartland" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/andan-heartland.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md;">Andan Heartland</a>. Occupying the land closest to the <a data-href="Andan Tree of Life" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/trees-of-life/andan-tree-of-life.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Trees of Life/Andan Tree of Life.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Trees of Life/Andan Tree of Life.md;">Andan Tree of Life</a> has led them to tie themselves to their roots, and as such they have inhabited the land since life emerged from the tree. They are known to be smart and agile. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a> or <a data-href="High Elnian" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a>
Your Intelligence score increases by +1
<br>Gain Proficiency in <a data-href="Cartographers Tools" href="appendices/items/tools/cartographers-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Cartographers Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Cartographers Tools.md;">Cartographers Tools</a>
Your walking speed increases by 5 feet while traveling for at least 1 hour across hilly and mountainous terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/myrkan.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Myrkan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Nilisi]]></title><description><![CDATA[Column
Blank Blank Statblocks The Nelisi people of <a data-href="Sendeliar" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/sendeliar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md;">Sendeliar</a> are somewhat isolated due to their distance from other groups, but have made the cold subcontinent their home. Taking advantage of their foraging skills and ability to move quickly with the use of animals, they have conquered and settled the entire inward coast of the landmass. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Wisdom score increases by +1
Gain Proficiency in Vehicles (Nautical)
You automatically succeed Survival checks made to identify edible plants or safe drinking water in forest terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/nilisi.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Nilisi.md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Northshielder]]></title><description><![CDATA[Column
Blank Blank Statblocks The Northsheilders are the most northern people of <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a>, and have been forced to adapt to hunt wild game in the cold arctic forests of the region. The cold has hardened them, making them into a resilient people. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Constitution score increases by +1
Gain Proficiency in Nature
Auto-success on Survival checks to follow animal paths in snow and icy terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/northshielder.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Northshielder.md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Ostracalan]]></title><description><![CDATA[Column
Blank Blank Statblocks The <a data-href="Ilian Marshlands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/ilian-marshlands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Ilian Marshlands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Ilian Marshlands.md;">Ilian Marshlands</a> that rest along the western edge of the <a data-href="Sea of Whispers" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-whispers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md;">Sea of Whispers</a> is the home of the Ostracalans. The marshes of this region are known to be filled with massive beasts, forcing them to have learned how to use the plants of their terrain to help them survive and fight for survival. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a> or <a data-href="West Isle Stoutan" href="society/languages/stoutan/west-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/West Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/West Isle Stoutan.md;">West Isle Stoutan</a>
Your Strength score increases by +1
<br>Gain Proficiency in <a data-href="Poisoners Kit" href="appendices/items/tools/poisoners-kit.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Poisoners Kit.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Poisoners Kit.md;">Poisoners Kit</a>
You automatically succeed Constitution saving throws against natural diseases found in swamp/marsh environments. ]]></description><link>society/cultures/regional-cultures/ignaldan/ostracalan.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Ostracalan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Perfernian]]></title><description><![CDATA[Column
Blank Blank Statblocks The Perfernians make their home within the <a data-href="Colinian Highlands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/colinian-highlands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Colinian Highlands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Colinian Highlands.md;">Colinian Highlands</a> of western <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>, taking advantage of the flat terrain between and on the plateaus of the region to spread their influence. They are known for being avid negotiators. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Charisma score increases by +1
Gain Proficiency in Vehicles (Nautical)
You automatically succeed Survival checks to navigate using sun positioning or distant geography (visible features, horizons, etc.) ]]></description><link>society/cultures/regional-cultures/ignaldan/perfernian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Perfernian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Risian]]></title><description><![CDATA[Column
Blank Blank Statblocks Native to the <a data-href="Northern Rise" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/northern-rise.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md;">Northern Rise</a> of the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>, Risians are known for being tough and standing strong against the cold. A life spent in the mountains has given many a innate understanding of plants and animal patterns. <br>You are fluent in <a data-href="Tree-Sea Elnian" href="society/languages/sylvan/tree-sea-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Tree-Sea Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Tree-Sea Elnian.md;">Tree-Sea Elnian</a> or <a data-href="Highlandic Elnian" href="society/languages/sylvan/highlandic-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Highlandic Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Highlandic Elnian.md;">Highlandic Elnian</a>
Increase your Strength Score by +1
You gain proficiency in Nature
You are immune to the effects of cold weather and automatically succeed Constitution saving throws that would give them exhaustion when exposed to extremely cold temperatures. ]]></description><link>society/cultures/regional-cultures/ignaldan/risian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Risian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:44 GMT</pubDate></item><item><title><![CDATA[Illistrian (Traven)]]></title><description><![CDATA[Column
Blank Blank Statblocks The Traven Illistrian people are the inhabitants of the lower reaches of the <a data-href="Southern Illistrian Plains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-illistrian-plains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Illistrian Plains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Illistrian Plains.md;">Southern Illistrian Plains</a>. The flat lands at the center of the continent have historically led them to act as an early warning system against invaders from the south. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Constitution score increases by +1
Gain Proficiency in Perception
You automatically succeed Wisdom (Perception) checks related to spotting distant movement in rolling or elevated terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/illistrian-(traven).html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Illistrian (Traven).md</guid><pubDate>Tue, 10 Mar 2026 08:39:43 GMT</pubDate></item><item><title><![CDATA[Illistrian (Upper)]]></title><description><![CDATA[Column
Blank Blank Statblocks The Northern Illistrian people occupy the <a data-href="Northern Illistrian Plains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/northern-illistrian-plains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Northern Illistrian Plains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Northern Illistrian Plains.md;">Northern Illistrian Plains</a> of central <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a> in the <a data-href="Andan Heartland" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/andan-heartland.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md;">Andan Heartland</a>. The sparseness of resources in the region has led them to rely on the mountainsides and artificial quarries to harvest stone for construction, while their central position on the continent has made them a major stopping point on the roads east to west. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Charisma score increases by +1
Gain Proficiency in Mason Tools
You automatically succeed Wisdom (Perception) checks related to spotting distant movement in rolling or elevated terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/illistrian-(upper).html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Illistrian (Upper).md</guid><pubDate>Tue, 10 Mar 2026 08:39:43 GMT</pubDate></item><item><title><![CDATA[Inlian]]></title><description><![CDATA[Column
Blank Blank Statblocks The Inlian people reside on the edge of the <a data-href="Inliar Forest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/inliar-forest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Inliar Forest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Inliar Forest.md;">Inliar Forest</a> along the <a data-href="Graynolf Basin" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/graynolf-basin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Graynolf Basin.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Graynolf Basin.md;">Graynolf Basin</a>. While the forest has created a culture of focusing on the natural world around them, the influence of the <a data-href="Astrakallan" href="society/cultures/regional-cultures/ignaldan/astrakallan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Astrakallan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Astrakallan.md;">Astrakallan</a> people to the east and the Issian people to the south has given them a focus on growing their minds. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Intelligence score increases by +1
Gain Proficiency in Cartographer’s Tools
You automatically succeed Survival checks made to identify edible plants or safe drinking water in forest terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/inlian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Inlian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:43 GMT</pubDate></item><item><title><![CDATA[Illistrian (Lower)]]></title><description><![CDATA[Column
Blank Blank Statblocks The people of Lower Illistria occupy southern end of the <a data-href="Illistrian Sea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/illistrian-sea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Illistrian Sea.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Illistrian Sea.md;">Illistrian Sea</a> and the inner most portions of the <a data-href="Strait of Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/strait-of-nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Strait of Nestal.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Strait of Nestal.md;">Strait of Nestal</a>. Despite the vast region being relatively flat, the amount of water access has led to its inhabitants becoming excellent navigators of the waves. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Wisdom score increases by +1
Gain Proficiency in Vehicles (Nautical)
You automatically succeed Wisdom (Perception) checks related to spotting distant movement in rolling or elevated terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/illistrian-(lower).html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Illistrian (Lower).md</guid><pubDate>Tue, 10 Mar 2026 08:39:42 GMT</pubDate></item><item><title><![CDATA[Hestian]]></title><link>society/cultures/regional-cultures/ignaldan/hestian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Hestian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:40 GMT</pubDate></item><item><title><![CDATA[Hargean (Eastern)]]></title><description><![CDATA[Column
Blank Blank Statblocks The Eastern Hargean People inhabit the <a data-href="Tarnereic Plains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/tarnereic-plains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Tarnereic Plains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Tarnereic Plains.md;">Tarnereic Plains</a>, the <a data-href="Centreld Plains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/centreld-plains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Centreld Plains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Centreld Plains.md;">Centreld Plains</a>, and the <a data-href="Melomir Forest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/melomir-forest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Melomir Forest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Melomir Forest.md;">Melomir Forest</a> stretching between them. The forest has become a historical haven, providing bounties of food and resources over the ages. This region hosts the heart of the <a data-href="Hargean Peninsula" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/hargean-peninsula.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md;">Hargean Peninsula</a>, and its people have regularly had to communicate with those far and wide. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Charisma score increases by +1
Gain Proficiency in Nature
You automatically succeed Survival checks made to identify edible plants or safe drinking water in forest terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/hargean-(eastern).html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Hargean (Eastern).md</guid><pubDate>Tue, 10 Mar 2026 08:39:39 GMT</pubDate></item><item><title><![CDATA[Hargean (Northern)]]></title><description><![CDATA[Column
Blank Blank Statblocks The people of Northern Hargea inhabit the land running from the <a data-href="Range of the Twenty One Peaks" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/range-of-the-twenty-one-peaks.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Range of the Twenty One Peaks.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Range of the Twenty One Peaks.md;">Range of the Twenty One Peaks</a> to the <a data-href="Sea of the Drowned" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-the-drowned.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of the Drowned.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of the Drowned.md;">Sea of the Drowned</a>. With most of the terrain being covered in steep hills and forest, the people are used to both navigating the inclines and being attune with nature. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Dexterity score increases by +1
Gain Proficiency in Nature
Additionally, you automatically succeed Strength (Athletics) checks made to climb non-sheer rocky inclines. ]]></description><link>society/cultures/regional-cultures/ignaldan/hargean-(northern).html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Hargean (Northern).md</guid><pubDate>Tue, 10 Mar 2026 08:39:39 GMT</pubDate></item><item><title><![CDATA[Hargean (Western)]]></title><description><![CDATA[Column
Blank Blank Statblocks The Western Hargean Coast is covered in hills and the <a data-href="Hargean Sea of Trees" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/hargean-sea-of-trees.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Hargean Sea of Trees.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Hargean Sea of Trees.md;">Hargean Sea of Trees</a>. Their position on the <a data-tooltip-position="top" aria-label="Hargean Peninsula" data-href="Hargean Peninsula" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/hargean-peninsula.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md;">peninsula</a> has led them to become masters of animals and moving across the land while keeping the forests that shelter them integral in their lives. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Wisdom score increases by +1
<br>Gain Proficiency in <a data-href="Herbalist Tools" href="appendices/items/tools/herbalist-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Herbalist Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Herbalist Tools.md;">Herbalist Tools</a> and Vehicles (Land) ]]></description><link>society/cultures/regional-cultures/ignaldan/hargean-(western).html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Hargean (Western).md</guid><pubDate>Tue, 10 Mar 2026 08:39:39 GMT</pubDate></item><item><title><![CDATA[Elestran]]></title><description><![CDATA[Column
Blank Blank Statblocks The Elestran people rest across the <a data-href="Elset Forest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/elset-forest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Elset Forest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Elset Forest.md;">Elset Forest</a> of western <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a>. Home of the first <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> to reach the mainland of <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, the area is well known and its inhabitants have been passing the secrets and tricks of the land down for millennia. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Wisdom score increases by +1
Gain Proficiency in Nature
You automatically succeed Survival checks made to identify edible plants or safe drinking water in forest terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/elestran.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Elestran.md</guid><pubDate>Tue, 10 Mar 2026 08:39:38 GMT</pubDate></item><item><title><![CDATA[Elethandan]]></title><description><![CDATA[Column
Blank Blank Statblocks The eastern side of the <a data-href="Myrkwood" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/myrkwood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md;">Myrkwood</a> and upper portions of the <a data-href="Northern Illistrian Plains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/northern-illistrian-plains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Northern Illistrian Plains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Northern Illistrian Plains.md;">Northern Illistrian Plains</a> are the home of the Elethandian people. Being close to the <a data-href="Andan Tree of Life" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/trees-of-life/andan-tree-of-life.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Trees of Life/Andan Tree of Life.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Trees of Life/Andan Tree of Life.md;">Andan Tree of Life</a> has led to the region being inhabited since the earliest days of sentient life across <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-href="High Elnian" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a>, <a data-href="Highlandic Elnian" href="society/languages/sylvan/highlandic-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Highlandic Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Highlandic Elnian.md;">Highlandic Elnian</a>, or <a data-href="Tree-Sea Elnian" href="society/languages/sylvan/tree-sea-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Tree-Sea Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Tree-Sea Elnian.md;">Tree-Sea Elnian</a>
Your Intellegence score increases by +1
Gain Proficiency in Nature
You automatically succeed Wisdom (Perception) checks related to spotting distant movement in rolling or elevated terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/elethandan.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Elethandan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:38 GMT</pubDate></item><item><title><![CDATA[Elionian]]></title><description><![CDATA[Column
Blank Blank Statblocks The Elionian people call the islands that rest scattered across the <a data-href="Sea of the Drowned" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-the-drowned.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of the Drowned.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of the Drowned.md;">Sea of the Drowned</a> their home, being the remnants of the people that once filled the now submerged lands hidden below the shallow waters. They have passed the knowledge to map and navigate the sea, making into near common knowledge. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Dexterity score increases by +1
<br>Gain Proficiency in <a data-href="Cartographers Tools" href="appendices/items/tools/cartographers-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Cartographers Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Cartographers Tools.md;">Cartographers Tools</a> Tools and Vehicles (Nautical) ]]></description><link>society/cultures/regional-cultures/ignaldan/elionian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Elionian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:38 GMT</pubDate></item><item><title><![CDATA[Elseian]]></title><description><![CDATA[Column
Blank Blank Statblocks The Elseian people inhabit the northern end of <a data-href="Usmal Coast" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/usmal-coast.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Usmal Coast.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Usmal Coast.md;">Usmal Coast</a> of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>. The marshes and forests that fill the region has led for the need to develop constant remides to protect themselves from the ailments that endlessly try to break them down. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Constitution score increases by +1
<br>Gain Proficiency in <a data-href="Herbalist Tools" href="appendices/items/tools/herbalist-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Herbalist Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Herbalist Tools.md;">Herbalist Tools</a>
You automatically succeed Constitution saving throws against natural diseases found in swamp/marsh environments. ]]></description><link>society/cultures/regional-cultures/ignaldan/elseian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Elseian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:38 GMT</pubDate></item><item><title><![CDATA[Estrin]]></title><description><![CDATA[Column
Blank Blank Statblocks The people who call the forested region between the <a data-href="Elset Wall" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/elset-wall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Elset Wall.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Elset Wall.md;">Elset Wall</a> and the <a data-href="Northgry Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/northgry-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northgry Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northgry Mountains.md;">Northgry Mountains</a> of <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a> home are known as the Estrin. They are naturally charismatic and are adept at planning. Furthermore, they rely on several ancient <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> remedies for ailments even in the modern age. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Charisma score increases by +1
<br>Gain Proficiency in <a data-href="Cartographers Tools" href="appendices/items/tools/cartographers-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Cartographers Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Cartographers Tools.md;">Cartographers Tools</a> and <a data-href="Herbalist Tools" href="appendices/items/tools/herbalist-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Herbalist Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Herbalist Tools.md;">Herbalist Tools</a> ]]></description><link>society/cultures/regional-cultures/ignaldan/estrin.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Estrin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:38 GMT</pubDate></item><item><title><![CDATA[Etrilli]]></title><description><![CDATA[Column
Blank Blank Statblocks The Etrilli are a primarily nomadic people residing within the basin between the <a data-href="Colinil Range" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/colinil-range.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Colinil Range.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Colinil Range.md;">Colinil Range</a> and the <a data-href="God's Back Mountain" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/god's-back-mountain.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/God's Back Mountain.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/God's Back Mountain.md;">God's Back Mountain</a>. Able to access the <a data-href="Andan Heartland" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/andan-heartland.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md;">Andan Heartland</a> of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a> through the <a data-href="Graynolf Basin" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/graynolf-basin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Graynolf Basin.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Graynolf Basin.md;">Graynolf Basin</a>, the warrior like horsemen of the region have been a perpetual threat towards those to the northeast of them. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a> or <a data-href="Highlandic Elnian" href="society/languages/sylvan/highlandic-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Highlandic Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Highlandic Elnian.md;">Highlandic Elnian</a>
Your Strength score increases by +1
Gain Proficiency in Animal Handling
Your walking speed increases by 5 feet while traveling for at least 1 hour across open terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/etrilli.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Etrilli.md</guid><pubDate>Tue, 10 Mar 2026 08:39:38 GMT</pubDate></item><item><title><![CDATA[Fellstrider]]></title><description><![CDATA[Column
Blank Blank Statblocks The Fellstrider are the last remnants of the furthest reach of the old <a data-href="Dragonling" href="people/the-tonallitecameh/cuallicallimeh/dragonling.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Dragonling.md;">Dragonling</a> nomads. Nestled within <a data-tooltip-position="top" aria-label="Fellstride Mountains" data-href="Fellstride Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/fellstride-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Fellstride Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Fellstride Mountains.md;">mountains</a> of the same name, they have secured their homeland through their provision of classical armed goods to the <a data-href="Grand Bessian Republic" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/grand-bessian-republic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md;">Grand Bessian Republic</a>. <br>You are fluent in <a data-href="Fellstride Draconic" href="society/languages/draconic/fellstride-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Fellstride Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Fellstride Draconic.md;">Fellstride Draconic</a>
Your Dexterity score increases by +1
Gain Proficiency in Smith Tools
Additionally, you automatically succeed Strength (Athletics) checks made to climb non-sheer rocky inclines. ]]></description><link>society/cultures/regional-cultures/ignaldan/fellstrider.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Fellstrider.md</guid><pubDate>Tue, 10 Mar 2026 08:39:38 GMT</pubDate></item><item><title><![CDATA[Frigian]]></title><link>society/cultures/regional-cultures/ignaldan/frigian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Frigian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:38 GMT</pubDate></item><item><title><![CDATA[Hargean (Central)]]></title><description><![CDATA[Column
Blank Blank Statblocks The people of the <a data-href="Windsett Basin" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/windsett-basin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Windsett Basin.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Windsett Basin.md;">Windsett Basin</a> grow up adapted to the rolling plains and dry weather of the region. The historically isolated nature of the reason due to lack of resources and alternate routes of travel has led the people here to be distrusting of outsiders and have more trouble understanding them than others. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Constitution score increases by +2
Your Charisma score decreases by 1
Gain Proficiency in Perception
You automatically succeed Wisdom (Perception) checks related to spotting distant movement in rolling or elevated terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/hargean-(central).html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Hargean (Central).md</guid><pubDate>Tue, 10 Mar 2026 08:39:38 GMT</pubDate></item><item><title><![CDATA[Noctin]]></title><description><![CDATA[Column
Blank Blank Statblocks The Noctin are the inhabitants of <a data-tooltip-position="top" aria-label="Noctem Pivot" data-href="Noctem Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/noctem-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md">Noctem</a>, and reside across the nine layers that build it. While less contacted by inhabitants of the other Halos, they have become adept and convincing those of other realms to enact trade with them for various goods they need. Their time in <a data-tooltip-position="top" aria-label="Noctem Pivot" data-href="Noctem Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/noctem-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md">Noctem</a> has given them a connection to the Light Bringer of the Night. <br>You are fluent in <a data-href="Noctan" href="society/languages/primordic/noctan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Primordic/Noctan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Primordic/Noctan.md;" data-link-tags="#Culture/Language">Noctan</a>
Your Charisma score increases by +1
Gain Proficiency in Persuasion
Moonlight is considered Bright Light for you, rather than Dim light, and you gain +5 to your passive perception at night. CultureName:
Type: Culture
tags:
Culture/Ethnicity
Column
Blank Blank Statblocks ]]></description><link>society/cultures/regional-cultures/cultures-of-the-halos/noctin.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Cultures of the Halos/Noctin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:37 GMT</pubDate></item><item><title><![CDATA[Tellian]]></title><description><![CDATA[Column
Blank Blank Statblocks Native to the Halo of Earth, <a data-href="Tellus" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/tellus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Tellus.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Tellus.md;" data-link-tags="#Nature/Geography">Tellus</a>, the Tellians are molded by the endless desert and stony terrain of their realm. Having access to rare jewels leads some to turn to teaching their children Jewelry Crafting while others train their children as masons. Regardless, those of Tellian upbringing are stronger than most around them from a childhood spend digging through the tough stone and earth. <br>You are fluent in <a data-href="Terran" href="society/languages/primordic/terran.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Primordic/Terran.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Primordic/Terran.md;" data-link-tags="#Culture/Language">Terran</a>
Your Strength score increases by +1
<br>Gain Proficiency in <a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;" data-link-tags="#Advancement/Item">Masons Tools</a> or <a data-href="Jewelers Tools" href="appendices/items/tools/jewelers-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Items/Tools/Jewelers Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Jewelers Tools.md;" data-link-tags="#Advancement/Item">Jewelers Tools</a>
You automatically succeed Strength checks made to break, shift, or dig through stone or packed earth (not metal) ]]></description><link>society/cultures/regional-cultures/cultures-of-the-halos/tellian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Cultures of the Halos/Tellian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:37 GMT</pubDate></item><item><title><![CDATA[Andan]]></title><description><![CDATA[Column
Blank Blank Statblocks Spanning from the <a data-href="Andan Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/andan-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Andan Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Andan Mountains.md;" data-link-tags="#Nature/Geography">Andan Mountains</a> of central <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;" data-link-tags="#Nature/Geography">Thandia</a> to the <a data-href="Illistrian Sea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/illistrian-sea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Illistrian Sea.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Illistrian Sea.md;" data-link-tags="#Nature/Geography">Illistrian Sea</a>, the Andan people are known for being charismatic and persuasive. Their central position on the continent has led them to tend skills in handling the carts and carriages that have helped them cement their place on the continent. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;" data-link-tags="#Culture/Language">Thandian Common</a> or <a data-href="High Elnian" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;" data-link-tags="#Culture/Language">High Elnian</a>
Your Charisma score increases by +1
Gain Proficiency in Vehicles (Land)
Your walking speed increases by 5 feet while traveling for at least 1 hour across open terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/andan.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Andan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:37 GMT</pubDate></item><item><title><![CDATA[Arno]]></title><description><![CDATA[Column
Blank Blank Statblocks Located along the <a data-href="Great Divide" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/great-divide.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Great Divide.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Great Divide.md;" data-link-tags="#Nature/Geography">Great Divide</a> and the inland <a data-href="Mesossian Sea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/mesossian-sea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Mesossian Sea.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Mesossian Sea.md;" data-link-tags="#Nature/Geography">Mesossian Sea</a>, the Arno people have been turned hardy through exposure from the cold air that moves south from the <a data-href="Frost Touched Wastes" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/frost-touched-wastes.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md;" data-link-tags="#Nature/Geography">Frost Touched Wastes</a>. The few trees of the region have led them to become excellent stonemasons, often having parents teach their children simple masonry at a young age. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;" data-link-tags="#Culture/Language">Thandian Common</a> or <a data-href="High Elnian" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;" data-link-tags="#Culture/Language">High Elnian</a>
Your Constitution score increases by +1
<br>Gain Proficiency in <a data-href="Masons Tools" href="appendices/items/tools/masons-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Items/Tools/Masons Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Masons Tools.md;" data-link-tags="#Advancement/Item">Masons Tools</a>
Automatically succeed Constitution saving throws that would give them exhaustion when exposed to extremely cold temperatures ]]></description><link>society/cultures/regional-cultures/ignaldan/arno.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Arno.md</guid><pubDate>Tue, 10 Mar 2026 08:39:37 GMT</pubDate></item><item><title><![CDATA[Astrakallan]]></title><description><![CDATA[Column
Blank Blank Statblocks The Astrakallan people call the deepest parts of the <a data-href="Inliar Forest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/forests/inliar-forest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Inliar Forest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Forests/Inliar Forest.md;" data-link-tags="#Nature/Geography">Inliar Forest</a> their home. The deep sea of trees has created an environment that has tied these people to the nature around them. Most in this region have an in depth knowledge of plants and how to read nature. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;" data-link-tags="#Culture/Language">Thandian Common</a>
Your Intelligence score increases by +1
<br>Gain Proficiency in <a data-href="Herbalist Tools" href="appendices/items/tools/herbalist-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Items/Tools/Herbalist Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Herbalist Tools.md;" data-link-tags="#Advancement/Item">Herbalist Tools</a>
You automatically succeed Survival checks made to identify edible plants or safe drinking water in forest terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/astrakallan.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Astrakallan.md</guid><pubDate>Tue, 10 Mar 2026 08:39:37 GMT</pubDate></item><item><title><![CDATA[Bersalin]]></title><description><![CDATA[Column
Blank Blank Statblocks Bersalin rests along the edge of the <a data-href="Bay of Besti" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/bay-of-besti.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Bay of Besti.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Bay of Besti.md;" data-link-tags="#Nature/Geography">Bay of Besti</a> of the <a data-href="Traveler's Ocean" href="realms-of-the-aether/the-mooring/creation's-rest/major-oceans-(seperating)/traveler's-ocean.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Traveler's Ocean.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Traveler's Ocean.md;" data-link-tags="#Nature/Geography">Traveler's Ocean</a> and the western end of the <a data-href="Emperor's Shield" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/emperor's-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Emperor's Shield.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Emperor's Shield.md;" data-link-tags="#Nature/Geography">Emperor's Shield</a> mountains of central <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;" data-link-tags="#Nature/Geography">Thandia</a>. Its people have learned to climb the cliffs from the sea up to the plains above while using the sea to get around the coast. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;" data-link-tags="#Culture/Language">Thandian Common</a> or <a data-href="Highlandic Elnian" href="society/languages/sylvan/highlandic-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Sylvan/Highlandic Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Highlandic Elnian.md;" data-link-tags="#Culture/Language">Highlandic Elnian</a>
Your Strength score increases by +1
Gain Proficiency in Vehicles (Nautical)
Additionally, you automatically succeed Strength (Athletics) checks made to climb non-sheer rocky inclines. ]]></description><link>society/cultures/regional-cultures/ignaldan/bersalin.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Bersalin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:37 GMT</pubDate></item><item><title><![CDATA[Breccian]]></title><description><![CDATA[Column
Blank Blank Statblocks Living across the <a data-href="Fiare Lowlands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/fiare-lowlands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fiare Lowlands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fiare Lowlands.md;" data-link-tags="#Nature/Geography">Fiare Lowlands</a> and throughout the mountains of <a data-href="Georinel's Spine" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/georinel's-spine.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Georinel's Spine.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Georinel's Spine.md;" data-link-tags="#Nature/Geography">Georinel's Spine</a>, the Breccian people are well known for their smithwork across <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>. The dry climate of the mountains has led them to hone themselves to be as strong as possible to survive. <br>You are fluent in <a data-href="Middle Stoutan" href="society/languages/stoutan/middle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Stoutan/Middle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/Middle Stoutan.md;" data-link-tags="#Culture/Language">Middle Stoutan</a>
Your Strength score increases by +1
<br>Gain Proficiency in <a data-href="Smiths Tools" href="appendices/items/tools/smiths-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Items/Tools/Smiths Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Smiths Tools.md;" data-link-tags="#Advancement/Item">Smiths Tools</a>
Your walking speed increases by 5 feet while traveling for at least 1 hour across open terrain. ]]></description><link>society/cultures/regional-cultures/ignaldan/breccian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Breccian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:37 GMT</pubDate></item><item><title><![CDATA[Celnian]]></title><description><![CDATA[Column
Blank Blank Statblocks The Celnians are primarily a coastal seafaring people inhabiting the southern <a data-href="Usmal Coast" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/usmal-coast.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Usmal Coast.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Usmal Coast.md;">Usmal Coast</a> of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>. Their position between the warring states of the <a data-href="Grand Bessian Republic" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/grand-bessian-republic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md;">Grand Bessian Republic</a> and <a data-href="Veswick" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/veswick.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Veswick.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Veswick.md;">Veswick</a>, including the close proximity to to <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Fresulia" data-href="Creation's Rest#Fresulia" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Fresulia" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Fresulia</a> has led them to be adept traders. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>
Your Charisma score increases by +1
Gain Proficiency in Vehicles (Nautical) and Persuasion ]]></description><link>society/cultures/regional-cultures/ignaldan/celnian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Celnian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:37 GMT</pubDate></item><item><title><![CDATA[Consolidated Bessian]]></title><description><![CDATA[Column
Blank Blank Statblocks Consolidated Bessian is the result of the <a data-href="Grand Bessian Republic" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/grand-bessian-republic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md;" data-link-tags="#Civilization/Nation">Grand Bessian Republic</a>'s efforts to unify its people against their northern aggressor over the centuries since their independence from the final <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;" data-link-tags="#Civilization/Nation">Thandian Reach</a>. They have become masters of magi-tech, teaching the most basic principles to their children in hopes of them developing new tools for their war. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;" data-link-tags="#Culture/Language">Thandian Common</a>
Your Intellegence score increases by +1
You have proficiency in Arcana, and have advantage on rolls to identify magical objects. ]]></description><link>society/cultures/regional-cultures/ignaldan/consolidated-bessian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Consolidated Bessian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:37 GMT</pubDate></item><item><title><![CDATA[Coronian]]></title><description><![CDATA[Column
Blank Blank Statblocks Covering the southern coast of <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md">Esteron</a>, the Coronian people have adapted to the mashes and swamps of their home, using it to their advantage against those attempting to enter <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md">Esteron</a> from the outside. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;" data-link-tags="#Culture/Language">Thandian Common</a>
Your Charisma score increases by +1
<br>Gain Proficiency in <a data-href="Poisoners Kit" href="appendices/items/tools/poisoners-kit.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Items/Tools/Poisoners Kit.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Poisoners Kit.md;" data-link-tags="#Advancement/Item">Poisoners Kit</a>
You automatically succeed Constitution saving throws against natural diseases found in swamp/marsh environments. ]]></description><link>society/cultures/regional-cultures/ignaldan/coronian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Coronian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:37 GMT</pubDate></item><item><title><![CDATA[Dogonal]]></title><description><![CDATA[Column
Blank Blank Statblocks The Dogonal people occupy the northeastern side of the <a data-href="Northgry Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/northgry-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northgry Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Northgry Mountains.md;" data-link-tags="#Nature/Geography">Northgry Mountains</a> of <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;" data-link-tags="#Nature/Geography">Esteron</a>. Their location along the mountains in the cold north has given them the unique position of being able to become a lead producer of the metal known as the northern ice — <a data-href="Frestal" href="appendices/materials/ore-and-metals/frestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Materials/Ore and Metals/Frestal.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Ore and Metals/Frestal.md;" data-link-tags="#Nature/Material">Frestal</a>. <br>You are fluent in <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;" data-link-tags="#Culture/Language">Thandian Common</a>
Your Constitution score increases by +1
<br>Gain Proficiency in <a data-href="Smiths Tools" href="appendices/items/tools/smiths-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Items/Tools/Smiths Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Smiths Tools.md;" data-link-tags="#Advancement/Item">Smiths Tools</a>
Automatically succeed Constitution saving throws that would give them exhaustion when exposed to extremely cold temperatures ]]></description><link>society/cultures/regional-cultures/ignaldan/dogonal.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Ignaldan/Dogonal.md</guid><pubDate>Tue, 10 Mar 2026 08:39:37 GMT</pubDate></item><item><title><![CDATA[Ners]]></title><description><![CDATA[- is a - sized settlement within ---]]></description><link>realms-of-the-aether/the-mooring/elemental-halos/starbands/settlements/ners.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Elemental Halos/Starbands/Settlements/Ners.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Divius]]></title><description><![CDATA[Second Highest <a data-tooltip-position="top" aria-label="Star Bands" data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Starband</a> within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>-]]></description><link>realms-of-the-aether/the-mooring/elemental-halos/starbands/divius.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Elemental Halos/Starbands/Divius.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Infernus]]></title><description><![CDATA[Uppermost <a data-tooltip-position="top" aria-label="Star Bands" data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Starband</a> within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a><br><a data-tooltip-position="top" aria-label="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" data-href="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;">Campaign 1 - Reign of the Ashen One</a>]]></description><link>realms-of-the-aether/the-mooring/elemental-halos/starbands/infernus.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Elemental Halos/Starbands/Infernus.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Tellus]]></title><description><![CDATA[Lowest of the <a data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Star Bands</a> within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>-]]></description><link>realms-of-the-aether/the-mooring/elemental-halos/starbands/tellus.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Elemental Halos/Starbands/Tellus.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Laywinth]]></title><description><![CDATA[Within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>, acting as a path of <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> transfer between the inner and outer layers of the Machine-Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/metaphysical-spaces/laywinth.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Metaphysical Spaces/Laywinth.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Leviant Shield]]></title><description><![CDATA[Within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>, separating the inner and outer layers of the Machine-]]></description><link>realms-of-the-aether/the-mooring/metaphysical-spaces/leviant-shield.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Metaphysical Spaces/Leviant Shield.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Shroud of Containment]]></title><description><![CDATA[Within the outer layer of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>, surrounding each of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Ancients</a> and being powered by each other trying to keep each other trapped within the Machine-]]></description><link>realms-of-the-aether/the-mooring/metaphysical-spaces/shroud-of-containment.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Metaphysical Spaces/Shroud of Containment.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Anchor]]></title><description><![CDATA[Attached to the outer part of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>, stretching into the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> toward the <a data-href="Aetheric Library" href="realms-of-the-aether/the-aether/aetheric-library.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/Aetheric Library.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/Aetheric Library.md;">Aetheric Library</a>-Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/transitional-spaces/anchor.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Transitional Spaces/Anchor.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Infinity Spire]]></title><description><![CDATA[Within the inner layer of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>, breaching the <a data-href="Leviant Shield" href="realms-of-the-aether/the-mooring/metaphysical-spaces/leviant-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Metaphysical Spaces/Leviant Shield.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Metaphysical Spaces/Leviant Shield.md;">Leviant Shield</a> to connect the inner and outer layers of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a> -Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/transitional-spaces/infinity-spire.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Transitional Spaces/Infinity Spire.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Eternal Fog]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/cultures/cultural-myths/eternal-fog.html</link><guid isPermaLink="false">Society/Cultures/Cultural Myths/Eternal Fog.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Maiden of Ash]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/cultures/cultural-myths/maiden-of-ash.html</link><guid isPermaLink="false">Society/Cultures/Cultural Myths/Maiden of Ash.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Six Witches]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/cultures/cultural-myths/six-witches.html</link><guid isPermaLink="false">Society/Cultures/Cultural Myths/Six Witches.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Sword of Order]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>society/cultures/cultural-myths/sword-of-order.html</link><guid isPermaLink="false">Society/Cultures/Cultural Myths/Sword of Order.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Aquin]]></title><description><![CDATA[Column
Blank Blank Statblocks Growing up across <a data-href="Aqueous" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/aqueous.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Aqueous.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Aqueous.md;">Aqueous</a>, the Halo of Water, those with Aquin culture are well used to the sea and its influence on their lives. They have become adept at using tools in this environment, and have mastered the ability to hold their breath. <br>You are fluent in <a data-href="Aquan" href="society/languages/primordic/aquan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Primordic/Aquan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Primordic/Aquan.md;">Aquan</a>
Your Constitution score increases by +1
You do not suffer disadvantage for using weapons and tools underwater if you lack a swim speed. If you have a swim speed, you instead have advantage.
The amount of time you can hold your breath is multiplied by 5.
Gain proficiency in Vehicles (Nautical) ]]></description><link>society/cultures/regional-cultures/cultures-of-the-halos/aquin.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Cultures of the Halos/Aquin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Caelin]]></title><description><![CDATA[Column
Blank Blank Statblocks The Caelin are the inhabitants of <a data-tooltip-position="top" aria-label="Caelux Pivot" data-href="Caelux Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/caelux-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Caelux Pivot.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Caelux Pivot.md;">Caelux</a>, and reside across its nine layers. Their exposure to the cultures of the other Halos has led them to become well spoken and focused on the beauty the world contains. Their time in <a data-tooltip-position="top" aria-label="Caelux Pivot" data-href="Caelux Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/caelux-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Caelux Pivot.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Caelux Pivot.md;">Caelux</a> has given then an insight into the inner workings of people and how they act, through their connection with the Day Star. <br>You are fluent in <a data-href="Caeluxian" href="society/languages/primordic/caeluxian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Primordic/Caeluxian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Primordic/Caeluxian.md;">Caeluxian</a>
Your Charisma score increases by +1
Gain Proficiency in Insight
Others do not gain the benefit of being in darkness when trying to hide from you and are instead considered only in dim light, or bright light for dim light. ]]></description><link>society/cultures/regional-cultures/cultures-of-the-halos/caelin.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Cultures of the Halos/Caelin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Divian]]></title><description><![CDATA[Column
Blank Blank Statblocks Divian grow up within <a data-href="Divius" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/divius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Divius.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Divius.md;">Divius</a>, the Halo of Air, and are well adapted to withstanding constant winds and small walkways, if a walkway is present at all. They are known as the acrobats of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>. <br>You are fluent in <a data-href="Auran" href="society/languages/primordic/auran.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Primordic/Auran.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Primordic/Auran.md;">Auran</a>
Your Dexterity score increases by +1
Gain Proficiency in Acrobatics
You automatically succeed Dexterity checks and saves made to keep your balance in high winds or on narrow airborne surfaces. ]]></description><link>society/cultures/regional-cultures/cultures-of-the-halos/divian.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Cultures of the Halos/Divian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Infernic]]></title><description><![CDATA[Column
Blank Blank Statblocks Infernic people are those who were raised within <a data-href="Infernus" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/infernus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Infernus.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Infernus.md;">Infernus</a>, the Halo of Fire, and they have become hardened through constant exposure to the heat and toxic air of the realm. Many are taught alchemy as a way to use the rare and harmful resources of their homeland and make them more useful. <br>You are fluent in <a data-href="Infernic" href="society/cultures/regional-cultures/cultures-of-the-halos/infernic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Cultures of the Halos/Infernic.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Cultures of the Halos/Infernic.md;">Infernic</a> or <a data-href="Ashlander" href="society/languages/hymic/ashlander.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Ashlander.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Ashlander.md;">Ashlander</a>
Your Constitution score increases by +1
<br>Gain Proficiency in <a data-href="Alchemists Tools" href="appendices/items/tools/alchemists-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Tools/Alchemists Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Alchemists Tools.md;">Alchemists Tools</a>
Auto-success on Constitution saves vs natural volcanic fumes (nonmagical) ]]></description><link>society/cultures/regional-cultures/cultures-of-the-halos/infernic.html</link><guid isPermaLink="false">Society/Cultures/Regional Cultures/Cultures of the Halos/Infernic.md</guid><pubDate>Tue, 10 Mar 2026 08:39:36 GMT</pubDate></item><item><title><![CDATA[Southern Scorch]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" data-href="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" href="campaigns/future/02-murder-under-the-atlas/murder-under-the-atlas-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md;">Campaign 2 - Murder Under the Atlas</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/southern-scorch.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Southern Scorch.md</guid><pubDate>Tue, 10 Mar 2026 08:39:35 GMT</pubDate></item><item><title><![CDATA[Sendeliar]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md">Ignaldian Continent</a> on <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md">Creation's Rest</a> within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;" data-link-tags="#Divine">The Mooring</a><br><a data-tooltip-position="top" aria-label="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" data-href="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;">Campaign 1 - Reign of the Ashen One</a>, <a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>, <a data-tooltip-position="top" aria-label="Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md" data-href="Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md" href="campaigns/ongoing/05-crossroads-of-an-empire/crossroads-of-an-empire-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md;">Campaign 5 - Crossroads of an Empire</a>, <a data-tooltip-position="top" aria-label="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" data-href="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" href="campaigns/ongoing/06-remnants-of-the-incursion/remnants-of-the-incursion-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md;">Campaign 6 - Remnants of the Incursion</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/sendeliar.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Sendeliar.md</guid><pubDate>Tue, 10 Mar 2026 08:39:35 GMT</pubDate></item><item><title><![CDATA[Thandia]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldian Continent</a> on <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a><br><a data-tooltip-position="top" aria-label="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" data-href="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;">Campaign 1 - Reign of the Ashen One</a>, <a data-tooltip-position="top" aria-label="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" data-href="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" href="campaigns/future/02-murder-under-the-atlas/murder-under-the-atlas-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md;">Campaign 2 - Murder Under the Atlas</a>, <a data-tooltip-position="top" aria-label="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" data-href="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" href="campaigns/completed/03-what-was-lost/what-was-lost-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md;">Campaign 3 - What Was Lost</a>, <a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>, <a data-tooltip-position="top" aria-label="Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md" data-href="Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md" href="campaigns/ongoing/05-crossroads-of-an-empire/crossroads-of-an-empire-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md;">Campaign 5 - Crossroads of an Empire</a>, <a data-tooltip-position="top" aria-label="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" data-href="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" href="campaigns/ongoing/06-remnants-of-the-incursion/remnants-of-the-incursion-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md;">Campaign 6 - Remnants of the Incursion</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/thandia.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Thandia.md</guid><pubDate>Tue, 10 Mar 2026 08:39:35 GMT</pubDate></item><item><title><![CDATA[Kingdom of Carcassis]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/thesaris/nations/kingdom-of-carcassis.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Thesaris/Nations/Kingdom of Carcassis.md</guid><pubDate>Tue, 10 Mar 2026 08:39:35 GMT</pubDate></item><item><title><![CDATA[Frigid Depths]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/major-oceans-(seperating)/frigid-depths.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Major Oceans (Seperating)/Frigid Depths.md</guid><pubDate>Tue, 10 Mar 2026 08:39:35 GMT</pubDate></item><item><title><![CDATA[Methial Ocean]]></title><description><![CDATA[-Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/major-oceans-(seperating)/methial-ocean.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Major Oceans (Seperating)/Methial Ocean.md</guid><pubDate>Tue, 10 Mar 2026 08:39:35 GMT</pubDate></item><item><title><![CDATA[Sea of the Ancients]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/major-oceans-(seperating)/sea-of-the-ancients.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Major Oceans (Seperating)/Sea of the Ancients.md</guid><pubDate>Tue, 10 Mar 2026 08:39:35 GMT</pubDate></item><item><title><![CDATA[Spiked Divide]]></title><description><![CDATA[-Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/major-oceans-(seperating)/spiked-divide.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Major Oceans (Seperating)/Spiked Divide.md</guid><pubDate>Tue, 10 Mar 2026 08:39:35 GMT</pubDate></item><item><title><![CDATA[Traveler's Ocean]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/major-oceans-(seperating)/traveler&apos;s-ocean.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Major Oceans (Seperating)/Traveler&apos;s Ocean.md</guid><pubDate>Tue, 10 Mar 2026 08:39:35 GMT</pubDate></item><item><title><![CDATA[Creation's Rest]]></title><description><![CDATA[Within the inner layer of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>, resting on top of the <a data-href="Core Shielding" href="realms-of-the-aether/the-mooring/core-shielding.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Core Shielding.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Core Shielding.md;">Core Shielding</a><br><img alt="Ignaldi_Map.jpg" src="realms-of-the-aether/maps/ignaldi_map.jpg" target="_self"><br><a data-tooltip-position="top" aria-label="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" data-href="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;">Campaign 1 - Reign of the Ashen One</a>, <a data-tooltip-position="top" aria-label="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" data-href="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" href="campaigns/future/02-murder-under-the-atlas/murder-under-the-atlas-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md;">Campaign 2 - Murder Under the Atlas</a>, <a data-tooltip-position="top" aria-label="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" data-href="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" href="campaigns/completed/03-what-was-lost/what-was-lost-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md;">Campaign 3 - What Was Lost</a>, <a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>, <a data-tooltip-position="top" aria-label="Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md" data-href="Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md" href="campaigns/ongoing/05-crossroads-of-an-empire/crossroads-of-an-empire-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md;">Campaign 5 - Crossroads of an Empire</a>, <a data-tooltip-position="top" aria-label="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" data-href="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" href="campaigns/ongoing/06-remnants-of-the-incursion/remnants-of-the-incursion-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md;">Campaign 6 - Remnants of the Incursion</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/creation&apos;s-rest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Creation&apos;s Rest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:35 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Aqueous]]></title><description><![CDATA[Third Highest <a data-tooltip-position="top" aria-label="Star Bands" data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Starband</a> within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>-]]></description><link>realms-of-the-aether/the-mooring/elemental-halos/starbands/aqueous.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Elemental Halos/Starbands/Aqueous.md</guid><pubDate>Tue, 10 Mar 2026 08:39:35 GMT</pubDate></item><item><title><![CDATA[Caelux Pivot]]></title><description><![CDATA[The "Sun"Attached to the <a data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;" data-link-tags="#Nature/Geography">Star Bands</a>, keeping them connected to one another, within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;" data-link-tags="#Divine">The Mooring</a>-]]></description><link>realms-of-the-aether/the-mooring/elemental-halos/caelux-pivot.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Elemental Halos/Caelux Pivot.md</guid><pubDate>Tue, 10 Mar 2026 08:39:35 GMT</pubDate></item><item><title><![CDATA[Noctem Pivot]]></title><description><![CDATA[The "Moon"Attached to the <a data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Star Bands</a>, keeping them connected to one another, within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>-]]></description><link>realms-of-the-aether/the-mooring/elemental-halos/noctem-pivot.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md</guid><pubDate>Tue, 10 Mar 2026 08:39:35 GMT</pubDate></item><item><title><![CDATA[Star Bands]]></title><description><![CDATA[Within the inner layer of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>-]]></description><link>realms-of-the-aether/the-mooring/elemental-halos/star-bands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:35 GMT</pubDate></item><item><title><![CDATA[Karkan Lowlands]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/karkan-lowlands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Karkan Lowlands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Merian Snowfield]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/merian-snowfield.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Merian Snowfield.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Northern Illistrian Plains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/northern-illistrian-plains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Northern Illistrian Plains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Northern Inari Ridgelands]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/northern-inari-ridgelands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Northern Inari Ridgelands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Oronis Flatlands]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/oronis-flatlands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Oronis Flatlands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Osteran Flats]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/osteran-flats.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Osteran Flats.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Sand Swallow Rift]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/sand-swallow-rift.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Sand Swallow Rift.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Scarred Field]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/scarred-field.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Scarred Field.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Scorch Blasted Hills]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/scorch-blasted-hills.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Scorch Blasted Hills.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Southern Illistrian Plains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-illistrian-plains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Illistrian Plains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Southern Inari Ridgelands]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-inari-ridgelands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Tarnereic Plains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/tarnereic-plains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Tarnereic Plains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[The Firth Echo]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/the-firth-echo.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/The Firth Echo.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[The Zypherian Ridge]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/the-zypherian-ridge.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/The Zypherian Ridge.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Verdant Hills]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/verdant-hills.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Verdant Hills.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Windcatch Snowfields]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/windcatch-snowfields.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Windcatch Snowfields.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Windsett Basin]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/windsett-basin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Windsett Basin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Sionrel Marsh]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/sionrel-marsh.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Sionrel Marsh.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[South Whisper Desert]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/south-whisper-desert.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/South Whisper Desert.md</guid><pubDate>Tue, 10 Mar 2026 08:39:34 GMT</pubDate></item><item><title><![CDATA[Albation Ridge]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/albation-ridge.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Albation Ridge.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Belmoric Flats]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/belmoric-flats.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Belmoric Flats.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Calipho Highlands]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/calipho-highlands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Calipho Highlands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Central Sendeliar Lowlands]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/central-sendeliar-lowlands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Central Sendeliar Lowlands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Central Xernian Hills]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/central-xernian-hills.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Central Xernian Hills.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Centreld Plains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/centreld-plains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Centreld Plains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Colinian Highlands]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/colinian-highlands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Colinian Highlands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Dragon's Neck Rift]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/dragon&apos;s-neck-rift.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Dragon&apos;s Neck Rift.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Dreneran Flatlands]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/dreneran-flatlands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Dreneran Flatlands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Etrillian Steppe]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/etrillian-steppe.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Etrillian Steppe.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Fiare Lowlands]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/fiare-lowlands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fiare Lowlands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Fogcatcher Hills]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/fogcatcher-hills.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fogcatcher Hills.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Forlorn Ridge]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/forlorn-ridge.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Forlorn Ridge.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Frost Blight Ridge]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/frost-blight-ridge.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Blight Ridge.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Frost Touched Wastes]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/frost-touched-wastes.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Frosthelm Expanse]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/frosthelm-expanse.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frosthelm Expanse.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Graynolf Basin]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/graynolf-basin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Graynolf Basin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Harbinger's Ridge]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/harbinger&apos;s-ridge.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Harbinger&apos;s Ridge.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[Innerset Plains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/innerset-plains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Innerset Plains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:33 GMT</pubDate></item><item><title><![CDATA[South     Firth Peaks]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/south-firth-peaks.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/South     Firth Peaks.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[South Fog Rise]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/south-fog-rise.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/South Fog Rise.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[South Xernian Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/south-xernian-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/South Xernian Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[Southern Strip Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/southern-strip-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Southern Strip Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[Symoran Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/symoran-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Symoran Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[The Mistwall]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/the-mistwall.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/The Mistwall.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[Traven Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/traven-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Traven Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[Verdant Rise]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/verdant-rise.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Verdant Rise.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[Volinethimere Great Rise]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/volinethimere-great-rise.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Volinethimere Great Rise.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[Wall of Solitude]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/wall-of-solitude.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[Western Scorch Wall]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/western-scorch-wall.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Western Scorch Wall.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[Andan Heartland]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/other-distinct-regions/andan-heartland.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Andan Heartland.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[Elset]]></title><description><![CDATA[-Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/other-distinct-regions/elset.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Elset.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[Esteron]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[Hargean Peninsula]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" data-href="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;">Campaign 1 - Reign of the Ashen One</a>, <a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/other-distinct-regions/hargean-peninsula.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[Volinethimere]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/other-distinct-regions/volinethimere.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Volinethimere.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[North Whisper Desert]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/north-whisper-desert.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/North Whisper Desert.md</guid><pubDate>Tue, 10 Mar 2026 08:39:32 GMT</pubDate></item><item><title><![CDATA[Sheids' Gate Pass]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/mountain-passes/sheids&apos;-gate-pass.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Sheids&apos; Gate Pass.md</guid><pubDate>Tue, 10 Mar 2026 08:39:31 GMT</pubDate></item><item><title><![CDATA[Windsett Passage]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/mountain-passes/windsett-passage.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Windsett Passage.md</guid><pubDate>Tue, 10 Mar 2026 08:39:31 GMT</pubDate></item><item><title><![CDATA[Nelinar Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/nelinar-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Nelinar Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:31 GMT</pubDate></item><item><title><![CDATA[North Xernian Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/north-xernian-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/North Xernian Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:31 GMT</pubDate></item><item><title><![CDATA[Northern Rise]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/northern-rise.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Northern Rise.md</guid><pubDate>Tue, 10 Mar 2026 08:39:31 GMT</pubDate></item><item><title><![CDATA[Northgry Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/northgry-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Northgry Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:31 GMT</pubDate></item><item><title><![CDATA[Nostramond Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/nostramond-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Nostramond Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:31 GMT</pubDate></item><item><title><![CDATA[Ormellian Wall]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/ormellian-wall.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Ormellian Wall.md</guid><pubDate>Tue, 10 Mar 2026 08:39:31 GMT</pubDate></item><item><title><![CDATA[Outcrest Ridge]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/outcrest-ridge.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Outcrest Ridge.md</guid><pubDate>Tue, 10 Mar 2026 08:39:31 GMT</pubDate></item><item><title><![CDATA[Range of the Twenty One Peaks]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" data-href="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;">Reign of the Ashen One</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/range-of-the-twenty-one-peaks.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Range of the Twenty One Peaks.md</guid><pubDate>Tue, 10 Mar 2026 08:39:31 GMT</pubDate></item><item><title><![CDATA[Rentorian Guard]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/rentorian-guard.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Rentorian Guard.md</guid><pubDate>Tue, 10 Mar 2026 08:39:31 GMT</pubDate></item><item><title><![CDATA[Scorchwatch Peak]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/scorchwatch-peak.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Scorchwatch Peak.md</guid><pubDate>Tue, 10 Mar 2026 08:39:31 GMT</pubDate></item><item><title><![CDATA[Selusion Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/selusion-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Selusion Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:31 GMT</pubDate></item><item><title><![CDATA[Silverwisp Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/silverwisp-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Silverwisp Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:31 GMT</pubDate></item><item><title><![CDATA[Sinestra's Refuge]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/sinestra&apos;s-refuge.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Sinestra&apos;s Refuge.md</guid><pubDate>Tue, 10 Mar 2026 08:39:31 GMT</pubDate></item><item><title><![CDATA[Hargean Pass]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/mountain-passes/hargean-pass.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Hargean Pass.md</guid><pubDate>Tue, 10 Mar 2026 08:39:30 GMT</pubDate></item><item><title><![CDATA[Renalian Gateway]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/mountain-passes/renalian-gateway.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Renalian Gateway.md</guid><pubDate>Tue, 10 Mar 2026 08:39:30 GMT</pubDate></item><item><title><![CDATA[Risian Passage]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/mountain-passes/risian-passage.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Risian Passage.md</guid><pubDate>Tue, 10 Mar 2026 08:39:30 GMT</pubDate></item><item><title><![CDATA[Grendeldam Gateway]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/mountain-passes/grendeldam-gateway.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Grendeldam Gateway.md</guid><pubDate>Tue, 10 Mar 2026 08:39:29 GMT</pubDate></item><item><title><![CDATA[Godforge Pass]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/mountain-passes/godforge-pass.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Godforge Pass.md</guid><pubDate>Tue, 10 Mar 2026 08:39:28 GMT</pubDate></item><item><title><![CDATA[Andan Gate]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/mountain-passes/andan-gate.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Andan Gate.md</guid><pubDate>Tue, 10 Mar 2026 08:39:27 GMT</pubDate></item><item><title><![CDATA[Arnic Pass]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/mountain-passes/arnic-pass.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Arnic Pass.md</guid><pubDate>Tue, 10 Mar 2026 08:39:27 GMT</pubDate></item><item><title><![CDATA[Athkalan Pass]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/mountain-passes/athkalan-pass.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Athkalan Pass.md</guid><pubDate>Tue, 10 Mar 2026 08:39:27 GMT</pubDate></item><item><title><![CDATA[Bakmalian Gap]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/mountain-passes/bakmalian-gap.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Bakmalian Gap.md</guid><pubDate>Tue, 10 Mar 2026 08:39:27 GMT</pubDate></item><item><title><![CDATA[Estrin's Gateway]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/mountain-passes/estrin&apos;s-gateway.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Estrin&apos;s Gateway.md</guid><pubDate>Tue, 10 Mar 2026 08:39:27 GMT</pubDate></item><item><title><![CDATA[Frosthorn's Neck]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/mountain-passes/frosthorn&apos;s-neck.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Frosthorn&apos;s Neck.md</guid><pubDate>Tue, 10 Mar 2026 08:39:27 GMT</pubDate></item><item><title><![CDATA[Heartland's End Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/heartland&apos;s-end-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Heartland&apos;s End Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:27 GMT</pubDate></item><item><title><![CDATA[Heartsprig Peaks]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/heartsprig-peaks.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Heartsprig Peaks.md</guid><pubDate>Tue, 10 Mar 2026 08:39:27 GMT</pubDate></item><item><title><![CDATA[Helmro Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/helmro-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Helmro Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:27 GMT</pubDate></item><item><title><![CDATA[Karkan Peaks]]></title><description><![CDATA[ LocationName: Karkan Peaks
LocationType: Mountain Range
Appearances:
Type: Nature
tags:
Nature/Geography
-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/karkan-peaks.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Karkan Peaks.md</guid><pubDate>Tue, 10 Mar 2026 08:39:27 GMT</pubDate></item><item><title><![CDATA[Kremelian Peaks]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/kremelian-peaks.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Kremelian Peaks.md</guid><pubDate>Tue, 10 Mar 2026 08:39:27 GMT</pubDate></item><item><title><![CDATA[Melomir's Back]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/melomir&apos;s-back.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Melomir&apos;s Back.md</guid><pubDate>Tue, 10 Mar 2026 08:39:27 GMT</pubDate></item><item><title><![CDATA[Mlenian Peaks]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/mlenian-peaks.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Mlenian Peaks.md</guid><pubDate>Tue, 10 Mar 2026 08:39:27 GMT</pubDate></item><item><title><![CDATA[Branvel Rise]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/branvel-rise.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Branvel Rise.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Brentelis Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/brentelis-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Brentelis Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Central Hargean Mountains]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/central-hargean-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Central Hargean Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Colinil Range]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/colinil-range.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Colinil Range.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Crenolis Range]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/crenolis-range.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Crenolis Range.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Dragon Armor Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/dragon-armor-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Dragon Armor Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Dragon Spine Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/dragon-spine-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Dragon Spine Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Drownwatch Rise]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/drownwatch-rise.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Drownwatch Rise.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Eastern Scorch Wall]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/eastern-scorch-wall.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Eastern Scorch Wall.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Elrondek Rise]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/elrondek-rise.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Elrondek Rise.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Elset Wall]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/elset-wall.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Elset Wall.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Emperor's Shield]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/emperor&apos;s-shield.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Emperor&apos;s Shield.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Estalis Mor Range]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/estalis-mor-range.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Estalis Mor Range.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Fellstride Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/fellstride-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Fellstride Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Fimtel Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/fimtel-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Fimtel Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Frost Horn Peaks]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/frost-horn-peaks.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Frost Horn Peaks.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Frostcap Peaks]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/frostcap-peaks.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Frostcap Peaks.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Frostfaith Barrier]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/frostfaith-barrier.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Frostfaith Barrier.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Frosthelm Peaks]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/frosthelm-peaks.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Frosthelm Peaks.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Gahlt Mountains]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/gahlt-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Gahlt Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Gahlt's Foot]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/gahlt&apos;s-foot.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Gahlt&apos;s Foot.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Georinel's Spine]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/georinel&apos;s-spine.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Georinel&apos;s Spine.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Georinel's Spine Spur]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/georinel&apos;s-spine-spur.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Georinel&apos;s Spine Spur.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[God's Back Mountain]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/god&apos;s-back-mountain.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/God&apos;s Back Mountain.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Great Divide]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/great-divide.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Great Divide.md</guid><pubDate>Tue, 10 Mar 2026 08:39:26 GMT</pubDate></item><item><title><![CDATA[Middle Sister]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/middle-sister.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Middle Sister.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Sepheris]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/sepheris.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Sepheris.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Serenic Islands]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/serenic-islands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Serenic Islands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Thanin's Bastion]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/thanin&apos;s-bastion.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Thanin&apos;s Bastion.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Xern]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/xern.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Xernian Islands]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/xernian-islands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Zelmoran Remnant Islands]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/zelmoran-remnant-islands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Zelmoran Remnant Islands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Andan Tree of Life]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/landmarks/trees-of-life/andan-tree-of-life.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Landmarks/Trees of Life/Andan Tree of Life.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Nilisian Tree of Life]]></title><description><![CDATA[-Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/landmarks/trees-of-life/nilisian-tree-of-life.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Landmarks/Trees of Life/Nilisian Tree of Life.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Veltian Tree of Life]]></title><description><![CDATA[-Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/landmarks/trees-of-life/veltian-tree-of-life.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Landmarks/Trees of Life/Veltian Tree of Life.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Andan Seer Spire]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/landmarks/andan-seer-spire.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Landmarks/Andan Seer Spire.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Crystal Palace]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/landmarks/crystal-palace.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Landmarks/Crystal Palace.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Estelmaris Keep]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/landmarks/estelmaris-keep.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Landmarks/Estelmaris Keep.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Hargean Isthmus]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/landmarks/hargean-isthmus.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Landmarks/Hargean Isthmus.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Karkan Seer Spire]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/landmarks/karkan-seer-spire.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Landmarks/Karkan Seer Spire.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[The Goldspire]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" data-href="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;">Campaign 1 - Reign of the Ashen One</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/landmarks/the-goldspire.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Landmarks/The Goldspire.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Andan Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/andan-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Andan Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Athkalan Rise]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/athkalan-rise.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Athkalan Rise.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Bascmel Mountains]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/bascmel-mountains.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Bascmel Mountains.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Basilow Peaks]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/mountains/basilow-peaks.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Mountains/Basilow Peaks.md</guid><pubDate>Tue, 10 Mar 2026 08:39:25 GMT</pubDate></item><item><title><![CDATA[Asteris Isle]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/asteris-isle.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Asteris Isle.md</guid><pubDate>Tue, 10 Mar 2026 08:39:24 GMT</pubDate></item><item><title><![CDATA[Cagliostris Isle]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/cagliostris-isle.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Cagliostris Isle.md</guid><pubDate>Tue, 10 Mar 2026 08:39:24 GMT</pubDate></item><item><title><![CDATA[Dolustellis Isle]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/dolustellis-isle.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Dolustellis Isle.md</guid><pubDate>Tue, 10 Mar 2026 08:39:24 GMT</pubDate></item><item><title><![CDATA[Dragon Skull Isle]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/dragon-skull-isle.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Dragon Skull Isle.md</guid><pubDate>Tue, 10 Mar 2026 08:39:24 GMT</pubDate></item><item><title><![CDATA[Elder Sister]]></title><description><![CDATA[-Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/elder-sister.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Elder Sister.md</guid><pubDate>Tue, 10 Mar 2026 08:39:24 GMT</pubDate></item><item><title><![CDATA[Estelmaris Isle]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/estelmaris-isle.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Estelmaris Isle.md</guid><pubDate>Tue, 10 Mar 2026 08:39:24 GMT</pubDate></item><item><title><![CDATA[Iranor Isle]]></title><description><![CDATA[Known to the <a data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" data-link-tags="#Civilization/Organization">Dragon Cult</a> as the "Heart of Dragons", being the former lair of <a data-href="Estelmara" href="people/the-ilhuicahuatin/yolliteopilli/estelmara.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md;" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md" data-link-tags="#Divine/Character">Estelmara</a> long before her ascension to Demi-Deity status.<br><a data-href="Sea of the Drowned" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-the-drowned.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of the Drowned.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of the Drowned.md">Sea of the Drowned</a><br>Actually controlled by the <a data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" data-link-tags="#Civilization/Organization">Dragon Cult</a><br>Actually controlled by the <a data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" data-link-tags="#Civilization/Organization">Dragon Cult</a><br>
Officially controlled by the <a data-href="Union of the Northern Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;" data-link-tags="#Civilization/Nation">Union of the Northern Isle</a><br>Iranor Isle is a larger island within a small Archipelago within the <a data-href="Sea of the Drowned" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-the-drowned.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of the Drowned.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of the Drowned.md">Sea of the Drowned</a>. The island is mostly covered in Forest, but the center lies a dormant Volcano. Several lava tubes flow out in all directs across the island from it, some ending at the sea or well under its shallow waters. <br>The island, before the <a data-href="Bleeding of Heaven" href="legends-and-lore/history/major-events/bleeding-of-heaven.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Bleeding of Heaven.md;" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Bleeding of Heaven.md">Bleeding of Heaven</a>, was connected to the larger portion of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;" data-link-tags="#Nature/Geography">Thandia</a> and was simply a lone mountain dotting the <a data-tooltip-position="top" aria-label="Hernian Mere" data-href="Hernian Mere" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/hernian-mere.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Hernian Mere.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Hernian Mere.md;" data-link-tags="#Nature/Geography">Hernian Plains</a>. <a data-href="Estelmara" href="people/the-ilhuicahuatin/yolliteopilli/estelmara.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md;" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md" data-link-tags="#Divine/Character">Estelmara</a> claimed the mountain as part of her domain, establishing her lair within it, only abandoning it once she was granted the status of Demi-Deity by <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md">The Sovereign</a>. Following the <a data-href="Bleeding of Heaven" href="legends-and-lore/history/major-events/bleeding-of-heaven.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Bleeding of Heaven.md;" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Bleeding of Heaven.md">Bleeding of Heaven</a>, the island remained uninhabited until the <a data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" data-link-tags="#Civilization/Organization">Dragon Cult</a> established a presense on the island in the early 400s Post Bleeding. Working up their power base under the command of <a data-href="Estelmara" href="people/the-ilhuicahuatin/yolliteopilli/estelmara.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md;" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md" data-link-tags="#Divine/Character">Estelmara</a> and <a data-href="Asteriael" href="people/the-ilhuicahuatin/yolliteopilli/asteriael.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Asteriael.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Asteriael.md;" data-link-tags="#Divine/Character">Asteriael</a>, they eventually attempted to aid in <a data-tooltip-position="top" aria-label="Estelmara" data-href="Estelmara" href="people/the-ilhuicahuatin/yolliteopilli/estelmara.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md;" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md" data-link-tags="#Divine/Character">Estelmara's</a> ascension to replace <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md">The Sovereign</a> among the Maintainers in 679 Post Bleeding, but were ultimately foiled by <a data-tooltip-position="top" aria-label="Veldstig" data-href="Veldstig" href="people/the-ilhuicahuatin/yolliteopilli/veldstig.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Veldstig.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Veldstig.md;" data-link-tags="#Divine/Character">Encere Veldstig</a> and abandoned the island. Moving back to the island in 5980 Post Bleeding, the <a data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" data-link-tags="#Civilization/Organization">Dragon Cult</a> aims to use the site to return <a data-tooltip-position="top" aria-label="Estelmara" data-href="Estelmara" href="people/the-ilhuicahuatin/yolliteopilli/estelmara.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md;" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md" data-link-tags="#Divine/Character">Estelmara</a> to physical form.Rise of the Dragon Cult - DM Hub|Rise of the Dragon Cult]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/iranor-isle.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Iranor Isle.md</guid><pubDate>Tue, 10 Mar 2026 08:39:24 GMT</pubDate></item><item><title><![CDATA[Irenis]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/irenis.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Irenis.md</guid><pubDate>Tue, 10 Mar 2026 08:39:24 GMT</pubDate></item><item><title><![CDATA[Issian Archipelago]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/issian-archipelago.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Issian Archipelago.md</guid><pubDate>Tue, 10 Mar 2026 08:39:24 GMT</pubDate></item><item><title><![CDATA[Krenelis]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/krenelis.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Krenelis.md</guid><pubDate>Tue, 10 Mar 2026 08:39:24 GMT</pubDate></item><item><title><![CDATA[Lecronin]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/lecronin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Lecronin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:24 GMT</pubDate></item><item><title><![CDATA[Little Sister]]></title><description><![CDATA[-Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/little-sister.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Little Sister.md</guid><pubDate>Tue, 10 Mar 2026 08:39:24 GMT</pubDate></item><item><title><![CDATA[Melonin]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/islands/melonin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Islands/Melonin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:24 GMT</pubDate></item><item><title><![CDATA[Ormelian Forest]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/ormelian-forest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Ormelian Forest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:23 GMT</pubDate></item><item><title><![CDATA[South Xernian Forest]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/south-xernian-forest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/South Xernian Forest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:23 GMT</pubDate></item><item><title><![CDATA[Symoran Forest]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/symoran-forest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Symoran Forest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:23 GMT</pubDate></item><item><title><![CDATA[The Morrowgrove]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/the-morrowgrove.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/The Morrowgrove.md</guid><pubDate>Tue, 10 Mar 2026 08:39:23 GMT</pubDate></item><item><title><![CDATA[The SIlverwood]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/the-silverwood.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/The SIlverwood.md</guid><pubDate>Tue, 10 Mar 2026 08:39:23 GMT</pubDate></item><item><title><![CDATA[Velmore Forest]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/velmore-forest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Velmore Forest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:23 GMT</pubDate></item><item><title><![CDATA[Vesplak Woods]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/vesplak-woods.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Vesplak Woods.md</guid><pubDate>Tue, 10 Mar 2026 08:39:23 GMT</pubDate></item><item><title><![CDATA[Xernian Pass Forest]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/xernian-pass-forest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Xernian Pass Forest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:23 GMT</pubDate></item><item><title><![CDATA[Ilian Marshlands]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/ilian-marshlands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Ilian Marshlands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:23 GMT</pubDate></item><item><title><![CDATA[Inliar Forest]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/inliar-forest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Inliar Forest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:22 GMT</pubDate></item><item><title><![CDATA[Insian Sea of Trees]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/insian-sea-of-trees.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Insian Sea of Trees.md</guid><pubDate>Tue, 10 Mar 2026 08:39:22 GMT</pubDate></item><item><title><![CDATA[Karkan Wood]]></title><description><![CDATA[ LocationName: Karkan Wood
LocationType: Forest
Appearances:
Type: Nature
tags:
Nature/Geography
-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/karkan-wood.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Karkan Wood.md</guid><pubDate>Tue, 10 Mar 2026 08:39:22 GMT</pubDate></item><item><title><![CDATA[Ledonir Tree Sea]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/ledonir-tree-sea.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Ledonir Tree Sea.md</guid><pubDate>Tue, 10 Mar 2026 08:39:22 GMT</pubDate></item><item><title><![CDATA[Melomir Forest]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/melomir-forest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Melomir Forest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:22 GMT</pubDate></item><item><title><![CDATA[Minto Woods]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/minto-woods.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Minto Woods.md</guid><pubDate>Tue, 10 Mar 2026 08:39:22 GMT</pubDate></item><item><title><![CDATA[Myrkwood]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/myrkwood.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Myrkwood.md</guid><pubDate>Tue, 10 Mar 2026 08:39:22 GMT</pubDate></item><item><title><![CDATA[Myzonian Wood]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/myzonian-wood.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Myzonian Wood.md</guid><pubDate>Tue, 10 Mar 2026 08:39:22 GMT</pubDate></item><item><title><![CDATA[Northrise Forest]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/northrise-forest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Northrise Forest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:22 GMT</pubDate></item><item><title><![CDATA[South Volerian Rainforest]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/south-volerian-rainforest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/South Volerian Rainforest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:22 GMT</pubDate></item><item><title><![CDATA[Astramore Rainforest]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/astramore-rainforest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Astramore Rainforest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:21 GMT</pubDate></item><item><title><![CDATA[Bessian Jungle]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/bessian-jungle.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Bessian Jungle.md</guid><pubDate>Tue, 10 Mar 2026 08:39:21 GMT</pubDate></item><item><title><![CDATA[Blackwood Forest]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/blackwood-forest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Blackwood Forest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:21 GMT</pubDate></item><item><title><![CDATA[Elset Forest]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/elset-forest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Elset Forest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:21 GMT</pubDate></item><item><title><![CDATA[Elsetian Forest]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/elsetian-forest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Elsetian Forest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:21 GMT</pubDate></item><item><title><![CDATA[Estrin Wood]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/estrin-wood.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Estrin Wood.md</guid><pubDate>Tue, 10 Mar 2026 08:39:21 GMT</pubDate></item><item><title><![CDATA[Great Forest of Central Sendeliar]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/great-forest-of-central-sendeliar.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Great Forest of Central Sendeliar.md</guid><pubDate>Tue, 10 Mar 2026 08:39:21 GMT</pubDate></item><item><title><![CDATA[Grelaian Forest]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/grelaian-forest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Grelaian Forest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:21 GMT</pubDate></item><item><title><![CDATA[Harbinger's Guard]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/harbinger&apos;s-guard.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Harbinger&apos;s Guard.md</guid><pubDate>Tue, 10 Mar 2026 08:39:21 GMT</pubDate></item><item><title><![CDATA[Hargean Sea of Trees]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/hargean-sea-of-trees.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Hargean Sea of Trees.md</guid><pubDate>Tue, 10 Mar 2026 08:39:21 GMT</pubDate></item><item><title><![CDATA[Headway Forest]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/forests/headway-forest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Forests/Headway Forest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:21 GMT</pubDate></item><item><title><![CDATA[Crenorian Desert]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/crenorian-desert.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Crenorian Desert.md</guid><pubDate>Tue, 10 Mar 2026 08:39:21 GMT</pubDate></item><item><title><![CDATA[Testralmo Channel]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/testralmo-channel.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Testralmo Channel.md</guid><pubDate>Tue, 10 Mar 2026 08:39:20 GMT</pubDate></item><item><title><![CDATA[Tharndillian Barrier]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/tharndillian-barrier.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Tharndillian Barrier.md</guid><pubDate>Tue, 10 Mar 2026 08:39:20 GMT</pubDate></item><item><title><![CDATA[The Imprint]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/the-imprint.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/The Imprint.md</guid><pubDate>Tue, 10 Mar 2026 08:39:20 GMT</pubDate></item><item><title><![CDATA[Tred Mul Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/tred-mul-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Tred Mul Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:20 GMT</pubDate></item><item><title><![CDATA[Tred Mul Lake]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/tred-mul-lake.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Tred Mul Lake.md</guid><pubDate>Tue, 10 Mar 2026 08:39:20 GMT</pubDate></item><item><title><![CDATA[Tred Scol Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/tred-scol-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Tred Scol Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:20 GMT</pubDate></item><item><title><![CDATA[Tred Scol Lake]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/tred-scol-lake.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Tred Scol Lake.md</guid><pubDate>Tue, 10 Mar 2026 08:39:20 GMT</pubDate></item><item><title><![CDATA[Usmal Basin]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/usmal-basin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Usmal Basin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:20 GMT</pubDate></item><item><title><![CDATA[Usmal Coast]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/usmal-coast.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Usmal Coast.md</guid><pubDate>Tue, 10 Mar 2026 08:39:20 GMT</pubDate></item><item><title><![CDATA[Ustror's Guardian]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/ustror&apos;s-guardian.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Ustror&apos;s Guardian.md</guid><pubDate>Tue, 10 Mar 2026 08:39:20 GMT</pubDate></item><item><title><![CDATA[Veristel Basin]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/veristel-basin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Veristel Basin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:20 GMT</pubDate></item><item><title><![CDATA[Volerian Gulf]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/volerian-gulf.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Volerian Gulf.md</guid><pubDate>Tue, 10 Mar 2026 08:39:20 GMT</pubDate></item><item><title><![CDATA[Whisperrise Basin]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/whisperrise-basin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Whisperrise Basin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:20 GMT</pubDate></item><item><title><![CDATA[Zepherian Bight]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/zepherian-bight.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Zepherian Bight.md</guid><pubDate>Tue, 10 Mar 2026 08:39:20 GMT</pubDate></item><item><title><![CDATA[Nestal Dragon Hatchery]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/caves/nestal-dragon-hatchery.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Caves/Nestal Dragon Hatchery.md</guid><pubDate>Tue, 10 Mar 2026 08:39:20 GMT</pubDate></item><item><title><![CDATA[Relnorian Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/relnorian-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Relnorian Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Scarlia Coast]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/scarlia-coast.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Scarlia Coast.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Scorch Break Sea]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/scorch-break-sea.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Scorch Break Sea.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Scorch-Split Sound]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/scorch-split-sound.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Scorch-Split Sound.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Sermorla's Inlet]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/sermorla&apos;s-inlet.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Sermorla&apos;s Inlet.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Silur Lake]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/silur-lake.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Silur Lake.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Silverwood Bight]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/silverwood-bight.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Silverwood Bight.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[South Bessian Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/south-bessian-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/South Bessian Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[South Scal Haven]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/south-scal-haven.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/South Scal Haven.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[South Whisper Mere]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/south-whisper-mere.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/South Whisper Mere.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Southscor Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/southscor-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Southscor Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Spiral Seeker Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/spiral-seeker-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Spiral Seeker Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Strait of Nestal]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/strait-of-nestal.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Strait of Nestal.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Strengon's Passage]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/strengon&apos;s-passage.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Strengon&apos;s Passage.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Symoran Lake]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/symoran-lake.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Symoran Lake.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Symoran Mere]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/symoran-mere.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Symoran Mere.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Tarnaic Pass]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/tarnaic-pass.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Tarnaic Pass.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Thanin's Bane Pass]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/thanin&apos;s-bane-pass.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Thanin&apos;s Bane Pass.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Thanin's Pride]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/thanin&apos;s-pride.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Thanin&apos;s Pride.md</guid><pubDate>Tue, 10 Mar 2026 08:39:19 GMT</pubDate></item><item><title><![CDATA[Melonic Coast]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/melonic-coast.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Melonic Coast.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Melonir Lake]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/melonir-lake.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Melonir Lake.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Merian Sound]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/merian-sound.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Merian Sound.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Mikellian's Inlet]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/mikellian&apos;s-inlet.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Mikellian&apos;s Inlet.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Morkendel's Passage]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/morkendel&apos;s-passage.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Morkendel&apos;s Passage.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Morrowgrove Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/morrowgrove-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Morrowgrove Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Morten Sound]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/morten-sound.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Morten Sound.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Mulnor Inlet]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/mulnor-inlet.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Mulnor Inlet.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Myrkwood Bog]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/myrkwood-bog.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Myrkwood Bog.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[North Scal Haven]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/north-scal-haven.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/North Scal Haven.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[North Sea Enclave]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/north-sea-enclave.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/North Sea Enclave.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[North Whisper Mere]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/north-whisper-mere.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/North Whisper Mere.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Northsheilder Coast]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/northsheilder-coast.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Northsheilder Coast.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Ormelian Sound]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/ormelian-sound.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Ormelian Sound.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Ostera Fjord]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/ostera-fjord.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Ostera Fjord.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Osteran Bight]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/osteran-bight.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Osteran Bight.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Pernellian Mere]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/pernellian-mere.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Pernellian Mere.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Pol Lake]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/pol-lake.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Pol Lake.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Prenoin's Inlet]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/prenoin&apos;s-inlet.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Prenoin&apos;s Inlet.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Relmier Marshes]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/relmier-marshes.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Relmier Marshes.md</guid><pubDate>Tue, 10 Mar 2026 08:39:18 GMT</pubDate></item><item><title><![CDATA[Lake Dren]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-dren.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Dren.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Lake Estrin]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-estrin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Estrin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Lake Etrilli]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-etrilli.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Etrilli.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Lake Mern]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-mern.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Mern.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Lake Renor]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-renor.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Renor.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Lake Velmor]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-velmor.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Velmor.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Lake Velt]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-velt.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Velt.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Lake Volineth]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-volineth.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Volineth.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Lake Windsett]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-windsett.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Windsett.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Lake Xerin]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-xerin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Xerin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Lake Yloral]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-yloral.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Yloral.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Ledonir's Head]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/ledonir&apos;s-head.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Ledonir&apos;s Head.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Ledonir's Tail]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/ledonir&apos;s-tail.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Ledonir&apos;s Tail.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Leventran Abyss]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/leventran-abyss.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Leventran Abyss.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Levian Frost Firth]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/levian-frost-firth.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Levian Frost Firth.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Mekroim's Inlet]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/mekroim&apos;s-inlet.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Mekroim&apos;s Inlet.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Melonian Pass]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/melonian-pass.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Melonian Pass.md</guid><pubDate>Tue, 10 Mar 2026 08:39:17 GMT</pubDate></item><item><title><![CDATA[Sea of the Drowned]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" data-href="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;">Campaign 1 - Reign of the Ashen One</a>, <a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-the-drowned.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of the Drowned.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Sea of Whispers]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" data-href="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;">Campaign 1 - Reign of the Ashen One</a>, <a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-whispers.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Thomael Sea]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/thomael-sea.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Thomael Sea.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Three Sister Sea]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/three-sister-sea.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Three Sister Sea.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Irestran Basin]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/irestran-basin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Irestran Basin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Jarlo Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/jarlo-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Jarlo Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Javere's Gift]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/javere&apos;s-gift.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Javere&apos;s Gift.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Koronic Mere]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/koronic-mere.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Koronic Mere.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Korseph Mere]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/korseph-mere.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Korseph Mere.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Krelniae Mere]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/krelniae-mere.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Krelniae Mere.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Krenotia's Inlet]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/krenotia&apos;s-inlet.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Krenotia&apos;s Inlet.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Lake Airin]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-airin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Airin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Lake Albastra]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-albastra.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Albastra.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Lake Athkala]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-athkala.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Athkala.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Lake Belmor]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-belmor.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Belmor.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Lake Breccia]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-breccia.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Breccia.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Lake Calstron]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/lake-calstron.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Lake Calstron.md</guid><pubDate>Tue, 10 Mar 2026 08:39:16 GMT</pubDate></item><item><title><![CDATA[Celnian Sea]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/celnian-sea.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Celnian Sea.md</guid><pubDate>Tue, 10 Mar 2026 08:39:15 GMT</pubDate></item><item><title><![CDATA[Georinel's Guardian Sea]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/georinel&apos;s-guardian-sea.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Georinel&apos;s Guardian Sea.md</guid><pubDate>Tue, 10 Mar 2026 08:39:15 GMT</pubDate></item><item><title><![CDATA[Illistrian Sea]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/illistrian-sea.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Illistrian Sea.md</guid><pubDate>Tue, 10 Mar 2026 08:39:15 GMT</pubDate></item><item><title><![CDATA[Melonian Sea]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/melonian-sea.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Melonian Sea.md</guid><pubDate>Tue, 10 Mar 2026 08:39:15 GMT</pubDate></item><item><title><![CDATA[Mesossian Sea]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/mesossian-sea.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Mesossian Sea.md</guid><pubDate>Tue, 10 Mar 2026 08:39:15 GMT</pubDate></item><item><title><![CDATA[Sea of Solitude]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" data-href="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;">Campaign 1 - Reign of the Ashen One</a>, <a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-solitude.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Solitude.md</guid><pubDate>Tue, 10 Mar 2026 08:39:15 GMT</pubDate></item><item><title><![CDATA[Hernian Mere]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/hernian-mere.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Hernian Mere.md</guid><pubDate>Tue, 10 Mar 2026 08:39:15 GMT</pubDate></item><item><title><![CDATA[Illistrian Gateway]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/illistrian-gateway.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Illistrian Gateway.md</guid><pubDate>Tue, 10 Mar 2026 08:39:15 GMT</pubDate></item><item><title><![CDATA[Dragon's Breach Lake]]></title><description><![CDATA[ LocationName: Dragon's Breach Lake
LocationType: Lake
Appearances:
Type: Nature
tags:
Nature/Geography
-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/dragon&apos;s-breach-lake.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Dragon&apos;s Breach Lake.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Dragon's Horn Sound]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/dragon&apos;s-horn-sound.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Dragon&apos;s Horn Sound.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Dragon's Skull Pass]]></title><description><![CDATA[ LocationName:
LocationType:
Appearances:
Type:
tags:
aliases: -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/dragon&apos;s-skull-pass.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Dragon&apos;s Skull Pass.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Dragon's Throat Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/dragon&apos;s-throat-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Dragon&apos;s Throat Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Elminor Mere]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/elminor-mere.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Elminor Mere.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Elsetial Channel]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/elsetial-channel.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Elsetial Channel.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Farseer Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/farseer-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Farseer Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Fellstride Fjord]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/fellstride-fjord.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Fellstride Fjord.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Fellstrider Gulf]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/fellstrider-gulf.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Fellstrider Gulf.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Fremel Mere]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/fremel-mere.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Fremel Mere.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Frosthelp Gulf]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/frosthelp-gulf.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Frosthelp Gulf.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Frosthorn Cavity]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/frosthorn-cavity.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Frosthorn Cavity.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Frotal's Plunge]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/frotal&apos;s-plunge.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Frotal&apos;s Plunge.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Goldspire Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/goldspire-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Goldspire Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Grenal Basin]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/grenal-basin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Grenal Basin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Grendlemaw Shallows]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/grendlemaw-shallows.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Grendlemaw Shallows.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Griffin's Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/griffin&apos;s-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Griffin&apos;s Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Harbinger's Pass]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/harbinger&apos;s-pass.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Harbinger&apos;s Pass.md</guid><pubDate>Tue, 10 Mar 2026 08:39:14 GMT</pubDate></item><item><title><![CDATA[Astramore Mere]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/astramore-mere.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Astramore Mere.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Atlas Watch Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/atlas-watch-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Atlas Watch Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Avgandra's Inlet]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/avgandra&apos;s-inlet.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Avgandra&apos;s Inlet.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Basc Lake]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/basc-lake.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Basc Lake.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Bay of Besti]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/bay-of-besti.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Bay of Besti.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Bay of Sanctuary]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/bay-of-sanctuary.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Bay of Sanctuary.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Besti Mere]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/besti-mere.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Besti Mere.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Black Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/black-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Black Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Blackmane Passage]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/blackmane-passage.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Blackmane Passage.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Bran's Sanctuary]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/bran&apos;s-sanctuary.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Bran&apos;s Sanctuary.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Bridgerest Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/bridgerest-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Bridgerest Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Central Basin Lake]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/central-basin-lake.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Central Basin Lake.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Central Hargean Basin]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/central-hargean-basin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Central Hargean Basin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Centreld Basin]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/centreld-basin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Centreld Basin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Cernorian Bight]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/cernorian-bight.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Cernorian Bight.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Challenger's Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/challenger&apos;s-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Challenger&apos;s Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Colin's Basin]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/colin&apos;s-basin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Colin&apos;s Basin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Dragon Hunter Bay]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/natural-features/bodies-of-water/dragon-hunter-bay.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Dragon Hunter Bay.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Georinel]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldian Continent</a> on <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/georinel.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Georinel.md</guid><pubDate>Tue, 10 Mar 2026 08:39:13 GMT</pubDate></item><item><title><![CDATA[Great-Tree Hymic Ruin]]></title><description><![CDATA[- is a Ruin sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/great-tree-hymic-ruin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Great-Tree Hymic Ruin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:12 GMT</pubDate></item><item><title><![CDATA[Mountain's Foot Hymic Ruin]]></title><description><![CDATA[- is a Ruin sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/mountain&apos;s-foot-hymic-ruin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Mountain&apos;s Foot Hymic Ruin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:12 GMT</pubDate></item><item><title><![CDATA[Northern Pass Hymic Ruin]]></title><description><![CDATA[- is a Ruin sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/northern-pass-hymic-ruin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Northern Pass Hymic Ruin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:12 GMT</pubDate></item><item><title><![CDATA[Perintow]]></title><description><![CDATA[Perintow is a Ruin sized ruin within the borders of <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a><br><a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>Remnants of Perintow, Ruins of the Town of Perintow-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/perintow.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Perintow.md</guid><pubDate>Tue, 10 Mar 2026 08:39:12 GMT</pubDate></item><item><title><![CDATA[Riverhead Hymic Ruin]]></title><description><![CDATA[- is a Ruin sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/riverhead-hymic-ruin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Riverhead Hymic Ruin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:12 GMT</pubDate></item><item><title><![CDATA[Riverside Hymic Ruin]]></title><description><![CDATA[- is a Ruin sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/riverside-hymic-ruin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Riverside Hymic Ruin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:12 GMT</pubDate></item><item><title><![CDATA[Rolling Hill Hymic Ruin]]></title><description><![CDATA[- is a Ruin sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/rolling-hill-hymic-ruin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Rolling Hill Hymic Ruin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:12 GMT</pubDate></item><item><title><![CDATA[Ruins of Centreld]]></title><description><![CDATA[Ruins of Centreld is a Ruin sized ruin within the borders of <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a><br><a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>--Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/ruins-of-centreld.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Ruins of Centreld.md</guid><pubDate>Tue, 10 Mar 2026 08:39:12 GMT</pubDate></item><item><title><![CDATA[Southlake Hymic Ruin]]></title><description><![CDATA[- is a Ruin sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/southlake-hymic-ruin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Southlake Hymic Ruin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:12 GMT</pubDate></item><item><title><![CDATA[Temple of Noctem's Anchor]]></title><description><![CDATA[- is a Ruin sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/temple-of-noctem&apos;s-anchor.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Temple of Noctem&apos;s Anchor.md</guid><pubDate>Tue, 10 Mar 2026 08:39:12 GMT</pubDate></item><item><title><![CDATA[Thandian Solano]]></title><description><![CDATA[Thandian Solano is a Ruin sized ruin within the borders of <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a><br><a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>-<br><a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/thandian-solano.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Thandian Solano.md</guid><pubDate>Tue, 10 Mar 2026 08:39:12 GMT</pubDate></item><item><title><![CDATA[Tharndilis Ruins]]></title><description><![CDATA[Tharndilis Ruins is a Ruin sized ruin within the borders of <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a><br><a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>--]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/tharndilis-ruins.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Tharndilis Ruins.md</guid><pubDate>Tue, 10 Mar 2026 08:39:12 GMT</pubDate></item><item><title><![CDATA[Thundertree Village]]></title><description><![CDATA[Ruins of Thundertree is a Ruin sized ruin within the borders of <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a><br><a data-href="Southern Inari Ridgelands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-inari-ridgelands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md;">Southern Inari Ridgelands</a><br><a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>Village of Thundertree, Thundertree Village<br><a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/thundertree-village.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Thundertree Village.md</guid><pubDate>Tue, 10 Mar 2026 08:39:12 GMT</pubDate></item><item><title><![CDATA[West River Gateway Hymic Ruin]]></title><description><![CDATA[- is a Ruin sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/west-river-gateway-hymic-ruin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/West River Gateway Hymic Ruin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:12 GMT</pubDate></item><item><title><![CDATA[Xernian Wood Hymic Ruin]]></title><description><![CDATA[- is a Ruin sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/xernian-wood-hymic-ruin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Xernian Wood Hymic Ruin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:12 GMT</pubDate></item><item><title><![CDATA[Deristen]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/nations-of-esteron/deristen.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Nations of Esteron/Deristen.md</guid><pubDate>Tue, 10 Mar 2026 08:39:11 GMT</pubDate></item><item><title><![CDATA[Primrose Outlands]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/primrose-outlands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Primrose Outlands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:11 GMT</pubDate></item><item><title><![CDATA[Rockscaler Domain]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/rockscaler-domain.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Rockscaler Domain.md</guid><pubDate>Tue, 10 Mar 2026 08:39:11 GMT</pubDate></item><item><title><![CDATA[Serene Oasis]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/serene-oasis.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md</guid><pubDate>Tue, 10 Mar 2026 08:39:11 GMT</pubDate></item><item><title><![CDATA[Silverreach]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/silverreach.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Silverreach.md</guid><pubDate>Tue, 10 Mar 2026 08:39:11 GMT</pubDate></item><item><title><![CDATA[Tower of Leventra]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/tower-of-leventra.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Tower of Leventra.md</guid><pubDate>Tue, 10 Mar 2026 08:39:11 GMT</pubDate></item><item><title><![CDATA[Union of the Northern Isle]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md</guid><pubDate>Tue, 10 Mar 2026 08:39:11 GMT</pubDate></item><item><title><![CDATA[United Esteron]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/united-esteron.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md</guid><pubDate>Tue, 10 Mar 2026 08:39:11 GMT</pubDate></item><item><title><![CDATA[Veswick]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/veswick.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Veswick.md</guid><pubDate>Tue, 10 Mar 2026 08:39:11 GMT</pubDate></item><item><title><![CDATA[Volerian Empire]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/volerian-empire.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Volerian Empire.md</guid><pubDate>Tue, 10 Mar 2026 08:39:11 GMT</pubDate></item><item><title><![CDATA[Zyphirian State]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/zyphirian-state.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Zyphirian State.md</guid><pubDate>Tue, 10 Mar 2026 08:39:11 GMT</pubDate></item><item><title><![CDATA[Inari Trail]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/roads-and-trails/inari-trail.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Roads and Trails/Inari Trail.md</guid><pubDate>Tue, 10 Mar 2026 08:39:11 GMT</pubDate></item><item><title><![CDATA[Eastern Shipyard Hymic Ruin]]></title><description><![CDATA[- is a Ruin sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/eastern-shipyard-hymic-ruin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Eastern Shipyard Hymic Ruin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:11 GMT</pubDate></item><item><title><![CDATA[Eldergrove]]></title><description><![CDATA[Ruins of Eldergrove is a Ruin sized ruin within the borders of <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;">Union of the Northern Isle</a><br><a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;">Union of the Northern Isle</a>Eldergrove, Eldergrove Village-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/eldergrove.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md</guid><pubDate>Tue, 10 Mar 2026 08:39:11 GMT</pubDate></item><item><title><![CDATA[Fogcatcher Ruins]]></title><description><![CDATA[- is a Ruin sized ruin within the borders of ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/ruins/fogcatcher-ruins.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Ruins/Fogcatcher Ruins.md</guid><pubDate>Tue, 10 Mar 2026 08:39:11 GMT</pubDate></item><item><title><![CDATA[Beremken]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/nations-of-esteron/beremken.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Nations of Esteron/Beremken.md</guid><pubDate>Tue, 10 Mar 2026 08:39:10 GMT</pubDate></item><item><title><![CDATA[Arnout]]></title><description><![CDATA[Governor of Arnout<a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md">Illistrian Empire</a><br><a data-href="Frost Touched Wastes" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/frost-touched-wastes.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md">Frost Touched Wastes</a><br><a data-href="Ren'tal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/ren'tal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Ren'tal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Ren'tal.md;">Ren'tal</a>Representative Democracy <br>Each settlement elects a representative to the central council, which crafts laws and governs the nation. All decisions of the Central Council are approved by a <a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;">Chutiin</a> representative sent from the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>. Neo-Feudalism
<br><a data-href="Insadmn" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/insadmn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md;">Insadmn</a> to the south
<br><a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> to the South East <br><a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a> - Language of Government and Trade
<br><a data-href="High Elnian" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a> - Common Language
<br><a data-href="Low Elnian" href="society/languages/sveltic/low-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sveltic/Low Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sveltic/Low Elnian.md;">Low Elnian</a> - Common Language
<br><a data-href="Illistrian Yulde" href="appendices/items/valuables/currency/illistrian-yulde.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Valuables/Currency/Illistrian Yulde.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Valuables/Currency/Illistrian Yulde.md;">Illistrian Yulde</a>Arnout Central CouncilSettlement JudiciaryArnout Central Council&nbsp; <br>Is a vassal state of the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>. They are a vassal state out of mutual convnience; the territory is remote and hard to govern but has a multitude of riches that the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> desires. Autonomy allows them access while giving the local populous defense and freedom that they expect with their remoteness.<br>The Territory of Arnout is contained entirely within the north western most portions of the <a data-href="Frost Touched Wastes" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/frost-touched-wastes.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md;">Frost Touched Wastes</a><br>The state is protected by the <a data-href="Illistrian Imperial Army" href="society/organizations/armies-and-militias/illistrian-imperial-army.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Armies and Militias/Illistrian Imperial Army.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Illistrian Imperial Army.md;">Illistrian Imperial Army</a><br><a data-href="Church of the Twenty-One" href="society/organizations/religious-circles/church-of-the-twenty-one.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Religious Circles/Church of the Twenty-One.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Religious Circles/Church of the Twenty-One.md;">Church of the Twenty-One</a>, with focuses on <a data-tooltip-position="top" aria-label="The Healer" data-href="The Healer" href="people/the-ilhuicahuatin/pianimeh/standing/the-healer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Healer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Healer.md;">Myria</a>, <a data-tooltip-position="top" aria-label="The Maker" data-href="The Maker" href="people/the-ilhuicahuatin/pianimeh/standing/the-maker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Maker.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Maker.md;">Vanchu</a>, and <a data-tooltip-position="top" aria-label="The Wind Walker" data-href="The Wind Walker" href="people/the-ilhuicahuatin/pianimeh/standing/the-wind-walker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Wind Walker.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Wind Walker.md;">Inbar</a> as those <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Maintainers</a> have the most impact on their day to day lives.<br>A majority of the industry within Arnout comes from the <a data-href="Frestal" href="appendices/materials/ore-and-metals/frestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Ore and Metals/Frestal.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Ore and Metals/Frestal.md;">Frestal</a> mines in the region, along with the <a data-tooltip-position="top" aria-label="Frestal Forger" data-href="Frestal Forger" href="society/occupations/artisan/frestal-forger.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Artisan/Frestal Forger.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Artisan/Frestal Forger.md;">Frestal Forgers'</a> that have populated the region. After that is containing prisoners from the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> and <a data-href="Insadmn" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/insadmn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md;">Insadmn</a>, as the frigid climate and remote region make escape a near deathwish.Most of the trade to and from Arnout occurs by land due to the icesheets the cover the nearby seas for a majority of the year.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/arnout.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Arnout.md</guid><pubDate>Tue, 10 Mar 2026 08:39:10 GMT</pubDate></item><item><title><![CDATA[Fellstrider Autonomy]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/fellstrider-autonomy.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Fellstrider Autonomy.md</guid><pubDate>Tue, 10 Mar 2026 08:39:10 GMT</pubDate></item><item><title><![CDATA[Grand Bessian Republic]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/grand-bessian-republic.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md</guid><pubDate>Tue, 10 Mar 2026 08:39:10 GMT</pubDate></item><item><title><![CDATA[Grendal's Domain]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/grendal&apos;s-domain.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grendal&apos;s Domain.md</guid><pubDate>Tue, 10 Mar 2026 08:39:10 GMT</pubDate></item><item><title><![CDATA[Hestalin]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/hestalin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Hestalin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:10 GMT</pubDate></item><item><title><![CDATA[Illistrian Empire]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md</guid><pubDate>Tue, 10 Mar 2026 08:39:10 GMT</pubDate></item><item><title><![CDATA[Insadmn]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/insadmn.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md</guid><pubDate>Tue, 10 Mar 2026 08:39:10 GMT</pubDate></item><item><title><![CDATA[Issachar Confederacy]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/issachar-confederacy.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md</guid><pubDate>Tue, 10 Mar 2026 08:39:10 GMT</pubDate></item><item><title><![CDATA[Karkan Autonomy]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/karkan-autonomy.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md</guid><pubDate>Tue, 10 Mar 2026 08:39:10 GMT</pubDate></item><item><title><![CDATA[Kingdom of Hargea]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md</guid><pubDate>Tue, 10 Mar 2026 08:39:10 GMT</pubDate></item><item><title><![CDATA[Korseph-Tol]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/korseph-tol.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Korseph-Tol.md</guid><pubDate>Tue, 10 Mar 2026 08:39:10 GMT</pubDate></item><item><title><![CDATA[Lenurian March]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md</guid><pubDate>Tue, 10 Mar 2026 08:39:10 GMT</pubDate></item><item><title><![CDATA[Perfernian Kingdom]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/standing/perfernian-kingdom.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Standing/Perfernian Kingdom.md</guid><pubDate>Tue, 10 Mar 2026 08:39:10 GMT</pubDate></item><item><title><![CDATA[Colors of the Sea]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/colors-of-the-sea.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Colors of the Sea.md</guid><pubDate>Tue, 10 Mar 2026 08:39:09 GMT</pubDate></item><item><title><![CDATA[Corvid Steeleback]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/corvid-steeleback.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Corvid Steeleback.md</guid><pubDate>Tue, 10 Mar 2026 08:39:09 GMT</pubDate></item><item><title><![CDATA[Esteron Astral Institute]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/esteron-astral-institute.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Esteron Astral Institute.md</guid><pubDate>Tue, 10 Mar 2026 08:39:09 GMT</pubDate></item><item><title><![CDATA[Iron Fang]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/iron-fang.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Iron Fang.md</guid><pubDate>Tue, 10 Mar 2026 08:39:09 GMT</pubDate></item><item><title><![CDATA[Northern Rest Inn]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/northern-rest-inn.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Northern Rest Inn.md</guid><pubDate>Tue, 10 Mar 2026 08:39:09 GMT</pubDate></item><item><title><![CDATA[Solano Mortar and Pestle]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/solano-mortar-and-pestle.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Solano Mortar and Pestle.md</guid><pubDate>Tue, 10 Mar 2026 08:39:09 GMT</pubDate></item><item><title><![CDATA[Southern Inari Ridgeland Cliffside Camp]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/southern-inari-ridgeland-cliffside-camp.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Southern Inari Ridgeland Cliffside Camp.md</guid><pubDate>Tue, 10 Mar 2026 08:39:09 GMT</pubDate></item><item><title><![CDATA[Unearthed Cog]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" data-href="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" href="campaigns/completed/03-what-was-lost/what-was-lost-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md;">Campaign 3 - What Was Lost</a>Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/unearthed-cog.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Unearthed Cog.md</guid><pubDate>Tue, 10 Mar 2026 08:39:09 GMT</pubDate></item><item><title><![CDATA[Westport Travelers Storehouse]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/westport-travelers-storehouse.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Westport Travelers Storehouse.md</guid><pubDate>Tue, 10 Mar 2026 08:39:09 GMT</pubDate></item><item><title><![CDATA[Avinim Collective]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/historical/avinim-collective.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Historical/Avinim Collective.md</guid><pubDate>Tue, 10 Mar 2026 08:39:09 GMT</pubDate></item><item><title><![CDATA[Kingdom of Velindar]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/historical/kingdom-of-velindar.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Historical/Kingdom of Velindar.md</guid><pubDate>Tue, 10 Mar 2026 08:39:09 GMT</pubDate></item><item><title><![CDATA[Rispian League]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/historical/rispian-league.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Historical/Rispian League.md</guid><pubDate>Tue, 10 Mar 2026 08:39:09 GMT</pubDate></item><item><title><![CDATA[Sumrez Horde]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/historical/sumrez-horde.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Historical/Sumrez Horde.md</guid><pubDate>Tue, 10 Mar 2026 08:39:09 GMT</pubDate></item><item><title><![CDATA[Thandian Reach]]></title><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md</guid><pubDate>Tue, 10 Mar 2026 08:39:09 GMT</pubDate></item><item><title><![CDATA[Velsear Republic]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/nations/historical/velsear-republic.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Nations/Historical/Velsear Republic.md</guid><pubDate>Tue, 10 Mar 2026 08:39:09 GMT</pubDate></item><item><title><![CDATA[Creekbed Xernian Hobgoblin Camp]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/dungeons/creekbed-xernian-hobgoblin-camp.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Dungeons/Creekbed Xernian Hobgoblin Camp.md</guid><pubDate>Tue, 10 Mar 2026 08:39:08 GMT</pubDate></item><item><title><![CDATA[Hillside Xernian Hobgoblin Camp]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/dungeons/hillside-xernian-hobgoblin-camp.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Dungeons/Hillside Xernian Hobgoblin Camp.md</guid><pubDate>Tue, 10 Mar 2026 08:39:08 GMT</pubDate></item><item><title><![CDATA[Lair of the Witch of the Forest]]></title><description><![CDATA[-Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/dungeons/lair-of-the-witch-of-the-forest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Dungeons/Lair of the Witch of the Forest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:08 GMT</pubDate></item><item><title><![CDATA[Lair of the Witch of the Sands]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" data-href="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" href="campaigns/future/02-murder-under-the-atlas/murder-under-the-atlas-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md;">Campaign 2 - Murder Under the Atlas</a>Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/dungeons/lair-of-the-witch-of-the-sands.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Dungeons/Lair of the Witch of the Sands.md</guid><pubDate>Tue, 10 Mar 2026 08:39:08 GMT</pubDate></item><item><title><![CDATA[Temple of the Fifth Spark Seal]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/dungeons/temple-of-the-fifth-spark-seal.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Dungeons/Temple of the Fifth Spark Seal.md</guid><pubDate>Tue, 10 Mar 2026 08:39:08 GMT</pubDate></item><item><title><![CDATA[Barthen's Provisions]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/barthen&apos;s-provisions.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Barthen&apos;s Provisions.md</guid><pubDate>Tue, 10 Mar 2026 08:39:08 GMT</pubDate></item><item><title><![CDATA[Beer and Iron Taphouse]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/beer-and-iron-taphouse.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Beer and Iron Taphouse.md</guid><pubDate>Tue, 10 Mar 2026 08:39:08 GMT</pubDate></item><item><title><![CDATA[Cats Eye Inn]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/cats-eye-inn.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Cats Eye Inn.md</guid><pubDate>Tue, 10 Mar 2026 08:39:08 GMT</pubDate></item><item><title><![CDATA[Fogcatcher Outpost]]></title><description><![CDATA[Fogcatcher Outpost is a Village sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>Fogtouched Village-Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/outposts-and-oddities/fogcatcher-outpost.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Outposts and Oddities/Fogcatcher Outpost.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Great Goblin Village of Xern]]></title><description><![CDATA[- is a - sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/outposts-and-oddities/great-goblin-village-of-xern.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Outposts and Oddities/Great Goblin Village of Xern.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Korseph]]></title><description><![CDATA[Korseph is a Metropolis sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>Seat of the Korseph Rebellion-Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/korseph.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Korseph.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Mekronis]]></title><description><![CDATA[Mekronis is a - sized settlement within Illistrian EmpireIllistrian Empire--Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/mekronis.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Mekronis.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Mordenshein]]></title><description><![CDATA[- is a - sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/mordenshein.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Mordenshein.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Myrasae]]></title><description><![CDATA[- is a - sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/myrasae.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myrasae.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Myst]]></title><description><![CDATA[Myst is a Town sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>--]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/myst.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myst.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Nestal]]></title><description><![CDATA[Nestal is a Metropolis sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>
<br><a data-href="Sea of Whispers" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-whispers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md;">Sea of Whispers</a>
<br><a data-href="Southern Inari Ridgelands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-inari-ridgelands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md;">Southern Inari Ridgelands</a>
<br><a data-href="Strait of Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/strait-of-nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Strait of Nestal.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Strait of Nestal.md;">Strait of Nestal</a>
<br><a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;">Chutiin</a> <a data-href="Aranel Nerithinar" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/aranel-nerithinar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Aranel Nerithinar.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Aranel Nerithinar.md;">Aranel Nerithinar</a><br><a data-href="Tetoani" href="society/prominent-titles/nobility-titles/tetoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Tetoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tetoani.md;">Tetoani</a> <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a><br><a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;">Chutiin</a><br><a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>Gateway to the Illistrian Empire, City of a Thousand CliffsApproximately 300,000Nestalians<br>The city has a single <a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;">Chutiin</a>, <a data-href="Aranel Nerithinar" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/aranel-nerithinar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Aranel Nerithinar.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Aranel Nerithinar.md;">Aranel Nerithinar</a>, at its head who has final say in decisions surrounding the cities governance. Under her, there are <a data-tooltip-position="top" aria-label="Pipil Lord" data-href="Pipil Lord" href="society/prominent-titles/nobility-titles/pipil-lord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Pipil Lord.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Pipil Lord.md;">Pipil Lords</a> that handle the legwork of devising and implementing policy, who gather most of their information from the <a data-tooltip-position="top" aria-label="Pipil" data-href="Pipil" href="society/prominent-titles/nobility-titles/pipil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Pipil.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Pipil.md;">Pipils</a> that reside within each district. The city has a well maintained internal road network along with a robust outer wall for defense. The city is constructed over a large sea cave network, which has been expanded to allow for a massive harbor within it. Several pillars have been constructed within the caves to support the city above, many with stairwells and lifts built within in order to allow people and goods to move from the harbor into the city.
The Upper Rim Military Assets Noble Housing The Upper Cliffs Temples
Upper Class Shopping The Upper Shell Housing for those working in the Upper Districts
High End Crafters The Middle Rim Inns
Taverns Shopping The Middle Cliffs Crafters
Guildhalls The Middle Shell Warehouses
Red light district The Lower Rim Commoner Housing The Lower Cliffs Commoner Housing Commoner Shops The Lower Shell Peasant Housing/Slums The Harbor Caves Dockyard
Warehouses <br>The city has a large wall that surrounds it on the <a data-tooltip-position="top" aria-label="Nestal &gt; Districts" data-href="Nestal#Districts" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html#Districts_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Upper Rim</a>. Additionally, several towers are arranged on the various cliff faces that the city is built upon. The <a data-tooltip-position="top" aria-label="Nestal &gt; Districts" data-href="Nestal#Districts" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html#Districts_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">harbor and caves</a> below the city also has several defensive structures built within, and are also rigged to blow via remote <a data-tooltip-position="top" aria-label="Glyph of Warding" data-href="Glyph of Warding" href="appendices/spells/tier-4-(advanced)/glyph-of-warding.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Glyph of Warding.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Glyph of Warding.md;">warding circles</a> near the entrances to seal them off from any naval assault.<br>The primary industry in Nestal is trade, acting as the last large port city along the <a data-href="Sea of Whispers" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-whispers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md;">Sea of Whispers</a> on the way through the <a data-href="Strait of Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/strait-of-nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Strait of Nestal.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Strait of Nestal.md;">Strait of Nestal</a> toward the <a data-href="Illistrian Sea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/illistrian-sea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Illistrian Sea.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Illistrian Sea.md;">Illistrian Sea</a> and the inner cities of the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>, or moving along the coast to the north and the city of <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> and passing into the <a data-href="Sea of the Drowned" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-the-drowned.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of the Drowned.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of the Drowned.md;">Sea of the Drowned</a>. This location makes it a prime location for catering to travelers, causing a plentitude of Inns and Taverns to exist within the <a data-tooltip-position="top" aria-label="Nestal &gt; Districts" data-href="Nestal#Districts" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html#Districts_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Middle Rim</a> of the city.
<br><a data-href="Cats Eye Inn" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/cats-eye-inn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Cats Eye Inn.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Cats Eye Inn.md;">Cats Eye Inn</a> - Inn within the <a data-tooltip-position="top" aria-label="Nestal &gt; Districts" data-href="Nestal#Districts" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html#Districts_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Middle Rim</a> <br><a data-href="Corvid Steeleback" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/corvid-steeleback.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Corvid Steeleback.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Corvid Steeleback.md;">Corvid Steeleback</a> - Blacksmith and <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> craftwork shop within the <a data-tooltip-position="top" aria-label="Nestal &gt; Districts" data-href="Nestal#Districts" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html#Districts_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Middle Cliffs</a>
<br><a data-href="Beer and Iron Taphouse" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/beer-and-iron-taphouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Beer and Iron Taphouse.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Beer and Iron Taphouse.md;">Beer and Iron Taphouse</a> - Tavern within the <a data-tooltip-position="top" aria-label="Nestal &gt; Districts" data-href="Nestal#Districts" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html#Districts_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Middle Rim</a> <br><a data-href="Ironshield League" href="society/organizations/guilds/ironshield-league.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Ironshield League.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Ironshield League.md;">Ironshield League</a> has several large guild houses within the city, housing job boards and moving information both by sea and by land.
<br><a data-href="Lenurian Magic Association" href="society/organizations/mage-associations/lenurian-magic-association.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Mage Associations/Lenurian Magic Association.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Mage Associations/Lenurian Magic Association.md;">Lenurian Magic Association</a> has a few outposts within Nestal, and runs a Magic School as well within the Middle Shell
<br><a data-href="Church of the Twenty-One" href="society/organizations/religious-circles/church-of-the-twenty-one.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Religious Circles/Church of the Twenty-One.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Religious Circles/Church of the Twenty-One.md;">Church of the Twenty-One</a> has a long established history within the city, leading it to have temples dedicated to each of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Maintainers</a>
<br><a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Norval]]></title><description><![CDATA[- is a - sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/norval.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Relmorn]]></title><description><![CDATA[- is a - sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/relmorn.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Relmorn.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Reneris]]></title><description><![CDATA[- is a - sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/reneris.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Reneris.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Sedesd]]></title><description><![CDATA[Sedesd is a - sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a><br><a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>--Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/sedesd.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Sedesd.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Serenis]]></title><description><![CDATA[Serenis is a Capital Metropolis sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/serene-oasis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md;">Serene Oasis</a><br><a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/serene-oasis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md;">Serene Oasis</a>Capital of the Serene Oasis<br><a data-tooltip-position="top" aria-label="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" data-href="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" href="campaigns/future/02-murder-under-the-atlas/murder-under-the-atlas-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md;">Campaign 2 - Murder Under the Atlas</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/serenis.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Serenis.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Solano]]></title><description><![CDATA[Solano is a Village sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a><br><a data-href="Southern Inari Ridgelands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-inari-ridgelands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md;" data-link-tags="#Nature/Geography">Southern Inari Ridgelands</a> within the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md">Lenurian March</a>
<br>Currently under the control of <a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;">Chutiin</a> <a data-href="Tarbaw Nighthill" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/tarbaw-nighthill.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Tarbaw Nighthill.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Tarbaw Nighthill.md;">Tarbaw Nighthill</a>
<br><a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>-Around 740 Permanent ResidentsSolanian<br>Mostly <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a>, with a large portion of <a data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnis</a> and few <a data-href="Stoutmorin" href="people/the-tonallitecameh/cuallicallimeh/stoutmorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md;">Stoutmorin</a><br>
There are three <a data-href="Leviantouched" href="people/the-tonallitecameh/cuallicallimeh/leviantouched.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md;">Leviantouched</a> citizens.<br>Elective Consulship, although it was directly managed by a <a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;">Chutiin</a> for several months by order of the <a data-href="Tetoani" href="society/prominent-titles/nobility-titles/tetoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Tetoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tetoani.md;">Tetoani</a> <a data-tooltip-position="top" aria-label="Morgan Lachnun" data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">of Lenuria</a> following the initial <a data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Dragon</a> attack on the village and subsequent <a data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">Dragon Cult</a> activity in the region.A large natural harbor surrounded by docks and piersA stone wall surrounds the city, built in Bloomwatch of 6030PB<br><a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Sorel]]></title><description><![CDATA[- is a - sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/sorel.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Sorel.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Tarnerie]]></title><description><![CDATA[Tarnerie is a City sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>-<br><a data-tooltip-position="top" aria-label="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" data-href="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;">Campaign 1 - Reign of the Ashen One</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/tarnerie.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Tarnerie.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Tastle]]></title><description><![CDATA[- is a - sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/tastle.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Tastle.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Westhalas]]></title><description><![CDATA[Westhalas is a Town sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/insadmn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md;">Insadmn</a>-<br><a data-tooltip-position="top" aria-label="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" data-href="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" href="campaigns/completed/03-what-was-lost/what-was-lost-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md;">Campaign 3 - What Was Lost</a>Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/westhalas.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Westhalas.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Windset Keep]]></title><description><![CDATA[Windset Keep is a Keep sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>-<br><a data-tooltip-position="top" aria-label="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" data-href="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;">Campaign 1 - Reign of the Ashen One</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/windset-keep.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Windset Keep.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Zentra]]></title><description><![CDATA[Zentra is a - sized settlement within Kingdom of HargeaKingdom of Hargea--Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/zentra.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Zentra.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Backmount Xernian Hobgoblin Camp]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/dungeons/backmount-xernian-hobgoblin-camp.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Dungeons/Backmount Xernian Hobgoblin Camp.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Coastal Xernian Hobgoblin Camp]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/dungeons/coastal-xernian-hobgoblin-camp.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Dungeons/Coastal Xernian Hobgoblin Camp.md</guid><pubDate>Tue, 10 Mar 2026 08:39:07 GMT</pubDate></item><item><title><![CDATA[Anderstal]]></title><description><![CDATA[Anderstal is a Capital Metropolis sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>Illistrian Capital, Capital of the Illistrian Empire, Former Capital of the Thandian Reach, Seat of the Thandian Claiment-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/anderstal.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Besti]]></title><description><![CDATA[- is a Capital Metropolis sized settlement within ---]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/besti.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Besti.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Estrinta]]></title><description><![CDATA[- is a Capital Metropolis sized settlement within ---]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/estrinta.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Estrinta.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Goldspire]]></title><description><![CDATA[Goldspire is a Capital Metropolis sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>Hargean Capital, Capital of the Kingdom of Hargea<br><a data-tooltip-position="top" aria-label="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" data-href="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;">Campaign 1 - Reign of the Ashen One</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/goldspire.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Issade]]></title><description><![CDATA[Issade is a Capital City sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/insadmn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md;">Insadmn</a>Insadimni Capital, Capital of the Illistrian Vassel Insadimn<br><a data-tooltip-position="top" aria-label="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" data-href="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" href="campaigns/completed/03-what-was-lost/what-was-lost-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md;">Campaign 3 - What Was Lost</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/issade.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Issade.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Karka]]></title><description><![CDATA[Karka is a Capital City sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/karkan-autonomy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md;">Karkan Autonomy</a>Capital of the Karkan Autonomy-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/karka.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Mul]]></title><description><![CDATA[Mul is a Capital Metropolis sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;">Union of the Northern Isle</a>Northgard Union Capital, Capital of the Union of the Northern Isle-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/mul.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Mul.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Quenschall]]></title><description><![CDATA[- is a Capital City sized settlement within ---]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/quenschall.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Quenschall.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Ren'tal]]></title><description><![CDATA[Ren'tal is a Capital City sized settlement within -<a data-href="Frost Touched Wastes" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/frost-touched-wastes.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md">Frost Touched Wastes</a>Central Council of Arnout<br><a data-tooltip-position="top" aria-label="Tlatoani" data-href="Tlatoani" href="society/prominent-titles/nobility-titles/tlatoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Tlatoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tlatoani.md;">High Chancelor of the Illistrian Empire</a><br><a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;">Chutiin</a><br><a data-href="Arnout" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/arnout.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Arnout.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Arnout.md;">Arnout</a>Arnout Capital, Capital of the Illistrian Vassel Arnout, Frost Touched CollectiveAround 15000 PeopleRen'talians<br>Just like the government of <a data-href="Arnout" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/arnout.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Arnout.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Arnout.md;">Arnout</a>, the city of Ren'tal is run by an elective body. The city elective body only has 12 members, but handles the day to day governance. The <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> has a <a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;">Chutiin</a> representative that gives final say and acts as lord of the city<br>The city's industry and trade is centered around bringing food and other necessities into the city, and exporting refined <a data-href="Frestal" href="appendices/materials/ore-and-metals/frestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Ore and Metals/Frestal.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Ore and Metals/Frestal.md;">Frestal</a> to the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>.<br>The area surrounding the city is covered in hills with the city resting in a valley central to them. The hills protect the city from the worst of the winds from the <a data-href="Frost Touched Wastes" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/frost-touched-wastes.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md;">Frost Touched Wastes</a><br>The city is surrounded by several hills that have sprouted dozens of <a data-href="Frestal" href="appendices/materials/ore-and-metals/frestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Ore and Metals/Frestal.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Ore and Metals/Frestal.md;">Frestal</a> mines over the centuries.-]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/ren&apos;tal.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Ren&apos;tal.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Westport]]></title><description><![CDATA[Aside
<img alt="Westport.png" src="realms-of-the-aether/maps/cities/westport.png" target="_self" style="width: 450px; max-width: 100%;">
The City of Westport and Surrounding Regions
<br>Westport, or the Westport Colony, is a City sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/united-esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md;">United Esteron</a><br><a data-href="Xernian Islands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xernian-islands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md;" data-link-tags="#Nature/Geography">Xernian Islands</a>6019 Post Bleeding<br><a data-href="United Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/united-esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md" data-link-tags="#Civilization/Nation">United Esteron</a> and the <a data-href="Xernian Habitation Society" href="society/organizations/guilds/xernian-habitation-society.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Organizations/Guilds/Xernian Habitation Society.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Xernian Habitation Society.md;" data-link-tags="#Civilization/Organization">Xernian Habitation Society</a><br>Westport is primarily rules from the mainland in <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a>, primarily within the <a data-tooltip-position="top" aria-label="United Esteron" data-href="United Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/united-esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md;">unified</a> capital, <a data-href="Estrin" href="society/cultures/regional-cultures/ignaldan/estrin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Estrin.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Estrin.md;">Estrin</a>. Local governance is mostly handled through a council comprised of representatives from the farming, lumber, and mining unions, the various crafting unions, and the Traveler's and Mage associations, with a noble from <a data-href="Estrin" href="society/cultures/regional-cultures/ignaldan/estrin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Estrin.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Estrin.md;">Estrin</a> being present to act as a tie breaker and lead processions as well as report progress back to the capital.<br><a data-href="United Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/united-esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md;">United Esteron</a>Westport Colony<br>Westport has a population of just over 4000. Over 50% of the population is <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a>, with 20% being <a data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnis</a>, 12% <a data-href="Beast Heart" href="people/the-tonallitecameh/ilhuicapan/beast-heart.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Beast Heart.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Beast Heart.md;">Beast Heart</a>, 8% <a data-href="Stoutmorin" href="people/the-tonallitecameh/cuallicallimeh/stoutmorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md;">Stoutmorin</a>, with the remainder being a mixing of the various other races of <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>.Westportian<br><a data-tooltip-position="top" aria-label="Westport Travelers Storehouse" data-href="Westport Travelers Storehouse" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/westport-travelers-storehouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Westport Travelers Storehouse.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Westport Travelers Storehouse.md;">Traveler's Storehouse</a> - the primary general store for Travelers on <a data-href="Xern" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xern.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md;">Xern</a>, the proprietor has connections that make it the only place to reliably purchase magic items.<br>
<a data-href="Northern Rest Inn" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/northern-rest-inn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Northern Rest Inn.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Northern Rest Inn.md;">Northern Rest Inn</a> - A tavern located along the northern road out of town toward the inland regions of <a data-href="Xern" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xern.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md;">Xern</a><br><a data-tooltip-position="top" aria-label="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" data-href="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" href="campaigns/ongoing/06-remnants-of-the-incursion/remnants-of-the-incursion-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md;">Campaign 6: Remnants of the Incursion</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Bolwarra]]></title><description><![CDATA[Bolwarra is a Town sized settlement within -**
Bolwarra is a Town sized settlement--Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/bolwarra.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bolwarra.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Bridgerest]]></title><description><![CDATA[Bridgerest is a Capital Metropolis sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a><br><a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;" data-link-tags="#People/Character">Morgan Lachnun</a><br><a data-href="Tetoani" href="society/prominent-titles/nobility-titles/tetoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Tetoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tetoani.md;" data-link-tags="#Culture/Rank_Title">Tetoani</a>
<br><a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;" data-link-tags="#Civilization/Nation">Lenurian March</a>
<br><a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;" data-link-tags="#Civilization/Nation">Kingdom of Hargea</a>
Lenurian Capital, Capital of the Lenurian March, Home of the Vampire QueenThe city of Bridgerest is split into seven districts:<br><a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Chasiefen]]></title><description><![CDATA[Chasiefen is a Town sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/insadmn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md;">Insadmn</a>-<br><a data-tooltip-position="top" aria-label="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" data-href="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" href="campaigns/completed/03-what-was-lost/what-was-lost-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md;">Campaign 3 - What Was Lost</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/chasiefen.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Colinil]]></title><description><![CDATA[Colinil is a Capital Metropolis sized settlement within ---Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/colinil.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Colinil.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Deloraine]]></title><description><![CDATA[Deloraine is a Town sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>--]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/deloraine.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Deloraine.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Dowalin]]></title><description><![CDATA[- is a - sized settlement within ---]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/dowalin.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Dowalin.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Drendhall]]></title><description><![CDATA[Drendhall is a City sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">the Lenurian March</a>-<br><a data-tooltip-position="top" aria-label="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" data-href="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;">Campaign 1 - Reign of the Ashen One</a>, <a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4 - The Dragon Cult of Inari</a>]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/drendhall.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Drendhall.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Elmmere]]></title><description><![CDATA[Elmmere is a City sized settlement within ---Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/elmmere.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elmmere.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Elnor]]></title><description><![CDATA[- is a - sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/elnor.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Elnor.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Erisdal]]></title><description><![CDATA[Erisdal is a City sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/issachar-confederacy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md;">Issachar Confederacy</a><br><a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/issachar-confederacy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md;">Issachar Confederacy</a>--]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/erisdal.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Erisdal.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Harfern]]></title><description><![CDATA[- is a - sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/harfern.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Harfern.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Hosa]]></title><description><![CDATA[Hosa is a Town sized settlement within ---]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/hosa.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Hosa.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Inari]]></title><description><![CDATA[Inari is a Town sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenuria</a>--Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/inari.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Inari.md</guid><pubDate>Tue, 10 Mar 2026 08:39:06 GMT</pubDate></item><item><title><![CDATA[Desolation]]></title><description><![CDATA[
Gaia The Corpse of the <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;" data-link-tags="#Divine/Character">Forebearer</a>
<br>Desolation in the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;" data-link-tags="#Nature/Geography">Aether</a>, on the <a data-href="Aethermaris" href="realms-of-the-aether/the-aether/aethermaris.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/Aethermaris.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aethermaris.md;" data-link-tags="#Nature/Geography">Aethermaris</a>-]]></description><link>realms-of-the-aether/the-aether/desolation/desolation.html</link><guid isPermaLink="false">Realms of the Aether/The Aether/Desolation/Desolation.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Aether]]></title><description><![CDATA[(There is None)
<a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" data-link-tags="#Divine/Character">Nellayotlni</a>
<br><a data-href="Constance" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/constance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Law; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md;" data-link-tags="#Nature/Law" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md">Constance</a>
<br>The Aether is a vast abyss that extends infinitely in all directions. It is split in two by the <a data-href="Arcanic Shield" href="realms-of-the-aether/the-aether/arcanic-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Arcanic Shield.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Arcanic Shield.md">Arcanic Shield</a> and the <a data-href="Aethermaris" href="realms-of-the-aether/the-aether/aethermaris.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/Aethermaris.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aethermaris.md;" data-link-tags="#Nature/Geography">Aethermaris</a>, and is peppered with several pocket dimensions commonly referred to as <a data-href="Memorant Shards" href="realms-of-the-aether/the-aether/memorant-shards.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/Memorant Shards.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Memorant Shards.md;" data-link-tags="#Nature/Geography">Memorant Shards</a>. Below the <a data-href="Arcanic Shield" href="realms-of-the-aether/the-aether/arcanic-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Arcanic Shield.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Arcanic Shield.md">Arcanic Shield</a> rests the remnants of alternate universes, drained of all of their entropy. Far above the <a data-tooltip-position="top" aria-label="Arcanic Shield" data-href="Arcanic Shield" href="realms-of-the-aether/the-aether/arcanic-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Arcanic Shield.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Arcanic Shield.md">Shield</a>, sits the <a data-href="Universal Stellar Engraving" href="realms-of-the-aether/the-aether/universal-stellar-engraving.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/Universal Stellar Engraving.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Universal Stellar Engraving.md;" data-link-tags="#Nature/Geography">Universal Stellar Engraving</a>, representing the relative location of all universes with entropy that remain within the Multiverse. The abyss continues beyond this sheet, but nothing exists in this space as it represents space beyond the extent of the multiverse.<br>The <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> has a physical embodiment, known to many as the <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a>. The <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a> collects and catalogues experiences from across the multiverse and helps direct the multiverse in the creation of more numerous and more stable universes. The <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> is ruled by a universal program known as the <a data-href="Constance" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/constance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md" style="--data-link-tags: #Nature/Law; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md;">Constance</a>. The <a data-href="Constance" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/constance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md" style="--data-link-tags: #Nature/Law; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md;">Constance</a> works to maintain balance within the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a>, and was created by a universe that passed through the <a data-tooltip-position="top" aria-label="Arcanic Shield" data-href="Arcanic Shield" href="realms-of-the-aether/the-aether/arcanic-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Arcanic Shield.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Arcanic Shield.md;">Shield</a> long ago to imprison the <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;">Forebearer</a> within it. The <a data-href="Constance" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/constance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md" style="--data-link-tags: #Nature/Law; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md;">Constance</a> can create entities and warp the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> to maintain this balance, but has not done so since the creation of the <a data-href="Prime Duality" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/prime-duality.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md;">Prime Duality</a>.<br><a data-tooltip-position="top" aria-label="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" data-href="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;">Campaign 1: Reign of the Ashen One</a>, <a data-tooltip-position="top" aria-label="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" data-href="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" href="campaigns/future/02-murder-under-the-atlas/murder-under-the-atlas-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md;">Campaign 2: Murder Under the Atlas</a>, <a data-tooltip-position="top" aria-label="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" data-href="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" href="campaigns/completed/03-what-was-lost/what-was-lost-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md;">Campaign 3: What Was Lost</a>, <a data-tooltip-position="top" aria-label="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" data-href="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;">Campaign 4: The Dragon Cult of Inari</a>, <a data-tooltip-position="top" aria-label="Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md" data-href="Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md" href="campaigns/ongoing/05-crossroads-of-an-empire/crossroads-of-an-empire-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md;">Campaign 5: Crossroads of an Empire</a>, <a data-tooltip-position="top" aria-label="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" data-href="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" href="campaigns/ongoing/06-remnants-of-the-incursion/remnants-of-the-incursion-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG" data-link-path="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md;">Campaign 6: Remnants of the Incursion</a>]]></description><link>realms-of-the-aether/the-aether/aether.html</link><guid isPermaLink="false">Realms of the Aether/The Aether/Aether.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Aetheric Library]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-aether/aetheric-library.html</link><guid isPermaLink="false">Realms of the Aether/The Aether/Aetheric Library.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Aethermaris]]></title><description><![CDATA[The Aethermaris in The <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a><br>The Aethermaris is a large sea that rests within the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> above the <a data-href="Arcanic Shield" href="realms-of-the-aether/the-aether/arcanic-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Arcanic Shield.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Arcanic Shield.md;">Arcanic Shield</a>. It acts to absorb the radiant <a data-tooltip-position="top" aria-label="Arcanum" data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanic Energy</a> that radiates upward and restrict most of it within a singular location within the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a>. It exists infinitely in all directions (aside from up/down) and is featureless aside from the <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a> and the rare extrusions of the <a data-href="Arcanic Shield" href="realms-of-the-aether/the-aether/arcanic-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Arcanic Shield.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Arcanic Shield.md;">Arcanic Shield</a> that are created after a universe with more entropy than is standard for disposition passes through the Terminus.-]]></description><link>realms-of-the-aether/the-aether/aethermaris.html</link><guid isPermaLink="false">Realms of the Aether/The Aether/Aethermaris.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Arcanic Shield]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-aether/arcanic-shield.html</link><guid isPermaLink="false">Realms of the Aether/The Aether/Arcanic Shield.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Dead Sun]]></title><description><![CDATA[-Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-aether/dead-sun.html</link><guid isPermaLink="false">Realms of the Aether/The Aether/Dead Sun.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Memorant Shards]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-aether/memorant-shards.html</link><guid isPermaLink="false">Realms of the Aether/The Aether/Memorant Shards.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Tether]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-aether/tether.html</link><guid isPermaLink="false">Realms of the Aether/The Aether/Tether.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Universal Stellar Engraving]]></title><description><![CDATA[-]]></description><link>realms-of-the-aether/the-aether/universal-stellar-engraving.html</link><guid isPermaLink="false">Realms of the Aether/The Aether/Universal Stellar Engraving.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Selensian Fire Range]]></title><description><![CDATA[ -]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/fresulia/selensian-fire-range.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Fresulia/Selensian Fire Range.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Antecreste]]></title><description><![CDATA[Antecreste is a Town sized settlement within ---Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/antecreste.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Antecreste.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Arisnest]]></title><description><![CDATA[Arisnest is a Town sized settlement within ---Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/arisnest.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Arisnest.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Arsten]]></title><description><![CDATA[Arsten is a Village sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>--]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/arsten.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Arsten.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Athkala]]></title><description><![CDATA[Athkala is a Metropolis sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>--Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/athkala.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Athkala.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Aylmerton]]></title><description><![CDATA[- is a - sized settlement within ----]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/aylmerton.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Aylmerton.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Blackfrond]]></title><description><![CDATA[Blackfrond is a - sized settlement within <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a><br><a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>Civilization-Dataview: No results to show for table query.]]></description><link>realms-of-the-aether/the-mooring/creation&apos;s-rest/continents/ignaldi/civilization/cities-and-settlements/blackfrond.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Creation&apos;s Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Blackfrond.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Core of The Mooring]]></title><description><![CDATA[Within the inner layer of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;" data-link-tags="#Divine">The Mooring</a>, located within its center-]]></description><link>realms-of-the-aether/the-mooring/core-of-the-mooring.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Core of The Mooring.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Core Shielding]]></title><description><![CDATA[Between the <a data-href="Core of The Mooring" href="realms-of-the-aether/the-mooring/core-of-the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Core of The Mooring.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Core of The Mooring.md;" data-link-tags="#Nature/Geography">Core of The Mooring</a> and <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;" data-link-tags="#Nature/Geography">Creation's Rest</a> within the inner layer of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;" data-link-tags="#Divine">The Mooring</a>-]]></description><link>realms-of-the-aether/the-mooring/core-shielding.html</link><guid isPermaLink="false">Realms of the Aether/The Mooring/Core Shielding.md</guid><pubDate>Tue, 10 Mar 2026 08:39:05 GMT</pubDate></item><item><title><![CDATA[Leviant Surge]]></title><description><![CDATA[Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Main Home</a><br>
<a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic Home</a>
<br>Leviant Surges are localized breaks within the flow of <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> where singular element bands rip out from the main channel and arc outward, often causing strange effects or damage to the area the break occurs in.<br>Manifesting most commonly as changes to the temperature or weather within a region, on rare occasions Leviant Surges can lead to areas of elemental disturbance and <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> behaving in abnormal ways. The most. common way to identify a Leviant Surge having occurred is by seeing children being born as <a data-href="Leviantouched" href="people/the-tonallitecameh/cuallicallimeh/leviantouched.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md;">Leviantouched</a> approximately seven-to-nine months later.<br>Leviant Surges only occur within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>, more commonly in the lower levels due to the higher concentration of <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> closer to the <a data-href="Core of The Mooring" href="realms-of-the-aether/the-mooring/core-of-the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Core of The Mooring.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Core of The Mooring.md;">Core of The Mooring</a>. The <a data-tooltip-position="top" aria-label="Star Bands" data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Elemental Halos</a> are immune to their effects and have yet to experience a Leviant Surge for their recorded history.]]></description><link>magic-in-the-aethermaris/leviant-surge.html</link><guid isPermaLink="false">Magic in the Aethermaris/Leviant Surge.md</guid><pubDate>Tue, 10 Mar 2026 08:39:04 GMT</pubDate></item><item><title><![CDATA[Magic - General]]></title><description><![CDATA[Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Main Home</a>
<br>While Magic is typically thought of as one thing, there are actually two different forces that permeate the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> and <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a> -- <a data-tooltip-position="top" aria-label="The Magic of Arcanum" data-href="The Magic of Arcanum" href="magic-in-the-aethermaris/the-magic-of-arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law #Nature/Magic" data-link-path="Magic in the Aethermaris/The Magic of Arcanum.md" style="--data-link-tags: #Nature/Law #Nature/Magic; --data-link-path: Magic in the Aethermaris/The Magic of Arcanum.md;">Arcanum</a> and <a data-tooltip-position="top" aria-label="The Magic of Leviance" data-href="The Magic of Leviance" href="magic-in-the-aethermaris/the-magic-of-leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law #Nature/Magic" data-link-path="Magic in the Aethermaris/The Magic of Leviance.md" style="--data-link-tags: #Nature/Law #Nature/Magic; --data-link-path: Magic in the Aethermaris/The Magic of Leviance.md;">Leviance</a>. <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> was the first form of Magic discovered, even though it was used by <a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Dragons</a> for several <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;">ages</a> by then, but it was not used as Magic by the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a> that stumbled across it. Raw forms were used within <a data-tooltip-position="top" aria-label="5th Sun Technology" data-href="5th Sun Technology" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">Fifth Sun Technology</a> as a power source and even weaponized against one another. As the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a> were replaced by the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> and their other <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicapan" data-href="Tonallitecameh#The Ilhuicapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">successor races</a>, they evolved to be able to use it as magic and only lacked the knowledge of how to utilize this new ability. <br>The various <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a> races under the guidance of the <a data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Ilhuicahuatin</a> were the first to use <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> as Magic in a classical sense. It came a rather naturally to them, seeing as they were created with the specific ability to render <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> into alternate forms. Following the <a data-href="Hymic Incursion" href="legends-and-lore/history/major-events/hymic-incursion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Hymic Incursion.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Hymic Incursion.md;">Hymic Incursion</a>, the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> were able to adapt what they saw the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a> do into Magic for themselves, with the caveat of using <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> as their source. While some <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> were capable of using Magic before encountering the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, they were extreme outliers and viewed as monster-spawn or foreign. Meeting other races that were capable of Magic helped remove this prejudice, and both groups have been continually advancing the science and art of magecraft since. <br>Column
Blank
Caption
<img alt="Placeholder-Wide.png" src="_images/placeholder-wide.png" target="_self"><br>
<a data-href="The Magic of Arcanum" href="magic-in-the-aethermaris/the-magic-of-arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law #Nature/Magic" data-link-path="Magic in the Aethermaris/The Magic of Arcanum.md" style="--data-link-tags: #Nature/Law #Nature/Magic; --data-link-path: Magic in the Aethermaris/The Magic of Arcanum.md;">The Magic of Arcanum</a> Blank
Caption
<img alt="Placeholder-Wide.png" src="_images/placeholder-wide.png" target="_self"><br>
<a data-href="The Magic of Leviance" href="magic-in-the-aethermaris/the-magic-of-leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law #Nature/Magic" data-link-path="Magic in the Aethermaris/The Magic of Leviance.md" style="--data-link-tags: #Nature/Law #Nature/Magic; --data-link-path: Magic in the Aethermaris/The Magic of Leviance.md;">The Magic of Leviance</a> <br>All <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a> have access to the use of Magic unless some other condition would prohibit it. While the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a> use <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> based Magic and the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicacapan" data-href="Tonallitecameh#The Ilhuicacapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicacapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicacapan</a> use <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based Magic; the difference in the origin is insignificant in the end result, only changing the way one would learn to channel and draw upon the latent energy. <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a> channel <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> along nodes that run with their nerves into nodes around their bodies to cast, while the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicapan" data-href="Tonallitecameh#The Ilhuicapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a> release <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> stored within a repurposed organ in their upper chest cavity to achieve the same effect.<br>All <a data-tooltip-position="top" aria-label="Magic Classification &gt; **Classical Magic**" data-href="Magic Classification#**Classical Magic**" href="magic-in-the-aethermaris/magic-classification.html#**Classical Magic**" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic Classification.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic Classification.md;">Classical Magic</a>, in its most basic form, is a set of <a data-tooltip-position="top" aria-label="Spell Writing" data-href="Spell Writing" href="magic-in-the-aethermaris/spell-writing.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Spell Writing.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Spell Writing.md;">simple instructions</a> telling the energy expended how to behave. As <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> is a refined form of <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a>, the instruction set remains the same for both systems, making conversion easy in almost every case. The difference in source does cause some spells to inherently behave differently, but the difference is more in affinity than effect and thus inconsequential to most mages. The lowest tiers of magic are simple, being low in the amount of energy expended and having <a data-tooltip-position="top" aria-label="Spell Writing" data-href="Spell Writing" href="magic-in-the-aethermaris/spell-writing.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Spell Writing.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Spell Writing.md;">simple instruction sets</a>. Only at higher tiers does <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> and its use become more difficult and more taxing upon the body. Everyone is able to cast spells of the first tier, but each tier beyond reduces those capable of by a one half.<br><a data-href="Spell Writing" href="magic-in-the-aethermaris/spell-writing.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Spell Writing.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Spell Writing.md;">Spell Writing</a>, the most common method for encoding spell instructions, is more typically done through spell circles. These circles are comprised of several arcs and sub-circles within that carry the information of the spell. Larger spells, or those of higher tiers, will have more <a data-tooltip-position="top" aria-label="Stabilize" data-href="Stabilize" href="appendices/spells/tier-1-(novice)/stabilize.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Stabilize.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Stabilize.md;">stabilization</a> to them in order to prevent the spell from unraveling. The same goes for combined spells, as the increased complexity raises the required energy and leads to less stable instructions. <br>Magic is useful in that so long as one can identify a way to guide a spell with the basic instructions, they can create nearly any desired effect. Most spells are used in warfare and combat or monster and beast subjugation, but there are also a plethora of spells that can be used for everyday purposes from cleaning dishes to mundane repairs. The simplest spell, and often first taught to aspiring mages, is a spell that <a data-tooltip-position="top" aria-label="Stabilize" data-href="Stabilize" href="appendices/spells/tier-1-(novice)/stabilize.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Stabilize.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Stabilize.md;">Stabilizes</a> small structures and can be used to increase spell radii within higher tiers. Most Overall, the impact on society that Magic and its widespread adoption has had is mostly a reduction in technological advancement. The collective reliance on the simplicity of magic compared to alternative methods discovered has stunted growth and even led most to ostracize those that pursue learning more about and advancing non-magic based technology. ]]></description><link>magic-in-the-aethermaris/magic-general.html</link><guid isPermaLink="false">Magic in the Aethermaris/Magic - General.md</guid><pubDate>Tue, 10 Mar 2026 08:39:04 GMT</pubDate><enclosure url="_images/placeholder-wide.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-wide.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Magic Classification]]></title><description><![CDATA[Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;" data-link-tags="#Meta">Main Home</a><br>
<a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md">Magic Home</a>
<br>While <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md">Magic</a> can either be <a data-tooltip-position="top" aria-label="The Magic of Leviance" data-href="The Magic of Leviance" href="magic-in-the-aethermaris/the-magic-of-leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Law #Nature/Magic; --data-link-path: Magic in the Aethermaris/The Magic of Leviance.md;" data-link-path="Magic in the Aethermaris/The Magic of Leviance.md" data-link-tags="#Nature/Law #Nature/Magic">Leviant</a> or <a data-tooltip-position="top" aria-label="The Magic of Arcanum" data-href="The Magic of Arcanum" href="magic-in-the-aethermaris/the-magic-of-arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Law #Nature/Magic; --data-link-path: Magic in the Aethermaris/The Magic of Arcanum.md;" data-link-tags="#Nature/Law #Nature/Magic" data-link-path="Magic in the Aethermaris/The Magic of Arcanum.md">Arcanic</a> in nature, spells can be cast regardless of the <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md">Magic</a> Energy used to cast them. Because of this, types of magic and the classification of spells instead looks at the writing that forms the basis of the spell and encodes the instructions for it.<br>As such, <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md">Magic</a> can be defined within several types and subtypes:
Expressed Magic, consisting of Classical Magic and its various artistic forms as well as Rune Magic and how they encode instructions for the energy base to derive the result from
Innate Magic, comprising of a direct pulling upon the energy rather than encoding instructions for it to utilize
<br>Experience Magic, or Magic of the Soul, is from when one utilizes the energy, or experience, stored within <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md">Souls</a> to create <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md">Magical</a> effects rather than relying on <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md">Arcanum</a> or <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" data-link-tags="#Nature/Material">Leviance</a>
<br>The classical magic system involves describing spells through identifying the effect via several main groupings, referred to as schools. Each spell is also assigned sub-groupings, elemental, and occupational groupings. Each elemental group is a subgroup, with the distinction being made only for the sake of quickly identifying which <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" data-link-tags="#Nature/Material">Leviance</a> Band the spell draws from while using <a data-tooltip-position="top" aria-label="The Magic of Leviance" data-href="The Magic of Leviance" href="magic-in-the-aethermaris/the-magic-of-leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Law #Nature/Magic; --data-link-path: Magic in the Aethermaris/The Magic of Leviance.md;" data-link-path="Magic in the Aethermaris/The Magic of Leviance.md" data-link-tags="#Nature/Law #Nature/Magic">Leviance Magic</a>; if the caster uses <a data-tooltip-position="top" aria-label="The Magic of Arcanum" data-href="The Magic of Arcanum" href="magic-in-the-aethermaris/the-magic-of-arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Law #Nature/Magic; --data-link-path: Magic in the Aethermaris/The Magic of Arcanum.md;" data-link-tags="#Nature/Law #Nature/Magic" data-link-path="Magic in the Aethermaris/The Magic of Arcanum.md">Arcanum Based Magic</a> instead as the source, the same groupings can apply to identify related elemental affinity and modulating locations. Occupational Groupings are used to identify the general type of caster that would be able to use a spell practically. Runes are a derived form of magical writing that compresses the instructions that would be represented via nodes within the classical system by creating characters that represent the values expressed in the root matrices. <br>Rune Magic form of magical writing similar to the process of inscribing&nbsp;scrolls for <a data-tooltip-position="top" aria-label="The Magic of Leviance" data-href="The Magic of Leviance" href="magic-in-the-aethermaris/the-magic-of-leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Law #Nature/Magic; --data-link-path: Magic in the Aethermaris/The Magic of Leviance.md;" data-link-path="Magic in the Aethermaris/The Magic of Leviance.md" data-link-tags="#Nature/Law #Nature/Magic">Leviance Magic</a>. Many different Rune systems exist, commonly popping up in cultures of <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a> that originate under the surface of <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;" data-link-tags="#Nature/Geography">Creation's Rest</a>. <a data-href="Stoutmorin" href="people/the-tonallitecameh/cuallicallimeh/stoutmorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md;" data-link-tags="#Nature/Species">Stoutmorin</a> Runes are an exception to this typical standard of origin. These&nbsp;symbols are typically engraved within surfaces, but can also be painted to imbue an object with a spell's energy. Rune Magic follows the same main classifications as <a data-tooltip-position="top" aria-label="Magic Classification &gt; **Classical Magic**" data-href="Magic Classification#**Classical Magic**" href="magic-in-the-aethermaris/magic-classification.html#**Classical_Magic**_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic Classification.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic Classification.md;">Classical Magic</a>, however all rune magic also has the "Rune" grouping, implying that the spell instruction cannot be used outside of a runic capacity. Rune magic is difficult for those who specialize in <a data-tooltip-position="top" aria-label="Magic Classification &gt; **Classical Magic**" data-href="Magic Classification#**Classical Magic**" href="magic-in-the-aethermaris/magic-classification.html#**Classical_Magic**_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic Classification.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic Classification.md;">Classical Magic</a> to translate back into a base spell, furthermore one who is knowledgable in Rune Carving may not even know how <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md">Magic</a> works under the runes, and merely memorized the runes needed and their effects.<br>Runes are Triggered by Touch after being inscribed. Additionally, they are not magically concealed and can be easily identified by anyone with knowledge of magic and its general structure, even if they do not know what the <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md">Magic</a> effect produced would be.<br>Soul Magic, or Experience Magic, is <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md">Magic</a> rooted in the experience that is stored within the soul of all the <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" data-link-tags="#Nature/Species">Tonallitecameh</a>. Some <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md">Divine Beings</a> also have the ability to utilize Soul Magic, even though they do not have <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md">souls</a>. Using Soul Magic causes damage to the <a data-tooltip-position="top" aria-label="Tonallitecameh" data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" data-link-tags="#Nature/Species">person</a> whos <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md">soul</a> is being utilized for the magic in question. Most commonly used to bolster <a data-tooltip-position="top" aria-label="Magic Classification &gt; **Classical Magic**" data-href="Magic Classification#**Classical Magic**" href="magic-in-the-aethermaris/magic-classification.html#**Classical_Magic**_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic Classification.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic Classification.md;">Classical Magic</a> in strength or duration, it can also be used in a matter similar to <a data-tooltip-position="top" aria-label="Magic Classification &gt; **Innate Magic**" data-href="Magic Classification#**Innate Magic**" href="magic-in-the-aethermaris/magic-classification.html#**Innate_Magic**_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic Classification.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic Classification.md;">Innate Magic</a> if one becomes proficient enough in it. Using Soul Magic frequently enough can lead to the caster earning the ire of some of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md">Ilhuicani</a>, most specifically <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;" data-link-tags="#Divine/Character">Nellayotlni</a> as it blessed the <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" data-link-tags="#Nature/Species">Tonallitecameh</a> with <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md">souls</a> and views this as a transgression against it.<br>Innate <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md">Magic</a> varies from all other types of <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md">Magic</a> due to the fact that it has no instruction base, instead utilizing ones own will to force <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md">Arcanum</a> or <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" data-link-tags="#Nature/Material">Leviance</a> into a resulting effect. Those able to use magic innately, are deeply intertwined with one of the two sources, or has some aspect of divinity and has mastered their connection with <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md">Magic</a>. Innate <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md">Magic</a> has no warning for it to occur, no precursor, it just happens.]]></description><link>magic-in-the-aethermaris/magic-classification.html</link><guid isPermaLink="false">Magic in the Aethermaris/Magic Classification.md</guid><pubDate>Tue, 10 Mar 2026 08:39:04 GMT</pubDate></item><item><title><![CDATA[Beast Heart]]></title><description><![CDATA[Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Main Home</a><br>
<a data-tooltip-position="top" aria-label="Tonallitecameh" data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh Home</a>
<br>Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;"> Statblocks Size Adult are typically 5 to 6 ft tall. Your size is Medium. Speed You have a walking speed of 30ft Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Tonallitecameh.md &gt; The Ilhuicapan" data-href="People/The Tonallitecameh/Tonallitecameh.md#The Ilhuicapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a>, you utilize <a data-tooltip-position="top" aria-label="Appendices/Materials/Magic Materials/Arcanum.md" data-href="Appendices/Materials/Magic Materials/Arcanum.md" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based magic Avian Beast Heart
Skill Increase Increase your Wisdom score by +1 Powerful Wings You gain a flying speed of 50ft
You may use a bonus action to beat your wings with as much force as you can manage. Any creature within a 15ft cone in front of you must make a DC 8+PROF+STR saving throw or be pushed backward 10ft and be knocked prone. You may use this feature once per short or long rest. Dive Attack If you are flying and dive at least 30 ft. straight toward a target and then hit it with a melee weapon attack, the attack deals an extra 1d6 damage to the target. Talons You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit. Canine Beast Heart
Skill Increase Increase your Strength score by +1 Agile Trackers Your speed increases to 35ft.
Gain proficiency in the Perception skill and gain Advantage on Wisdom (Perception) checks that rely on hearing or smell. Bite You have a strong jaw with sharp fangs you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + STR piercing damage. If you are grappling an enemy, you may make this bit attack as a bonus action. Pack Tactics You have advantage on an attack roll against a creature if at least one of your allies is within 5 ft. of the creature and the ally isn't incapacitated. Feline Beast Heart
Skill Increase Increase your Charisma score by +1 Feline Agility. Your speed increases to 30ft.
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
The hight you can standing high-jump and the length you can standing long-jump is doubled. Cat's Claws Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Cat's Talents. You have proficiency in the Perception and Stealth skills. Additionally, once per day you may give yourself advantage on a Charisma (Persuasion) check. <br>The Beastheart are one of the first successful large scale genetic modification projects of the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a> using <a data-href="5th Sun Technology" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">5th Sun Technology</a>. Born toward the end of the <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;">Age of the Fifth Sun</a>, the first of them were created to act as pets for some of the wealthiest members of society despite a rather vocal opposition to the practice. Later variations were created to fill specific niches for the rapidly expanding reach of the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a>. Few were able to depart <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a> during the transition from the <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;">Fifth</a> and <a data-tooltip-position="top" aria-label="Age of the Missing Sun" data-href="Age of the Missing Sun" href="legends-and-lore/timelines/age-of-the-missing-sun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Age of the Missing Sun.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Age of the Missing Sun.md;">Sixth</a> <a data-tooltip-position="top" aria-label="Tonalliteotlcuaha" data-href="Tonalliteotlcuaha" href="society/religion/the-ancients/tonalliteotlcuaha.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Religion/The Ancients/Tonalliteotlcuaha.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Religion/The Ancients/Tonalliteotlcuaha.md;">Sun</a>, but those that did were put to work with other survivors and integrated themselves as equals. Arrival to <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> with the <a data-href="Hymic Incursion" href="legends-and-lore/history/major-events/hymic-incursion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Hymic Incursion.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Hymic Incursion.md;">Hymic Incursion</a> allowed them to break away and become their own groups, mostly identifying within groups defined by their more animalistic traits.
<br>
Of the various types of Beastheart, the first created were the <a data-tooltip-position="top" aria-label="Beast Heart &gt; Feline Beast Heart" data-href="Beast Heart#Feline Beast Heart" href="people/the-tonallitecameh/ilhuicapan/beast-heart.html#Feline_Beast_Heart_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Beast Heart.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Beast Heart.md;">Feline</a>. Then came the <a data-tooltip-position="top" aria-label="Beast Heart &gt; Canine Beast Heart" data-href="Beast Heart#Canine Beast Heart" href="people/the-tonallitecameh/ilhuicapan/beast-heart.html#Canine_Beast_Heart_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Beast Heart.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Beast Heart.md;">Canine</a> and <a data-tooltip-position="top" aria-label="Beast Heart &gt; Equine Beast Heart" data-href="Beast Heart#Equine Beast Heart" href="people/the-tonallitecameh/ilhuicapan/beast-heart.html#Equine_Beast_Heart_0" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Beast Heart.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Beast Heart.md;">Equine</a>, placed in roles as guards and hunters or in sports respectively. Following these were the rest of the Beast Heart and later more encompassing genetic modifications.<br>Modern Beast Heart live all across <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> integrated wth communities of other <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a>. Few remain across <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a> with the rare groups of <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> or in the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> stranded within <a data-tooltip-position="top" aria-label="Ark Vessel" data-href="Ark Vessel" href="appendices/technology/specific-5th-sun-technology/ark-vessel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md;">Ark Vessels</a>, but these are a minority by far.<br>While descendant from <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a>, the Beast Heart are closer in relation to the <a data-href="Shifters" href="people/the-tonallitecameh/ilhuicapan/shifters.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Shifters.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Shifters.md;">Shifters</a> due to being the basis of the genome edited to create them. They did evolve with the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> and <a data-href="Shifters" href="people/the-tonallitecameh/ilhuicapan/shifters.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Shifters.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Shifters.md;">Shifters</a> to be able to use <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a>, and some were even integral in the creation of the first <a data-href="Gearborn" href="people/the-tonallitecameh/ilhuicapan/gearborn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Gearborn.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Gearborn.md;">Gearborn</a><br>Beast Heart look incredibly similar to <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> and while they typically have more hair on their bodies or even fur, they remain fairly similar in muscular structure—some do have more muscle density within specific areas to support whatever niche they were modified to fill though. Their eyes are nearly always changed to match that of the animal they were based on<br>Feline Beast Heart have few modifications from <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a> of old—a majority of the changes give them fur and pointed ears atop their head, as well as a tail and small pads on their feet. Their skin also has patches similar to how cat fur would be patterned, being black, white, grey, or orange, or mixes of them. Additionally, their fingers end in small claws and their teeth are slightly sharper. The muscles in their legs also are denser, allowing for them to achieve sudden bursts of speed or jump very high in a pinch. The Canine Beast Heart have a few more genetic changes compared to the Feline Beast Heart. Their muscles are built more around ensuring speed and preventing them from tiring quickly. Their ears are pulled to the top of their head similar to canines and the Feline Beast Heart, and their senses of smell and hearing are greatly increased. Their jaw muscles are also a lot stronger, as well having sharper teeth. Mentally, Canine Beast Heart are fiercely loyal to others and tend to try to remain in groups when possible on instinct. <br>As they were originally created to fill roles in sport that animals traditionally filled, the Equine Beast Heart are masters of speed and precision. Their legs look similar to that of the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a> they were born from and their modern <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> descendants, however their bone structure within them is completely different and as a result their feet tend to be much smaller. While their ears are atop of their head, unlike most other Beast Heart who have their ears located there, they are not covered in fur and have only a small amount of thin hair the same color as the hair on their head covering them.Avian Beast Heart are easiest to identify due to their arms being apart of expansive wings. Their arms and back muscles are highly strengthened to help allow their wings to support them in flight. Their feather color typically matches their hair color.
Beyond that, their legs end in Talons allowing them to quickly pick things up while flying and they have an intuitive understanding of directions relative to them.Blank <br>Perception and Sensory capabilities vary dramatically across each of the subtypes, from increased sensitivity to smell or taste, to improved hearing. Avian Beast Heart have the ability to determine directions relative to themselves, allowing them to always know where north is and making it difficult for them to get lost. They all have some basic level of Arcanopreception, only to the point of feeling uneasy within areas devoid of <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a>.
Most Beast Heart prefer colder flatland and forested locations compared to more mountainous, hilly, warm, or humid locations due to the fur or denser muscle structure in places. Most of their abilities help them survive and give them advantages in these types of regions, while also ensuring they remain comfortable.
<br>Like <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a> and the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a>, the Beast Heart are all Omnivores. The animals that inspired the genetic changes that were accomplished via <a data-href="5th Sun Technology" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">5th Sun Technology</a> have left a mark on preference of food, but they remain able to eat both plants and meats.
<br>There are no languages or language groups specific to the Beast Heart, with them having spoken the <a data-href="Ancient Human Tongues" href="society/languages/hymic/ancient-human-tongues.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Ancient Human Tongues.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Ancient Human Tongues.md;">Ancient Human Tongues</a> as they became <a data-href="Old Hymic" href="society/languages/hymic/old-hymic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Old Hymic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Old Hymic.md;">Old Hymic</a> and the modern <a data-tooltip-position="top" aria-label="Hym" data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hymic</a> tongues such as <a data-tooltip-position="top" aria-label="Thandian Common" data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian</a>.
<br>Beast Heart have the same legend surrounding the <a data-href="Hymic Incursion" href="legends-and-lore/history/major-events/hymic-incursion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Hymic Incursion.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Hymic Incursion.md;">Hymic Incursion</a> as the other descendant races. A world covered in buildings of Steel and Glass that came alive and began to consume their civilization. They fled <a data-tooltip-position="top" aria-label="Desolation" data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">their world</a> in <a data-tooltip-position="top" aria-label="Ark Vessel" data-href="Ark Vessel" href="appendices/technology/specific-5th-sun-technology/ark-vessel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md;">vessels</a> of silver that flew through the air blasting fire in their wake. Eventually arriving within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a> and landing upon <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>, they<br>
left marks of their travel across the coast of <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a> within several <a data-href="Origin Stones" href="appendices/documents/origin-stones.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Document" data-link-path="Appendices/Documents/Origin Stones.md" style="--data-link-tags: #Culture/Document; --data-link-path: Appendices/Documents/Origin Stones.md;">Origin Stones</a> before spreading out across the rest of the continent.]]></description><link>people/the-tonallitecameh/ilhuicapan/beast-heart.html</link><guid isPermaLink="false">People/The Tonallitecameh/Ilhuicapan/Beast Heart.md</guid><pubDate>Tue, 10 Mar 2026 08:39:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Gearborn]]></title><description><![CDATA[Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Main Home</a><br>
<a data-tooltip-position="top" aria-label="Tonallitecameh" data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh Home</a>
<br>Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;"> Statblocks Size Gearborn are typically between 3 and 7 ft tall. Your size is Small or Medium. Speed You have a walking speed of: 25ft Skill Increase Increase your Constitution by +2 and any other score by +1 Constructed Nature You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don't need to eat, drink, or breathe.
You have advantage on saving throws against being charmed or frightened.
You don't need to sleep, and magic can't put you to sleep.
You are immune to diseases that do not target the soul. Sentry's Rest When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal. Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicapan" data-href="Tonallitecameh#The Ilhuicapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a> you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based magic Specialized Design Gain one of the following frames: Military Frame, Service Frame, Utility Frame, or Warforged*. Military Frame
Battle Readiness Your Speed increases to 30 feet and you are proficient with clubs, spears, and light crossbows
You have a melee weapon built into one of your arms that is immediately swapped out for a hand when sheathed. Choose one melee weapon that does not have the heavy, two-handed, or versatile property. When attached in this way, you are proficient with the weapon, it cannot be thrown, and you cannot be disarmed of it. The weapon can be replaced with another weapon with 10 minutes of work. Military Augments Choose two of the following customizations to enhance your frame Cavalry: Your Speed increases by 5 feet, and you are proficient in Animal Handling or land vehicles.
Heavy Artillery: You have a pop-up shoulder cannon that functions as the acid splash, fire bolt, or ray of frost cantrip (chosen when you select this customization and using your highest ability score as its spellcasting ability) but its effects are nonmagical.
Infantry: You have a crawl speed equal to your Speed, proficiency with shields, one martial melee weapon, and one martial ranged weapon.
Light Artillery: You replace one hand with a hand crossbow. You are proficient with the weapon and can ignore its loading property.
Navy: You have a swim speed of 20 feet and proficiency with water vehicles. Service Frame
Appearance Your appearance is more Humanoid compared to other Constructs Social Grace You have precise control of your facial, bodily, and vocal expressions and can detect minute changes of expression in others. You gain proficiency in Insight.
You learn two languages of your choosing and are proficient with one artisan’s tool, gaming kit, instrument, or vehicle. Service Augments
Choose two of the following customizations to enhance your service frame.
- Anticipatory Nimbleness: You can move through the space of any creature that is of a size larger than yours.
- Knowledge Archive: When you become expertise in a lore skill (Arcana, Culture, History, Nature, Religion) that you are proficient in
- Needle Gun: Your frame is equipped with a concealed, integrated blowgun that has the hand-mounted property. You are proficient with the weapon and can fire a needle as a bonus action.
- Self-defense Specialist: You have an assassin's gauntlet/boot dagger built into your wrist, toe, or heel and are proficient with the weapon. Utility Frame
Functional Form Your finely-tuned motor skills grant you proficiency with one tool set of your choice. Crane Arm Instead of two arms, you only have a single arm designed for a specialized use, including one extension. For holding, grasping, and using objects, you can use a bonus action to swap your extension out for an articulated hand. While not wielding a shield, you can use your arm to wield a weapon as if you were wielding it two handed.
Additionally, choose one of the following: Arc Welder Extension: This extension functions as shocking grasp (using your highest ability score as its spellcasting ability) but its effects are nonmagical.
Flamethrower Extension: This extension functions as produce flame (using your highest ability score as its spellcasting ability) but its effects are nonmagical.
Multi-Tool Extension: You are proficient with and can deploy built-in navigator’s tools, thieves’ tools, andor tinker’s tools with this extension. Utility Augments Choose two of the following customizations to enhance your utility frame. Gear Shift: Your Speed increases by 5 ft.
Gyroscopic Balance: You gain advantage on saving throws made against being knocked prone
Immutable Form: You gain advantage on saving throws made against effects that would alter your form.
Insectile Limbs: You have a climb speed of 20 feet, and you gain advantage on checks made to climb.
Treads: You ignore difficult terrains caused by ice, snow, sand, or mud. General Frame
Mass Produced Motion Increase your movement speed by 5ft Integrated Protection. You gain a +1 bonus to Armor Class.
You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, the armor incorporated into your body can't be removed against your will. Specialized Design You gain one skill proficiency and one tool proficiency of your choice. <br>Gearborn were originally built by the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a> during the <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;">Age of the Fifth Sun</a> utilizing what is now known as <a data-tooltip-position="top" aria-label="5th Sun Technology" data-href="5th Sun Technology" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">Fifth Sun Technology</a>. Originally simple automatons that could only follow simple sets of instructions, as their designs became more complex they eventually were programmed with sentience and individuality, leading <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a> to grant them <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Souls</a> just as it had with their creators. The Gearborn initially lived with the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a> as a subjugated people, but became seen as equals following <a data-tooltip-position="top" aria-label="Nellayotlni" data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni's</a> gift to them. Following the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a> departure from <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a> between the <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;">Fifth</a> and <a data-tooltip-position="top" aria-label="Age of the Missing Sun" data-href="Age of the Missing Sun" href="legends-and-lore/timelines/age-of-the-missing-sun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Age of the Missing Sun.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Age of the Missing Sun.md;">Sixth</a> <a data-tooltip-position="top" aria-label="Tonalliteotlcuaha" data-href="Tonalliteotlcuaha" href="society/religion/the-ancients/tonalliteotlcuaha.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Religion/The Ancients/Tonalliteotlcuaha.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Religion/The Ancients/Tonalliteotlcuaha.md;">Sun</a>, having joined the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a> changed as their original parts degraded; their aluminum frames were slowly replaced with Brass and Steel, something that only accelerated after their arrival in <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>. While the complex cores that draw in energy to power them remain unchanged, the knowledge of their construction or how to repair them has been lost to the ages.<br>Gearborn live all throughout <a data-tooltip-position="top" aria-label="The Mooring" data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a> on <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>, with those arriving in the <a data-tooltip-position="top" aria-label="Star Bands" data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Elemental Halos</a> with the first <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a>having long since degraded from the harsh conditions. The modifications needed to allow Gearborn to remain within those realms, being difficult to build and maintain, have prevented them from expanding within those locales. In the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a>, some Gearborn remain in isolated settlements across <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a> having maintained themselves through scavenging parts from the old <a data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Human</a> Ruins and some remain in stranded <a data-tooltip-position="top" aria-label="Ark Vessel" data-href="Ark Vessel" href="appendices/technology/specific-5th-sun-technology/ark-vessel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md;">Ark Vessels</a> that drift aimlessly through the <a data-tooltip-position="top" aria-label="Aether" data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Abyss</a>.<br>The Gearborn were originally built by the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a> and later maintained by the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> before arriving on <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>. In the modern era they typically receive assistance from any of the <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a> who are knowledgeable with complex automatons and willing to aid in their maintenance, as self maintenance is a risky endeavor due to the difficulty. The <a data-href="Stoutmorin" href="people/the-tonallitecameh/cuallicallimeh/stoutmorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md;">Stoutmorin</a> are the most common in this task, as several enjoy tinkering with clockwork as is.<br>Gearborn, as not entirely based off the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> like the other <a data-tooltip-position="top" aria-label="Tonallitecameh" data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">races</a>, are more erratic in appearance. Many are configured for specific tasks or were reconfigured several times over, and with the change from <a data-tooltip-position="top" aria-label="5th Sun Technology" data-href="5th Sun Technology" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">electro-mechanical</a> designs to ones based off of clockwork, they have no real standardization in form anymore. The only consistent design criteria with Gearborn is that they are all built around their cores, which gives the appearance of standing upright regardless of body design or frame attachments. Their outer layer are typically made of Steel or Brass, although they can sometimes have parts made of gem, stone, or wood. This outer plating layer acts as a shield to protect their inner clockwork from nature and the elements in addition to protecting their core.<br>The core of a Gearborn is similar to the heart, brain, and all of the organs of one of the other <a data-tooltip-position="top" aria-label="Tonallitecameh" data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">races</a> combined into a singular object. Utilizing <a data-tooltip-position="top" aria-label="5th Sun Technology" data-href="5th Sun Technology" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">Fifth Sun Technology</a> to draw in ambient <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> and "burn" it in a way that produces energy, the cores provide all of the energy that Gearborn need to function. The core also acts as the central processor for the Gearborn, handing their thoughts, desires, and allowing for their locomotion. The <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Soul</a> of a Gearborn is also contained within, meaning that Gearborn can change frames should the damage to one be too great and can be rebuilt so long as their core survives. Due to their <a data-tooltip-position="top" aria-label="5th Sun Technology" data-href="5th Sun Technology" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">Ancient</a> construction, Gearborn Cores are nearly impossible to repair.<br>The memory of a Gearborn is limited, despite their theoretical indefinite lifespan. With relatively low capacity contained within the core, Gearborn are only capable of remembering 200 years into the past, unless they find and maintain memory expansions or are able to find a way to export their memories using <a data-tooltip-position="top" aria-label="5th Sun Technology" data-href="5th Sun Technology" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">Fifth Sun Technology</a> or <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a>. Additionally, should a Gearborn ever lose power for a prolonged period of time, their memory banks are the first to lose function and will be reset once they are able to be restarted. Many Gearborn have lived several lives unknowingly because of this.<br>General Frame Gearborn were some of the most common Gearborn to have been constructed during the <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;">Age of the Fifth Sun</a>. Their form is close to that of their <a data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Human</a> creators, with less visual appeal than those of the Service Frame. Their programming was initially very generalized, allowing them to excel at household tasks from the age. Their form helps blend in with other beings more than their more specialized siblings, and are the easiest to modify despite their less able components and cheaper construction. <br>Military Frame Gearborn were created to be used by the <a data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Human</a> nations from the <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;">Age of the Fifth Sun</a> in their conflicts to protect the lives of who they deemed to be people. They are the least varied in size, mostly standardized due to the built in weaponry that they contain. Like the general frame, they mostly retain a <a data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Human</a> appearance, with thicker plating around their cores as well as changes to accommodate different military specialties.<br>Service Frame Gearborn are the most <a data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Human</a> appearing, due to the nature of their role within society of the <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;">Age of the Fifth Sun</a>. Their appearance is near perfectly mimicking <a data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Human</a>s, and they have greatly increased motor control in joints as well as more parts that are able to adjust their positioning to create detailed expressions. Over the ages, the outermost layer that gave them a true <a data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Human</a> has decayed, leaving just the underlying metal and connection points. They do still retain the complex knowledge of emotional and language comprehension though.<br>Utility Frame Gearborn are highly diverse among Gearborn, being constructed for anything from digging to lifting to moving things and even differing levels of putting things together and constructing objects. Their frames are the least <a data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Human</a> in appearance, often comprising of several sections held together with open spaces to ensure proper weight distribution for their tasking. Blank <br>As a whole, Gearborn do not have any extra-sensory capabilities relative to the other <a data-tooltip-position="top" aria-label="Tonallitecameh" data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">races</a>. While some have managed to retain parts from the <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;">Age of the Fifth Sun</a> that allow for things such as Thermal Vision or Arcanic Sight, and keep them in working order, those individuals are rare enough to be considered an extreme exception. Gearborn can detect <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> in their surroundings due to their usage of it as a fuel source, and have found ways to discharge the excess amounts stored within their cores to achieve <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> based <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a>, however they are unable to tell the amounts beyond "a little" and "a lot", nor are they able to detect directional flow of it or any localized properties.So long as an environment is traversal, Gearborn can technically operate within it. The environments effect on the material that builds their frame is the only factor in how long Gearborn will remain in a location. As such, most tend to stray from humid locations or those with lots of rain to prevent their exteriors from corroding.<br>Gearborn subsist off of the ambient <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> that floats about, absorbing it into their cores and "burning" it to produce the energy they need to operate. Their cores do have small reserves, however they effectively need an environment with a constant supply of <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> or they will begin to shut down and enter a state of hibernation until <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> manages to reach high enough levels to restart them. <br>The only connecting myth that the Gearborn have is one shared with the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a>, in addition to their descendant races. The <a data-href="Hymic Incursion" href="legends-and-lore/history/major-events/hymic-incursion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Hymic Incursion.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Hymic Incursion.md;">Hymic Incursion</a>, a story of a world covered in cities made of Steel and Glass that was conquered before the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a>, the precursors to the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a>, along with their descendant races, fled from at the end of the <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;">Age of the Fifth Sun</a>. They fled as the <a data-tooltip-position="top" aria-label="Desolation" data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">world</a> begun to swallow cities whole, and were carried upward by ships of silver propelled by fire. They groups worked together after eventually arriving within <a data-tooltip-position="top" aria-label="The Mooring" data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">the Mooring</a> upon <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> to carve the name of each traveler upon <a data-tooltip-position="top" aria-label="Origin Stones" data-href="Origin Stones" href="appendices/documents/origin-stones.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Document" data-link-path="Appendices/Documents/Origin Stones.md" style="--data-link-tags: #Culture/Document; --data-link-path: Appendices/Documents/Origin Stones.md;">stones</a> along the coast of the <a data-href="Sea of the Ancients" href="realms-of-the-aether/the-mooring/creation's-rest/major-oceans-(seperating)/sea-of-the-ancients.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Sea of the Ancients.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Sea of the Ancients.md;">Sea of the Ancients</a> in addition to as much of the history that they collectively could recall before spreading out across this new world.]]></description><link>people/the-tonallitecameh/ilhuicapan/gearborn.html</link><guid isPermaLink="false">People/The Tonallitecameh/Ilhuicapan/Gearborn.md</guid><pubDate>Tue, 10 Mar 2026 08:39:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Human]]></title><description><![CDATA[Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;" data-link-tags="#Meta">Main Home</a><br>
<a data-tooltip-position="top" aria-label="Tonallitecameh" data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;" data-link-tags="#Nature/Species">Tonallitecameh Home</a>
<br>Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
<br>The Humans were the Second Creation of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Tonalteotlcah, Claimants of the Stellar Throne" data-href="Ilhuicahuatin#Tonalteotlcah, Claimants of the Stellar Throne" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Tonalteotlcah, Claimants of the Stellar Throne" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Tonalteotlcah, the Ancient Claimants of the Stellar Throne</a>, birthed into the world after the <a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md">Dragons</a>. Unlike the <a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md">Dragons</a>, who were created to act as a aid to the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Tonalteotlcah, Claimants of the Stellar Throne" data-href="Ilhuicahuatin#Tonalteotlcah, Claimants of the Stellar Throne" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Tonalteotlcah, Claimants of the Stellar Throne" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Tonalteotlcah</a> when the <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;" data-link-tags="#Divine/Character">Forebearer</a> would wake once more, the Humans were built with a focus on being able to survive and learn, with the hope that they would one day join in their fight with creations of their own. Compounded with a blessing from <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;" data-link-tags="#Divine/Character">Nellayotlni</a>, the Humans were able to thrive and during the <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;" data-link-tags="#History/Timeline">Age of the Fifth Sun</a> created a vast civilization that spread across the entirety of <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md">Desolation</a>.Humans are currently extinct to the knowledge of each of the other races, only remaining on through their descendant races.<br>The Humans, both through time spent adrift within <a data-tooltip-position="top" aria-label="Ark Vessel" data-href="Ark Vessel" href="appendices/technology/specific-5th-sun-technology/ark-vessel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md;">Ark Vessels</a> in the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> and through their use of <a data-tooltip-position="top" aria-label="5th Sun Technology" data-href="5th Sun Technology" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">Fifth Sun Technology</a> have evolved into many distinct descendant races, each of which have developed into their own unique shells following their arrival to <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> and the <a data-tooltip-position="top" aria-label="Star Bands" data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Elemental Halos</a>. <br>The <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> are the most direct descendant, having evolved separately from exposure to <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> within the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a>. They have a handful of glands in the neck that repurposed themselves through development to allow them to utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> for <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a>. They also retained the intentional modifications that the Humans made to themselves via <a data-tooltip-position="top" aria-label="5th Sun Technology" data-href="5th Sun Technology" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">Fifth Sun Technology</a> that created much greater variation in hair and eye color. The <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> later had small populations split into the <a data-tooltip-position="top" aria-label="Ashlander" data-href="Ashlander" href="society/languages/hymic/ashlander.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Ashlander.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Ashlander.md;">Ashlanders</a> and the <a data-href="Aquari" href="people/the-tonallitecameh/ilhuicapan/aquari.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Aquari.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Aquari.md;">Aquari</a>.<br>Through more intense genetic modification, the Humans eventually also created the <a data-href="Beast Heart" href="people/the-tonallitecameh/ilhuicapan/beast-heart.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Beast Heart.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Beast Heart.md;">Beast Heart</a>, known as the Beast Folk or Beast Kin at the time of their creation, and the <a data-href="Shifters" href="people/the-tonallitecameh/ilhuicapan/shifters.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Shifters.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Shifters.md;">Shifters</a>, formerly known as Slip-Skins. These descendant races were the result of massive restructuring of their genetic code via lost <a data-tooltip-position="top" aria-label="5th Sun Technology" data-href="5th Sun Technology" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">Fifth Sun Technology</a>.<br>Humans also constructed the constructs that would be known later on as the <a data-href="Gearborn" href="people/the-tonallitecameh/ilhuicapan/gearborn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Gearborn.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Gearborn.md;">Gearborn</a>, taking the height of knowledge to new heights within <a data-tooltip-position="top" aria-label="5th Sun Technology" data-href="5th Sun Technology" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">Fifth Sun Technology</a>.<br>Outside of the modifications that the Humans made to some of themselves and their descendant races, the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Pianimeh, Usurpers of the Machine" data-href="Ilhuicahuatin#Pianimeh, Usurpers of the Machine" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Pianimeh, Usurpers of the Machine" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Pianimeh, Usurpers of the Machine</a>, based all of their creations, the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>, off of how the Humans were designed.<br>Humans are the base that each of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a> were designed after, and are a direct ancestor to the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a>. Overall, their appearance is similar, with only minor internal changes through varying organ structure and being slightly shorter on average. Other than that, the differences between the two are unknown due to the lack of remains of Humans on <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>.Blank <br>Some legends&nbsp;and old stories passed verbally by the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> mention their ancestors having scattered latent abilities that lie outside of what is commonly perceived as <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a>, but those cases were isolated and never extended past individuals within the stores. Additionally, as they lack adaptations that allow other races to utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> or <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a>, they are, for the most part, unable to use <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> at all.<br>Humans spoke a variety of languages that have been long lost, but are known as the <a data-href="Ancient Human Tongues" href="society/languages/hymic/ancient-human-tongues.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Ancient Human Tongues.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Ancient Human Tongues.md;">Ancient Human Tongues</a> collectively.<br>Humans are the main focus through the stories that surround the oldest of tales told by the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a>; they themselves are thought to be an idealized version of the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a>.<br><a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a>]]></description><link>people/the-tonallitecameh/ilhuicapan/human.html</link><guid isPermaLink="false">People/The Tonallitecameh/Ilhuicapan/Human.md</guid><pubDate>Tue, 10 Mar 2026 08:39:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Hym]]></title><description><![CDATA[Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;" data-link-tags="#Meta">Main Home</a><br>
<a data-tooltip-position="top" aria-label="Tonallitecameh" data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md">Tonallitecameh Home</a>
<br>Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;"> Statblocks Size Adult Hym are typically 5 to 6 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicapan" data-href="Tonallitecameh#The Ilhuicapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a> you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" data-link-tags="#Nature/Material">Arcanum</a> based magic Setting Base
Skill Increase Increase your Constitution, Charisma, and Dexterity scores by +1 Quick Learner Gain proficiency in an extra skill of your choice. You require half as much time to learn how to use equipment, tools, or weapons though downtime training. Endurant Fortitude You no longer gain exhaustion (or fatigue) from marching more than 8 hours in a day. The first time each day you would gain exhaustion (or fatigue), you do not. This does not including completing a nightly rest without supplies/rations. Spirit of Perseverance You die after 4 failed death saving throws instead of 3. 5e Base*
Skill Increase Increase each score by +1 Quick Learner Gain proficiency in an extra skill or language of your choice. You require half as much time to learn how to use equipment, tools, or weapons though downtime training. 5e Variant*
Skill Increase Increase one Score of your choice by +2 and one score by +1 Quick Learner Gain proficiency in an extra skill or language of your choice. You require half as much time to learn how to use equipment, tools, or weapons though downtime training. Unique Past Gain a feat of your choice. <br>The Hym are direct descendants of <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md">Humans</a>, the second creation of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Tonalteotlcah, Claimants of the Stellar Throne" data-href="Ilhuicahuatin#Tonalteotlcah, Claimants of the Stellar Throne" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Tonalteotlcah, Claimants of the Stellar Throne" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Tonalteotlcah</a> following their defeat of the <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md">Forebearer</a>. As the second of their creations, the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Tonalteotlcah, Claimants of the Stellar Throne" data-href="Ilhuicahuatin#Tonalteotlcah, Claimants of the Stellar Throne" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Tonalteotlcah, Claimants of the Stellar Throne" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Tonalteotlcah</a> focused less on their power and more on the race's intelligence and ability to grow. They struck the same deal with <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md">Nellayotlni</a> to imbue the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md">Humans</a> and any of their creations with <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md">Souls</a> to allow them to grow and learn as time passed, with the hope that the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md">Humans</a> would one day create beings of their own and maybe join with them to help slay the <a data-href="Forebearer" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/forebearer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Forebearer.md">Forebearer</a> for good. During the change of ages between the 5th and 6th <a data-tooltip-position="top" aria-label="Tonalliteotlcuaha" data-href="Tonalliteotlcuaha" href="society/religion/the-ancients/tonalliteotlcuaha.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Religion/The Ancients/Tonalliteotlcuaha.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Religion/The Ancients/Tonalliteotlcuaha.md;" data-link-tags="#Culture/Rank_Title">Sun</a>, the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md">Humans</a> fled <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md">Desolation</a> in several <a data-tooltip-position="top" aria-label="Ark Vessel" data-href="Ark Vessel" href="appendices/technology/specific-5th-sun-technology/ark-vessel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md;" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md">Ark Vessels</a>, evolving into the Hym across several generations.<br>Hym live all throughout <a data-tooltip-position="top" aria-label="The Mooring" data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">Tlamachihualpanotl, The Mooring</a>, primarily across the surface and underground of <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> along with settlements on the Elemental Halos of <a data-href="Aqueous" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/aqueous.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Aqueous.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Aqueous.md;">Aqueous</a>, <a data-href="Divius" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/divius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Divius.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Divius.md;">Divius</a>, <a data-href="Infernus" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/infernus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Infernus.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Infernus.md;">Infernus</a>, and <a data-href="Tellus" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/tellus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Tellus.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Tellus.md;">Tellus</a>. In the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a>, some Hym remain in isolated settlements across <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a> and some remain in stranded <a data-tooltip-position="top" aria-label="Ark Vessel" data-href="Ark Vessel" href="appendices/technology/specific-5th-sun-technology/ark-vessel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md;">Ark Vessels</a> that drift aimlessly through the abyss.<br>Before the Hym evolved from the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a>, the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a> built the <a data-href="Gearborn" href="people/the-tonallitecameh/ilhuicapan/gearborn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Gearborn.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Gearborn.md;">Gearborn</a>, highly complex machines that <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a> imbued them with <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Souls</a> per his deal with the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Tonalteotlcah, Claimants of the Stellar Throne" data-href="Ilhuicahuatin#Tonalteotlcah, Claimants of the Stellar Throne" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Tonalteotlcah, Claimants of the Stellar Throne" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Tonalteotlcah</a>. Through the use of <a data-href="5th Sun Technology" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">5th Sun Technology</a>, some were modified into <a data-href="Shifters" href="people/the-tonallitecameh/ilhuicapan/shifters.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Shifters.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Shifters.md;">Shifters</a>, beings that could change their appearance nearly at will, and others were modified into the <a data-href="Beast Heart" href="people/the-tonallitecameh/ilhuicapan/beast-heart.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Beast Heart.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Beast Heart.md;">Beast Heart</a>, a collection of <a data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Human</a>-like people with animal traits. Following their departure from <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a> at the end of the <a data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;">Ages of the Five Suns</a>, many eventually found their way into <a data-tooltip-position="top" aria-label="The Mooring" data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>, with those that landed on <a data-href="Aqueous" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/aqueous.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Aqueous.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Aqueous.md;">Aqueous</a> and <a data-href="Infernus" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/infernus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Infernus.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Infernus.md;">Infernus</a> using the last of their remaining <a data-href="5th Sun Technology" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">5th Sun Technology</a> to modify themselves into the <a data-href="Aquari" href="people/the-tonallitecameh/ilhuicapan/aquari.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Aquari.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Aquari.md;">Aquari</a> and the <a data-href="Ashlanders" href="people/the-tonallitecameh/ilhuicapan/ashlanders.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Ashlanders.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Ashlanders.md;">Ashlanders</a> respectively. <br>The Hym are the direct descendant of the race that each of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Pianimeh, Usurpers of the Machine" data-href="Ilhuicahuatin#Pianimeh, Usurpers of the Machine" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Pianimeh, Usurpers of the Machine" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Pehanimeh</a> used as their template to create the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>. They sport smooth skin and mostly hairless bodies built up with moderate amounts of muscle. While not the fastest or strongest among the <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a>, their bodies are built in a way that allows them to simply continue onward near endlessly, so long as they have food and water. Standing in the middle of Strength and Intelligence, the Hym are remarkably average when compared to the other races.<br>Hym are one of the most varied races without more specified sub-groupings in coloration aside from the <a data-href="Dragonling" href="people/the-tonallitecameh/cuallicallimeh/dragonling.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Dragonling.md;">Dragonling</a>. Their skin ranges from a pale white to a near tar brown and all shades between. Small spots of deeper color sometimes can be seen across the body of Hym, but are often invisible from a distance. Those of the common class, and on occasion those of nobility, are often seen receiving tattoos and other artificial markings to ornament themselves. While some groups of Hym collectivize designs and placement, most are individualized and hold value only to the one marked by them. <br>Beyond their skin, their hair also has a variety of color ranging from basic reds and browns to more eccentric blues, greens, and purples. Most of these colors become more muted with age, slowly turning into a silvery grey upon reaching their elder years. Their eyes also can appear highly varied, believed to be influenced by the seasons or the flow of <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> and density of <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> when born.Blank <br>The Hym have the ability to internally store and utilize free <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> as that drifts through the Air and throughout the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> and use it in ways referred to as <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a>. This <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> is stored within a organ in the lower neck and upper chest that also aids in creating hormones and proteins used for detection of entities within their immune system, the Thyroid. Beyond their ability to use <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> energy, several Hym also have unique traits granted nearly exclusively to them. Some profess the ability to predict the future and can do so with high accuracy, while others claim to be able to see and speak with the dead or manipulate the world in ways outside of <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a>.<br>Hym are rather tenacious and adaptable, and so long as they can eat, they will make a location their home. While they prefer and are adapted toward more temperate and coastal climates, they live in all places across <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> from the <a data-href="Frost Touched Wastes" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/frost-touched-wastes.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md;">Frost Touched Wastes</a> and the Icy waters of the northern <a data-href="Frigid Depths" href="realms-of-the-aether/the-mooring/creation's-rest/major-oceans-(seperating)/frigid-depths.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Frigid Depths.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Frigid Depths.md;">Frigid Depths</a> to the volcanic spires of the <a data-href="Selensian Fire Range" href="realms-of-the-aether/the-mooring/creation's-rest/continents/fresulia/selensian-fire-range.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Fresulia/Selensian Fire Range.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Fresulia/Selensian Fire Range.md;">Selensian Fire Range</a> .As Omnivores, the Hym will eat nearly anything. Preference for food is highly individualized person to person, in addition to some having allergies and conditions that prevent digestion of specific foods. Hym will find ways to make near anything edible, and are usually successful in the task.<br>While there is not a unified Hymic Language anymore, there once was in the past. The <a data-href="Ancient Human Tongues" href="society/languages/hymic/ancient-human-tongues.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Ancient Human Tongues.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Ancient Human Tongues.md;">Ancient Human Tongues</a> coalesced into the pidgin known as <a data-href="Old Hymic" href="society/languages/hymic/old-hymic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Old Hymic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Old Hymic.md;">Old Hymic</a>. This eventually became <a data-href="High Hymic" href="society/languages/hymic/high-hymic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/High Hymic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/High Hymic.md;">High Hymic</a>, which was spoken as the Hym spread out across <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>. From here each of the descendant languges becomes more diversified continent to continent, with each group speaking slightly different languages. The most well known modern Hymic tongue is that of <a data-href="Thandian Common" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a> from the <a data-tooltip-position="top" aria-label="Thandia" data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandian</a> region of the continent <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, where the spread of the Hymic nation of the <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a> cemented it as the common language of the land. <br>Column
Recite
The Hym are mostly a simple people; born and grow up, work for a few decades, have a family, and finally pass and return to the gods. Those few that rest outside of that mold, however, are the most tenacious of all the races. Alone building and felling nations with their will and might. When you have work to do, the Hym are most willing to lend a hand going out of their way to help, or should they have been crossed previously, harm. Blank The only connecting myth across the Hym, in addition to their descendant races, is that of the <a data-href="Hymic Incursion" href="legends-and-lore/history/major-events/hymic-incursion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Hymic Incursion.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Hymic Incursion.md;">Hymic Incursion</a>. The story tells of a world covered in cities of Steel and Glass that the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a>, those from before the Hym, had conquered. When they turned their gaze to the skies above, the <a data-tooltip-position="top" aria-label="Desolation" data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">world</a> itself grew restless and begun to attack them and swallow their cities whole. Many escaped into the sky inside ships of silver propelled by fire and drifted there for generations before their arrival on <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> and the <a data-tooltip-position="top" aria-label="Star Bands" data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Elemental Halos</a>. Those that landed on <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> landed within the <a data-href="Sea of the Ancients" href="realms-of-the-aether/the-mooring/creation's-rest/major-oceans-(seperating)/sea-of-the-ancients.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Sea of the Ancients.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Sea of the Ancients.md;">Sea of the Ancients</a>, and after reaching the shores of <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a> carved into <a data-tooltip-position="top" aria-label="Origin Stones" data-href="Origin Stones" href="appendices/documents/origin-stones.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Document" data-link-path="Appendices/Documents/Origin Stones.md" style="--data-link-tags: #Culture/Document; --data-link-path: Appendices/Documents/Origin Stones.md;">stone</a> the names of all who arrived in this new world and as much of their history they could recall before spreading out across this new world. <br>Aside from introducing the concept of Birthday celebrations and <a data-href="Coming of Age" href="society/festivals-and-celebrations/coming-of-age.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Tradition" data-link-path="Society/Festivals and Celebrations/Coming of Age.md" style="--data-link-tags: #Culture/Tradition; --data-link-path: Society/Festivals and Celebrations/Coming of Age.md;">Coming of Age</a> celebrations, the Hym are also known to be responsible for the first <a data-href="Harvest Festival" href="society/festivals-and-celebrations/harvest-festival.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Tradition" data-link-path="Society/Festivals and Celebrations/Harvest Festival.md" style="--data-link-tags: #Culture/Tradition; --data-link-path: Society/Festivals and Celebrations/Harvest Festival.md;">Harvest Festival</a> across <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>. Hym will find a reason to celebrate anything, and each region that the Hym settle in eventually have several celebrations added to account for all of the activity that occurs in the area. Festivals and celebrations are how each group of Hym create their own traditions and make themselves and their culture stand out.<br><a data-tooltip-position="top" aria-label="Thanin" data-href="Thanin" href="people/the-ilhuicahuatin/yolliteopilli/thanin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Thanin.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Thanin.md;">Illistran Thanin</a> - First Ruler of the <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a>]]></description><link>people/the-tonallitecameh/ilhuicapan/hym.html</link><guid isPermaLink="false">People/The Tonallitecameh/Ilhuicapan/Hym.md</guid><pubDate>Tue, 10 Mar 2026 08:39:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Shifters]]></title><description><![CDATA[Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;" data-link-tags="#Meta">Main Home</a><br>
<a data-tooltip-position="top" aria-label="Tonallitecameh" data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md">Tonallitecameh Home</a>
<br>Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;"> Statblocks Size Adult Shifters are typically 5-6 ft tall. Your size is Medium. Speed You have a walking speed of: 30ft Magic Type <br>As one of the <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The IlhuicaCapan" data-href="Tonallitecameh#The IlhuicaCapan" href="people/the-tonallitecameh/tonallitecameh.html#The IlhuicaCapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a>, you utilize <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;" data-link-tags="#Nature/Material">Arcanum</a> based magic Skill Increase Increase your Charisma Score by +2 and another score of your choice by +1 Shapechanger As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but your only within the bounds of being medium or small. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. If a form has additional limbs, those limbs are unusable by you except to maintain your appearance and have no functionality. Your clothing and equipment aren't changed by this trait.
You stay in the new form until you use an action to revert to your true form or until you die. Cunning Instinct You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion. Telepathic Insight You can speak telepathically to any creature within 30 feet of you that you can see. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time. <br>Created originally by the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md">Humans</a> during the <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" data-link-tags="#History/Timeline">Age of the Fifth Sun</a> to act as body guards for the wealthy, the Shifters are masters at remaining hidden within crowds. Originally called Slipskins, Face Changers, or Changlings, the term "Shifter" started as slang within several of the <a data-href="Ancient Human Tongues" href="society/languages/hymic/ancient-human-tongues.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Ancient Human Tongues.md;" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Ancient Human Tongues.md">Ancient Human Tongues</a>, becoming the main way of addressing these individuals as time went on. After the <a data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md">Human</a> departure from <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" data-link-tags="#Nature/Geography">Desolation</a> between the <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" data-link-tags="#History/Timeline">Fifth</a> and <a data-tooltip-position="top" aria-label="Age of the Missing Sun" data-href="Age of the Missing Sun" href="legends-and-lore/timelines/age-of-the-missing-sun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Legends and Lore/Timelines/Age of the Missing Sun.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Age of the Missing Sun.md;" data-link-tags="#History/Timeline">Sixth</a> <a data-tooltip-position="top" aria-label="Tonalliteotlcuaha" data-href="Tonalliteotlcuaha" href="society/religion/the-ancients/tonalliteotlcuaha.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Religion/The Ancients/Tonalliteotlcuaha.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Religion/The Ancients/Tonalliteotlcuaha.md;" data-link-tags="#Culture/Rank_Title">Sun</a>, those who fled with them became solidified as their own people with their own identity separate from those who they were modified from. Still viewed by <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md">Humans</a> and later the Hym with some disdain, most have developed a tendency to remain within a single form to prevent others from knowing their true race.<br>Shifters live all across <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> within <a data-tooltip-position="top" aria-label="The Mooring" data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>, managing to not end up on any of the <a data-tooltip-position="top" aria-label="Ark Vessel" data-href="Ark Vessel" href="appendices/technology/specific-5th-sun-technology/ark-vessel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md;">Ark Vessels</a> that arrived on the <a data-tooltip-position="top" aria-label="Star Bands" data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Elemental Halos</a>. Some communities do remain in the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> across <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a> and stranded within <a data-tooltip-position="top" aria-label="Ark Vessel" data-href="Ark Vessel" href="appendices/technology/specific-5th-sun-technology/ark-vessel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md;">Ark Vessels</a> that drift aimlessly through the <a data-tooltip-position="top" aria-label="Aether" data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Abyss</a>, but those individuals are either in hiding, embedded within <a data-tooltip-position="top" aria-label="Hym" data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hymic</a> communities, or have managed for form settlements of only Shifters among the old <a data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Human</a> ruins.<br>The Shifters were one of the first successful all-encompasing genetic experiments of the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a> during the <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;">Age of the Fifth Sun</a>, and were the most complex successful singular modification completed before the departure from <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a>. The modifications that allowed for the creation of the <a data-href="Beast Heart" href="people/the-tonallitecameh/ilhuicapan/beast-heart.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Beast Heart.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Beast Heart.md;">Beast Heart</a> were the basis of the Shifters, placing the two closer together genetically than to the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a>.<br>Shifters, for the most part, appear very similar to <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> and other <a data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Human</a> descendant races. Their skin is a pasty white while they are in their base form, and their eyes have a thin film covering them that prevents the color of their iris' from being seen. Their bodies are hairless, aside from some at the top of their head. This gives them a rather androgynistic appearance, hiding their sex and gender aside from subtle changes to things such as their hair and how they present themselves. Their transformative abilities are centered around being able to manipulate their cellular biology at will through hormonal commands. These hormones can communicate the body to change it hight, shape, color, cause cells to relocate, and even force cells around the body to change from one type to another, with the exclusion of highly specialized cells such as nerves and blood producing bone marrow. The process is fairly quick as the hormones spread rapidly through the circulatory system and effected cells relay the signal to neighboring cells in a cascade. During this transformation, the hormone signals deactivate nerves to prevent the transforming Shifter to feel pain, leading to a dull tingling sensation across their body during the transformation. Other races who witness the transformation process often claim it "appears quite painful", while Shifters typically say it feels similar to when your leg falls asleep for the entire body. Unlike magically based transformations, instead of appearing like ripples across the body the transformation is more akin to spreading growths and decay at the same time.Blank <br>Just like the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a>, Shifters are highly adaptable and can survive in nearly any environment. While their selection is more restrictive due to adverse opinion of them from the other <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a>, they do still blend into other communities fairly often, and nearly every town and city has a small Shifter population.Shifters do not have any additional perceptions or sensory abilities outside of their light telepathy. While Typically used to communicate, it can be adapted to read simple emotions and intent with lots of training. For some, their telepathy has even been able to read the thoughts and emotions of animals.<br>Due to their scattered nature, Shifters do not have their own language and instead adopt the languages spoke where they live. While they did speak the <a data-href="Ancient Human Tongues" href="society/languages/hymic/ancient-human-tongues.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Ancient Human Tongues.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Ancient Human Tongues.md;">Ancient Human Tongues</a> before their departure from <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a> and the <a data-href="Hymic Incursion" href="legends-and-lore/history/major-events/hymic-incursion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Hymic Incursion.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Hymic Incursion.md;">Hymic Incursion</a>, in the centuries following, their attachment to the languages of their sibling races has long dwindled.<br>Like other <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> descendant races, the Shifters hold the <a data-href="Hymic Incursion" href="legends-and-lore/history/major-events/hymic-incursion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Hymic Incursion.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Hymic Incursion.md;">Hymic Incursion</a> as a tale of their past. The stories of a world covered in cities of glass and metal, fully conquered and controlled by the <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;">Humans</a>, and how they were treated as lesser and forced into servitude as bodyguards and protectors for their elite. They were dragged into the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> as <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a> consumed their cities whole, eventually arriving in <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a> upon <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> where they set out onto the new world. Their time in the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a> allowed their relations with the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> to become one of equals, but many still saw the injustices of the past as still needing to be repaid before they would be forgiven. ]]></description><link>people/the-tonallitecameh/ilhuicapan/shifters.html</link><guid isPermaLink="false">People/The Tonallitecameh/Ilhuicapan/Shifters.md</guid><pubDate>Tue, 10 Mar 2026 08:39:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Durnak Faldur]]></title><description><![CDATA[Aside
<img alt="Placeholder-Portrait.png" src="_images/placeholder-portrait.png" target="_self" style="width: 450px; max-width: 100%;"> A from with upbringing <br><a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>, <a data-tooltip-position="top" aria-label="Bridgerest &gt; Eastern Settlement" data-href="Bridgerest#Eastern Settlement" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html#Eastern Settlement" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest, Eastern Settlement</a> Column
⚔️ Stats 💪 Feats
- 🪕 Key Items
- 🧠 Skills &amp; Proficiencies No spells found.
Recite]]></description><link>people/player-characters/inactive/durnak-faldur.html</link><guid isPermaLink="false">People/Player Characters/Inactive/Durnak Faldur.md</guid><pubDate>Tue, 10 Mar 2026 08:38:58 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Kavendra Kalyx]]></title><description><![CDATA[Aside
<img alt="Character Art - Kavendra (InternetRip).jpg" src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-kavendra-(internetrip).jpg" target="_self" style="width: 450px; max-width: 100%;">
Kavendra Kalyx<br>
An <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Archaeologist.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Archaeologist.md" href="ttrpg-data/5e-compendium/backgrounds/archaeologist.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Archaeologist.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Archaeologist.md;">Archaeologist</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Settlements/Ners.md" data-href="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Settlements/Ners.md" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/settlements/ners.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Settlements/Ners.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Settlements/Ners.md;">Ners</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Cultures of the Halos/Noctin.md" data-href="Society/Cultures/Regional Cultures/Cultures of the Halos/Noctin.md" href="society/cultures/regional-cultures/cultures-of-the-halos/noctin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Cultures of the Halos/Noctin.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Cultures of the Halos/Noctin.md;">Noctin</a> upbringing Column
⚔️ Stats 🖒 Feats<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Dungeon Delver.md" data-href="TTRPG Data/5e Compendium/Feats/Dungeon Delver.md" href="ttrpg-data/5e-compendium/feats/dungeon-delver.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Dungeon Delver.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Dungeon Delver.md;">Dungeon Delver</a> 🪕 **Key Items** 🧠 Skills &amp; Proficiencies No spells found.
<br>Recite
Born and raised in the village of <a data-href="Ners" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/settlements/ners.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Settlements/Ners.md;" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Settlements/Ners.md" data-link-tags="#Civilization/Settlement">Ners</a>, Kavendra has spent her life under the influence of the flow of <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;" data-link-tags="#Nature/Material">Leviance</a> throughout <a data-tooltip-position="top" aria-label="Noctem Pivot" data-href="Noctem Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/noctem-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md;" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md" data-link-tags="#Nature/Geography">Noctem</a> and flowing in from <a data-href="Tellus" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/tellus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Tellus.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Tellus.md;" data-link-tags="#Nature/Geography">Tellus</a>. Life in <a data-href="Ners" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/settlements/ners.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Settlements/Ners.md;" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Settlements/Ners.md" data-link-tags="#Civilization/Settlement">Ners</a> was peaceful; a slow remote village surviving through sustenance farming and crafting simple goods to trade with those passing through. Even with this slow and peaceful life, her parents spent most of their time outside the village exploring old ruins throughout <a data-tooltip-position="top" aria-label="Noctem Pivot" data-href="Noctem Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/noctem-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md;" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md" data-link-tags="#Nature/Geography">Noctem</a> from the ages of <a data-href="Primil" href="people/the-tonallitecameh/cuallicallimeh/primil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Primil.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Primil.md;" data-link-tags="#Nature/Species">Primil</a> dominance across <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;" data-link-tags="#Divine">The Mooring</a>. Kavendra was brought along on some of these expeditions during her formative years, aiding in instilling an interest in the world both beyond <a data-tooltip-position="top" aria-label="Noctem Pivot" data-href="Noctem Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/noctem-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md;" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md" data-link-tags="#Nature/Geography">Noctem</a> and the world that lies in its ancient past. Each trip into the structures of her ancestors built this interest deeper and deeper into her being, until it became an obsession of her own.
Most expeditions of her parents were simple journeys where all they found were old structures and hints about life in the past: changes in the uses of <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;" data-link-tags="#Nature/Magic">Magic</a> and how it fluctuated throughout history, the differences in the cultural representation of her people, and how people moved around throughout <a data-tooltip-position="top" aria-label="Noctem Pivot" data-href="Noctem Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/noctem-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md;" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md" data-link-tags="#Nature/Geography">Noctem</a> and the <a data-tooltip-position="top" aria-label="Star Bands" data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;" data-link-tags="#Nature/Geography">Elemental Halos</a>. On rare occasions, her family would stumble into ruins that contained treasures from that long forgotten age, allowing them to live a lavish life compared to others in the <a data-tooltip-position="top" aria-label="Ners" data-href="Ners" href="realms-of-the-aether/the-mooring/elemental-halos/starbands/settlements/ners.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Starbands/Settlements/Ners.md;" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Starbands/Settlements/Ners.md" data-link-tags="#Civilization/Settlement">village</a>, but these expeditions often led to injuries and near misses with death. The rare "Golden Expeditions" that Kavendra got to tag along on were those to known ruins, those where the traps left behind were disarmed and what remained was simple hints into history. But some ruins held secrets that remain hidden to explorers, only to be uncovered by those long after the first to pass through.
On Kavendra's third expedition with her family, they were exploring a ruin that rest near the edge of <a data-tooltip-position="top" aria-label="Noctem Pivot" data-href="Noctem Pivot" href="realms-of-the-aether/the-mooring/elemental-halos/noctem-pivot.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md;" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Noctem Pivot.md" data-link-tags="#Nature/Geography">Noctem</a> that was inhabited by ancient worshipers of a being said to lay beyond the will of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;" data-link-tags="#Nature/Species">gods</a>. The ruins themselves were not abnormal for their purpose and use, monuments to divine beings and remnants of worship halls and offering basins mixed in with structures to house the faithful, and scattered about were stone etchings describing their rites of worship. The ruin was thought to have been fully searched, excavated to its fullest, but a miss-step of her father lead to uncovering a previously undiscovered tunnel, one they assumed had been known. The Kalyx family went through the tunnel with the young Kavendra at their tail, eventually reaching a chamber deep beneath the primary alter that held a large ring standing in the center of the room on an alter of its own with statues littering the rooms edge. Its base was left inscribed in text, a mix of <a data-href="Noctan" href="society/languages/primordic/noctan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Primordic/Noctan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Primordic/Noctan.md;" data-link-tags="#Culture/Language">Noctan</a> and an <a data-tooltip-position="top" aria-label="Mainteric" data-href="Mainteric" href="society/languages/celestic/mainteric.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Celestic/Mainteric.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Celestic/Mainteric.md;" data-link-tags="#Culture/Language">unknown language</a>. As her father begun to attempt translation, her mother began examining the ring and the intricate carving upon it that told the tale of a being being worshiped over a distant world and their fall into obscurity. Kavendra remained along the outer wall of the room, appreciating the statues that littered the perimeter, each crafted with such detail that they could be nothing less than the life's work of their maker. As they began wrapping up their initial search of the room with what drew their interest, her mother and father in the center and Kavendra at the periphery, the ring activated as words in an unknown tongue echoed throughout the space. A deep blue light arced outward from the ring, ripping into her mother and father and pulling them into its center. Kavendra was left in the room alone, and as the light the ring took her parents away dissipated, the memory of them was partially ripped away as well, leaving Kavendra unsure of their names or faces outside of a loving smile and the warm feeling of their love. In their place at the center of the room, placed at the foot of the ring, a piece of parchment remained, blank aside from the words "<a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;" data-link-tags="#Nature/Geography">Creation's Rest</a>" written in the handwriting of her mother under a depiction of the ring that took her. Kavendra fled the ruins with the parchment in hand, running until she reached the home of her uncle, <a data-tooltip-position="top" aria-label="Kalesyn Kalyx" data-href="Kalesyn Kalyx" href="people/notable-persons/of-the-elemental-halos/kalesyn-kalyx.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/Of the Elemental Halos/Kalesyn Kalyx.md;" data-link-tags="#People/Character" data-link-path="People/Notable Persons/Of the Elemental Halos/Kalesyn Kalyx.md">Kalesyn</a>. He seemed to recall even less of his sister then Kavendra did, hardly even recalling that she exist, but having vivid memories of his own childhood and the time he spent with Kavendra made him want for nothing more than her safety. He brought her into his home, letting her rest and recover, then set out to the location of her family's home later that day. There, they discovered whatever had whisked away her parents has also taken the physical mark of their impact on the world; in the place of her home stood an empty plot of land filled with <a data-href="Noctalweave Grass" href="appendices/flora/noctalweave-grass.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Flora/Noctalweave Grass.md" style="--data-link-tags: #Nature/Species/Flora; --data-link-path: Appendices/Flora/Noctalweave Grass.md;" data-link-tags="#Nature/Species/Flora">Noctalweave Grass</a>, growing tall as if nothing had rested there before. She reached adulthood in the home of her uncle—who over time became more of an older brother to her—refusing to part ways with the parchment that acted as the final physical tie to her parents. She held the parchment for years, learning more about the world and trying to dig deeper into what could have happened that day in the ruins. After reaching countless dead ends, Kavendra stepped out into the world heading to the realm named on that parchment, hopeful that there she could find more out about the ring that stole her family, and maybe find a way to bring them back.
Mother and Father - Names Unknown - Ripped from the memory of nearly everyone who knew them. Few remember details about them.<br>
Uncle - <a data-href="Kalesyn Kalyx" href="people/notable-persons/of-the-elemental-halos/kalesyn-kalyx.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/Of the Elemental Halos/Kalesyn Kalyx.md;" data-link-tags="#People/Character" data-link-path="People/Notable Persons/Of the Elemental Halos/Kalesyn Kalyx.md">Kalesyn Kalyx</a> - Like an older brother to Kavendra, was her caretaker for the final years of her childhood and gave her a stable home to continue the search for what happened to her parents fromThe motivations of Kavendra Kalyx are:
Find out what happened to her parents
Uncover what the ring that took them away was
Give light to the names of those in the past who have been lost to time ]]></description><link>people/player-characters/inactive/kavendra-kalyx.html</link><guid isPermaLink="false">People/Player Characters/Inactive/Kavendra Kalyx.md</guid><pubDate>Tue, 10 Mar 2026 08:38:58 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mizuki Moonclaw]]></title><description><![CDATA[Aside
<img alt="Character Art - Mizuki (AI).jpg" src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-mizuki-(ai).jpg" target="_self" style="width: 450px; max-width: 100%;">
Mizuki Moonclaw<br>
A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Soldier.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Soldier.md" href="ttrpg-data/5e-compendium/backgrounds/soldier.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Soldier.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Soldier.md;">Soldier</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Dowalin.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Dowalin.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/dowalin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Dowalin.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Dowalin.md;">Dowalin</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Dogonal.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Dogonal.md" href="society/cultures/regional-cultures/ignaldan/dogonal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Dogonal.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Dogonal.md;">Dogonal</a> upbringing
<br>Worships <a data-href="The War-Maiden" href="people/the-ilhuicahuatin/pianimeh/standing/the-war-maiden.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md">The War-Maiden</a> and has since she first reached adulthood.<br><a data-href="Westport" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md;" data-link-tags="#Civilization/Settlement">Westport</a>
Column
⚔️ Stats 🖒 Feats<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/The Things We Carry.md" data-href="TTRPG Data/5e Compendium/Feats/The Things We Carry.md" href="ttrpg-data/5e-compendium/feats/the-things-we-carry.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/The Things We Carry.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/The Things We Carry.md;">The Things We Carry</a> 🪕 **Key Items** 🧠 Skills &amp; Proficiencies No spells found.
<br>Recite
Mizuki Moonclaw entered the world in tragedy. With her mother passing during her birth, she was left in the rough and calloused hands of her father. She spent her childhood in a small wooden shack at the outskirts of a <a data-tooltip-position="top" aria-label="Dowalin" data-href="Dowalin" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/dowalin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Dowalin.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Dowalin.md;" data-link-tags="#Civilization/Settlement">village</a> straddling the <a data-href="Windcatch Snowfields" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/windcatch-snowfields.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Windcatch Snowfields.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Windcatch Snowfields.md">Windcatch Snowfields</a>, with her father unable to provide more for her and her seven siblings. Despite the the hardship, he proved his devotion to them through his tireless efforts, teaching each of them that family is forged by devotion, not blood.
Growing up poor taught Mizuki the meaning of hunger, cold, and sacrifice. Her father worked until his body broke to feed his family, and her older siblings often skipped meals so the younger ones could eat. Together they would head out into the <a data-tooltip-position="top" aria-label="Windcatch Snowfields" data-href="Windcatch Snowfields" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/windcatch-snowfields.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Windcatch Snowfields.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Windcatch Snowfields.md">Snowfields</a> to the north to hunt for food simply to survive, eventually bringing Mizuki along after her 8th birthday. On these trips, Mizuki learned to move quietly, hunt efficiently, and make herself useful to her family. Through her devotion she learned skills that helped her survive, and would pave her path toward becoming a scout.
When she turned fifteen, Mizuki enlisted into the <a data-href="Deristeni Army" href="society/organizations/armies-and-militias/deristeni-army.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Deristeni Army.md;" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Armies and Militias/Deristeni Army.md">Deristeni Army</a> both to support her family and to carve out a place where her heritage would be judged by her strength, not her ears or tail. She struggled at first, but the nobles in charge quickly recognized her sharp senses, nimble frame, and steady discipline. She was assigned to the Reconnaissance Corps, where she served faithfully for ten years in various units that helped defend a <a data-href="United Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/united-esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md;" data-link-tags="#Civilization/Nation">United Esteron</a> against the constant <a data-tooltip-position="top" aria-label="Illistrian Empire" data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md">Illistrian</a> incursions. During this decade, she learned the ways of strategy, stealth, and most importantly, the disciplined combat tradition of the Samurai.
But military life did not only harden her. It scarred her.
The state of Warfare and Turmoil in the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md">Illistrian Empire</a> following the beginning of the <a data-href="Korseph Rebellion" href="legends-and-lore/history/wars-and-conflicts/korseph-rebellion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md;" data-link-tags="#Military/Conflict">Korseph Rebellion</a> led several bandit groups and warlord-to-bes to set up within their now lightly defended border regions and vassal states along the <a data-href="Great Divide" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/great-divide.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Great Divide.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Great Divide.md;" data-link-tags="#Nature/Geography">Great Divide</a>. These raiders would cross the mountains, pillaging the outskirts of the nations of <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md">Esteron</a>. Assigned to help track their movements and prevent these incursions, Mizuki's unit was called upon and quickly became known as one of the best, until one disastrous mission changed everything. A routine trek over the mountains into <a data-href="Insadmn" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/insadmn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md;" data-link-tags="#Civilization/Nation">Insadmn</a> turned into tragedy when Mizuki’s unit was ambushed within a <a data-tooltip-position="top" aria-label="Godforge Pass" data-href="Godforge Pass" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/mountain-passes/godforge-pass.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Godforge Pass.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Godforge Pass.md">narrow mountain pass</a>, one she insisted they should take out of a belief would give them a tactical advantage. Their goal was to slip around the warlord who controlled the region and report movements from behind their lines. But intuition was not on her side. Instead, they were caught at night by an overwhelming force—the entire warlord's army moving through the <a data-tooltip-position="top" aria-label="Godforge Pass" data-href="Godforge Pass" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/mountain-passes/godforge-pass.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Godforge Pass.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Mountain Passes/Godforge Pass.md">pass</a> into <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md">Esteron</a>—relocating to pilfer lands of greater wealth closer to the western <a data-href="Melonic Coast" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/melonic-coast.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Melonic Coast.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Melonic Coast.md;" data-link-tags="#Nature/Geography">Melonic Coast</a>. Many of her closest friends, the family she devoted herself to, and the people littering the villages below the mountains, died because of her decision. Their screams still haunt her dreams. Since that day, she has been slow to trust. Slow to make friends. Slow to devote herself again. Fearing that her judgment might again lead others to slaughter.
Her faith in <a data-href="The War-Maiden" href="people/the-ilhuicahuatin/pianimeh/standing/the-war-maiden.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md">The War-Maiden</a>, the goddess of duty, honor, and battle, as well as what was imparted onto her by her father, carried her through the worst of those dark nights. She clung to their teachings: Obey your orders. Do what must be done. Honor is worth more than life. Devotion defines family.
Mizuki’s ideals shaped her: she believes utterly in duty and obedience; following commands is the spine of discipline. Her bond is her honor, the one thing she believes cannot be taken from her only surrendered. Devotion to others forges her worth. But her flaw festers deep within her: Mizuki’s hatred for her enemies is blind and unreasoning. When she marks someone as an enemy, she shows no mercy, even if it clouds her judgment.
After ten years of service she left the military due to the "stressors of war on the soul," though she views it as self-imposed exile. For the last three years, she has wandered the land as a <a data-href="Mercenary" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;" data-link-tags="#Culture/Profession">Mercenary</a>, sharpening her techniques, and seeking inner balance in effort of rebuilding a sense of worth outside the battlefield. She hopes that, through travel and training, she might one day forgive herself or at least learn to live with the weight of those she couldn’t save. Find a new source of devotion.
Now Mizuki Moonclaw walks the world with quiet steps, her hand always near her blade, her eyes constantly scanning the horizon. She is a warrior shaped by loss, duty, and the hope that somewhere ahead lies redemption. Father
Mother
6 Unnamed Siblings <br><a data-href="Carter Grandstaff-Sethis" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/carter-grandstaff-sethis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Carter Grandstaff-Sethis.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Carter Grandstaff-Sethis.md;" data-link-tags="#People/Character">Carter Grandstaff-Sethis</a>, hired for work <br>Former soldier in the <a data-href="Deristeni Army" href="society/organizations/armies-and-militias/deristeni-army.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Deristeni Army.md;" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Armies and Militias/Deristeni Army.md">Deristeni Army</a> ]]></description><link>people/player-characters/inactive/mizuki-moonclaw.html</link><guid isPermaLink="false">People/Player Characters/Inactive/Mizuki Moonclaw.md</guid><pubDate>Tue, 10 Mar 2026 08:38:58 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Constance]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(divine)/apanohuacanehnemimeh-art/divine-art-the-constance-(internet-rip).png" target="_self">
Constance is a Primordial of N/A Domains]]></description><link>people/the-ilhuicahuatin/apanohuacanehnemimeh/constance.html</link><guid isPermaLink="false">People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md</guid><pubDate>Tue, 10 Mar 2026 08:38:58 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Prime Duality]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(divine)/apanohuacanehnemimeh-art/divine-art-prime-duality-dual-being-(internet-rip).jpg" target="_self"> -
Ceteotlomehua
seh-teh-oht-loh-Meh-wah­­­
"The One God who became Two"
"Prime Duality"
"Progenitor of Creation, Keeper of the Aetheric Library"
Ceteotlomehua has taken the name -<br>Ceteotlomehua is a Primordial of Duality Domains. It is the child of the <a data-href="Constance" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/constance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md" style="--data-link-tags: #Nature/Law; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md;">Constance</a> and works to enforce its will when the <a data-href="Constance" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/constance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Law" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md" style="--data-link-tags: #Nature/Law; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Constance.md;">Constance</a> is unable to act on its own.]]></description><link>people/the-ilhuicahuatin/apanohuacanehnemimeh/prime-duality.html</link><guid isPermaLink="false">People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md</guid><pubDate>Tue, 10 Mar 2026 08:38:58 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Divine Being Reference]]></title><description><![CDATA[AncientAncient, Primal PartitionDemi-DeityMaintainerPrimordial]]></description><link>people/the-ilhuicahuatin/divine-being-reference.html</link><guid isPermaLink="false">People/The Ilhuicahuatin/Divine Being Reference.md</guid><pubDate>Tue, 10 Mar 2026 08:38:58 GMT</pubDate></item><item><title><![CDATA[Finarin Wildthorn]]></title><description><![CDATA[Aside
<img alt="Character Art - Finarin Wildthorn.png" src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-finarin-wildthorn.png" target="_self" style="width: 400px; max-width: 100%;">
Finarin Wildthorn<br>
A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Sage.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Sage.md" href="ttrpg-data/5e-compendium/backgrounds/sage.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Sage.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Sage.md;">Sage</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/eldergrove.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md;">Eldergrove</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Nilisi.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Nilisi.md" href="society/cultures/regional-cultures/ignaldan/nilisi.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Nilisi.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Nilisi.md;">Nilisi</a> upbringing <br>A <a data-tooltip-position="top" aria-label="Elnis &gt; Wood Elnis" data-href="Elnis#Wood Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Wood Elnian</a> man with a youthful appearance, his dirty blond hair matching his slightly tanned skin. He appears to be <a data-href="Dragon Marred" href="appendices/conditions/dragon-marred.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Conditions/Dragon Marred.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Dragon Marred.md;" data-link-tags="#Nature/Condition">Dragon Marred</a>, however his transformation lacks a tail, wings, or any of his limbs taking a more draconic appearance; the only change is porcelain white scale patches appearing across his body, namely his jawline, back, and extremities.<br>
His armor, <a data-tooltip-position="top" aria-label="Leather Armor &gt; Studded Leather" data-href="Leather Armor#Studded Leather" href="appendices/items/equipment/armor/leather-armor.html#Studded Leather" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Equipment" data-link-path="Appendices/Items/Equipment/Armor/Leather Armor.md" style="--data-link-tags: #Advancement/Item/Equipment; --data-link-path: Appendices/Items/Equipment/Armor/Leather Armor.md;">Studded Leather</a> with sections reinforced with <a data-tooltip-position="top" aria-label="Dragon Scale" data-href="Dragon Scale" href="appendices/materials/creature-material-(not-fabric)/dragon-scale.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Materials/Creature Material (Not Fabric)/Dragon Scale.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Creature Material (Not Fabric)/Dragon Scale.md;" data-link-tags="#Nature/Material">Dragon Scales</a>, is colored to match his <a data-href="Dragon Scale Bracers" href="appendices/items/equipment/armor/draconic/dragon-scale-bracers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Items/Equipment/Armor/Draconic/Dragon Scale Bracers.md" style="--data-link-tags: #Advancement/Item/Eqiupment; --data-link-path: Appendices/Items/Equipment/Armor/Draconic/Dragon Scale Bracers.md;" data-link-tags="#Advancement/Item/Eqiupment">Dragon Scale Bracers</a>. Below that, he wears common clothes, handmade during his time spent in the wilderness of <a data-href="Sendeliar" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/sendeliar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md">Sendeliar</a> and died green to match the shade of the trees of the region.
<br>Has a <a data-href="Seed of Divinity" href="society/religion/divine-aspects/seed-of-divinity.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Religion/Divine Aspects/Seed of Divinity.md" style="--data-link-tags: #Divine; --data-link-path: Society/Religion/Divine Aspects/Seed of Divinity.md;" data-link-tags="#Divine">Seed of Divinity</a> planted within him by <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" data-link-tags="#Divine/Character">The Sovereign</a>. <br>Anointed a <a data-href="Dragonslayer" href="society/prominent-titles/reward-titles/dragonslayer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Reward Titles/Dragonslayer.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Reward Titles/Dragonslayer.md;" data-link-tags="#Culture/Rank_Title">Dragonslayer</a> by the <a data-href="Union of the Northern Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md">Union of the Northern Isle</a> and <a data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" data-link-tags="#Civilization/Organization">Clan Valeniwin</a>
<br><a data-href="Divine Chosen" href="society/prominent-titles/religious-titles/divine-chosen.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Religious Titles/Divine Chosen.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Religious Titles/Divine Chosen.md;" data-link-tags="#Culture/Rank_Title">Divine Chosen</a> of <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" data-link-tags="#Divine/Character">The Sovereign</a> <br><a data-href="Helt" href="society/prominent-titles/nobility-titles/helt.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Helt.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Helt.md;" data-link-tags="#Culture/Rank_Title">Helt</a>&nbsp;within the&nbsp;<a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;" data-link-tags="#Civilization/Nation">Lenurian March</a> <br>Chosen by the <a data-href="Divine Spark" href="society/religion/divine-aspects/divine-spark.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Society/Religion/Divine Aspects/Divine Spark.md" style="--data-link-tags: #Divine; --data-link-path: Society/Religion/Divine Aspects/Divine Spark.md;">Divine Spark</a> of <a data-tooltip-position="top" aria-label="The Sovereign" data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;">Qhuher</a> to invoke his will and wield his Artifacts
<br>Traveling about <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a> with the <a data-href="Reclaimers of the Body of the Crownless King" href="society/organizations/adventuring-parties/reclaimers-of-the-body-of-the-crownless-king.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md;">Reclaimers of the Body of the Crownless King</a>18th of Sowwatch, 58XX Post Bleeding<br><a data-href="Eldergrove" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/eldergrove.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md;">Eldergrove</a>, <a data-href="Union of the Northern Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;">Union of the Northern Isle</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>
Column
⚔️ Stats 💪 Feats<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Sharpshooter.md" data-href="TTRPG Data/5e Compendium/Feats/Sharpshooter.md" href="ttrpg-data/5e-compendium/feats/sharpshooter.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Sharpshooter.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Sharpshooter.md;">Sharpshooter</a> 🪕 Key Items<br>
<a data-tooltip-position="top" aria-label="Appendices/Items/Artifacts and Relics/Artifacts from the Corpses of the Bled/Spine of the Dragon.md" data-href="Appendices/Items/Artifacts and Relics/Artifacts from the Corpses of the Bled/Spine of the Dragon.md" href="appendices/items/artifacts-and-relics/artifacts-from-the-corpses-of-the-bled/spine-of-the-dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Artifact" data-link-path="Appendices/Items/Artifacts and Relics/Artifacts from the Corpses of the Bled/Spine of the Dragon.md" style="--data-link-tags: #Advancement/Item/Artifact; --data-link-path: Appendices/Items/Artifacts and Relics/Artifacts from the Corpses of the Bled/Spine of the Dragon.md;">Spine of the Dragon</a>, <a data-tooltip-position="top" aria-label="Appendices/Items/Artifacts and Relics/Artifacts from the Corpses of the Bled/Femur of the Dragon.md" data-href="Appendices/Items/Artifacts and Relics/Artifacts from the Corpses of the Bled/Femur of the Dragon.md" href="appendices/items/artifacts-and-relics/artifacts-from-the-corpses-of-the-bled/femur-of-the-dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Artifact" data-link-path="Appendices/Items/Artifacts and Relics/Artifacts from the Corpses of the Bled/Femur of the Dragon.md" style="--data-link-tags: #Advancement/Item/Artifact; --data-link-path: Appendices/Items/Artifacts and Relics/Artifacts from the Corpses of the Bled/Femur of the Dragon.md;">Femur of the Dragon</a> 🧠 Skills &amp; Proficiencies <br>Recite
Finarin Wildthorn was born in the tranquil woods of <a data-href="Eldergrove" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/eldergrove.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md;">Eldergrove</a>, a secluded village nestled within the heart of the <a data-href="Verdant Hills" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/verdant-hills.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Verdant Hills.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Verdant Hills.md;">Verdant Hills</a>, a dense forest revered by his people, the wood elves. From a young age, Finarin displayed a unique affinity with nature, spending long hours with his parents, both skilled rangers and guardians of the forest. His mother, <a data-tooltip-position="top" aria-label="Sylvara Wildthorn" data-href="Sylvara Wildthorn" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/sylvara-wildthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Sylvara Wildthorn.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Sylvara Wildthorn.md;">Sylvara</a>, taught him the art of archery, while his father, <a data-tooltip-position="top" aria-label="Thalion Wildthorn" data-href="Thalion Wildthorn" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/thalion-wildthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Thalion Wildthorn.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Thalion Wildthorn.md;">Thalion</a>, passed down ancient knowledge about the sacred groves and the rituals that kept their people in harmony with the land.
One fateful evening, as dusk fell upon <a data-href="Eldergrove" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/eldergrove.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md;">Eldergrove</a>, the peace of the village was shattered. A thunderous roar echoed through the trees, and the ground trembled beneath the massive wings of a dragon. Its scales were dark as night, and its eyes burned like molten fire. The dragon descended upon the village with a fury no one could have predicted.
<a data-tooltip-position="top" aria-label="Thalion Wildthorn" data-href="Thalion Wildthorn" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/thalion-wildthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Thalion Wildthorn.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Thalion Wildthorn.md;">Finarin’s father</a> grabbed him and his <a data-tooltip-position="top" aria-label="Sylvara Wildthorn" data-href="Sylvara Wildthorn" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/sylvara-wildthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Sylvara Wildthorn.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Sylvara Wildthorn.md;">Mother</a>, urging them to flee into the forest, but the beast's fiery breath ravaged the village in a matter of moments. His parents fought valiantly, attempting to protect their home and loved ones, but they were no match for the beast’s sheer power. Before Finarin could fully comprehend the devastation, a burst of flame struck his parents. His <a data-tooltip-position="top" aria-label="Sylvara Wildthorn" data-href="Sylvara Wildthorn" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/sylvara-wildthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Sylvara Wildthorn.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Sylvara Wildthorn.md;">mother</a> was consumed by the inferno, and his father, grievously injured, fell with a final, defiant shout.
Tears clouded Finarin’s eyes as he watched the flames consume everything he had ever known. With nothing left but the burning remnants of his village and the haunting image of his parents’ final moments, Finarin barely managed to escape with his life. His heart shattered, and in that moment, something dark began to stir within him—a cold, all-consuming desire for vengeance.
Lost and broken, Finarin wandered the wilds, a fugitive in a world that had betrayed him. After days of aimless wandering, he stumbled upon an <a data-tooltip-position="top" aria-label="Dragon Skull Isle" data-href="Dragon Skull Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/dragon-skull-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Dragon Skull Isle.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Dragon Skull Isle.md;">deserted island</a> upon an <a data-tooltip-position="top" aria-label="Dragon's Breach Lake" data-href="Dragon's Breach Lake" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/dragon's-breach-lake.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Dragon's Breach Lake.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Dragon's Breach Lake.md;">assumedly unnamed lake</a>, its shores untouched by civilization in millennia. It was here, on this forsaken place, that Finarin chose to make his new home. He became a hermit, dedicating himself to the destruction of <a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">dragons</a>. Each day, he practiced his skills relentlessly, honing his archery, crafting traps, and learning ancient ways of the forest to track his enemies.
In his solitude, Finarin’s grief transformed into hatred, and hatred into obsession. He spent years studying the few surviving records of dragons—ancient texts saved from his parents' library, found in the ruins on <a data-tooltip-position="top" aria-label="Dragon Skull Isle" data-href="Dragon Skull Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/dragon-skull-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Dragon Skull Isle.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Dragon Skull Isle.md;">his island home</a>, and those he gathered from travelers who spoke of <a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">dragonkind</a>. His heart grew colder, and his mind sharper. To the few who happened upon the regions surrounding the <a data-tooltip-position="top" aria-label="Dragon Skull Isle" data-href="Dragon Skull Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/dragon-skull-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Dragon Skull Isle.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Dragon Skull Isle.md;">island</a>, they spoke of a lone, ferocious figure—clad in the remnants of his former life, eyes burning with the fires of vengeance. He was no longer the innocent, carefree <a data-tooltip-position="top" aria-label="Elnis" data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnian</a> he once was. He had become a hunter, a shadow in the trees, always waiting for the day he would exact his revenge.
Now, with a sharp mind and deadlier skills, Finarin Wildthorn watches the skies for any sign of a dragon. The storm that destroyed his home may have passed, but for him, the battle is just beginning. His vengeance, long years in the making, will not end until every last dragon lies slain.
Rumors of Finarin, knowledgable of <a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">dragons</a>, eventually made it to the heads of <a data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;">Clan Valeniwin</a>, who sought him out to trade and barter for knowledge. This association built a bond between Finarin and the <a data-tooltip-position="top" aria-label="Clan Valeniwin" data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;">association</a>, eventually sparking offers of work from <a data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;">Clan Valeniwin</a> to hunt dragons and gather information. With the rise of activity from the <a data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">Dragon Cult</a> in the <a data-href="Southern Inari Ridgelands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-inari-ridgelands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md;">Southern Inari Ridgelands</a> and <a data-href="Karkan Lowlands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/karkan-lowlands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Karkan Lowlands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Karkan Lowlands.md;">Karkan Lowlands</a>, <a data-href="Fritz Valeniwin" href="people/player-characters/campaign-complete/fritz-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Fritz Valeniwin.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Fritz Valeniwin.md;">Fritz Valeniwin</a> requested him to seek out the druid <a data-href="Reidoth" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/reidoth.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Reidoth.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Reidoth.md;">Reidoth</a>, an old acquaintance of Finarin, and begin investigating their activities surrounding the Dragon Masks. <br>Son of <a data-href="Sylvara Wildthorn" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/sylvara-wildthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Sylvara Wildthorn.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Sylvara Wildthorn.md;">Sylvara Wildthorn</a> (Deseased)
<br>Son of <a data-href="Thalion Wildthorn" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/thalion-wildthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Thalion Wildthorn.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Thalion Wildthorn.md;">Thalion Wildthorn</a> (Deseased) <br>Worked for <a data-href="Fritz Valeniwin" href="people/player-characters/campaign-complete/fritz-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Fritz Valeniwin.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Fritz Valeniwin.md;">Fritz Valeniwin</a> on multiple occasions
<br>Acquaintances with the druid <a data-href="Reidoth" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/reidoth.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Reidoth.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Reidoth.md;">Reidoth</a>, and has turned to him a handful of times for information on dragons as he is fairly knowledgeable about them
<br>Partner of <a data-href="Gwenes Rúth-gildin" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/gwenes-rúth-gildin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Gwenes Rúth-gildin.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Gwenes Rúth-gildin.md;">Gwenes Rúth-gildin</a>, and also taught her how to read and write <br><a data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;">Clan Valeniwin</a> - Works odd jobs and provided information on <a data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Dragon</a> nesting sites across <a data-href="Sendeliar" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/sendeliar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md;">Sendeliar</a> to them in the past
<br>Member of the now disbanded <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a> Adventuring Party
<br>Member of the <a data-href="Reclaimers of the Body of the Crownless King" href="society/organizations/adventuring-parties/reclaimers-of-the-body-of-the-crownless-king.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md;">Reclaimers of the Body of the Crownless King</a> Mercenary Band
The motivations of Finarin Wildthorn are:]]></description><link>people/player-characters/campaign-complete/finarin-wildthorn.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Finarin Wildthorn.md</guid><pubDate>Tue, 10 Mar 2026 08:38:57 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Flint Dankil]]></title><description><![CDATA[Aside
<img alt="Character Art - FlintDankil.png" src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-flintdankil.png" target="_self" style="width: 400px; max-width: 100%;">
Flint Dankil<br>
A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Sailor.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Sailor.md" href="ttrpg-data/5e-compendium/backgrounds/sailor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Sailor.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Sailor.md;">Sailor</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Erisdal.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Erisdal.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/erisdal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Erisdal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Erisdal.md;">Erisdal</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Issian (West).md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Issian (West).md" href="society/cultures/regional-cultures/ignaldan/issian-(west).html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Issian (West).md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Issian (West).md;">West Issian</a> upbringing <br>With long reddish brown hair that is almost always kept in a messy ponytail, eye color has blue as the seas he has sailed. Having a prior job as a <a data-tooltip-position="top" aria-label="Society/Occupations/Commoner/Sailor" data-href="Society/Occupations/Commoner/Sailor" href="society/occupations/commoner/sailor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Commoner/Sailor.md;" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Commoner/Sailor.md">Sailor</a>, Flint's clothes are always unwashed, smelling of salty sea water with rips and small holes in most of his attire. The pride and joy of his wardrobe, his old <a data-tooltip-position="top" aria-label="Society/Occupations/Commoner/Sailor" data-href="Society/Occupations/Commoner/Sailor" href="society/occupations/commoner/sailor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Commoner/Sailor.md;" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Commoner/Sailor.md">Sailor</a> sock, is stained with sweat and carries the scent of decades of wear. He never takes them off and claims that they are his lucky socks. He carries himself with a prideful image, tending to solve his problems with loud, overbearing actions, rather than talking the problems out like a civil individual.
You can't miss Flint in crowd, with his robust personality and the dozens of weapons on hand, he is nearly impossible to forget. Despite his rugged and rough actions, he has a kind side, almost always caring about the people he has saved and his companions that he fights with.<br>
Following his exploration of the <a data-href="Temple of the Fifth Spark Seal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/dungeons/temple-of-the-fifth-spark-seal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Dungeons/Temple of the Fifth Spark Seal.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Dungeons/Temple of the Fifth Spark Seal.md;" data-link-tags="#Civilization/Building">Temple of the Fifth Spark Seal</a>, his left leg has been amputated and replaced with a brass <a data-href="Peg-Leg" href="appendices/items/equipment/prosthesis/peg-leg.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Advancement/Item/Equipment; --data-link-path: Appendices/Items/Equipment/Prosthesis/Peg-Leg.md;" data-link-tags="#Advancement/Item/Equipment" data-link-path="Appendices/Items/Equipment/Prosthesis/Peg-Leg.md">Peg-Leg</a>.<br>Has an <a data-tooltip-position="top" aria-label="Amputated Limb" data-href="Amputated Limb" href="appendices/conditions/amputated-limb.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Conditions/Amputated Limb.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Amputated Limb.md;" data-link-tags="#Nature/Condition">Amputated Leg</a> due to it being crushed beyond the ability for magical healing and has a <a data-href="Peg-Leg" href="appendices/items/equipment/prosthesis/peg-leg.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Advancement/Item/Equipment; --data-link-path: Appendices/Items/Equipment/Prosthesis/Peg-Leg.md;" data-link-tags="#Advancement/Item/Equipment" data-link-path="Appendices/Items/Equipment/Prosthesis/Peg-Leg.md">Peg-Leg</a> due to it.
<br>Known as the <a data-href="Hero of Solano" href="society/prominent-titles/reward-titles/hero-of-solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Reward Titles/Hero of Solano.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Reward Titles/Hero of Solano.md;" data-link-tags="#Culture/Rank_Title">Hero of Solano</a> in <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" data-link-tags="#Civilization/Settlement">Solano</a>
<br><a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md">Chutiin</a> within the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md">Lenurian March</a>
<br>Lord of <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" data-link-tags="#Civilization/Settlement">Solano</a>
<br><a data-tooltip-position="top" aria-label="Naval Captain" data-href="Naval Captain" href="society/prominent-titles/naval-captain.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Naval Captain.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Naval Captain.md;" data-link-tags="#Culture/Rank_Title">Captain</a> of the <a data-href="Oak Molar" href="appendices/vehicles/oak-molar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Vehicles/Oak Molar.md" style="--data-link-tags: #Advancement/Vehicle; --data-link-path: Appendices/Vehicles/Oak Molar.md;" data-link-tags="#Advancement/Vehicle">Oak Molar</a>
<br>Worshipped the <a data-href="Loom of Waters" href="people/the-ilhuicahuatin/pianimeh/bled/loom-of-waters.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/Loom of Waters.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/Loom of Waters.md;">Loom of Waters</a> before becoming the Lord of <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a>, now primarily worships <a data-href="The Shield" href="people/the-ilhuicahuatin/pianimeh/standing/the-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md;">The Shield</a><br><a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a>12th of Windwatch, 5905 Post Bleeding<br><a data-href="Erisdal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/erisdal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Erisdal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Erisdal.md;">Erisdal</a>, <a data-href="Issachar Confederacy" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/issachar-confederacy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md;">Issachar Confederacy</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>
Column
⚔️ Stats 💪 Feats<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Mark of the Navigator.md" data-href="TTRPG Data/5e Compendium/Feats/Mark of the Navigator.md" href="ttrpg-data/5e-compendium/feats/mark-of-the-navigator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD" data-link-path="TTRPG Data/5e Compendium/Feats/Mark of the Navigator.md" style="--data-link-tags: #Game/Feat #Data/DnD; --data-link-path: TTRPG Data/5e Compendium/Feats/Mark of the Navigator.md;">Mark of the Navigator</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Chef.md" data-href="TTRPG Data/5e Compendium/Feats/Chef.md" href="ttrpg-data/5e-compendium/feats/chef.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Chef.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Chef.md;">Chef</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Tough.md" data-href="TTRPG Data/5e Compendium/Feats/Tough.md" href="ttrpg-data/5e-compendium/feats/tough.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Tough.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Tough.md;">Tough</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Slasher.md" data-href="TTRPG Data/5e Compendium/Feats/Slasher.md" href="ttrpg-data/5e-compendium/feats/slasher.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Slasher.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Slasher.md;">Slasher</a> 🪕 Key Items<br>
<a data-tooltip-position="top" aria-label="Appendices/Items/Weaponry/Ranged/Dankil Family Harpoon.md" data-href="Appendices/Items/Weaponry/Ranged/Dankil Family Harpoon.md" href="appendices/items/weaponry/ranged/dankil-family-harpoon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Weapon" data-link-path="Appendices/Items/Weaponry/Ranged/Dankil Family Harpoon.md" style="--data-link-tags: #Advancement/Item/Weapon; --data-link-path: Appendices/Items/Weaponry/Ranged/Dankil Family Harpoon.md;">Dankil Family Harpoon</a>, <a data-tooltip-position="top" aria-label="Appendices/Items/Artifacts and Relics/Light of Mirabel's Rage.md" data-href="Appendices/Items/Artifacts and Relics/Light of Mirabel's Rage.md" href="appendices/items/artifacts-and-relics/light-of-mirabel's-rage.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Weapon" data-link-path="Appendices/Items/Artifacts and Relics/Light of Mirabel's Rage.md" style="--data-link-tags: #Advancement/Item/Weapon; --data-link-path: Appendices/Items/Artifacts and Relics/Light of Mirabel's Rage.md;">Light of Mirabel's Rage</a>, <a data-tooltip-position="top" aria-label="Appendices/Items/Equipment/Belt of Flame Giant Strength.md" data-href="Appendices/Items/Equipment/Belt of Flame Giant Strength.md" href="appendices/items/equipment/belt-of-flame-giant-strength.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Equipment" data-link-path="Appendices/Items/Equipment/Belt of Flame Giant Strength.md" style="--data-link-tags: #Advancement/Item/Equipment; --data-link-path: Appendices/Items/Equipment/Belt of Flame Giant Strength.md;">Belt of Flame Giant Strength</a>, <a data-tooltip-position="top" aria-label="Appendices/Items/Weaponry/Blades/Wrath of the Sun Burned Atlas Longsword.md" data-href="Appendices/Items/Weaponry/Blades/Wrath of the Sun Burned Atlas Longsword.md" href="appendices/items/weaponry/blades/wrath-of-the-sun-burned-atlas-longsword.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Weapon" data-link-path="Appendices/Items/Weaponry/Blades/Wrath of the Sun Burned Atlas Longsword.md" style="--data-link-tags: #Advancement/Item/Weapon; --data-link-path: Appendices/Items/Weaponry/Blades/Wrath of the Sun Burned Atlas Longsword.md;">A 'Wrath of the Sun Burned Atlas Longsword'</a>, <a data-tooltip-position="top" aria-label="Appendices/Items/Equipment/Prosthesis/Peg-Leg.md" data-href="Appendices/Items/Equipment/Prosthesis/Peg-Leg.md" href="appendices/items/equipment/prosthesis/peg-leg.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Equipment" data-link-path="Appendices/Items/Equipment/Prosthesis/Peg-Leg.md" style="--data-link-tags: #Advancement/Item/Equipment; --data-link-path: Appendices/Items/Equipment/Prosthesis/Peg-Leg.md;">A Peg-Leg</a> 🧠 Skills &amp; Proficiencies <br>
Flint Dankil grew up with salt in his veins and the roar of the sea as his lullaby. Born to a family of hardy Stoutmorin who had traded the cold stone halls of their ancestors for the open waters of the <a data-href="Sea of Solitude" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-solitude.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Solitude.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Solitude.md;">Sea of Solitude</a>, Flint was raised on the deck of the <a data-href="Iron Wave" href="appendices/vehicles/iron-wave.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Vehicle" data-link-path="Appendices/Vehicles/Iron Wave.md" style="--data-link-tags: #Advancement/Vehicle; --data-link-path: Appendices/Vehicles/Iron Wave.md;">Iron Wave</a>, a sturdy merchant ship crafted by his father. His family—his father <a data-tooltip-position="top" aria-label="Tharkas Dankil" data-href="Tharkas Dankil" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/tharkas-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Tharkas Dankil.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Tharkas Dankil.md;">Tharkas</a>, his mother <a data-tooltip-position="top" aria-label="Ragna Dankil" data-href="Ragna Dankil" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/ragna-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Ragna Dankil.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Ragna Dankil.md;">Ragna</a>, and his younger brother Torvin—ran a thriving trade business, typically moving goods between the coastal settlements of the various states comprising the <a data-href="Issachar Confederacy" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/issachar-confederacy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md;">Issachar Confederacy</a>. Flint learned the ways of the sea from a young age: tying knots, navigating the stars, and wielding a hammer to defend against the occasional sea monster or marauding pirate. Life was good, filled with laughter, the creak of the ship’s timbers, and the camaraderie of a tight-knit crew who were as much family as they were employees. Flint thrived in the freedom of the waves and took pride in his role as first mate, helping his father steer the ship and keep their business afloat. But that life ended in fire and blood. With the spark of the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a>, more and more of their shipments were directed northbound towards the neighboring <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, and through waters all but familiar to the Dankil family. One fateful day, as the Iron Wave sailed through open waters on its way to a the northernmost isle of the <a data-tooltip-position="top" aria-label="Issachar Confederacy" data-href="Issachar Confederacy" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/issachar-confederacy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md;">Confederation</a>, the <a data-href="Middle Sister" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/middle-sister.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Middle Sister.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Middle Sister.md;">Middle Sister</a>, the dreaded pirate crew known as the <a data-href="Red Flag" href="society/organizations/maleficent-groups/red-flag.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Red Flag.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Red Flag.md;">Red Flag</a> descended upon them. The <a data-href="Red Flag" href="society/organizations/maleficent-groups/red-flag.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Red Flag.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Red Flag.md;">Red Flag</a> were infamous for their brutality, their crimson dragon patterned sails a harbinger of death and destruction. Despite their best efforts, Flint and his family were no match for the overwhelming force of the pirates. The <a data-href="Iron Wave" href="appendices/vehicles/iron-wave.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Vehicle" data-link-path="Appendices/Vehicles/Iron Wave.md" style="--data-link-tags: #Advancement/Vehicle; --data-link-path: Appendices/Vehicles/Iron Wave.md;">Iron Wave</a> was seized, the crew slaughtered, and Flint was left clinging to wreckage as the pirates disappeared over the horizon with their stolen plunder—and the lifeless bodies of his family. Drifting for days, and on the brink of death, Flint was eventually rescued by a passing <a data-tooltip-position="top" aria-label="Kingdom of Hargea" data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Hargean</a> fishing vessel. Broken in body and spirit, he swore a burning oath of vengeance against the <a data-href="Red Flag" href="society/organizations/maleficent-groups/red-flag.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Red Flag.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Red Flag.md;">Red Flag</a>. He would not rest until he hunted them down and made them pay for their crimes. With nothing but the clothes on his back, Flint made his way north-west from the port city of <a data-href="Tarnerie" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/tarnerie.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Tarnerie.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Tarnerie.md;">Tarnerie</a>, taking odd jobs and surviving on sheer grit. He soon realized he needed allies and gold if he was ever to return to the sea and reclaim what the <a data-href="Red Flag" href="society/organizations/maleficent-groups/red-flag.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Red Flag.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Red Flag.md;">Red Flag</a> had stolen. Driven by vengeance and the dream of building a new ship, Flint settled and began working in the metropolis of <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a>, determined to find a means to his goals. Eventually, hired by <a data-href="Gundren Rockseeker" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/gundren-rockseeker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md;">Gundren Rockseeker</a>, he joined with a band of adventurers, lending his brute strength and unyielding determination to their cause. Now, Flint fights not only for coin but for the chance to rebuild his life and bring justice to those who tore it apart. Beneath his gruff demeanor lies a heart that still aches for the family he lost, but his sorrow fuels his rage, making him a fearsome force on the battlefield. One day, he will return to the sea, and when he does, the <a data-href="Red Flag" href="society/organizations/maleficent-groups/red-flag.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Red Flag.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Red Flag.md;">Red Flag</a> will see their end. Until then, Flint Dankil walks the path of a warrior, forging a legacy his family would be proud of. <br>Father - <a data-href="Tharkas Dankil" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/tharkas-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Tharkas Dankil.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Tharkas Dankil.md;">Tharkas Dankil</a> | Deceased
<br>Mother - <a data-href="Ragna Dankil" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/ragna-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Ragna Dankil.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Ragna Dankil.md;">Ragna Dankil</a> | Deceased
<br>Younger Brother - <a data-href="Torvin Dankil" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/torvin-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Torvin Dankil.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Torvin Dankil.md;">Torvin Dankil</a> | Deceased <br>Old friends with <a data-href="Gundren Rockseeker" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/gundren-rockseeker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md;">Gundren Rockseeker</a> through his belated families trade routes
<br>Married <a data-href="Nilsa Dendrar" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/nilsa-dendrar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Nilsa Dendrar.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Nilsa Dendrar.md;">Nilsa Dendrar</a> after settling in <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a> <br>Member of the now disbanded <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a> Adventuring Party
<br>Was granted the noble title of <a data-href="Helt" href="society/prominent-titles/nobility-titles/helt.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Helt.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Helt.md;">Helt</a>, and later promoted to a <a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;">Chutiin</a>, by the ruler of the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a> The motivations of Flint Dankil are:
<br>Wants to find the pirates that attacked his family ship and take revenge for them killing his family and leaving him for dead. Only remembers that the captain of that ship was a <a data-tooltip-position="top" aria-label="Primil" data-href="Primil" href="people/the-tonallitecameh/cuallicallimeh/primil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Primil.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Primil.md;">Flame Primil</a>
Wants to find the rest of his family heirloom: a magic harpoon
]]></description><link>people/player-characters/campaign-complete/flint-dankil.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Flint Dankil.md</guid><pubDate>Tue, 10 Mar 2026 08:38:57 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Fritz Valeniwin]]></title><description><![CDATA[Aside
<img alt="Placeholder-Portrait.png" src="_images/placeholder-portrait.png" target="_self" style="width: 350px; max-width: 100%;"> A from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Mul.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Mul.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/mul.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Mul.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Mul.md;">Mul</a> with upbringing <br>An older <a data-tooltip-position="top" aria-label="Elnis &gt; High Elnis" data-href="Elnis#High Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">High Elnian</a> man with well grayed hair. His beard is short and maintained, albeit a little frazzled near his chin. He typically sports his plate armor with woolen cloth under-layers, however he can be occasionally seen dressed down to cloth clothes that showcase his noble status. His armor and shield remains covered with symbols of <a data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" data-link-tags="#Civilization/Organization">Clan Valeniwin</a> and <a data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" data-link-tags="#Nature/Species">Dragon</a> motifs. Some dried blood from past hunts remains scattered along the edge of his shield. Despite this appearance, he is well regarded as being rather "down-to-rest" and mingles with commoners to help pass complaints to his older brother. <br><a data-href="Hero of Hargea" href="society/prominent-titles/reward-titles/hero-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Reward Titles/Hero of Hargea.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Reward Titles/Hero of Hargea.md;" data-link-tags="#Culture/Rank_Title">Hero of Hargea</a>
<br>Leader of <a data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" data-link-tags="#Civilization/Organization">Clan Valeniwin</a>
<br><a data-href="Mul" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/mul.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Mul.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Mul.md;">Mul</a>, <a data-href="Union of the Northern Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;">Union of the Northern Isle</a>4th of Snowwatch, 5933 Post Bleeding<br><a data-href="Mul" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/mul.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Mul.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Mul.md;">Mul</a>, <a data-href="Union of the Northern Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;">Union of the Northern Isle</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>
Column
⚔️ Stats 💪 Feats
- 🪕 Key Items
- 🧠 Skills &amp; Proficiencies No spells found.
Recite
Mother and Father (Deseased)
Eldest Brother (Deseased)
Older Sister (Deseased)
<br>Older Brother, <a data-href="Elmin Valeniwin" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/elmin-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Elmin Valeniwin.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Elmin Valeniwin.md;">Elmin Valeniwin</a> (<a data-href="Tlatoani" href="society/prominent-titles/nobility-titles/tlatoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Tlatoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tlatoani.md;">Tlatoani</a> of the <a data-href="Union of the Northern Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;">Union of the Northern Isle</a>) <br>Old friends with <a data-href="Ramsey Grandforce" href="people/player-characters/campaign-complete/ramsey-grandforce.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Ramsey Grandforce.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Ramsey Grandforce.md;">Ramsey Grandforce</a>, <a data-href="Medrash Heziros" href="people/player-characters/campaign-complete/medrash-heziros.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Medrash Heziros.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Medrash Heziros.md;">Medrash Heziros</a>, <a data-href="Vizra Hue" href="people/player-characters/campaign-complete/vizra-hue.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Vizra Hue.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Vizra Hue.md;">Vizra Hue</a>, and <a data-href="Aero Killemitore" href="people/player-characters/campaign-complete/aero-killemitore.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Aero Killemitore.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Aero Killemitore.md;">Aero Killemitore</a>
<br>Worked for <a data-href="Alissia Goldpalm" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/alissia-goldpalm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md;">Alissia Goldpalm</a> while searching <a data-tooltip-position="top" aria-label="Kingdom of Hargea" data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Hargea</a> for information on the <a data-href="Estelmara" href="people/the-ilhuicahuatin/yolliteopilli/estelmara.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md;">Estelmara</a> <br>Former Member of the now disbanded <a data-href="Hunters of Ashen Essence" href="society/organizations/adventuring-parties/hunters-of-ashen-essence.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Hunters of Ashen Essence.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Hunters of Ashen Essence.md;">Hunters of Ashen Essence</a> Mercenary Band
<br>Leader of <a data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;">Clan Valeniwin</a>, a <a data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Dragon</a> Hunter's Guild <br>Wants to see the end of all <a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Dragons</a> and the complete defeat of the <a data-tooltip-position="top" aria-label="Dragon Cult" data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">Dragon Cult</a> who wants to bring about the return of the <a data-href="Estelmara" href="people/the-ilhuicahuatin/yolliteopilli/estelmara.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md;">Estelmara</a> <br>Following stopping the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a>, returned to the <a data-href="Union of the Northern Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;">Union of the Northern Isle</a> and continued the research he left before departing for the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a> into the <a data-href="Estelmara" href="people/the-ilhuicahuatin/yolliteopilli/estelmara.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md;">Estelmara</a> her associated <a data-tooltip-position="top" aria-label="Dragon Cult" data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">Cult</a> <br>Saw to the <a data-tooltip-position="top" aria-label="Dragon Cult" data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">Dragon Cult</a> being expelled from the <a data-href="Union of the Northern Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;">Union of the Northern Isle</a> During the battle to remove them from the country, his older brothers and father were slain, allowing him to Ascend to the Throne <br>Hired <a data-href="Finarin Wildthorn" href="people/player-characters/campaign-complete/finarin-wildthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Finarin Wildthorn.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Finarin Wildthorn.md;">Finarin Wildthorn</a> on several occasions to help hunt dragons and gather information on the <a data-tooltip-position="top" aria-label="Dragon Cult" data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">Cult</a> ]]></description><link>people/player-characters/campaign-complete/fritz-valeniwin.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Fritz Valeniwin.md</guid><pubDate>Tue, 10 Mar 2026 08:38:57 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Grado Strongbeard]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 350px; max-width: 100%;">
Grado Strongbeard
A from with upbringing <br>Grado is a <a data-tooltip-position="top" aria-label="Stoutmorin &gt; Mountain" data-href="Stoutmorin#Mountain" href="people/the-tonallitecameh/cuallicallimeh/stoutmorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md;">Mountain Stoutmorin</a> male of medium hight and a more muscular build. His thick brown beard, intricately maintained and woven with braids, contrasts his bald head. His normal clothes are leather made with a thick wool cloth inner coating to help keep warm during the frigid <a data-href="Sendeliar" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/sendeliar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md;" data-link-tags="#Nature/Geography">Sendeliar</a> winters. Covered in <a data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;" data-link-tags="#Nature/Species">Dragon</a> Motifs like other members of <a data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md">Clan Valeniwin</a>, his plate armor is kept in a well maintained condition. He keeps a greatsword sheathed on his side. <br>Anointed a <a data-href="Dragonslayer" href="society/prominent-titles/reward-titles/dragonslayer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Reward Titles/Dragonslayer.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Reward Titles/Dragonslayer.md;" data-link-tags="#Culture/Rank_Title">Dragonslayer</a> by the <a data-href="Union of the Northern Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" data-link-tags="#Civilization/Nation">Union of the Northern Isle</a> and <a data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md">Clan Valeniwin</a>
<br><a data-href="Helt" href="society/prominent-titles/nobility-titles/helt.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Helt.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Helt.md;" data-link-tags="#Culture/Rank_Title">Helt</a>&nbsp;within the&nbsp;<a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;" data-link-tags="#Civilization/Nation">Lenurian March</a>
<br><a data-href="Mul" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/mul.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Mul.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Mul.md;">Mul</a>, <a data-href="Union of the Northern Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;">Union of the Northern Isle</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a><br><a data-href="Mul" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/mul.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Mul.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Mul.md;">Mul</a>, <a data-href="Union of the Northern Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;">Union of the Northern Isle</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>
Column
⚔️ Stats 💪 Feats<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Tough.md" data-href="TTRPG Data/5e Compendium/Feats/Tough.md" href="ttrpg-data/5e-compendium/feats/tough.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Tough.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Tough.md;">Tough</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Great Weapon Master.md" data-href="TTRPG Data/5e Compendium/Feats/Great Weapon Master.md" href="ttrpg-data/5e-compendium/feats/great-weapon-master.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Great Weapon Master.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Great Weapon Master.md;">Great Weapon Master</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Inspiring Leader.md" data-href="TTRPG Data/5e Compendium/Feats/Inspiring Leader.md" href="ttrpg-data/5e-compendium/feats/inspiring-leader.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Inspiring Leader.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Inspiring Leader.md;">Inspiring Leader</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Savage Attacker.md" data-href="TTRPG Data/5e Compendium/Feats/Savage Attacker.md" href="ttrpg-data/5e-compendium/feats/savage-attacker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Savage Attacker.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Savage Attacker.md;">Savage Attacker</a> 🪕 Key Items
- 🧠 Skills &amp; Proficiencies Recite
<br>Married to <a data-href="Hilda Strongbeard" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/hilda-strongbeard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Hilda Strongbeard.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Hilda Strongbeard.md;">Hilda Strongbeard</a>
<br>Father of <a data-href="Baldrick Strongbeard" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/baldrick-strongbeard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Baldrick Strongbeard.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Baldrick Strongbeard.md;">Baldrick Strongbeard</a> <br>Worked for <a data-href="Fritz Valeniwin" href="people/player-characters/campaign-complete/fritz-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Fritz Valeniwin.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Fritz Valeniwin.md;">Fritz Valeniwin</a> as a member of <a data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;">Clan Valeniwin</a>
<br>Formerly apart of the same mercenary band as <a data-href="Adrian Tini-El" href="people/player-characters/campaign-complete/adrian-tini-el.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Adrian Tini-El.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Adrian Tini-El.md;">Adrian Tini-El</a>, <a data-href="Dread Dreddigan" href="people/player-characters/campaign-complete/dread-dreddigan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Dread Dreddigan.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Dread Dreddigan.md;">Dread Dreddigan</a>, <a data-href="Finarin Wildthorn" href="people/player-characters/campaign-complete/finarin-wildthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Finarin Wildthorn.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Finarin Wildthorn.md;">Finarin Wildthorn</a>, <a data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint Dankil</a>, <a data-href="Phraea Caspian" href="people/player-characters/campaign-complete/phraea-caspian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Phraea Caspian.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Phraea Caspian.md;">Phraea Caspian</a>, <a data-href="Thistle Willows" href="people/player-characters/campaign-complete/thistle-willows.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Thistle Willows.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Thistle Willows.md;">Thistle Willows</a>, and <a data-href="Xzadrith Kazuki" href="people/player-characters/campaign-complete/xzadrith-kazuki.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Xzadrith Kazuki.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Xzadrith Kazuki.md;">Xzadrith Kazuki</a>
<br>Took on work from <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a> while a member of the <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a> <br>A member of <a data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;">Clan Valeniwin</a>
<br>Member of the now disbanded <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a> Adventuring Party
The motivations of Grado Strongbeard are:
<br>Raise his son up as a <a data-href="Blacksmith" href="society/occupations/commoner/blacksmith.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Commoner/Blacksmith.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Commoner/Blacksmith.md;">Blacksmith</a>
]]></description><link>people/player-characters/campaign-complete/grado-strongbeard.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Grado Strongbeard.md</guid><pubDate>Tue, 10 Mar 2026 08:38:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Hitome Hirose]]></title><description><![CDATA[Aside
<img alt="Placeholder-Portrait.png" src="_images/placeholder-portrait.png" target="_self" style="width: 350px; max-width: 100%;"> A from with upbringing Column
⚔️ Stats 💪 Feats
- 🪕 Key Items
- 🧠 Skills &amp; Proficiencies No spells found. <br>In the same <a data-href="Mercenary" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;">Mercenary</a> Group as <a data-href="Arcturus Leo" href="people/player-characters/campaign-complete/arcturus-leo.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Arcturus Leo.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Arcturus Leo.md;">Arcturus Leo</a>, <a data-href="Millicent Faltear" href="people/player-characters/campaign-complete/millicent-faltear.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Millicent Faltear.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Millicent Faltear.md;">Millicent Faltear</a>, and <a data-href="Zoey Heartfillia" href="people/player-characters/campaign-complete/zoey-heartfillia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Zoey Heartfillia.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Zoey Heartfillia.md;">Zoey Heartfillia</a>
<br>Met and aided <a data-href="Carter Grandstaff-Sethis" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/carter-grandstaff-sethis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Carter Grandstaff-Sethis.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Carter Grandstaff-Sethis.md;">Carter Grandstaff-Sethis</a> and <a data-href="Kelovir Sethis-Grandstaff" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/kelovir-sethis-grandstaff.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Kelovir Sethis-Grandstaff.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Kelovir Sethis-Grandstaff.md;">Kelovir Sethis-Grandstaff</a> while in <a data-href="Insadmn" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/insadmn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md;">Insadmn</a> <br>A member of the <a data-href="Shattered Cowl" href="society/organizations/adventuring-parties/shattered-cowl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Shattered Cowl.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Shattered Cowl.md;">Shattered Cowl</a> <a data-href="Mercenary" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;">Mercenary</a> Group
]]></description><link>people/player-characters/campaign-complete/hitome-hirose.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Hitome Hirose.md</guid><pubDate>Tue, 10 Mar 2026 08:38:57 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Medrash Heziros]]></title><description><![CDATA[Aside
<img alt="Character Art - Medrash Heziros.jpg" src="_images/art-character-(player)/01-reign-of-the-ashen-one/character-art-medrash-heziros.jpg" target="_self" style="width: 400px; max-width: 100%;"> A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Soldier.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Soldier.md" href="ttrpg-data/5e-compendium/backgrounds/soldier.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Soldier.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Soldier.md;">Soldier</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/karka.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md;">Karka</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Karkan.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Karkan.md" href="society/cultures/regional-cultures/ignaldan/karkan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Karkan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Karkan.md;">Karkan</a> upbringing <br>A Black Chromatic <a data-href="Dragonling" href="people/the-tonallitecameh/cuallicallimeh/dragonling.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Dragonling.md;" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md">Dragonling</a>, with simple horns wide yet flat ears for a <a data-href="Dragonling" href="people/the-tonallitecameh/cuallicallimeh/dragonling.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Dragonling.md;" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md">Dragonling</a>. He is missing his right arm, due to an infection of the <a data-href="Ash Plague" href="appendices/conditions/ash-plague.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Ash Plague.md;" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Ash Plague.md">Ash Plague</a>. He has a continual look of confidence, regardless of situation.<br><a data-href="Hero of Hargea" href="society/prominent-titles/reward-titles/hero-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Reward Titles/Hero of Hargea.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Reward Titles/Hero of Hargea.md;" data-link-tags="#Culture/Rank_Title">Hero of Hargea</a><br><a data-href="Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md;" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md">Goldspire</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md">Kingdom of Hargea</a> 2nd of Windwatch, 5984 Post Bleeding<br><a data-href="Karka" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/karka.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md;" data-link-tags="#Civilization/Settlement">Karka</a>, <a data-href="Karkan Autonomy" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/karkan-autonomy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md;" data-link-tags="#Civilization/Nation">Karkan Autonomy</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md">Kingdom of Hargea</a>
Column
⚔️ Stats 💪 Feats
- 🪕 Key Items<br>
<a data-tooltip-position="top" aria-label="Appendices/Items/Artifacts and Relics/Artifacts of the Maintainers/Macuahuitl of the Forge-Lord.md" data-href="Appendices/Items/Artifacts and Relics/Artifacts of the Maintainers/Macuahuitl of the Forge-Lord.md" href="appendices/items/artifacts-and-relics/artifacts-of-the-maintainers/macuahuitl-of-the-forge-lord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Artifact" data-link-path="Appendices/Items/Artifacts and Relics/Artifacts of the Maintainers/Macuahuitl of the Forge-Lord.md" style="--data-link-tags: #Advancement/Item/Artifact; --data-link-path: Appendices/Items/Artifacts and Relics/Artifacts of the Maintainers/Macuahuitl of the Forge-Lord.md;">Macuahuitl of the Creator</a> 🧠 Skills &amp; Proficiencies No spells found.
Recite
<br>Old friends of <a data-href="Aero Killemitore" href="people/player-characters/campaign-complete/aero-killemitore.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Aero Killemitore.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Aero Killemitore.md;">Aero Killemitore</a>, <a data-href="Fritz Valeniwin" href="people/player-characters/campaign-complete/fritz-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Fritz Valeniwin.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Fritz Valeniwin.md;">Fritz Valeniwin</a> and <a data-href="Vizra Hue" href="people/player-characters/campaign-complete/vizra-hue.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Vizra Hue.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Vizra Hue.md;">Vizra Hue</a>
<br>Close friends with <a data-href="Ramsey Grandforce" href="people/player-characters/campaign-complete/ramsey-grandforce.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Ramsey Grandforce.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Ramsey Grandforce.md;">Ramsey Grandforce</a>
<br>Worked for <a data-href="Alissia Goldpalm" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/alissia-goldpalm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md;">Alissia Goldpalm</a> for a short while while traveling across the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, and then later became a member of her personal guard <br>Former Member of the now disbanded <a data-href="Hunters of Ashen Essence" href="society/organizations/adventuring-parties/hunters-of-ashen-essence.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Hunters of Ashen Essence.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Hunters of Ashen Essence.md;">Hunters of Ashen Essence</a> Mercenary Band <br>Following stopping the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a>, traveled around the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a> for several months before returning to <a data-href="Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md;">Goldspire</a> following the worsening of his affliction of the <a data-href="Ash Plague" href="appendices/conditions/ash-plague.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Ash Plague.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Ash Plague.md;">Ash Plague</a>. Here, his infected limb was removed and he was hired into the personal guard of <a data-href="Alissia Goldpalm" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/alissia-goldpalm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md;">Alissia Goldpalm</a>
]]></description><link>people/player-characters/campaign-complete/medrash-heziros.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Medrash Heziros.md</guid><pubDate>Tue, 10 Mar 2026 08:38:57 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Millicent Faltear]]></title><description><![CDATA[Aside
<img alt="Placeholder-Portrait.png" src="_images/placeholder-portrait.png" target="_self" style="width: 350px; max-width: 100%;"> A from with upbringing Column
⚔️ Stats 💪 Feats
- 🪕 Key Items
- 🧠 Skills &amp; Proficiencies No spells found.
Recite]]></description><link>people/player-characters/campaign-complete/millicent-faltear.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Millicent Faltear.md</guid><pubDate>Tue, 10 Mar 2026 08:38:57 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ramsey Grandforce]]></title><description><![CDATA[Aside
<img alt="Placeholder-Portrait.png" src="_images/placeholder-portrait.png" target="_self" style="width: 350px; max-width: 100%;"> A from with upbringing <br><a data-href="Hero of Hargea" href="society/prominent-titles/reward-titles/hero-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Reward Titles/Hero of Hargea.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Reward Titles/Hero of Hargea.md;" data-link-tags="#Culture/Rank_Title">Hero of Hargea</a>
<br><a data-href="Chief Magical Research Officer" href="society/prominent-titles/reward-titles/chief-magical-research-officer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Reward Titles/Chief Magical Research Officer.md;" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Reward Titles/Chief Magical Research Officer.md">Chief Magical Research Officer</a>
<br><a data-href="Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md;">Goldspire</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>39th of Thawwatch, 5983 Post Bleeding<br><a data-href="Hosa" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/hosa.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Hosa.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Hosa.md;">Hosa</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>
Column
⚔️ Stats 💪 Feats
- 🪕 Key Items<br>
<a data-tooltip-position="top" aria-label="Appendices/Items/Artifacts and Relics/Artifacts of the Maintainers/Robe of the Spellfather.md" data-href="Appendices/Items/Artifacts and Relics/Artifacts of the Maintainers/Robe of the Spellfather.md" href="appendices/items/artifacts-and-relics/artifacts-of-the-maintainers/robe-of-the-spellfather.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Artifact" data-link-path="Appendices/Items/Artifacts and Relics/Artifacts of the Maintainers/Robe of the Spellfather.md" style="--data-link-tags: #Advancement/Item/Artifact; --data-link-path: Appendices/Items/Artifacts and Relics/Artifacts of the Maintainers/Robe of the Spellfather.md;">Robe of the Ascendant Mage</a> 🧠 Skills &amp; Proficiencies No spells found.
Recite
<br>Old friends of <a data-href="Aero Killemitore" href="people/player-characters/campaign-complete/aero-killemitore.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Aero Killemitore.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Aero Killemitore.md;">Aero Killemitore</a>, <a data-href="Fritz Valeniwin" href="people/player-characters/campaign-complete/fritz-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Fritz Valeniwin.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Fritz Valeniwin.md;">Fritz Valeniwin</a>, and <a data-href="Vizra Hue" href="people/player-characters/campaign-complete/vizra-hue.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Vizra Hue.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Vizra Hue.md;">Vizra Hue</a>
<br>Close friends with <a data-tooltip-position="top" aria-label="Medrash Heziros" data-href="Medrash Heziros" href="people/player-characters/campaign-complete/medrash-heziros.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Medrash Heziros.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Medrash Heziros.md;">Medrash</a>
<br>Worked for <a data-href="Alissia Goldpalm" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/alissia-goldpalm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md;">Alissia Goldpalm</a> for a short while while traveling across the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, and then later joined the <a data-href="Hargean Ministry of Magical Research and Progress" href="society/organizations/research-and-academic-groups/hargean-ministry-of-magical-research-and-progress.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Research and Academic Groups/Hargean Ministry of Magical Research and Progress.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Research and Academic Groups/Hargean Ministry of Magical Research and Progress.md;">Hargean Ministry of Magical Research and Progress</a> and rose quickly to <a data-href="Chief Magical Research Officer" href="society/prominent-titles/reward-titles/chief-magical-research-officer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Reward Titles/Chief Magical Research Officer.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Reward Titles/Chief Magical Research Officer.md;">Chief Magical Research Officer</a> <br>Former Member of the now disbanded <a data-href="Hunters of Ashen Essence" href="society/organizations/adventuring-parties/hunters-of-ashen-essence.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Hunters of Ashen Essence.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Hunters of Ashen Essence.md;">Hunters of Ashen Essence</a> Mercenary Band
<br>Works for the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a> within the <a data-href="Hargean Ministry of Magical Research and Progress" href="society/organizations/research-and-academic-groups/hargean-ministry-of-magical-research-and-progress.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Research and Academic Groups/Hargean Ministry of Magical Research and Progress.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Research and Academic Groups/Hargean Ministry of Magical Research and Progress.md;">Hargean Ministry of Magical Research and Progress</a> <br>Following stopping the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a>, traveled around the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a> for several months before returning to <a data-href="Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md;">Goldspire</a> following the worsening of <a data-tooltip-position="top" aria-label="Medrash Heziros" data-href="Medrash Heziros" href="people/player-characters/campaign-complete/medrash-heziros.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Medrash Heziros.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Medrash Heziros.md;">Medrash's</a> affliction of the <a data-href="Ash Plague" href="appendices/conditions/ash-plague.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Ash Plague.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Ash Plague.md;">Ash Plague</a>. Here, his infected limb was removed and Ramsey joined the <a data-href="Hargean Ministry of Magical Research and Progress" href="society/organizations/research-and-academic-groups/hargean-ministry-of-magical-research-and-progress.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Research and Academic Groups/Hargean Ministry of Magical Research and Progress.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Research and Academic Groups/Hargean Ministry of Magical Research and Progress.md;">Hargean Ministry of Magical Research and Progress</a>
]]></description><link>people/player-characters/campaign-complete/ramsey-grandforce.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Ramsey Grandforce.md</guid><pubDate>Tue, 10 Mar 2026 08:38:57 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Vizra Hue]]></title><description><![CDATA[Aside
<img alt="Character Art - Vizra Hue 1.jpg" src="_images/art-character-(player)/01-reign-of-the-ashen-one/character-art-vizra-hue-1.jpg" target="_self" style="width: 400px; max-width: 100%;"> A from with upbringing <br><a data-href="Hero of Hargea" href="society/prominent-titles/reward-titles/hero-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Reward Titles/Hero of Hargea.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Reward Titles/Hero of Hargea.md;">Hero of Hargea</a>
<br><a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a>, <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>12th of Scorchwatch, 5888 Post Bleeding<br><a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a>, <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>
Column
⚔️ Stats 💪 Feats
- 🪕 Key Items
- 🧠 Skills &amp; Proficiencies No spells found.
Recite
Lives with her son, <br>Old friends of <a data-href="Aero Killemitore" href="people/player-characters/campaign-complete/aero-killemitore.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Aero Killemitore.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Aero Killemitore.md;">Aero Killemitore</a>, <a data-href="Fritz Valeniwin" href="people/player-characters/campaign-complete/fritz-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Fritz Valeniwin.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Fritz Valeniwin.md;">Fritz Valeniwin</a>, <a data-href="Medrash Heziros" href="people/player-characters/campaign-complete/medrash-heziros.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Medrash Heziros.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Medrash Heziros.md;">Medrash Heziros</a>, and <a data-href="Ramsey Grandforce" href="people/player-characters/campaign-complete/ramsey-grandforce.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Ramsey Grandforce.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Ramsey Grandforce.md;">Ramsey Grandforce</a>
<br>Worked for <a data-href="Alissia Goldpalm" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/alissia-goldpalm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md;">Alissia Goldpalm</a> for a short while while traveling across the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a> <br>Former Member of the now disbanded <a data-href="Hunters of Ashen Essence" href="society/organizations/adventuring-parties/hunters-of-ashen-essence.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Hunters of Ashen Essence.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Hunters of Ashen Essence.md;">Hunters of Ashen Essence</a> Mercenary Band
<br>Runs a job agency out of her Tavern that asks less questions than the <a data-href="Ironshield League" href="society/organizations/guilds/ironshield-league.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Ironshield League.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Ironshield League.md;">Ironshield League</a> <br>Following stopping the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a>, traveled to <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> where she opened a tavern called <a data-href="Colors of the Sea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/colors-of-the-sea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Colors of the Sea.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Colors of the Sea.md;">Colors of the Sea</a>
]]></description><link>people/player-characters/campaign-complete/vizra-hue.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Vizra Hue.md</guid><pubDate>Tue, 10 Mar 2026 08:38:57 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Xzadrith Kazuki]]></title><description><![CDATA[Aside
<img alt="Character Art - Xzadrith Kazuki.png" src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-xzadrith-kazuki.png" target="_self" style="width: 400px; max-width: 100%;">
Xzadrith Kazuki<br>
A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Sage.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Sage.md" href="ttrpg-data/5e-compendium/backgrounds/sage.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Sage.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Sage.md;">Sage</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Muran.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Muran.md" href="society/cultures/regional-cultures/ignaldan/muran.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Muran.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Muran.md;">Muran</a> upbringing <br><a data-href="Helt" href="society/prominent-titles/nobility-titles/helt.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Helt.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Helt.md;" data-link-tags="#Culture/Rank_Title">Helt</a>&nbsp;within the&nbsp;<a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md">Lenurian March</a>
6013 Post Bleeding<br><a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" data-link-tags="#Civilization/Settlement">Nestal</a>, <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md">Lenurian March</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;" data-link-tags="#Civilization/Nation">Kingdom of Hargea</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>
Column
⚔️ Stats 💪 Feats
- 🪕 Key Items
- 🧠 Skills &amp; Proficiencies No spells found.
<br>Recite
Xzadrith grew up in the city of <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a>. Born to parents from the <a data-tooltip-position="top" aria-label="Nestal &gt; Districts" data-href="Nestal#Districts" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html#Districts" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Lower Rim</a>, he didn't have much in the way of luxuries, but life was good. His childhood was spent getting into fights with other kids, the general education provided to commoners, and hearing tales from travelers that passed through the city on their routes to and from the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> or along the sea routes that lead through <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> to the north. Ships stopping in the city only increased during his younger, more formative years from the supplies being moved to support reconstruction following the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a>, sparking a deep desire to explore the world beyond the cliffs that <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a> rest upon. His childhood friend, <a data-tooltip-position="top" aria-label="Rels Moriana" data-href="Rels Moriana" href="people/notable-persons/bled-tonalteotlcah/rels-moriana.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character #Divine/Character" data-link-path="People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md" style="--data-link-tags: #People/Character #Divine/Character; --data-link-path: People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md;">Rels</a>, often pushed him to follow this dream, even encouraging him to join up with the <a data-href="Ironshield League" href="society/organizations/guilds/ironshield-league.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Ironshield League.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Ironshield League.md;">Ironshield League</a> when he became eligible at the age of 15, but never accepted any quests. The desire to leave the city he called home and explore the world contrasted with the fear of the unknown. So he remained. His time in the city after reaching adulthood was filled with days of menial labor and nights of Tavern-Hopping, exploring the world of alcohol, and spending time where they could spare to meet with childhood friends from all walks of life. Eventually, after another day of debating finally looking into taking a quest from the <a data-href="Ironshield League" href="society/organizations/guilds/ironshield-league.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Ironshield League.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Ironshield League.md;">Ironshield League</a> while wandering around the city, he overheard a group talking about slaying Dragons within the <a data-tooltip-position="top" aria-label="Nestal &gt; Districts" data-href="Nestal#Districts" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html#Districts" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Upper Cliffs</a>, and thinking this was finally the moment to chase his dreams and leave the city to explore the world, he joined up with them, thinking that this was an opportunity of a lifetime. <br>Childhood friends with <a data-href="Rels Moriana" href="people/notable-persons/bled-tonalteotlcah/rels-moriana.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character #Divine/Character" data-link-path="People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md" style="--data-link-tags: #People/Character #Divine/Character; --data-link-path: People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md;">Rels Moriana</a>, who always pushed him to take that step and get out into the world. The two have feelings for each other but dont know how to express it as they don't want to ruin their friendship. He hasn't seen her these last few months (late 6030PB). <br>Member of the now disbanded <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a> Adventuring Party
<br>Member of the <a data-href="Reclaimers of the Body of the Crownless King" href="society/organizations/adventuring-parties/reclaimers-of-the-body-of-the-crownless-king.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md;">Reclaimers of the Body of the Crownless King</a> Mercenary Band
The motivations of Xzadrith Kazuki are:
<br>Help <a data-href="Rels Moriana" href="people/notable-persons/bled-tonalteotlcah/rels-moriana.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character #Divine/Character" data-link-path="People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md" style="--data-link-tags: #People/Character #Divine/Character; --data-link-path: People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md;">Rels Moriana</a> achieve her goals following her decision at the end of the <a data-href="Battle of Bridgerest" href="legends-and-lore/history/minor-events/battle-of-bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Military/Conflict" data-link-path="Legends and Lore/History/Minor Events/Battle of Bridgerest.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Minor Events/Battle of Bridgerest.md;">Battle of Bridgerest</a>
<br>Drink every type of Ale made on <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>
]]></description><link>people/player-characters/campaign-complete/xzadrith-kazuki.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Xzadrith Kazuki.md</guid><pubDate>Tue, 10 Mar 2026 08:38:57 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Zoey Heartfillia]]></title><description><![CDATA[Aside
<img alt="Placeholder-Portrait.png" src="_images/placeholder-portrait.png" target="_self" style="width: 350px; max-width: 100%;"> A from with upbringing Column
⚔️ Stats 💪 Feats
- 🪕 Key Items
- 🧠 Skills &amp; Proficiencies No spells found.
Recite ]]></description><link>people/player-characters/campaign-complete/zoey-heartfillia.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Zoey Heartfillia.md</guid><pubDate>Tue, 10 Mar 2026 08:38:57 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Magnastra Illareis]]></title><description><![CDATA[Aside
<img alt="Placeholder-Portrait.png" src="_images/placeholder-portrait.png" target="_self" style="width: 450px; max-width: 100%;"> A from with upbringing <br><a data-href="Southern Inari Ridgelands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-inari-ridgelands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md;" data-link-tags="#Nature/Geography">Southern Inari Ridgelands</a><br>Killed by <a data-href="Billy Bob" href="people/player-characters/inactive/billy-bob.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/Player Characters/Inactive/Billy Bob.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Inactive/Billy Bob.md;" data-link-tags="#People/PlayerCharacter">Billy Bob</a> as he was following the detachment of troops moving toward <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;" data-link-tags="#Civilization/Settlement">Solano</a> to help defend the town in the future.
Column
⚔️ Stats 💪 Feats
- 🪕 Key Items
- 🧠 Skills &amp; Proficiencies No spells found.
Recite<br>Former member of the <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a> Adventuring Party before she left it and was murdered en-route to <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a>]]></description><link>people/player-characters/deceased/magnastra-illareis.html</link><guid isPermaLink="false">People/Player Characters/Deceased/Magnastra Illareis.md</guid><pubDate>Tue, 10 Mar 2026 08:38:57 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Billy Bob]]></title><description><![CDATA[Aside
<img alt="Placeholder-Portrait.png" src="_images/placeholder-portrait.png" target="_self" style="width: 450px; max-width: 100%;"> A from with upbringing Column
⚔️ Stats 💪 Feats
- 🪕 Key Items
- 🧠 Skills &amp; Proficiencies No spells found.
Recite]]></description><link>people/player-characters/inactive/billy-bob.html</link><guid isPermaLink="false">People/Player Characters/Inactive/Billy Bob.md</guid><pubDate>Tue, 10 Mar 2026 08:38:57 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Callon Beechlight]]></title><description><![CDATA[Aside
<img alt="Placeholder-Portrait.png" src="_images/placeholder-portrait.png" target="_self" style="width: 450px; max-width: 100%;"> A from with upbringing Column
⚔️ Stats 💪 Feats
- 🪕 Key Items
- 🧠 Skills &amp; Proficiencies No spells found.
Recite]]></description><link>people/player-characters/inactive/callon-beechlight.html</link><guid isPermaLink="false">People/Player Characters/Inactive/Callon Beechlight.md</guid><pubDate>Tue, 10 Mar 2026 08:38:57 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Vyerith Nesno]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/minor-npcs/npc-art-vyerith-nesno-(internet-rip).jpg" target="_self">
-Dataview: No results to show for table query.]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/vyerith-nesno.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Vyerith Nesno.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Willian Andros]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/placeholder-portrait.png" target="_self">
<br>A mid aged <a data-tooltip-position="top" aria-label="Elnis" data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;" data-link-tags="#Nature/Species">Wood Elnian</a> man of nearly 400 years. His brown hair complements his olive tanned skin. His eyes are a verdant green that shine with a desire to uncover more about the world. Clothing wise, his are that of a traveling researcher, lined with pockets and sashes for holding notebooks and other tools and made of light but durable material to protect against the elements while facilitating movement.
He holds himself with a spring in his step and moderate amount of energy, but becomes exceted upon meeting new people and learning about their pasts.<br>Devotee to the <a data-href="Spellfather" href="people/the-ilhuicahuatin/pianimeh/standing/spellfather.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/Spellfather.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/Spellfather.md;" data-link-tags="#Divine/Character">Spellfather</a><br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/Tree-Sea Elnian.md" data-href="Society/Languages/Sylvan/Tree-Sea Elnian.md" href="society/languages/sylvan/tree-sea-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Tree-Sea Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Tree-Sea Elnian.md;">Tree-Sea Elnian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/High Elnian.md" data-href="Society/Languages/Sylvan/High Elnian.md" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a><br><a data-href="Westport" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md;">Westport</a>, <a data-href="Xern" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xern.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md;">Xern</a>, <a data-href="Xernian Islands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xernian-islands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md;">Xernian Islands</a>, <a data-href="United Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/united-esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md;">United Esteron</a>27th of Icewatch, 5681 Post Bleeding<br><a data-href="Chasiefen" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/chasiefen.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md;">Chasiefen</a>, <a data-href="Insadmn" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/insadmn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md;">Insadmn</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a><br>Works under <a data-href="Carter Grandstaff-Sethis" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/carter-grandstaff-sethis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Carter Grandstaff-Sethis.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Carter Grandstaff-Sethis.md;">Carter Grandstaff-Sethis</a> as an organizer for various expeditions, as well as an assistant in cataloging information.<br>As a member of the <a data-href="Spellweaver Society" href="society/organizations/mage-associations/spellweaver-society.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Mage Associations/Spellweaver Society.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Mage Associations/Spellweaver Society.md;">Spellweaver Society</a>, Willian is an adept magic user and has even created spells that are used during his travels.]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/willian-andros.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Willian Andros.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Kerin Bannershade]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-first_fang-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/religious-leaders/kerin-bannershade.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/Religious Leaders/Kerin Bannershade.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Alissia Goldpalm]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-alissia-goldpalm-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/alissia-goldpalm.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Baltazar Goldpalm]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-baltazar-goldpalm-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/baltazar-goldpalm.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Baltazar Goldpalm.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Caevus Dracovar]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-caevus-dracovar.jpg" target="_self">
<br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Karkan Draconic.md" data-href="Society/Languages/Draconic/Karkan Draconic.md" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Celestic/Modern Celestin.md" data-href="Society/Languages/Celestic/Modern Celestin.md" href="society/languages/celestic/modern-celestin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Celestic/Modern Celestin.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Celestic/Modern Celestin.md;">Modern Celestin</a>]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/caevus-dracovar.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Caevus Dracovar.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Elmin Valeniwin]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/placeholder-portrait.png" target="_self">
-Column
Blank Blank ]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/elmin-valeniwin.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Elmin Valeniwin.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Morgan Lachnun]]></title><description><![CDATA[Aside
<img alt="center 500" src="_images/art-character-(player)/character-art-morgan-lachnun.jpeg" target="_self">
<br>A Infernic <a data-href="Primil" href="people/the-tonallitecameh/cuallicallimeh/primil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Primil.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Primil.md;" data-link-tags="#Nature/Species">Primil</a> with hair that mimics flames and pale skin. Her eyes, originally orange, have turned red following her turning into a <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md">Mutagenic Vampire</a>. Her skin is constantly in a state of being shifted into the lighter tone it takes currently, with its original coloration being more burnt with red magma-like cracks running across it. She is new to the nobility relative to her lifespan, and enjoys dressing down in common clothes and simple leather armors to mimic her appearance from her adventuring days. When in noble attire, she prefers simple dresses and gowns that maintain her freedom of movement. <br>Has <a data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md">Mutagenic Vampirism</a>, and is the Progenitor of the <a data-tooltip-position="top" aria-label="Mutagenic Vampirism &gt; Morgan Lachnun Lachnun Family ( Lenurian March Lenuria )" data-href="Mutagenic Vampirism#Morgan Lachnun Lachnun Family ( Lenurian March Lenuria )" href="appendices/conditions/mutagenic-vampirism.html#Morgan Lachnun Lachnun Family ( Lenurian March Lenuria )" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Lachnun Family of Mutagenic Vampires</a><br><a data-href="Tetoani" href="society/prominent-titles/nobility-titles/tetoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Tetoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tetoani.md;" data-link-tags="#Culture/Rank_Title">Tetoani</a><br>Does not worship any deity directly, but has interacted with several <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Ilhuicani</a> and <a data-tooltip-position="top" aria-label="Ascension to Godhood" data-href="Ascension to Godhood" href="society/religion/ascension-to-godhood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Legend" data-link-path="Society/Religion/Ascension to Godhood.md" style="--data-link-tags: #Divine/Legend; --data-link-path: Society/Religion/Ascension to Godhood.md;">Demi-Dieties</a>, being very close with <a data-href="Cagliostro" href="people/the-ilhuicahuatin/yolliteopilli/cagliostro.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Cagliostro.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Cagliostro.md;">Cagliostro</a>.<br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Celestic/Modern Celestin.md" data-href="Society/Languages/Celestic/Modern Celestin.md" href="society/languages/celestic/modern-celestin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Celestic/Modern Celestin.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Celestic/Modern Celestin.md;">Modern Celestin</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Celestic/Levian.md" data-href="Society/Languages/Celestic/Levian.md" href="society/languages/celestic/levian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Celestic/Levian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Celestic/Levian.md;">Levian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/High Elnian.md" data-href="Society/Languages/Sylvan/High Elnian.md" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Stoutan/West Isle Stoutan.md" data-href="Society/Languages/Stoutan/West Isle Stoutan.md" href="society/languages/stoutan/west-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/West Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/West Isle Stoutan.md;">West Isle Stoutan</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Primordic/Ignan.md" data-href="Society/Languages/Primordic/Ignan.md" href="society/languages/primordic/ignan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Primordic/Ignan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Primordic/Ignan.md;">Ignan</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Karkan Draconic.md" data-href="Society/Languages/Draconic/Karkan Draconic.md" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Aetheric/Seestongue.md" data-href="Society/Languages/Aetheric/Seestongue.md" href="society/languages/aetheric/seestongue.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Aetheric/Seestongue.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Aetheric/Seestongue.md;">Seestongue</a><br><a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a>17th of Thawwatch, 6287 Before the Bleeding<br><a data-tooltip-position="top" aria-label="Tharndilis Ruins" data-href="Tharndilis Ruins" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/tharndilis-ruins.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Tharndilis Ruins.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Tharndilis Ruins.md;">Tharndilis</a>, <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a>, <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> (Formerly the <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a>)30th of Windwatch, 6260 Before the Bleeding<br><a data-tooltip-position="top" aria-label="Tharndilis Ruins" data-href="Tharndilis Ruins" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/tharndilis-ruins.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Tharndilis Ruins.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Tharndilis Ruins.md;">Tharndilis</a>, <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a>, <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> (Now <a data-href="Anderstal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/anderstal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md;">Anderstal</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>) <br>Bitten by a <a data-href="Vampire" href="appendices/bestiary/monsters/diseased/vampire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Monsters/Diseased/Vampire.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Monsters/Diseased/Vampire.md;">Vampire</a> late one night. Possessing <a data-href="Mutability" href="appendices/conditions/mutability.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutability.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutability.md;">Mutability</a>, Morgan's body absorbed the <a data-tooltip-position="top" aria-label="Vampirism" data-href="Vampirism" href="appendices/conditions/vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Vampirism.md;">Vampiric Virus</a> and mutated her into a <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampire</a>
<br>Treats all <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampires</a> within her line as her family, <br><a data-href="Lisa Alteria" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/lisa-alteria.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Lisa Alteria.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Lisa Alteria.md;">Lisa Alteria</a>
<br><a data-href="Astara Glunrose" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/astara-glunrose.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md;">Astara Glunrose</a>
<br><a data-href="Phraea Caspian" href="people/player-characters/campaign-complete/phraea-caspian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Phraea Caspian.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Phraea Caspian.md;">Phraea Caspian</a> <br>As close as can be to being married to <a data-tooltip-position="top" aria-label="Cagliostro" data-href="Cagliostro" href="people/the-ilhuicahuatin/yolliteopilli/cagliostro.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Cagliostro.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Cagliostro.md;">Calliope Cagliostro</a>, Goddess of Playful Trickery <br>Has fealty to <a data-href="Alissia Goldpalm" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/alissia-goldpalm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md;">Alissia Goldpalm</a>, the current <a data-href="Tlatoani" href="society/prominent-titles/nobility-titles/tlatoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Tlatoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tlatoani.md;">Tlatoani</a> of the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a> <br>Treats her more as a close friends, as they were before <a data-tooltip-position="top" aria-label="Alissia Goldpalm" data-href="Alissia Goldpalm" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/alissia-goldpalm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md;">Alissa</a> dethroned her son, <a data-tooltip-position="top" aria-label="Baltazar Goldpalm" data-href="Baltazar Goldpalm" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/baltazar-goldpalm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Baltazar Goldpalm.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Baltazar Goldpalm.md;">Baltazar</a> <br> Medium, Humanoid, Undead, Lawful NeutralArmor Class 34Hit Points 487Speed 75ft, Climb 75ftStr 28 +9 Dex 22 +6 Con 22 +6 Int 28 +9 Wis 28 +9 Cha 20 +5 Saves Stength +18 Dexterity +12 Constitution +15 Intellegence +18 Wisdom +18 Charisma +15 Skills Acrobatics +24 Athletics +18 Deception +23 Insight +18 Intimidation +23 Investigation +18 Nature +18 Perception +18 Persuasion +14 Slight of hand +15 Stealth +24 Survival +18 Damage Resistances acid, bludgioning, cold, force, lightning, piercing, slashing, thunderDamage Immunities fire, necrotic, poisonCondition Immunities blinded, charmed, fightened, incapacitated, paralyzed, petrified, poisoned, stunned, unconsiousSenses Blindsight 30ft, Darkvision 240ft, Truesight 10ft, Thermoception 60ft, Passive Perception 28Languages Modern Thandian, Modern Celestin, Levian, High Elnian, West Stoutmorin, Ignan, Karkan Draconic, SeestongueChallenge 30 (155,000 XP)Proficiency Bonus +9Vampiric Nature As a vampire, your body has been changed drastically from how it was when you were mortal. You gain the 'Body of Death', 'Vampire Claws', 'Hungering Bite', 'Blood Thirst', and 'Among the Dead' traits, in addition to any granted by your Vampiric Clan and standing within it. Vampiric Nature - Body of Death You do not need to breathe, although gasious spells still effect you. You no longer physically age and cannot be aged by magical means. You do not need to eat or drink normal food. Alcohol no longer effects you unless it contains fermented blood. You are immune to Poison Damage. Healing that does not work on the undead does not work on you. Surfaces that would display a reflection, do not display yours. Additionally, you have no shadow in the sunlight or from illumination from fire. Vampiric Nature - Vampire Claws You gain the ability to use your fingers as if they were claws. You may attack with these claws when you take the attack action, and their damage is 1d6 slashing damage. When you land a hit with this attack, instead of dealing damage, you may choose to grapple your target instead. Your claws also have the Light and Finese Properties. Vampiric Nature - Hungering Bite Your fanged maw has become a weapon, albeit an unorthadox one. You may attack with your bite when you take the attack action, and its damage is 1d4 piercing damage. You may only ever make one bite attach each turn. Your fangs have the Finese Property. When you successfully land a bite attack, you may use your bonus action to feed from them as per your blood thirst ability, with the stipulation they do not need be willing. Vampiric Nature - Blood Thirst While you need to consume Blood to survive, you do not need to consume Blood every day. You have a Blood Pool of 3 Blood points, and each morning at sunrise it depletes by 1. If your Blood Pool is empty when it would be reduced, you instead gain a level of Exhaustion that cannot be removed by any means unless you fully restore your Blood Pool first. As an action, you may drink the Blood of a willing or incapacitated creature, or a creature that has been dead for less than one hour, to regain 1 blood point. For each Drink of Blood you take, the target must reduce their max HP by 1 of their hit die, restoring their max HP only after a long rest. If a creature has no remaining hit die, its max HP is still reduced but you do not gain any Blood Points from feeding off them. Vampiric Nature - Among the Dead Creatures with the undead type reconize you as their own and if normally hostile, will not attack you unless given a reason for provocation. Vampiric Prowess, Lacnhun Family Being a member of the Lachnun Vampire Clan, you gain the following traits - 'Unkillable', 'Freedom of Movement', 'Turn Resistance', 'Vampiric Strikes', 'Burgeoning Skin Mask', 'Skills of the Night Stalker', 'Skulker', 'Vampiric Aversions', 'Forbiddance', and 'Reflection Envy'. Vampiric Prowess, Lachnun Family - Unkillable If you start a turn with 0HP, before making Death Saving Throws, you may spend 2 Blood Points to regain 1HP and may immediately stand up. If you are uncononscious, you may spend 1 Blood Point to negate a Death Saving Throw caused by taking damage. Vampiric Prowess, Lachnun Family - Freedom of Movement Your base movement speed is increased by 5ft, and you gain a climb speed equal to your movement speed. Vampiric Prowess, Lachnun Family - Turn Resistance You have advantage on saving throws to 'Turn Undead'. Vampiric Prowess, Lachnun Family - Vampiric Strikes As a bonus action, you may mark a creature within 60ft as your pray. You have advantage on checks to track it, and deal an additional 1d6 Necrotic Damage on Weapon Attacks against it. This effect lasts 24 hours, until the creature is slain, or until you use this feature to designate a new target. You may use this feature a number of time equal to your Proficiency Bonus per Long Rest. Vampiric Prowess, Lachnun Family - Burgeoning Skin Mask You may expend a Blood Point to alter your appearance for 1 hour. You can choose all aspects of your new appearance - Gender, Hight, Weight, Race, etc. Your statistics do not change regardless of your altered form. Vampiric Prowess, Lachnun Family - Skills of the Night Stalker You gain proficiency on Stealth Checks. If already proficient, you have expertise instead. Vampiric Prowess, Lachnun Family - Skulker While within an area of Dim Light or Darkness, you may take the Hide Action as a bonus action. Additionally, while in Dim Light or Darkness, your speed increases by 5ft. Vampiric Prowess, Lachnun Family - Vampiric Aversions While within 15ft of open containers of Salt, Cinamon, Garlic, Basil, or Thyme, or while within 15ft of a creature wearing Purfume or carrying an open container of it, you have disadvatage on all Attack Rolls, Ability Checks, and Saving Throws. Additionally, if you move through running water (river, rain, stream, currents, etc) you take 4d6 acid damage for each 5ft you move through it. This damage bypasses resistances and immunities. Vampiric Prowess, Lachnun Family - Forbiddance You cannot enter residences without an invitation from one of its occupants. Attempting to do so results in you being shunted away, taking 3d6 force damage. This damage bypasses resistances and immunities. Vampiric Prowess, Lachnun Family - Reflection Envy When you look at a surface that would show your reflection if you had one, you take 4d4 psychic damage from a sudden splitting headache. This damage bypasses resistances and immunities. Kindred, Lachnun Family Having become an established member of the Lachnun Vampire Family, you gain the following traits - 'Dark Mind', 'Improved Skin Mask', 'Predator', 'Vampiric Vitality', 'Expanded Skills of the Night Stalker', 'Eyes of the Night', 'Evasion', 'Supernatural Strength', 'Improved Claws and Fangs', 'Expanded Blood Pool'. Kindred, Lachnun Family - Dark Mind You have Advantage on Saving Throws against being Charmed or Frightened. Kindred, Lachnun Family - Improved Skin Mask Your skin mask now lasts for 4 hours per Blood Point spent. Kindred, Lachnun Family - Predator When within an area of Dim Light or Darkness, you can expend 2 Blood Points to Turn Invisible until you make a hostile action. While invisible from this feature, you are invisible to Divination Magic and your movements make no sound. Kindred, Lachnun Family - Vampiric Vitality Gain resistance to Cold Damage and Immunity to Necrotic Damage. When dealt Necrotic Damage, you instead heal for the amount of Damage that would have been dealt. Kindred, Lachnun Family - Expanded Skills of the Night Stalker Gain proficiency in Acrobatics. If already Proficient, you have expertise instead. Kindred, Lachnun Family - Eyes of the Night You can see in Darkness within 120ft as if it where Dim light and Dim Light as if it were Bright Light. If you already have Darkvision out to this range, increase it by 30ft. Kindred, Lachnun Family - Evasion If subjected to an effect that would require you to make a DEX Save, you instead take no damage on a success and only half damage on a faulure. Kindred, Lachnun Family - Supernatural Strength You count as one size larger when determining your carry capacity. Kindred, Lachnun Family - Improved Claws and Fangs Your Bite and Claws are now considered Magical Attacks for Overcoming Resistances. Kindred, Lachnun Family - Expanded Blood Pool Your Blood Pool now has a capacity of 5. Elite, Lachnun Family Having become one of the strongest and most accomplished members of the Lachnun Vampire Family, you have been granted the title of Elite and gain the following features - 'Vampiric Regeneration', 'Skin Mask', 'Extra Attack', 'Unchained', 'Resting Place', 'Undead Resiliance', 'Blood to Darkness', 'Claw and Fang Mastery', and 'Greater Blood Pool'. Elite, Lachnun Family - Vampiric Regeneration If you are not under any negative effect from your Vampiric Aversions or Envies, as an action, you may spend a Blood Points to roll that many number of hit die and heal 2x the amount rolled. You may use this feature once per long rest. Elite, Lachnun Family - Skin Mask You may now alter your appearance into signiture forms. After holding a form for a combined 50 Hours, you may change in and out of that form at will by spending 1 Blood Point. You have no time limit while in signiture forms. Elite, Lachnun Family - Extra Attack You may take an extra attack when making the attack action. If you attack with your Claws, you may make an extra Claw attach and Bite Attack as part of the same action instead. Elite, Lachnun Family - Unchained You can spend 3 Blood Points to end any status condition on yourself. Elite, Lachnun Family - Resting Place You may designate a location on solid ground as a resting place by spending 10 days consecuatively there. Once you have a resting place, should you die, your body turns to dust and you reconstitute at your resting place, gaining 1 level of Exhaustion for every 200 miles you were from it (Min 1). When within your resting place, you can not be located by scrying or divination magic. Elite, Lachnun Family - Undead Resiliance You gain one use of Legenday Resistance, which replenishes after a long rest. Elite, Lachnun Family - Blood to Darkness By spending 1 Blood Point, you can put out all lights within 120ft of you. Flames are smothered, magical lights obscured. Elite, Lachnun Family - Claw and Fang Mastery Your Claws and Bite attacks now deal 2 die damage of their respective Damage Die. Elite, Lachnun Family - Greater Blood Pool Your Blood Pool now has a capacity of 10. Vampire Progenitor, Morgan Lachnun As the leader of the Lachnun Vampire Family, and one of the three Vampire Progenitors, you gain the following features - 'Thrall Creation', 'Superior Vampiric Regeneration', 'Vampiric Invinisibility', 'Improved Undead Resiliance', 'Improved Blood to Darkness', 'Improved Resting Place', 'Death's Speed', 'Unchained Strength', 'Superior Multiattack', 'Darkness to Blood', and 'Vampiric Lair'. Vampire Progenitor, Morgan Lachnun - Thrall Creation Morgan has the ability to create Thralls and turn others into Vampires of her Family. If she wants to turn someone, and that person wants to be turned as well, Morgan feeding off them starts the process. After being fed from in this manner, the creature wishing to turn must die within the next hour. If they do not succeed in dying, they do not turn. If they do die, then they become a Vampire Spawnling of the Lachnun Family, gaining all the relevant 'Vampiric Prowess' traits assocated with the Lachnun Family and the Base 'Vampiric Nature' Features. Vampire Progenitor, Morgan Lachnun - Superior Vampiric Regeneration Morgan, at the start of each turn where she has not been impacted by her Vampiric Aversions or Vampiric Envies since her last turn, heals 6 times her Proficiency Bonus HP (54). Vampire Progenitor, Morgan Lachnun - Vampiric Invinisibility By Expending 3 Blood Points, Morgan may immediately regrow any lost limb or appendage. Any limbs that have been removed that she regenerates dissipate into dust. Vampire Progenitor, Morgan Lachnun - Improved Undead Resiliance Morgan has 3 Uses of Legendary Resistance that refresh every dawn. Vampire Progenitor, Morgan Lachnun - Improved Blood to Darkness Morgan's Blood to Darkness Range is 1000ft. Vampire Progenitor, Morgan Lachnun - Improved Resting Place Morgan may designate a location on solid ground as a resting place by spending 10 days consecuatively there. Should she die, her body turns to dust and she reconstitutes at her resting place, gaining 1 level of Exhaustion for every 1000 miles you were from it (Min 0). She can not be located by scrying or divination magic unless she allows it if within 100 miles of her Resting Place. Vampire Progenitor, Morgan Lachnun - Death's Speed Morgan may spend Blood Points to increase her Movement Speed by 10ft per blood point spent. This increase lasts for 1 minute. Vampire Progenitor, Morgan Lachnun - Unchained Strength Morgan has advantage on all Strength Checks and Strength Saving throws. The minimum she can roll for any Strength Check or Saving Throw is 20. Vampire Progenitor, Morgan Lachnun - Superior Multiattack You may take an extra 2 attacks when making the attack action. If you attack with your Claws, you may make an extra Claw attach and Bite Attack as part of the same attack. Vampire Progenitor, Morgan Lachnun - Darkness to Blood When within an area of Darkness, Morgan can consume the hidden shadows turning them into Blood Points for herself. She gains one Blood Point for each creature within 45ft that is within the same area of darkness. She can use this feature once per long rest. Vampire Progenitor, Morgan Lachnun - Vampiric Lair Morgan, when within her Resting Place, at initiative count 20 can use one of the Following Lair Actions. 1)Animate Shadow - Animate a shadow to rise against its owner. It has the Shadow Statblock and is an ally to Morgan. It disapears after 1 hour or if slain or if the owner of that shadow is slain. 2)Quick Feast - If a bloodied creature is in her lair, she can draw some of their lost blood to herself, regaining a Blood Point. Each creature can only be effected by this 1 time per day. 3)Seal Crypt - Morgan can close or open any number of Doors and Windows that she can see within her lair. If a creature wishes to change the state of these Doors or Windows, they must make a DC 25 Athletics Check. Eyes of the Rune Keeper Morgan can read all writing, regardless of language. Extreme Strength Morgan is considered 1 size larger when determining carry capacity. Relentless Speed When taking the Dash Action or Bonus Action, Morgan's speed is quadroupled (4x) instead of being doubled (2x). Relentless Critical When Morgan Lands a Critical Hit with a Weapon Attack, she may immediately make an additional free attack against the same creature. Bloody Flourish When Morgan Lands a Critical Hit with a Weapon Attack, all creatures hostile to Morgan within 60ft of her must make a DC22 Wisdom Saving Throw or be frightened of her until the end of her next turn. Skirmisher Your speed is increased by 10ft, difficult terrain does not impede your movement, and your attacks prevent creatures ffrom making opportunity attacks against you for the rest of your turn. Enfused Weaponry Morgan's Bonded Weapon is contained within her body. She can withdrawl it from her flesh at any point that remains connected to her body. She cannot be disarmed. Lifedrinker When making an attack with her Bonded Weapon, it deals additional Necrotic damage equal to her spellcasting modifier. Spellcasting Morgan Lachnun, Progenitor Vampire of the Lachnun Clan, Tetoani of Lenuria, is a 7th level spellcaster. Her spellcasting ability is Charisma (Spell Save DC 22, +14 to hit (24)). Morgan Lachnun, Progenitor Vampire of the Lachnun Clan, Tetoani of Lenuria, knows the following spells: Cantrips (At will): Produce Flame, <a data-href="Mage Hand" href="appendices/spells/tier-1-(novice)/mage-hand.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Mage Hand.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Mage Hand.md;">Mage Hand</a>, <a data-href="Prestidigitation" href="appendices/spells/tier-1-(novice)/prestidigitation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Prestidigitation.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Prestidigitation.md;">Prestidigitation</a>, <a data-href="Ray of Frost" href="appendices/spells/tier-1-(novice)/ray-of-frost.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Ray of Frost.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Ray of Frost.md;">Ray of Frost</a>, <a data-href="True Strike" href="appendices/spells/tier-1-(novice)/true-strike.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/True Strike.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/True Strike.md;">True Strike</a>, <a data-href="Pestillence" href="appendices/spells/tier-1-(novice)/pestillence.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Pestillence.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Pestillence.md;">Pestillence</a>, <a data-href="Friends" href="appendices/spells/tier-1-(novice)/friends.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Friends.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Friends.md;">Friends</a>1st Level (12 slots): Burning Hands (At Will), <a data-href="Comprehend Languages" href="appendices/spells/tier-2-(intermediate)/comprehend-languages.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Comprehend Languages.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Comprehend Languages.md;">Comprehend Languages</a>, <a data-href="Fog Cloud" href="appendices/spells/tier-2-(intermediate)/fog-cloud.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Fog Cloud.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Fog Cloud.md;">Fog Cloud</a>, <a data-href="Sleep" href="appendices/spells/tier-2-(intermediate)/sleep.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Sleep.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Sleep.md;">Sleep</a>, <a data-href="Speak with Animals" href="appendices/spells/tier-2-(intermediate)/speak-with-animals.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Speak with Animals.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Speak with Animals.md;">Speak with Animals</a>, <a data-href="Expeditious Retreat" href="appendices/spells/tier-2-(intermediate)/expeditious-retreat.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Expeditious Retreat.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Expeditious Retreat.md;">Expeditious Retreat</a>, Wind Up, <a data-href="Shield" href="appendices/spells/tier-2-(intermediate)/shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Shield.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Shield.md;">Shield</a>, <a data-href="Thunderwave" href="appendices/spells/tier-2-(intermediate)/thunderwave.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Thunderwave.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Thunderwave.md;">Thunderwave</a>2nd Level (10 slots): Detect Thoughts, <a data-href="Gust of Wind" href="appendices/spells/tier-3-(intermediate)/gust-of-wind.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Gust of Wind.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Gust of Wind.md;">Gust of Wind</a>, <a data-href="Mirror Image" href="appendices/spells/tier-3-(intermediate)/mirror-image.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Mirror Image.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Mirror Image.md;">Mirror Image</a>, Shattering Barrage, <a data-href="Misty Step" href="appendices/spells/tier-3-(intermediate)/misty-step.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Misty Step.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Misty Step.md;">Misty Step</a>, <a data-href="Flaming Sphere" href="appendices/spells/tier-3-(intermediate)/flaming-sphere.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Flaming Sphere.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Flaming Sphere.md;">Flaming Sphere</a>, <a data-href="Scorching Ray" href="appendices/spells/tier-3-(intermediate)/scorching-ray.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Scorching Ray.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Scorching Ray.md;">Scorching Ray</a>3rd Level (8 slots): Animate Dead, Enduring Bestow Curse, <a data-href="Nondetection" href="appendices/spells/tier-4-(advanced)/nondetection.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Nondetection.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Nondetection.md;">Nondetection</a>, <a data-href="Counterspell" href="appendices/spells/tier-4-(advanced)/counterspell.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Counterspell.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Counterspell.md;">Counterspell</a>, <a data-href="Fireball" href="appendices/spells/tier-4-(advanced)/fireball.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Fireball.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Fireball.md;">Fireball</a>, Darklight4th Level (6 slots): Blight, <a data-href="Greater Invisibility" href="appendices/spells/tier-5-(advanced)/greater-invisibility.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Greater Invisibility.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Greater Invisibility.md;">Greater Invisibility</a>, <a data-href="Fire Shield" href="appendices/spells/tier-5-(advanced)/fire-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Fire Shield.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Fire Shield.md;">Fire Shield</a>, <a data-href="Wall of Fire" href="appendices/spells/tier-5-(advanced)/wall-of-fire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Wall of Fire.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Wall of Fire.md;">Wall of Fire</a>, Chain Fireball5th Level (4 slots): Dominate Person, Conjure Elemental (Fire Only), <a data-href="Flame Strike" href="appendices/spells/tier-6-(advanced)/flame-strike.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 6 (Advanced)/Flame Strike.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 6 (Advanced)/Flame Strike.md;">Flame Strike</a>, <a data-href="Insect Plague" href="appendices/spells/tier-6-(advanced)/insect-plague.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 6 (Advanced)/Insect Plague.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 6 (Advanced)/Insect Plague.md;">Insect Plague</a>, <a data-href="Wall of Force" href="appendices/spells/tier-6-(advanced)/wall-of-force.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 6 (Advanced)/Wall of Force.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 6 (Advanced)/Wall of Force.md;">Wall of Force</a>6th Level (3 slots): Hero's Feast, <a data-href="Mass Suggestion" href="appendices/spells/tier-7-(grand)/mass-suggestion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 7 (Grand)/Mass Suggestion.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 7 (Grand)/Mass Suggestion.md;">Mass Suggestion</a>, <a data-href="Globe of Invulnerability" href="appendices/spells/tier-7-(grand)/globe-of-invulnerability.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 7 (Grand)/Globe of Invulnerability.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 7 (Grand)/Globe of Invulnerability.md;">Globe of Invulnerability</a>, <a data-href="Disintegrate" href="appendices/spells/tier-7-(grand)/disintegrate.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 7 (Grand)/Disintegrate.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 7 (Grand)/Disintegrate.md;">Disintegrate</a>7th Level (2 slots): Finger of Death, Fire Store, <a data-href="Reverse Gravity" href="appendices/spells/tier-8-(grand)/reverse-gravity.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 8 (Grand)/Reverse Gravity.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 8 (Grand)/Reverse Gravity.md;">Reverse Gravity</a>Greatsword - Bonded Greatsword of Divine Nobility Melee Weapon Attack: +18 to hit (28), reach 5ft, one target. Hit 3d6+22 (32) magical slashing damage. Vampiric Fangs Melee Weapon Attack: +18 to hit (28), reach 5ft, one target. Hit 2d4+9 (14) magical piercing damage. If biting a Grappled creature, the damage is instead 4d8+15 magical piercing damage, and reduces max HP by the same amount. HP Lost in this way is restored after a long rest. Vampiric Claws Melee Weapon Attack: +18 to hit (28), reach 5ft, one target. Hit 2d6+12 (19) magical piercing damage. Agile Feint Nirgan may choose one creature in reach and gains advantage on her nexct attack against it. This attack deals an additional 6 Damage. Mugging Hit Morgan may choose a creature she can see. On her next attack before her next turn against it, she may make a slight of hand check contested by their passive perception. On a success, she takes an item of theirs at random (not money). Cunning Action As a bonus action, Morgan may take the Dash, Disengage, or Hide Actions Catch Magic Morgan, then a target of a spell of 8th level or lower, may spend her reaction to catch the spell and harmlessly absorb its energy. If the spell is of 9th level or higher, she must make an Arcana Check against the caster's Spell Save DC. On a success, the spell is harmlessly absorbed, on a faiulure, she takes any damage the spell would have done ignoring resistances or vulnerabilities that she has. Take Weapon When a creature makes a Melee Attack against Morgan that misses, she may spend her reaction to attempt to take their weapon from them. The attacking creature must succeed a DC20 STR/DEX Save or Morgan Grabs their Weapon. ]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Solara Aurelien Etharis]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-solara-aurelien-etharis-(internet-rip).jpg" target="_self">
<br><a data-href="Tlatoani" href="society/prominent-titles/nobility-titles/tlatoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Tlatoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tlatoani.md;" data-link-tags="#Culture/Rank_Title">Tlatoani</a> of the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" data-link-tags="#Civilization/Nation">Illistrian Empire</a>-<br><a data-href="Crystal Palace" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/crystal-palace.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Crystal Palace.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Crystal Palace.md;">Crystal Palace</a>, <a data-href="Anderstal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/anderstal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md;">Anderstal</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>Icemaster's Bane, 6012 Post Bleeding<br><a data-href="Myst" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/myst.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myst.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myst.md;">Myst</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>, <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a><br>Distant Cousin of <a data-tooltip-position="top" aria-label="Martro Almerin" data-href="Martro Almerin" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/martro-almerin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Martro Almerin.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Martro Almerin.md;">Martro</a>]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/solara-aurelien-etharis.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Solara Aurelien Etharis.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Astara Glunrose]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-astara-glunrose-(internet-rip).jpg" target="_self">
<br>A <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;" data-link-tags="#Nature/Species">Hym</a> woman appearing to be in her early 30s. She has wavy black hair that falls to just past her shoulders, and her smooth skin is contrasted by her general dismissive facial expression and fire red eyes. She mostly conceals her fangs, only presenting them when feeding or needing to strike fear into others.<br>Has <a data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" data-link-tags="#Nature/Condition">Mutagenic Vampirism</a>, and is a member of the <a data-tooltip-position="top" aria-label="Mutagenic Vampirism &gt; Morgan Lachnun Lachnun Family ( Lenurian March Lenuria )" data-href="Mutagenic Vampirism#Morgan Lachnun Lachnun Family ( Lenurian March Lenuria )" href="appendices/conditions/mutagenic-vampirism.html#Morgan Lachnun Lachnun Family ( Lenurian March Lenuria )" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Lachnun Family of Mutagenic Vampires</a><br><a data-href="Chutiin Lord" href="society/prominent-titles/nobility-titles/chutiin-lord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin Lord.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin Lord.md;" data-link-tags="#Culture/Rank_Title">Chutiin Lord</a><br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/High Elnian.md" data-href="Society/Languages/Sylvan/High Elnian.md" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Karkan Draconic.md" data-href="Society/Languages/Draconic/Karkan Draconic.md" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Primordic/Ignan.md" data-href="Society/Languages/Primordic/Ignan.md" href="society/languages/primordic/ignan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Primordic/Ignan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Primordic/Ignan.md;">Ignan</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Mingled Draconic.md" data-href="Society/Languages/Draconic/Mingled Draconic.md" href="society/languages/draconic/mingled-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Mingled Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Mingled Draconic.md;">Mingled Draconic</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Stoutan/West Isle Stoutan.md" data-href="Society/Languages/Stoutan/West Isle Stoutan.md" href="society/languages/stoutan/west-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/West Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/West Isle Stoutan.md;">West Isle Stoutan</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/Tree-Sea Elnian.md" data-href="Society/Languages/Sylvan/Tree-Sea Elnian.md" href="society/languages/sylvan/tree-sea-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Tree-Sea Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Tree-Sea Elnian.md;">Tree-Sea Elnian</a>17th of Icewatch, 2918 Post Bleeding<br><a data-href="Arsten" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/arsten.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Arsten.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Arsten.md;">Arsten</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> (Formerly the <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a>)1st Death - 15th of Sowwatch, 2950PB
2nd Death - 10th of Sowwatch, 3429PB
3rd Death - 1st of Harvestwatch, 5012PB<br>1st Death - <a data-href="Anderstal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/anderstal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md;">Anderstal</a>, <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a>, <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> (Now <a data-href="Anderstal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/anderstal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md;">Anderstal</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>)<br>
2nd Death - <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a>, <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> (Now <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a>, <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>)<br>
3rd Death - <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a>, <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> (Now <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a>, <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>)<br>1st Death - Stabbed to death during a robbing gone wrong, <a data-tooltip-position="top" aria-label="Morgan Lachnun" data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan</a> was passing by and asked her if she wished to be saved from death, and after saying yes, she was turned into a <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampire</a>.<br>
2nd Death - Killed during combat with Vampire Hunters in <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a>, but revived due to frantic actions by <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a> ultimately revealing to her how to bring members of her <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampire</a> family to higher levels of strength.<br>
3rd Death - Killed by <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a> as part of the process to elevate her to a higher level, the highest level, of <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampire</a> within their family.
<br>Sees <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a> as a mother figure of sorts following her turning, although they are really just close friends
<br>Treats <a data-href="Phraea Caspian" href="people/player-characters/campaign-complete/phraea-caspian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Phraea Caspian.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Phraea Caspian.md;">Phraea Caspian</a> like a younger sister, having taught her everything she could about their <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Vampirism</a>, she thinks its the best way to categorize their friendship
<br>Best friends with <a data-href="Lisa Alteria" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/lisa-alteria.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Lisa Alteria.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Lisa Alteria.md;">Lisa Alteria</a>, having been turned around similar times, they bonded and have become inseparable when not on work tasks <br>Enjoys playfully bullying other nobles within the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>, knowing that they aren't always the most in the know about different forms of <a data-href="Vampirism" href="appendices/conditions/vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Vampirism.md;">Vampirism</a> <br><a data-href="Tarbaw Nighthill" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/tarbaw-nighthill.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Tarbaw Nighthill.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Tarbaw Nighthill.md;">Tarbaw Nighthill</a> has become her favorite to playfully tease with it due to his reactions. She does do her best to make it obvious that she is playing around, but he is still hyper vigilant and jumpy around her <br>Knows <a data-href="Solara Aurelien Etharis" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/solara-aurelien-etharis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Solara Aurelien Etharis.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Solara Aurelien Etharis.md;">Solara Aurelien Etharis</a> as she attended her <a data-href="Crowning" href="society/festivals-and-celebrations/crowning.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Tradition" data-link-path="Society/Festivals and Celebrations/Crowning.md" style="--data-link-tags: #Culture/Tradition; --data-link-path: Society/Festivals and Celebrations/Crowning.md;">Crowning</a> and <a data-href="Coming of Age" href="society/festivals-and-celebrations/coming-of-age.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Tradition" data-link-path="Society/Festivals and Celebrations/Coming of Age.md" style="--data-link-tags: #Culture/Tradition; --data-link-path: Society/Festivals and Celebrations/Coming of Age.md;">Coming of Age</a> ceremonies, acting as an official <a data-tooltip-position="top" aria-label="Diplomat" data-href="Diplomat" href="society/occupations/governence-and-guild-related/diplomat.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Governence and Guild Related/Diplomat.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Governence and Guild Related/Diplomat.md;">diplomat</a> on behalf of the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a> <br>A noble within the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>; works directly under <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a> as a <a data-href="Diplomat" href="society/occupations/governence-and-guild-related/diplomat.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Governence and Guild Related/Diplomat.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Governence and Guild Related/Diplomat.md;">Diplomat</a> and <a data-href="Society/Occupations/Governence and Guild Related/Spy" href="society/occupations/governence-and-guild-related/spy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Governence and Guild Related/Spy.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Governence and Guild Related/Spy.md;">Society/Occupations/Governence and Guild Related/Spy</a> for the <a data-tooltip-position="top" aria-label="Lenurian March" data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian State</a>
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/astara-glunrose.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Irina Sentarin]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-irina-sentarin-(internet-rip).jpg" target="_self">
<br>Has <a data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampirism</a>-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/irina-sentarin.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Irina Sentarin.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Lisa Alteria]]></title><description><![CDATA[Aside
<img alt="NPC Art - Lisa Alteria (Internet Rip).jpg" src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-lisa-alteria-(internet-rip).jpg" target="_self" style="width: 400px; max-width: 100%;">
<br>An <a data-tooltip-position="top" aria-label="Elnis" data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnian</a> woman with the appearance of being in her early twenties. Her tanned skin is marked by a large scar that crosses her right eye, which she often covers with an Eye Patch. She has brown hair that falls just above her shoulders, and she prefers to style it in ways that keep it off her forehead. She adorns her ears with chain earrings as was common of <a data-tooltip-position="top" aria-label="Elnis" data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnian</a> women in the late <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a>. Her clothes are that of a scholar, clean robes with several pockets and points to holster books and notepads to. She keeps her fangs on display, which when combined with her near constant confidant expression and fire red eyes, usually dissuade others from bothering her without reason.<br>Has <a data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampirism</a>, and is a member of the <a data-tooltip-position="top" aria-label="Mutagenic Vampirism &gt; Morgan Lachnun Lachnun Family ( Lenurian March Lenuria )" data-href="Mutagenic Vampirism#Morgan Lachnun Lachnun Family ( Lenurian March Lenuria )" href="appendices/conditions/mutagenic-vampirism.html#Morgan Lachnun Lachnun Family ( Lenurian March Lenuria )" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Lachnun Family of Mutagenic Vampires</a><br><a data-href="Chutiin Lord" href="society/prominent-titles/nobility-titles/chutiin-lord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin Lord.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin Lord.md;">Chutiin Lord</a><br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Karkan Draconic.md" data-href="Society/Languages/Draconic/Karkan Draconic.md" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Primordic/Ignan.md" data-href="Society/Languages/Primordic/Ignan.md" href="society/languages/primordic/ignan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Primordic/Ignan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Primordic/Ignan.md;">Ignan</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Old Thandian.md" data-href="Society/Languages/Hymic/Old Thandian.md" href="society/languages/hymic/old-thandian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Old Thandian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Old Thandian.md;">Old Thandian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/High Elnian.md" data-href="Society/Languages/Sylvan/High Elnian.md" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a><br><a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> (Sent to <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> to aid the <a data-tooltip-position="top" aria-label="Illistrian - Order of the Crown" data-href="Illistrian - Order of the Crown" href="society/organizations/governmental-orders/illistrian-order-of-the-crown.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Governmental Orders/Illistrian - Order of the Crown.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Governmental Orders/Illistrian - Order of the Crown.md;">Crown</a> in the <a data-href="Illistrian Civil War" href="legends-and-lore/history/wars-and-conflicts/illistrian-civil-war.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Military/Conflict" data-link-path="Legends and Lore/History/Wars and Conflicts/Illistrian Civil War.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Wars and Conflicts/Illistrian Civil War.md;">Illistrian Civil War</a>)17th of Icewatch, 2921 Post Bleeding<br><a data-href="Myst" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/myst.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myst.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myst.md;">Myst</a>, <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a>, <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> (Now <a data-href="Myst" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/myst.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myst.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Myst.md;">Myst</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>) 1st Death - 40th of Icewatch, 2944PB
2nd Death - 18th of Sowwatch, 3429PB
3rd Death - 1st of Harvestwatch, 5012PB<br>1st Death - <a data-href="Anderstal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/anderstal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md;">Anderstal</a>, <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a>, <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> (Now <a data-href="Anderstal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/anderstal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md;">Anderstal</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>)<br>
2nd Death - <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a>, <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> (Now <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a>, <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>)<br>
3rd Death - <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a>, <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> (Now <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a>, <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>)<br>1st Death - Brought to the brink of death after a monster managed to get into the city of <a data-href="Anderstal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/anderstal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md;">Anderstal</a>, <a data-tooltip-position="top" aria-label="Morgan Lachnun" data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan</a> slay the beast asked her if she wished to be saved from death, and after saying yes, she was turned into a <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampire</a>.<br>
2nd Death - Killed by <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a> as part of the process to elevate her to a higher level of <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampire</a> within their family<br>
3rd Death - Killed by <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a> as part of the process to elevate her to a higher level, the highest level, of <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampire</a> within their family.
<br>Sees <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a> as a mother figure of sorts following her turning, although they are really just close friends
<br>Best friends with <a data-href="Astara Glunrose" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/astara-glunrose.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md;">Astara Glunrose</a>, having been turned around similar times, they bonded and have become inseparable when not on work tasks <br>Close friends with <a data-href="Carter Grandstaff-Sethis" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/carter-grandstaff-sethis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Carter Grandstaff-Sethis.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Carter Grandstaff-Sethis.md;">Carter Grandstaff-Sethis</a>, whom she has joined on a few research expeditions to the outer layers of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>
<br>Friend of <a data-href="Alissia Goldpalm" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/alissia-goldpalm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md;">Alissia Goldpalm</a> and helped her located artifacts before she returned to <a data-tooltip-position="top" aria-label="Kingdom of Hargea" data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Hargea</a> and seized the throne on multiple occasions
<br>Knows <a data-href="Solara Aurelien Etharis" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/solara-aurelien-etharis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Solara Aurelien Etharis.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Solara Aurelien Etharis.md;">Solara Aurelien Etharis</a> as she attended her <a data-href="Crowning" href="society/festivals-and-celebrations/crowning.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Tradition" data-link-path="Society/Festivals and Celebrations/Crowning.md" style="--data-link-tags: #Culture/Tradition; --data-link-path: Society/Festivals and Celebrations/Crowning.md;">Crowning</a> and <a data-href="Coming of Age" href="society/festivals-and-celebrations/coming-of-age.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Tradition" data-link-path="Society/Festivals and Celebrations/Coming of Age.md" style="--data-link-tags: #Culture/Tradition; --data-link-path: Society/Festivals and Celebrations/Coming of Age.md;">Coming of Age</a> ceremonies, acting as an official recorder for the events <br>A noble within the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>; works directly under <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a> as a Historian and Researcher for the <a data-tooltip-position="top" aria-label="Lenurian March" data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian State</a>
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/lisa-alteria.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Lisa Alteria.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Restin Almere]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-restin-almere-(internet-rip).jpg" target="_self">
<br>Has <a data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;" data-link-tags="#Nature/Condition">Mutagenic Vampirism</a>-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/restin-almere.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Restin Almere.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Carter Grandstaff-Sethis]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-carter-grandstaff-sethis.png" target="_self">
<br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Old Thandian.md" data-href="Society/Languages/Hymic/Old Thandian.md" href="society/languages/hymic/old-thandian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Old Thandian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Old Thandian.md;">Old Thandian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Celestic/Modern Celestin.md" data-href="Society/Languages/Celestic/Modern Celestin.md" href="society/languages/celestic/modern-celestin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Celestic/Modern Celestin.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Celestic/Modern Celestin.md;">Modern Celestin</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/High Elnian.md" data-href="Society/Languages/Sylvan/High Elnian.md" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Celestic/Levian.md" data-href="Society/Languages/Celestic/Levian.md" href="society/languages/celestic/levian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Celestic/Levian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Celestic/Levian.md;">Levian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Karkan Draconic.md" data-href="Society/Languages/Draconic/Karkan Draconic.md" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Stoutan/West Isle Stoutan.md" data-href="Society/Languages/Stoutan/West Isle Stoutan.md" href="society/languages/stoutan/west-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/West Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/West Isle Stoutan.md;">West Isle Stoutan</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Stoutan/East Isle Stoutan.md" data-href="Society/Languages/Stoutan/East Isle Stoutan.md" href="society/languages/stoutan/east-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/East Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/East Isle Stoutan.md;">East Isle Stoutan</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Mingled Draconic.md" data-href="Society/Languages/Draconic/Mingled Draconic.md" href="society/languages/draconic/mingled-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Mingled Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Mingled Draconic.md;">Mingled Draconic</a>, <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Primil.md" data-href="People/The Tonallitecameh/Cuallicallimeh/Primil.md" href="people/the-tonallitecameh/cuallicallimeh/primil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Primil.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Primil.md;">Primil</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/Astral Elnian.md" data-href="Society/Languages/Sylvan/Astral Elnian.md" href="society/languages/sylvan/astral-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Astral Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Astral Elnian.md;">Astral Elnian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Aetheric/Seestongue.md" data-href="Society/Languages/Aetheric/Seestongue.md" href="society/languages/aetheric/seestongue.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Aetheric/Seestongue.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Aetheric/Seestongue.md;">Seestongue</a>
<br>Married to <a data-href="Kelovir Sethis-Grandstaff" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/kelovir-sethis-grandstaff.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Kelovir Sethis-Grandstaff.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Kelovir Sethis-Grandstaff.md;">Kelovir Sethis-Grandstaff</a> <br>Has a working relationship with <a data-href="Ramsey Grandforce" href="people/player-characters/campaign-complete/ramsey-grandforce.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Ramsey Grandforce.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Ramsey Grandforce.md;">Ramsey Grandforce</a>
<br>Has a working relationship with <a data-href="Lisa Alteria" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/lisa-alteria.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Lisa Alteria.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Lisa Alteria.md;">Lisa Alteria</a>
<br>Has a working relationship with <a data-href="Isobel Lenikan" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/isobel-lenikan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Isobel Lenikan.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Isobel Lenikan.md;">Isobel Lenikan</a>
<br>Has met <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Ancients</a> and Primordials to include the <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a> and the <a data-href="Prime Duality" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/prime-duality.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md;">Prime Duality</a> <br>Has been working a lot of jobs for the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> as of late, focusing his work in and around the <a data-href="Fogcatcher Hills" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/fogcatcher-hills.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fogcatcher Hills.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fogcatcher Hills.md;">Fogcatcher Hills</a>
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/carter-grandstaff-sethis.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Carter Grandstaff-Sethis.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Kelovir Sethis-Grandstaff]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-kelovir-sethis-grandstaff.png" target="_self">
<br>Suffers from <a data-href="Diachromatic Levinancy" href="appendices/conditions/diachromatic-levinancy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Diachromatic Levinancy.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Diachromatic Levinancy.md;">Diachromatic Levinancy</a>, making his skin a mix of Red and Blue and preventing him from seeing color<br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Celestic/Levian.md" data-href="Society/Languages/Celestic/Levian.md" href="society/languages/celestic/levian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Celestic/Levian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Celestic/Levian.md;">Levian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/High Elnian.md" data-href="Society/Languages/Sylvan/High Elnian.md" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Karkan Draconic.md" data-href="Society/Languages/Draconic/Karkan Draconic.md" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a>, <a data-tooltip-position="top" aria-label="People/The Tonallitecameh/Cuallicallimeh/Primil.md" data-href="People/The Tonallitecameh/Cuallicallimeh/Primil.md" href="people/the-tonallitecameh/cuallicallimeh/primil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Primil.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Primil.md;">Primil</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Celestic/Old Celestin.md" data-href="Society/Languages/Celestic/Old Celestin.md" href="society/languages/celestic/old-celestin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Celestic/Old Celestin.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Celestic/Old Celestin.md;">Old Celestin</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Aetheric/Seestongue.md" data-href="Society/Languages/Aetheric/Seestongue.md" href="society/languages/aetheric/seestongue.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Aetheric/Seestongue.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Aetheric/Seestongue.md;">Seestongue</a>
<br>Married to <a data-href="Carter Grandstaff-Sethis" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/carter-grandstaff-sethis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Carter Grandstaff-Sethis.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Carter Grandstaff-Sethis.md;">Carter Grandstaff-Sethis</a> <br>Has a working relationship with <a data-href="Lisa Alteria" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/lisa-alteria.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Lisa Alteria.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Lisa Alteria.md;">Lisa Alteria</a>
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/kelovir-sethis-grandstaff.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Kelovir Sethis-Grandstaff.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Adrian Tini-El]]></title><description><![CDATA[Aside
<img alt="Character Art - Adrian TiniEl.png" src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-adrian-tiniel.png" target="_self" style="width: 450px; max-width: 100%;">
Adrian Tini-El<br>
A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Sage.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Sage.md" href="ttrpg-data/5e-compendium/backgrounds/sage.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Sage.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Sage.md;">Sage</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/chasiefen.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md;">Chasiefen</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Insadimni.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Insadimni.md" href="society/cultures/regional-cultures/ignaldan/insadimni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Insadimni.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Insadimni.md;">Insadimni</a> upbringing <br>Adrian is a <a data-tooltip-position="top" aria-label="Elnis" data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md">High Elnian</a> man with green-blue eyes and long white hair with a beard that extends down to his mid chest. His skin and hair has the appearance of being of that of a much older <a data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md">Elnis</a> due to exposure to <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md">Arcanum</a> within <a data-href="The Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/the-goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/The Goldspire.md;" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/The Goldspire.md">The Goldspire</a>. An owlbear fur cloak rests atop his robes, that hides the wings he has grown following his <a data-tooltip-position="top" aria-label="Dragon Marred" data-href="Dragon Marred" href="appendices/conditions/dragon-marred.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Dragon Marred.md;" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Dragon Marred.md">Blue Dragon Marring</a>. Commonly wearing green cloaks, his standard of dress follows the dress common within central <a data-href="Insadmn" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/insadmn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" data-link-tags="#Civilization/Nation">Insadmn</a>.<br>Adrian is <a data-href="Dragon Marred" href="appendices/conditions/dragon-marred.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Dragon Marred.md;" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Dragon Marred.md">Dragon Marred</a>, and has Lightning <a data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;" data-link-tags="#Nature/Species">Dragon</a> scales along his chin and back along with wings.
<br><a data-href="Helt" href="society/prominent-titles/nobility-titles/helt.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Helt.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Helt.md;" data-link-tags="#Culture/Rank_Title">Helt</a>&nbsp;within the&nbsp;<a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md">Lenurian March</a>
<br>A <a data-href="Hand of the Seer" href="society/prominent-titles/religious-titles/hand-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Religious Titles/Hand of the Seer.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Religious Titles/Hand of the Seer.md;" data-link-tags="#Culture/Rank_Title">Hand of the Seer</a>, following completing the tasks given to him from the <a data-href="Karkan Seer Spire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/karkan-seer-spire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Karkan Seer Spire.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Karkan Seer Spire.md;" data-link-tags="#Civilization/Building">Karkan Seer Spire</a>
<br>Does not commonly worship the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Pianimeh, Usurpers of the Machine" data-href="Ilhuicahuatin#Pianimeh, Usurpers of the Machine" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Pianimeh, Usurpers of the Machine" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Twenty-One</a>, mostly placing his faith within the <a data-tooltip-position="top" aria-label="Nellayotlni" data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Seer</a>. He currently is a member of the <a data-href="Reclaimers of the Body of the Crownless King" href="society/organizations/adventuring-parties/reclaimers-of-the-body-of-the-crownless-king.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md;">Reclaimers of the Body of the Crownless King</a>, who are working to help re-ascend <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;">The Sovereign</a> to divinity.<br>Traveling about <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a> with the <a data-href="Reclaimers of the Body of the Crownless King" href="society/organizations/adventuring-parties/reclaimers-of-the-body-of-the-crownless-king.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md;">Reclaimers of the Body of the Crownless King</a><br><a data-href="Chasiefen" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/chasiefen.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md;">Chasiefen</a>, <a data-href="Insadmn" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/insadmn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md;">Insadmn</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>
Column
⚔️ Stats 💪 Feats<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Spell Slinger.md" data-href="TTRPG Data/5e Compendium/Feats/Spell Slinger.md" href="ttrpg-data/5e-compendium/feats/spell-slinger.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_Homebrew" data-link-path="TTRPG Data/5e Compendium/Feats/Spell Slinger.md" style="--data-link-tags: #Game/Feat #Data/DnD_Homebrew; --data-link-path: TTRPG Data/5e Compendium/Feats/Spell Slinger.md;">Spell Slinger</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Spell Sniper.md" data-href="TTRPG Data/5e Compendium/Feats/Spell Sniper.md" href="ttrpg-data/5e-compendium/feats/spell-sniper.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Spell Sniper.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Spell Sniper.md;">Spell Sniper</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Soul Tap Caster.md" data-href="TTRPG Data/5e Compendium/Feats/Soul Tap Caster.md" href="ttrpg-data/5e-compendium/feats/soul-tap-caster.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Soul Tap Caster.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Soul Tap Caster.md;">Soul Tap Caster</a> 🪕 Key Items<br>
<a data-tooltip-position="top" aria-label="Appendices/Items/Artifacts and Relics/Ring of Soul Storing.md" data-href="Appendices/Items/Artifacts and Relics/Ring of Soul Storing.md" href="appendices/items/artifacts-and-relics/ring-of-soul-storing.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Relic" data-link-path="Appendices/Items/Artifacts and Relics/Ring of Soul Storing.md" style="--data-link-tags: #Advancement/Item/Relic; --data-link-path: Appendices/Items/Artifacts and Relics/Ring of Soul Storing.md;">Ring of Soul Storing</a>, <a data-tooltip-position="top" aria-label="Appendices/Items/Weaponry/Staff and Magic/Staff of Power.md" data-href="Appendices/Items/Weaponry/Staff and Magic/Staff of Power.md" href="appendices/items/weaponry/staff-and-magic/staff-of-power.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Weapon" data-link-path="Appendices/Items/Weaponry/Staff and Magic/Staff of Power.md" style="--data-link-tags: #Advancement/Item/Weapon; --data-link-path: Appendices/Items/Weaponry/Staff and Magic/Staff of Power.md;">Staff of Power</a> 🧠 Skills &amp; Proficiencies <br>Recite
Adrian grew up in the town of <a data-href="Chasiefen" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/chasiefen.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md;">Chasiefen</a>. Populated mostly by <a data-tooltip-position="top" aria-label="Elnis &gt; High Elnis" data-href="Elnis#High Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">High Elnians</a> due to proximity to the <a data-href="Andan Tree of Life" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/trees-of-life/andan-tree-of-life.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Trees of Life/Andan Tree of Life.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Trees of Life/Andan Tree of Life.md;">Andan Tree of Life</a>, the <a data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnis</a> here mostly detested outsiders due to the subjugation and later actions of the <a data-href="Illistrian Sea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/illistrian-sea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Illistrian Sea.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Illistrian Sea.md;">Illistrian Sea</a>, seeing outsiders as often encroaching on their land and way of life. Raised in Academia by his parents, Adrian was taught to be logical and listen to both sides, being careful to evaluate an argument completely before accepting or rejecting it. This focus led him to become isolated and distant from others, with his pursuit of knowledge taking a forefront in his ambition over in depth connection. In <a data-href="Chasiefen" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/chasiefen.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md;">Chasiefen</a>, most <a data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">Elnis</a> leave the town when they near 500 years of age to explore the world. While not a tradition in the explicit sense, the people of <a data-href="Chasiefen" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/chasiefen.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md;">Chasiefen</a> urged all to step out and see the world to help them better understand their place within it, so nearly all do. Adrian was no exception, leaving earlier than most on his 400th birthday in pursuit of a friend who had left 20 years before. He ventured across <a data-href="Insadmn" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/insadmn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md;">Insadmn</a> and reached the <a data-tooltip-position="top" aria-label="Illistrian Empire" data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian</a> border just as the <a data-href="Korseph Rebellion" href="legends-and-lore/history/wars-and-conflicts/korseph-rebellion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Military/Conflict" data-link-path="Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md;">Korseph Rebellion</a> began. Here, the use of magic in warfare sparked an initial interest that grew, becoming his one drive after witnessing the devastation of the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a>. The use of magic to help others, to help oneself, and to fight, ignited a fire with him. Fourteen years after leaving home, he found a mentor within the city of <a data-href="Tarnerie" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/tarnerie.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Tarnerie.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Tarnerie.md;">Tarnerie</a> in the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>. His mentor, <a data-href="Tarshain Gov" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/tarshain-gov.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Tarshain Gov.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Tarshain Gov.md;">Tarshain Gov</a>, gave him the basics of magic and helped him find a drive for magical research. While his connection with <a data-tooltip-position="top" aria-label="Tarshain Gov" data-href="Tarshain Gov" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/tarshain-gov.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Tarshain Gov.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Tarshain Gov.md;">Tarshain</a> was strenuous due to his aversion for connection, the two worked together to give Adrian a foundation of which to launch himself into a position within the <a data-href="Hargean Ministry of Magical Research and Progress" href="society/organizations/research-and-academic-groups/hargean-ministry-of-magical-research-and-progress.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Research and Academic Groups/Hargean Ministry of Magical Research and Progress.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Research and Academic Groups/Hargean Ministry of Magical Research and Progress.md;">Hargean Ministry of Magical Research and Progress</a> (HHMRP), in the city of <a data-href="Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md;">Goldspire</a>. Reaching <a data-href="Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md;">Goldspire</a> in 6023PB, he settled into work within <a data-href="The Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/the-goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/The Goldspire.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/The Goldspire.md;">The Goldspire</a> and began research. Eventually, after learning more about the cause of the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a> and various Arcane Artifacts that the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a> held in its position, he gravitated towards the more illusive magics, focusing his research on the <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> that permeates and constructs the <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Soul</a>. Adrian became single minded in his research, and began to butt heads with his superior, a <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> by the name <a data-href="Ramsey Grandforce" href="people/player-characters/campaign-complete/ramsey-grandforce.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Ramsey Grandforce.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Ramsey Grandforce.md;">Ramsey Grandforce</a>. <a data-tooltip-position="top" aria-label="Ramsey Grandforce" data-href="Ramsey Grandforce" href="people/player-characters/campaign-complete/ramsey-grandforce.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Ramsey Grandforce.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Ramsey Grandforce.md;">Ramsey</a> joined with the HMMRP shortly after Adrian, but was placed in a higher position due to his connections with the Royal Family and <a data-href="Tlatoani" href="society/prominent-titles/nobility-titles/tlatoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Tlatoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tlatoani.md;">Tlatoani</a> of <a data-tooltip-position="top" aria-label="Kingdom of Hargea" data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Hargea</a>. <a data-tooltip-position="top" aria-label="Ramsey Grandforce" data-href="Ramsey Grandforce" href="people/player-characters/campaign-complete/ramsey-grandforce.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Ramsey Grandforce.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Ramsey Grandforce.md;">Ramsey</a> was incredibly opposed to Adrian's research into the <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> of the <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Soul</a>, claiming that the magic was something that <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a>, the Sentient Races, should not mess with, but Adrian pushed onward regardless of the threatened consequences as he learned more and more of its applications. After several years of study, an experiment with <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Soul</a> <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> intending to prove its use went arry, leading <a data-tooltip-position="top" aria-label="Ramsey Grandforce" data-href="Ramsey Grandforce" href="people/player-characters/campaign-complete/ramsey-grandforce.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Ramsey Grandforce.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Ramsey Grandforce.md;">Ramsey</a> to jump into action and shield Adrian from the backlash of <a data-tooltip-position="top" aria-label="Arcanum" data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanic</a> Energy. With his <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Soul</a> burned and skin charred from the magical discharge, in a expressive fit of emotion, <a data-tooltip-position="top" aria-label="Ramsey Grandforce" data-href="Ramsey Grandforce" href="people/player-characters/campaign-complete/ramsey-grandforce.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Ramsey Grandforce.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Ramsey Grandforce.md;">Ramsey</a> demanded Adrian leave <a data-href="The Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/the-goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/The Goldspire.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/The Goldspire.md;">The Goldspire</a>. Adrian left <a data-href="The Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/the-goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/The Goldspire.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/The Goldspire.md;">The Goldspire</a>, bringing only the clothes on his back, some basic supplies, and a <a data-tooltip-position="top" aria-label="Ring of Soul Storing" data-href="Ring of Soul Storing" href="appendices/items/artifacts-and-relics/ring-of-soul-storing.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Relic" data-link-path="Appendices/Items/Artifacts and Relics/Ring of Soul Storing.md" style="--data-link-tags: #Advancement/Item/Relic; --data-link-path: Appendices/Items/Artifacts and Relics/Ring of Soul Storing.md;">Ring</a> that was used in his experiments as a souvenir. He traveled north from <a data-href="Goldspire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/goldspire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Goldspire.md;">Goldspire</a>, making his was through the eastern pass in the <a data-href="Range of the Twenty One Peaks" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/range-of-the-twenty-one-peaks.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Range of the Twenty One Peaks.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Range of the Twenty One Peaks.md;">Range of the Twenty One Peaks</a> that spanned the Hargean Heartlands, turning west to the north of them heading towards the <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> within <a data-tooltip-position="top" aria-label="Lenurian March" data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenuria</a>, hopeful that his research would be more valued there. Along his journey, he funded his way by completing odd jobs for the denizens of the towns and cities he passed through. Focusing on the work that utilized his magical abilities, he was able to tap into the power of his <a data-tooltip-position="top" aria-label="Ring of Soul Storing" data-href="Ring of Soul Storing" href="appendices/items/artifacts-and-relics/ring-of-soul-storing.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Relic" data-link-path="Appendices/Items/Artifacts and Relics/Ring of Soul Storing.md" style="--data-link-tags: #Advancement/Item/Relic; --data-link-path: Appendices/Items/Artifacts and Relics/Ring of Soul Storing.md;">Ring</a> and learned how to use it to bolster his own magic. Finally ending his journey in <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> in the early months of 6030PB, he met a businessman by the name of <a data-href="Gundren Rockseeker" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/gundren-rockseeker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md;">Gundren Rockseeker</a>; a <a data-href="Stoutmorin" href="people/the-tonallitecameh/cuallicallimeh/stoutmorin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Stoutmorin.md;">Stoutmorin</a> male who provided constant work and eventually became a close friend of Adrian, providing connection that Adrian neither needed nor sought, but welcomed. <a data-href="Gundren Rockseeker" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/gundren-rockseeker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md;">Gundren Rockseeker</a> eventually told Adrian vaguely of a discovery that he and his brothers had made near the town of <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a>, asking Adrian to help escort supplies to the town, where they would meet up and he would tell him about the discovery of the century. <br>Used to work under <a data-href="Ramsey Grandforce" href="people/player-characters/campaign-complete/ramsey-grandforce.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Ramsey Grandforce.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Ramsey Grandforce.md;">Ramsey Grandforce</a>
<br>Old friends of <a data-href="Gundren Rockseeker" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/gundren-rockseeker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md;">Gundren Rockseeker</a>
<br>Remains in a Mercenary Band with <a data-href="Finarin Wildthorn" href="people/player-characters/campaign-complete/finarin-wildthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Finarin Wildthorn.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Finarin Wildthorn.md;">Finarin Wildthorn</a>, <a data-href="Phraea Caspian" href="people/player-characters/campaign-complete/phraea-caspian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Phraea Caspian.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Phraea Caspian.md;">Phraea Caspian</a>, <a data-href="Xzadrith Kazuki" href="people/player-characters/campaign-complete/xzadrith-kazuki.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Xzadrith Kazuki.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Xzadrith Kazuki.md;">Xzadrith Kazuki</a>, <a data-href="Rhogar Norixius" href="people/player-characters/campaign-complete/rhogar-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Rhogar Norixius.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Rhogar Norixius.md;">Rhogar Norixius</a>, and <a data-href="Rels Moriana" href="people/notable-persons/bled-tonalteotlcah/rels-moriana.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character #Divine/Character" data-link-path="People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md" style="--data-link-tags: #People/Character #Divine/Character; --data-link-path: People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md;">Rels Moriana</a>
<br>Was in a Mercenary Band with <a data-href="Dread Dreddigan" href="people/player-characters/campaign-complete/dread-dreddigan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Dread Dreddigan.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Dread Dreddigan.md;">Dread Dreddigan</a>, <a data-href="Grado Strongbeard" href="people/player-characters/campaign-complete/grado-strongbeard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Grado Strongbeard.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Grado Strongbeard.md;">Grado Strongbeard</a>, <a data-href="Thistle Willows" href="people/player-characters/campaign-complete/thistle-willows.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Thistle Willows.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Thistle Willows.md;">Thistle Willows</a>, and <a data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint Dankil</a> <br>Former researcher of the <a data-href="Hargean Ministry of Magical Research and Progress" href="society/organizations/research-and-academic-groups/hargean-ministry-of-magical-research-and-progress.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Research and Academic Groups/Hargean Ministry of Magical Research and Progress.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Research and Academic Groups/Hargean Ministry of Magical Research and Progress.md;">Hargean Ministry of Magical Research and Progress</a>
<br>Member of the now disbanded <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a> Adventuring Party
<br>Member of the <a data-href="Reclaimers of the Body of the Crownless King" href="society/organizations/adventuring-parties/reclaimers-of-the-body-of-the-crownless-king.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md;">Reclaimers of the Body of the Crownless King</a> Mercenary Band
The motivations of Adrian Tini-El are:
<br>Uncover the Truth of the <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> and how it ties into the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Ilhuicani</a>
<br>Learn more about the <a data-tooltip-position="top" aria-label="Nellayotlni" data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Seer</a> ]]></description><link>people/player-characters/campaign-complete/adrian-tini-el.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Adrian Tini-El.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Aero Killemitore]]></title><description><![CDATA[Aside
<img alt="Placeholder-Portrait.png" src="_images/placeholder-portrait.png" target="_self" style="width: 350px; max-width: 100%;"> A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Hermit.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Hermit.md" href="ttrpg-data/5e-compendium/backgrounds/hermit.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Hermit.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Hermit.md;">Hermit</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/eldergrove.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md;">Eldergrove</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Nilisi.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Nilisi.md" href="society/cultures/regional-cultures/ignaldan/nilisi.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Nilisi.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Nilisi.md;">Nilisi</a> upbringing <br>Short blond haired <a data-tooltip-position="top" aria-label="Elnis &gt; High Elnis" data-href="Elnis#High Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;">High Elnian</a> man of average hight. Years spent roaming the wilds with his mentor has lead him to become rather muscular in build, only aiding his exuding confidence. He wears simple clothes with his leather armor, mostly out of reminiscence from his time spent exploring <a data-href="Sendeliar" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/sendeliar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md;">Sendeliar</a>. Following his arrival in <a data-tooltip-position="top" aria-label="Hargean Peninsula" data-href="Hargean Peninsula" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/hargean-peninsula.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md;">Hargea</a> meeting the inhabitants of <a data-href="Windset Keep" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/windset-keep.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Windset Keep.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Windset Keep.md;">Windset Keep</a>, he began to wrap the exposed parts of his arms with bandages.
<br>Anointed the <a data-href="Hero of Hargea" href="society/prominent-titles/reward-titles/hero-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Reward Titles/Hero of Hargea.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Reward Titles/Hero of Hargea.md;">Hero of Hargea</a> by <a data-href="Alissia Goldpalm" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/alissia-goldpalm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md;">Alissia Goldpalm</a> after his efforts in ending the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a>
<br>Became a <a data-href="Herald of Windset" href="society/prominent-titles/reward-titles/herald-of-windset.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Reward Titles/Herald of Windset.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Reward Titles/Herald of Windset.md;">Herald of Windset</a> following the end of the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a>
<br>Worships <a data-tooltip-position="top" aria-label="The War-Maiden" data-href="The War-Maiden" href="people/the-ilhuicahuatin/pianimeh/standing/the-war-maiden.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md;">The War-Maiden</a> <br><a data-href="Windset Keep" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/windset-keep.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Windset Keep.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Windset Keep.md;">Windset Keep</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>17th of Sowwatch, 5708 Post Bleeding<br><a data-href="Eldergrove" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/eldergrove.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Eldergrove.md;">Eldergrove</a>, <a data-href="Union of the Northern Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;">Union of the Northern Isle</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>
Column
⚔️ Stats 💪 Feats<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Feats/Chef.md" data-href="TTRPG Data/5e Compendium/Feats/Chef.md" href="ttrpg-data/5e-compendium/feats/chef.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Feat #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Feats/Chef.md" style="--data-link-tags: #Game/Feat #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Feats/Chef.md;">Chef</a> 🪕 Key Items
- 🧠 Skills &amp; Proficiencies No spells found.
Recite
<br>Old friends of <a data-href="Fritz Valeniwin" href="people/player-characters/campaign-complete/fritz-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Fritz Valeniwin.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Fritz Valeniwin.md;">Fritz Valeniwin</a>, <a data-href="Medrash Heziros" href="people/player-characters/campaign-complete/medrash-heziros.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Medrash Heziros.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Medrash Heziros.md;">Medrash Heziros</a>, <a data-href="Ramsey Grandforce" href="people/player-characters/campaign-complete/ramsey-grandforce.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Ramsey Grandforce.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Ramsey Grandforce.md;">Ramsey Grandforce</a>, and <a data-href="Vizra Hue" href="people/player-characters/campaign-complete/vizra-hue.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Vizra Hue.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Vizra Hue.md;">Vizra Hue</a>
<br>Worked for <a data-href="Alissia Goldpalm" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/alissia-goldpalm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md;">Alissia Goldpalm</a> for a short while while traveling across the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, this connection led to his aiding in ending the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a>
<br>Helped inspire <a data-href="Rhogar Norixius" href="people/player-characters/campaign-complete/rhogar-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Rhogar Norixius.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Rhogar Norixius.md;">Rhogar Norixius</a> toward a path or righteousness and finding faith in <a data-tooltip-position="top" aria-label="The Dawnbringer" data-href="The Dawnbringer" href="people/the-ilhuicahuatin/pianimeh/standing/the-dawnbringer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Dawnbringer.md;">Anakis</a> when he visited <a data-href="Windset Keep" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/windset-keep.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Windset Keep.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Windset Keep.md;">Windset Keep</a> <br>Former Member of the now disbanded <a data-href="Hunters of Ashen Essence" href="society/organizations/adventuring-parties/hunters-of-ashen-essence.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Hunters of Ashen Essence.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Hunters of Ashen Essence.md;">Hunters of Ashen Essence</a> Mercenary Band
<br>Member of the <a data-href="Windset Order" href="society/organizations/windset-order.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Windset Order.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Windset Order.md;">Windset Order</a> <br>Arrived in the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a> and joined the local chapter of the <a data-href="Ironshield League" href="society/organizations/guilds/ironshield-league.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Ironshield League.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Ironshield League.md;">Ironshield League</a>, eventually forming the <a data-href="Hunters of Ashen Essence" href="society/organizations/adventuring-parties/hunters-of-ashen-essence.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Hunters of Ashen Essence.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Hunters of Ashen Essence.md;">Hunters of Ashen Essence</a> with several other <a data-tooltip-position="top" aria-label="Mercenary" data-href="Mercenary" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;">Mercenaries</a>
<br>Following stopping the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a> and the <a data-href="Hunters of Ashen Essence" href="society/organizations/adventuring-parties/hunters-of-ashen-essence.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Hunters of Ashen Essence.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Hunters of Ashen Essence.md;">Hunters of Ashen Essence</a> disbanding,, he went inland within the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a> and settled near <a data-href="Windset Keep" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/windset-keep.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Windset Keep.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Windset Keep.md;">Windset Keep</a>, devoting himself to <a data-href="The War-Maiden" href="people/the-ilhuicahuatin/pianimeh/standing/the-war-maiden.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md;">The War-Maiden</a> <br>Spread the word of <a data-href="The War-Maiden" href="people/the-ilhuicahuatin/pianimeh/standing/the-war-maiden.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The War-Maiden.md;">The War-Maiden</a>
]]></description><link>people/player-characters/campaign-complete/aero-killemitore.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Aero Killemitore.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Arcturus Leo]]></title><description><![CDATA[Aside
<img alt="Placeholder-Portrait.png" src="_images/placeholder-portrait.png" target="_self" style="width: 350px; max-width: 100%;"> A <a data-tooltip-position="top" aria-label="TTRPG Data/5e Compendium/Backgrounds/Soldier.md" data-href="TTRPG Data/5e Compendium/Backgrounds/Soldier.md" href="ttrpg-data/5e-compendium/backgrounds/soldier.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Game/Background #Data/DnD_5E" data-link-path="TTRPG Data/5e Compendium/Backgrounds/Soldier.md" style="--data-link-tags: #Game/Background #Data/DnD_5E; --data-link-path: TTRPG Data/5e Compendium/Backgrounds/Soldier.md;">Soldier</a> from <a data-tooltip-position="top" aria-label="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" data-href="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/anderstal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md;">Anderstal</a> with<br>
<a data-tooltip-position="top" aria-label="Society/Cultures/Regional Cultures/Ignaldan/Andan.md" data-href="Society/Cultures/Regional Cultures/Ignaldan/Andan.md" href="society/cultures/regional-cultures/ignaldan/andan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Ethnicity" data-link-path="Society/Cultures/Regional Cultures/Ignaldan/Andan.md" style="--data-link-tags: #Culture/Ethnicity; --data-link-path: Society/Cultures/Regional Cultures/Ignaldan/Andan.md;">Andan</a> upbringing <br>An older <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;" data-link-tags="#Nature/Species">Hym</a> man with visible aging despite his muscular frame. His grey hair remains cut short and well groomed, connected to his short beard via shaved down sideburns. Even though retired from the <a data-href="Illistrian Imperial Army" href="society/organizations/armies-and-militias/illistrian-imperial-army.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Organizations/Armies and Militias/Illistrian Imperial Army.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Illistrian Imperial Army.md;" data-link-tags="#Civilization/Organization">Illistrian Imperial Army</a>, his <a data-tooltip-position="top" aria-label="Platemail" data-href="Platemail" href="appendices/items/equipment/armor/platemail.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Items/Equipment/Armor/Platemail.md" style="--data-link-tags: #Advancement/Item/Equipment; --data-link-path: Appendices/Items/Equipment/Armor/Platemail.md;" data-link-tags="#Advancement/Item/Equipment">Plate Armor</a> still bares the standards of his former unit.
<br>Suffered a brief period of being <a data-href="Soul Swapped" href="appendices/conditions/soul-swapped.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Conditions/Soul Swapped.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Soul Swapped.md;" data-link-tags="#Nature/Condition">Soul Swapped</a> with members of his Mercenary Band, the <a data-href="Shattered Cowl" href="society/organizations/adventuring-parties/shattered-cowl.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Organizations/Adventuring Parties/Shattered Cowl.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Shattered Cowl.md;" data-link-tags="#Civilization/Organization">Shattered Cowl</a> <br><a data-href="Ritter" href="society/prominent-titles/nobility-titles/ritter.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Ritter.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Ritter.md;" data-link-tags="#Culture/Rank_Title">Ritter</a> within the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" data-link-tags="#Civilization/Nation">Illistrian Empire</a>
<br>A follower of <a data-href="The Judge" href="people/the-ilhuicahuatin/pianimeh/standing/the-judge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Judge.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Judge.md;">The Judge</a>, he worships him primarily, but still turns to other <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Pianimeh, Usurpers of the Machine" data-href="Ilhuicahuatin#Pianimeh, Usurpers of the Machine" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Pianimeh, Usurpers of the Machine" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Pianimeh</a> as he finds the need.<br><a data-href="Chasiefen" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/chasiefen.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Chasiefen.md;">Chasiefen</a>, <a data-href="Insadmn" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/insadmn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Insadmn.md;">Insadmn</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a><br><a data-href="Anderstal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/anderstal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Anderstal.md;">Anderstal</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>
Column
⚔️ Stats 💪 Feats
- 🪕 Key Items
- 🧠 Skills &amp; Proficiencies No spells found.
Recite]]></description><link>people/player-characters/campaign-complete/arcturus-leo.html</link><guid isPermaLink="false">People/Player Characters/Campaign Complete/Arcturus Leo.md</guid><pubDate>Tue, 10 Mar 2026 08:38:56 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tarkel Aerspark]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-tarkel-aerspark-(internet-rip).jpg" target="_self">
-<br> Medium, Humanoid, Primil, Flame, CNArmor Class 14Hit Points 67Speed 30ftStr 10 +0 Dex 13 +1 Con 16 +3 Int 10 +0 Wis 20 +5 Cha 12 +1 Saves Stength +0 Dexterity +1 Constitution +3 Intellegence +3 Wisdom +8 Charisma +1 Skills Acrobatics +1 Animalhandling +5 Arcana +0 Athletics +0 Deception +4 History +0 Insight +5 Intimidation +1 Investigation +0 Medicine +5 Nature +3 Perception +5 Persuasion +1 Religion +3 Slight of hand +1 Stealth +4 Survival +5 Damage Resistances FireSenses Passive Perception 15Languages Modern Thandian, Druidic, IgnanChallenge 5 (1,800 XP)Proficiency Bonus +3Summon Wildfire Spirit Summon a Wildfire Spirit Enhanced Bond Spells can originate from the Wildfire Spirit Spellcasting Tarkel is a 8th level spellcaster. His spellcasting ability is WIS (Spell Save DC 16, +8 to hit (18)). Tarkel knows the following spells: Cantrips (At will): Guidance, <a data-href="Poison Spray" href="appendices/spells/tier-1-(novice)/poison-spray.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Poison Spray.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Poison Spray.md;">Poison Spray</a>, <a data-href="Resistance" href="appendices/spells/tier-1-(novice)/resistance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Resistance.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Resistance.md;">Resistance</a>1st Level (3 slots): Burning Hands, <a data-href="Cure Wounds" href="appendices/spells/tier-2-(intermediate)/cure-wounds.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Cure Wounds.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Cure Wounds.md;">Cure Wounds</a>, <a data-href="Animal Friendship" href="appendices/spells/tier-2-(intermediate)/animal-friendship.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Animal Friendship.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Animal Friendship.md;">Animal Friendship</a>, <a data-href="Charm Person" href="appendices/spells/tier-2-(intermediate)/charm-person.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Charm Person.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Charm Person.md;">Charm Person</a>, <a data-href="Entangle" href="appendices/spells/tier-2-(intermediate)/entangle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Entangle.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Entangle.md;">Entangle</a>2nd Level (3 slots): Flaming Sphere, <a data-href="Scorching Ray" href="appendices/spells/tier-3-(intermediate)/scorching-ray.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Scorching Ray.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Scorching Ray.md;">Scorching Ray</a>, <a data-href="Barkskin" href="appendices/spells/tier-3-(intermediate)/barkskin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Barkskin.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Barkskin.md;">Barkskin</a>3rd Level (3 slots): Plant Growth, <a data-href="Revivify" href="appendices/spells/tier-4-(advanced)/revivify.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Revivify.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Revivify.md;">Revivify</a>, <a data-href="Call Lightning" href="appendices/spells/tier-4-(advanced)/call-lightning.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Call Lightning.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Call Lightning.md;">Call Lightning</a>, <a data-href="Conjure Animals" href="appendices/spells/tier-4-(advanced)/conjure-animals.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Conjure Animals.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Conjure Animals.md;">Conjure Animals</a>, Dispell Magic, <a data-href="Daylight" href="appendices/spells/tier-4-(advanced)/daylight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Daylight.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Daylight.md;">Daylight</a>, <a data-href="Meld into Stone" href="appendices/spells/tier-4-(advanced)/meld-into-stone.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Meld into Stone.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Meld into Stone.md;">Meld into Stone</a>4th Level (2 slots): Aura of Life, <a data-href="Fire Shield" href="appendices/spells/tier-5-(advanced)/fire-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Fire Shield.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Fire Shield.md;">Fire Shield</a>, <a data-href="Grasping Vine" href="appendices/spells/tier-5-(advanced)/grasping-vine.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Grasping Vine.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Grasping Vine.md;">Grasping Vine</a>, <a data-href="Blight" href="appendices/spells/tier-5-(advanced)/blight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Blight.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Blight.md;">Blight</a>, <a data-href="Dominate Beast" href="appendices/spells/tier-5-(advanced)/dominate-beast.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Dominate Beast.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Dominate Beast.md;">Dominate Beast</a>, <a data-href="Confusion" href="appendices/spells/tier-5-(advanced)/confusion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Confusion.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Confusion.md;">Confusion</a>Scimitar Melee Weapon Attack: +4 to hit (14), reach 5ft, one target. Hit 1d6+1 (4) damage. ]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/tarkel-aerspark.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Tarkel Aerspark.md</guid><pubDate>Tue, 10 Mar 2026 08:38:55 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tarshain Gov]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-tarshain-gov-(internet-rip).jpg" target="_self">
<br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/High Elnian.md" data-href="Society/Languages/Sylvan/High Elnian.md" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Stoutan/West Isle Stoutan.md" data-href="Society/Languages/Stoutan/West Isle Stoutan.md" href="society/languages/stoutan/west-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/West Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/West Isle Stoutan.md;">West Isle Stoutan</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Old Thandian.md" data-href="Society/Languages/Hymic/Old Thandian.md" href="society/languages/hymic/old-thandian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Old Thandian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Old Thandian.md;">Old Thandian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Celestic/Modern Celestin.md" data-href="Society/Languages/Celestic/Modern Celestin.md" href="society/languages/celestic/modern-celestin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Celestic/Modern Celestin.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Celestic/Modern Celestin.md;">Modern Celestin</a><br><a data-href="Tarnerie" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/tarnerie.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Tarnerie.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Tarnerie.md;">Tarnerie</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>18th of Icewatch, 5462 Post Bleeding<br><a data-href="Tarnerie" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/tarnerie.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Tarnerie.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Tarnerie.md;">Tarnerie</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>
<br>Was a mentor to <a data-href="Adrian Tini-El" href="people/player-characters/campaign-complete/adrian-tini-el.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Adrian Tini-El.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Adrian Tini-El.md;">Adrian Tini-El</a>, providing him the base of his Magic Knowledge
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/tarshain-gov.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Tarshain Gov.md</guid><pubDate>Tue, 10 Mar 2026 08:38:55 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Thalion Wildthorn]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-thalion-wildthorn-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/thalion-wildthorn.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Thalion Wildthorn.md</guid><pubDate>Tue, 10 Mar 2026 08:38:55 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tharkas Dankil]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-tharkas-dankil-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/tharkas-dankil.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Tharkas Dankil.md</guid><pubDate>Tue, 10 Mar 2026 08:38:55 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tiri Westwood]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/tiri-westwood.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Tiri Westwood.md</guid><pubDate>Tue, 10 Mar 2026 08:38:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Toblin Stonehill]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/minor-npcs/npc-art-toblin-stonehill-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/toblin-stonehill.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Toblin Stonehill.md</guid><pubDate>Tue, 10 Mar 2026 08:38:55 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Torvin Dankil]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-torvin-dankil-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/torvin-dankil.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Torvin Dankil.md</guid><pubDate>Tue, 10 Mar 2026 08:38:55 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Trilena Stonehill]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/minor-npcs/npc-art-trilena-stonehill-(internet-rip).jpg" target="_self">
-Dataview: No results to show for table query.]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/trilena-stonehill.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Trilena Stonehill.md</guid><pubDate>Tue, 10 Mar 2026 08:38:55 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tripp Hester]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/tripp-hester.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Tripp Hester.md</guid><pubDate>Tue, 10 Mar 2026 08:38:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Vael Westwood]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/vael-westwood.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Vael Westwood.md</guid><pubDate>Tue, 10 Mar 2026 08:38:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Victor Arknet]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-victor-arknet-(internet-rip).jpg" target="_self">
-<br> Medium, Humanoid, Hym, NGArmor Class 16Hit Points 68Speed 30ftStr 20 +5 Dex 10 +0 Con 15 +2 Int 10 +0 Wis 12 +1 Cha 14 +2 Saves Stength +5 Dexterity +0 Constitution +2 Intellegence +0 Wisdom +4 Charisma +5 Skills Acrobatics +0 Animalhandling +1 Arcana +0 Athletics +8 Deception +2 History +0 Insight +4 Intimidation +5 Investigation +0 Medicine +4 Nature +0 Perception +1 Persuasion +2 Religion +2 Slight of hand +0 Stealth +0 Survival +1 Senses Passive Perception 11Languages Modern ThandianChallenge 5 (1,800 XP)Proficiency Bonus +3Inspiring Leader (1/lr) Give 6 Allies within 30ft 10hp Fighting Style - Great Weapon Fighting Reroll 1s and 2s when attacking with a single weapon weilded in both hands Divine Sense (3/d) Detect good, evil, and hallowed areas. Lay on Hands Action to heal. Pool of 40hp Divine Smite se 1st level spell slot for +2 (12)d8 radiant damage, 2nd level slot for +3 (13)d8 Channel Divinity watcher's will for group Int., Wis., Cha. adv., or abjure the extraplanar to turn creatures Divine Health Immunne to Disease Aura of Protection Allies in 10ft get +2 (12) to saves Extra Attack Attack 2 times instead of 1 Aura of the Sentinel Allies in 10 feet gain +3 (13) to initiative Spellcasting His spellcasting ability is CHA (Spell Save DC 13, +5 to hit (15)). Victor knows the following spells: 1st Level (4 slots): Alarm, <a data-href="Detect Magic" href="appendices/spells/tier-2-(intermediate)/detect-magic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Detect Magic.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Detect Magic.md;">Detect Magic</a>, <a data-href="Compelled Duel" href="appendices/spells/tier-2-(intermediate)/compelled-duel.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Compelled Duel.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Compelled Duel.md;">Compelled Duel</a>, <a data-href="Thunderous Smite" href="appendices/spells/tier-2-(intermediate)/thunderous-smite.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Thunderous Smite.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Thunderous Smite.md;">Thunderous Smite</a>, <a data-href="Bless" href="appendices/spells/tier-2-(intermediate)/bless.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Bless.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Bless.md;">Bless</a>, <a data-href="Cure Wounds" href="appendices/spells/tier-2-(intermediate)/cure-wounds.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Cure Wounds.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Cure Wounds.md;">Cure Wounds</a>2nd Level (3 slots): Moonbeam, See Invisible, <a data-href="Magic Weapon" href="appendices/spells/tier-3-(intermediate)/magic-weapon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Magic Weapon.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Magic Weapon.md;">Magic Weapon</a>, <a data-href="Branding Smite" href="appendices/spells/tier-3-(intermediate)/branding-smite.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Branding Smite.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Branding Smite.md;">Branding Smite</a>Longsword +1 (11) (Two Handed) Melee Weapon Attack: +9 to hit (19), reach 5ft, one target. Hit 1d10+6 (11) damage. ]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/victor-arknet.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Victor Arknet.md</guid><pubDate>Tue, 10 Mar 2026 08:38:55 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Nezznar Ishtanik]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-nezznar-ishtanik-(internet-rip).jpg" target="_self">
-6030.8.26PB<br>A mineshaft outside of <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a><br>Slain by the <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a>]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/nezznar-ishtanik.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Nezznar Ishtanik.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Niloi Areni]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/placeholder-base.png" target="_self">
<br>A <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;" data-link-tags="#Nature/Species">Hym</a> man of around 50 Years, his hair is starting to gray in some places but still holds strong with a natural deep black. His face appears kind but covered in countless small scars accrued over a career in the <a data-href="Lenurian Army" href="society/organizations/armies-and-militias/lenurian-army.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Organizations/Armies and Militias/Lenurian Army.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Armies and Militias/Lenurian Army.md;" data-link-tags="#Civilization/Organization">Lenurian Army</a>. He is wearing typical officer armor, polished clean. <br><a data-href="High Generalship" href="society/prominent-titles/high-generalship.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/High Generalship.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/High Generalship.md;" data-link-tags="#Culture/Rank_Title">High Generalship</a><br><a data-tooltip-position="top" aria-label="Society/Languages/Primordic/Ignan.md" data-href="Society/Languages/Primordic/Ignan.md" href="society/languages/primordic/ignan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Primordic/Ignan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Primordic/Ignan.md;">Ignan</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Mingled Draconic.md" data-href="Society/Languages/Draconic/Mingled Draconic.md" href="society/languages/draconic/mingled-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Mingled Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Mingled Draconic.md;">Mingled Draconic</a>Column
Blank Speed 30ft, Climb 15ftStr 10 +0 Dex 10 +0 Con 10 +0 Int 10 +0 Wis 10 +0 Cha 10 +0 Saves Stength +0 Skills Acrobatics +0 Languages -Challenge -Proficiency Bonus - Spellcasting XXXX is a Xth level spellcaster. Its spellcasting ability is XX (Spell Save DC X, +X to hit). XXXX knows the following spells: Cantrips (At will): 1st Level (X slots): Melee Weapon Attack: +X to hit, reach 5ft, one target. Hit X (XdX+X) damage. Blank ]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/niloi-areni.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Niloi Areni.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Noah Thimblewick]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/01-rotao/npc-art-noah-thimblewick-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/noah-thimblewick.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Noah Thimblewick.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Nundro Rockseeker]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-nundro-rockseeker-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/nundro-rockseeker.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Nundro Rockseeker.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ordond Mondath]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/ordond-mondath.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Ordond Mondath.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Orma Merim]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/placeholder-portrait.png" target="_self">
Smooth, pale white skin covering her body with thin brown lines on her arms, legs, and tail. She has a thicker tail, causing her to need to lean forward slightly to maintain proper balance. Her legs are incredibly muscular still, despite her obvious age. Her white hair frames her face and falls just past her shoulders giving an image of innocence until she opens her mouth and exposes her sharp jagged teeth.<br>Known as Mama Merim among some of the Travelers in <a data-href="Westport" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md" data-link-tags="#Civilization/Settlement">Westport</a> due to her helpful nature<br>Publicly primarily worships <a data-href="The Shield" href="people/the-ilhuicahuatin/pianimeh/standing/the-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md;" data-link-tags="#Divine/Character">The Shield</a> and <a data-href="The Wind Walker" href="people/the-ilhuicahuatin/pianimeh/standing/the-wind-walker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Wind Walker.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Wind Walker.md;" data-link-tags="#Divine/Character">The Wind Walker</a>, but also visits the shrine to <a data-href="The Gambler" href="people/the-ilhuicahuatin/pianimeh/standing/the-gambler.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Gambler.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Gambler.md;" data-link-tags="#Divine/Character">The Gambler</a> on occasion.<br><a data-tooltip-position="top" aria-label="Society/Languages/Yisvaranic/Yisvorna.md" data-href="Society/Languages/Yisvaranic/Yisvorna.md" href="society/languages/yisvaranic/yisvorna.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Yisvaranic/Yisvorna.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Yisvaranic/Yisvorna.md;">Yisvorna</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Yisvaranic/Fresulian Common.md" data-href="Society/Languages/Yisvaranic/Fresulian Common.md" href="society/languages/yisvaranic/fresulian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Yisvaranic/Fresulian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Yisvaranic/Fresulian Common.md;">Fresulian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sveltic/Low Thandian.md" data-href="Society/Languages/Sveltic/Low Thandian.md" href="society/languages/sveltic/low-thandian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sveltic/Low Thandian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sveltic/Low Thandian.md;">Low Thandian (I)</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common (I)</a><br><a data-href="Westport" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md" data-link-tags="#Civilization/Settlement">Westport</a>, <a data-href="Westport Travelers Storehouse" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/westport-travelers-storehouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Westport Travelers Storehouse.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Westport Travelers Storehouse.md;" data-link-tags="#Civilization/Building">Westport Travelers Storehouse</a>18 Scorchwatch, 5968 Post Bleeding<br><a data-tooltip-position="top" aria-label="Creation's Rest &gt; Fresulia" data-href="Creation's Rest#Fresulia" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Fresulia" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Fresulia</a>Has 18 children and a deceased partner<br>Has ties to the <a data-href="Ironshield League" href="society/organizations/guilds/ironshield-league.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Ironshield League.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Ironshield League.md;">Ironshield League</a> as well as the <a data-href="Pelican Guild" href="society/organizations/criminal-enterprises/pelican-guild.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Criminal Enterprises/Pelican Guild.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Criminal Enterprises/Pelican Guild.md;">Pelican Guild</a>
<br>Help travelers within <a data-href="Westport" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md;">Westport</a>
Make a new home for herself
<br>Keep others safe from what lies outside of <a data-href="Xern" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xern.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md;">Xern</a>
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/orma-merim.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Orma Merim.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Oswald Westwood]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/oswald-westwood.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Oswald Westwood.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Phetra Norixius]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
<br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Karkan Draconic.md" data-href="Society/Languages/Draconic/Karkan Draconic.md" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Celestic/Modern Celestin.md" data-href="Society/Languages/Celestic/Modern Celestin.md" href="society/languages/celestic/modern-celestin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Celestic/Modern Celestin.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Celestic/Modern Celestin.md;">Modern Celestin</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Celestic/Mainteric.md" data-href="Society/Languages/Celestic/Mainteric.md" href="society/languages/celestic/mainteric.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Celestic/Mainteric.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Celestic/Mainteric.md;">Mainteric</a>37th of Flywatch, 5980 Post Bleeding<br><a data-href="Karka" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/karka.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md;">Karka</a>, <a data-href="Karkan Autonomy" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/karkan-autonomy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md;">Karkan Autonomy</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a><br>Married to <a data-href="Ashaldrek Norixius" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/ashaldrek-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Ashaldrek Norixius.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Ashaldrek Norixius.md;">Ashaldrek Norixius</a>, mother of <a data-href="Rhogar Norixius" href="people/player-characters/campaign-complete/rhogar-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Rhogar Norixius.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Rhogar Norixius.md;">Rhogar Norixius</a> and <a data-href="Basku Norixius" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/basku-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Basku Norixius.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Basku Norixius.md;">Basku Norixius</a>
<br>Descendant of <a data-tooltip-position="top" aria-label="Veldstig" data-href="Veldstig" href="people/the-ilhuicahuatin/yolliteopilli/veldstig.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Veldstig.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Veldstig.md;">Encere Veldstig</a>
<br>Has sworn Fealty to and formed a Pact with <a data-href="Veldstig" href="people/the-ilhuicahuatin/yolliteopilli/veldstig.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Veldstig.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Veldstig.md;">Veldstig</a> ]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/phetra-norixius.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Phetra Norixius.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Pip Stonehill]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/minor-npcs/npc-art-pip-stonehill-(internet-rip).jpg" target="_self">
-Dataview: No results to show for table query.]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/pip-stonehill.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Pip Stonehill.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ragna Dankil]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/ragna-dankil.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Ragna Dankil.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Reginald Meadows]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/placeholder-portrait.png" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/reginald-meadows.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Reginald Meadows.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Risa Westwood]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/risa-westwood.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Risa Westwood.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Serenity Mondath]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
<br>A young <a data-tooltip-position="top" aria-label="Dragonling" data-href="Dragonling" href="people/the-tonallitecameh/cuallicallimeh/dragonling.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Dragonling.md;" data-link-tags="#Nature/Species">Jade Gem Dragonling</a>, with soft features and striking green eyes. Her black hair is cut just above her shoulders and is parted atop he head by her jade horns. Scales on her face mostly hand below her jawline, but do poke above it to read up to ears.<br><a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Karkan Draconic.md" data-href="Society/Languages/Draconic/Karkan Draconic.md" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>18th of Scorchwatch, 6024 Post Bleeding]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/serenity-mondath.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Serenity Mondath.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Sildar Hallwinter]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-sildar-hallwinter-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/sildar-hallwinter.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Sildar Hallwinter.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Sylvara Wildthorn]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-sylvara-wildthorn-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/sylvara-wildthorn.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Sylvara Wildthorn.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tarbaw Nighthill]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/minor-npcs/npc-art-tarbaw-nighthill-(internet-rip).jpg" target="_self">
Tarbaw is a noble, some sixty-odd winters old who usually is dressed in a blue tunic. He has brown hair and a short beard
<br><a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;">Chutiin</a> within the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>
<br>Works as a Governor within <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> Normally
<br><a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/High Elnian.md" data-href="Society/Languages/Sylvan/High Elnian.md" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Karkan Draconic.md" data-href="Society/Languages/Draconic/Karkan Draconic.md" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a><br>Working as the active <a data-href="Townmaster" href="society/occupations/governence-and-guild-related/townmaster.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Governence and Guild Related/Townmaster.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Governence and Guild Related/Townmaster.md;">Townmaster</a> of <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a><br><a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a><br><a data-tooltip-position="top" aria-label="Lenurian March" data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenuria</a>
<br>Works for <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a>
<br>Scared of <a data-href="Lisa Alteria" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/lisa-alteria.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Lisa Alteria.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Lisa Alteria.md;">Lisa Alteria</a> and <a data-href="Astara Glunrose" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/astara-glunrose.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md;">Astara Glunrose</a>, but remains polite with noble manners
<br>Enjoys talking with <a data-tooltip-position="top" aria-label="Adrian Tini-El" data-href="Adrian Tini-El" href="people/player-characters/campaign-complete/adrian-tini-el.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Adrian Tini-El.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Adrian Tini-El.md;">Adrian</a> and <a data-tooltip-position="top" aria-label="Flint Dankil" data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint</a> <br>Noble within the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a> <br>Owns a home in <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> and a summer Manor in <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a> <br>Was sent to <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a> in 6030.8PB after the former townmaster resigned after an attack by the <a data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">Dragon Cult</a>. He arrived on 6030.8.23PB.
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/tarbaw-nighthill.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Tarbaw Nighthill.md</guid><pubDate>Tue, 10 Mar 2026 08:38:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Linan Swift]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/minor-npcs/npc-art-linan-swift-(internet-rip).jpg" target="_self">
-
<br>Lost an arm during the <a data-href="Siege of Solano" href="legends-and-lore/history/minor-events/siege-of-solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Minor Events/Siege of Solano.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Minor Events/Siege of Solano.md;">Siege of Solano</a>
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/linan-swift.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Linan Swift.md</guid><pubDate>Tue, 10 Mar 2026 08:38:53 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Liora Vane]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-liora-vane-(internet-rip).jpg" target="_self">
-<br> Medium, Humanoid, Hym, NuetralArmor Class 16Hit Points 65Speed 30ftStr 8 -1 Dex 16 +3 Con 15 +2 Int 19 +4 Wis 12 +1 Cha 10 +0 Saves Stength -1 Dexterity +1 Constitution +5 Intellegence +7 Wisdom +1 Charisma +0 Skills Acrobatics +1 Animalhandling +1 Arcana +7 Athletics +2 History +4 Insight +1 Investigation +7 Medicine +1 Nature +7 Perception +4 Religion +4 Slight of hand +1 Stealth +1 Survival +1 Senses Passive Perception 14Languages Modern ThandianChallenge 7 (2,900 XP)Proficiency Bonus +3War Caster Adv. on Constitution saves to maintain concentration when hit, cast somatic even when something in both hands, cast spell for opportunity attack reaction. Tavern Brawler Magical Tinkering Infuse Item - 1 Arkspark Guantlets, making it +1 (11) Infuse Item - 2 Clothes for +2 (12)AC Infuse Item - 3 Alchemy Jug Tool Expertise Double Proficiency from tools Experimental Elixir 3/lr Drinking causes one of the following effects: 1d8+Int Healing, Increases Walking Speed by 10ft for 1 hour, Gain +1 (11) to AC for 10 Minutes, add 1d4 to all Rolls and Saves for the next minute. Spellcasting Her spellcasting ability is INT (Spell Save DC 15, +7 to hit (17)). Liora Vane knows the following spells: Cantrips (At will): Fire Bolt, <a data-href="Mending" href="appendices/spells/tier-1-(novice)/mending.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Mending.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Mending.md;">Mending</a>, <a data-href="Message" href="appendices/spells/tier-1-(novice)/message.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Message.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Message.md;">Message</a>1st Level (4 slots): Healing Word, <a data-href="Ray of Sickness" href="appendices/spells/tier-2-(intermediate)/ray-of-sickness.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Ray of Sickness.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Ray of Sickness.md;">Ray of Sickness</a>, <a data-href="Detect Magic" href="appendices/spells/tier-2-(intermediate)/detect-magic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Detect Magic.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Detect Magic.md;">Detect Magic</a>, <a data-href="Cure Wounds" href="appendices/spells/tier-2-(intermediate)/cure-wounds.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Cure Wounds.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Cure Wounds.md;">Cure Wounds</a>, <a data-href="Identify" href="appendices/spells/tier-2-(intermediate)/identify.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Identify.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Identify.md;">Identify</a>, <a data-href="Feather Fall" href="appendices/spells/tier-2-(intermediate)/feather-fall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Feather Fall.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Feather Fall.md;">Feather Fall</a>2nd Level (3 slots): Flaming Sphere, Melf's Acid Arrow, <a data-href="Invisibility" href="appendices/spells/tier-3-(intermediate)/invisibility.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Invisibility.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Invisibility.md;">Invisibility</a>, <a data-href="Lesser Restoration" href="appendices/spells/tier-3-(intermediate)/lesser-restoration.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Lesser Restoration.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Lesser Restoration.md;">Lesser Restoration</a>, <a data-href="Web" href="appendices/spells/tier-3-(intermediate)/web.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Web.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Web.md;">Web</a>, <a data-href="Magic Weapon" href="appendices/spells/tier-3-(intermediate)/magic-weapon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Magic Weapon.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Magic Weapon.md;">Magic Weapon</a>Arcspark Gauntlets +1 (11) Melee Weapon Attack:&nbsp;+7 to hit (17), reach 5 ft.&nbsp;Hit:&nbsp;2d8+4 Bludgeoning + 1d8 Fire damage. Flash of Genius (4/r) Add +4 (14) to ally's check or save within 30 feet ]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/liora-vane.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Liora Vane.md</guid><pubDate>Tue, 10 Mar 2026 08:38:53 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Malquis Westwood]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/malquis-westwood.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Malquis Westwood.md</guid><pubDate>Tue, 10 Mar 2026 08:38:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Malstrind Halis]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-malstrind-halis-(internet-rip).jpg" target="_self">
-Column
Blank Speed 30ft, Climb 15ftStr 10 +0 Dex 10 +0 Con 10 +0 Int 10 +0 Wis 10 +0 Cha 10 +0 Saves Stength +0 Skills Acrobatics +0 Languages -Challenge -Proficiency Bonus - Spellcasting XXXX is a Xth level spellcaster. Its spellcasting ability is XX (Spell Save DC X, +X to hit). XXXX knows the following spells: Cantrips (At will): 1st Level (X slots): Melee Weapon Attack: +X to hit, reach 5ft, one target. Hit X (XdX+X) damage. Blank ]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/malstrind-halis.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Malstrind Halis.md</guid><pubDate>Tue, 10 Mar 2026 08:38:53 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Marinor Arina]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-marinor-arina-(internet-rip).jpg" target="_self">
-<br> Medium, Humanoid, Hym, CNArmor Class 12Hit Points 50Speed 30ftStr 10 +0 Dex 14 +2 Con 15 +2 Int 10 +0 Wis 12 +1 Cha 20 +5 Saves Stength +0 Dexterity +2 Constitution +5 Intellegence +0 Wisdom +1 Charisma +8 Skills Acrobatics +2 Animalhandling +1 Arcana +2 Athletics +3 Deception +5 History +0 Insight +4 Intimidation +8 Investigation +0 Medicine +1 Nature +0 Perception +4 Persuasion +5 Religion +0 Slight of hand +2 Stealth +2 Survival +1 Senses Passive Perception 10Languages Modern ThandianChallenge 5 (1,800 XP)Proficiency Bonus +3Eyes of the Dark Darkvision 120 feet;&nbsp;Darkness&nbsp;for one sorcery point, or for 2 sorcery points dark you can see through magical darkness. Strength of the Grave (1/lr) When reaching 0 hit points, make Charisma save DC 5+damage to instead drop to 1 h.p. Font Of Magic 8 sorcery Points Distant Spell 1 Sorcery Point, double range Extend Spell Double Duriation for each sorcery point spent Spellcasting Marinor is a 8th level spellcaster. Her spellcasting ability is CHA (Spell Save DC 16, +8 to hit (18)). Marinor knows the following spells: Cantrips (At will): Friends, <a data-href="Light" href="appendices/spells/tier-1-(novice)/light.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Light.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Light.md;">Light</a>, <a data-href="Minor Illusion" href="appendices/spells/tier-1-(novice)/minor-illusion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Minor Illusion.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Minor Illusion.md;">Minor Illusion</a>, Prestigitation, <a data-href="Ray of Frost" href="appendices/spells/tier-1-(novice)/ray-of-frost.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Ray of Frost.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Ray of Frost.md;">Ray of Frost</a>1st Level (4 slots): Mage Armor2nd Level (3 slots): Shadow Blade, <a data-href="Crown of Madness" href="appendices/spells/tier-3-(intermediate)/crown-of-madness.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Crown of Madness.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Crown of Madness.md;">Crown of Madness</a>, <a data-href="Enhance Ability" href="appendices/spells/tier-3-(intermediate)/enhance-ability.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Enhance Ability.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Enhance Ability.md;">Enhance Ability</a>3rd Level (3 slots): Major Image, <a data-href="Fireball" href="appendices/spells/tier-4-(advanced)/fireball.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Fireball.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Fireball.md;">Fireball</a>, <a data-href="Fly" href="appendices/spells/tier-4-(advanced)/fly.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Fly.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Fly.md;">Fly</a>4th Level (2 slots): Dominate Beast, Dimesnsion DoorQuarterstaff Melee Weapon Attack: +3 to hit (13), reach 5ft, one target. Hit 1d6 (3) bludgeioning damage. ]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/marinor-arina.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Marinor Arina.md</guid><pubDate>Tue, 10 Mar 2026 08:38:53 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Markon Chrimstay]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-markon-chrimstay-(internet-rip).jpg" target="_self">
-<br> Medium, Humanoid, Half-Elnian, CNArmor Class 12Hit Points 58Speed 30ftStr 10 +0 Dex 14 +2 Con 16 +3 Int 10 +0 Wis 12 +1 Cha 20 +5 Saves Stength +0 Dexterity +2 Constitution +6 Intellegence +0 Wisdom +1 Charisma +7 Skills Acrobatics +2 Animalhandling +1 Arcana +2 Athletics +0 Deception +8 History +0 Insight +4 Intimidation +8 Investigation +0 Medicine +1 Nature +0 Perception +1 Performance +5 Persuasion +8 Religion +0 Slight of hand +2 Stealth +5 Survival +1 Condition Immunities SleepSenses Passive Perception 11Languages Modern Thandian, High Elnian, IgnanChallenge 5 (1,800 XP)Proficiency Bonus +3Wild Magic Surge After casting spell, 1 in 20 chance of rolling on the effects table found on PHB&nbsp;p.&nbsp;104 Tides of Chaos gain adv. on attack, ability or save roll once betw. long rests &nbsp;Font Of Magic 8 Sorcery points per long rest Flexible Casting use 2 sorcery points for one 1st level spell slot, 3 pts. for 2nd level slot, 5 pts. 3rd level, 6 pts. 4th level Bend Luck for 2 sorcery points, add +1 (11)d4 or -1 (9)d4 to another's attack, ability or save roll Distant Spell 1 Sorcery point, double spell range Extend Spell 1 Sorcery point, double spell duration Spellcasting Markon Chrimstay is a 8th level spellcaster. His spellcasting ability is CHA (Spell Save DC 16, +8 to hit (18)). Markon knows the following spells: Cantrips (At will): Blade Ward, <a data-href="Friends" href="appendices/spells/tier-1-(novice)/friends.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Friends.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Friends.md;">Friends</a>, <a data-href="Mage Hand" href="appendices/spells/tier-1-(novice)/mage-hand.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Mage Hand.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Mage Hand.md;">Mage Hand</a>, <a data-href="Prestidigitation" href="appendices/spells/tier-1-(novice)/prestidigitation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Prestidigitation.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Prestidigitation.md;">Prestidigitation</a>, <a data-href="Ray of Frost" href="appendices/spells/tier-1-(novice)/ray-of-frost.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Ray of Frost.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Ray of Frost.md;">Ray of Frost</a>1st Level (4 slots): Burning Hands, <a data-href="Mage Armor" href="appendices/spells/tier-2-(intermediate)/mage-armor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Mage Armor.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Mage Armor.md;">Mage Armor</a>, Magic Missle2nd Level (3 slots): Crown of Madness, <a data-href="Enhance Ability" href="appendices/spells/tier-3-(intermediate)/enhance-ability.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Enhance Ability.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Enhance Ability.md;">Enhance Ability</a>, <a data-href="Shadow Blade" href="appendices/spells/tier-3-(intermediate)/shadow-blade.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Shadow Blade.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Shadow Blade.md;">Shadow Blade</a>3nd Level (3 slots): Fireball, <a data-href="Fly" href="appendices/spells/tier-4-(advanced)/fly.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Fly.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Fly.md;">Fly</a>, <a data-href="Lightning Bolt" href="appendices/spells/tier-4-(advanced)/lightning-bolt.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Lightning Bolt.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Lightning Bolt.md;">Lightning Bolt</a>4nd Level (2 slots): Greater InvisibilityQuarterstaff Melee Weapon Attack: +3 to hit (13), reach 5ft, one target. Hit 1d6 (3) damage. ]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/markon-chrimstay.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Markon Chrimstay.md</guid><pubDate>Tue, 10 Mar 2026 08:38:53 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Martro Almerin]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-martro-almerin-(internet-rip).jpg" target="_self"> <br><a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md">Chutiin</a> of East <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;" data-link-tags="#Civilization/Settlement">Bridgerest</a>
<br><a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md">Chutiin</a> of <a data-href="Deloraine" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/deloraine.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Deloraine.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Deloraine.md;" data-link-tags="#Civilization/Settlement">Deloraine</a>
-<br>Distant Cousin of <a data-href="Solara Aurelien Etharis" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/solara-aurelien-etharis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Solara Aurelien Etharis.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Solara Aurelien Etharis.md;">Solara Aurelien Etharis</a>]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/martro-almerin.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Martro Almerin.md</guid><pubDate>Tue, 10 Mar 2026 08:38:53 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Matias Redmel]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/matias-redmel.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Matias Redmel.md</guid><pubDate>Tue, 10 Mar 2026 08:38:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mirna Dendrar]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-mirna-dendrar-(internet-rip).jpg" target="_self">
A woman of nearing 40, her skin and hair is still holding well showing an air of youth, although her eyes show her age. Her Brown hair is wavy and falls to her shouldblades.-<br><a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a>
<br>Mother of <a data-href="Nilsa Dendrar" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/nilsa-dendrar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Nilsa Dendrar.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Nilsa Dendrar.md;">Nilsa Dendrar</a> and <a data-href="Nars Dendrar" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/nars-dendrar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Nars Dendrar.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Nars Dendrar.md;">Nars Dendrar</a> <br>Saved by <a data-href="Adrian Tini-El" href="people/player-characters/campaign-complete/adrian-tini-el.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Adrian Tini-El.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Adrian Tini-El.md;">Adrian Tini-El</a>, <a data-href="Callon Beechlight" href="people/player-characters/inactive/callon-beechlight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Inactive/Callon Beechlight.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Inactive/Callon Beechlight.md;">Callon Beechlight</a>, <a data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint Dankil</a>, <a data-href="Magnastra Illareis" href="people/player-characters/deceased/magnastra-illareis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Deceased/Magnastra Illareis.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Deceased/Magnastra Illareis.md;">Magnastra Illareis</a>, <a data-href="Rhogar Norixius" href="people/player-characters/campaign-complete/rhogar-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Rhogar Norixius.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Rhogar Norixius.md;">Rhogar Norixius</a>, and <a data-href="Durnak Faldur" href="people/player-characters/inactive/durnak-faldur.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Inactive/Durnak Faldur.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Inactive/Durnak Faldur.md;">Durnak Faldur</a> from the crypts under the hills near <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a> <br>After being rescued by the <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a>, she asked them to retrieve a long lost locket of hers that she lost in some old <a data-tooltip-position="top" aria-label="Thandian Reach" data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian</a> ruins south of <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a> <br>After being rescued, she has set up an Herbalist and Medicine shop, the <a data-href="Solano Mortar and Pestle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/solano-mortar-and-pestle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Solano Mortar and Pestle.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Solano Mortar and Pestle.md;">Solano Mortar and Pestle</a>
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/mirna-dendrar.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Mirna Dendrar.md</guid><pubDate>Tue, 10 Mar 2026 08:38:53 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mogurn]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-morgurn-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/mogurn.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Mogurn.md</guid><pubDate>Tue, 10 Mar 2026 08:38:53 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Morkeel Zhorios]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/morkeel-zhorios.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Morkeel Zhorios.md</guid><pubDate>Tue, 10 Mar 2026 08:38:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Nae Westwood]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/nae-westwood.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Nae Westwood.md</guid><pubDate>Tue, 10 Mar 2026 08:38:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Nars Dendrar]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-nars-dredrar-(internet-rip).jpg" target="_self">
A short boy, with clear skin and slick brown hair. He has some muscle on him from the days helping his father in the woodshop and has dreams of becoming a sailor one day. He is currently 13.-<br><a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a>
<br>Son of <a data-href="Mirna Dendrar" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/mirna-dendrar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Mirna Dendrar.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Mirna Dendrar.md;">Mirna Dendrar</a>
<br>Younger brother of <a data-href="Nilsa Dendrar" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/nilsa-dendrar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Nilsa Dendrar.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Nilsa Dendrar.md;">Nilsa Dendrar</a> <br>Saved by <a data-href="Adrian Tini-El" href="people/player-characters/campaign-complete/adrian-tini-el.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Adrian Tini-El.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Adrian Tini-El.md;">Adrian Tini-El</a>, <a data-href="Callon Beechlight" href="people/player-characters/inactive/callon-beechlight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Inactive/Callon Beechlight.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Inactive/Callon Beechlight.md;">Callon Beechlight</a>, <a data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint Dankil</a>, <a data-href="Magnastra Illareis" href="people/player-characters/deceased/magnastra-illareis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Deceased/Magnastra Illareis.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Deceased/Magnastra Illareis.md;">Magnastra Illareis</a>, <a data-href="Rhogar Norixius" href="people/player-characters/campaign-complete/rhogar-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Rhogar Norixius.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Rhogar Norixius.md;">Rhogar Norixius</a>, and <a data-href="Durnak Faldur" href="people/player-characters/inactive/durnak-faldur.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Inactive/Durnak Faldur.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Inactive/Durnak Faldur.md;">Durnak Faldur</a> from the crypts under the hills near <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a>
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/nars-dendrar.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Nars Dendrar.md</guid><pubDate>Tue, 10 Mar 2026 08:38:53 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Gundren Rockseeker]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-gundren-rockseeker-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/gundren-rockseeker.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md</guid><pubDate>Tue, 10 Mar 2026 08:38:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Gwenes Rúth-gildin]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-gwenes-rúth-gildin-(internet-rip).jpg" target="_self">
<br><a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/Tree-Sea Elnian.md" data-href="Society/Languages/Sylvan/Tree-Sea Elnian.md" href="society/languages/sylvan/tree-sea-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Tree-Sea Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Tree-Sea Elnian.md;">Tree-Sea Elnian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a> Medium, Humanoid, Elnian, CNArmor Class 16Hit Points 90Speed 35ftStr 20 +5 Dex 16 +3 Con 17 +3 Int 8 -1 Wis 13 +1 Cha 10 +0 Saves Stength +7 Dexterity +3 Constitution +6 Intellegence -1 Wisdom +1 Charisma +0 Skills Arcana -1 Acrobatics +3 Animalhandling +1 Athletics +7 Deception +0 Insight +1 Intimidation +0 Investigation -1 Medicine +1 Nature +2 Perception +4 Persuasion +0 Religion -1 Slight of hand +3 Stealth +3 Survival +4 Senses Passive Perception 14Languages Modern Thandian, Wood ElnianChallenge 5 (1,800 XP)Proficiency Bonus +3Danger Sense Has advantage on DEX saves against things she can see or hear Extra Attack Make an additional attack when making the attack action. When Raging and Form of the Beast is Active, she may make an extra claw attack if one attack is with her claws. Feral Instinct Advantage on Initiative Rolls Form of the Beast - Claw Melee Weapon Attack: +8 to hit, reach 5ft, one target. Hit 8 (1d6+5) slashing damage. Handaxe (Dual Wieldeded) Melee Weapon Attack: +8 to hit, reach 5ft. Hit: 8 (1d6+5) slashing damage. Rage 4/day While Raging, she has Advantage on STR Checks and Saves, +2 to STR Melee Damage, and resistance to Physical Damage taken. While raging, her hands also turn into claws ]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/gwenes-rúth-gildin.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Gwenes Rúth-gildin.md</guid><pubDate>Tue, 10 Mar 2026 08:38:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Halia Thornton]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/minor-npcs/npc-art-halia-thornton-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/halia-thornton.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Halia Thornton.md</guid><pubDate>Tue, 10 Mar 2026 08:38:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Hamun Kost]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/minor-npcs/npc-art-hamun-kost-(internet-rip).jpg" target="_self">
<br>A <a data-tooltip-position="top" aria-label="Elnis" data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;" data-link-tags="#Nature/Species">Elnian</a> mage, with age starting to show across his features. His head is shaved bald and his robes are a beautiful crimson red.
<br>Primarily worships <a data-tooltip-position="top" aria-label="Spellfather" data-href="Spellfather" href="people/the-ilhuicahuatin/pianimeh/standing/spellfather.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/Spellfather.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/Spellfather.md;" data-link-tags="#Divine/Character">The Mage</a>
-
<br>Old <a data-tooltip-position="top" aria-label="Thandian Reach" data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md">Thandian</a> ruins in the <a data-href="Southern Inari Ridgelands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-inari-ridgelands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md;" data-link-tags="#Nature/Geography">Southern Inari Ridgelands</a>. <br>Traded for a spell book from <a data-href="Agatha Tresendar" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/agatha-tresendar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Agatha Tresendar.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Agatha Tresendar.md;">Agatha Tresendar</a> in 5926PB <br>A member of the <a data-href="Illistrian Mages Association" href="society/organizations/mage-associations/illistrian-mages-association.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Mage Associations/Illistrian Mages Association.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Mage Associations/Illistrian Mages Association.md;">Illistrian Mages Association</a>, although he is delinquent in his dues due to focusing too much on his research of <a data-tooltip-position="top" aria-label="Thandian Reach" data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian</a> magical artifacts
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/hamun-kost.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Hamun Kost.md</guid><pubDate>Tue, 10 Mar 2026 08:38:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Harbin Wester]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-harbin-wester-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/harbin-wester.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Harbin Wester.md</guid><pubDate>Tue, 10 Mar 2026 08:38:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Hilda Strongbeard]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/hilda-strongbeard.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Hilda Strongbeard.md</guid><pubDate>Tue, 10 Mar 2026 08:38:52 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Iarno Albrek]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-iarno-albrek-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/iarno-albrek.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Iarno Albrek.md</guid><pubDate>Tue, 10 Mar 2026 08:38:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Kaelen Vos]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-kaelen-vos-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/kaelen-vos.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Kaelen Vos.md</guid><pubDate>Tue, 10 Mar 2026 08:38:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Kelly Selis]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-kelly-selis-(internet-rip).jpg" target="_self">
- Medium, Humanoid, Hym, NArmor Class 18Hit Points 51Speed 45ftStr 12 +1 Dex 20 +5 Con 13 +1 Int 10 +0 Wis 16 +3 Cha 10 +0 Saves Stength +4 Dexterity +8 Constitution +1 Intellegence +0 Wisdom +3 Charisma +0 Skills Acrobatics +5 Animalhandling +3 Arcana +0 Athletics +4 Deception +0 History +0 Insight +6 Intimidation +0 Investigation +0 Medicine +3 Nature +0 Perception +6 Persuasion +0 Religion +0 Slight of hand +5 Stealth +8 Survival +3 Senses Passive Perception 10Languages Modern Thandian, High ElnianChallenge 5 (1,800 XP)Proficiency Bonus +3Extra Attack Make 2 attacks instead of 1 Ki Energy (/sr) You have 8ki points to spend between rests. Shadow Arts Spend 2Ki points to cast: Darkness, Darkvision, Pass Without a Trace, or Silence Slow Fall Reduce Fall Damage by 40 Stunning Strike Spent 1ki, CON save for Target or theyre stunned till your next turn. Martial Arts Melee Weapon Attack: +8 to hit (18), reach 5ft, one target. Hit 1d6+5 (8) bludgeoning damage. You may also make an extra unarmed strike as part of your turn if you do not use your bonus action elsewhere. Flurry of Blows After making an unarmed strike, spend a Ki Point to make 2 more unarmed strikes. Patient Defence Spend a Ki Point and dodge as a bonus action. Step of the Wind Spend a Ki Point and disengage or as a bonus action. Jump distance is also doubled. Deflect Missiles Spend 1 key point, reduce damage by 1d10+13 ]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/kelly-selis.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Kelly Selis.md</guid><pubDate>Tue, 10 Mar 2026 08:38:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Kittotelus Blackpost]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-kittotelus-blackpost-(internetrip).jpg" target="_self">
<br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/Tree-Sea Elnian.md" data-href="Society/Languages/Sylvan/Tree-Sea Elnian.md" href="society/languages/sylvan/tree-sea-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Tree-Sea Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Tree-Sea Elnian.md;">Tree-Sea Elnian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sublevian/Throatshung.md" data-href="Society/Languages/Sublevian/Throatshung.md" href="society/languages/sublevian/throatshung.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sublevian/Throatshung.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sublevian/Throatshung.md;">Throatshung</a>]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/kittotelus-blackpost.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Kittotelus Blackpost.md</guid><pubDate>Tue, 10 Mar 2026 08:38:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Kughom Onyxbright]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/kughom-onyxbright.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Kughom Onyxbright.md</guid><pubDate>Tue, 10 Mar 2026 08:38:52 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Leosin Erlanthar]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-leosin-erlanthar-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/leosin-erlanthar.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Leosin Erlanthar.md</guid><pubDate>Tue, 10 Mar 2026 08:38:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Brosephin Mertins]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/placeholder-portrait.png" target="_self">
-Column
Blank Blank ]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/brosephin-mertins.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Brosephin Mertins.md</guid><pubDate>Tue, 10 Mar 2026 08:38:51 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Clotho deAmaia]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/clotho-deamaia.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Clotho deAmaia.md</guid><pubDate>Tue, 10 Mar 2026 08:38:51 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Craadvegz]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-craadvegz-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/craadvegz.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Craadvegz.md</guid><pubDate>Tue, 10 Mar 2026 08:38:51 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Cuth Swift]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/minor-npcs/npc-art-cuth-swift-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/cuth-swift.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Cuth Swift.md</guid><pubDate>Tue, 10 Mar 2026 08:38:51 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Cyrus Rivenfall]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-cyrus-rivenfall-(internet-rip).jpg" target="_self">
-<br><a data-href="Oak Molar" href="appendices/vehicles/oak-molar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Vehicle" data-link-path="Appendices/Vehicles/Oak Molar.md" style="--data-link-tags: #Advancement/Vehicle; --data-link-path: Appendices/Vehicles/Oak Molar.md;">Oak Molar</a>]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/cyrus-rivenfall.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Cyrus Rivenfall.md</guid><pubDate>Tue, 10 Mar 2026 08:38:51 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Davira Gawain]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-davira-gawain-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/davira-gawain.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Davira Gawain.md</guid><pubDate>Tue, 10 Mar 2026 08:38:51 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Edgar Westwood]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/edgar-westwood.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Edgar Westwood.md</guid><pubDate>Tue, 10 Mar 2026 08:38:51 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Eli Westwood]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/eli-westwood.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Eli Westwood.md</guid><pubDate>Tue, 10 Mar 2026 08:38:51 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Elmar Barthen]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-elmar-barthen-(internet-rip).jpg" target="_self">
<br>A middle aged <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;" data-link-tags="#Nature/Species">Hym</a> with brown hair and a short beard.<br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Stoutan/West Isle Stoutan.md" data-href="Society/Languages/Stoutan/West Isle Stoutan.md" href="society/languages/stoutan/west-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/West Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/West Isle Stoutan.md;">West Isle Stoutan</a><br><a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a>
<br>Owns a General Store, <a data-href="Barthen's Provisions" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/barthen's-provisions.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Barthen's Provisions.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Barthen's Provisions.md;">Barthen's Provisions</a>, in <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a>
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/elmar-barthen.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Elmar Barthen.md</guid><pubDate>Tue, 10 Mar 2026 08:38:51 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Eryn Selinas Revilmark]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-eryn-selinas-revilmark-(internet-rip).jpg" target="_self">
<br>Leader of the <a data-href="Red Flag" href="society/organizations/maleficent-groups/red-flag.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Red Flag.md;" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Red Flag.md">Red Flag</a><br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Primordic/Ignan.md" data-href="Society/Languages/Primordic/Ignan.md" href="society/languages/primordic/ignan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Primordic/Ignan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Primordic/Ignan.md;">Ignan</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/High Elnian.md" data-href="Society/Languages/Sylvan/High Elnian.md" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a><br>Aboard one of her ships in the <a data-href="Sea of Whispers" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-whispers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Whispers.md;">Sea of Whispers</a> or <a data-href="Sea of Solitude" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/inner-seas/sea-of-solitude.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Solitude.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Inner Seas/Sea of Solitude.md;">Sea of Solitude</a><br><a data-tooltip-position="top" aria-label="Naval Captain" data-href="Naval Captain" href="society/prominent-titles/naval-captain.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Naval Captain.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Naval Captain.md;">Captain</a> of the <a data-href="Red Flag" href="society/organizations/maleficent-groups/red-flag.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Red Flag.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Red Flag.md;">Red Flag</a> <a data-href="Society/Occupations/Illicit/Pirate" href="society/occupations/illicit/pirate.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Illicit/Pirate.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Illicit/Pirate.md;">Society/Occupations/Illicit/Pirate</a> band<br> Medium, Sentient, Flame Primil, Lawful EvilArmor Class 19Hit Points 200Speed 30ftStr 20 +5 Dex 20 +5 Con 17 +3 Int 17 +3 Wis 16 +3 Cha 20 +5 Saves Stength +10 Dexterity +10 Constitution +8 Intellegence +3 Wisdom +3 Charisma +10 Skills Acrobatics +10 Athletics +10 Deception +10 Intimidation +10 Perception +10 Persuasion +10 Survival +8 Damage Resistances Non-Magical PhysicalDamage Immunities FireCondition Immunities Charmed, Prone, Immobilized, Stunned, PetrifiedDamage Vulnerabilities PsychicSenses Passive Perception 20Languages Modern Thandian, Ignan, High ElnianChallenge 15 (13,000 XP)Proficiency Bonus +5Font of Magic (14/LR) Gain 14 Sorcery Points to use. MetaMagic Spend a a Sorcery Point to use: Empowered Spell, Seeking Spell, Transmuted Spell, or Twinned Spell. Heart of Fire When casting a Spell, Fire Erupts around you dealing 8 Damage to all enemies within 10ft of you. Fire in the Veins Spells Eryn Casts ignore resistance to fire Damage Fury of the High Pyromancer When hit by an attack, Eryn may either expend her reaction to deal 16 fire damage to the attacker, ignoring resistance, or make a reaction spell attack and have the fire damage ignore resistances. Sneak Attack Once per turn, you can deal an extra 4d6 damage to one creature you hit with an attack if you have advantage on the attack roll. Rakish Audacity You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you. Fancy Footwork During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn. Evasion When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Spellcasting Eryn is a 8th level spellcaster. Her spellcasting ability is CHA (Spell Save DC 18, +10 to hit (20)). Eryn knows the following spells: Cantrips (At will): Produce Flame, <a data-href="Mage Hand" href="appendices/spells/tier-1-(novice)/mage-hand.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Mage Hand.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Mage Hand.md;">Mage Hand</a>, <a data-href="Prestidigitation" href="appendices/spells/tier-1-(novice)/prestidigitation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Prestidigitation.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Prestidigitation.md;">Prestidigitation</a>, <a data-href="Fire Bolt" href="appendices/spells/tier-1-(novice)/fire-bolt.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Fire Bolt.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Fire Bolt.md;">Fire Bolt</a>, GreenFlame Blade1st Level (4 slots): Burning Hands, <a data-href="Chaos Bolt" href="appendices/spells/tier-2-(intermediate)/chaos-bolt.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Chaos Bolt.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Chaos Bolt.md;">Chaos Bolt</a>, <a data-href="Chromatic Orb" href="appendices/spells/tier-2-(intermediate)/chromatic-orb.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Chromatic Orb.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Chromatic Orb.md;">Chromatic Orb</a>2nd Level (3 slots): Aganazzar's Scorcher, Dragon's Breath, <a data-href="Flame Blade" href="appendices/spells/tier-3-(intermediate)/flame-blade.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Flame Blade.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Flame Blade.md;">Flame Blade</a>, <a data-href="Flaming Sphere" href="appendices/spells/tier-3-(intermediate)/flaming-sphere.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Flaming Sphere.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Flaming Sphere.md;">Flaming Sphere</a>, <a data-href="Scorching Ray" href="appendices/spells/tier-3-(intermediate)/scorching-ray.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Scorching Ray.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Scorching Ray.md;">Scorching Ray</a>, <a data-href="Web" href="appendices/spells/tier-3-(intermediate)/web.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Web.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Web.md;">Web</a>3rd Level (3 slots): Ashardalon's Stride, <a data-href="Fireball" href="appendices/spells/tier-4-(advanced)/fireball.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Fireball.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Fireball.md;">Fireball</a>, <a data-href="Melf's Minute Meteors" href="appendices/spells/tier-4-(advanced)/melf's-minute-meteors.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Melf's Minute Meteors.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Melf's Minute Meteors.md;">Melf's Minute Meteors</a>4th Level (3 slots): Fire Shield, <a data-href="Wall of Fire" href="appendices/spells/tier-5-(advanced)/wall-of-fire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 5 (Advanced)/Wall of Fire.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 5 (Advanced)/Wall of Fire.md;">Wall of Fire</a>5th Level (2 slots): Immolation6th Level (1 slots): Investiture of Flame7th Level (1 slots): Delayed Blast Fireball, <a data-href="Fire Storm" href="appendices/spells/tier-8-(grand)/fire-storm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 8 (Grand)/Fire Storm.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 8 (Grand)/Fire Storm.md;">Fire Storm</a>8th Level (1 slots): Incendiary CloudFlame Blade Rapid Strike Melee Weapon Attack: +10 to hit (20), reach 5ft, one target. Hit 5d10+10 fire damage. Cunning Action You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. Uncanny Dodge When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you. ]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/eryn-selinas-revilmark.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Eryn Selinas Revilmark.md</guid><pubDate>Tue, 10 Mar 2026 08:38:51 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Garale Marlenta]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-garale-marlenta-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/garale-marlenta.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Garale Marlenta.md</guid><pubDate>Tue, 10 Mar 2026 08:38:51 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Gilthur Rockseer]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/01-rotao/npc-art-gilthur-rockseer-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/gilthur-rockseer.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Gilthur Rockseer.md</guid><pubDate>Tue, 10 Mar 2026 08:38:51 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Gnarsh Westwood]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/gnarsh-westwood.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Gnarsh Westwood.md</guid><pubDate>Tue, 10 Mar 2026 08:38:51 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Guilt Serelith]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-guilt-serelith-(internet-rip).jpg" target="_self">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/guilt-serelith.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Guilt Serelith.md</guid><pubDate>Tue, 10 Mar 2026 08:38:51 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Grey Paw]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-grey-paw-(internet-rip).webp" target="_self">
Grey Paw the -Column
Blank Blank <br>Pet of <a data-tooltip-position="top" aria-label="People/Player Characters/Crunk Wolvesbane.md" data-href="People/Player Characters/Crunk Wolvesbane.md" href="people/player-characters/crunk-wolvesbane.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Crunk Wolvesbane.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Crunk Wolvesbane.md;">Crunk Wolvesbane</a> ]]></description><link>people/notable-persons/character-pets/pc-pets/grey-paw.html</link><guid isPermaLink="false">People/Notable Persons/Character Pets/PC Pets/Grey Paw.md</guid><pubDate>Tue, 10 Mar 2026 08:38:50 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tiny]]></title><description><![CDATA[
Pet of <a data-tooltip-position="top" aria-label="People/Player Characters/Campaign Complete/Thistle Willows.md" data-href="People/Player Characters/Campaign Complete/Thistle Willows.md" href="people/player-characters/campaign-complete/thistle-willows.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Thistle Willows.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Thistle Willows.md;">Thistle Willows</a>
]]></description><link>people/notable-persons/character-pets/pc-pets/tiny.html</link><guid isPermaLink="false">People/Notable Persons/Character Pets/PC Pets/Tiny.md</guid><pubDate>Tue, 10 Mar 2026 08:38:50 GMT</pubDate></item><item><title><![CDATA[Runa Vokdottir]]></title><description><![CDATA[Aside
<img alt="NPC Art - Runa Vokdottir (Internet Rip).jpg" src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-runa-vokdottir-(internet-rip).jpg" target="_self" style="width: 450px; max-width: 100%;">
<br>A muscular woman with brown hair and cold blue eyes, Runa hails from the <a data-href="Frost Touched Wastes" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/frost-touched-wastes.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Frost Touched Wastes.md;" data-link-tags="#Nature/Geography">Frost Touched Wastes</a> far to the north. A lifetime of sunless days and frigid nights falsely taught her that cruelty is natural, not evil, and that it builds one up the strongest. Runa speaks few words but is armed with a biting sense of humor. <br>Runa, as a <a data-href="Scout of the Seer" href="society/occupations/religious/scout-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Religious/Scout of the Seer.md;" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Religious/Scout of the Seer.md">Scout of the Seer</a>, bears a mark stretching between her shoulders on her back signifying her connection to the <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md">Nellayotlni</a>. This mark grants her a small connection to the <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md">Nellayotlni</a> and its power, granting access to special magic and the ability to comprehend and speak <a data-href="Seestongue" href="society/languages/aetheric/seestongue.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Languages/Aetheric/Seestongue.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Aetheric/Seestongue.md;" data-link-tags="#Culture/Language">Seestongue</a>.<br><a data-href="Scout of the Seer" href="society/occupations/religious/scout-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Religious/Scout of the Seer.md;" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Religious/Scout of the Seer.md">Scout of the Seer</a><br>Devout follower of the <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a><br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/High Elnian.md" data-href="Society/Languages/Sylvan/High Elnian.md" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Karkan Draconic.md" data-href="Society/Languages/Draconic/Karkan Draconic.md" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Aetheric/Seestongue.md" data-href="Society/Languages/Aetheric/Seestongue.md" href="society/languages/aetheric/seestongue.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Aetheric/Seestongue.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Aetheric/Seestongue.md;">Seestongue</a><br>Based out of the <a data-href="Karkan Seer Spire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/karkan-seer-spire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Karkan Seer Spire.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Karkan Seer Spire.md;">Karkan Seer Spire</a>, working under <a data-href="Vuorise Tarkkailla" href="people/notable-persons/devotees-of-the-nellayotlni/vuorise-tarkkailla.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/Devotees of the Nellayotlni/Vuorise Tarkkailla.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/Devotees of the Nellayotlni/Vuorise Tarkkailla.md;">Vuorise Tarkkailla</a>, the <a data-tooltip-position="top" aria-label="Emissary of the Seer" data-href="Emissary of the Seer" href="society/occupations/religious/emissary-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Religious/Emissary of the Seer.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Religious/Emissary of the Seer.md;">Seer's Emissary</a> for the region between the <a data-href="Wall of Solitude" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/wall-of-solitude.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md;">Wall of Solitude</a> and the <a data-href="Central Hargean Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/central-hargean-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Central Hargean Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Central Hargean Mountains.md;">Central Hargean Mountains</a>28th of Frostwatch, 5998 Post Bleeding<br><a data-href="Norval" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/norval.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md" style="--data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Norval.md;">Norval</a>, <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>, <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>
<br>Works under <a data-href="Vuorise Tarkkailla" href="people/notable-persons/devotees-of-the-nellayotlni/vuorise-tarkkailla.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/Devotees of the Nellayotlni/Vuorise Tarkkailla.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/Devotees of the Nellayotlni/Vuorise Tarkkailla.md;">Vuorise Tarkkailla</a>, the <a data-tooltip-position="top" aria-label="Emissary of the Seer" data-href="Emissary of the Seer" href="society/occupations/religious/emissary-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Religious/Emissary of the Seer.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Religious/Emissary of the Seer.md;">Seer's Emissary</a> for the region between the <a data-href="Wall of Solitude" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/wall-of-solitude.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md;">Wall of Solitude</a> and the <a data-href="Central Hargean Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/central-hargean-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Central Hargean Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Central Hargean Mountains.md;">Central Hargean Mountains</a> as a <a data-href="Scout of the Seer" href="society/occupations/religious/scout-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Religious/Scout of the Seer.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Religious/Scout of the Seer.md;">Scout of the Seer</a>
<br>Encounter <a data-href="Adrian Tini-El" href="people/player-characters/campaign-complete/adrian-tini-el.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Adrian Tini-El.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Adrian Tini-El.md;">Adrian Tini-El</a> on the <a data-href="Wall of Solitude" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/wall-of-solitude.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md;">Wall of Solitude</a>, passing him a <a data-href="Coin of the Seer" href="appendices/items/artifacts-and-relics/artifacts-of-the-seer/coin-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Artifact" data-link-path="Appendices/Items/Artifacts and Relics/Artifacts of the Seer/Coin of the Seer.md" style="--data-link-tags: #Advancement/Item/Artifact; --data-link-path: Appendices/Items/Artifacts and Relics/Artifacts of the Seer/Coin of the Seer.md;">Coin of the Seer</a> and wished him best of luck in use of <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Soul</a> <a data-tooltip-position="top" aria-label="Magic Classification &gt; Aethermaric Magic" data-href="Magic Classification#Aethermaric Magic" href="magic-in-the-aethermaris/magic-classification.html#Aethermaric Magic" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic Classification.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic Classification.md;">Magic</a>
<br>Has advised <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a> and worked with her to help coordinate repairs following the <a data-href="Cinderfall" href="legends-and-lore/history/major-events/cinderfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Cinderfall.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Cinderfall.md;">Cinderfall</a> and how to deal with the <a data-tooltip-position="top" aria-label="Shambler - Ash Walker" data-href="Shambler - Ash Walker" href="appendices/bestiary/monsters/shambler-ash-walker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Monsters/Shambler - Ash Walker.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Monsters/Shambler - Ash Walker.md;">Ash Shamblers</a> that were left in its wake <br>Works at the <a data-href="Karkan Seer Spire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/karkan-seer-spire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Karkan Seer Spire.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Karkan Seer Spire.md;">Karkan Seer Spire</a>, becoming a <a data-href="Scout of the Seer" href="society/occupations/religious/scout-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Religious/Scout of the Seer.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Religious/Scout of the Seer.md;">Scout of the Seer</a> at the age of 15 in 6013 Post Bleeding
<br>Has acted as an ambassador for the <a data-href="Karkan Seer Spire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/karkan-seer-spire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Karkan Seer Spire.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Karkan Seer Spire.md;">Karkan Seer Spire</a> to the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, <a data-href="Karkan Autonomy" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/karkan-autonomy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md;">Karkan Autonomy</a>, and <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a> <br>Contribute to the knowledge of the <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a> and assist <a data-href="Vuorise Tarkkailla" href="people/notable-persons/devotees-of-the-nellayotlni/vuorise-tarkkailla.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/Devotees of the Nellayotlni/Vuorise Tarkkailla.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/Devotees of the Nellayotlni/Vuorise Tarkkailla.md;">Vuorise Tarkkailla</a> however needed
<br>Ensure the sanctity of the <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Souls</a> within <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a> people of the world is maintained
]]></description><link>people/notable-persons/devotees-of-the-nellayotlni/runa-vokdottir.html</link><guid isPermaLink="false">People/Notable Persons/Devotees of the Nellayotlni/Runa Vokdottir.md</guid><pubDate>Tue, 10 Mar 2026 08:38:50 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Vuorise Tarkkailla]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-vuorise-tarkkailla-(internet-rip).jpg" target="_self">
<br>A <a data-tooltip-position="top" aria-label="Elnis" data-href="Elnis" href="people/the-tonallitecameh/cuallicallimeh/elnis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Elnis.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Elnis.md;" data-link-tags="#Nature/Species">Dark Elnis</a> woman with snow white hair and striking yet glazed over blue eyes. She wears thin dark robes and a black veil over her head, attaching the two with a clasp modeled after the head of an <a data-href="Andan Fox" href="appendices/bestiary/beasts-and-animals/andan-fox.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Bestiary/Beasts and Animals/Andan Fox.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Andan Fox.md;" data-link-tags="#Nature/Species/Beasts-Monsters">Andan Fox</a>. She is followed everywhere by two <a data-href="Ferriket" href="appendices/bestiary/beasts-and-animals/domesticated/ferriket.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Bestiary/Beasts and Animals/Domesticated/Ferriket.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Domesticated/Ferriket.md;" data-link-tags="#Nature/Species/Beasts-Monsters">Ferriket</a> familiars, named Silva and Melis, both with jet black fur.<br>Istala, as is customary when becoming an <a data-href="Emissary of the Seer" href="society/occupations/religious/emissary-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Religious/Emissary of the Seer.md;" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Religious/Emissary of the Seer.md">Emissary of the Seer</a>, is blind. Her connection with the seer gives her blindsight for 60ft though. Additionally, she is functionally immortal, being sustained by the <a data-tooltip-position="top" aria-label="Nellayotlni" data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md">Seer's</a> innate magic<br><a data-href="Emissary of the Seer" href="society/occupations/religious/emissary-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Religious/Emissary of the Seer.md;" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Religious/Emissary of the Seer.md">Emissary of the Seer</a><br>Is an <a data-tooltip-position="top" aria-label="Emissary of the Seer" data-href="Emissary of the Seer" href="society/occupations/religious/emissary-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Religious/Emissary of the Seer.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Religious/Emissary of the Seer.md;">Emissary</a> for the <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a>, collecting and maintaining <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Expirience</a>, in addition to trading for early collection in the <a data-tooltip-position="top" aria-label="Nellayotlni" data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Seer's</a> name. She became an <a data-tooltip-position="top" aria-label="Emissary of the Seer" data-href="Emissary of the Seer" href="society/occupations/religious/emissary-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Religious/Emissary of the Seer.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Religious/Emissary of the Seer.md;">apostle</a> at the age of 40, starting her 8000 year term.<br><a data-tooltip-position="top" aria-label="Society/Languages/Aetheric/Seestongue.md" data-href="Society/Languages/Aetheric/Seestongue.md" href="society/languages/aetheric/seestongue.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Aetheric/Seestongue.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Aetheric/Seestongue.md;">Seestongue</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sveltic/Low Elnian.md" data-href="Society/Languages/Sveltic/Low Elnian.md" href="society/languages/sveltic/low-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sveltic/Low Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sveltic/Low Elnian.md;">Low Elnian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/High Elnian.md" data-href="Society/Languages/Sylvan/High Elnian.md" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/Tree-Sea Elnian.md" data-href="Society/Languages/Sylvan/Tree-Sea Elnian.md" href="society/languages/sylvan/tree-sea-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/Tree-Sea Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/Tree-Sea Elnian.md;">Tree-Sea Elnian</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Karkan Draconic.md" data-href="Society/Languages/Draconic/Karkan Draconic.md" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a><br>Based out of the <a data-href="Karkan Seer Spire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/karkan-seer-spire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Karkan Seer Spire.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Karkan Seer Spire.md;">Karkan Seer Spire</a> acting as the <a data-tooltip-position="top" aria-label="Emissary of the Seer" data-href="Emissary of the Seer" href="society/occupations/religious/emissary-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Religious/Emissary of the Seer.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Religious/Emissary of the Seer.md;">Emissary</a> for the region between the <a data-href="Wall of Solitude" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/wall-of-solitude.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Wall of Solitude.md;">Wall of Solitude</a> and the <a data-href="Central Hargean Mountains" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/mountains/central-hargean-mountains.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Central Hargean Mountains.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Mountains/Central Hargean Mountains.md;">Central Hargean Mountains</a>17th of Icewatch, 12 Post Bleeding<br><a data-href="Aylmerton" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/aylmerton.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Aylmerton.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Aylmerton.md;">Aylmerton</a>, <a data-href="Thandian Reach" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/historical/thandian-reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Historical/Thandian Reach.md;">Thandian Reach</a>, <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> (Now within the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>)39th of Windwatch, 8052 Post Bleeding<br><a data-href="Karkan Seer Spire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/karkan-seer-spire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Karkan Seer Spire.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Karkan Seer Spire.md;">Karkan Seer Spire</a>, <a data-href="Karkan Autonomy" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/karkan-autonomy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md;">Karkan Autonomy</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a><br>Claimed by the <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a>, with her amassed processed <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Expirience</a> returned to the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a>.
<br>Taken under the wing of the <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a>, and while not adopted as other subordinates to gods, it is as close as family as one can be to her. <br>Is a superior to <a data-href="Runa Vokdottir" href="people/notable-persons/devotees-of-the-nellayotlni/runa-vokdottir.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/Devotees of the Nellayotlni/Runa Vokdottir.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/Devotees of the Nellayotlni/Runa Vokdottir.md;">Runa Vokdottir</a>, who works as a <a data-tooltip-position="top" aria-label="Scout of the Seer" data-href="Scout of the Seer" href="society/occupations/religious/scout-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Religious/Scout of the Seer.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Religious/Scout of the Seer.md;">Scout</a> from her <a data-href="Seer Spire" href="society/religion/structures/seer-spire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Society/Religion/Structures/Seer Spire.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Society/Religion/Structures/Seer Spire.md;">Seer Spire</a> <br>Acts as an occasional advisor to the <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, the <a data-href="Karkan Autonomy" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/karkan-autonomy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md;">Karkan Autonomy</a>, and the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a> on matters that end up involving the <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a> or that the <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a> takes interest in
<br>Was selected by the <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a> to act as an <a data-tooltip-position="top" aria-label="Emissary of the Seer" data-href="Emissary of the Seer" href="society/occupations/religious/emissary-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Religious/Emissary of the Seer.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Religious/Emissary of the Seer.md;">Emissary</a> in his name at one of his <a data-tooltip-position="top" aria-label="Seer Spire" data-href="Seer Spire" href="society/religion/structures/seer-spire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Society/Religion/Structures/Seer Spire.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Society/Religion/Structures/Seer Spire.md;">Seer Spires</a> located across <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a> on the 39th of Windwatch, 52 Post Bleeding, due to her lived experiences during the <a data-href="Bleeding of Heaven" href="legends-and-lore/history/major-events/bleeding-of-heaven.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Bleeding of Heaven.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Bleeding of Heaven.md;">Bleeding of Heaven</a> and the value that the <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a> perceived within her growth and conscious insight. Just under 2000 years later, she was relocated to the <a data-href="Karkan Seer Spire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/karkan-seer-spire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Karkan Seer Spire.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Karkan Seer Spire.md;">Karkan Seer Spire</a> from the <a data-href="Andan Seer Spire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/landmarks/andan-seer-spire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Andan Seer Spire.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Landmarks/Andan Seer Spire.md;">Andan Seer Spire</a><br>Her only motivations at this point in her life is to obtain as many expiriences as she can in the name of the <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a>, and add her insight and perspective to them.]]></description><link>people/notable-persons/devotees-of-the-nellayotlni/vuorise-tarkkailla.html</link><guid isPermaLink="false">People/Notable Persons/Devotees of the Nellayotlni/Vuorise Tarkkailla.md</guid><pubDate>Tue, 10 Mar 2026 08:38:50 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Kalesyn Kalyx]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/of-the-elemental-halos/kalesyn-kalyx.html</link><guid isPermaLink="false">People/Notable Persons/Of the Elemental Halos/Kalesyn Kalyx.md</guid><pubDate>Tue, 10 Mar 2026 08:38:50 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Aithen Morrinwitch]]></title><description><![CDATA[Aside
<img alt="Center 400" src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-aithen-morrinwitch-(internet-rip).jpg" target="_self">
<br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Karkan Draconic.md" data-href="Society/Languages/Draconic/Karkan Draconic.md" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Mingled Draconic.md" data-href="Society/Languages/Draconic/Mingled Draconic.md" href="society/languages/draconic/mingled-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Mingled Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Mingled Draconic.md;">Mingled Draconic</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Stoutan/East Isle Stoutan.md" data-href="Society/Languages/Stoutan/East Isle Stoutan.md" href="society/languages/stoutan/east-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/East Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/East Isle Stoutan.md;">East Isle Stoutan</a>]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/aithen-morrinwitch.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Aithen Morrinwitch.md</guid><pubDate>Tue, 10 Mar 2026 08:38:50 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Aldred Westwood]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/aldred-westwood.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Aldred Westwood.md</guid><pubDate>Tue, 10 Mar 2026 08:38:50 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Aranel Nerithinar]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/minor-npcs/npc-art-aranel-nerithinar-(internet-rip).jpg" target="_self">
<br>A <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;" data-link-tags="#Nature/Species">Hym</a> male of 50 years, his hair is graying and clearly displaying his age. His skin is marred with wrinkles and faded remnants of scars from conflicts from long ago.<br><a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;" data-link-tags="#Culture/Rank_Title">Chutiin</a>
<br>Primarily worships <a data-href="The Shield" href="people/the-ilhuicahuatin/pianimeh/standing/the-shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Shield.md;" data-link-tags="#Divine/Character">The Shield</a>
<br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Primordic/Ignan.md" data-href="Society/Languages/Primordic/Ignan.md" href="society/languages/primordic/ignan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Primordic/Ignan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Primordic/Ignan.md;">Ignan</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Sylvan/High Elnian.md" data-href="Society/Languages/Sylvan/High Elnian.md" href="society/languages/sylvan/high-elnian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Sylvan/High Elnian.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Sylvan/High Elnian.md;">High Elnian</a><br><a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a>5980PB<br><a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a>, <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>
<br>Reports to <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a> on the status of the city of <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a> <br>A Noble within the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/aranel-nerithinar.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Aranel Nerithinar.md</guid><pubDate>Tue, 10 Mar 2026 08:38:50 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ashaldrek Norixius]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
<br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Karkan Draconic.md" data-href="Society/Languages/Draconic/Karkan Draconic.md" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Stoutan/West Isle Stoutan.md" data-href="Society/Languages/Stoutan/West Isle Stoutan.md" href="society/languages/stoutan/west-isle-stoutan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Stoutan/West Isle Stoutan.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Stoutan/West Isle Stoutan.md;">West Isle Stoutan</a>12th of Snowwatch, 5975 Post Bleeding<br><a data-href="Karka" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/karka.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md;" data-link-tags="#Civilization/Settlement">Karka</a>, <a data-href="Karkan Autonomy" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/karkan-autonomy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md;" data-link-tags="#Civilization/Nation">Karkan Autonomy</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;" data-link-tags="#Civilization/Nation">Kingdom of Hargea</a>, <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md">Creation's Rest</a>]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/ashaldrek-norixius.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Ashaldrek Norixius.md</guid><pubDate>Tue, 10 Mar 2026 08:38:50 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Baldrick Strongbeard]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
-]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/baldrick-strongbeard.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Baldrick Strongbeard.md</guid><pubDate>Tue, 10 Mar 2026 08:38:50 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Basku Norixius]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
<br><a data-tooltip-position="top" aria-label="Society/Languages/Hymic/Thandian Common.md" data-href="Society/Languages/Hymic/Thandian Common.md" href="society/languages/hymic/thandian-common.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Hymic/Thandian Common.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Hymic/Thandian Common.md;">Thandian Common</a>, <a data-tooltip-position="top" aria-label="Society/Languages/Draconic/Karkan Draconic.md" data-href="Society/Languages/Draconic/Karkan Draconic.md" href="society/languages/draconic/karkan-draconic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Language" data-link-path="Society/Languages/Draconic/Karkan Draconic.md" style="--data-link-tags: #Culture/Language; --data-link-path: Society/Languages/Draconic/Karkan Draconic.md;">Karkan Draconic</a>2nd of Frostwatch, 6015<br><a data-href="Karka" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/karka.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md;">Karka</a>, <a data-href="Karkan Autonomy" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/karkan-autonomy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Karkan Autonomy.md;">Karkan Autonomy</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a><br>Son of <a data-href="Ashaldrek Norixius" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/ashaldrek-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Ashaldrek Norixius.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Ashaldrek Norixius.md;">Ashaldrek Norixius</a> and <a data-href="Phetra Norixius" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/phetra-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Phetra Norixius.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Phetra Norixius.md;">Phetra Norixius</a>, younger brother of <a data-href="Rhogar Norixius" href="people/player-characters/campaign-complete/rhogar-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Rhogar Norixius.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Rhogar Norixius.md;">Rhogar Norixius</a>
<br>Descendant of <a data-tooltip-position="top" aria-label="Veldstig" data-href="Veldstig" href="people/the-ilhuicahuatin/yolliteopilli/veldstig.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Veldstig.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Veldstig.md;">Encere Veldstig</a> <br>Completed <a data-href="The Walk" href="society/festivals-and-celebrations/the-walk.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Tradition" data-link-path="Society/Festivals and Celebrations/The Walk.md" style="--data-link-tags: #Culture/Tradition; --data-link-path: Society/Festivals and Celebrations/The Walk.md;">The Walk</a> at the age of 14
]]></description><link>people/notable-persons/on-the-continent-of-ignaldi/general-characters/basku-norixius.html</link><guid isPermaLink="false">People/Notable Persons/On the Continent of Ignaldi/General Characters/Basku Norixius.md</guid><pubDate>Tue, 10 Mar 2026 08:38:50 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Nightwing]]></title><description><![CDATA[<a data-href="Corvid Steeleback" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/corvid-steeleback.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Corvid Steeleback.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Corvid Steeleback.md;">Corvid Steeleback</a>, <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a>, <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a><br><a data-href="Corvid Steeleback" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/corvid-steeleback.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Corvid Steeleback.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Corvid Steeleback.md;">Corvid Steeleback</a>, <a data-href="Nestal" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/nestal.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Nestal.md;">Nestal</a>, <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a>, <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Kingdom of Hargea</a>, <a data-tooltip-position="top" aria-label="Creation's Rest" data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a>, <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>
Pet of - <br>Mascot of the <a data-href="Corvid Steeleback" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/named-locations-(within-campaigns)/corvid-steeleback.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Building" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Corvid Steeleback.md" style="--data-link-tags: #Civilization/Building; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Named Locations (Within Campaigns)/Corvid Steeleback.md;">Corvid Steeleback</a> Blacksmith Shop
Dataview: No results to show for table query.]]></description><link>people/notable-persons/character-pets/npc-pets/nightwing.html</link><guid isPermaLink="false">People/Notable Persons/Character Pets/NPC Pets/Nightwing.md</guid><pubDate>Tue, 10 Mar 2026 08:38:49 GMT</pubDate></item><item><title><![CDATA[Ame]]></title><description><![CDATA[Aside
<img alt="center 400" src="_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-ame-(internet-rip).jpg" target="_self">
- the -Column
Blank Speed 30ft, Climb 15ftStr 10 +0 Dex 10 +0 Con 10 +0 Int 10 +0 Wis 10 +0 Cha 10 +0 Saves Stength +0 Skills Acrobatics +0 Languages -Challenge -Proficiency Bonus - Spellcasting XXXX is a Xth level spellcaster. Its spellcasting ability is XX (Spell Save DC X, +X to hit). XXXX knows the following spells: Cantrips (At will): 1st Level (X slots): Melee Weapon Attack: +X to hit, reach 5ft, one target. Hit X (XdX+X) damage. Blank Pet of - ]]></description><link>people/notable-persons/character-pets/pc-pets/ame.html</link><guid isPermaLink="false">People/Notable Persons/Character Pets/PC Pets/Ame.md</guid><pubDate>Tue, 10 Mar 2026 08:38:49 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Murder Under the Atlas - DM Hub]]></title><description><![CDATA[The <a data-href="Whispering Waves" href="society/organizations/adventuring-parties/whispering-waves.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Whispering Waves.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Whispering Waves.md;">Whispering Waves</a> have received a job request; while not abnormal for them to be requested due to prestige across the western <a data-tooltip-position="top" aria-label="Issachar Confederacy" data-href="Issachar Confederacy" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/issachar-confederacy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md;">Confederation</a>, the location and nature of this one stands out. Normal jobs follow a routine -- sail to an island or settlement, defeat a monster and secure the area, then get paid and repeat. This one differs. The Location: <a data-href="Serenis" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/serenis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Serenis.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Serenis.md;">Serenis</a>, the only city to rest on the <a data-href="Southern Scorch" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/southern-scorch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Southern Scorch.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Southern Scorch.md;">Southern Scorch</a>, the blight upon the mainland of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;">Thandia</a>. The Job: identify the threat to the <a data-href="Tlatoani" href="society/prominent-titles/nobility-titles/tlatoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Tlatoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tlatoani.md;">Tlatoani</a> of the <a data-href="Serene Oasis" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/serene-oasis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md;">Serene Oasis</a>, <a data-href="Morkeel Zhorios" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/morkeel-zhorios.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Morkeel Zhorios.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Morkeel Zhorios.md;">Morkeel Zhorios</a>, and prevent it from taking his life. The catch: the threat to him was made for a large religious celebration that <a data-tooltip-position="top" aria-label="Morkeel Zhorios" data-href="Morkeel Zhorios" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/morkeel-zhorios.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Morkeel Zhorios.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Morkeel Zhorios.md;">Morkell</a> refuses to cancel, in part to how it thanks the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Ilhuicani</a> for leaving the <a data-href="Atlas" href="appendices/bestiary/mechina/atlas.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Mechina" data-link-path="Appendices/Bestiary/Mechina/Atlas.md" style="--data-link-tags: #Nature/Species/Mechina; --data-link-path: Appendices/Bestiary/Mechina/Atlas.md;">Atlas</a> to rest above the city as it did at the end of the <a data-href="Bleeding of Heaven" href="legends-and-lore/history/major-events/bleeding-of-heaven.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Bleeding of Heaven.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Bleeding of Heaven.md;">Bleeding of Heaven</a>. Protect the Noble. Ensure the celebration goes as planned. An odd job, but easy. What could possibly go wrong...Dataview: No results to show for table query.Success
Column
Blank New SessionSelect Player CharactersAddNo players found.Dataview: No results to show for table query.]]></description><link>campaigns/future/02-murder-under-the-atlas/murder-under-the-atlas-dm-hub.html</link><guid isPermaLink="false">Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md</guid><pubDate>Tue, 10 Mar 2026 08:38:45 GMT</pubDate></item><item><title><![CDATA[Crossroads of an Empire - DM Hub]]></title><description><![CDATA[The <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> stands at a cross roads; the <a data-href="Korseph Rebellion" href="legends-and-lore/history/wars-and-conflicts/korseph-rebellion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Military/Conflict" data-link-path="Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md;">Korseph Rebellion</a> is in full swing, various nobles have joined opposition factions and are fighting against the <a data-tooltip-position="top" aria-label="Illistrian - Order of the Crown" data-href="Illistrian - Order of the Crown" href="society/organizations/governmental-orders/illistrian-order-of-the-crown.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Governmental Orders/Illistrian - Order of the Crown.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Governmental Orders/Illistrian - Order of the Crown.md;">Crown</a>, and the <a data-tooltip-position="top" aria-label="Solara Aurelien Etharis" data-href="Solara Aurelien Etharis" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/solara-aurelien-etharis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Solara Aurelien Etharis.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Solara Aurelien Etharis.md;">heiress</a> remains under the influence of the regency council. Behind it all, powers vying for control of the <a data-tooltip-position="top" aria-label="Illistrian Empire" data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Empire</a> have begun to fall into place as pawns of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Tonalteotlcah, Claimants of the Stellar Throne" data-href="Ilhuicahuatin#Tonalteotlcah, Claimants of the Stellar Throne" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Tonalteotlcah, Claimants of the Stellar Throne" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Old Gods</a>. Which faction will come out on top, and what fate will the <a data-tooltip-position="top" aria-label="Illistrian Empire" data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Empire</a> suffer...Success
Column
Blank New Session Select Player CharactersAddNo players found.]]></description><link>campaigns/ongoing/05-crossroads-of-an-empire/crossroads-of-an-empire-dm-hub.html</link><guid isPermaLink="false">Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md</guid><pubDate>Tue, 10 Mar 2026 08:38:45 GMT</pubDate></item><item><title><![CDATA[Rise of the Dragon Cult - DM Hub]]></title><description><![CDATA[Defeated and exiled from <a data-href="Sendeliar" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/sendeliar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md;">Sendeliar</a>, the <a data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">Dragon Cult</a> was through to have been suppressed. Their forces thought to be scattered. But with sightings across the Northern Coast of the <a data-href="Hargean Peninsula" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/hargean-peninsula.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md;">Hargean Peninsula</a> and throughout the <a data-href="Southern Inari Ridgelands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-inari-ridgelands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md;">Southern Inari Ridgelands</a>, <a data-tooltip-position="top" aria-label="Clan Valeniwin" data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;">Clan Valeniwin's</a> failure uncovered. With <a data-tooltip-position="top" aria-label="Lenurian March" data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenuria</a> and <a data-tooltip-position="top" aria-label="Kingdom of Hargea" data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;">Hargea</a> now under attack, their governments have set out to uncover what is the true goals of the <a data-tooltip-position="top" aria-label="Dragon Cult" data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">Cult</a> and learn how they recovered so quickly.Success
Column
Blank <br>The <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a> are collectively awarded 2,500,000 <a data-href="Lenurian Minerde" href="appendices/items/valuables/currency/lenurian-minerde.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item" data-link-path="Appendices/Items/Valuables/Currency/Lenurian Minerde.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Valuables/Currency/Lenurian Minerde.md;">Lenurian Minerde</a> for their efforts in defeating <a data-tooltip-position="top" aria-label="Estelmara" data-href="Estelmara" href="people/the-ilhuicahuatin/yolliteopilli/estelmara.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md;">Estelmara</a>
<br><a data-tooltip-position="top" aria-label="Adrian Tini-El" data-href="Adrian Tini-El" href="people/player-characters/campaign-complete/adrian-tini-el.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Adrian Tini-El.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Adrian Tini-El.md;">Adrian</a>, <a data-tooltip-position="top" aria-label="Dread Dreddigan" data-href="Dread Dreddigan" href="people/player-characters/campaign-complete/dread-dreddigan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Dread Dreddigan.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Dread Dreddigan.md;">Dread</a>, <a data-tooltip-position="top" aria-label="Finarin Wildthorn" data-href="Finarin Wildthorn" href="people/player-characters/campaign-complete/finarin-wildthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Finarin Wildthorn.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Finarin Wildthorn.md;">Finarin</a>, <a data-tooltip-position="top" aria-label="Grado Strongbeard" data-href="Grado Strongbeard" href="people/player-characters/campaign-complete/grado-strongbeard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Grado Strongbeard.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Grado Strongbeard.md;">Grado</a>, <a data-tooltip-position="top" aria-label="Rhogar Norixius" data-href="Rhogar Norixius" href="people/player-characters/campaign-complete/rhogar-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Rhogar Norixius.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Rhogar Norixius.md;">Rhogar</a>, <a data-tooltip-position="top" aria-label="Thistle Willows" data-href="Thistle Willows" href="people/player-characters/campaign-complete/thistle-willows.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Thistle Willows.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Thistle Willows.md;">Thistle</a>, and <a data-tooltip-position="top" aria-label="Xzadrith Kazuki" data-href="Xzadrith Kazuki" href="people/player-characters/campaign-complete/xzadrith-kazuki.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Xzadrith Kazuki.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Xzadrith Kazuki.md;">Xzadrith</a> are granted the title of <a data-href="Helt" href="society/prominent-titles/nobility-titles/helt.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Helt.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Helt.md;">Helt</a>
<br><a data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint Dankil</a> is promoted from <a data-href="Helt" href="society/prominent-titles/nobility-titles/helt.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Helt.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Helt.md;">Helt</a> to <a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;">Chutiin</a>, and is granted lordship over <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a>
<br><a data-href="Phraea Caspian" href="people/player-characters/campaign-complete/phraea-caspian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Phraea Caspian.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Phraea Caspian.md;">Phraea Caspian</a> is promoted from <a data-href="Chutiin" href="society/prominent-titles/nobility-titles/chutiin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin.md;">Chutiin</a> to <a data-href="Chutiin Lord" href="society/prominent-titles/nobility-titles/chutiin-lord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Chutiin Lord.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Chutiin Lord.md;">Chutiin Lord</a> and is elevated in her Vampiric Status <br><a data-tooltip-position="top" aria-label="Rels Moriana" data-href="Rels Moriana" href="people/notable-persons/bled-tonalteotlcah/rels-moriana.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character #Divine/Character" data-link-path="People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md" style="--data-link-tags: #People/Character #Divine/Character; --data-link-path: People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md;">Rels</a> and <a data-tooltip-position="top" aria-label="Xzadrith Kazuki" data-href="Xzadrith Kazuki" href="people/player-characters/campaign-complete/xzadrith-kazuki.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Xzadrith Kazuki.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Xzadrith Kazuki.md;">Xzadrith</a> are able to show each other their true feelings, and officially end up together. <br><a data-tooltip-position="top" aria-label="Grado Strongbeard" data-href="Grado Strongbeard" href="people/player-characters/campaign-complete/grado-strongbeard.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Grado Strongbeard.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Grado Strongbeard.md;">Grado</a> returns to the city of <a data-href="Mul" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/mul.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Mul.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Mul.md;">Mul</a> in the <a data-href="Union of the Northern Isle" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/union-of-the-northern-isle.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Union of the Northern Isle.md;">Union of the Northern Isle</a> to be with his wife and son
<br><a data-tooltip-position="top" aria-label="Dread Dreddigan" data-href="Dread Dreddigan" href="people/player-characters/campaign-complete/dread-dreddigan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Dread Dreddigan.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Dread Dreddigan.md;">Dread</a> settles in <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> with his sister and continues his work as a <a data-href="Mercenary" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;">Mercenary</a>, he eventually manages to marry <a data-href="Liora Vane" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/liora-vane.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Liora Vane.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Liora Vane.md;">Liora Vane</a> and helps her open a workshop
<br><a data-tooltip-position="top" aria-label="Thistle Willows" data-href="Thistle Willows" href="people/player-characters/campaign-complete/thistle-willows.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Thistle Willows.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Thistle Willows.md;">Thistle</a> ends up in <a data-href="Drendhall" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/drendhall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Drendhall.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Drendhall.md;">Drendhall</a> helping with running the bureaucracy, and ends up building a fortune by scraping a gold off of the wealthier nobles in the region <br><a data-tooltip-position="top" aria-label="Flint Dankil" data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint</a> retires to act as the lord of <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a> and live his life with <a data-href="Nilsa Dendrar" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/nilsa-dendrar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Nilsa Dendrar.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Nilsa Dendrar.md;">Nilsa Dendrar</a>
<br><a data-href="Rels Moriana" href="people/notable-persons/bled-tonalteotlcah/rels-moriana.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character #Divine/Character" data-link-path="People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md" style="--data-link-tags: #People/Character #Divine/Character; --data-link-path: People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md;">Rels Moriana</a> sets off from <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> with <a data-tooltip-position="top" aria-label="Xzadrith Kazuki" data-href="Xzadrith Kazuki" href="people/player-characters/campaign-complete/xzadrith-kazuki.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Xzadrith Kazuki.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Xzadrith Kazuki.md;">Xzadrith</a>, <a data-tooltip-position="top" aria-label="Adrian Tini-El" data-href="Adrian Tini-El" href="people/player-characters/campaign-complete/adrian-tini-el.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Adrian Tini-El.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Adrian Tini-El.md;">Adrian</a>, <a data-tooltip-position="top" aria-label="Finarin Wildthorn" data-href="Finarin Wildthorn" href="people/player-characters/campaign-complete/finarin-wildthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Finarin Wildthorn.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Finarin Wildthorn.md;">Finarin</a>, and <a data-tooltip-position="top" aria-label="Phraea Caspian" data-href="Phraea Caspian" href="people/player-characters/campaign-complete/phraea-caspian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Phraea Caspian.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Phraea Caspian.md;">Phraea</a> as the <a data-href="Reclaimers of the Body of the Crownless King" href="society/organizations/adventuring-parties/reclaimers-of-the-body-of-the-crownless-king.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md;">Reclaimers of the Body of the Crownless King</a>, searching for the remaining pieces of the <a data-href="Divine Body" href="society/religion/divine-aspects/divine-body.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Society/Religion/Divine Aspects/Divine Body.md" style="--data-link-tags: #Divine; --data-link-path: Society/Religion/Divine Aspects/Divine Body.md;">Divine Body</a> of <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;">The Sovereign</a> to allow <a data-tooltip-position="top" aria-label="Rels Moriana" data-href="Rels Moriana" href="people/notable-persons/bled-tonalteotlcah/rels-moriana.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character #Divine/Character" data-link-path="People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md" style="--data-link-tags: #People/Character #Divine/Character; --data-link-path: People/Notable Persons/Bled Tonalteotlcah/Rels Moriana.md;">Rels</a> to re-ascend from her Bled Status <br><a data-href="Adrian Tini-El" href="people/player-characters/campaign-complete/adrian-tini-el.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Adrian Tini-El.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Adrian Tini-El.md;">Adrian Tini-El</a> continues his research into the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Ilhuicani</a> and <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Soul</a> magic while on his journey with the <a data-href="Reclaimers of the Body of the Crownless King" href="society/organizations/adventuring-parties/reclaimers-of-the-body-of-the-crownless-king.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md;">Reclaimers of the Body of the Crownless King</a>. He also continues his contact with <a data-tooltip-position="top" aria-label="Emissary of the Seer" data-href="Emissary of the Seer" href="society/occupations/religious/emissary-of-the-seer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Religious/Emissary of the Seer.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Religious/Emissary of the Seer.md;">Emissaries of the Seer</a>
<br><a data-href="Phraea Caspian" href="people/player-characters/campaign-complete/phraea-caspian.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Phraea Caspian.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Phraea Caspian.md;">Phraea Caspian</a> ends up acting as a far reaching <a data-href="Diplomat" href="society/occupations/governence-and-guild-related/diplomat.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Governence and Guild Related/Diplomat.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Governence and Guild Related/Diplomat.md;">Diplomat</a> for the <a data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenurian March</a> through their travels, becoming known as the "Eyes of the Vampire Queen". She also continues her relationship with <a data-href="Tarkel Aerspark" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/tarkel-aerspark.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Tarkel Aerspark.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Tarkel Aerspark.md;">Tarkel Aerspark</a>
<br><a data-href="Finarin Wildthorn" href="people/player-characters/campaign-complete/finarin-wildthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Finarin Wildthorn.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Finarin Wildthorn.md;">Finarin Wildthorn</a> continues his relationship with <a data-tooltip-position="top" aria-label="Gwenes Rúth-gildin" data-href="Gwenes Rúth-gildin" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/gwenes-rúth-gildin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Gwenes Rúth-gildin.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Gwenes Rúth-gildin.md;">Gwenes</a>, eventually teaching her to read and write so that they can stay in touch while he is on his travels. <br><a data-tooltip-position="top" aria-label="Rhogar Norixius" data-href="Rhogar Norixius" href="people/player-characters/campaign-complete/rhogar-norixius.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Rhogar Norixius.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Rhogar Norixius.md;">Rhogar</a> makes a trip back to <a data-href="Karka" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/karka.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Karka.md;">Karka</a> for to visit his family before eventually returning to <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> and joining with the <a data-href="Reclaimers of the Body of the Crownless King" href="society/organizations/adventuring-parties/reclaimers-of-the-body-of-the-crownless-king.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Reclaimers of the Body of the Crownless King.md;">Reclaimers of the Body of the Crownless King</a>, mostly for <a data-href="Veldstig" href="people/the-ilhuicahuatin/yolliteopilli/veldstig.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Veldstig.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Veldstig.md;">Veldstig</a>'s sake <br><a data-href="Aithen Morrinwitch" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/aithen-morrinwitch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Aithen Morrinwitch.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Aithen Morrinwitch.md;">Aithen Morrinwitch</a> and <a data-href="Cyrus Rivenfall" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/cyrus-rivenfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Cyrus Rivenfall.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Cyrus Rivenfall.md;">Cyrus Rivenfall</a>, along with <a data-href="Billy Bob" href="people/player-characters/inactive/billy-bob.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Inactive/Billy Bob.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Inactive/Billy Bob.md;">Billy Bob</a>, <a data-href="Callon Beechlight" href="people/player-characters/inactive/callon-beechlight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Inactive/Callon Beechlight.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Inactive/Callon Beechlight.md;">Callon Beechlight</a>, and <a data-href="Durnak Faldur" href="people/player-characters/inactive/durnak-faldur.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Inactive/Durnak Faldur.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Inactive/Durnak Faldur.md;">Durnak Faldur</a> end up joining with the new expanded Guard in <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a>, deciding to remain close to <a data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint Dankil</a>
<br><a data-href="Liora Vane" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/liora-vane.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Liora Vane.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Liora Vane.md;">Liora Vane</a> remains in <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> with <a data-href="Dread Dreddigan" href="people/player-characters/campaign-complete/dread-dreddigan.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Dread Dreddigan.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Dread Dreddigan.md;">Dread Dreddigan</a>, eventually opening a Artificery Workshop with his financial help
<br><a data-href="Leosin Erlanthar" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/leosin-erlanthar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Leosin Erlanthar.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Leosin Erlanthar.md;">Leosin Erlanthar</a> returns to <a data-href="Sendeliar" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/sendeliar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md;">Sendeliar</a> to continue his research into <a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Dragon's</a> for <a data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;">Clan Valeniwin</a>
<br><a data-href="Gundren Rockseeker" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/gundren-rockseeker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Gundren Rockseeker.md;">Gundren Rockseeker</a> remains in <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;">Solano</a> with his mine and the <a data-href="Thandian Spellforge" href="appendices/technology/thandian-spellforge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/Thandian Spellforge.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/Thandian Spellforge.md;">Thandian Spellforge</a>, aiding in an economic boon for the city due to its vast yeilds of ore and the power of the <a data-tooltip-position="top" aria-label="Thandian Spellforge" data-href="Thandian Spellforge" href="appendices/technology/thandian-spellforge.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/Thandian Spellforge.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/Thandian Spellforge.md;">Thandian Spellforge</a>
<br><a data-href="Lisa Alteria" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/lisa-alteria.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Lisa Alteria.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Lisa Alteria.md;">Lisa Alteria</a> is sent with the <a data-tooltip-position="top" aria-label="Illistrian - Order of the Crown" data-href="Illistrian - Order of the Crown" href="society/organizations/governmental-orders/illistrian-order-of-the-crown.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Governmental Orders/Illistrian - Order of the Crown.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Governmental Orders/Illistrian - Order of the Crown.md;">Order of the Crown</a> into the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a> to assist their side in the <a data-href="Illistrian Civil War" href="legends-and-lore/history/wars-and-conflicts/illistrian-civil-war.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Military/Conflict" data-link-path="Legends and Lore/History/Wars and Conflicts/Illistrian Civil War.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Wars and Conflicts/Illistrian Civil War.md;">Illistrian Civil War</a>
<br><a data-href="Astara Glunrose" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/mutagenic-vampires/astara-glunrose.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Mutagenic Vampires/Astara Glunrose.md;">Astara Glunrose</a> is ends up being sent to the <a data-href="Issachar Confederacy" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/issachar-confederacy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md;">Issachar Confederacy</a> to negotiate improving trade relations to assist in rebuilding following the <a data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;">Dragon Cult</a> and <a data-href="Estelmara" href="people/the-ilhuicahuatin/yolliteopilli/estelmara.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md;">Estelmara</a>'s attack on <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> Select Player CharactersAdd]]></description><link>campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html</link><guid isPermaLink="false">Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md</guid><pubDate>Tue, 10 Mar 2026 08:38:43 GMT</pubDate></item><item><title><![CDATA[What Was Lost - DM Hub]]></title><description><![CDATA[Several mercenaries awaken on the side of the road surrounded by the wreckage of several wagons and a few fresh corpses. Each of their memories about themselves and each other, gone. The only thing to guide them forward, a piece of a fractured stone idol and a parchment with the words "He Lies".Select Player CharactersAdd]]></description><link>campaigns/completed/03-what-was-lost/what-was-lost-dm-hub.html</link><guid isPermaLink="false">Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md</guid><pubDate>Tue, 10 Mar 2026 08:38:41 GMT</pubDate></item><item><title><![CDATA[Reign of the Ashen One - DM Hub]]></title><description><![CDATA[The King of The <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;" data-link-tags="#Civilization/Nation">Kingdom of Hargea</a> has been acting strange, his principle advisor more and more open about searching for specific artifacts - orbs of magic tied to a cult and their false good - and strange monsters have begun to make appearances across the countryside. Rumors of a <a data-tooltip-position="top" aria-label="Alissia Goldpalm" data-href="Alissia Goldpalm" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/alissia-goldpalm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md;" data-link-tags="#People/Character">woman clad in grey</a> roaming the countryside in search of magic crystals to stop a great calamity have begun making rounds. Are the two connected?Select Player CharactersAdd]]></description><link>campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html</link><guid isPermaLink="false">Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md</guid><pubDate>Tue, 10 Mar 2026 08:38:39 GMT</pubDate></item><item><title><![CDATA[Tsunami]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/tsunami.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Tsunami.md</guid><pubDate>Tue, 10 Mar 2026 08:38:37 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ark Vessel]]></title><description><![CDATA[<a data-tooltip-position="top" aria-label="Appendices/Technology/5th Sun Technology.md" data-href="Appendices/Technology/5th Sun Technology.md" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">5th Sun Technology</a>]]></description><link>appendices/technology/specific-5th-sun-technology/ark-vessel.html</link><guid isPermaLink="false">Appendices/Technology/Specific 5th Sun Technology/Ark Vessel.md</guid><pubDate>Tue, 10 Mar 2026 08:38:37 GMT</pubDate></item><item><title><![CDATA[OsWC Fabrication]]></title><description><![CDATA[OsWC is Osmic Tungsten Carbide, a highly durable material used in industrial applications by <a data-tooltip-position="top" aria-label="Ages of the Five Suns" data-href="Ages of the Five Suns" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;" data-link-tags="#History/Timeline">5th Sun</a> <a data-tooltip-position="top" aria-label="Human" data-href="Human" href="people/the-tonallitecameh/ilhuicapan/human.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Ilhuicapan/Human.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Human.md;" data-link-tags="#Nature/Species">Humans</a> <br><a data-tooltip-position="top" aria-label="Appendices/Technology/5th Sun Technology.md" data-href="Appendices/Technology/5th Sun Technology.md" href="appendices/technology/5th-sun-technology.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Technology/Forgotten" data-link-path="Appendices/Technology/5th Sun Technology.md" style="--data-link-tags: #Advancement/Technology/Forgotten; --data-link-path: Appendices/Technology/5th Sun Technology.md;">5th Sun Technology</a><br><a data-href="OsWC Drill" href="appendices/items/weaponry/blades/oswc-drill.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Items/Weaponry/Blades/OsWC Drill.md" style="--data-link-tags: #Advancement/Item/Weapon; --data-link-path: Appendices/Items/Weaponry/Blades/OsWC Drill.md;" data-link-tags="#Advancement/Item/Weapon">OsWC Drill</a>]]></description><link>appendices/technology/specific-5th-sun-technology/oswc-fabrication.html</link><guid isPermaLink="false">Appendices/Technology/Specific 5th Sun Technology/OsWC Fabrication.md</guid><pubDate>Tue, 10 Mar 2026 08:38:37 GMT</pubDate></item><item><title><![CDATA[5th Sun Technology]]></title><description><![CDATA[A general Classification of all the Technology used by the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> before arriving within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a> and their technological regression from millennia in the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Aether</a>General Classification<br>Discovered over thousands of years of continual advancement by <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> across <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;">Desolation</a> before the <a data-href="5th War of the Sun" href="society/religion/the-ancients/wars-for-the-sun/5th-war-of-the-sun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Legend" data-link-path="Society/Religion/The Ancients/Wars for the Sun/5th War of the Sun.md" style="--data-link-tags: #Divine/Legend; --data-link-path: Society/Religion/The Ancients/Wars for the Sun/5th War of the Sun.md;">5th War of the Sun</a>.<br>All <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> had access to different aspects of 5th Sun Technology during its use, however, during the <a data-href="Age of the Missing Sun" href="legends-and-lore/timelines/age-of-the-missing-sun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Age of the Missing Sun.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Age of the Missing Sun.md;">Age of the Missing Sun</a> a vast majority has been lost or has become damaged to the point of unsuitability due to time. The remaining tech still in use from the <a data-tooltip-position="top" aria-label="Ages of the Five Suns &gt; Fifth Sun" data-href="Ages of the Five Suns#Fifth Sun" href="legends-and-lore/timelines/ages-of-the-five-suns.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Timeline" data-link-path="Legends and Lore/Timelines/Ages of the Five Suns.md" style="--data-link-tags: #History/Timeline; --data-link-path: Legends and Lore/Timelines/Ages of the Five Suns.md;">5th Sun</a> is mostly in the form of <a data-href="Gearborn" href="people/the-tonallitecameh/ilhuicapan/gearborn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Gearborn.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Gearborn.md;">Gearborn</a>, but even nearly all of them have been adapted to work off of <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;">Arcanum</a> or <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;">Leviance</a> and be structured around <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> rather than the original technology.<br>5th Sun Technology is highly advanced, and equally complex. The technology is nearly incomprehensible to most modern <a data-tooltip-position="top" aria-label="Tonallitecameh" data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan oir Cuallicallimeh</a>, and few of the <a data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Ilhuicahuatin</a> have much grasp on the inner workers either. The <a data-href="Prime Duality" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/prime-duality.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md;">Prime Duality</a> is the only being currently in existence with a comprehensive knowledge surrounding this technology outside of a few researchers scattered in the <a data-tooltip-position="top" aria-label="Aether" data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Abyss</a>.<br><a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a>, and the Humans]]></description><link>appendices/technology/5th-sun-technology.html</link><guid isPermaLink="false">Appendices/Technology/5th Sun Technology.md</guid><pubDate>Tue, 10 Mar 2026 08:38:37 GMT</pubDate></item><item><title><![CDATA[Arcanaic Canon]]></title><description><![CDATA[MilitaryDataview: No results to show for table query.]]></description><link>appendices/technology/arcanaic-canon.html</link><guid isPermaLink="false">Appendices/Technology/Arcanaic Canon.md</guid><pubDate>Tue, 10 Mar 2026 08:38:37 GMT</pubDate></item><item><title><![CDATA[Leviant Artillery]]></title><description><![CDATA[MilitaryDataview: No results to show for table query.]]></description><link>appendices/technology/leviant-artillery.html</link><guid isPermaLink="false">Appendices/Technology/Leviant Artillery.md</guid><pubDate>Tue, 10 Mar 2026 08:38:37 GMT</pubDate></item><item><title><![CDATA[Planewarp Construct]]></title><description><![CDATA[Transport]]></description><link>appendices/technology/planewarp-construct.html</link><guid isPermaLink="false">Appendices/Technology/Planewarp Construct.md</guid><pubDate>Tue, 10 Mar 2026 08:38:37 GMT</pubDate></item><item><title><![CDATA[Spellstone Forging]]></title><description><![CDATA[ManufacturingDataview: No results to show for table query.]]></description><link>appendices/technology/spellstone-forging.html</link><guid isPermaLink="false">Appendices/Technology/Spellstone Forging.md</guid><pubDate>Tue, 10 Mar 2026 08:38:37 GMT</pubDate></item><item><title><![CDATA[Thandian Spellforge]]></title><description><![CDATA[Manufacturing]]></description><link>appendices/technology/thandian-spellforge.html</link><guid isPermaLink="false">Appendices/Technology/Thandian Spellforge.md</guid><pubDate>Tue, 10 Mar 2026 08:38:37 GMT</pubDate></item><item><title><![CDATA[Iron Wave]]></title><description><![CDATA[Naval]]></description><link>appendices/vehicles/iron-wave.html</link><guid isPermaLink="false">Appendices/Vehicles/Iron Wave.md</guid><pubDate>Tue, 10 Mar 2026 08:38:37 GMT</pubDate></item><item><title><![CDATA[Oak Molar]]></title><description><![CDATA[Found within a cave near <a data-href="Solano" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/solano.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Solano.md;" data-link-tags="#Civilization/Settlement">Solano</a> where the <a data-href="Redbrand Mercenaries" href="society/organizations/criminal-enterprises/redbrand-mercenaries.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Organizations/Criminal Enterprises/Redbrand Mercenaries.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Criminal Enterprises/Redbrand Mercenaries.md;" data-link-tags="#Civilization/Organization">Redbrand Mercenaries</a> had hidden it away for ff they ever needed to flee the town, following their dismantlement by the <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" data-link-tags="#Civilization/Organization">Orthodontists</a>, the ship was seized by the group and turned into their mobile headquarters.NavalNaval Vessel, Carrack<br><a data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint Dankil</a><br><a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a>~100ft~30ft~120ft base to peak
~70ft deck to peak8 Knots (~15 miles per hour)Requires 12 men + the captain to properly operate.
The crew currently consists of:
<br><a data-href="Callon Beechlight" href="people/player-characters/inactive/callon-beechlight.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Inactive/Callon Beechlight.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Inactive/Callon Beechlight.md;">Callon Beechlight</a> (First Mate)
<br><a data-href="Cyrus Rivenfall" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/cyrus-rivenfall.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Cyrus Rivenfall.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Cyrus Rivenfall.md;">Cyrus Rivenfall</a> (Cook and Quartermaster)
3 Goblins
<br>The rest of the party of the <a data-href="Orthodontists" href="society/organizations/adventuring-parties/orthodontists.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Adventuring Parties/Orthodontists.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Orthodontists.md;">Orthodontists</a><br>
The current captain of the Oak Molar is <a data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint Dankil</a>
10,000 lbs of cargo]]></description><link>appendices/vehicles/oak-molar.html</link><guid isPermaLink="false">Appendices/Vehicles/Oak Molar.md</guid><pubDate>Tue, 10 Mar 2026 08:38:37 GMT</pubDate></item><item><title><![CDATA[Campaigns and Characters]]></title><description><![CDATA[<img alt="center sban" src="_images/page-art/art-the-starbands-and-the-range-of-the-twenty-one.jpg" target="_self"><br>Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md">Main Home</a>
<br>Column
Blank
Blank
At any moment, countless stories are taking place throughout the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md">Aether</a>. The citizens of the nations of <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" data-link-tags="#Nature/Geography">Creation's Rest</a> squabble amongst themselves for wealth and power. The inhabitants of the <a data-tooltip-position="top" aria-label="Star Bands" data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;" data-link-tags="#Nature/Geography">Elemental Halos</a> work to thrive despite their hostile homelands. Those who remain scatted throughout the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md">Aether</a> or across <a data-href="Desolation" href="realms-of-the-aether/the-aether/desolation/desolation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/Desolation/Desolation.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Desolation/Desolation.md;" data-link-tags="#Nature/Geography">Desolation</a> fight to survive the struggles before them. All while the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md">Ilhuicani</a> bicker and their devotees plot ways to bring them more power. Blank
<br>
Column
Blank
Caption
<img alt="Adventure - 05 (InternetRip).jpg" src="_images/_nav-art/adventure-05-(internetrip).jpg" target="_self">
<a data-tooltip-position="top" aria-label="Crossroads of an Empire - DM Hub" data-href="Crossroads of an Empire - DM Hub" href="campaigns/ongoing/05-crossroads-of-an-empire/crossroads-of-an-empire-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Ongoing/05 - Crossroads of an Empire/Crossroads of an Empire - DM Hub.md;" data-link-tags="#TTRPG">Crossroads of an Empire</a>
The <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" data-link-tags="#Civilization/Nation">Illistrian Empire</a> stands at a cross roads; the <a data-href="Korseph Rebellion" href="legends-and-lore/history/wars-and-conflicts/korseph-rebellion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md" style="--data-link-tags: #Military/Conflict; --data-link-path: Legends and Lore/History/Wars and Conflicts/Korseph Rebellion.md;" data-link-tags="#Military/Conflict">Korseph Rebellion</a> is in full swing, various nobles have joined opposition factions and are fighting against the <a data-tooltip-position="top" aria-label="Illistrian - Order of the Crown" data-href="Illistrian - Order of the Crown" href="society/organizations/governmental-orders/illistrian-order-of-the-crown.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Organizations/Governmental Orders/Illistrian - Order of the Crown.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Governmental Orders/Illistrian - Order of the Crown.md;" data-link-tags="#Civilization/Organization">Crown</a>, and the <a data-tooltip-position="top" aria-label="Solara Aurelien Etharis" data-href="Solara Aurelien Etharis" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/solara-aurelien-etharis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Solara Aurelien Etharis.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Solara Aurelien Etharis.md;" data-link-tags="#People/Character">heiress</a> remains under the influence of the regency council. Behind it all, powers vying for control of the <a data-tooltip-position="top" aria-label="Illistrian Empire" data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" data-link-tags="#Civilization/Nation">Empire</a> have begun to fall into place as pawns of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Tonalteotlcah, Claimants of the Stellar Throne" data-href="Ilhuicahuatin#Tonalteotlcah, Claimants of the Stellar Throne" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Tonalteotlcah, Claimants of the Stellar Throne" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Old Gods</a>. Which faction will come out on top, and what fate will the <a data-tooltip-position="top" aria-label="Illistrian Empire" data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" data-link-tags="#Civilization/Nation">Empire</a> suffer... Blank
Caption
<img alt="Adventure - 06 (InternetRip).jpg" src="_images/_nav-art/adventure-06-(internetrip).jpg" target="_self">
<a data-tooltip-position="top" aria-label="Remnants of the Incursion - DM Hub" data-href="Remnants of the Incursion - DM Hub" href="campaigns/ongoing/06-remnants-of-the-incursion/remnants-of-the-incursion-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Ongoing/06 - Remnants of the Incursion/Remnants of the Incursion - DM Hub.md;" data-link-tags="#TTRPG">Remnants of the Incursion</a>
First the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" data-link-tags="#Nature/Species">Hym</a> arrived, descending from the heavens in ships made of silver and steel, if the <a data-href="Origin Stones" href="appendices/documents/origin-stones.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Culture/Document; --data-link-path: Appendices/Documents/Origin Stones.md;" data-link-tags="#Culture/Document" data-link-path="Appendices/Documents/Origin Stones.md">Origin Stones</a> littering the <a data-href="Melonic Coast" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/melonic-coast.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Melonic Coast.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Melonic Coast.md;" data-link-tags="#Nature/Geography">Melonic Coast</a> are to be believed. They made landfall along the Xernian Archipelago, building cities and farms, the first civilization to seed the surface of <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" data-link-tags="#Nature/Geography">Creation's Rest</a>. Then, as quickly as they appeared on the land, they fled from it. Each city abandoned, each hearth left barren, the <a data-href="Xernian Islands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xernian-islands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md" data-link-tags="#Nature/Geography">Xernian Islands</a> desolate once again as the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" data-link-tags="#Nature/Species">Hym</a> and their siblings crossed into <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a> and set out across the <a data-href="Traveler's Ocean" href="realms-of-the-aether/the-mooring/creation's-rest/major-oceans-(seperating)/traveler's-ocean.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Traveler's Ocean.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Major Oceans (Seperating)/Traveler's Ocean.md;" data-link-tags="#Nature/Geography">Traveler's Ocean</a> to <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Thesaris" data-href="Creation's Rest#Thesaris" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Thesaris" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Thesaris</a>. The <a data-href="Origin Stones" href="appendices/documents/origin-stones.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Culture/Document; --data-link-path: Appendices/Documents/Origin Stones.md;" data-link-tags="#Culture/Document" data-link-path="Appendices/Documents/Origin Stones.md">Origin Stones</a> tell of their arrival to <a data-tooltip-position="top" aria-label="Xernian Islands" data-href="Xernian Islands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xernian-islands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md" data-link-tags="#Nature/Geography">Xern</a>, and their departure to other lands, but the reasons remain omitted.What lead the <a data-href="Hymic Incursion" href="legends-and-lore/history/major-events/hymic-incursion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Legends and Lore/History/Major Events/Hymic Incursion.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Hymic Incursion.md;" data-link-tags="#History/Event">Hymic Incursion</a> to depart <a data-tooltip-position="top" aria-label="Xernian Islands" data-href="Xernian Islands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xernian-islands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md" data-link-tags="#Nature/Geography">Xern</a> so dramatically after such a short time, and why was that part of history buried and forgotten. <a data-href="Carter Grandstaff-Sethis" href="people/notable-persons/on-the-continent-of-ignaldi/scattered-semi-notables/carter-grandstaff-sethis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Carter Grandstaff-Sethis.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Scattered Semi-Notables/Carter Grandstaff-Sethis.md;" data-link-tags="#People/Character">Carter Grandstaff-Sethis</a>' sight, shifted from the <a data-tooltip-position="top" aria-label="Fogcatcher Ruins" data-href="Fogcatcher Ruins" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/ruins/fogcatcher-ruins.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Fogcatcher Ruins.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Ruins/Fogcatcher Ruins.md;" data-link-tags="#Civilization/Settlement">Ruins</a> of <a data-href="Fogcatcher Hills" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/fogcatcher-hills.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fogcatcher Hills.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fogcatcher Hills.md;" data-link-tags="#Nature/Geography">Fogcatcher Hills</a> to the origin of his people, is set on learning the truth and uncovering what the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" data-link-tags="#Nature/Species">Hym</a> of old left burried... <br>
Column
Blank
Caption
<img alt="Adventure - 01 (InternetRip).jpg" src="_images/_nav-art/adventure-01-(internetrip).jpg" target="_self">
<a data-tooltip-position="top" aria-label="Reign of the Ashen One - DM Hub" data-href="Reign of the Ashen One - DM Hub" href="campaigns/completed/01-reign-of-the-ashen-one/reign-of-the-ashen-one-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/01 - Reign of the Ashen One/Reign of the Ashen One - DM Hub.md;" data-link-tags="#TTRPG">Reign of the Ashen One</a>
This was litterally the first campaign I ever ran, the premise is shitty, but it was a fun game regardless and ended up setting in motion events that would plague the continent of Ignaldi for the next century.
<br>
The King of The <a data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md">Kingdom of Hargea</a> has been acting strange, his principle advisor more and more open about searching for specific artifacts - orbs of magic tied to a cult and their false good - and strange monsters have begun to make appearances across the countryside. Rumors of a <a data-tooltip-position="top" aria-label="Alissia Goldpalm" data-href="Alissia Goldpalm" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/alissia-goldpalm.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Alissia Goldpalm.md;" data-link-tags="#People/Character">woman clad in grey</a> roaming the countryside in search of magic crystals to stop a great calamity have begun making rounds. Are the two connected? <br>
Caption
<img alt="Adventure - 04 Art.png" src="_images/_nav-art/adventure-04-art.png" target="_self">
<a data-tooltip-position="top" aria-label="Rise of the Dragon Cult - DM Hub" data-href="Rise of the Dragon Cult - DM Hub" href="campaigns/completed/04-rise-of-the-dragon-cult/rise-of-the-dragon-cult-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/04 - Rise of the Dragon Cult/Rise of the Dragon Cult - DM Hub.md;" data-link-tags="#TTRPG">Rise of the Dragon Cult</a>
Defeated and exiled from <a data-href="Sendeliar" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/sendeliar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Sendeliar.md;" data-link-tags="#Nature/Geography">Sendeliar</a>, the <a data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md">Dragon Cult</a> was through to have been suppressed. Their forces thought to be scattered. But with sightings across the Northern Coast of the <a data-href="Hargean Peninsula" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/hargean-peninsula.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Hargean Peninsula.md;" data-link-tags="#Nature/Geography">Hargean Peninsula</a> and throughout the <a data-href="Southern Inari Ridgelands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/southern-inari-ridgelands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Southern Inari Ridgelands.md;" data-link-tags="#Nature/Geography">Southern Inari Ridgelands</a>, <a data-tooltip-position="top" aria-label="Clan Valeniwin" data-href="Clan Valeniwin" href="society/organizations/guilds/clan-valeniwin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Organizations/Guilds/Clan Valeniwin.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Guilds/Clan Valeniwin.md;" data-link-tags="#Civilization/Organization">Clan Valeniwin's</a> failure uncovered. With <a data-tooltip-position="top" aria-label="Lenurian March" data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;" data-link-tags="#Civilization/Nation">Lenuria</a> and <a data-tooltip-position="top" aria-label="Kingdom of Hargea" data-href="Kingdom of Hargea" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/kingdom-of-hargea.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md;" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Kingdom of Hargea.md">Hargea</a> now under attack, their governments have set out to uncover what is the true goals of the <a data-tooltip-position="top" aria-label="Dragon Cult" data-href="Dragon Cult" href="society/organizations/maleficent-groups/dragon-cult.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Maleficent Groups/Dragon Cult.md;" data-link-tags="#Civilization/Organization" data-link-path="Society/Organizations/Maleficent Groups/Dragon Cult.md">Cult</a> and learn how they recovered so quickly. Blank
Caption
<img alt="Adventure - 02 (InternetRip).jpg" src="_images/_nav-art/adventure-02-(internetrip).jpg" target="_self">
<a data-tooltip-position="top" aria-label="Murder Under the Atlas - DM Hub" data-href="Murder Under the Atlas - DM Hub" href="campaigns/future/02-murder-under-the-atlas/murder-under-the-atlas-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Future/02 - Murder Under the Atlas/Murder Under the Atlas - DM Hub.md;" data-link-tags="#TTRPG">Murder Under the Atlas</a>
The <a data-href="Whispering Waves" href="society/organizations/adventuring-parties/whispering-waves.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Organizations/Adventuring Parties/Whispering Waves.md" style="--data-link-tags: #Civilization/Organization; --data-link-path: Society/Organizations/Adventuring Parties/Whispering Waves.md;" data-link-tags="#Civilization/Organization">Whispering Waves</a> have received a job request; while not abnormal for them to be requested due to prestige across the western <a data-tooltip-position="top" aria-label="Issachar Confederacy" data-href="Issachar Confederacy" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/issachar-confederacy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Issachar Confederacy.md;" data-link-tags="#Civilization/Nation">Confederation</a>, the location and nature of this one stands out. Normal jobs follow a routine -- sail to an island or settlement, defeat a monster and secure the area, then get paid and repeat. This one differs. The Location: <a data-href="Serenis" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/serenis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Serenis.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Serenis.md;" data-link-tags="#Civilization/Settlement">Serenis</a>, the only city to rest on the <a data-href="Southern Scorch" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/southern-scorch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Southern Scorch.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Southern Scorch.md;" data-link-tags="#Nature/Geography">Southern Scorch</a>, the blight upon the mainland of <a data-href="Thandia" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/thandia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Thandia.md;" data-link-tags="#Nature/Geography">Thandia</a>. The Job: identify the threat to the <a data-href="Tlatoani" href="society/prominent-titles/nobility-titles/tlatoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Prominent Titles/Nobility Titles/Tlatoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tlatoani.md;" data-link-tags="#Culture/Rank_Title">Tlatoani</a> of the <a data-href="Serene Oasis" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/serene-oasis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md;" data-link-tags="#Civilization/Nation">Serene Oasis</a>, <a data-href="Morkeel Zhorios" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/morkeel-zhorios.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Morkeel Zhorios.md;" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Morkeel Zhorios.md">Morkeel Zhorios</a>, and prevent it from taking his life. The catch: the threat to him was made for a large religious celebration that <a data-tooltip-position="top" aria-label="Morkeel Zhorios" data-href="Morkeel Zhorios" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/morkeel-zhorios.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Morkeel Zhorios.md;" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Morkeel Zhorios.md">Morkell</a> refuses to cancel, in part to how it thanks the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md">Ilhuicani</a> for leaving the <a data-href="Atlas" href="appendices/bestiary/mechina/atlas.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Bestiary/Mechina/Atlas.md" style="--data-link-tags: #Nature/Species/Mechina; --data-link-path: Appendices/Bestiary/Mechina/Atlas.md;" data-link-tags="#Nature/Species/Mechina">Atlas</a> to rest above the city as it did at the end of the <a data-href="Bleeding of Heaven" href="legends-and-lore/history/major-events/bleeding-of-heaven.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Legends and Lore/History/Major Events/Bleeding of Heaven.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Bleeding of Heaven.md;" data-link-tags="#History/Event">Bleeding of Heaven</a>. Protect the Noble. Ensure the celebration goes as planned. An odd job, but easy. What could possibly go wrong... Blank
Caption
<img alt="Adventure - 03 (InternetRip).jpg" src="_images/_nav-art/adventure-03-(internetrip).jpg" target="_self">
<a data-tooltip-position="top" aria-label="What Was Lost - DM Hub" data-href="What Was Lost - DM Hub" href="campaigns/completed/03-what-was-lost/what-was-lost-dm-hub.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md" style="--data-link-tags: #TTRPG; --data-link-path: Campaigns/Completed/03 - What Was Lost/What Was Lost - DM Hub.md;" data-link-tags="#TTRPG">What Was Lost</a>
Several mercenaries awaken on the side of the road surrounded by the wreckage of several wagons and a few fresh corpses. Each of their memories about themselves and each other, gone. The only thing to guide them forward, a piece of a fractured stone idol and a parchment with the words "He Lies". <br>
Across the <a data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md">Aether</a>, countless beings have attained the status of being a "Hero" or even being a main character within a greater story playing out across <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" data-link-tags="#Nature/Geography">Creation's Rest</a> or the spaces of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;" data-link-tags="#Divine">The Mooring</a>. The figures below are not a complete list of all of those figures, but for the stories below, each played a key part within that groups adventure. Cards <br>
The creation of a character within the <a data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Aethermaric Terminus</a> is fairly straight forward and works like creating any character for a TTRPG system, even though DnD5E'14 is what is most commonly used. There are some minor tweaks to account for setting specific things — races, cultural upbringing, items, feats, and flavortext — but the vast majority of it should remain familiar for anyone who has created a character within the ruleset before. For other rulesets, the guide for setting specific characters should still apply fairly well
<br>Caption
<img alt="CharacterCreationCover (InternetRip).jpg" src="_images/_nav-art/charactercreationcover-(internetrip).jpg" target="_self" style="width: 400px; max-width: 100%;"><br>
<a data-tooltip-position="top" aria-label="Character Creation within the Aethermaric Terminus" data-href="Character Creation within the Aethermaric Terminus" href="campaigns/player-information/character-creation-within-the-aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#TTRPG/Info" data-link-path="Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md" style="--data-link-tags: #TTRPG/Info; --data-link-path: Campaigns/Player Information/Character Creation within the Aethermaric Terminus.md;">Character Creation</a>
<br>
Heroes are not the only characters scattered about the <a data-tooltip-position="top" aria-label="Aether" data-href="Aether" href="realms-of-the-aether/the-aether/aether.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Aether/Aether.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Aether/Aether.md;">Abyss</a>. The world itself is populated with characters from each town and ruin to every forest and mountain. A complete list of all characters (accompanied with symbols to identify their status) are as follows: Icon Key ]]></description><link>campaigns/campaigns-and-characters.html</link><guid isPermaLink="false">Campaigns/Campaigns and Characters.md</guid><pubDate>Tue, 10 Mar 2026 08:38:37 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Info-Compiler]]></title><description><![CDATA[Columns
Blank
Blank
Information Compiler Blank Total Inactive Player Characters: 25 Details Total number of files: 2388 ]]></description><link>info-compiler.html</link><guid isPermaLink="false">Info-Compiler.md</guid><pubDate>Tue, 10 Mar 2026 08:38:37 GMT</pubDate></item><item><title><![CDATA[Temple of the Gods]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/temple-of-the-gods.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Temple of the Gods.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tether Essence]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/tether-essence.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Tether Essence.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Whirlwind]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/whirlwind.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Whirlwind.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Abi-Dalzims Horrid Wilting]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/abi-dalzims-horrid-wilting.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Abi-Dalzims Horrid Wilting.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Animal Shapes]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/animal-shapes.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Animal Shapes.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Antimagic Field]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-9-(grand)/antimagic-field.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Antimagic Field.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Antipathy_Sympathy]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/antipathy_sympathy.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Antipathy_Sympathy.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Clone]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/clone.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Clone.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Control Weather]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/control-weather.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Control Weather.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Dark Star]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/dark-star.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Dark Star.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Demiplane]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/demiplane.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Demiplane.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Dominate Monster]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/dominate-monster.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Dominate Monster.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Earthquake]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/earthquake.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Earthquake.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Feeblemind]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/feeblemind.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Feeblemind.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Glibness]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/glibness.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Glibness.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Holy Aura]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/holy-aura.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Holy Aura.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Illusory Dragon]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/illusory-dragon.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Illusory Dragon.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Incendiary Cloud]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/incendiary-cloud.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Incendiary Cloud.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Maddening Darkness]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/maddening-darkness.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Maddening Darkness.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Maze]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/maze.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Maze.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mighty Fortress]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/mighty-fortress.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Mighty Fortress.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mind Blank]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/mind-blank.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Mind Blank.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Power Word Stun]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/power-word-stun.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Power Word Stun.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Reality Break]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/reality-break.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Reality Break.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Sunburst]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/sunburst.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Sunburst.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Telepathy]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-9-(grand)/telepathy.html</link><guid isPermaLink="false">Appendices/Spells/Tier 9 (Grand)/Telepathy.md</guid><pubDate>Tue, 10 Mar 2026 08:38:36 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Etherealness]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/etherealness.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Etherealness.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Finger of Death]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/finger-of-death.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Finger of Death.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Fire Storm]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/fire-storm.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Fire Storm.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Forcecage]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/forcecage.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Forcecage.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mirage Arcane]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/mirage-arcane.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Mirage Arcane.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mordenkainens Magnificent Mansion]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/mordenkainens-magnificent-mansion.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Mordenkainens Magnificent Mansion.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mordenkainens Sword]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/mordenkainens-sword.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Mordenkainens Sword.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Plane Shift]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/plane-shift.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Plane Shift.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Power Word Pain]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 400px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/power-word-pain.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Power Word Pain.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Prismatic Spray]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/prismatic-spray.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Prismatic Spray.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Project Image]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/project-image.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Project Image.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Regenerate]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-8-(grand)/regenerate.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Regenerate.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Resurrection]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/resurrection.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Resurrection.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Reverse Gravity]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/reverse-gravity.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Reverse Gravity.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Sequester]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/sequester.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Sequester.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Simulacrum]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/simulacrum.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Simulacrum.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Symbol]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/symbol.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Symbol.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Teleport]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/teleport.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Teleport.md</guid><pubDate>Tue, 10 Mar 2026 08:38:35 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Soul Cage]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/soul-cage.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Soul Cage.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Summon Fiend]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/summon-fiend.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Summon Fiend.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Sunbeam]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-7-(grand)/sunbeam.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Sunbeam.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tashas Otherworldly Guise]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/tashas-otherworldly-guise.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Tashas Otherworldly Guise.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tensers Transformation]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/tensers-transformation.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Tensers Transformation.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Transport via Plants]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/transport-via-plants.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Transport via Plants.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[True Seeing]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/true-seeing.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/True Seeing.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Wall of Ice]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/wall-of-ice.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Wall of Ice.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Wall of Thorns]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/wall-of-thorns.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Wall of Thorns.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Wind Walk]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/wind-walk.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Wind Walk.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Word of Recall]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/word-of-recall.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Word of Recall.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Conjure Celestial]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/conjure-celestial.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Conjure Celestial.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Create Magen]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/create-magen.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Create Magen.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Crown of Stars]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/crown-of-stars.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Crown of Stars.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Delayed Blast Fireball]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/delayed-blast-fireball.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Delayed Blast Fireball.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Divine Word]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/divine-word.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Divine Word.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Draconic Transformation]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-8-(grand)/draconic-transformation.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Draconic Transformation.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Dream of the Blue Veil]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-8-(grand)/dream-of-the-blue-veil.html</link><guid isPermaLink="false">Appendices/Spells/Tier 8 (Grand)/Dream of the Blue Veil.md</guid><pubDate>Tue, 10 Mar 2026 08:38:34 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Harm]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/harm.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Harm.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Heal]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/heal.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Heal.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Heroes' Feast]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/heroes&apos;-feast.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Heroes&apos; Feast.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Investiture of Flame]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/investiture-of-flame.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Investiture of Flame.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Investiture of Ice]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/investiture-of-ice.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Investiture of Ice.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Investiture of Stone]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/investiture-of-stone.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Investiture of Stone.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Investiture of Wind]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/investiture-of-wind.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Investiture of Wind.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Magic Jar]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-7-(grand)/magic-jar.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Magic Jar.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Manipulate Metal]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/manipulate-metal.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Manipulate Metal.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mass Suggestion]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/mass-suggestion.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Mass Suggestion.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mental Prison]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/mental-prison.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Mental Prison.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Move Earth]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/move-earth.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Move Earth.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Otilukes Freezing Sphere]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/otilukes-freezing-sphere.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Otilukes Freezing Sphere.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ottos Irresistible Dance]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/ottos-irresistible-dance.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Ottos Irresistible Dance.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Planar Ally]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/planar-ally.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Planar Ally.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Primordial Ward]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/primordial-ward.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Primordial Ward.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Programmed Illusion]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/programmed-illusion.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Programmed Illusion.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Scatter]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/scatter.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Scatter.md</guid><pubDate>Tue, 10 Mar 2026 08:38:33 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Bones of the Earth]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/bones-of-the-earth.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Bones of the Earth.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Chain Lightning]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-7-(grand)/chain-lightning.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Chain Lightning.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Circle of Death]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/circle-of-death.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Circle of Death.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Conjure Fey]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/conjure-fey.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Conjure Fey.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Contingency]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/contingency.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Contingency.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Create Homunculus]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/create-homunculus.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Create Homunculus.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Create Undead]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/create-undead.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Create Undead.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Disintegrate]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-7-(grand)/disintegrate.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Disintegrate.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Drawmij's Instant Summons]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/drawmij&apos;s-instant-summons.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Drawmij&apos;s Instant Summons.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Druid Grove]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/druid-grove.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Druid Grove.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Eyebite]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/eyebite.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Eyebite.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Find the Path]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/find-the-path.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Find the Path.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Fizban's Platinum Shield]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/fizban&apos;s-platinum-shield.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Fizban&apos;s Platinum Shield.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Flesh to Stone]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/flesh-to-stone.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Flesh to Stone.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Forbiddance]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/forbiddance.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Forbiddance.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Globe of Invulnerability]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-7-(grand)/globe-of-invulnerability.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Globe of Invulnerability.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Gravity Fissure]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/gravity-fissure.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Gravity Fissure.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Guards and Wards]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/guards-and-wards.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Guards and Wards.md</guid><pubDate>Tue, 10 Mar 2026 08:38:32 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Seeming]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/seeming.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Seeming.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Skill Empowerment]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/skill-empowerment.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Skill Empowerment.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Steel Wind Strike]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/steel-wind-strike.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Steel Wind Strike.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Summon Celestial]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/summon-celestial.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Summon Celestial.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Summon Draconic Spirit]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-6-(advanced)/summon-draconic-spirit.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Summon Draconic Spirit.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Swift Quiver]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/swift-quiver.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Swift Quiver.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Synaptic Static]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/synaptic-static.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Synaptic Static.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Telekinesis]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/telekinesis.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Telekinesis.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Teleportation Circle]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-6-(advanced)/teleportation-circle.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Teleportation Circle.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Temporal Shunt]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/temporal-shunt.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Temporal Shunt.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Transmute Rock]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/transmute-rock.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Transmute Rock.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tree Stride]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/tree-stride.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Tree Stride.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Wall of Force]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-6-(advanced)/wall-of-force.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Wall of Force.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Wall of Light]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/wall-of-light.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Wall of Light.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Wall of Stone]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/wall-of-stone.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Wall of Stone.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Wrath of Nature]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/wrath-of-nature.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Wrath of Nature.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Arcane Gate]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/arcane-gate.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Arcane Gate.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Blade Barrier]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-7-(grand)/blade-barrier.html</link><guid isPermaLink="false">Appendices/Spells/Tier 7 (Grand)/Blade Barrier.md</guid><pubDate>Tue, 10 Mar 2026 08:38:31 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Immolation]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/immolation.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Immolation.md</guid><pubDate>Tue, 10 Mar 2026 08:38:30 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Infernal Calling]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/infernal-calling.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Infernal Calling.md</guid><pubDate>Tue, 10 Mar 2026 08:38:30 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Insect Plague]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-6-(advanced)/insect-plague.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Insect Plague.md</guid><pubDate>Tue, 10 Mar 2026 08:38:30 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Legend Lore]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/legend-lore.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Legend Lore.md</guid><pubDate>Tue, 10 Mar 2026 08:38:30 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Maelstrom]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/maelstrom.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Maelstrom.md</guid><pubDate>Tue, 10 Mar 2026 08:38:30 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mass Cure Wounds]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/mass-cure-wounds.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Mass Cure Wounds.md</guid><pubDate>Tue, 10 Mar 2026 08:38:30 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mislead]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-6-(advanced)/mislead.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Mislead.md</guid><pubDate>Tue, 10 Mar 2026 08:38:30 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Modify Memory]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/modify-memory.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Modify Memory.md</guid><pubDate>Tue, 10 Mar 2026 08:38:30 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Negative Energy Flood]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/negative-energy-flood.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Negative Energy Flood.md</guid><pubDate>Tue, 10 Mar 2026 08:38:30 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Passwall]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/passwall.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Passwall.md</guid><pubDate>Tue, 10 Mar 2026 08:38:30 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Planar Binding]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: Error: -- PARSING FAILED -------------------------------------------------- 4 | SORT file.name ASC 5 | GROUP BY Type
&gt; 6 | ```--- | ^ 7 | SpellName: 8 | SpellType: Expected one of the following: '*' or '/' or '%', '+' or '-', '&gt;=' or '&lt;=' or '!=' or '=' or '&gt;' or '&lt;', 'and' or 'or', /AS/i, /FROM/i, EOF, FLATTEN &lt;value&gt; [AS &lt;name&gt;], GROUP BY &lt;value&gt; [AS &lt;name&gt;], LIMIT &lt;value&gt;, Not a comment, SORT field [ASC/DESC], WHERE &lt;expression&gt;, whitespace
]]></description><link>appendices/spells/tier-6-(advanced)/planar-binding.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Planar Binding.md</guid><pubDate>Tue, 10 Mar 2026 08:38:30 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Raise Dead]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/raise-dead.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Raise Dead.md</guid><pubDate>Tue, 10 Mar 2026 08:38:30 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Rary's Telepathic Bond]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/rary&apos;s-telepathic-bond.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Rary&apos;s Telepathic Bond.md</guid><pubDate>Tue, 10 Mar 2026 08:38:30 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Reincarnate]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/reincarnate.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Reincarnate.md</guid><pubDate>Tue, 10 Mar 2026 08:38:30 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Scrying]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/scrying.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Scrying.md</guid><pubDate>Tue, 10 Mar 2026 08:38:30 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Holy Weapon]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/holy-weapon.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Holy Weapon.md</guid><pubDate>Tue, 10 Mar 2026 08:38:26 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Hold Monster]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/hold-monster.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Hold Monster.md</guid><pubDate>Tue, 10 Mar 2026 08:38:25 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Hallow]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/hallow.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Hallow.md</guid><pubDate>Tue, 10 Mar 2026 08:38:24 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Greater Restoration]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-6-(advanced)/greater-restoration.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Greater Restoration.md</guid><pubDate>Tue, 10 Mar 2026 08:38:22 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Geas]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/geas.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Geas.md</guid><pubDate>Tue, 10 Mar 2026 08:38:20 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Flame Strike]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/flame-strike.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Flame Strike.md</guid><pubDate>Tue, 10 Mar 2026 08:38:19 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Control Winds]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/control-winds.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Control Winds.md</guid><pubDate>Tue, 10 Mar 2026 08:38:18 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Create Spelljamming Helm]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/create-spelljamming-helm.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Create Spelljamming Helm.md</guid><pubDate>Tue, 10 Mar 2026 08:38:18 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Creation]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/creation.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Creation.md</guid><pubDate>Tue, 10 Mar 2026 08:38:18 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Danse Macabre]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/danse-macabre.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Danse Macabre.md</guid><pubDate>Tue, 10 Mar 2026 08:38:18 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Dawn]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/dawn.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Dawn.md</guid><pubDate>Tue, 10 Mar 2026 08:38:18 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Destructive Wave]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/destructive-wave.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Destructive Wave.md</guid><pubDate>Tue, 10 Mar 2026 08:38:18 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Dispel Evil and Good]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/dispel-evil-and-good.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Dispel Evil and Good.md</guid><pubDate>Tue, 10 Mar 2026 08:38:18 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Dominate Person]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-6-(advanced)/dominate-person.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Dominate Person.md</guid><pubDate>Tue, 10 Mar 2026 08:38:18 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Dream]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/dream.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Dream.md</guid><pubDate>Tue, 10 Mar 2026 08:38:18 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Enervation]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/enervation.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Enervation.md</guid><pubDate>Tue, 10 Mar 2026 08:38:18 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Far Step]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/far-step.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Far Step.md</guid><pubDate>Tue, 10 Mar 2026 08:38:18 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Summon Elemental]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/summon-elemental.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Summon Elemental.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Summon Greater Demon]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/summon-greater-demon.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Summon Greater Demon.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Vitriolic Sphere]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/vitriolic-sphere.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Vitriolic Sphere.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Wall of Fire]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-5-(advanced)/wall-of-fire.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Wall of Fire.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Watery Sphere]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/watery-sphere.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Watery Sphere.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Animate Objects]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/animate-objects.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Animate Objects.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Antilife Shell]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/antilife-shell.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Antilife Shell.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Awaken]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/awaken.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Awaken.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Banishing Smite]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/banishing-smite.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Banishing Smite.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Bigby's Hand]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/bigby&apos;s-hand.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Bigby&apos;s Hand.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Circle of Power]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/circle-of-power.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Circle of Power.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Cloudkill]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-6-(advanced)/cloudkill.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Cloudkill.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Commune]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/commune.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Commune.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Commune with Nature]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/commune-with-nature.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Commune with Nature.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Cone of Cold]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-6-(advanced)/cone-of-cold.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Cone of Cold.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Conjure Elemental]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-6-(advanced)/conjure-elemental.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Conjure Elemental.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Conjure Volley]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/conjure-volley.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Conjure Volley.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Contact Other Plane]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/contact-other-plane.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Contact Other Plane.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Contagion]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-6-(advanced)/contagion.html</link><guid isPermaLink="false">Appendices/Spells/Tier 6 (Advanced)/Contagion.md</guid><pubDate>Tue, 10 Mar 2026 08:38:17 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mordenkainen's Private Sanctum]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/mordenkainen&apos;s-private-sanctum.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Mordenkainen&apos;s Private Sanctum.md</guid><pubDate>Tue, 10 Mar 2026 08:38:16 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mordenkainens Faithful Hound]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-5-(advanced)/mordenkainens-faithful-hound.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Mordenkainens Faithful Hound.md</guid><pubDate>Tue, 10 Mar 2026 08:38:16 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Otilukes Resilient Sphere]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/otilukes-resilient-sphere.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Otilukes Resilient Sphere.md</guid><pubDate>Tue, 10 Mar 2026 08:38:16 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Phantasmal Killer]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/phantasmal-killer.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Phantasmal Killer.md</guid><pubDate>Tue, 10 Mar 2026 08:38:16 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Polymorph]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/polymorph.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Polymorph.md</guid><pubDate>Tue, 10 Mar 2026 08:38:16 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Raulothims Psychic Lance]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-5-(advanced)/raulothims-psychic-lance.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Raulothims Psychic Lance.md</guid><pubDate>Tue, 10 Mar 2026 08:38:16 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Shadow of Moil]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/shadow-of-moil.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Shadow of Moil.md</guid><pubDate>Tue, 10 Mar 2026 08:38:16 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Sickening Radiance]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/sickening-radiance.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Sickening Radiance.md</guid><pubDate>Tue, 10 Mar 2026 08:38:16 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Spirit of Death]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = # General Info on -&nbsp; Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/spirit-of-death.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Spirit of Death.md</guid><pubDate>Tue, 10 Mar 2026 08:38:16 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Staggering Smite]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/staggering-smite.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Staggering Smite.md</guid><pubDate>Tue, 10 Mar 2026 08:38:16 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Stone Shape]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/stone-shape.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Stone Shape.md</guid><pubDate>Tue, 10 Mar 2026 08:38:16 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Stoneskin]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/stoneskin.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Stoneskin.md</guid><pubDate>Tue, 10 Mar 2026 08:38:16 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Storm Sphere]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/storm-sphere.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Storm Sphere.md</guid><pubDate>Tue, 10 Mar 2026 08:38:16 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Summon Aberration]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/summon-aberration.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Summon Aberration.md</guid><pubDate>Tue, 10 Mar 2026 08:38:16 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Summon Construct]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/summon-construct.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Summon Construct.md</guid><pubDate>Tue, 10 Mar 2026 08:38:16 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Evard's Black Tentacles]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/evard&apos;s-black-tentacles.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Evard&apos;s Black Tentacles.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Fabricate]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/fabricate.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Fabricate.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Find Greater Steed]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/find-greater-steed.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Find Greater Steed.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Fire Shield]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/fire-shield.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Fire Shield.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Freedom of Movement]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-5-(advanced)/freedom-of-movement.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Freedom of Movement.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Gate Seal]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/gate-seal.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Gate Seal.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Giant Insect]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/giant-insect.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Giant Insect.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Grasping Vine]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/grasping-vine.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Grasping Vine.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Gravity Sinkhole]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/gravity-sinkhole.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Gravity Sinkhole.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Greater Invisibility]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/greater-invisibility.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Greater Invisibility.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Guardian of Faith]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/guardian-of-faith.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Guardian of Faith.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Guardian of Nature]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/guardian-of-nature.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Guardian of Nature.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Hallucinatory Terrain]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/hallucinatory-terrain.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Hallucinatory Terrain.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ice Storm]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-5-(advanced)/ice-storm.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Ice Storm.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Leomunds Secret Chest]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/leomunds-secret-chest.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Leomunds Secret Chest.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Locate Creature]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/locate-creature.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Locate Creature.md</guid><pubDate>Tue, 10 Mar 2026 08:38:15 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Compulsion]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/compulsion.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Compulsion.md</guid><pubDate>Tue, 10 Mar 2026 08:38:14 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Conjure Minor Elementals]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/conjure-minor-elementals.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Conjure Minor Elementals.md</guid><pubDate>Tue, 10 Mar 2026 08:38:14 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Conjure Woodland Beings]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/conjure-woodland-beings.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Conjure Woodland Beings.md</guid><pubDate>Tue, 10 Mar 2026 08:38:14 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Control Water]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/control-water.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Control Water.md</guid><pubDate>Tue, 10 Mar 2026 08:38:14 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Death Ward]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/death-ward.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Death Ward.md</guid><pubDate>Tue, 10 Mar 2026 08:38:14 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Dimension Door]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-5-(advanced)/dimension-door.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Dimension Door.md</guid><pubDate>Tue, 10 Mar 2026 08:38:14 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Divination]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/divination.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Divination.md</guid><pubDate>Tue, 10 Mar 2026 08:38:14 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Dominate Beast]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/dominate-beast.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Dominate Beast.md</guid><pubDate>Tue, 10 Mar 2026 08:38:14 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Elemental Bane]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/elemental-bane.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Elemental Bane.md</guid><pubDate>Tue, 10 Mar 2026 08:38:14 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Thunder Step]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/thunder-step.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Thunder Step.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tidal Wave]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/tidal-wave.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Tidal Wave.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tiny Servant]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/tiny-servant.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Tiny Servant.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tongues]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/tongues.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Tongues.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Vampiric Touch]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/vampiric-touch.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Vampiric Touch.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Wall of Sand]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/wall-of-sand.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Wall of Sand.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Wall of Water]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/wall-of-water.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Wall of Water.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Water Breathing]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/water-breathing.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Water Breathing.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Water Walk]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/water-walk.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Water Walk.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Wind Wall]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/wind-wall.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Wind Wall.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Arcane Eye]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/arcane-eye.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Arcane Eye.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Aura of Life]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/aura-of-life.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Aura of Life.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Aura of Purity]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/aura-of-purity.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Aura of Purity.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Banishment]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/banishment.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Banishment.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Blight]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-5-(advanced)/blight.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Blight.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Charm Monster]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/charm-monster.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Charm Monster.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Confusion]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-5-(advanced)/confusion.html</link><guid isPermaLink="false">Appendices/Spells/Tier 5 (Advanced)/Confusion.md</guid><pubDate>Tue, 10 Mar 2026 08:38:13 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Sending]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/sending.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Sending.md</guid><pubDate>Tue, 10 Mar 2026 08:38:12 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Sleet Storm]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/sleet-storm.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Sleet Storm.md</guid><pubDate>Tue, 10 Mar 2026 08:38:12 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Slow]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/slow.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Slow.md</guid><pubDate>Tue, 10 Mar 2026 08:38:12 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Speak with Dead]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/speak-with-dead.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Speak with Dead.md</guid><pubDate>Tue, 10 Mar 2026 08:38:12 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Speak with Plants]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/speak-with-plants.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Speak with Plants.md</guid><pubDate>Tue, 10 Mar 2026 08:38:12 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Spirit Guardians]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/spirit-guardians.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Spirit Guardians.md</guid><pubDate>Tue, 10 Mar 2026 08:38:12 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Spirit Shroud]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/spirit-shroud.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Spirit Shroud.md</guid><pubDate>Tue, 10 Mar 2026 08:38:12 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Stinking Cloud]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/stinking-cloud.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Stinking Cloud.md</guid><pubDate>Tue, 10 Mar 2026 08:38:12 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Summon Fey]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/summon-fey.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Summon Fey.md</guid><pubDate>Tue, 10 Mar 2026 08:38:12 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Summon Lesser Demons]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/summon-lesser-demons.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Summon Lesser Demons.md</guid><pubDate>Tue, 10 Mar 2026 08:38:12 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Summon Shadowspawn]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/summon-shadowspawn.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Summon Shadowspawn.md</guid><pubDate>Tue, 10 Mar 2026 08:38:12 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Summon Undead]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/summon-undead.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Summon Undead.md</guid><pubDate>Tue, 10 Mar 2026 08:38:12 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Lightning Bolt]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/lightning-bolt.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Lightning Bolt.md</guid><pubDate>Tue, 10 Mar 2026 08:38:11 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Magic Circle]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/magic-circle.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Magic Circle.md</guid><pubDate>Tue, 10 Mar 2026 08:38:11 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Major Image]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/major-image.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Major Image.md</guid><pubDate>Tue, 10 Mar 2026 08:38:11 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mass Healing Word]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/mass-healing-word.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Mass Healing Word.md</guid><pubDate>Tue, 10 Mar 2026 08:38:11 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Meld into Stone]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/meld-into-stone.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Meld into Stone.md</guid><pubDate>Tue, 10 Mar 2026 08:38:11 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Melf's Minute Meteors]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/melf&apos;s-minute-meteors.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Melf&apos;s Minute Meteors.md</guid><pubDate>Tue, 10 Mar 2026 08:38:11 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Motivational Speech]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/motivational-speech.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Motivational Speech.md</guid><pubDate>Tue, 10 Mar 2026 08:38:11 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Nondetection]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = # General Info on -&nbsp; Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/nondetection.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Nondetection.md</guid><pubDate>Tue, 10 Mar 2026 08:38:11 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Phantom Steed]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/phantom-steed.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Phantom Steed.md</guid><pubDate>Tue, 10 Mar 2026 08:38:11 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Plant Growth]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/plant-growth.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Plant Growth.md</guid><pubDate>Tue, 10 Mar 2026 08:38:11 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Protection from Energy]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/protection-from-energy.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Protection from Energy.md</guid><pubDate>Tue, 10 Mar 2026 08:38:11 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Pulse Wave]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/pulse-wave.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Pulse Wave.md</guid><pubDate>Tue, 10 Mar 2026 08:38:11 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Remove Curse]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/remove-curse.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Remove Curse.md</guid><pubDate>Tue, 10 Mar 2026 08:38:11 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Revivify]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/revivify.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Revivify.md</guid><pubDate>Tue, 10 Mar 2026 08:38:11 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Gaseous Form]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/gaseous-form.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Gaseous Form.md</guid><pubDate>Tue, 10 Mar 2026 08:38:10 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Glyph of Warding]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/glyph-of-warding.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Glyph of Warding.md</guid><pubDate>Tue, 10 Mar 2026 08:38:10 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Haste]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/haste.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Haste.md</guid><pubDate>Tue, 10 Mar 2026 08:38:10 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Hunger of Hadar]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/hunger-of-hadar.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Hunger of Hadar.md</guid><pubDate>Tue, 10 Mar 2026 08:38:10 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Hypnotic Pattern]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/hypnotic-pattern.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Hypnotic Pattern.md</guid><pubDate>Tue, 10 Mar 2026 08:38:10 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Incite Greed]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/incite-greed.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Incite Greed.md</guid><pubDate>Tue, 10 Mar 2026 08:38:10 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Intellect Fortress]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/intellect-fortress.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Intellect Fortress.md</guid><pubDate>Tue, 10 Mar 2026 08:38:10 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Leomund's Tiny Hut]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/leomund&apos;s-tiny-hut.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Leomund&apos;s Tiny Hut.md</guid><pubDate>Tue, 10 Mar 2026 08:38:10 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Life Transference]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/life-transference.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Life Transference.md</guid><pubDate>Tue, 10 Mar 2026 08:38:10 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Lightning Arrow]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/lightning-arrow.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Lightning Arrow.md</guid><pubDate>Tue, 10 Mar 2026 08:38:10 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Fly]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/fly.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Fly.md</guid><pubDate>Tue, 10 Mar 2026 08:38:09 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Counterspell]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/counterspell.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Counterspell.md</guid><pubDate>Tue, 10 Mar 2026 08:38:07 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Create Food and Water]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/create-food-and-water.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Create Food and Water.md</guid><pubDate>Tue, 10 Mar 2026 08:38:07 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Crusaders Mantle]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/crusaders-mantle.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Crusaders Mantle.md</guid><pubDate>Tue, 10 Mar 2026 08:38:07 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Daylight]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/daylight.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Daylight.md</guid><pubDate>Tue, 10 Mar 2026 08:38:07 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Dispel Magic]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/dispel-magic.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Dispel Magic.md</guid><pubDate>Tue, 10 Mar 2026 08:38:07 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Elemental Weapon]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/elemental-weapon.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Elemental Weapon.md</guid><pubDate>Tue, 10 Mar 2026 08:38:07 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Enemies Abound]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/enemies-abound.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Enemies Abound.md</guid><pubDate>Tue, 10 Mar 2026 08:38:07 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Erupting Earth]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/erupting-earth.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Erupting Earth.md</guid><pubDate>Tue, 10 Mar 2026 08:38:07 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Fast Friends]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/fast-friends.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Fast Friends.md</guid><pubDate>Tue, 10 Mar 2026 08:38:07 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Fear]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/fear.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Fear.md</guid><pubDate>Tue, 10 Mar 2026 08:38:07 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Feign Death]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/feign-death.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Feign Death.md</guid><pubDate>Tue, 10 Mar 2026 08:38:07 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Fireball]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/fireball.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Fireball.md</guid><pubDate>Tue, 10 Mar 2026 08:38:07 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Flame Arrows]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/flame-arrows.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Flame Arrows.md</guid><pubDate>Tue, 10 Mar 2026 08:38:07 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Wristpocket]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/wristpocket.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Wristpocket.md</guid><pubDate>Tue, 10 Mar 2026 08:38:06 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Zone of Truth]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/zone-of-truth.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Zone of Truth.md</guid><pubDate>Tue, 10 Mar 2026 08:38:06 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Animate Dead]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/animate-dead.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Animate Dead.md</guid><pubDate>Tue, 10 Mar 2026 08:38:06 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Antagonize]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/antagonize.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Antagonize.md</guid><pubDate>Tue, 10 Mar 2026 08:38:06 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ashardalons Stride]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/ashardalons-stride.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Ashardalons Stride.md</guid><pubDate>Tue, 10 Mar 2026 08:38:06 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Aura of Vitality]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/aura-of-vitality.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Aura of Vitality.md</guid><pubDate>Tue, 10 Mar 2026 08:38:06 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Beacon of Hope]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/beacon-of-hope.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Beacon of Hope.md</guid><pubDate>Tue, 10 Mar 2026 08:38:06 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Bestow Curse]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/bestow-curse.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Bestow Curse.md</guid><pubDate>Tue, 10 Mar 2026 08:38:06 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Blinding Smite]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-4-(advanced)/blinding-smite.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Blinding Smite.md</guid><pubDate>Tue, 10 Mar 2026 08:38:06 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Blink]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/blink.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Blink.md</guid><pubDate>Tue, 10 Mar 2026 08:38:06 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Call Lightning]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/call-lightning.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Call Lightning.md</guid><pubDate>Tue, 10 Mar 2026 08:38:06 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Catnap]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/catnap.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Catnap.md</guid><pubDate>Tue, 10 Mar 2026 08:38:06 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Clairvoyance]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/clairvoyance.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Clairvoyance.md</guid><pubDate>Tue, 10 Mar 2026 08:38:06 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Conjure Animals]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/conjure-animals.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Conjure Animals.md</guid><pubDate>Tue, 10 Mar 2026 08:38:06 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Conjure Barrage]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-4-(advanced)/conjure-barrage.html</link><guid isPermaLink="false">Appendices/Spells/Tier 4 (Advanced)/Conjure Barrage.md</guid><pubDate>Tue, 10 Mar 2026 08:38:06 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Spider Climb]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/spider-climb.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Spider Climb.md</guid><pubDate>Tue, 10 Mar 2026 08:38:05 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Spike Growth]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/spike-growth.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Spike Growth.md</guid><pubDate>Tue, 10 Mar 2026 08:38:05 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Spiritual Weapon]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/spiritual-weapon.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Spiritual Weapon.md</guid><pubDate>Tue, 10 Mar 2026 08:38:05 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Spray of Cards]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/spray-of-cards.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Spray of Cards.md</guid><pubDate>Tue, 10 Mar 2026 08:38:05 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Suggestion]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/suggestion.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Suggestion.md</guid><pubDate>Tue, 10 Mar 2026 08:38:05 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Summon Beast]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/summon-beast.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Summon Beast.md</guid><pubDate>Tue, 10 Mar 2026 08:38:05 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tasha's Mind Whip]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/tasha&apos;s-mind-whip.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Tasha&apos;s Mind Whip.md</guid><pubDate>Tue, 10 Mar 2026 08:38:05 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tongue-Tie]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/tongue-tie.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Tongue-Tie.md</guid><pubDate>Tue, 10 Mar 2026 08:38:05 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Vortex Warp]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/vortex-warp.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Vortex Warp.md</guid><pubDate>Tue, 10 Mar 2026 08:38:05 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Warding Bond]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/warding-bond.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Warding Bond.md</guid><pubDate>Tue, 10 Mar 2026 08:38:05 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Warding Wind]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/warding-wind.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Warding Wind.md</guid><pubDate>Tue, 10 Mar 2026 08:38:05 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Warp Sense]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/warp-sense.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Warp Sense.md</guid><pubDate>Tue, 10 Mar 2026 08:38:05 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Web]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/web.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Web.md</guid><pubDate>Tue, 10 Mar 2026 08:38:05 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Wither and Bloom]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/wither-and-bloom.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Wither and Bloom.md</guid><pubDate>Tue, 10 Mar 2026 08:38:05 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Maximilians Earthen Grasp]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/maximilians-earthen-grasp.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Maximilians Earthen Grasp.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Melfs Acid Arrow]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/melfs-acid-arrow.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Melfs Acid Arrow.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mind Spike]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/mind-spike.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Mind Spike.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mirror Image]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/mirror-image.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Mirror Image.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Misty Step]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/misty-step.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Misty Step.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Moonbeam]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/moonbeam.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Moonbeam.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Nathairs Mischief]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/nathairs-mischief.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Nathairs Mischief.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Nystuls Magic Aura]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/nystuls-magic-aura.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Nystuls Magic Aura.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Pass without Trace]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/pass-without-trace.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Pass without Trace.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Phantasmal Force]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/phantasmal-force.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Phantasmal Force.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Prayer of Healing]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/prayer-of-healing.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Prayer of Healing.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Protection from Poison]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/protection-from-poison.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Protection from Poison.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Pyrotechnics]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/pyrotechnics.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Pyrotechnics.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ray of Enfeeblement]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/ray-of-enfeeblement.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Ray of Enfeeblement.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Rimes Binding Ice]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/rimes-binding-ice.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Rimes Binding Ice.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Rope Trick]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/rope-trick.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Rope Trick.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Scorching Ray]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/scorching-ray.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Scorching Ray.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[See Invisibility]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/see-invisibility.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/See Invisibility.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Shadow Blade]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/shadow-blade.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Shadow Blade.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Shatter]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/shatter.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Shatter.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Silence]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/silence.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Silence.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Skywrite]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/skywrite.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Skywrite.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Snillocs Snowball Swarm]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/snillocs-snowball-swarm.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Snillocs Snowball Swarm.md</guid><pubDate>Tue, 10 Mar 2026 08:38:04 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Dragons Breath]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/dragons-breath.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Dragons Breath.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Dust Devil]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/dust-devil.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Dust Devil.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Earthbind]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/earthbind.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Earthbind.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Enhance Ability]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/enhance-ability.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Enhance Ability.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Enlarge_Reduce]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/enlarge_reduce.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Enlarge_Reduce.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Enthrall]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/enthrall.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Enthrall.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Find Steed]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/find-steed.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Find Steed.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Find Traps]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/find-traps.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Find Traps.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Flame Blade]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/flame-blade.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Flame Blade.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Flaming Sphere]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/flaming-sphere.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Flaming Sphere.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Fortunes Favor]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/fortunes-favor.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Fortunes Favor.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Gentle Repose]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/gentle-repose.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Gentle Repose.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Gift of Gab]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/gift-of-gab.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Gift of Gab.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Gust of Wind]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/gust-of-wind.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Gust of Wind.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Healing Spirit]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/healing-spirit.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Healing Spirit.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Heat Metal]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/heat-metal.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Heat Metal.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Hold Person]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/hold-person.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Hold Person.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Immovable Object]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/immovable-object.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Immovable Object.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Invisibility]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/invisibility.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Invisibility.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Jim's Glowing Coin]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/jim&apos;s-glowing-coin.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Jim&apos;s Glowing Coin.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Kinetic Jaunt]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/kinetic-jaunt.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Kinetic Jaunt.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Knock]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/knock.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Knock.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Lesser Restoration]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/lesser-restoration.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Lesser Restoration.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Levitate]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/levitate.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Levitate.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Locate Animals or Plants]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/locate-animals-or-plants.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Locate Animals or Plants.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Locate Object]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/locate-object.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Locate Object.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Magic Mouth]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/magic-mouth.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Magic Mouth.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Magic Weapon]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/magic-weapon.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Magic Weapon.md</guid><pubDate>Tue, 10 Mar 2026 08:38:03 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Arcane Lock]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/arcane-lock.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Arcane Lock.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Augury]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/augury.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Augury.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Barkskin]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/barkskin.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Barkskin.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Beast Sense]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/beast-sense.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Beast Sense.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Blindness_Deafness]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/blindness_deafness.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Blindness_Deafness.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Blur]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/blur.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Blur.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Borrowed Knowledge]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/borrowed-knowledge.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Borrowed Knowledge.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Branding Smite]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/branding-smite.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Branding Smite.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Breath of Belladonna]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/breath-of-belladonna.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Breath of Belladonna.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Calm Emotions]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/calm-emotions.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Calm Emotions.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Cleansing Crystal]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/cleansing-crystal.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Cleansing Crystal.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Cloud of Daggers]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/cloud-of-daggers.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Cloud of Daggers.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Continual Flame]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/continual-flame.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Continual Flame.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Cordon of Arrows]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/cordon-of-arrows.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Cordon of Arrows.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Crown of Madness]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/crown-of-madness.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Crown of Madness.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Darkness]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/darkness.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Darkness.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Darkvision]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/darkvision.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Darkvision.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Detect Thoughts]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/detect-thoughts.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Detect Thoughts.md</guid><pubDate>Tue, 10 Mar 2026 08:38:02 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Shield]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/shield.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Shield.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Silent Image]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/silent-image.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Silent Image.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Silvery Barbs]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/silvery-barbs.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Silvery Barbs.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Sleep]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/sleep.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Sleep.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Snare]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/snare.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Snare.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Speak with Animals]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/speak-with-animals.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Speak with Animals.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tashas Caustic Brew]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/tashas-caustic-brew.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Tashas Caustic Brew.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tashas Hideous Laughter]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/tashas-hideous-laughter.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Tashas Hideous Laughter.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Tensers Floating Disk]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/tensers-floating-disk.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Tensers Floating Disk.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Thunderous Smite]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/thunderous-smite.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Thunderous Smite.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Thunderwave]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/thunderwave.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Thunderwave.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Unseen Servant]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/unseen-servant.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Unseen Servant.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Witch Bolt]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/witch-bolt.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Witch Bolt.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Witchs Grasp]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/witchs-grasp.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Witchs Grasp.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Aganazzars Scorcher]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/aganazzars-scorcher.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Aganazzars Scorcher.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Aid]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/aid.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Aid.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Air Bubble]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/air-bubble.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Air Bubble.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Alter Self]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-3-(intermediate)/alter-self.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Alter Self.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Animal Messenger]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-3-(intermediate)/animal-messenger.html</link><guid isPermaLink="false">Appendices/Spells/Tier 3 (Intermediate)/Animal Messenger.md</guid><pubDate>Tue, 10 Mar 2026 08:38:01 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Hex]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/hex.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Hex.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Hunters Mark]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/hunters-mark.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Hunters Mark.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ice Knife]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/ice-knife.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Ice Knife.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Identify]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/identify.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Identify.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Illusory Script]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/illusory-script.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Illusory Script.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Inflict Wounds]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/inflict-wounds.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Inflict Wounds.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Jim's Magic Missile]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/jim&apos;s-magic-missile.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Jim&apos;s Magic Missile.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Jump]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/jump.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Jump.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Longstrider]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/longstrider.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Longstrider.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mage Armor]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/mage-armor.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Mage Armor.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Magic Missile]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/magic-missile.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Magic Missile.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Magnify Gravity]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/magnify-gravity.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Magnify Gravity.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Protection from Good and Evil]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/protection-from-good-and-evil.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Protection from Good and Evil.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Purify Food and Drink]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/purify-food-and-drink.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Purify Food and Drink.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ray of Sickness]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/ray-of-sickness.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Ray of Sickness.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Sanctuary]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/sanctuary.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Sanctuary.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Searing Smite]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/searing-smite.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Searing Smite.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Shield of Faith]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/shield-of-faith.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Shield of Faith.md</guid><pubDate>Tue, 10 Mar 2026 08:38:00 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Hellish Rebuke]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/hellish-rebuke.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Hellish Rebuke.md</guid><pubDate>Tue, 10 Mar 2026 08:37:59 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Heroism]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/heroism.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Heroism.md</guid><pubDate>Tue, 10 Mar 2026 08:37:59 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Hail of Thorns]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/hail-of-thorns.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Hail of Thorns.md</guid><pubDate>Tue, 10 Mar 2026 08:37:58 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Healing Word]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/healing-word.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Healing Word.md</guid><pubDate>Tue, 10 Mar 2026 08:37:58 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Command]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/command.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Command.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Compelled Duel]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/compelled-duel.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Compelled Duel.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Comprehend Languages]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/comprehend-languages.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Comprehend Languages.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Create or Destroy Water]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/create-or-destroy-water.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Create or Destroy Water.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Cure Wounds]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/cure-wounds.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Cure Wounds.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Detect Good and Evil]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/detect-good-and-evil.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Detect Good and Evil.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Detect Magic]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/detect-magic.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Detect Magic.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Detect Poison and Disease]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/detect-poison-and-disease.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Detect Poison and Disease.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Disguise Self]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/disguise-self.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Disguise Self.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Dissonant Whispers]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/dissonant-whispers.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Dissonant Whispers.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Distort Value]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/distort-value.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Distort Value.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Divine Favor]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/divine-favor.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Divine Favor.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Earth Tremor]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/earth-tremor.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Earth Tremor.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ensnaring Strike]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/ensnaring-strike.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Ensnaring Strike.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Entangle]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/entangle.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Entangle.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Expeditious Retreat]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/expeditious-retreat.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Expeditious Retreat.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Faerie Fire]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/faerie-fire.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Faerie Fire.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[False Life]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/false-life.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/False Life.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Feather Fall]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/feather-fall.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Feather Fall.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Find Familiar]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/find-familiar.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Find Familiar.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Fog Cloud]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/fog-cloud.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Fog Cloud.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Frost Fingers]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/frost-fingers.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Frost Fingers.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Gift of Alacrity]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/gift-of-alacrity.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Gift of Alacrity.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Goodberry]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/goodberry.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Goodberry.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Grease]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/grease.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Grease.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Guiding Bolt]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/guiding-bolt.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Guiding Bolt.md</guid><pubDate>Tue, 10 Mar 2026 08:37:57 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Absorb Elements]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage---1-Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/absorb-elements.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Absorb Elements.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Alarm]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/alarm.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Alarm.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Animal Friendship]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/animal-friendship.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Animal Friendship.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Armor of Agathys]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/armor-of-agathys.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Armor of Agathys.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Arms of Hadar]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/arms-of-hadar.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Arms of Hadar.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Bane]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/bane.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Bane.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Beast Bond]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/beast-bond.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Beast Bond.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Bless]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/bless.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Bless.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Burning Hands]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/burning-hands.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Burning Hands.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Catapult]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/catapult.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Catapult.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Cause Fear]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/cause-fear.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Cause Fear.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ceremony]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-2-(intermediate)/ceremony.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Ceremony.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Chaos Bolt]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/chaos-bolt.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Chaos Bolt.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Charm Person]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/charm-person.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Charm Person.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Chromatic Orb]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/chromatic-orb.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Chromatic Orb.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Color Spray]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-2-(intermediate)/color-spray.html</link><guid isPermaLink="false">Appendices/Spells/Tier 2 (Intermediate)/Color Spray.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Time Ravage]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/time-ravage.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Time Ravage.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Time Stop]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-10-(supreme)/time-stop.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Time Stop.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[True Polymorph]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/true-polymorph.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/True Polymorph.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[True Resurrection]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/true-resurrection.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/True Resurrection.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Weird]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/weird.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Weird.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Wish]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-10-(supreme)/wish.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Wish.md</guid><pubDate>Tue, 10 Mar 2026 08:37:56 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[True Strike]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/true-strike.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/True Strike.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Vicious Mockery]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/vicious-mockery.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Vicious Mockery.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Word of Radience]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/word-of-radience.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Word of Radience.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Wrathful Smite]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/wrathful-smite.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Wrathful Smite.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Astral Projection]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/astral-projection.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Astral Projection.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Blade of Disaster]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/blade-of-disaster.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Blade of Disaster.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Foresight]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/foresight.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Foresight.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Gate]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/gate.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Gate.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Imprisonment]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/imprisonment.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Imprisonment.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Invulnerability]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/invulnerability.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Invulnerability.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mass Heal]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/mass-heal.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Mass Heal.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mass Polymorph]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/mass-polymorph.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Mass Polymorph.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Meteor Swarm]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/meteor-swarm.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Meteor Swarm.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Power Word Heal]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/power-word-heal.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Power Word Heal.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Power Word Kill]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/power-word-kill.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Power Word Kill.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Prismatic Wall]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/prismatic-wall.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Prismatic Wall.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Psychic Scream]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/psychic-scream.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Psychic Scream.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ravenous Void]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/ravenous-void.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Ravenous Void.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Shapechange]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/shapechange.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Shapechange.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Storm of Vengeance]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-10-(supreme)/storm-of-vengeance.html</link><guid isPermaLink="false">Appendices/Spells/Tier 10 (Supreme)/Storm of Vengeance.md</guid><pubDate>Tue, 10 Mar 2026 08:37:55 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Message]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/message.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Message.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mind Sliver]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/mind-sliver.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Mind Sliver.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Minor Illusion]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/minor-illusion.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Minor Illusion.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mold Earth]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/mold-earth.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Mold Earth.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Pestillence]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/pestillence.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Pestillence.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Poison Spray]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/poison-spray.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Poison Spray.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Prestidigitation]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/prestidigitation.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Prestidigitation.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Primal Savagery]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/primal-savagery.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Primal Savagery.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Produce Flame]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/produce-flame.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Produce Flame.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ray of Frost]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/ray-of-frost.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Ray of Frost.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Resistance]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/resistance.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Resistance.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Sacred Flame]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/sacred-flame.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Sacred Flame.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Sapping Song]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/sapping-song.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Sapping Song.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Shape Water]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/shape-water.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Shape Water.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Shillelagh]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/shillelagh.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Shillelagh.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Shocking Grasp]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/shocking-grasp.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Shocking Grasp.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Spare the Dying]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/spare-the-dying.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Spare the Dying.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Stabilize]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/stabilize.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Stabilize.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Sword Burst]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/sword-burst.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Sword Burst.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Thaumaturgy]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/thaumaturgy.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Thaumaturgy.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Thorn Whip]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/thorn-whip.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Thorn Whip.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Thunderclap]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/thunderclap.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Thunderclap.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Toll the Dead]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/toll-the-dead.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Toll the Dead.md</guid><pubDate>Tue, 10 Mar 2026 08:37:54 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Druidcraft]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/druidcraft.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Druidcraft.md</guid><pubDate>Tue, 10 Mar 2026 08:37:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Eldritch Blast]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/eldritch-blast.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Eldritch Blast.md</guid><pubDate>Tue, 10 Mar 2026 08:37:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Encode Thoughts]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/encode-thoughts.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Encode Thoughts.md</guid><pubDate>Tue, 10 Mar 2026 08:37:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Fire Bolt]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/fire-bolt.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Fire Bolt.md</guid><pubDate>Tue, 10 Mar 2026 08:37:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Friends]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/friends.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Friends.md</guid><pubDate>Tue, 10 Mar 2026 08:37:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Frostbite]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/frostbite.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Frostbite.md</guid><pubDate>Tue, 10 Mar 2026 08:37:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Green-Flame Blade]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/green-flame-blade.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Green-Flame Blade.md</guid><pubDate>Tue, 10 Mar 2026 08:37:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Guidance]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/guidance.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Guidance.md</guid><pubDate>Tue, 10 Mar 2026 08:37:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Gust]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/gust.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Gust.md</guid><pubDate>Tue, 10 Mar 2026 08:37:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Infestation]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/infestation.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Infestation.md</guid><pubDate>Tue, 10 Mar 2026 08:37:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Light]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/light.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Light.md</guid><pubDate>Tue, 10 Mar 2026 08:37:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Lightning Lure]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/lightning-lure.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Lightning Lure.md</guid><pubDate>Tue, 10 Mar 2026 08:37:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mage Hand]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/mage-hand.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Mage Hand.md</guid><pubDate>Tue, 10 Mar 2026 08:37:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Magic Stone]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/magic-stone.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Magic Stone.md</guid><pubDate>Tue, 10 Mar 2026 08:37:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Mending]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/mending.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Mending.md</guid><pubDate>Tue, 10 Mar 2026 08:37:53 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Enchanted Thread]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/materials/magic-materials/enchanted-thread.html</link><guid isPermaLink="false">Appendices/Materials/Magic Materials/Enchanted Thread.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate></item><item><title><![CDATA[Leviance]]></title><link>appendices/materials/magic-materials/leviance.html</link><guid isPermaLink="false">Appendices/Materials/Magic Materials/Leviance.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate></item><item><title><![CDATA[Pseudo-Solid Leviance]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/materials/magic-materials/pseudo-solid-leviance.html</link><guid isPermaLink="false">Appendices/Materials/Magic Materials/Pseudo-Solid Leviance.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate></item><item><title><![CDATA[Darkstone]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/materials/ore-and-metals/darkstone.html</link><guid isPermaLink="false">Appendices/Materials/Ore and Metals/Darkstone.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate></item><item><title><![CDATA[Emberflame Stone]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/materials/ore-and-metals/emberflame-stone.html</link><guid isPermaLink="false">Appendices/Materials/Ore and Metals/Emberflame Stone.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate></item><item><title><![CDATA[Frestal]]></title><link>appendices/materials/ore-and-metals/frestal.html</link><guid isPermaLink="false">Appendices/Materials/Ore and Metals/Frestal.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate></item><item><title><![CDATA[Illuministone]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/materials/ore-and-metals/illuministone.html</link><guid isPermaLink="false">Appendices/Materials/Ore and Metals/Illuministone.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate></item><item><title><![CDATA[OsWC]]></title><link>appendices/materials/ore-and-metals/oswc.html</link><guid isPermaLink="false">Appendices/Materials/Ore and Metals/OsWC.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate></item><item><title><![CDATA[Pitchbern]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/materials/ore-and-metals/pitchbern.html</link><guid isPermaLink="false">Appendices/Materials/Ore and Metals/Pitchbern.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate></item><item><title><![CDATA[Andan Pine Timber]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/materials/wood/andan-pine-timber.html</link><guid isPermaLink="false">Appendices/Materials/Wood/Andan Pine Timber.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate></item><item><title><![CDATA[Hargean Oak Timber]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/materials/wood/hargean-oak-timber.html</link><guid isPermaLink="false">Appendices/Materials/Wood/Hargean Oak Timber.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate></item><item><title><![CDATA[Volerian Cedar Timber]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/materials/wood/volerian-cedar-timber.html</link><guid isPermaLink="false">Appendices/Materials/Wood/Volerian Cedar Timber.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate></item><item><title><![CDATA[Volerian Oak Timber]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/materials/wood/volerian-oak-timber.html</link><guid isPermaLink="false">Appendices/Materials/Wood/Volerian Oak Timber.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate></item><item><title><![CDATA[Planewarp Powder]]></title><link>appendices/materials/planewarp-powder.html</link><guid isPermaLink="false">Appendices/Materials/Planewarp Powder.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate></item><item><title><![CDATA[Acid Splash]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/acid-splash.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Acid Splash.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Blade Ward]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/blade-ward.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Blade Ward.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Booming Blade]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/booming-blade.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Booming Blade.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Cackle]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/cackle.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Cackle.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Chill Touch]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/chill-touch.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Chill Touch.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Conjoin]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/conjoin.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Conjoin.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Control Flames]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/control-flames.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Control Flames.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Create Bonfire]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----Dataview: No results to show for table query.]]></description><link>appendices/spells/tier-1-(novice)/create-bonfire.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Create Bonfire.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Dancing Lights]]></title><description><![CDATA[Aside
<img alt="Placeholder-Base.png" src="_images/placeholder-base.png" target="_self" style="width: 450px; max-width: 100%;">
Spell Matrix = Statblocks - spell of - School and the - Sub Schools -
-
-
-
Requires Concentration = false
Can be a Ritual = false - as a Primary School with the following Secondary Schools: -- has associations with the following elements: -
- deals - damage-----]]></description><link>appendices/spells/tier-1-(novice)/dancing-lights.html</link><guid isPermaLink="false">Appendices/Spells/Tier 1 (Novice)/Dancing Lights.md</guid><pubDate>Tue, 10 Mar 2026 08:37:52 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Sceminai]]></title><description><![CDATA[-, -, Uncommon, - -Dataview: No results to show for table query.]]></description><link>appendices/items/weaponry/whip/sceminai.html</link><guid isPermaLink="false">Appendices/Items/Weaponry/Whip/Sceminai.md</guid><pubDate>Tue, 10 Mar 2026 08:37:51 GMT</pubDate></item><item><title><![CDATA[Dragon Blood]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/materials/creature-material-(not-fabric)/dragon-blood.html</link><guid isPermaLink="false">Appendices/Materials/Creature Material (Not Fabric)/Dragon Blood.md</guid><pubDate>Tue, 10 Mar 2026 08:37:51 GMT</pubDate></item><item><title><![CDATA[Dragon Bone]]></title><description><![CDATA[-, -, -, - -Dataview: No results to show for table query.]]></description><link>appendices/materials/creature-material-(not-fabric)/dragon-bone.html</link><guid isPermaLink="false">Appendices/Materials/Creature Material (Not Fabric)/Dragon Bone.md</guid><pubDate>Tue, 10 Mar 2026 08:37:51 GMT</pubDate></item><item><title><![CDATA[Dragon Claw]]></title><description><![CDATA[-, -, -, - -Dataview: No results to show for table query.]]></description><link>appendices/materials/creature-material-(not-fabric)/dragon-claw.html</link><guid isPermaLink="false">Appendices/Materials/Creature Material (Not Fabric)/Dragon Claw.md</guid><pubDate>Tue, 10 Mar 2026 08:37:51 GMT</pubDate></item><item><title><![CDATA[Dragon Eye]]></title><description><![CDATA[-, -, -, - -Dataview: No results to show for table query.]]></description><link>appendices/materials/creature-material-(not-fabric)/dragon-eye.html</link><guid isPermaLink="false">Appendices/Materials/Creature Material (Not Fabric)/Dragon Eye.md</guid><pubDate>Tue, 10 Mar 2026 08:37:51 GMT</pubDate></item><item><title><![CDATA[Dragon Fang]]></title><description><![CDATA[-, -, -, - -Dataview: No results to show for table query.]]></description><link>appendices/materials/creature-material-(not-fabric)/dragon-fang.html</link><guid isPermaLink="false">Appendices/Materials/Creature Material (Not Fabric)/Dragon Fang.md</guid><pubDate>Tue, 10 Mar 2026 08:37:51 GMT</pubDate></item><item><title><![CDATA[Dragon Scale]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/materials/creature-material-(not-fabric)/dragon-scale.html</link><guid isPermaLink="false">Appendices/Materials/Creature Material (Not Fabric)/Dragon Scale.md</guid><pubDate>Tue, 10 Mar 2026 08:37:51 GMT</pubDate></item><item><title><![CDATA[Aethermaric Experience Accumulator]]></title><link>appendices/materials/divine-materials/aethermaric-experience-accumulator.html</link><guid isPermaLink="false">Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md</guid><pubDate>Tue, 10 Mar 2026 08:37:51 GMT</pubDate></item><item><title><![CDATA[Ancient Remnants]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/materials/divine-materials/ancient-remnants.html</link><guid isPermaLink="false">Appendices/Materials/Divine Materials/Ancient Remnants.md</guid><pubDate>Tue, 10 Mar 2026 08:37:51 GMT</pubDate></item><item><title><![CDATA[Remnant Dust]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/materials/divine-materials/remnant-dust.html</link><guid isPermaLink="false">Appendices/Materials/Divine Materials/Remnant Dust.md</guid><pubDate>Tue, 10 Mar 2026 08:37:51 GMT</pubDate></item><item><title><![CDATA[Velin]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/materials/fabrics/velin.html</link><guid isPermaLink="false">Appendices/Materials/Fabrics/Velin.md</guid><pubDate>Tue, 10 Mar 2026 08:37:51 GMT</pubDate></item><item><title><![CDATA[Arcanum]]></title><link>appendices/materials/magic-materials/arcanum.html</link><guid isPermaLink="false">Appendices/Materials/Magic Materials/Arcanum.md</guid><pubDate>Tue, 10 Mar 2026 08:37:51 GMT</pubDate></item><item><title><![CDATA[Bleziota Gas]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/materials/bleziota-gas.html</link><guid isPermaLink="false">Appendices/Materials/Bleziota Gas.md</guid><pubDate>Tue, 10 Mar 2026 08:37:51 GMT</pubDate></item><item><title><![CDATA[Staff of Power]]></title><description><![CDATA[Column
Blank - -, -, - This is a - item and -
- Blank Statblocks -, -, -
-
Worn as - ]]></description><link>appendices/items/weaponry/staff-and-magic/staff-of-power.html</link><guid isPermaLink="false">Appendices/Items/Weaponry/Staff and Magic/Staff of Power.md</guid><pubDate>Tue, 10 Mar 2026 08:37:50 GMT</pubDate></item><item><title><![CDATA[Staff of Fire]]></title><description><![CDATA[Column
Blank - -, -, - This is a - item and -
- Blank Statblocks -, -, -
-
Worn as - ]]></description><link>appendices/items/weaponry/staff-and-magic/staff-of-fire.html</link><guid isPermaLink="false">Appendices/Items/Weaponry/Staff and Magic/Staff of Fire.md</guid><pubDate>Tue, 10 Mar 2026 08:37:49 GMT</pubDate></item><item><title><![CDATA[Spell Spark Casing]]></title><description><![CDATA[Column
Blank A small metallic structure that contains a pocket of magic and brief elemental instructions. Rough impacts cause the two to combine explosively. Weapon, Throwable, Rare This is a Magical item and Attunement is not Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Thrown.md" data-href="TTRPG Data/Reference Data/Item Properties/Thrown.md" href="ttrpg-data/reference-data/item-properties/thrown.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Thrown.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Thrown.md;">Thrown</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a> Blank Statblocks Throwable, Rare, Attunement is not Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Thrown.md" data-href="TTRPG Data/Reference Data/Item Properties/Thrown.md" href="ttrpg-data/reference-data/item-properties/thrown.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Thrown.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Thrown.md;">Thrown</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>
Worn as a Weapon
A small metallic structure that contains a pocket of magic and brief elemental instructions. Rough impacts cause the two to combine explosively. Throwing this object requires a Bonus Action Ranged Weapon Attack | Range 30/60 | 2d4 Fire ]]></description><link>appendices/items/weaponry/ranged/spell-spark-casing.html</link><guid isPermaLink="false">Appendices/Items/Weaponry/Ranged/Spell Spark Casing.md</guid><pubDate>Tue, 10 Mar 2026 08:37:48 GMT</pubDate></item><item><title><![CDATA[Dankil Family Harpoon]]></title><description><![CDATA[A weapon once used by <a data-href="Tharkas Dankil" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/tharkas-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Tharkas Dankil.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Tharkas Dankil.md;" data-link-tags="#People/Character">Tharkas Dankil</a> before being dismantled and hidden before his death.15 lbs2ft long with a barrel diameter of 4 inches. The chain attaching the spear to the bungee and hook is 60ft long.Weapon, Whip, Unique, Yes YesUses magic to provide a small amount of force to launch the spear forward rapidly. While not great at piecing objects due to its low speed, it is excellent at wrapping around them and restraining them so that one can approach and attack the target with more traditional means.The Harpoon is split into three components:
When combined, the Harpoon has the following features:Statblocks Weapon, Whip, Melee/Ranged 30/60ft
Hip Mounted, Special, Attunement A weapon once wielded by Tharkas Dankil during his journeys across the Sea of Whispered, dismantled then reassembled. +3 to hit, 3d8 Bludgeoning Damage if target is within 30ft, 2d8 Bludgeoning Damage if the Target is within 60ft
For each piece of the Harpoon missing, subtract +1 from the to hit and 1d8 from the damage
If completely assembled with all three pieces, when making a successful attack with this weapon, you may forgo dealing damage to have the spear wrap around your target instead of hitting them, restraining them until they can beat a DC18 STR save. They can repeat this saving throw at the start of each of their turns. When restrained in this way, you may forgo future attacks to attempt to pull the target in closer to you. If unwilling, you and the target make opposing STR checks, for each 5 above their roll you get, add an additional 5ft pulled inwards. The minimum distance you pull a target inward when successful is 5ft.
<br>Spear and Chain - With <a data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint Dankil</a><br>
Barrel and Bungee - Hidden on the <a data-tooltip-position="top" aria-label="Iron Wave" data-href="Iron Wave" href="appendices/vehicles/iron-wave.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Vehicle" data-link-path="Appendices/Vehicles/Iron Wave.md" style="--data-link-tags: #Advancement/Vehicle; --data-link-path: Appendices/Vehicles/Iron Wave.md;">Steel Wave</a><br>
Trigger and Grip - In a Lockbox in <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a><br><a data-href="Flint Dankil" href="people/player-characters/campaign-complete/flint-dankil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/PlayerCharacter" data-link-path="People/Player Characters/Campaign Complete/Flint Dankil.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Flint Dankil.md;">Flint Dankil</a>]]></description><link>appendices/items/weaponry/ranged/dankil-family-harpoon.html</link><guid isPermaLink="false">Appendices/Items/Weaponry/Ranged/Dankil Family Harpoon.md</guid><pubDate>Tue, 10 Mar 2026 08:37:47 GMT</pubDate></item><item><title><![CDATA[Wrath of the Sun Burned Atlas Longsword]]></title><description><![CDATA[Column
Blank A Longsword from the Serene Oasis, forged under the sun reflected off the eyes of the Atlas, capturing the wrath of the god that once lay claim to the machine. Weapon, Rare Weapon, Rare This is a Magical item and Requires Attunement
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a> Blank Statblocks Rare Weapon, Rare, Requires Attunement<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>
Worn as Weapon, 1 Handed
A Longsword from the Serene Oasis, forged under the sun reflected off the eyes of the Atlas, capturing the wrath of the god that once lay claim to the machine. Melee Weapon Attack +1 | 1d8 Fire+1d8 Radiant
When you strike a critical hit with this weapon, the additional max damage is doubled. <br>Crafted in the <a data-href="Serene Oasis" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/serene-oasis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md;" data-link-tags="#Civilization/Nation">Serene Oasis</a> under the light reflected off of the <a data-href="Atlas" href="appendices/bestiary/mechina/atlas.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Bestiary/Mechina/Atlas.md" style="--data-link-tags: #Nature/Species/Mechina; --data-link-path: Appendices/Bestiary/Mechina/Atlas.md;" data-link-tags="#Nature/Species/Mechina">Atlas</a> that rests over the city.]]></description><link>appendices/items/weaponry/blades/wrath-of-the-sun-burned-atlas-longsword.html</link><guid isPermaLink="false">Appendices/Items/Weaponry/Blades/Wrath of the Sun Burned Atlas Longsword.md</guid><pubDate>Tue, 10 Mar 2026 08:37:45 GMT</pubDate></item><item><title><![CDATA[Hymic Arcanic Balista]]></title><description><![CDATA[Column
Blank - -, -, - This is a - item and -
- Blank Statblocks -, -, -
-
Worn as - ]]></description><link>appendices/items/weaponry/hymic-arcanic-balista.html</link><guid isPermaLink="false">Appendices/Items/Weaponry/Hymic Arcanic Balista.md</guid><pubDate>Tue, 10 Mar 2026 08:37:45 GMT</pubDate></item><item><title><![CDATA[OsWC Drill]]></title><description><![CDATA[Column
Blank A drill made of an impossibly hard and dense material. Weapon, Martial Weapon, Legendary This is a Not Magical item and No Attunement is Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Reach.md" data-href="TTRPG Data/Reference Data/Item Properties/Reach.md" href="ttrpg-data/reference-data/item-properties/reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Reach.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Reach.md;">Reach</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Bulky.md" data-href="TTRPG Data/Reference Data/Item Properties/Bulky.md" href="ttrpg-data/reference-data/item-properties/bulky.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Bulky.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Bulky.md;">Bulky</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Two-Handed.md" data-href="TTRPG Data/Reference Data/Item Properties/Two-Handed.md" href="ttrpg-data/reference-data/item-properties/two-handed.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Two-Handed.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Two-Handed.md;">Two-Handed</a>, Special Blank Statblocks Martial Weapon, Legendary, No Attunement is Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Reach.md" data-href="TTRPG Data/Reference Data/Item Properties/Reach.md" href="ttrpg-data/reference-data/item-properties/reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Reach.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Reach.md;">Reach</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Bulky.md" data-href="TTRPG Data/Reference Data/Item Properties/Bulky.md" href="ttrpg-data/reference-data/item-properties/bulky.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Bulky.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Bulky.md;">Bulky</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Two-Handed.md" data-href="TTRPG Data/Reference Data/Item Properties/Two-Handed.md" href="ttrpg-data/reference-data/item-properties/two-handed.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Two-Handed.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Two-Handed.md;">Two-Handed</a>, Special
Worn as Weapon, 1 Handed ]]></description><link>appendices/items/weaponry/blades/oswc-drill.html</link><guid isPermaLink="false">Appendices/Items/Weaponry/Blades/OsWC Drill.md</guid><pubDate>Tue, 10 Mar 2026 08:37:44 GMT</pubDate></item><item><title><![CDATA[Disguise Kit]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/items/tools/disguise-kit.html</link><guid isPermaLink="false">Appendices/Items/Tools/Disguise Kit.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Jewelers Tools]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/items/tools/jewelers-tools.html</link><guid isPermaLink="false">Appendices/Items/Tools/Jewelers Tools.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Magic Distillation Equipment]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/items/tools/magic-distillation-equipment.html</link><guid isPermaLink="false">Appendices/Items/Tools/Magic Distillation Equipment.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Masons Tools]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/items/tools/masons-tools.html</link><guid isPermaLink="false">Appendices/Items/Tools/Masons Tools.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Multi-locale Book]]></title><description><![CDATA[-, -, -, - -Dataview: No results to show for table query.]]></description><link>appendices/items/tools/multi-locale-book.html</link><guid isPermaLink="false">Appendices/Items/Tools/Multi-locale Book.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Navigators Tools]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/items/tools/navigators-tools.html</link><guid isPermaLink="false">Appendices/Items/Tools/Navigators Tools.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Poisoners Kit]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/items/tools/poisoners-kit.html</link><guid isPermaLink="false">Appendices/Items/Tools/Poisoners Kit.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Smiths Tools]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/items/tools/smiths-tools.html</link><guid isPermaLink="false">Appendices/Items/Tools/Smiths Tools.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Besian Deke]]></title><description><![CDATA[-, -, Common, - -Dataview: No results to show for table query.]]></description><link>appendices/items/valuables/currency/besian-deke.html</link><guid isPermaLink="false">Appendices/Items/Valuables/Currency/Besian Deke.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Hargean Minere]]></title><description><![CDATA[-, -, Common, - -Dataview: No results to show for table query.]]></description><link>appendices/items/valuables/currency/hargean-minere.html</link><guid isPermaLink="false">Appendices/Items/Valuables/Currency/Hargean Minere.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Illistrian Yulde]]></title><description><![CDATA[-, -, Common, - -]]></description><link>appendices/items/valuables/currency/illistrian-yulde.html</link><guid isPermaLink="false">Appendices/Items/Valuables/Currency/Illistrian Yulde.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Issian Yendre]]></title><description><![CDATA[-, -, Common, - -Dataview: No results to show for table query.]]></description><link>appendices/items/valuables/currency/issian-yendre.html</link><guid isPermaLink="false">Appendices/Items/Valuables/Currency/Issian Yendre.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Lenurian Minerde]]></title><description><![CDATA[-, -, Common, - -]]></description><link>appendices/items/valuables/currency/lenurian-minerde.html</link><guid isPermaLink="false">Appendices/Items/Valuables/Currency/Lenurian Minerde.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Northgard Mark]]></title><description><![CDATA[-, -, Common, - -Dataview: No results to show for table query.]]></description><link>appendices/items/valuables/currency/northgard-mark.html</link><guid isPermaLink="false">Appendices/Items/Valuables/Currency/Northgard Mark.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Old Hymic Age Coin]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/items/valuables/currency/old-hymic-age-coin.html</link><guid isPermaLink="false">Appendices/Items/Valuables/Currency/Old Hymic Age Coin.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Double-Bladed Scimitar]]></title><description><![CDATA[Column
Blank - -, -, - This is a - item and -
- Blank Statblocks -, -, -
-
Worn as - ]]></description><link>appendices/items/weaponry/blades/double-bladed-scimitar.html</link><guid isPermaLink="false">Appendices/Items/Weaponry/Blades/Double-Bladed Scimitar.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Dragon Claw Dagger]]></title><description><![CDATA[Column
Blank A Dagger made from a Dragon's Claw. Weapon, Simple Weapon, Rare This is a Magical item and No Attunement is Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md" data-href="TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md" href="ttrpg-data/reference-data/item-properties/dual-wielding.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md;">Dual-Wielding</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Finesse.md" data-href="TTRPG Data/Reference Data/Item Properties/Finesse.md" href="ttrpg-data/reference-data/item-properties/finesse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Finesse.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Finesse.md;">Finesse</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Simple.md" data-href="TTRPG Data/Reference Data/Item Properties/Simple.md" href="ttrpg-data/reference-data/item-properties/simple.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Simple.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Simple.md;">Simple</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Storage.md" data-href="TTRPG Data/Reference Data/Item Properties/Storage.md" href="ttrpg-data/reference-data/item-properties/storage.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Storage.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Storage.md;">Storage</a> Blank Statblocks Simple Weapon, Rare, No Attunement is Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md" data-href="TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md" href="ttrpg-data/reference-data/item-properties/dual-wielding.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md;">Dual-Wielding</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Finesse.md" data-href="TTRPG Data/Reference Data/Item Properties/Finesse.md" href="ttrpg-data/reference-data/item-properties/finesse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Finesse.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Finesse.md;">Finesse</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Simple.md" data-href="TTRPG Data/Reference Data/Item Properties/Simple.md" href="ttrpg-data/reference-data/item-properties/simple.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Simple.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Simple.md;">Simple</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Storage.md" data-href="TTRPG Data/Reference Data/Item Properties/Storage.md" href="ttrpg-data/reference-data/item-properties/storage.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Storage.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Storage.md;">Storage</a>
Worn as Weapon, 1 Handed A Plus +2 Dagger
Melee Weapon Attack +2 | 1d6 Piercing+2 Dataview: No results to show for table query.]]></description><link>appendices/items/weaponry/blades/dragon-claw-dagger.html</link><guid isPermaLink="false">Appendices/Items/Weaponry/Blades/Dragon Claw Dagger.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Dragon Fang Rapier]]></title><description><![CDATA[Column
Blank A Rapier made from a Dragon's Fang. Weapon, Martial Weapon, Rare This is a Magical item and No Attunement is Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Defensive.md" data-href="TTRPG Data/Reference Data/Item Properties/Defensive.md" href="ttrpg-data/reference-data/item-properties/defensive.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Defensive.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Defensive.md;">Defensive</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Finesse.md" data-href="TTRPG Data/Reference Data/Item Properties/Finesse.md" href="ttrpg-data/reference-data/item-properties/finesse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Finesse.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Finesse.md;">Finesse</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Sharp.md" data-href="TTRPG Data/Reference Data/Item Properties/Sharp.md" href="ttrpg-data/reference-data/item-properties/sharp.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Sharp.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Sharp.md;">Sharp</a> Blank Statblocks Martial Weapon, Rare, No Attunement is Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Defensive.md" data-href="TTRPG Data/Reference Data/Item Properties/Defensive.md" href="ttrpg-data/reference-data/item-properties/defensive.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Defensive.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Defensive.md;">Defensive</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Finesse.md" data-href="TTRPG Data/Reference Data/Item Properties/Finesse.md" href="ttrpg-data/reference-data/item-properties/finesse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Finesse.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Finesse.md;">Finesse</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Sharp.md" data-href="TTRPG Data/Reference Data/Item Properties/Sharp.md" href="ttrpg-data/reference-data/item-properties/sharp.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Sharp.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Sharp.md;">Sharp</a>
Worn as Weapon, 1 Handed A Plus +2 Rapier
Melee Weapon Attack +2 | 2d8 Piercing+2 Dataview: No results to show for table query.]]></description><link>appendices/items/weaponry/blades/dragon-fang-rapier.html</link><guid isPermaLink="false">Appendices/Items/Weaponry/Blades/Dragon Fang Rapier.md</guid><pubDate>Tue, 10 Mar 2026 08:37:43 GMT</pubDate></item><item><title><![CDATA[Frestal Armor]]></title><description><![CDATA[Armor, Magic and Exotic, Rare, Magical Not AttunableDataview: No results to show for table query.]]></description><link>appendices/items/equipment/armor/magic-and-exotic-make/frestal-armor.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Armor/Magic and Exotic Make/Frestal Armor.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Velin Armor]]></title><description><![CDATA[Armor, Magic and Exotic, Rare, Magical Not AttunableDataview: No results to show for table query.]]></description><link>appendices/items/equipment/armor/magic-and-exotic-make/velin-armor.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Armor/Magic and Exotic Make/Velin Armor.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Leather Armor]]></title><description><![CDATA[Column
Blank - -, -, - This is a - item and -
- Blank Statblocks -, -, -
-
Worn as - ]]></description><link>appendices/items/equipment/armor/leather-armor.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Armor/Leather Armor.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Platemail]]></title><description><![CDATA[Column
Blank - -, -, - This is a - item and -
- Blank Statblocks -, -, -
-
Worn as - ]]></description><link>appendices/items/equipment/armor/platemail.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Armor/Platemail.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Cowl of Draconic Priest]]></title><description><![CDATA[Column
Blank A robe embued with protective magic from a Dragon, Equipment, Clothing, Unique This is a Magical item and No Attunement Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a> Blank Statblocks Clothing, Unique, No Attunement Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>
Worn as Neck/Hood Grants immunity to the damage type associated with the Dragon who imbued it with magic
Grants +3 to saving throws from effects created by Dragons or by Spells that have Draconic Origins. ]]></description><link>appendices/items/equipment/clothing/cowl-of-draconic-priest.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Clothing/Cowl of Draconic Priest.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Robes of the Dragon]]></title><description><![CDATA[Equipment, Clothing, Rare, Not Magical Not Attunable]]></description><link>appendices/items/equipment/clothing/robes-of-the-dragon.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Clothing/Robes of the Dragon.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Peg-Leg]]></title><description><![CDATA[Column
Blank A Typically Wooden Slab with a connection that attaches it to the leg. 3-5lbs Varies from person to person. Equipment, Prosthesis, Common This is a Non Magical item and is Not Attunable Peg legs are most commonly seen on <a data-tooltip-position="top" aria-label="Mercenary" data-href="Mercenary" href="society/occupations/traveler/mercenary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Occupations/Traveler/Mercenary.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Mercenary.md;" data-link-tags="#Culture/Profession">Mercenaries</a> and <a data-tooltip-position="top" aria-label="Society/Occupations/Commoner/Sailor" data-href="Society/Occupations/Commoner/Sailor" href="society/occupations/commoner/sailor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Occupations/Commoner/Sailor.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Commoner/Sailor.md;" data-link-tags="#Culture/Profession">Sailors</a>, in addition to regular commoners, and are a sign of a hasty healing after a grave injury to a leg. In the rare injuries that cannot be healed with magic, they are the cheapest way to allow a person to retain mobility. They signify survival from an event that cost someone their leg and potentially could have cost them their life. While many with them are impaired and unable to perform at the same level they could before, their determination to continue on after such an injury is often seen as being blessed or protected by the gods by those around them. Blank Statblocks Prosthesis, Common, Not Attunable
Not Worn, Replaces a Leg instead. Although maimed, you’ve learned to live with your impediment and gain the following benefits and penalties: Your walking speed is reduced by 5 feet, to a minimum of 10 feet.
You have advantage on&nbsp;Charisma&nbsp;(Persuasion) checks when dealing with sailors.
When you spend an evening in a tavern or meeting place frequented by sailors, you hear various rumors regarding local shipping. The GM must pepper these rumors with three pieces of information relevant to you, above and beyond those you might have gained from a skill check made to gather information.
You have disadvantage on stealth checks, due to the sound of the wood hitting the ground.
You have disadvantage on athletics checks to swim, and your swimming speed is reduced by half. The most common materials a peg leg is constructed of is wood and iron. An iron rod is drilled into the bones of the leg and modified to have a screw at the exposed end. The wood of the peg is usually partially hollowed out to allow for a small storage container within and is attached to the metal rod by being screwed on.]]></description><link>appendices/items/equipment/prosthesis/peg-leg.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Prosthesis/Peg-Leg.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Buckler]]></title><description><![CDATA[Column
Blank A small, arm mounted shield, that provides only the most basic of defense. Equipment, Light Shield, Rare This is a Non-Magical item and No Attunement is Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Hands-Free.md" data-href="TTRPG Data/Reference Data/Item Properties/Hands-Free.md" href="ttrpg-data/reference-data/item-properties/hands-free.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Hands-Free.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Hands-Free.md;">Hands-Free</a> Blank Statblocks Light Shield, Rare, No Attunement is Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Hands-Free.md" data-href="TTRPG Data/Reference Data/Item Properties/Hands-Free.md" href="ttrpg-data/reference-data/item-properties/hands-free.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Hands-Free.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Hands-Free.md;">Hands-Free</a>
Worn as Shield, 1 Handed Provides +1 AC
You may also throw this shield, treating it as an improvised weapon that deals 1d6 Bludgeoning Damage. Dataview: No results to show for table query.]]></description><link>appendices/items/equipment/shields/buckler.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Shields/Buckler.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Dragon Hide Buckler]]></title><description><![CDATA[Column
Blank A small, arm mounted shield made of Dragon Hide, that provides only the most basic of defense. Equipment, Light Shield, Rare This is a Magical item and No Attunement is Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Hands-Free.md" data-href="TTRPG Data/Reference Data/Item Properties/Hands-Free.md" href="ttrpg-data/reference-data/item-properties/hands-free.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Hands-Free.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Hands-Free.md;">Hands-Free</a> Blank Statblocks Light Shield, Rare, No Attunement is Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Hands-Free.md" data-href="TTRPG Data/Reference Data/Item Properties/Hands-Free.md" href="ttrpg-data/reference-data/item-properties/hands-free.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Hands-Free.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Hands-Free.md;">Hands-Free</a>
Worn as Shield, 1 Handed Provides +2 AC and +1 AC against attacks of the element of the hide used to make it
You may also throw this shield, treating it as an improvised weapon that deals 1d6 Bludgeoning Damage. Dataview: No results to show for table query.]]></description><link>appendices/items/equipment/shields/dragon-hide-buckler.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Shields/Dragon Hide Buckler.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Dragon Hide Shield]]></title><description><![CDATA[Column
Blank A basic shield covered in Dragon Hide. The Hide reinforces the structure and improves it. Equipment, Medium Shield, Rare This is a Magical item and No Attunement is Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a> Blank Statblocks Medium Shield, Rare, No Attunement is Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>
Worn as Shield, 1 Handed A +1 Shield
Provides +3 AC and +1 AC against attacks of the element of the hide used to make it Dataview: No results to show for table query.]]></description><link>appendices/items/equipment/shields/dragon-hide-shield.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Shields/Dragon Hide Shield.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Belt of Flame Giant Strength]]></title><description><![CDATA[Column
Blank - -, -, - This is a - item and -
- Blank Statblocks -, -, -
-
Worn as - ]]></description><link>appendices/items/equipment/belt-of-flame-giant-strength.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Belt of Flame Giant Strength.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Ring of Protection]]></title><description><![CDATA[-, -, Uncommon, - -]]></description><link>appendices/items/jewelry/ring-of-protection.html</link><guid isPermaLink="false">Appendices/Items/Jewelry/Ring of Protection.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Thieves Rings]]></title><description><![CDATA[-, -, Uncommon, - -Dataview: No results to show for table query.]]></description><link>appendices/items/jewelry/thieves-rings.html</link><guid isPermaLink="false">Appendices/Items/Jewelry/Thieves Rings.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Alchemists Tools]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/items/tools/alchemists-tools.html</link><guid isPermaLink="false">Appendices/Items/Tools/Alchemists Tools.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Carpenters Tools]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/items/tools/carpenters-tools.html</link><guid isPermaLink="false">Appendices/Items/Tools/Carpenters Tools.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Cartographers Tools]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/items/tools/cartographers-tools.html</link><guid isPermaLink="false">Appendices/Items/Tools/Cartographers Tools.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Forgery Kit]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/items/tools/forgery-kit.html</link><guid isPermaLink="false">Appendices/Items/Tools/Forgery Kit.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Herbalist Tools]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/items/tools/herbalist-tools.html</link><guid isPermaLink="false">Appendices/Items/Tools/Herbalist Tools.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Item Lookup]]></title><description><![CDATA[ArtifactEquipmentRelicWeapon]]></description><link>appendices/items/item-lookup.html</link><guid isPermaLink="false">Appendices/Items/Item Lookup.md</guid><pubDate>Tue, 10 Mar 2026 08:37:42 GMT</pubDate></item><item><title><![CDATA[Threasa's Ripper]]></title><description><![CDATA[Column
Blank A blade once weilded by Threasa Silkthiver, said to have been able to change the fabric of space with its swing. Weapon(Rapier), Rare Weapon, Wonderous This is a Magical item and Attunement is Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Finesse.md" data-href="TTRPG Data/Reference Data/Item Properties/Finesse.md" href="ttrpg-data/reference-data/item-properties/finesse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Finesse.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Finesse.md;">Finesse</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" data-href="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" href="ttrpg-data/reference-data/item-properties/low-maintenance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md;">Low-Maintenance</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Sharp.md" data-href="TTRPG Data/Reference Data/Item Properties/Sharp.md" href="ttrpg-data/reference-data/item-properties/sharp.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Sharp.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Sharp.md;">Sharp</a> Blank Statblocks Rare Weapon, Wonderous, Attunement is Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Finesse.md" data-href="TTRPG Data/Reference Data/Item Properties/Finesse.md" href="ttrpg-data/reference-data/item-properties/finesse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Finesse.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Finesse.md;">Finesse</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" data-href="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" href="ttrpg-data/reference-data/item-properties/low-maintenance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md;">Low-Maintenance</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Sharp.md" data-href="TTRPG Data/Reference Data/Item Properties/Sharp.md" href="ttrpg-data/reference-data/item-properties/sharp.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Sharp.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Sharp.md;">Sharp</a>
Worn as Weapon, 1 Handed
Crafted to support Threasa Silkthiver in her travels, this blade was forged so sharply that it's tip could rip holes in the fabric of space when swung right. Melee Weapon Attack +2 | 1d10 + 2 Slashing + 2d4 Leviant
As a bonus action you may use this weapon to open rifts in space that connects the space right in front of you to a point within 120ft from there. The line connecting the rifts must be a perfectly straight line and cannot curve through or around objects. Each rift lasts for 30 seconds, and subsequent rifts do not close previous rifts. You can use this feature a number of times equal to your dexterity modifier per long rest. ]]></description><link>appendices/items/artifacts-and-relics/threasa&apos;s-ripper.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Threasa&apos;s Ripper.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Bag of Holding]]></title><description><![CDATA[-, -, Uncommon, - -Dataview: No results to show for table query.]]></description><link>appendices/items/bags-and-containers/bag-of-holding.html</link><guid isPermaLink="false">Appendices/Items/Bags and Containers/Bag of Holding.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Coinpurse of Holding]]></title><description><![CDATA[-, -, Common, - -Dataview: No results to show for table query.]]></description><link>appendices/items/bags-and-containers/coinpurse-of-holding.html</link><guid isPermaLink="false">Appendices/Items/Bags and Containers/Coinpurse of Holding.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Portable Hole]]></title><description><![CDATA[-, -, Rare, - -Dataview: No results to show for table query.]]></description><link>appendices/items/bags-and-containers/portable-hole.html</link><guid isPermaLink="false">Appendices/Items/Bags and Containers/Portable Hole.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Pouch]]></title><description><![CDATA[-, -, Common, - -Dataview: No results to show for table query.]]></description><link>appendices/items/bags-and-containers/pouch.html</link><guid isPermaLink="false">Appendices/Items/Bags and Containers/Pouch.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Darkstone Torches]]></title><description><![CDATA[-, -, Uncommon, - -Dataview: No results to show for table query.]]></description><link>appendices/items/consumables/equipment/darkstone-torches.html</link><guid isPermaLink="false">Appendices/Items/Consumables/Equipment/Darkstone Torches.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Blood Wine]]></title><description><![CDATA[Consumable, Drink, Rare, Not Magical Not AttunableAs <a data-tooltip-position="top" aria-label="Mutagenic Vampirism" data-href="Mutagenic Vampirism" href="appendices/conditions/mutagenic-vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Mutagenic Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Mutagenic Vampirism.md;">Mutagenic Vampires</a> are unaffected by regular alcohol, they have found a way to infuse alcohol fermentation within blood, producing a drink with such high potency and concentration that it allows them to become intoxicated.]]></description><link>appendices/items/consumables/food-and-drink/blood-wine.html</link><guid isPermaLink="false">Appendices/Items/Consumables/Food and Drink/Blood Wine.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Purple Dragonwrath]]></title><description><![CDATA[Statblocks Poison A poison made from refining Purple Dragon Breath Weapon Bile into a highly concentrated form. This Poison is one of the strongest natural based, non-magic poisons across Creation's Rest. When a creature ingests this poison, or is hit by an attack with a weapon dipped in or containing this poison, that creature must make a DC25 saving throw. On a Success, the creature takes 4d6 poison damage and is paralyzed until their next turn. On a failure, the result is determined by how far below the DC the target is.
24-20 -- Target takes 8d6 Poison Damage and is paralyzed immediate for 2 rounds.
19-15 -- Target takes 16d6 Poison Damage and is paralyzed for one minute.
14-10 -- Target takes 32d6 Poison Damage and is paralyzed. After one minute they will begin to Suffocate.
9 or lower -- Target takes 32d6 Poison Damage, is paralyzed, begins to suffocate, and is considered "Doomed". The Doomed Status Condition can be removed by either 9th tier Healing Magic or Higher, the Wish Spell, or by consuming the Antidote.
Each time a character becomes Doomed by this poison and survives, the total damage it deals to them is reduced by 1d6. The status effect is only applied if a target takes damage from the attack. If the damage is reduced to 0d6, they become immune.
Consumable, Poison, Wonderous, No No]]></description><link>appendices/items/consumables/poisons/purple-dragonwrath.html</link><guid isPermaLink="false">Appendices/Items/Consumables/Poisons/Purple Dragonwrath.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Healing Potion]]></title><description><![CDATA[Consumable, Potion, Varies, Magical, Innate from Ingredients No Attunement]]></description><link>appendices/items/consumables/potions/healing-potion.html</link><guid isPermaLink="false">Appendices/Items/Consumables/Potions/Healing Potion.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Potion of Comprehension]]></title><description><![CDATA[Consumable, Potion, Rare, Magical, Innate from Ingredients No Attunement]]></description><link>appendices/items/consumables/potions/potion-of-comprehension.html</link><guid isPermaLink="false">Appendices/Items/Consumables/Potions/Potion of Comprehension.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Casting Ink]]></title><description><![CDATA[-, -, Uncommon, - -Dataview: No results to show for table query.]]></description><link>appendices/items/consumables/casting-ink.html</link><guid isPermaLink="false">Appendices/Items/Consumables/Casting Ink.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Moonrose Lotion]]></title><description><![CDATA[-, -, Rare, - -Dataview: No results to show for table query.]]></description><link>appendices/items/consumables/moonrose-lotion.html</link><guid isPermaLink="false">Appendices/Items/Consumables/Moonrose Lotion.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Spellstone]]></title><description><![CDATA[-, -, Rare, - -Dataview: No results to show for table query.]]></description><link>appendices/items/consumables/spellstone.html</link><guid isPermaLink="false">Appendices/Items/Consumables/Spellstone.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Dragon Hide Bracers]]></title><description><![CDATA[Column
Blank Bracers made of Dragon Hide. It grants extra protection against Dragons with the same scales. Equipment, Armor, Wondrous This is a Magical item and Attunement is Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a> Blank Statblocks Armor, Wondrous, Attunement is Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>
Worn as Bracers While wearing these bracers, you gain a +2 AC.
Additionally, reduce elemental damage from the associated Dragon Type by your Level. Dataview: No results to show for table query.]]></description><link>appendices/items/equipment/armor/draconic/dragon-hide-bracers.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Armor/Draconic/Dragon Hide Bracers.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Dragon Scale Bracers]]></title><description><![CDATA[Column
Blank - -, -, - This is a - item and -
- Blank Statblocks -, -, -
-
Worn as - ]]></description><link>appendices/items/equipment/armor/draconic/dragon-scale-bracers.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Armor/Draconic/Dragon Scale Bracers.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Dragon Scale Greaves]]></title><description><![CDATA[Column
Blank Scalemale Greaves Plated with Dragon Scales. The scales shimmer with internal magical energy. Equipment, Armor, Rare This is a Magical item and Attunement is Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a> Blank Statblocks Armor, Rare, Attunement is Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>
Worn as Greaves While wearing these greaves, you gain a +2 AC.
Additionally, gain advantage on any saving throws against the element of the associated Dragon Type or on attacks from that Dragon.
Difficult terrain within the associated Dragon Type's Lair does not effect you. Dataview: No results to show for table query.]]></description><link>appendices/items/equipment/armor/draconic/dragon-scale-greaves.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Armor/Draconic/Dragon Scale Greaves.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Dragon Scale Scalemail]]></title><description><![CDATA[Column
Blank Scalemail crafted from the scales of a Dragon. The Dragon's remnant magical power coarses through it. Equipment, Armor, Very Rare This is a Magical item and Attunement is Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a> Blank Statblocks Armor, Very Rare, Attunement is Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>
Worn as Armor Medium Armor +1 | AC = 15+1+Dex(Max 2)
While wearing this armor, you gain a +1 bonus to AC, you have advantage&nbsp;against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales.
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon of the type of armor within 30 miles of you. This special action can't be used again until the next dawn. ]]></description><link>appendices/items/equipment/armor/draconic/dragon-scale-scalemail.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Armor/Draconic/Dragon Scale Scalemail.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Dragon Skull Helmet]]></title><description><![CDATA[Column
Blank A Helmet crafted out of a Dragon Skull. Equipment, Armor, Rare This is a Non-Magical item and Attunement is not Required Blank Statblocks Armor, Rare, Attunement is not Required Worn as Helm +1 AC and -2 Passive Perception while worn.
Additionally, reduce fall damage taken by 5 while worn. Dataview: No results to show for table query.]]></description><link>appendices/items/equipment/armor/draconic/dragon-skull-helmet.html</link><guid isPermaLink="false">Appendices/Items/Equipment/Armor/Draconic/Dragon Skull Helmet.md</guid><pubDate>Tue, 10 Mar 2026 08:37:41 GMT</pubDate></item><item><title><![CDATA[Spark Seal]]></title><description><![CDATA[Column
Blank - -, -, - This is a - item and -
- Blank Statblocks -, -, -
-
Worn as - ]]></description><link>appendices/items/artifacts-and-relics/artifacts-of-the-maintainers/spark-seal.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Artifacts of the Maintainers/Spark Seal.md</guid><pubDate>Tue, 10 Mar 2026 08:37:40 GMT</pubDate></item><item><title><![CDATA[Staff of the Borderless]]></title><description><![CDATA[Artifact, Weaponry, Unique, Magical AttunableA relic of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;" data-link-tags="#Nature/Species">Maintainers</a>, of <a data-href="The Wind Walker" href="people/the-ilhuicahuatin/pianimeh/standing/the-wind-walker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Wind Walker.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Wind Walker.md;" data-link-tags="#Divine/Character">The Wind Walker</a>, it not only was wielded to empower <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;" data-link-tags="#Nature/Species">Tonallitecameh</a> to assist him in pursuit of his agenda, but also acted as the key for his <a data-href="Atlas" href="appendices/bestiary/mechina/atlas.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Bestiary/Mechina/Atlas.md" style="--data-link-tags: #Nature/Species/Mechina; --data-link-path: Appendices/Bestiary/Mechina/Atlas.md;" data-link-tags="#Nature/Species/Mechina">Atlas</a>, allowing for it to be piloted.<br><a data-href="Serene Oasis" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/serene-oasis.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Serene Oasis.md;">Serene Oasis</a>Dataview: No results to show for table query.]]></description><link>appendices/items/artifacts-and-relics/artifacts-of-the-maintainers/staff-of-the-borderless.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Artifacts of the Maintainers/Staff of the Borderless.md</guid><pubDate>Tue, 10 Mar 2026 08:37:40 GMT</pubDate></item><item><title><![CDATA[Coin of the Seer]]></title><description><![CDATA[-, -, -, - -]]></description><link>appendices/items/artifacts-and-relics/artifacts-of-the-seer/coin-of-the-seer.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Artifacts of the Seer/Coin of the Seer.md</guid><pubDate>Tue, 10 Mar 2026 08:37:40 GMT</pubDate></item><item><title><![CDATA[Blade of the Dragon's Will]]></title><description><![CDATA[Column
Blank A blade carrying the will of the Draconic People through every swing. Artifact, Rare Weapon, Unique This is a Magical item and Attunement Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Vicious.md" data-href="TTRPG Data/Reference Data/Item Properties/Vicious.md" href="ttrpg-data/reference-data/item-properties/vicious.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Vicious.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Vicious.md;">Vicious</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Slayer.md" data-href="TTRPG Data/Reference Data/Item Properties/Slayer.md" href="ttrpg-data/reference-data/item-properties/slayer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Slayer.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Slayer.md;">Dragon Slayer</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Holy.md" data-href="TTRPG Data/Reference Data/Item Properties/Holy.md" href="ttrpg-data/reference-data/item-properties/holy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Holy.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Holy.md;">Holy</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Silvered.md" data-href="TTRPG Data/Reference Data/Item Properties/Silvered.md" href="ttrpg-data/reference-data/item-properties/silvered.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Silvered.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Silvered.md;">Silvered</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Etherializer.md" data-href="TTRPG Data/Reference Data/Item Properties/Etherializer.md" href="ttrpg-data/reference-data/item-properties/etherializer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Etherializer.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Etherializer.md;">Etherializer</a> Blank Statblocks Rare Weapon, Unique, Attunement Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Vicious.md" data-href="TTRPG Data/Reference Data/Item Properties/Vicious.md" href="ttrpg-data/reference-data/item-properties/vicious.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Vicious.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Vicious.md;">Vicious</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Slayer.md" data-href="TTRPG Data/Reference Data/Item Properties/Slayer.md" href="ttrpg-data/reference-data/item-properties/slayer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Slayer.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Slayer.md;">Dragon Slayer</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Holy.md" data-href="TTRPG Data/Reference Data/Item Properties/Holy.md" href="ttrpg-data/reference-data/item-properties/holy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Holy.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Holy.md;">Holy</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Silvered.md" data-href="TTRPG Data/Reference Data/Item Properties/Silvered.md" href="ttrpg-data/reference-data/item-properties/silvered.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Silvered.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Silvered.md;">Silvered</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Etherializer.md" data-href="TTRPG Data/Reference Data/Item Properties/Etherializer.md" href="ttrpg-data/reference-data/item-properties/etherializer.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Etherializer.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Etherializer.md;">Etherializer</a> This sword was crafted personally by <a data-tooltip-position="top" aria-label="Veldstig" data-href="Veldstig" href="people/the-ilhuicahuatin/yolliteopilli/veldstig.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Veldstig.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Veldstig.md;" data-link-tags="#Divine/Character">Encere Veldstig</a> to aid in putting down <a data-tooltip-position="top" aria-label="Estelmara" data-href="Estelmara" href="people/the-ilhuicahuatin/yolliteopilli/estelmara.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Yolliteopilli/Estelmara.md;" data-link-tags="#Divine/Character">Estelmara</a> the last time she attempted to ascend, and was the weapon that <a data-href="Etherealized" href="appendices/conditions/etherealized.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Conditions/Etherealized.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Etherealized.md;" data-link-tags="#Nature/Condition">Etherealized</a> her <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;" data-link-tags="#Nature/Material">Soul</a>. This weapon is a +3 weapon. It crits on a 19 or 20. It is Silvered and Magical for the Purposes of Overcoming resistances. It counts as a Holy Sigil for Purposes of Spell Casting. It also Has the "Dragon Slayer" Slayer Property.
Rare Martial Weapon, Melee Weapon
+3 to Attack and Damage Rolls. On a hit, deal 1d10+STR Slashing and 2d8 Radiant Damage.
Once per long rest, after missing an attack with this weapon, you may turn the Miss Into a Crit.
"When the World and I Disagree, the World is Wrong and I will make such so" - Veldstig ]]></description><link>appendices/items/artifacts-and-relics/demi-diety-artifacts/blade-of-the-dragon&apos;s-will.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Demi-Diety Artifacts/Blade of the Dragon&apos;s Will.md</guid><pubDate>Tue, 10 Mar 2026 08:37:40 GMT</pubDate></item><item><title><![CDATA[Black Icor]]></title><description><![CDATA[Column
Blank Black as tar, slick as oil, and somehow instills more life to those bathed in death.
Black Icor is an Icor created by powerful undead creatures that they can use to bolster the resilience of their kin. Black Icor prevents death from physically onsetting by reverting the body to a state shortly before the traumatic injury occurred. While it does not work infinitely, it can allow an undead creature to self revive multiple times before needing intervention from its creator. It takes the appearance of a viscus black liquid that radiates dark energy. Relic, Icor, Wonderious This is a Magical item and Attunement Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Viscous.md" data-href="TTRPG Data/Reference Data/Item Properties/Viscous.md" href="ttrpg-data/reference-data/item-properties/viscous.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Viscous.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Viscous.md;">Viscous</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a> Black Icor can only be created by highly powerful undead, and only be used on undead strong enough to handle it, meaning that any undead able to utilize the power of Black Icor has a much more powerful being behind them. By infusing within ones Blood and Wrapping itself through ones internal body systems, Black Icor achieves its powerful restorative effects. Blank Statblocks Icor, Wonderious, Attunement Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Viscous.md" data-href="TTRPG Data/Reference Data/Item Properties/Viscous.md" href="ttrpg-data/reference-data/item-properties/viscous.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Viscous.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Viscous.md;">Viscous</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>
Worn as Blood A Mysterious Substance created and given to you by your progenitor or creator allowing you to return from death without their intervention. Immediately after dying, a number of times equal to your proficiency bonus, your body restores itself to a viable condition, repairing broken bones and reattaching severed limbs. You must make a DC15 constitution saving throw, on a success, you return to life with 1+5xCON Mod HP. On a failure, the Black Icor's strength is too much and pushes too far in its regeneration causing extreme fatigue in addition to healing you like it would on a success (gain 1 levels of exhaustion for each time the effect has been used without returning to the one that gave it to you initially). To reset the count, you must have the Black Icor replenished by the one that granted it to you. <br>Black Icor is made by pushing a large amount of <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md">Magic</a> into <a data-href="Gray Icor" href="appendices/items/artifacts-and-relics/icors/gray-icor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Advancement/Item/Relic; --data-link-path: Appendices/Items/Artifacts and Relics/Icors/Gray Icor.md;" data-link-tags="#Advancement/Item/Relic" data-link-path="Appendices/Items/Artifacts and Relics/Icors/Gray Icor.md">Gray Icor</a> by an undead being. If the being is powerful enough with enough <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md">Magic</a> energy, the <a data-href="Gray Icor" href="appendices/items/artifacts-and-relics/icors/gray-icor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Advancement/Item/Relic; --data-link-path: Appendices/Items/Artifacts and Relics/Icors/Gray Icor.md;" data-link-tags="#Advancement/Item/Relic" data-link-path="Appendices/Items/Artifacts and Relics/Icors/Gray Icor.md">Gray Icor</a> will shift Black. <br>The only tools needed to craft Black Icor are <a data-href="Alchemists Tools" href="appendices/items/tools/alchemists-tools.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Items/Tools/Alchemists Tools.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Alchemists Tools.md;" data-link-tags="#Advancement/Item">Alchemists Tools</a> and <a data-href="Magic Distillation Equipment" href="appendices/items/tools/magic-distillation-equipment.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Items/Tools/Magic Distillation Equipment.md" style="--data-link-tags: #Advancement/Item; --data-link-path: Appendices/Items/Tools/Magic Distillation Equipment.md;" data-link-tags="#Advancement/Item">Magic Distillation Equipment</a>.Dataview: No results to show for table query.]]></description><link>appendices/items/artifacts-and-relics/icors/black-icor.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Icors/Black Icor.md</guid><pubDate>Tue, 10 Mar 2026 08:37:40 GMT</pubDate></item><item><title><![CDATA[Gray Icor]]></title><description><![CDATA[Column
Blank - Relic, Icor, Wonderious This is a Magical item and Attunement Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Viscous.md" data-href="TTRPG Data/Reference Data/Item Properties/Viscous.md" href="ttrpg-data/reference-data/item-properties/viscous.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Viscous.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Viscous.md;">Viscous</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a> Blank Statblocks Icor, Wonderious, Attunement Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Viscous.md" data-href="TTRPG Data/Reference Data/Item Properties/Viscous.md" href="ttrpg-data/reference-data/item-properties/viscous.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Viscous.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Viscous.md;">Viscous</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>
Worn as Blood ]]></description><link>appendices/items/artifacts-and-relics/icors/gray-icor.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Icors/Gray Icor.md</guid><pubDate>Tue, 10 Mar 2026 08:37:40 GMT</pubDate></item><item><title><![CDATA[White Icor]]></title><description><![CDATA[Column
Blank - Relic, Icor, Wonderious This is a Magical item and Attunement Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Viscous.md" data-href="TTRPG Data/Reference Data/Item Properties/Viscous.md" href="ttrpg-data/reference-data/item-properties/viscous.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Viscous.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Viscous.md;">Viscous</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a> Blank Statblocks Icor, Wonderious, Attunement Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Viscous.md" data-href="TTRPG Data/Reference Data/Item Properties/Viscous.md" href="ttrpg-data/reference-data/item-properties/viscous.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Viscous.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Viscous.md;">Viscous</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>
Worn as Blood Dataview: No results to show for table query.]]></description><link>appendices/items/artifacts-and-relics/icors/white-icor.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Icors/White Icor.md</guid><pubDate>Tue, 10 Mar 2026 08:37:40 GMT</pubDate></item><item><title><![CDATA[Guilt's Requiem]]></title><description><![CDATA[Column
Blank A greatsword created by Guilt for Dread. It weighs down the body and soul. Weapon, Rare Weapon, Wonderous This is a Magical item and Attunement is Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Breaker.md" data-href="TTRPG Data/Reference Data/Item Properties/Breaker.md" href="ttrpg-data/reference-data/item-properties/breaker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Breaker.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Breaker.md;">Breaker</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Bulky.md" data-href="TTRPG Data/Reference Data/Item Properties/Bulky.md" href="ttrpg-data/reference-data/item-properties/bulky.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Bulky.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Bulky.md;">Bulky</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" data-href="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" href="ttrpg-data/reference-data/item-properties/low-maintenance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md;">Low-Maintenance</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Reach.md" data-href="TTRPG Data/Reference Data/Item Properties/Reach.md" href="ttrpg-data/reference-data/item-properties/reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Reach.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Reach.md;">Reach</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Sharp.md" data-href="TTRPG Data/Reference Data/Item Properties/Sharp.md" href="ttrpg-data/reference-data/item-properties/sharp.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Sharp.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Sharp.md;">Sharp</a> Blank Statblocks Rare Weapon, Wonderous, Attunement is Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Breaker.md" data-href="TTRPG Data/Reference Data/Item Properties/Breaker.md" href="ttrpg-data/reference-data/item-properties/breaker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Breaker.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Breaker.md;">Breaker</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Bulky.md" data-href="TTRPG Data/Reference Data/Item Properties/Bulky.md" href="ttrpg-data/reference-data/item-properties/bulky.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Bulky.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Bulky.md;">Bulky</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" data-href="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" href="ttrpg-data/reference-data/item-properties/low-maintenance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md;">Low-Maintenance</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Reach.md" data-href="TTRPG Data/Reference Data/Item Properties/Reach.md" href="ttrpg-data/reference-data/item-properties/reach.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Reach.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Reach.md;">Reach</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Sharp.md" data-href="TTRPG Data/Reference Data/Item Properties/Sharp.md" href="ttrpg-data/reference-data/item-properties/sharp.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Sharp.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Sharp.md;">Sharp</a>
Worn as Weapon, 2 Handed
A greatsword created by Guilt for Dread. It weighs down the body and soul. Melee Weapon Attack +1 | 3d6+1 Physic + Blemish Count
For Each Innocent Slain by this blade, increase the Blemish Count of it by 1. Guilt left it with a Blemish Count of 2 before leaving it for Dread. The Sword determines if a person is "Innocent".
Additionally, when attuned to this sword, ones movement is reduced by 5ft for every Blemish Count past the first. Dataview: No results to show for table query.]]></description><link>appendices/items/artifacts-and-relics/guilt&apos;s-requiem.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Guilt&apos;s Requiem.md</guid><pubDate>Tue, 10 Mar 2026 08:37:40 GMT</pubDate></item><item><title><![CDATA[Light of Mirabel's Rage]]></title><description><![CDATA[Column
Blank A Greatsword crafted for Mirabel Esgalnaur, channeling her wraith into light that could part the heavens. Weapon, Rare Weapon, Wonderous This is a Magical item and Attunement is Required
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Breaker.md" data-href="TTRPG Data/Reference Data/Item Properties/Breaker.md" href="ttrpg-data/reference-data/item-properties/breaker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Breaker.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Breaker.md;">Breaker</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Bulky.md" data-href="TTRPG Data/Reference Data/Item Properties/Bulky.md" href="ttrpg-data/reference-data/item-properties/bulky.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Bulky.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Bulky.md;">Bulky</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" data-href="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" href="ttrpg-data/reference-data/item-properties/low-maintenance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md;">Low-Maintenance</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Sharp.md" data-href="TTRPG Data/Reference Data/Item Properties/Sharp.md" href="ttrpg-data/reference-data/item-properties/sharp.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Sharp.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Sharp.md;">Sharp</a> Blank Statblocks Rare Weapon, Wonderous, Attunement is Required<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Breaker.md" data-href="TTRPG Data/Reference Data/Item Properties/Breaker.md" href="ttrpg-data/reference-data/item-properties/breaker.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Breaker.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Breaker.md;">Breaker</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Bulky.md" data-href="TTRPG Data/Reference Data/Item Properties/Bulky.md" href="ttrpg-data/reference-data/item-properties/bulky.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Bulky.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Bulky.md;">Bulky</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" data-href="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" href="ttrpg-data/reference-data/item-properties/low-maintenance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Low-Maintenance.md;">Low-Maintenance</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Sharp.md" data-href="TTRPG Data/Reference Data/Item Properties/Sharp.md" href="ttrpg-data/reference-data/item-properties/sharp.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Sharp.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Sharp.md;">Sharp</a>
Worn as Weapon, 2 Handed Melee Weapon Attack +1 | 2d6 + 1 Slashing + 1d6 Fire
This sword becomes a +3 weapon when the wielder is raging.
This sword casts dim light within the 30ft space around its wielder when unsheathed. It glows with the fire of anger long stored within it. ]]></description><link>appendices/items/artifacts-and-relics/light-of-mirabel&apos;s-rage.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Light of Mirabel&apos;s Rage.md</guid><pubDate>Tue, 10 Mar 2026 08:37:40 GMT</pubDate></item><item><title><![CDATA[Noctal Gateways]]></title><description><![CDATA[Column
Blank - -, -, - This is a - item and -
- Blank Statblocks -, -, -
-
Worn as - ]]></description><link>appendices/items/artifacts-and-relics/noctal-gateways.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Noctal Gateways.md</guid><pubDate>Tue, 10 Mar 2026 08:37:40 GMT</pubDate></item><item><title><![CDATA[Ring of Soul Storing]]></title><description><![CDATA[Relic, Jewelry, Wonderous, Magical Attunable]]></description><link>appendices/items/artifacts-and-relics/ring-of-soul-storing.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Ring of Soul Storing.md</guid><pubDate>Tue, 10 Mar 2026 08:37:40 GMT</pubDate></item><item><title><![CDATA[Origin Stones]]></title><description><![CDATA[
]]></description><link>appendices/documents/origin-stones.html</link><guid isPermaLink="false">Appendices/Documents/Origin Stones.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Unconquerable - Epic of the Stoutmorin Defense]]></title><description><![CDATA[
Dataview: No results to show for table query.]]></description><link>appendices/documents/unconquerable-epic-of-the-stoutmorin-defense.html</link><guid isPermaLink="false">Appendices/Documents/Unconquerable - Epic of the Stoutmorin Defense.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Bluegrass]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/flora/bluegrass.html</link><guid isPermaLink="false">Appendices/Flora/Bluegrass.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Glow Tree]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/flora/glow-tree.html</link><guid isPermaLink="false">Appendices/Flora/Glow Tree.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Illistrian Poppy]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/flora/illistrian-poppy.html</link><guid isPermaLink="false">Appendices/Flora/Illistrian Poppy.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Midnight Lily]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/flora/midnight-lily.html</link><guid isPermaLink="false">Appendices/Flora/Midnight Lily.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Misthung Moss]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/flora/misthung-moss.html</link><guid isPermaLink="false">Appendices/Flora/Misthung Moss.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Moonrose]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/flora/moonrose.html</link><guid isPermaLink="false">Appendices/Flora/Moonrose.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Noctalweave Grass]]></title><link>appendices/flora/noctalweave-grass.html</link><guid isPermaLink="false">Appendices/Flora/Noctalweave Grass.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Rover]]></title><link>appendices/flora/rover.html</link><guid isPermaLink="false">Appendices/Flora/Rover.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Weeping Lily]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/flora/weeping-lily.html</link><guid isPermaLink="false">Appendices/Flora/Weeping Lily.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Collarbone of the Dragon]]></title><description><![CDATA[Column
Blank A white necklace with a pinkish tint on the pendant. When the wearer speaks, it resonates in unison. Artifact, Jewelry, Unique This is a Magical item and Requires Attunement
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Holy.md" data-href="TTRPG Data/Reference Data/Item Properties/Holy.md" href="ttrpg-data/reference-data/item-properties/holy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Holy.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Holy.md;">Holy</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Godlocked.md" data-href="TTRPG Data/Reference Data/Item Properties/Godlocked.md" href="ttrpg-data/reference-data/item-properties/godlocked.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Godlocked.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Godlocked.md;">Godlocked for Macuilli Tecepanoni</a> Being able to wield this item means that one has been selected as one of <a data-href="Chosen of the Maintainers" href="appendices/conditions/chosen-of-the-maintainers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Conditions/Chosen of the Maintainers.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Chosen of the Maintainers.md;" data-link-tags="#Nature/Condition">Chosen of the Maintainers</a>, specifically that of <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" data-link-tags="#Divine/Character">The Sovereign</a>. Powered by lingering energy from <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" data-link-tags="#Divine/Character">The Sovereign</a>'s <a data-href="Divine Spark" href="society/religion/divine-aspects/divine-spark.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Religion/Divine Aspects/Divine Spark.md" style="--data-link-tags: #Divine; --data-link-path: Society/Religion/Divine Aspects/Divine Spark.md;" data-link-tags="#Divine">Divine Spark</a>, while having a much lower energy channeling than would be for being with the spark, it operates continuously without the wearer needing to take action or active input. Blank Statblocks Jewelry, Unique, Requires Attunement<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Holy.md" data-href="TTRPG Data/Reference Data/Item Properties/Holy.md" href="ttrpg-data/reference-data/item-properties/holy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Holy.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Holy.md;">Holy</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Godlocked.md" data-href="TTRPG Data/Reference Data/Item Properties/Godlocked.md" href="ttrpg-data/reference-data/item-properties/godlocked.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Godlocked.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Godlocked.md;">Godlocked for Macuilli Tecepanoni</a>
Worn as Neck
A white necklace with a pinkish tint on the pendant. When the wearer speaks, it resonates in unison with their voice and projects their voice by supporting it. Allows the wearer to automatically succeed on checks to persuade, intimidate, deceive, or otherwise verbally convey something to Dragons.
Grants advantage on checks to verbally request something from a Dragon.
Grants +5 on all checks in relation to False Dragons or other Dragonoid creatures. <br>Comprised from part of the <a data-href="Divine Body" href="society/religion/divine-aspects/divine-body.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Religion/Divine Aspects/Divine Body.md" style="--data-link-tags: #Divine; --data-link-path: Society/Religion/Divine Aspects/Divine Body.md;" data-link-tags="#Divine">Divine Body</a> of <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" data-link-tags="#Divine/Character">The Sovereign</a>, his Collarbone, it carries some of his remnant power. It was craft after his death during the <a data-href="Bleeding of Heaven" href="legends-and-lore/history/major-events/bleeding-of-heaven.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Legends and Lore/History/Major Events/Bleeding of Heaven.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Bleeding of Heaven.md;" data-link-tags="#History/Event">Bleeding of Heaven</a>. <br><a data-href="Thistle Willows" href="people/player-characters/campaign-complete/thistle-willows.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/Player Characters/Campaign Complete/Thistle Willows.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Thistle Willows.md;" data-link-tags="#People/PlayerCharacter">Thistle Willows</a> ]]></description><link>appendices/items/artifacts-and-relics/artifacts-from-the-corpses-of-the-bled/collarbone-of-the-dragon.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Artifacts from the Corpses of the Bled/Collarbone of the Dragon.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Femur of the Dragon]]></title><description><![CDATA[Artifact, Weaponry, Unique, Magical Attunable]]></description><link>appendices/items/artifacts-and-relics/artifacts-from-the-corpses-of-the-bled/femur-of-the-dragon.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Artifacts from the Corpses of the Bled/Femur of the Dragon.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Spine of the Dragon]]></title><description><![CDATA[Column
Blank A bow crafted out of the Spine of the Bled God, the Dragon Artifact, Rare Weapon, Unique This is a Magical item and Requires Attunement
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Holy.md" data-href="TTRPG Data/Reference Data/Item Properties/Holy.md" href="ttrpg-data/reference-data/item-properties/holy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Holy.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Holy.md;">Holy</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Godlocked.md" data-href="TTRPG Data/Reference Data/Item Properties/Godlocked.md" href="ttrpg-data/reference-data/item-properties/godlocked.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Godlocked.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Godlocked.md;">Godlocked for the Dragon</a>, Dragon Soul Snatching Being able to wield this item means that one has been selected as one of <a data-href="Chosen of the Maintainers" href="appendices/conditions/chosen-of-the-maintainers.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Conditions/Chosen of the Maintainers.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Chosen of the Maintainers.md;" data-link-tags="#Nature/Condition">Chosen of the Maintainers</a>, specifically that of <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" data-link-tags="#Divine/Character">The Sovereign</a>. Powered by lingering energy from <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" data-link-tags="#Divine/Character">The Sovereign</a>'s <a data-href="Divine Spark" href="society/religion/divine-aspects/divine-spark.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Religion/Divine Aspects/Divine Spark.md" style="--data-link-tags: #Divine; --data-link-path: Society/Religion/Divine Aspects/Divine Spark.md;" data-link-tags="#Divine">Divine Spark</a>, while having a much lower energy channeling than would be for being with the spark, it operates continuously without the wearer needing to take action or active input. Blank Statblocks Rare Weapon, Unique, Requires Attunement<br>
<a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Holy.md" data-href="TTRPG Data/Reference Data/Item Properties/Holy.md" href="ttrpg-data/reference-data/item-properties/holy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Holy.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Holy.md;">Holy</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Magical.md" data-href="TTRPG Data/Reference Data/Item Properties/Magical.md" href="ttrpg-data/reference-data/item-properties/magical.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Magical.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Magical.md;">Magical</a>, <a data-tooltip-position="top" aria-label="TTRPG Data/Reference Data/Item Properties/Godlocked.md" data-href="TTRPG Data/Reference Data/Item Properties/Godlocked.md" href="ttrpg-data/reference-data/item-properties/godlocked.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Godlocked.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Godlocked.md;">Godlocked for the Dragon</a>, Dragon Soul Snatching
Used as a Weapon
A white bow appearing to be made of a white wood polished clean. The string seems to never wear down or break. <br>Comprised from part of the <a data-href="Divine Body" href="society/religion/divine-aspects/divine-body.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Religion/Divine Aspects/Divine Body.md" style="--data-link-tags: #Divine; --data-link-path: Society/Religion/Divine Aspects/Divine Body.md;" data-link-tags="#Divine">Divine Body</a> of <a data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" data-link-tags="#Divine/Character">The Sovereign</a>, his spine, it carries some of his remnant power. It was craft after his death during the <a data-href="Bleeding of Heaven" href="legends-and-lore/history/major-events/bleeding-of-heaven.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Legends and Lore/History/Major Events/Bleeding of Heaven.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Bleeding of Heaven.md;" data-link-tags="#History/Event">Bleeding of Heaven</a>. <br><a data-href="Finarin Wildthorn" href="people/player-characters/campaign-complete/finarin-wildthorn.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/Player Characters/Campaign Complete/Finarin Wildthorn.md" style="--data-link-tags: #People/PlayerCharacter; --data-link-path: People/Player Characters/Campaign Complete/Finarin Wildthorn.md;" data-link-tags="#People/PlayerCharacter">Finarin Wildthorn</a>]]></description><link>appendices/items/artifacts-and-relics/artifacts-from-the-corpses-of-the-bled/spine-of-the-dragon.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Artifacts from the Corpses of the Bled/Spine of the Dragon.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Ring of Ahuitecpa]]></title><description><![CDATA[Column
Blank - -, -, - This is a - item and -
- Blank Statblocks -, -, -
-
Worn as - ]]></description><link>appendices/items/artifacts-and-relics/artifacts-of-the-ancients/ring-of-ahuitecpa.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Artifacts of the Ancients/Ring of Ahuitecpa.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Longsword of the War-Maiden]]></title><description><![CDATA[Artifact, Weaponry, Unique, Magical AttunableDataview: No results to show for table query.]]></description><link>appendices/items/artifacts-and-relics/artifacts-of-the-maintainers/longsword-of-the-war-maiden.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Artifacts of the Maintainers/Longsword of the War-Maiden.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Macuahuitl of the Forge-Lord]]></title><description><![CDATA[Artifact, Weaponry, Unique, Magical Attunable]]></description><link>appendices/items/artifacts-and-relics/artifacts-of-the-maintainers/macuahuitl-of-the-forge-lord.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Artifacts of the Maintainers/Macuahuitl of the Forge-Lord.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Map of The Mooring]]></title><description><![CDATA[Artifact, Equipment, Wonderous, Magical Not AttunableDataview: No results to show for table query.]]></description><link>appendices/items/artifacts-and-relics/artifacts-of-the-maintainers/map-of-the-mooring.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Artifacts of the Maintainers/Map of The Mooring.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Robe of the Spellfather]]></title><description><![CDATA[Artifact, Weaponry, Unique, Magical Attunable]]></description><link>appendices/items/artifacts-and-relics/artifacts-of-the-maintainers/robe-of-the-spellfather.html</link><guid isPermaLink="false">Appendices/Items/Artifacts and Relics/Artifacts of the Maintainers/Robe of the Spellfather.md</guid><pubDate>Tue, 10 Mar 2026 08:37:39 GMT</pubDate></item><item><title><![CDATA[Diachromatic Levinancy]]></title><description><![CDATA[A description of the tendency for <a data-href="Leviantouched" href="people/the-tonallitecameh/cuallicallimeh/leviantouched.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md;" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" data-link-tags="#Nature/Species">Leviantouched</a> to rarely feature multi-colored skin rather than the common mono-color skin along with the associated health conditions that follow it. Diachromatic Levinancy is a Genetic Condition, meaning that<br><a data-href="Leviantouched" href="people/the-tonallitecameh/cuallicallimeh/leviantouched.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md;" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" data-link-tags="#Nature/Species">Leviantouched</a><br>Uncommon among <a data-href="Leviantouched" href="people/the-tonallitecameh/cuallicallimeh/leviantouched.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md;" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" data-link-tags="#Nature/Species">Leviantouched</a><br>Caused by the <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" data-link-tags="#Nature/Material">Leviance</a> bursts that cause <a data-href="Leviantouched" href="people/the-tonallitecameh/cuallicallimeh/leviantouched.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md;" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" data-link-tags="#Nature/Species">Leviantouched</a> being the result of clashing elemental bands of <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" data-link-tags="#Nature/Material">Leviance</a> rather than a deviating band.
Mixed Colored skin
Complete Colorblindness
<br>Exemplified <a data-href="Leviantouched" href="people/the-tonallitecameh/cuallicallimeh/leviantouched.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md;" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" data-link-tags="#Nature/Species">Leviantouched</a> traits
<br>Children with increased <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;" data-link-path="Appendices/Materials/Magic Materials/Leviance.md" data-link-tags="#Nature/Material">Leviance</a> Aptitude
<br>Those with Diachromatic Levinancy are not seen as any different from other <a data-href="Leviantouched" href="people/the-tonallitecameh/cuallicallimeh/leviantouched.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md;" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" data-link-tags="#Nature/Species">Leviantouched</a>, although they still carry the stigma that <a data-href="Leviantouched" href="people/the-tonallitecameh/cuallicallimeh/leviantouched.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md;" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Leviantouched.md" data-link-tags="#Nature/Species">Leviantouched</a> have in some regions of the world.]]></description><link>appendices/conditions/diachromatic-levinancy.html</link><guid isPermaLink="false">Appendices/Conditions/Diachromatic Levinancy.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Dragon Marred]]></title><description><![CDATA[Aside
Statblocks
`= this.ConditionName`` You gain the Following features and detriments: You lose access to the spell slot you used to cast the spell initially
You select a Dragon Type for the transformation, and the following features have the color and damage of that dragon type.
Wings grow out of your back and your body becomes marred with scales. You gain a flying speed of 60.
You gain a breath weapon that you may use a number of times equal to your proficiency bonus per long or short rest. This breath weapon deals 6d8 damage of the type on a failed save, or half on a success. The save is a Dex save based off your spell save DC
You gain 30ft of Blindsight Dragon Marred is a Physical Condition, meaning that it effects the body primarily.Any of the <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a>,This condition is caused by attempting to overload the magic of the body to take a draconic form for longer than one would be able to through normal magical means.]]></description><link>appendices/conditions/dragon-marred.html</link><guid isPermaLink="false">Appendices/Conditions/Dragon Marred.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Emissary of the Maintainers]]></title><description><![CDATA[One chosen by a <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;" data-link-tags="#Nature/Species">Maintainers'</a> <a data-href="Divine Spark" href="society/religion/divine-aspects/divine-spark.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine; --data-link-path: Society/Religion/Divine Aspects/Divine Spark.md;" data-link-tags="#Divine" data-link-path="Society/Religion/Divine Aspects/Divine Spark.md">Divine Spark</a> or <a data-tooltip-position="top" aria-label="Society/Religion/Divine Aspects/Divine Soul" data-href="Society/Religion/Divine Aspects/Divine Soul" href="society/religion/divine-aspects/divine-soul.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Society/Religion/Divine Aspects/Divine Soul.md" style="--data-link-tags: #Divine; --data-link-path: Society/Religion/Divine Aspects/Divine Soul.md;" data-link-tags="#Divine">Divine Soul</a> to act across <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;" data-link-tags="#Nature/Geography">Creation's Rest</a> in their name, invoke their will through granting them a miniscule portion of their <a data-tooltip-position="top" aria-label="Divine Spark" data-href="Divine Spark" href="society/religion/divine-aspects/divine-spark.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Divine; --data-link-path: Society/Religion/Divine Aspects/Divine Spark.md;" data-link-tags="#Divine" data-link-path="Society/Religion/Divine Aspects/Divine Spark.md">divine power</a>, and allowing them to wield their artifacts.Emissary of the Maintainers is a Divine Condition, meaning thatDataview: No results to show for table query.]]></description><link>appendices/conditions/emissary-of-the-maintainers.html</link><guid isPermaLink="false">Appendices/Conditions/Emissary of the Maintainers.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Etherealized]]></title><description><![CDATA[Etherealization is a Deconstitution Condition, meaning thatAll, but primarily effects Demi-DeitiesEtherealization is caused when a Demi-Deity loses their physical form and their <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" data-link-tags="#Nature/Material">Soul</a> becomes deconstituted. This can occur when Demi-Deities fight one another, gods of higher divinity bring judgement down upon them, or they are attempting to ascend further and fail in that process.<br>Etherealization can only be cured by the Etherealized Demi-Deity being summoned by another entity, as part of that summoning process is constituting a new body for the <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" data-link-tags="#Nature/Material">Soul</a> to inhabit, and when the <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" data-link-tags="#Nature/Material">Soul</a> is within a body it will be able to reconstitute itself rapidly, having a form to re-adhere to.]]></description><link>appendices/conditions/etherealized.html</link><guid isPermaLink="false">Appendices/Conditions/Etherealized.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Immortality]]></title><description><![CDATA[Immortality is typically a Soul Shred Condition, meaning that in most cases the <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Souls</a> of those inflicted with it are damaged beyond the point of being able to be collected by the <a data-href="Nellayotlni" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/nellayotlni.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Nellayotlni.md;">Nellayotlni</a>.<br>Any of the <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a> can become inflicted with Immortality. <a data-tooltip-position="top" aria-label="Ascension to Godhood" data-href="Ascension to Godhood" href="society/religion/ascension-to-godhood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Legend" data-link-path="Society/Religion/Ascension to Godhood.md" style="--data-link-tags: #Divine/Legend; --data-link-path: Society/Religion/Ascension to Godhood.md;">Demi-Dieties</a> are the only of the gods who experience this, as even though the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Pianimeh, Usurpers of the Machine" data-href="Ilhuicahuatin#Pianimeh, Usurpers of the Machine" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Pianimeh, Usurpers of the Machine" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Maintainers</a>, <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Tonalteotlcah, Claimants of the Stellar Throne" data-href="Ilhuicahuatin#Tonalteotlcah, Claimants of the Stellar Throne" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Tonalteotlcah, Claimants of the Stellar Throne" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Ancients</a>, and each of the Primordials are all 'Immortal', they fact that they do not have <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Souls</a> means that this condition does not present as it would for other beings.Incredibly RareNoneNone, aside from the few diseases that have Immortality as a resulting symptom. The cause of Immortality within an individual can vary from divine reasons to symptoms from other ailments.The symptoms of Immortality are:
Bodily functions continuing in perpetuity, preventing death through natural means
<br>Prevention of reincarnation following death due to destabilization of the <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Soul</a> and eventual merging of it with the body
<br>For <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a>, they suffer a disconnection from being able to commune with the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Divine Beings</a> through <a data-tooltip-position="top" aria-label="Magic - General" data-href="Magic - General" href="magic-in-the-aethermaris/magic-general.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Magic" data-link-path="Magic in the Aethermaris/Magic - General.md" style="--data-link-tags: #Nature/Magic; --data-link-path: Magic in the Aethermaris/Magic - General.md;">Magic</a> and benefit from their blessings if they obtain their Immortality through non-divine means
Immortality through Divine means does not mean that one cannot die, one can still die but instead of their Soul becoming recycled as happens with Mortals, they can either be Etherialized (Non-Dismantled Divine), where their Soul floats in the Aether until they are summoned and can reattach to a physical form that way or through time and regeneration if their soul is not torn apart as well, can be Cycled (Dismantled Divine), where they are reincarnated endlessly as Mortals until they are able to recollect all of the parts of their divinity, or can be Shredded (Dismantled Soul Torn), where if they are dismantled and Soul torn then they dissipate until they are summoned and offered a immortal vessel of which they can inhabit.Immortality through non-Divine means does not mean that one cannot die, but so long as their body is not destroyed they can be brought back. The are no-longer able to be reincarnated through normal means as their soul became destabilized through the process of obtaining immortality and fuses with their body<br>There is no treatment for Immortality once it fully sets in, as the <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Soul</a> becomes gradually destabilized and merges with the physical body in order to maintain its own continuity.People with Immortality live forever, unless some other force ends their life through unnatural means.<br>Depending on the source of the Immortality, one may develop an <a data-href="Acquired Resistance to Magical Restoration" href="appendices/conditions/acquired-resistance-to-magical-restoration.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Acquired Resistance to Magical Restoration.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Acquired Resistance to Magical Restoration.md;">Acquired Resistance to Magical Restoration</a><br>The way to prevent Immortality are fairly easy, and are simply not <a data-tooltip-position="top" aria-label="Ascension to Godhood" data-href="Ascension to Godhood" href="society/religion/ascension-to-godhood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Legend" data-link-path="Society/Religion/Ascension to Godhood.md" style="--data-link-tags: #Divine/Legend; --data-link-path: Society/Religion/Ascension to Godhood.md;">ascending to godhood</a> or contracting another condition that would have Immortality as a subsequent condition.<br>Those with Immortality are generally revered, as the most common method of obtaining the condition is <a data-tooltip-position="top" aria-label="Ascension to Godhood" data-href="Ascension to Godhood" href="society/religion/ascension-to-godhood.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Legend" data-link-path="Society/Religion/Ascension to Godhood.md" style="--data-link-tags: #Divine/Legend; --data-link-path: Society/Religion/Ascension to Godhood.md;">ascending to godhood</a>. However, the condition and its effects are not actually well documented due to it not being tracked as a fully independent condition. Its commonly viewed as an associated symptom of what ever diseases cause it.]]></description><link>appendices/conditions/immortality.html</link><guid isPermaLink="false">Appendices/Conditions/Immortality.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Leviance Burn]]></title><description><![CDATA[Leviance Burn is a Overload Condition, meaning thatDataview: No results to show for table query.]]></description><link>appendices/conditions/leviance-burn.html</link><guid isPermaLink="false">Appendices/Conditions/Leviance Burn.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Lycanthropy]]></title><description><![CDATA[Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;">Main Home</a><br>
<a data-tooltip-position="top" aria-label="Codex from the Aetheric Library" data-href="Codex from the Aetheric Library" href="appendices/codex-from-the-aetheric-library.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Meta" data-link-path="Appendices/Codex from the Aetheric Library.md" style="--data-link-tags: #Meta; --data-link-path: Appendices/Codex from the Aetheric Library.md;">Codex</a>
<br>Column
Blank Lycanthropy is a Parasite Condition that can effect any of the <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a>, as well as Beasts and Monsters Lycanthropy is caused as one being parasitized by a <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a>. The first stages are rather tame, often being confused for other ailments, with later stages being closer to known Lycanthropy. Blank Incredibly Rare Pools of water within humid environments, scavenger animals and beasts Lycanthropy is caused by the <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a>. The earliest symptoms to appear are enlargement of the nose and slight memory loss in addition to longer/fast growing fingernails, with later stages being marked by the infected person appearing in areas without recalling how they got there to being covered in blood of animals or people. These later stage symptoms are a result of a complete transformation having occurred.A complete transformation is the last stage of lycanthropy, casing rapid hair growth when transformed as well as increased muscle mass and quicker reflexes. For some, their teeth sharpen while out of this transformed state, and their fingernails thicken into claw-like structures.<br>The only treatments for Lycanthropy are to remove the <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a> that is infecting the host, which can usually only be done after restraining the host and slowly digging the <a data-tooltip-position="top" aria-label="Lycanolouse" data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">louse</a> out of their back and from around their spine. The <a data-tooltip-position="top" aria-label="Lycanolouse" data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">louse</a> has to remain alive for this process, and have its mouth removed last as it dying can cause catastrophic nerve damage to the host. Any damage caused during the removal of the parasite is typically so severe that it would require high level healing magic, such as <a data-href="Regenerate" href="appendices/spells/tier-8-(grand)/regenerate.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 8 (Grand)/Regenerate.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 8 (Grand)/Regenerate.md;">Regenerate</a> or spells of higher magnitude (7th level +), to restore.Column
Blank Most with Lycanthropy end up killed, not due to the parasite itself, but for being mistaken for a monster and killed or after being run out of towns and forced into the wilderness. Blank The most common sequela of Lycanthropy stem from being cured of it and range from Paralysis, Nerve and Tissue Damage, and odd cravings as well as insanity. Injuries that occur while transformed Prevention of Lycanthropy is fairly easy, avoiding Lycanthropes and small polls of moss and algae filled waters.<br>Those infected with Lycanthropy are often shunned and forced out of the communities they reside within. Some cults revere lycanthropy as a gift from <a data-href="The Beastlord" href="people/the-ilhuicahuatin/pianimeh/standing/the-beastlord.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Standing/The Beastlord.md;">The Beastlord</a>, however they are seen as outliers among their devotees.<br>Statblocks Recently infected Lycanthropes have had little time to allow the infection to take root. The <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a> on their back has only just begun to effect their body. Their transformed form is little more than excess hair growth and changes to the shape of their pupils. Infected also dislike having others touch or see their back, a trait caused by the <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a> residing there. Features
Keen Scent You gain advantage on Perception Checks that rely on smell Unexpected Muscle Growth You gain +1 to melee attack rolls Aversions <br>You avoid other people, or yourself from looking at your back. Due to the <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a>'s influence, doing so causes you to quickly hide your back and turn it away from others, taking a number of d4 in psychic damage equal to your proficiency bonus. This damage overcomes resistances and immunities.
Memory gaps tied to nightly transformations you try to come up with reasons why they exist, feeling uncomfortable with them when others bring them up. Lycanthropic Transformation <br>At night, you must make a DC8 Constitution Saving Throw. On a failure, you transform, growing more muscle and hair across your body. You remain unconscious for this period, as the <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a> controls your body. It cannot speak or use any of your spells, but it is able to use simple items of yours to complete its goals. On a success, the DC increases by 1 each night you have successfully saved against it. This transformation does not cause a rest to be interrupted, but may lead to incomplete healing or other effects as the DM decides.
While transformed, you have resistance to physical damage caused by non-silvered weapons. Bloodlust If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw. If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself. <br>Statblocks The <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a> causing Lycanthropy has burrowed in and established more control and influence over their body. Their transformation now involved hair covering all of their body, changes in eye shape and elongation of the nostrils. They gain extra muscle mass as well as hightened senses. During this stage, meat preferences tends to start to appear. Features
Keen Scent You gain advantage on Perception Checks that rely on smell Unexpected Muscle Growth You gain +1 to melee attack rolls
Gain +2 to your strength Score Unending Hunger You start craving raw meat over cooked provisions, aiming for as fresh as possible. You can still eat cooked meals at this stage, you just have a preference for raw meat. You require twice the amount of rations each day to satiate your appetite and nutrient needs. Lycanthropic Form <br>Your fingernails are nearly always sharp enough to act as claws, allowing you to use them for unarmed strikes. They deal 1d8 slashing damage. You are proficient with them, and they have the the <a data-href="Finesse" href="ttrpg-data/reference-data/item-properties/finesse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Finesse.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Finesse.md;">Finesse</a> and <a data-href="Dual-Wielding" href="ttrpg-data/reference-data/item-properties/dual-wielding.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md;">Dual-Wielding</a> properties. Aversions <br>You avoid other people, or yourself from looking at your back. Due to the <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a>'s influence, doing so causes you to quickly hide your back and turn it away from others, taking a number of d4 in psychic damage equal to your proficiency bonus. This damage overcomes resistances and immunities.
Memory gaps tied to nightly transformations you try to come up with reasons why they exist, feeling uncomfortable with them when others bring them up. Lycanthropic Transformation <br>At night, you must make a DC10 Constitution Saving Throw. On a failure, you transform, growing more muscle and hair across your body. You remain unconscious for this period, as the <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a> controls your body. It cannot speak or use any of your spells, but it is able to use simple items of yours to complete its goals. On a success, the DC increases by 2 each night you have successfully saved against it. This transformation does not cause a rest to be interrupted, but may lead to incomplete healing or other effects as the DM decides.
While transformed, you have resistance to physical damage caused by non-silvered weapons. Bloodlust If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 10 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw. If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself. <br>Statblocks The <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a> causing Lycanthropy has expanded its control and reach within the body, covering a large portion of the middle back. It's host has additional muscle mass, body hair, and modified pupils at all times. Transformations have the nose shift up and hair fully cover the body, as well as the start of what appears as a tale extending from their tailbone. Transformations are more frequent, and more bloody... Features
Keen Scent You gain advantage on Perception Checks that rely on smell Unexpected Muscle Growth You gain +1 to melee attack rolls and strength checks
Gain +2 to your strength Score
Gain Proficiency in Strength Saving Throws
Gain Proficiency in Athletics, if you are not already. Unending Hunger You crave raw meat over cooked provisions, aiming for as fresh as possible. You can barely stomach cooked meals. You require three times the amount of rations each day to satiate your appetite and nutrient needs. Lycanthropic Form <br>Your fingernails are sharp enough to act as claws, allowing you to use them for unarmed strikes. They deal 2d8 slashing damage. You are proficient with them, and they have the the <a data-href="Finesse" href="ttrpg-data/reference-data/item-properties/finesse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Finesse.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Finesse.md;">Finesse</a> and <a data-href="Dual-Wielding" href="ttrpg-data/reference-data/item-properties/dual-wielding.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md;">Dual-Wielding</a> properties.
<br>Your teeth are sharp enough to use to attack others. As a bonus action, you can make a bite attack at a target within 5ft, dealing 1d6 Slashing Damage. You are proficient with them, and they have the the <a data-href="Finesse" href="ttrpg-data/reference-data/item-properties/finesse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Finesse.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Finesse.md;">Finesse</a> and <a data-href="Dual-Wielding" href="ttrpg-data/reference-data/item-properties/dual-wielding.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md;">Dual-Wielding</a> properties.
Your eyes no longer change back to their original shape; you gain dark-vision out to a range of 45ft. If you already have dark-vision, increase its range by 45ft. Aversions <br>You avoid other people, or yourself from looking at your back. Due to the <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a>'s influence, doing so causes you to quickly hide your back and turn it away from others, taking a number of d4 in psychic damage equal to your proficiency bonus. This damage overcomes resistances and immunities.
Memory gaps tied to nightly transformations you try to come up with reasons why they exist, feeling uncomfortable with them when others bring them up. Lycanthropic Transformation <br>At night, you must make a DC10 Constitution Saving Throw. On a failure, you transform, growing more muscle and hair across your body. You remain unconscious for this period, as the <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a> controls your body. It cannot speak or use any of your spells, but it is able to use simple items of yours to complete its goals. On a success, the DC increases by 4 each night you have successfully saved against it. This transformation does not cause a rest to be interrupted, but may lead to incomplete healing or other effects as the DM decides.
While transformed, you have resistance to physical damage caused by non-silvered weapons. Bloodlust If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 14 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw. If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself. <br>Statblocks The <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a> causing Lycanthropy has expanded its control and reach within the body to its maximum extentIt's host has additional muscle mass, body hair, and modified pupils at all times. Transformations force the host into a complete lycan form, erasing most of their original features in the process. Features
Keen Scent You gain advantage on Perception Checks that rely on smell Unexpected Muscle Growth You gain +2 to melee attack rolls and strength checks
Gain +2 to your strength Score
Gain Proficiency in Strength Saving Throws
Gain Proficiency in Athletics, if you are not already. Unending Hunger You crave raw meat, aiming for as fresh as possible. You cannot gain sustenance from cooked or prepared meals. You require three times the amount of rations each day to satiate your appetite and nutrient needs. Lycanthropic Form <br>Your fingernails are sharp enough to act as claws, allowing you to use them for unarmed strikes. They deal 3d8 slashing damage. You are proficient with them, and they have the the <a data-href="Finesse" href="ttrpg-data/reference-data/item-properties/finesse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Finesse.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Finesse.md;">Finesse</a> and <a data-href="Dual-Wielding" href="ttrpg-data/reference-data/item-properties/dual-wielding.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md;">Dual-Wielding</a> properties.
<br>Your teeth are sharp enough to use to attack others. As a bonus action, you can make a bite attack at a target within 5ft, dealing 2d6 Slashing Damage. You are proficient with them, and they have the the <a data-href="Finesse" href="ttrpg-data/reference-data/item-properties/finesse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Finesse.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Finesse.md;">Finesse</a> and <a data-href="Dual-Wielding" href="ttrpg-data/reference-data/item-properties/dual-wielding.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md;">Dual-Wielding</a> properties.
Your eyes no longer change back to their original shape; you gain dark-vision out to a range of 45ft. If you already have dark-vision, increase its range by 45ft.
You have resistance to physical damage caused by non-magical or non-silvered weapons Aversions <br>You avoid other people, or yourself from looking at your back. Due to the <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a>'s influence, doing so causes you to quickly hide your back and turn it away from others, taking a number of 2d4 in psychic damage equal to your proficiency bonus. This damage overcomes resistances and immunities.
Memory gaps tied to nightly transformations you try to come up with reasons why they exist, feeling uncomfortable with them when others bring them up. Lycanthropic Transformation <br>At night, you must make a DC10 Constitution Saving Throw. On a failure, you transform, growing more muscle and hair across your body. You remain unconscious for this period, as the <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a> controls your body. It cannot speak or use any of your spells, but it is able to use simple items of yours to complete its goals. On a success, the DC increases by 4 each night you have successfully saved against it. This transformation does not cause a rest to be interrupted, but may lead to incomplete healing or other effects as the DM decides. Bloodlust If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 18 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw. If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself. <br>Statblocks The <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a> has managed to reach equilibrium with its host, giving it control over its transformation and interfering as little as possible, believing that its host will properly spread its eggs and will not try to remove it. Their body reverts back towards its original appearance slightly, although some of the traits remain. Features
Keen Scent You gain advantage on Perception Checks that rely on smell Unexpected Muscle Growth You gain +1 to melee attack rolls and strength checks
Gain +2 to your strength Score
Gain Proficiency in Strength Saving Throws
Gain Proficiency in Athletics, if you are not already. Unending Hunger You crave raw meat, aiming for as fresh as possible. You can gain sustenance from cooked or prepared meals, but maintain a preference toward raw meat. <br>You require two times the amount of rations each day to satiate your appetite and nutrient needs, as the <a data-href="Lycanolouse" href="appendices/bestiary/beasts-and-animals/lycanolouse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Beasts and Animals/Lycanolouse.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Beasts and Animals/Lycanolouse.md;">Lycanolouse</a> has stepped back in its demanded consumption for undesired transformations. Lycanthropic Form <br>Your fingernails are sharp enough to act as claws, allowing you to use them for unarmed strikes. They deal 3d8 slashing damage. You are proficient with them, and they have the the <a data-href="Finesse" href="ttrpg-data/reference-data/item-properties/finesse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Finesse.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Finesse.md;">Finesse</a> and <a data-href="Dual-Wielding" href="ttrpg-data/reference-data/item-properties/dual-wielding.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md;">Dual-Wielding</a> properties.
<br>Your teeth are sharp enough to use to attack others. As a bonus action, you can make a bite attack at a target within 5ft, dealing 2d6 Slashing Damage. You are proficient with them, and they have the the <a data-href="Finesse" href="ttrpg-data/reference-data/item-properties/finesse.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Finesse.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Finesse.md;">Finesse</a> and <a data-href="Dual-Wielding" href="ttrpg-data/reference-data/item-properties/dual-wielding.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#ttrpg #ttrpg/info" data-link-path="TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md" style="--data-link-tags: #ttrpg #ttrpg/info; --data-link-path: TTRPG Data/Reference Data/Item Properties/Dual-Wielding.md;">Dual-Wielding</a> properties.
Your eyes no longer change back to their original shape; you gain dark-vision out to a range of 45ft. If you already have dark-vision, increase its range by 45ft.
You have resistance to physical damage caused by non-magical or non-silvered weapons
You are vulnerable to damage caused by silvered weapons. Lycanthropic Transformation A number of times each long rest equal to your proficiency bonus, you can force a lycanthropic transformation. It lasts for 1 minute, and you gain the following: Increase your movement speed by 30ft
At the start of each of your turns, if not struck by a magical or silvered weapon, you regain 1+CON mod HP.
While transformed, add an additional +2 to your attack rolls.
You may let out a "Lycanthropic Roar" out as a replacement for an attack on the attack action, forcing all creatures within 30ft of you to make a Wisdom save against your spell save DC. On a failure, they are frightened of you for a minute and may attempt the save again at the end of their next turn. While frightened of you due to this roar, they have disadvantage on attacks against anyone other than you.
If not wearing armor, add +2 to your AC while transformed. ]]></description><link>appendices/conditions/lycanthropy.html</link><guid isPermaLink="false">Appendices/Conditions/Lycanthropy.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Mutability]]></title><description><![CDATA[Mutability is a Genetic Condition, meaning that]]></description><link>appendices/conditions/mutability.html</link><guid isPermaLink="false">Appendices/Conditions/Mutability.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Mutagenic Vampirism]]></title><description><![CDATA[Mutagenic Vampirism is a Geneti-Viral Condition, meaning that the condition is virally transmitted but depends on the host for the original mutation for its effects.Mutagenic Vampirism can effect all <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a>.<br>Genetic Mutations preventing <a data-href="Vampirism" href="appendices/conditions/vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Vampirism.md;">Vampirism</a> from taking hold in normal mannersVery RareBlood and Saliva work best, but other body fluids have been shown to facilitate transmition at lower ratesBeing bitten by a host who is trying to turn someone who is wanting to be turned or is at least willing.While symptoms such as having ones skin grow pale, a loss of body heat, developing fangs, losing ones shadow and reflection, and obtaining a hunger for blood, the symptoms beyond that vary due to the origin of the condition being Mutagenic in nature. The first host of a family strain, however it manifests in them is how it manifests in others who manage to become infected. <br>None known, cannot be cured even by the <a data-href="Wish" href="appendices/spells/tier-10-(supreme)/wish.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 10 (Supreme)/Wish.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 10 (Supreme)/Wish.md;">Wish</a> spell or intervention of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Maintainers</a>. <br>
The <a data-href="Prime Duality" href="people/the-ilhuicahuatin/apanohuacanehnemimeh/prime-duality.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Apanohuacanehnemimeh/Prime Duality.md;">Prime Duality</a> and other <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Primordials</a> would have the power to alter those afflicted, even curing them if needed. The <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Ancients</a> would also have this ability, if they were not weakened and imprisoned within <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>.
Individuals cannot turn unless they desire to be turned and the head of the family that they wish to join wishes for them to be turned as well. Additionally, in order to turn, one who meets the desire condition must die shortly after being bitten to activate the embedded genetic material.
Only the head of the family can turn individuals, as the variation of Mutagenic Vampirism stems from their genetic makeup, making accidental turning impossible. <br><a data-href="Vampirism" href="appendices/conditions/vampirism.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Vampirism.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Vampirism.md;">Vampirism</a>, in general, is viewed negatively by most. Vampires are typically perceived as evil, undead monsters who forgave their status as children of the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Maintainers</a> long ago. Mutagenic Vampires are seen similar, as many do not realize that there is a distinction to be made between them, but in many locations they are not viewed with as much vitriol.<br>Within <a data-href="Bridgerest" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/bridgerest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Bridgerest.md;">Bridgerest</a> in <a data-tooltip-position="top" aria-label="Lenurian March" data-href="Lenurian March" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/lenurian-march.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Lenurian March.md;">Lenuria</a>, Mutagenic Vampires are seen as commonplace due to the <a data-href="Tetoani" href="society/prominent-titles/nobility-titles/tetoani.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Rank_Title" data-link-path="Society/Prominent Titles/Nobility Titles/Tetoani.md" style="--data-link-tags: #Culture/Rank_Title; --data-link-path: Society/Prominent Titles/Nobility Titles/Tetoani.md;">Tetoani</a> <a data-href="Morgan Lachnun" href="people/notable-persons/on-the-continent-of-ignaldi/royalty-and-rulers/morgan-lachnun.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/Royalty and Rulers/Morgan Lachnun.md;">Morgan Lachnun</a> ruling the nation; outside of the city, the distinction between them and other vampires is not as easily noted. The other Mutagenic Vampire families within the <a data-href="Volerian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/volerian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Volerian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Volerian Empire.md;">Volerian Empire</a> and the <a data-href="Grand Bessian Republic" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/grand-bessian-republic.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Grand Bessian Republic.md;">Grand Bessian Republic</a> are viewed with more suspicion, but are left alone so long as the heads of their families don't try to spread their lineage further than it already is. Statblocks Condition Feat You have been turned into a Mutagenic Vampire, not quite dead but not quite living. Distinct from normal Vampires, you are tied to the Progenitor of your Clan. All Mutagenic Vampires do share some traits as listed below: Your Fingernails sharpen into Claws
Your Canines Sharpen into Fangs
You no longer have noticeable Body Heat You no longer need to Breathe, although Gaseous Spells still do effect you
You no longer age and cannot be aged by magical means
You do not need to eat or drink normal food
Alcohol no longer effects you unless it contains fermented blood
You are Immune to Poison Damage
Healing that does not work on undead does not work on you
You no longer have a reflection or Shadow
You need to consume Blood to survive, in accordance with "Blood Thirst" listed Below
You are considered Undead for the purpose of effects. Additionally normally hostile Undead will not attack you unless provoked. When you would "die", instead you fall into a state of deep unconsciousness. You can be brought back to consciousness by having the largest connected piece of your body being brought back to your progenitor and having them revive you. Normal Resurrection Magic does not work on you. Additionally, you body does not decay and you have no time limits on being revived in this manner. Attacks When using your Claws as a melee weapon via the Attack Action, they deal 1d6 Slashing Damage. They have the Light and Finesse properties. When you successfully hit an attack with them, you may choose to grapple the target instead of dealing damage. They must be the same size of you or smaller.
When using your Bite as a melee weapon via a Bonus Action, they deals 1d4 Piercing Damage on a hit. If you successfully bite a target, you may spend your action to drink blood from them, as per the Blood Thirst Ability below, although a creature bitten in this way need not be willing. Blood Thirst You must drink blood to survive. You have a Blood Pool of 3 that reduces by 1 each sunrise. If your Blood Pool would reduce but is at 0, you instead gain 1 level of exhaustion. This Exhaustion cannot be removed until you regain at least 1 Blood Point.
As an action, you can drink blood from a willing or incapacitated creature, or a creature that has been deceased for less than 1 hour, that is within 5ft, to regain 2 Blood Points. The target then reduces their Max HP by 2 hit die, which resets after a long rest. If a creature has no regaining hit die, you regain no Blood Points from feeding off it. Statblocks Condition Feat Tied to the Progenitor Morgan Lachnun, you gain the following Traits: Your Eyes turn fire Red, with only a glimmer of their previous color around the edge
Your skin softens in texture and color
Your retain your internal body heat unlike other Mutagenic Vampires. If you become incapacitated due to reaching 0HP, you may Expend 2 Blood Points instead of making death saving throws to immediately stand up with 1hp. You can also spend 1 Blood Point to negate a Negative Death Save caused by Damage when they occur.
Your Base Movement Speed is Increased by 5ft, and you gain a Climb Speed Equal to your Walking Speed. You can also walk on walls and ceilings
You have advantage on saving throws to 'Turn Undead'
You Gain proficiency on Stealth Checks, or expertise if you already are proficient Statblocks Condition Leveled Feat Being only newly turned, your Mutagenic Vampiric abilities have only started to take shape. You have the following traits: Skulker: When within areas of Dim Light or Darkness, your movement speed is increased by 5ft and you may take the Hide Action as a Bonus Action Burgeoning Skin Mask You may expend a Blood Point to alter your appearance for 1 hour. You can choose all aspects of your new appearance - Gender, Hight, Weight, Race, etc. Your statistics do not change regardless of your altered form. Your form reverts at the end of this time hour. Vampiric Strikes As a bonus action, you may mark a creature within 60ft as your pray. You have advantage on checks to track it, and deal an additional 1d6 Necrotic Damage on Weapon Attacks against it. This effect lasts 24 hours, until the creature is slain, or until you use this feature to designate a new target. You may use this feature a number of time equal to your Proficiency Bonus per Long Rest. While within 15ft of open containers of Salt, Cinnamon, Garlic, Basil, or Thyme, or while within 15ft of a creature wearing Perfume or carrying an open container of it, you have disadvantage on all Attack Rolls, Ability Checks, and Saving Throws.
If you move through running water (river, rain, stream, currents, etc) you take 4d6 acid damage for each 5ft you move through it. This damage bypasses resistances and immunities.
You cannot enter residences without an invitation from one of its occupants. Attempting to do so results in you being shunted away, taking 3d6 force damage. This damage bypasses resistances and immunities.
When you look at a surface that would show your reflection if you had one, you take 4d4 psychic damage from a sudden splitting headache. This damage bypasses resistances and immunities. Statblocks Condition Leveled Feat Your Vampiric Prowess has continued to grow and change you to the point that your abilities have been noticed. Being ascended to a Vampire Kindred, your traits are now as listed blow. Remove all traits associated with being a Lachnun Family Spawn. Predator When within an area of Dim Light or Darkness, your movement speed is increased by 5ft and you may take the Hide Action as a Bonus Action
When within an area of Dim Light or Darkness, you can expend 2 Blood Points to Turn Invisible until you make a hostile action. While invisible from this feature, you are invisible to Divination Magic and your movements make no sound. Improved Skin Mask You may expend a Blood Point to alter your appearance for 4 hours. You can choose all aspects of your new appearance - Gender, Hight, Weight, Race, etc. Your statistics do not change regardless of your altered form. Your form does not revert at the end of the 4 hours if you choose to continue the skin mask. Vampiric Strikes As a bonus action, you may mark a creature within 60ft as your pray. You have advantage on checks to track it, and deal an additional 1d6 Necrotic Damage on Weapon Attacks against it. This effect lasts 24 hours, until the creature is slain, or until you use this feature to designate a new target. You may use this feature a number of time equal to your Proficiency Bonus per Long Rest. Dark Mind You have Advantage on Saving Throws against being Charmed or Frightened. Vampiric Vitality Gain resistance to Cold Damage and Immunity to Necrotic Damage. When dealt Necrotic Damage, you instead heal for the amount of Damage that would have been dealt. Skills of the Night Gain proficiency in Acrobatics. If already Proficient, you have expertise instead. Evasion If subjected to an effect that would require you to make a DEX Save, you instead take no damage on a success and only half damage on a failure. Sharpened Claws and Fangs Your Bite and Claws are now considered Magical Attacks for Overcoming Resistances.
Your Claws an Fangs deal 2d6 and 2d4 damage respectively Expanded Blood Pool Your Blood Pool now has a capacity of 5. While within 30ft of open containers of Salt, Cinnamon, Garlic, Basil, or Thyme, or while within 30ft of a creature wearing Perfume or carrying an open container of it, you have disadvantage on all Attack Rolls, Ability Checks, and Saving Throws.
If you move through running water (river, rain, stream, currents, etc) you take 7d6 acid damage for each 5ft you move through it. This damage bypasses resistances and immunities.
You cannot enter residences without an invitation from one of its occupants. Attempting to do so results in you being shunted away, taking 6d6 force damage. This damage bypasses resistances and immunities.
When you look at a surface that would show your reflection if you had one, you take 7d4 psychic damage from a sudden splitting headache. This damage bypasses resistances and immunities. Statblocks Condition Leveled Feat Your Vampiric Transformation is Complete, now being one of the strongest within the Lachnun Clan aside from the progenitor herself. Your traits are as follows: Predator When within an area of Dim Light or Darkness, your movement speed is increased by 5ft and you may take the Hide Action as a Bonus Action
When within an area of Dim Light or Darkness, you can expend 2 Blood Points to Turn Invisible until you make a hostile action. While invisible from this feature, you are invisible to Divination Magic and your movements make no sound. Mastered Skin Mask You may expend a Blood Point to alter your appearance for 4 hours. You can choose all aspects of your new appearance - Gender, Hight, Weight, Race, etc. Your statistics do not change regardless of your altered form. Your form does not revert at the end of the 4 hours if you choose to continue the skin mask.
You may now alter your appearance into signature forms. After holding a form for a combined 50 Hours, you may change in and out of that form at will by spending 1 Blood Point. You have no time limit while in signature forms. Vampiric Strikes As a bonus action, you may mark a creature within 60ft as your pray. You have advantage on checks to track it, and deal an additional 1d6 Necrotic Damage on Weapon Attacks against it. This effect lasts 24 hours, until the creature is slain, or until you use this feature to designate a new target. You may use this feature a number of time equal to your Proficiency Bonus per Long Rest. Dark Mind You have Advantage on Saving Throws against being Charmed or Frightened. Vampiric Regeneration Gain resistance to Cold Damage and Immunity to Necrotic Damage. When dealt Necrotic Damage, you instead heal for the amount of Damage that would have been dealt.
If you are not under any negative effect from your Vampiric Aversions, as an action, you may spend Blood Points to roll that many number of hit die and heal 2x the amount rolled. You may use this feature once per long rest.
You can spend 3 Blood Points to end any status condition on yourself. Skills of the Night Gain expertise in Acrobatics. Evasion If subjected to an effect that would require you to make a DEX Save, you instead take no damage on a success and only half damage on a failure. Claw and Fang Mastery Your Bite and Claws are considered Magical Attacks for Overcoming Resistances.
Your Claws an Fangs deal 2d6 and 2d4 damage respectively
If you attack with your Claws, you may make an extra Claw attack as part of the same action.
You also may make an additional attack each time you take the Attack Action Greater Blood Pool Your Blood Pool now has a capacity of 10. Blood to Darkness By spending 1 Blood Point, you can put out all lights within 120ft of you. Flames are smothered, magical lights obscured. While within 30ft of open containers of Salt, Cinnamon, Garlic, Basil, or Thyme, or while within 30ft of a creature wearing Perfume or carrying an open container of it, you have disadvantage on all Attack Rolls, Ability Checks, and Saving Throws.
If you move through running water (river, rain, stream, currents, etc) you take 10d6 acid damage for each 5ft you move through it. This damage bypasses resistances and immunities.
You cannot enter residences without an invitation from one of its occupants. Attempting to do so results in you being shunted away, taking 8d6 force damage. This damage bypasses resistances and immunities.
When you look at a surface that would show your reflection if you had one, you take 10d4 psychic damage from a sudden splitting headache. This damage bypasses resistances and immunities. ]]></description><link>appendices/conditions/mutagenic-vampirism.html</link><guid isPermaLink="false">Appendices/Conditions/Mutagenic Vampirism.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Sentient Depression]]></title><description><![CDATA[Sentient Depression is a Psychological Condition, meaning thatDataview: No results to show for table query.]]></description><link>appendices/conditions/sentient-depression.html</link><guid isPermaLink="false">Appendices/Conditions/Sentient Depression.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Soul Burn]]></title><description><![CDATA[- is a - Condition, meaning thatDataview: No results to show for table query.]]></description><link>appendices/conditions/soul-burn.html</link><guid isPermaLink="false">Appendices/Conditions/Soul Burn.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Soul Swapped]]></title><description><![CDATA[- is a - Condition, meaning that]]></description><link>appendices/conditions/soul-swapped.html</link><guid isPermaLink="false">Appendices/Conditions/Soul Swapped.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Ticking Madness]]></title><description><![CDATA[Ticking Madness is a Psychosomatic Condition, meaning thatDataview: No results to show for table query.]]></description><link>appendices/conditions/ticking-madness.html</link><guid isPermaLink="false">Appendices/Conditions/Ticking Madness.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Time Blight]]></title><description><![CDATA[Aside
<img alt="Art-SpreadoftheTimeBlight (Internet Rip).jpg" src="_images/art-conditions/art-spreadofthetimeblight-(internet-rip).jpg" target="_self" style="width: 450px; max-width: 100%;">
A Horde of People Infected with the Time Blight
<br>Time Blight is a Soul Shred Parasite Condition, meaning that it attaches to and slowly eats away at the <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Soul</a> to cause changes to the body.<br>All <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a>, with the first to be infected being the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a>, <a data-href="Shifters" href="people/the-tonallitecameh/ilhuicapan/shifters.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Shifters.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Shifters.md;">Shifters</a>, and <a data-href="Beast Heart" href="people/the-tonallitecameh/ilhuicapan/beast-heart.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Beast Heart.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Beast Heart.md;">Beast Heart</a> to arrive on <a data-href="Xern" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xern.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md;">Xern</a> when first breaching <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>.<br>The Origin of the Blight is debated among the Sentient Races, but it was originally created by <a data-href="Ahuitecpa" href="people/the-ilhuicahuatin/tonalteotlcah/ahuitecpa.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md;">Ahuitecpa</a> as a way to distract the <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Pianimeh, Usurpers of the Machine" data-href="Ilhuicahuatin#Pianimeh, Usurpers of the Machine" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Pianimeh, Usurpers of the Machine" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Pianimeh</a> and allow him to find a way to break free from his restraints. The Blight was later bolstered by <a data-href="Clotho deAmaia" href="people/notable-persons/on-the-continent-of-ignaldi/general-characters/clotho-deamaia.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#People/Character" data-link-path="People/Notable Persons/On the Continent of Ignaldi/General Characters/Clotho deAmaia.md" style="--data-link-tags: #People/Character; --data-link-path: People/Notable Persons/On the Continent of Ignaldi/General Characters/Clotho deAmaia.md;">Clotho deAmaia</a>'s research, under the guide of <a data-href="Ahuitecpa" href="people/the-ilhuicahuatin/tonalteotlcah/ahuitecpa.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md;">Ahuitecpa</a> who convinced him it would be a way to forge the next step of evolution for the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a><br>The Blight is incredibly rare, disappearing from the historical record after the first wave of it, only appearing loosely mentioned on the Hymic <a data-href="Origin Stones" href="appendices/documents/origin-stones.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Document" data-link-path="Appendices/Documents/Origin Stones.md" style="--data-link-tags: #Culture/Document; --data-link-path: Appendices/Documents/Origin Stones.md;">Origin Stones</a>. However, it re-surged in 6025 Post Bleeding with the increased rate of arrivals to <a data-href="Westport" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/cities-and-settlements/capitals/westport.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Settlement" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md" style="--data-link-tags: #Civilization/Settlement; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Cities and Settlements/Capitals/Westport.md;">Westport</a> and the <a data-href="Xernian Islands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xernian-islands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xernian Islands.md;">Xernian Islands</a> Colony.<br>Starting off when coming into contact with infected beings, the Blight attaches itself to the <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">soul</a> and rapidly works to de-tangle it. Within 24 hours, the infected enter stage two of the ailment where they start loosing physical sensations and begin to stop feeling pain. This progresses until it reaches complete loss, which is when the body becomes weakened to other physical ailments and diseases. As those start to ravage the body, the Blight Enters stage three and completely shuts down the body's energy production process and self defense mechanisms, causing the body to begin to break down due to the onslaught of other ailments. This stage is also marked by increasing loss of sanity in the infected. At stage four, the body stops breaking down and decaying and has become fully de-tangled from the effects of time upon it. Infected at this stage begin to experience increased aggression toward others, likely as a method to spread the Blight, but still retain portions of their individuality and sense of self.<br>The only way the Time Blight transfers from one to another is through direct contact, which allows the <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Souls</a> of individuals to briefly contact. There is also a theory that <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">souls</a> trapped within relics can also become infected, but how that would impact them is unknown.<br>Time Blight is a parasite that attaches to the <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">soul</a>, where it feeds off the energy it produces and de-tangles it from the flow of time.<br>The most prominent symptom is the body ceasing to require energy and ceasing self maintenance tasks. This allows other illnesses to take root, and eventually the body begins to decay while still "living", creating a pseudo-undead being. The <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;">Soul</a> detaches itself from the flow of time that holds the body within reality, occasionally dragging the body with it. Unexpectedly, the body is able to move more effectively in this state, likely due to it moving in and out of the flow of time and it being less burdened when detached in this way.
Other symptoms involve increased aggression, emotional instability, hearing voices, hallucinations, and generalized insanity. Additionally, those infected stop feeling pain and other physical sensations, leading to a constant feeling of falling and unawareness of their own body state as they slip deeper into the Blight.Any treatment of Time Blight is mostly centered around ensuring the infected remain comfortable as they slip deeper into it. Protecting them from other illnesses also is a commonly taken step, which helps slow the development of the condition.<br>Time Blight, overall, nearly always will end in the death of the infected. Their body being decayed to such a state often leads to death in the case of their soul being restored, and their body recovering is impossible while the Blight attacks and infects the soul. Without the intervention of a being with the strength of a <a data-tooltip-position="top" aria-label="Ilhuicahuatin &gt; Yolliteopilli, Children of Divine Souls" data-href="Ilhuicahuatin#Yolliteopilli, Children of Divine Souls" href="people/the-ilhuicahuatin/ilhuicahuatin.html#Yolliteopilli, Children of Divine Souls" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Minor God</a>, the best that can be done at stage three of four is nothing. If you can catch the ailment and identify it before it progresses to stage three, you can often counter it with constant healing, but that often leads to the infected conducting an <a data-href="Acquired Resistance to Magical Restoration" href="appendices/conditions/acquired-resistance-to-magical-restoration.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Acquired Resistance to Magical Restoration.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Acquired Resistance to Magical Restoration.md;">Acquired Resistance to Magical Restoration</a> as well, making potential intervention dangerous.Records of those who manage to make full recoveries due to luck and divine intervention often report lingering loss of the sense of touch and the feeling of pain. Some were left with voices and hallucinations, and others kept the emotional instability that came along with the condition. Once infected, some part of it's effect on the body will linger forever regardless of if one is able to recover. The easiest and only way to prevent catching the disease is to avoid coming in contact with the infected. <br>Most of the history surrounding the Time Blight is unknown to the people of <a data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;">The Mooring</a>, however it was created by <a data-href="Ahuitecpa" href="people/the-ilhuicahuatin/tonalteotlcah/ahuitecpa.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md;">Ahuitecpa</a> during the height of <a data-href="the Primil Dominance" href="legends-and-lore/history/major-events/the-primil-dominance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/the Primil Dominance.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/the Primil Dominance.md;">the Primil Dominance</a> of <a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>. His goal was to infect them using the <a data-href="Noctal Gateways" href="appendices/items/artifacts-and-relics/noctal-gateways.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Relic" data-link-path="Appendices/Items/Artifacts and Relics/Noctal Gateways.md" style="--data-link-tags: #Advancement/Item/Relic; --data-link-path: Appendices/Items/Artifacts and Relics/Noctal Gateways.md;">Noctal Gateways</a> that were set up across the realm by <a data-tooltip-position="top" aria-label="Primil &gt; Noctix Primil" data-href="Primil#Noctix Primil" href="people/the-tonallitecameh/cuallicallimeh/primil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Primil.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Primil.md;">Noctix Primil</a> by influencing a few individuals to construct modified <a data-href="Noctal Gateways" href="appendices/items/artifacts-and-relics/noctal-gateways.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Relic" data-link-path="Appendices/Items/Artifacts and Relics/Noctal Gateways.md" style="--data-link-tags: #Advancement/Item/Relic; --data-link-path: Appendices/Items/Artifacts and Relics/Noctal Gateways.md;">Noctal Gateways</a>—the <a data-tooltip-position="top" aria-label="Ring of Ahuitecpa" data-href="Ring of Ahuitecpa" href="appendices/items/artifacts-and-relics/artifacts-of-the-ancients/ring-of-ahuitecpa.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Artifact" data-link-path="Appendices/Items/Artifacts and Relics/Artifacts of the Ancients/Ring of Ahuitecpa.md" style="--data-link-tags: #Advancement/Item/Artifact; --data-link-path: Appendices/Items/Artifacts and Relics/Artifacts of the Ancients/Ring of Ahuitecpa.md;">Rings of Ahuitecpa</a>—that would link to his location within the <a data-href="Shroud of Containment" href="realms-of-the-aether/the-mooring/metaphysical-spaces/shroud-of-containment.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Metaphysical Spaces/Shroud of Containment.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Metaphysical Spaces/Shroud of Containment.md;">Shroud of Containment</a>. While several of these modified gateways were constructed, none we used to transport any <a data-href="Primil" href="people/the-tonallitecameh/cuallicallimeh/primil.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Primil.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Primil.md;">Primil</a> with the Blight due to their retreat into the <a data-tooltip-position="top" aria-label="Star Bands" data-href="Star Bands" href="realms-of-the-aether/the-mooring/elemental-halos/star-bands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Elemental Halos/Star Bands.md;">Elemental Halos</a>. The first infected were the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a> after they arrived on <a data-href="Xern" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xern.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md;">Xern</a>. Here, <a data-href="Ahuitecpa" href="people/the-ilhuicahuatin/tonalteotlcah/ahuitecpa.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Tonalteotlcah/Ahuitecpa.md;">Ahuitecpa</a> was able to infect explorers who had stumbled into the recently abandoned facilities. Here the Blight spread quickly, culminating in the <a data-href="Hymic Incursion" href="legends-and-lore/history/major-events/hymic-incursion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#History/Event" data-link-path="Legends and Lore/History/Major Events/Hymic Incursion.md" style="--data-link-tags: #History/Event; --data-link-path: Legends and Lore/History/Major Events/Hymic Incursion.md;">Hymic Incursion</a> to <a data-tooltip-position="top" aria-label="Creation's Rest &gt; Ignaldi" data-href="Creation's Rest#Ignaldi" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html#Ignaldi" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Ignaldi</a> through <a data-href="Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/other-distinct-regions/esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Other Distinct Regions/Esteron.md;">Esteron</a>.<br>Future colonization attempts of <a data-href="Xern" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xern.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md;">Xern</a> lead the few individuals to arrive on the islands to become infected quickly, as they often settled on top of the old ruins established by the <a data-href="Hym" href="people/the-tonallitecameh/ilhuicapan/hym.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Hym.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Hym.md;">Hym</a>, hoping to reuse the infrastructure. This allowed the Blight to quickly resurge and kill off colonies in quick succession. The few pcolony attempts that did not settle upon the old ruins were able to hold out longer, but often were abandoned due to the Blight appearing, which many viewed as a sign from the <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">gods</a> that the island should be left alone.<br>Rulers have worked over the years to heavily redact and restrict the little information known about the Blight to great success, keeping knowledge of it only accessible to a few high ranking nobles within <a data-href="United Esteron" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/united-esteron.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/United Esteron.md;">United Esteron</a> and the <a data-href="Illistrian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/illistrian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Civilization/Nation" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Illistrian Empire.md;">Illistrian Empire</a>, several long lived individuals who have pieced the information together over centuries of research, and well respected <a data-tooltip-position="top" aria-label="Scholar" data-href="Scholar" href="society/occupations/scholar.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Scholar.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Scholar.md;">Scholars</a> and <a data-tooltip-position="top" aria-label="Chronicler" data-href="Chronicler" href="society/occupations/traveler/chronicler.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Profession" data-link-path="Society/Occupations/Traveler/Chronicler.md" style="--data-link-tags: #Culture/Profession; --data-link-path: Society/Occupations/Traveler/Chronicler.md;">Chroniclers</a>. Some generalized mentions of "A Blight Upon the People" remain littered upon the <a data-href="Origin Stones" href="appendices/documents/origin-stones.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Culture/Document" data-link-path="Appendices/Documents/Origin Stones.md" style="--data-link-tags: #Culture/Document; --data-link-path: Appendices/Documents/Origin Stones.md;">Origin Stones</a> that dot the <a data-href="Melonic Coast" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/bodies-of-water/melonic-coast.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Melonic Coast.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Bodies of Water/Melonic Coast.md;">Melonic Coast</a>, but this is usually thought to be a crop failure or monster incursion by common-folk. <br>The general reception among those aware of the Time Blight is one of a Divine Warning: "avoid this place at all costs lest you become a visage of your former self". While several have wanted to look into the ailment's origins, its confinement to <a data-href="Xern" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/islands/xern.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Islands/Xern.md;">Xern</a> and the historical restrictions that have been placed on traveling to the island due to the Blight have prevented most people from looking into it. Beyond that, the nature of knowledge surrounding its existence being unknown or heavily restricted.]]></description><link>appendices/conditions/time-blight.html</link><guid isPermaLink="false">Appendices/Conditions/Time Blight.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Vampirism]]></title><description><![CDATA[Vampirism is a Viral Condition, meaning that]]></description><link>appendices/conditions/vampirism.html</link><guid isPermaLink="false">Appendices/Conditions/Vampirism.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Volerian Flu]]></title><description><![CDATA[Volerian Flu is a Viral Condition, meaning thatDataview: No results to show for table query.]]></description><link>appendices/conditions/volerian-flu.html</link><guid isPermaLink="false">Appendices/Conditions/Volerian Flu.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Complete Guide to the Realm]]></title><description><![CDATA[
Dataview: No results to show for table query.]]></description><link>appendices/documents/complete-guide-to-the-realm.html</link><guid isPermaLink="false">Appendices/Documents/Complete Guide to the Realm.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Cult of the Dragon - Rezmir's Sermon from the Nestal Hatchery Chapel]]></title><description><![CDATA[
Dataview: No results to show for table query.]]></description><link>appendices/documents/cult-of-the-dragon-rezmir&apos;s-sermon-from-the-nestal-hatchery-chapel.html</link><guid isPermaLink="false">Appendices/Documents/Cult of the Dragon - Rezmir&apos;s Sermon from the Nestal Hatchery Chapel.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[History of the Bleeding of Heaven]]></title><description><![CDATA[
Dataview: No results to show for table query.]]></description><link>appendices/documents/history-of-the-bleeding-of-heaven.html</link><guid isPermaLink="false">Appendices/Documents/History of the Bleeding of Heaven.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[History of the Dragon - Bled and Scattered]]></title><description><![CDATA[
Dataview: No results to show for table query.]]></description><link>appendices/documents/history-of-the-dragon-bled-and-scattered.html</link><guid isPermaLink="false">Appendices/Documents/History of the Dragon - Bled and Scattered.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Letter of Resignation - High Chancellor Milim Illisin]]></title><description><![CDATA[
Dataview: No results to show for table query.]]></description><link>appendices/documents/letter-of-resignation-high-chancellor-milim-illisin.html</link><guid isPermaLink="false">Appendices/Documents/Letter of Resignation - High Chancellor Milim Illisin.md</guid><pubDate>Tue, 10 Mar 2026 08:37:38 GMT</pubDate></item><item><title><![CDATA[Statblock - Bounty Hunters]]></title><description><![CDATA[ Medium, Humanoid, Armor Class 16Hit Points 45Speed 30ftStr 15 +2 Dex 18 +4 Con 15 +2 Int 13 +1 Wis 14 +2 Cha 13 +1 Saves Dexterity +6 Intellegence +3 Skills Investigation +3 Perception +4 Stealth +6 Senses Passive Perception 14Languages Modern Thandian and Two othersChallenge 3 (700 XP)Proficiency Bonus +2Keen Sight Advantage on Perception checks that rely on sight Multi Attack Make two melee or one melee and one ranged attack Rapier Melee Weapon Attack: +6 to hit (16), reach 5ft, one target. Hit 1d8+4 (8) damage. Hand Crossbow Melee Weapon Attack: +6 to hit (16), range 30/120ft, one target. Hit 1d6+2 (5) damage. Parry 1/Day May spend their reaction to add +2 (12) to their AC. Medium, Humanoid, Armor Class 17Hit Points 45Speed 30ftStr 11 +0 Dex 20 +5 Con 13 +1 Int 15 +2 Wis 12 +1 Cha 16 +3 Saves Str +0 Dex +5 Con +1 Int +2 Wis +1 Cha +3 Skills Intimidation +5 Perception +3 Persuasion +5 Stealth +9 Senses Darkvision 60ftLanguages Modern Thandian and two other languagesChallenge 3 (700 XP)Proficiency Bonus +2Aura of Murder As long as the Bounty Hunter is not&nbsp;incapacitatedhostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage. Spellcasting Bounty Hunter (Rogue) knows the following spells: 1st Level: <a data-href="Charm Person" href="appendices/spells/tier-2-(intermediate)/charm-person.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Charm Person.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Charm Person.md;">Charm Person</a>, <a data-href="Disguise Self" href="appendices/spells/tier-2-(intermediate)/disguise-self.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Disguise Self.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Disguise Self.md;">Disguise Self</a>, <a data-href="Sanctuary" href="appendices/spells/tier-2-(intermediate)/sanctuary.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Sanctuary.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Sanctuary.md;">Sanctuary</a>Multiattack &nbsp;The Bounty Hunter (Rogue) makes two dagger attacks and uses Shroud Self. Dagger &nbsp;Melee or Ranged Weapon Attack:&nbsp;+7&nbsp;to hitreach 5 ft. or range 20/60 ft.one target.&nbsp;Hit:&nbsp;1d4 + 5 (7) piercing damage. Shroud Self &nbsp;The Bounty Hunter (Rogue) magically turns&nbsp;invisible&nbsp;until the start of its next turn. This invisibility ends if the Bounty Hunter (Rogue) makes an attack rollmakes a damage rollor casts a spell. Medium, Humanoid, Armor Class 17Hit Points 45Speed 30ftStr 10 +0 Dex 14 +2 Con 13 +1 Int 18 +4 Wis 12 +1 Cha 16 +3 Saves Str +0 Dex +2 Con +3 Int +6 Wis +1 Cha +4 Skills Arcana +6 History +6 Insight +3 Investigation +6 Senses Passive Perception 15Languages Modern Thandian and 3 othersChallenge 3 (700 XP)Proficiency Bonus +2Innate Spellcasting The Bounty Hunter (Mage) casts spells requiring no material components and using Intelligence as the spellcasting ability (spell save DC&nbsp;12). Non-cantrips are limited to once a day Spellcasting Bounty Hunter (Mage) knows the following spells: <br>Cantrips: <a data-href="Guidance" href="appendices/spells/tier-1-(novice)/guidance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Guidance.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Guidance.md;">Guidance</a>, <a data-href="Light" href="appendices/spells/tier-1-(novice)/light.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Light.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Light.md;">Light</a><br>1st Level Spells: <a data-href="Comprehend Languages" href="appendices/spells/tier-2-(intermediate)/comprehend-languages.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Comprehend Languages.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Comprehend Languages.md;">Comprehend Languages</a>, <a data-href="Locate Object" href="appendices/spells/tier-3-(intermediate)/locate-object.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Locate Object.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Locate Object.md;">Locate Object</a>, <a data-href="Mage Armor" href="appendices/spells/tier-2-(intermediate)/mage-armor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Mage Armor.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Mage Armor.md;">Mage Armor</a>, <a data-href="Ray of Frost" href="appendices/spells/tier-1-(novice)/ray-of-frost.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Ray of Frost.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Ray of Frost.md;">Ray of Frost</a>, <a data-href="Chill Touch" href="appendices/spells/tier-1-(novice)/chill-touch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Chill Touch.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Chill Touch.md;">Chill Touch</a>, <a data-href="Mind Sliver" href="appendices/spells/tier-1-(novice)/mind-sliver.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Mind Sliver.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Mind Sliver.md;">Mind Sliver</a>Scroll Bash &nbsp;Melee Spell Attack:&nbsp;+4&nbsp;to hitreach 30 ft.one target.&nbsp;Hit:&nbsp;1d10 + 2 (7) bludgeoning damage plus 2d8 (9) thunder damage. Learn from the Past (2/Day) &nbsp;When another creature within 60 feet of the Bounty Hunter (Mage) misses a target with an attack rollthe Bounty Hunter (Mage) magically enables the attacker to reroll the attack roll. It must use the new roll. Medium, Humanoid, Armor Class 14Hit Points 45Speed 30ftStr 15 +2 Dex 18 +4 Con 15 +2 Int 13 +1 Wis 14 +2 Cha 13 +1 Saves Dexterity +6 Wisdom +3 Skills Investigation +3 Perception +4 Stealth +6 Senses Passive Perception 14Languages Modern Thandian and Two othersChallenge 3 (700 XP)Proficiency Bonus +2Keen Sight Advantage on Perception checks that rely on sight Multi Attack Make two Ranged or one melee and one ranged attack Dagger Melee Weapon Attack: +2 to hit (12), reach 5ft, one target. Hit 1d4+4 (6) damage. Longbow Ranged Weapon Attack: +8 to hit (18), range 100/400ft, one target. Hit 1d10+5 (10) damage. Medium, Humanoid, AnyArmor Class 17Hit Points 105Speed 35ftStr 16 +3 Dex 13 +1 Con 14 +2 Int 10 +0 Wis 11 +0 Cha 10 +0 Saves Str +3 Dex +1 Con +2 Int +3 Wis +0 Cha +0 Skills Athletics +5 Perception +4 Condition Immunities FrightenedSenses Passive Perception 14Languages Modern Thandian and two othersChallenge 3 (700 XP)Proficiency Bonus +2Rallying Call [object Object]the Commander can cry out and restore 2 hit die worth of HP. All allies within 5 ft also restore this same amount as their spirits are bolstered Multiattack The Commander makes two Greatsword or Heavy Crossbow attacks. Greatsword &nbsp;Melee Attack Roll:&nbsp;+5reach 5 ft.&nbsp;Hit:&nbsp;2d6 + 3 (10) Slashing damage. Heavy Crossbow &nbsp;Ranged Attack Roll:&nbsp;+3range 100/400 ft.&nbsp;Hit:&nbsp;2d10 + 1 (12) Parry &nbsp;The Commander is hit by a melee attack roll while holding a weapon. The warrior adds 2 to its AC against that attackpossibly causing it to miss. ]]></description><link>appendices/bestiary/_humanoid-statblocks/statblock-bounty-hunters.html</link><guid isPermaLink="false">Appendices/Bestiary/_Humanoid Statblocks/Statblock - Bounty Hunters.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Statblock - Clan Valeniwin Agent]]></title><description><![CDATA[ Medium, Sentient, HymArmor Class 17Hit Points 38Speed 30ft, Climb 15ftStr 18 +4 Dex 15 +2 Con 14 +2 Int 11 +0 Wis 10 +0 Cha 13 +1 Saves Stength +4 Dexterity +6 Constitution +2 Charisma +1 Skills Acrobatics +6 Athletics +5 Deception +10 Intimidation +4 Perception +2 Senses Passive Perception 12Languages Modern ThandianChallenge 4 (1,100 XP)Proficiency Bonus +2Dragonhunter The Clan Valeniwin Agent has advantage on ability checks to track dragons and on saving throws from effects generated by Dragons. Rapid Strike Melee Weapon Attack: +8 to hit (18), reach 5ft, one target. Hit 4d10+8 damage. Strength In Numbers When an enemy within 5 ft attacks an ally, the Clan Valeniwin Agent may make an attack against the attacker ]]></description><link>appendices/bestiary/_humanoid-statblocks/statblock-clan-valeniwin-agent.html</link><guid isPermaLink="false">Appendices/Bestiary/_Humanoid Statblocks/Statblock - Clan Valeniwin Agent.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Statblock - Clan Valeniwin Mage]]></title><description><![CDATA[ Medium, Sentient, HymArmor Class 17Hit Points 38Speed 30ft, Climb 15ftStr 10 +0 Dex 11 +0 Con 14 +2 Int 18 +4 Wis 15 +2 Cha 13 +1 Saves Constitution +2 Intellegence +6 Wisdom +4 Charisma +1 Skills Arcana +6 Perception +2 Senses Passive Perception 12Languages Modern ThandianChallenge 4 (1,100 XP)Proficiency Bonus +2Dragonhunter The Clan Valeniwin Mage has advantage on ability checks to track dragons and on saving throws from effects generated by Dragons. Spellcasting Clan Valeniwin Mage is a 5th level spellcaster. Its spellcasting ability is Int (Spell Save DC 13, +5 to hit (15)). It knows the following spells: Cantrips (At will): , <a data-href="Produce Flame" href="appendices/spells/tier-1-(novice)/produce-flame.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Produce Flame.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Produce Flame.md;">Produce Flame</a>, <a data-href="Mage Hand" href="appendices/spells/tier-1-(novice)/mage-hand.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Mage Hand.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Mage Hand.md;">Mage Hand</a>, <a data-href="Prestidigitation" href="appendices/spells/tier-1-(novice)/prestidigitation.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Prestidigitation.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Prestidigitation.md;">Prestidigitation</a>, <a data-href="Ray of Frost" href="appendices/spells/tier-1-(novice)/ray-of-frost.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Ray of Frost.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Ray of Frost.md;">Ray of Frost</a>, <a data-href="True Strike" href="appendices/spells/tier-1-(novice)/true-strike.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/True Strike.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/True Strike.md;">True Strike</a>, <a data-href="Pestillence" href="appendices/spells/tier-1-(novice)/pestillence.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Pestillence.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Pestillence.md;">Pestillence</a>, <a data-href="Friends" href="appendices/spells/tier-1-(novice)/friends.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Friends.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Friends.md;">Friends</a>1st Level (4 slots): , <a data-href="Disguise Self" href="appendices/spells/tier-2-(intermediate)/disguise-self.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Disguise Self.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Disguise Self.md;">Disguise Self</a>, <a data-href="Fog Cloud" href="appendices/spells/tier-2-(intermediate)/fog-cloud.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Fog Cloud.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Fog Cloud.md;">Fog Cloud</a>, <a data-href="Mage Armor" href="appendices/spells/tier-2-(intermediate)/mage-armor.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Mage Armor.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Mage Armor.md;">Mage Armor</a>, <a data-href="Witch Bolt" href="appendices/spells/tier-2-(intermediate)/witch-bolt.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Witch Bolt.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Witch Bolt.md;">Witch Bolt</a>2nd Level (3 slots): , <a data-href="Gust of Wind" href="appendices/spells/tier-3-(intermediate)/gust-of-wind.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Gust of Wind.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Gust of Wind.md;">Gust of Wind</a>, Melf's Acid Arrow, <a data-href="Misty Step" href="appendices/spells/tier-3-(intermediate)/misty-step.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Misty Step.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Misty Step.md;">Misty Step</a>3rd Level (2 slots): , <a data-href="Fireball" href="appendices/spells/tier-4-(advanced)/fireball.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Fireball.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Fireball.md;">Fireball</a>, <a data-href="Vampiric Touch" href="appendices/spells/tier-4-(advanced)/vampiric-touch.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Vampiric Touch.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Vampiric Touch.md;">Vampiric Touch</a>Longsword Melee Weapon Attack: +2 to hit (12), reach 5ft, one target. Hit 1d10+2 damage. Strength In Numbers When an enemy within 5 ft attacks an ally, the Clan Valeniwin Mage may make an attack against the attacker ]]></description><link>appendices/bestiary/_humanoid-statblocks/statblock-clan-valeniwin-mage.html</link><guid isPermaLink="false">Appendices/Bestiary/_Humanoid Statblocks/Statblock - Clan Valeniwin Mage.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Statblock - Dragon Cult Defender]]></title><link>appendices/bestiary/_humanoid-statblocks/statblock-dragon-cult-defender.html</link><guid isPermaLink="false">Appendices/Bestiary/_Humanoid Statblocks/Statblock - Dragon Cult Defender.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Statblock - Dragon Cult Fanatic]]></title><link>appendices/bestiary/_humanoid-statblocks/statblock-dragon-cult-fanatic.html</link><guid isPermaLink="false">Appendices/Bestiary/_Humanoid Statblocks/Statblock - Dragon Cult Fanatic.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Statblock - Dragon Cult Magestar]]></title><link>appendices/bestiary/_humanoid-statblocks/statblock-dragon-cult-magestar.html</link><guid isPermaLink="false">Appendices/Bestiary/_Humanoid Statblocks/Statblock - Dragon Cult Magestar.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Statblock - Dragon Cultist Initiates]]></title><description><![CDATA[ Medium, Humanoid, Armor Class 14Hit Points 22Speed 30ftStr 14 +2 Dex 14 +2 Con 12 +1 Int 8 -1 Wis 10 +0 Cha 14 +2 Senses Passive Perception 22Languages Modern Thandian, Karkan Draconic, Mingled DraconicChallenge 1 (200 XP)Proficiency Bonus +2Dragon Cult Faithful When in a location controlled by the Dragon Cult, Dragon Cultists gain advantage on attack rolls and saving throws against being charmed. Longsword Melee Weapon Attack: +4 to hit (14), reach 5ft, one target. Hit 1d8+2 (6) damage. Parry 1/Day May spend their reaction to add +2 (12) to their AC. Medium, Humanoid, Hit Points 110Speed 30ftStr 18 +4 Dex 16 +3 Con 18 +4 Int 10 +0 Wis 12 +1 Cha 18 +4 Saves Stength +7 Stength +5 Constitution +7 Wisdom +4 Charisma +7 Skills Acrobatics +4 Athletics +7 Insight +4 Perception +7 Survival +4 Damage Resistances Poison, Fire, ForceCondition Immunities Slowed, Charmed, FrightenedSenses Passive Perception 18, DarkvisionLanguages Modern Thandian, Karkan Draconic, Mingled DraconicChallenge 5 (1,800 XP)Proficiency Bonus +3Hightened Reflexes The Trainer has advantage on saving throws against effects it can see Paralytic Blade The first attack the Trainer makes is made with his blade covered in a paralytic poison. When the first creature is hit successfully with an attack from this weapon, they must make a DC24 Con Save against this poison or become paralyzed for 1 minute. At the end of each turn, the creature may re-attempt this saving throw. Dragon Cult Faithful When in a location controlled by the Dragon Cult, Dragon Cultists gain advantage on attack rolls and saving throws against being charmed. Multi-Attack The Trainer may make 2 attacks each action. Longsword Melee Weapon Attack: +6 to hit (16), reach 5ft, one target. Hit 2d8+4 (13)slashing damage. Apply Poison The Trainer spends an action to coat their longsword with their paralytic poison again. Shove The Trainer attempts to shove a creature within 5ft of him. They make opposing strength checks, and if the Trainer wins, the target is pushed back 5ft. Break Magic The Trainer ends all spells in effect that are cast at 3rd level or lower within 30ft of it. Catch Arrow The Trainer is a master at combat, and can goad those in ranged combat to drop their bows and face him up close. When the target of a ranged attack, the Trainer may use his reaction to attempt to catch the arrow, making a DEX save against the attack roll. If his Dex Save is higher, then he catches the arrow, and the person who shot it must make a DC18 Wisdom save or become frightened of the Trainer. When frightened in this way, they may approach him willingly but are unable to make ranged attacks against him. They may repeat this saving throw at the end of each of their turns. ]]></description><link>appendices/bestiary/_humanoid-statblocks/statblock-dragon-cultist-initiates.html</link><guid isPermaLink="false">Appendices/Bestiary/_Humanoid Statblocks/Statblock - Dragon Cultist Initiates.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Statblock - Pirate Crewmate]]></title><description><![CDATA[ Medium, Sentient, HymArmor Class 17Hit Points 38Speed 30ft, Climb 15ftStr 18 +4 Dex 15 +2 Con 14 +2 Int 11 +0 Wis 10 +0 Cha 13 +1 Saves Stength +4 Dexterity +6 Constitution +2 Charisma +1 Skills Acrobatics +6 Athletics +5 Deception +10 Intimidation +4 Perception +2 Senses Passive Perception 12Languages Modern ThandianChallenge 4 (1,100 XP)Proficiency Bonus +2Sea Legs The crewmember has advantage on ability checks and saving throws to resist being knocked prone. Rapid Strike Melee Weapon Attack: +8 to hit (18), reach 5ft, one target. Hit 4d10+8 damage. Strength In Numbers When an enemy within 5 ft attacks an ally, the Crewmember may make an attack against the attacker ]]></description><link>appendices/bestiary/_humanoid-statblocks/statblock-pirate-crewmate.html</link><guid isPermaLink="false">Appendices/Bestiary/_Humanoid Statblocks/Statblock - Pirate Crewmate.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Statblock - Pirate Wizard]]></title><link>appendices/bestiary/_humanoid-statblocks/statblock-pirate-wizard.html</link><guid isPermaLink="false">Appendices/Bestiary/_Humanoid Statblocks/Statblock - Pirate Wizard.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Wisp - Sand]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/monsters/wisp-sand.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Wisp - Sand.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Wisp - Snow]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/monsters/wisp-snow.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Wisp - Snow.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Wisp - Water]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/monsters/wisp-water.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Wisp - Water.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Wisp - Wind]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/monsters/wisp-wind.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Wisp - Wind.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Acquired Resistance to Magical Restoration]]></title><description><![CDATA[Acquired Resistance to Magical Restoration is a Deficiency Condition, meaning thatAll of the <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;" data-link-tags="#Nature/Species">Tonallitecameh</a>.<br>A buildup of either <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md">Arcanum</a> within the Thyroid of <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Ilhuicapan" data-href="Tonallitecameh#The Ilhuicapan" href="people/the-tonallitecameh/tonallitecameh.html#The Ilhuicapan" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Ilhuicapan</a> or damage to the <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md">Leviance</a> Conductors within the Lymph nodes of <a data-tooltip-position="top" aria-label="Tonallitecameh &gt; The Cuallicallimeh" data-href="Tonallitecameh#The Cuallicallimeh" href="people/the-tonallitecameh/tonallitecameh.html#The Cuallicallimeh" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Cuallicallimeh</a>.Rather rare.Non-transmittable.<br>Excessive use of Magic to Restore the Body or Heal, or by having either excessive amounts of <a data-href="Arcanum" href="appendices/materials/magic-materials/arcanum.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Arcanum.md;" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Arcanum.md">Arcanum</a> or <a data-href="Leviance" href="appendices/materials/magic-materials/leviance.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Magic Materials/Leviance.md;" data-link-tags="#Nature/Material" data-link-path="Appendices/Materials/Magic Materials/Leviance.md">Leviance</a> be pumped into the body over time.Ineffective reception of effects from Healing Spells or Magical ]]></description><link>appendices/conditions/acquired-resistance-to-magical-restoration.html</link><guid isPermaLink="false">Appendices/Conditions/Acquired Resistance to Magical Restoration.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Amputated Limb]]></title><description><![CDATA[Amputated Limb is a Injury Condition, meaning thatAcquiring a Prosthesis such as a Magic Arm or <a data-href="Peg-Leg" href="appendices/items/equipment/prosthesis/peg-leg.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Item/Equipment" data-link-path="Appendices/Items/Equipment/Prosthesis/Peg-Leg.md" style="--data-link-tags: #Advancement/Item/Equipment; --data-link-path: Appendices/Items/Equipment/Prosthesis/Peg-Leg.md;">Peg-Leg</a>]]></description><link>appendices/conditions/amputated-limb.html</link><guid isPermaLink="false">Appendices/Conditions/Amputated Limb.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Arcanaic Overload]]></title><description><![CDATA[Arcanaic Overload is a Overload Condition, meaning thatDataview: No results to show for table query.]]></description><link>appendices/conditions/arcanaic-overload.html</link><guid isPermaLink="false">Appendices/Conditions/Arcanaic Overload.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Ash Plague]]></title><description><![CDATA[Ash Plague is a Soul Shred Condition, meaning that]]></description><link>appendices/conditions/ash-plague.html</link><guid isPermaLink="false">Appendices/Conditions/Ash Plague.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Chosen of the Maintainers]]></title><description><![CDATA[One chosen by a <a data-tooltip-position="top" aria-label="Ilhuicahuatin" data-href="Ilhuicahuatin" href="people/the-ilhuicahuatin/ilhuicahuatin.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Ilhuicahuatin/Ilhuicahuatin.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Ilhuicahuatin/Ilhuicahuatin.md;">Maintainers'</a> <a data-href="Divine Spark" href="society/religion/divine-aspects/divine-spark.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Society/Religion/Divine Aspects/Divine Spark.md" style="--data-link-tags: #Divine; --data-link-path: Society/Religion/Divine Aspects/Divine Spark.md;">Divine Spark</a> or <a data-tooltip-position="top" aria-label="Society/Religion/Divine Aspects/Divine Soul" data-href="Society/Religion/Divine Aspects/Divine Soul" href="society/religion/divine-aspects/divine-soul.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine" data-link-path="Society/Religion/Divine Aspects/Divine Soul.md" style="--data-link-tags: #Divine; --data-link-path: Society/Religion/Divine Aspects/Divine Soul.md;">Divine Soul</a> to invoke their will and utilize their artifactsChosen of the Maintainers is a Divine Condition, meaning that]]></description><link>appendices/conditions/chosen-of-the-maintainers.html</link><guid isPermaLink="false">Appendices/Conditions/Chosen of the Maintainers.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate></item><item><title><![CDATA[Codex from the Aetheric Library]]></title><description><![CDATA[<img alt="center sban" src="_images/page-art/art-the-starbands-and-the-range-of-the-twenty-one.jpg" target="_self"><br>Basic Nav
<a data-tooltip-position="top" aria-label="Aethermaric Terminus" data-href="Aethermaric Terminus" href="aethermaric-terminus.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Aethermaric Terminus.md" style="--data-link-tags: #Meta; --data-link-path: Aethermaric Terminus.md;" data-link-tags="#Meta">Main Home</a>
Below are links to pages for items within the appendices; the Bestiary, Conditions that can impact the denizens, Documents, Flora, Items Crafted, Materials they're comprised of, Spells, Technology, and Vehicles. Bestiary Conditions
Blank Documents
Blank Flora
Blank Items Dataview: No results to show for table query. Materials
Blank Spells
Blank Technology
Blank Vehicles
Blank ]]></description><link>appendices/codex-from-the-aetheric-library.html</link><guid isPermaLink="false">Appendices/Codex from the Aetheric Library.md</guid><pubDate>Tue, 10 Mar 2026 08:37:37 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Vampire]]></title><description><![CDATA[ Medium, Monster, UndeadArmor Class 16Hit Points 142Speed 40ft, Climb 30ftStr 20 +5 Dex 18 +4 Con 20 +5 Int 16 +3 Wis 16 +3 Cha 18 +4 Saves Dexterity +8 Wisdom +7 Charisma +8 Skills Perception +7 Persuasion +8 Stealth 8 (+1d4) Damage Resistances Necrotic, Physical from Non-Magical and Non-Silvered WeaponsCondition Immunities CharmedDamage Vulnerabilities RadiantSenses Passive Perception 17, Darkvision 120ftLanguages Languages it knew in lifeChallenge 11 (7,200 XP)Proficiency Bonus +4Legendary Resistance (3/Day) When the Vampire fails a saving throw, it can choose to succeed instead Misty Recovery When the vampire drops to 0 hit points, instead of falling unconsious, it turns into a mist as if it had used the Mist Form Legendary Action. It cant revert to its vampire form and must reach its resting place within 2 hours or dissipate into nothingness and be destroyed. Once in its resting place, it reverts to its vampire form and is paralyzed for one hour, after which it regains 1hp. While paralyzed, it is immune to all damage except: Fire, Radiant, Damage from Magic Weapons, or a Wooden Stake being Driven through its heart. Regeneration If the vampire has not taken radiant damage since the end of its last turn and has at least 1hp, it regains 20hp at the start of its turn. Spider Climb The Vampire can climb on difficult surfaces and ceilings Vampire Weaknesses If in contact with its weaknesses, the vampire takes 20 radiant damage and cannot use its regeneration trait or misform or shapechange actions. The vapire's weakness are sunlight/bright light, running water, silver, and being unable to see its own reflection. Grab Melee Weapon Attack: +9 to hit (19), reach 5ft, one target. Hit 2d8+5 (14) bludgeoning + 1d8 (4) necrotic damage. The target is grappled and restrained when hit with this attack (DC 17 STR). Charm (Gaze) The vampire targets a creature within 30 ft, forcing it to make a DC 16 CHA saving throw. On a failure, the target becomes charmed by the vampire for 24 hours and views the vampire as a trusted friend and is a willing target for the vampire's bite. The Target repeats the saving throw each time it takes damage, ending this effect on a success. Once successful, a target is immune to this effect for 24 hours. Bite Melee Weapon Attack: +9 to hit (19), reach 5ft, one target that is grappled, restrained, incapacitated, or willing. Hit 1d10+5 (10) piercing damage plus 6d6 (21) necrotic damage and the target gains 1 level of exaustion. The targets hit point maximum is reduced by the amount of necrotic damage dealt and the vampire regains that amount of hp. This HP reduction ends once the target completes a long rest. If a target is reduced to 0hp from this attack, it imediately dies and rises the fallowing night as a Vampire Spawn within the Vampire's Thrall. Before the target rises as a spawn, a bless, gentle repose, or similar spell cast on the body can prevent the transformation. The Vampire can take 1 legendary action, choosing from the options below.Blood Charm The Vampire Uses Charm Grab The Vampire makes a Grab Attack Mist Form The vampire transforms into a mist or back into its true form. As mist, the Vampire has a movement speed on 30ft, cant speak, and cant take actions or manipulate objects. It is also immune to non-magical damage from weapons and has advantage on saving throws and stealth checks. It can pass through spaces as small as 1 inch without squeezing. Anything it is wearing transforms with it. Shapechange The Vampire transforms into the shape of a medium or smaller beast or back to its true form. While transformed, it has the beasts size and movement modes and is unable to use its actions or legendary actions except to change back. Anything it is wearing transforms with it. Hissing Scuttle (1/Day) When the Vampire takes radiant damage it can move up to half its speed without provoking opportunity attacks Warding Charm (1/Day) When a creature the vampire can see targets it with a Melee attack, before the attack is made, the Vampire uses Charm on that creature. Medium, Monster, UndeadArmor Class 16Hit Points 285Speed 40ft, Climb 30ftStr 20 +5 Dex 18 +4 Con 20 +5 Int 16 +3 Wis 16 +3 Cha 18 +4 Saves Dexterity +8 Wisdom +7 Charisma +8 Skills Perception +7 Persuasion +8 Stealth 8 (+1d4) Damage Resistances Necrotic, Physical from Non-Magical and Non-Silvered WeaponsCondition Immunities CharmedDamage Vulnerabilities RadiantSenses Passive Perception 17, Darkvision 120ft, Truesight 120ftLanguages Languages it knew in lifeChallenge 16 (15,000 XP)Proficiency Bonus +5Legendary Resistance (3/Day) When the Vampire fails a saving throw, it can choose to succeed instead Misty Recovery When the vampire drops to 0 hit points, instead of falling unconsious, it turns into a mist as if it had used the Mist Form Legendary Action. It cant revert to its vampire form and must reach its resting place within 2 hours or dissipate into nothingness and be destroyed. Once in its resting place, it reverts to its vampire form and is paralyzed for one hour, after which it regains 1hp. While paralyzed, it is immune to all damage except: Fire, Radiant, Damage from Magic Weapons, or a Wooden Stake being Driven through its heart. Regeneration If the vampire has not taken radiant damage since the end of its last turn and has at least 1hp, it regains 20hp at the start of its turn. Spider Climb The Vampire can climb on difficult surfaces and ceilings Vampire Weaknesses If in contact with its weaknesses, the vampire takes 20 radiant damage and cannot use its regeneration trait or misform or shapechange actions. The vapire's weakness are sunlight/bright light, running water, silver, and being unable to see its own reflection. Blood Frenzy When bloodied, the Vampire gets 3 Legendary Actions instead of just 1. Grab Melee Weapon Attack: +9 to hit (19), reach 5ft, one target. Hit 2d8+5 (14) bludgeoning + 1d8 (4) necrotic damage. The target is grappled and restrained when hit with this attack (DC 17 STR). Charm (Gaze) The vampire targets a creature within 30 ft, forcing it to make a DC 16 CHA saving throw. On a failure, the target becomes charmed by the vampire for 24 hours and views the vampire as a trusted friend and is a willing target for the vampire's bite. The Target repeats the saving throw each time it takes damage, ending this effect on a success. Once successful, a target is immune to this effect for 24 hours. Bite Melee Weapon Attack: +9 to hit (19), reach 5ft, one target that is grappled, restrained, incapacitated, or willing. Hit 1d10+5 (10) piercing damage plus 6d6 (21) necrotic damage and the target gains 1 level of exaustion. The targets hit point maximum is reduced by the amount of necrotic damage dealt and the vampire regains that amount of hp. This HP reduction ends once the target completes a long rest. If a target is reduced to 0hp from this attack, it imediately dies and rises the fallowing night as a Vampire Spawn within the Vampire's Thrall. Before the target rises as a spawn, a bless, gentle repose, or similar spell cast on the body can prevent the transformation. The Vampire can take 1 legendary action, choosing from the options below.Blood Charm The Vampire Uses Charm Grab The Vampire makes a Grab Attack Mist Form The vampire transforms into a mist or back into its true form. As mist, the Vampire has a movement speed on 30ft, cant speak, and cant take actions or manipulate objects. It is also immune to non-magical damage from weapons and has advantage on saving throws and stealth checks. It can pass through spaces as small as 1 inch without squeezing. Anything it is wearing transforms with it. Shapechange The Vampire transforms into the shape of a medium or smaller beast or back to its true form. While transformed, it has the beasts size and movement modes and is unable to use its actions or legendary actions except to change back. Anything it is wearing transforms with it. Elite Recovery The Vampire ends one negative effect currently on it, so long as it has at least 1hp. Momentary Transformation The Vampire uses Shapechange or Mist Form, moves up to its movement speed, then reverts back to its true form. Create Spawn (1/Day) The vampire raises a nearby dead humanoid as a vampire spawn Bite (2 Actions) The vampire makes a bite attack. On a hit, the target makes a DC 17 Con Save, falling asleep on failure for 1 minute. The creature wakes up if it takes damage or a creature uses an action to shake it awake. Burning Blood (2 Actions) The Vampire targets a creature within 60ft, magically causing its blood to boil in its veins. The Target makes a DC 16 CON Save, taking 9d6 (31) fire damage on a failure or half on a success. Hissing Scuttle (1/Day) When the Vampire takes radiant damage it can move up to half its speed without provoking opportunity attacks Warding Charm (1/Day) When a creature the vampire can see targets it with a Melee attack, before the attack is made, the Vampire uses Charm on that creature. Medium, Monster, UndeadArmor Class 16Hit Points 142Speed 40ft, Climb 30ftStr 20 +5 Dex 18 +4 Con 20 +5 Int 16 +3 Wis 16 +3 Cha 18 +4 Saves Dexterity +8 Wisdom +7 Charisma +8 Skills Perception +7 Persuasion +8 Stealth 8 (+1d4) Damage Resistances Necrotic, Physical from Non-Magical and Non-Silvered WeaponsCondition Immunities CharmedDamage Vulnerabilities RadiantSenses Passive Perception 17, Darkvision 120ftLanguages Languages it knew in lifeChallenge 12 (8,400 XP)Proficiency Bonus +4Misty Stealth When in Mist Form in Dim Light or Darkness, the vampire is invisible Sneak Attack The Vampire Deals an Extra 3d6 damage when it hits with a weapon attack if it has advantage on the attack or when the target is within 5ft of an ally of the vampire and the vampire does not have disadvantage on the attack. Legendary Resistance (3/Day) When the Vampire fails a saving throw, it can choose to succeed instead Misty Recovery When the vampire drops to 0 hit points, instead of falling unconsious, it turns into a mist as if it had used the Mist Form Legendary Action. It cant revert to its vampire form and must reach its resting place within 2 hours or dissipate into nothingness and be destroyed. Once in its resting place, it reverts to its vampire form and is paralyzed for one hour, after which it regains 1hp. While paralyzed, it is immune to all damage except: Fire, Radiant, Damage from Magic Weapons, or a Wooden Stake being Driven through its heart. Regeneration If the vampire has not taken radiant damage since the end of its last turn and has at least 1hp, it regains 20hp at the start of its turn. Spider Climb The Vampire can climb on difficult surfaces and ceilings Vampire Weaknesses If in contact with its weaknesses, the vampire takes 20 radiant damage and cannot use its regeneration trait or misform or shapechange actions. The vapire's weakness are sunlight/bright light, running water, silver, and being unable to see its own reflection. Grab Melee Weapon Attack: +9 to hit (19), reach 5ft, one target. Hit 2d8+5 (14) bludgeoning + 1d8 (4) necrotic damage. The target is grappled and restrained when hit with this attack (DC 17 STR). Charm (Gaze) The vampire targets a creature within 30 ft, forcing it to make a DC 16 CHA saving throw. On a failure, the target becomes charmed by the vampire for 24 hours and views the vampire as a trusted friend and is a willing target for the vampire's bite. The Target repeats the saving throw each time it takes damage, ending this effect on a success. Once successful, a target is immune to this effect for 24 hours. Bite Melee Weapon Attack: +9 to hit (19), reach 5ft, one target that is grappled, restrained, incapacitated, or willing. Hit 1d10+5 (10) piercing damage plus 6d6 (21) necrotic damage and the target gains 1 level of exaustion. The targets hit point maximum is reduced by the amount of necrotic damage dealt and the vampire regains that amount of hp. This HP reduction ends once the target completes a long rest. If a target is reduced to 0hp from this attack, it imediately dies and rises the fallowing night as a Vampire Spawn within the Vampire's Thrall. Before the target rises as a spawn, a bless, gentle repose, or similar spell cast on the body can prevent the transformation. The Vampire can take 1 legendary action, choosing from the options below.Blood Charm The Vampire Uses Charm Grab The Vampire makes a Grab Attack Mist Form The vampire transforms into a mist or back into its true form. As mist, the Vampire has a movement speed on 30ft, cant speak, and cant take actions or manipulate objects. It is also immune to non-magical damage from weapons and has advantage on saving throws and stealth checks. It can pass through spaces as small as 1 inch without squeezing. Anything it is wearing transforms with it. Shapechange The Vampire transforms into the shape of a medium or smaller beast or back to its true form. While transformed, it has the beasts size and movement modes and is unable to use its actions or legendary actions except to change back. Anything it is wearing transforms with it. Hissing Scuttle (1/Day) When the Vampire takes radiant damage it can move up to half its speed without provoking opportunity attacks Warding Charm (1/Day) When a creature the vampire can see targets it with a Melee attack, before the attack is made, the Vampire uses Charm on that creature. Medium, Monster, UndeadArmor Class 16Hit Points 142Speed 40ft, Climb 30ftStr 20 +5 Dex 18 +4 Con 20 +5 Int 16 +3 Wis 16 +3 Cha 18 +4 Saves Dexterity +8 Wisdom +7 Charisma +8 Skills Perception +7 Persuasion +8 Stealth 8 (+1d4) Damage Resistances Necrotic, Physical from Non-Magical and Non-Silvered WeaponsCondition Immunities CharmedDamage Vulnerabilities RadiantSenses Passive Perception 17, Darkvision 120ftLanguages Languages it knew in lifeChallenge 13 (10,000 XP)Proficiency Bonus +5Legendary Resistance (3/Day) When the Vampire fails a saving throw, it can choose to succeed instead Misty Recovery When the vampire drops to 0 hit points, instead of falling unconsious, it turns into a mist as if it had used the Mist Form Legendary Action. It cant revert to its vampire form and must reach its resting place within 2 hours or dissipate into nothingness and be destroyed. Once in its resting place, it reverts to its vampire form and is paralyzed for one hour, after which it regains 1hp. While paralyzed, it is immune to all damage except: Fire, Radiant, Damage from Magic Weapons, or a Wooden Stake being Driven through its heart. Regeneration If the vampire has not taken radiant damage since the end of its last turn and has at least 1hp, it regains 20hp at the start of its turn. Spider Climb The Vampire can climb on difficult surfaces and ceilings Vampire Weaknesses If in contact with its weaknesses, the vampire takes 20 radiant damage and cannot use its regeneration trait or misform or shapechange actions. The vapire's weakness are sunlight/bright light, running water, silver, and being unable to see its own reflection. Spellcasting The Vampire is a 7th level spellcaster. Its spellcasting ability is iuntellegence (Spell Save DC 15, +7 to hit (17)). The Vampire knows the following spells: Cantrips (At will): Mage Hand, <a data-href="Minor Illusion" href="appendices/spells/tier-1-(novice)/minor-illusion.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 1 (Novice)/Minor Illusion.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 1 (Novice)/Minor Illusion.md;">Minor Illusion</a>1st Level (4 slots): Disguise Self, <a data-href="Shield" href="appendices/spells/tier-2-(intermediate)/shield.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 2 (Intermediate)/Shield.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 2 (Intermediate)/Shield.md;">Shield</a>2nd Level (3 slots): Darkness, <a data-href="Misty Step" href="appendices/spells/tier-3-(intermediate)/misty-step.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 3 (Intermediate)/Misty Step.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 3 (Intermediate)/Misty Step.md;">Misty Step</a>3rd Level (3 slots): Animate Dead, <a data-href="Fireball" href="appendices/spells/tier-4-(advanced)/fireball.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Advancement/Spell" data-link-path="Appendices/Spells/Tier 4 (Advanced)/Fireball.md" style="--data-link-tags: #Advancement/Spell; --data-link-path: Appendices/Spells/Tier 4 (Advanced)/Fireball.md;">Fireball</a>4th Level (1 slots): BlightGrab Melee Weapon Attack: +9 to hit (19), reach 5ft, one target. Hit 2d8+5 (14) bludgeoning + 1d8 (4) necrotic damage. The target is grappled and restrained when hit with this attack (DC 17 STR). Charm (Gaze) The vampire targets a creature within 30 ft, forcing it to make a DC 16 CHA saving throw. On a failure, the target becomes charmed by the vampire for 24 hours and views the vampire as a trusted friend and is a willing target for the vampire's bite. The Target repeats the saving throw each time it takes damage, ending this effect on a success. Once successful, a target is immune to this effect for 24 hours. Bite Melee Weapon Attack: +9 to hit (19), reach 5ft, one target that is grappled, restrained, incapacitated, or willing. Hit 1d10+5 (10) piercing damage plus 6d6 (21) necrotic damage and the target gains 1 level of exaustion. The targets hit point maximum is reduced by the amount of necrotic damage dealt and the vampire regains that amount of hp. This HP reduction ends once the target completes a long rest. If a target is reduced to 0hp from this attack, it imediately dies and rises the fallowing night as a Vampire Spawn within the Vampire's Thrall. Before the target rises as a spawn, a bless, gentle repose, or similar spell cast on the body can prevent the transformation. The Vampire can take 1 legendary action, choosing from the options below.Blood Charm The Vampire Uses Charm Grab The Vampire makes a Grab Attack Mist Form The vampire transforms into a mist or back into its true form. As mist, the Vampire has a movement speed on 30ft, cant speak, and cant take actions or manipulate objects. It is also immune to non-magical damage from weapons and has advantage on saving throws and stealth checks. It can pass through spaces as small as 1 inch without squeezing. Anything it is wearing transforms with it. Shapechange The Vampire transforms into the shape of a medium or smaller beast or back to its true form. While transformed, it has the beasts size and movement modes and is unable to use its actions or legendary actions except to change back. Anything it is wearing transforms with it. Hissing Scuttle (1/Day) When the Vampire takes radiant damage it can move up to half its speed without provoking opportunity attacks Warding Charm (1/Day) When a creature the vampire can see targets it with a Melee attack, before the attack is made, the Vampire uses Charm on that creature. Medium, Monster, UndeadArmor Class 18Hit Points 142Speed 40ft, Climb 30ftStr 20 +5 Dex 18 +4 Con 20 +5 Int 16 +3 Wis 16 +3 Cha 18 +4 Saves Dexterity +8 Wisdom +7 Charisma +8 Skills Perception +7 Persuasion +8 Stealth 8 (+1d4) Damage Resistances Necrotic, Physical from Non-Magical and Non-Silvered WeaponsCondition Immunities CharmedDamage Vulnerabilities RadiantSenses Passive Perception 17, Darkvision 120ftLanguages Languages it knew in lifeChallenge 12 (8,400 XP)Proficiency Bonus +4Legendary Resistance (3/Day) When the Vampire fails a saving throw, it can choose to succeed instead Misty Recovery When the vampire drops to 0 hit points, instead of falling unconsious, it turns into a mist as if it had used the Mist Form Legendary Action. It cant revert to its vampire form and must reach its resting place within 2 hours or dissipate into nothingness and be destroyed. Once in its resting place, it reverts to its vampire form and is paralyzed for one hour, after which it regains 1hp. While paralyzed, it is immune to all damage except: Fire, Radiant, Damage from Magic Weapons, or a Wooden Stake being Driven through its heart. Regeneration If the vampire has not taken radiant damage since the end of its last turn and has at least 1hp, it regains 20hp at the start of its turn. Spider Climb The Vampire can climb on difficult surfaces and ceilings Vampire Weaknesses If in contact with its weaknesses, the vampire takes 20 radiant damage and cannot use its regeneration trait or misform or shapechange actions. The vapire's weakness are sunlight/bright light, running water, silver, and being unable to see its own reflection. Grab Melee Weapon Attack: +9 to hit (19), reach 5ft, one target. Hit 2d8+5 (14) bludgeoning + 1d8 (4) necrotic damage. The target is grappled and restrained when hit with this attack (DC 17 STR). Charm (Gaze) The vampire targets a creature within 30 ft, forcing it to make a DC 16 CHA saving throw. On a failure, the target becomes charmed by the vampire for 24 hours and views the vampire as a trusted friend and is a willing target for the vampire's bite. The Target repeats the saving throw each time it takes damage, ending this effect on a success. Once successful, a target is immune to this effect for 24 hours. Bite Melee Weapon Attack: +9 to hit (19), reach 5ft, one target that is grappled, restrained, incapacitated, or willing. Hit 1d10+5 (10) piercing damage plus 6d6 (21) necrotic damage and the target gains 1 level of exaustion. The targets hit point maximum is reduced by the amount of necrotic damage dealt and the vampire regains that amount of hp. This HP reduction ends once the target completes a long rest. If a target is reduced to 0hp from this attack, it imediately dies and rises the fallowing night as a Vampire Spawn within the Vampire's Thrall. Before the target rises as a spawn, a bless, gentle repose, or similar spell cast on the body can prevent the transformation. Reaping Greatsword Melee Weapon Attack: +9 to hit (19), reach 10ft, up to 3 targets. Hit: 2d6+5 (12) slashing + 1d8 (4) necrotic. If the target is a creature, they must make a DC 17 STR save or be knocked prone. The Vampire can take 1 legendary action, choosing from the options below.Blood Charm The Vampire Uses Charm Grab The Vampire makes a Grab Attack Mist Form The vampire transforms into a mist or back into its true form. As mist, the Vampire has a movement speed on 30ft, cant speak, and cant take actions or manipulate objects. It is also immune to non-magical damage from weapons and has advantage on saving throws and stealth checks. It can pass through spaces as small as 1 inch without squeezing. Anything it is wearing transforms with it. Shapechange The Vampire transforms into the shape of a medium or smaller beast or back to its true form. While transformed, it has the beasts size and movement modes and is unable to use its actions or legendary actions except to change back. Anything it is wearing transforms with it. Hissing Scuttle (1/Day) When the Vampire takes radiant damage it can move up to half its speed without provoking opportunity attacks Warding Charm (1/Day) When a creature the vampire can see targets it with a Melee attack, before the attack is made, the Vampire uses Charm on that creature. Medium, Monster, UndeadArmor Class 15Hit Points 63Speed 30ft, Climb 30ftStr 18 +4 Dex 16 +3 Con 18 +4 Int 10 +0 Wis 14 +2 Cha 14 +2 Saves Dexterity +5 Wisdom +4 Skills Perception +4 Stealth 5 (+1d4) Damage Resistances Necrotic, Physical from Non-Magical and Non-Silvered WeaponsCondition Immunities CharmedDamage Vulnerabilities RadiantSenses Passive Perception 14. Darkvision 60ftLanguages Languages it New in LifeChallenge 4 (1,100 XP)Proficiency Bonus +2Regeneration Regains 10hp at the start of its turn if it has at least 1hp and hasnt taken radiant damage since its last turn. Spider Climb The Vampire can climb on difficult surfaces and ceilings Vampire Weaknesses If in contact with its weaknesses, the vampire takes 20 radiant damage and cannot use its regeneration trait. The vapire's weakness are sunlight/bright light, running water, silver, and being unable to see its own reflection. Multiattack The Vampire can make 2 attacks, only one of which can be a bite attack Grab Melee Weapon Attack: +6 to hit (16), reach 5ft, one target. Hit 1d8+4 (8) bludgeoning damage. The target is also grappled (DC 14 STR to escape). Bite Melee Weapon Attack: +6 to hit (16), reach 5ft, one target that is grappled, restrained, incapacitated, or willing. Hit 1d10+4 (9) piercing damage plus 4d6 (14) necrotic damage. The targets hit point maximum is reduced by the amount of necrotic damage dealt and the vampire regains that amount of hp. This HP reduction ends once the target completes a long rest. If a target is reduced to 0hp from this attack, it imediately dies. Hissing Scuttle (1/Day) When the Vampire takes radiant damage it can move up to half its speed without provoking opportunity attacks ]]></description><link>appendices/bestiary/monsters/diseased/vampire.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Diseased/Vampire.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Darkness Elemental]]></title><description><![CDATA[Aside
<img alt="DarknessElemental (InternetRip).jpg" src="_images/art-monster,-beast,-and-other-creatures/darknesselemental-(internetrip).jpg" target="_self" style="width: 450px; max-width: 100%;"> Medium, Elemental, LeviantArmor Class 14Hit Points 114Speed 60ft HoverStr 8 -1 Dex 18 +4 Con 18 +4 Int 8 -1 Wis 10 +0 Cha 16 +3 Saves Charisma +6 Skills Deception +6 Intimidation +6 Stealth +7 Damage Resistances Non-Magical Physical Damage, ColdDamage Immunities Necrotic, PoisonCondition Immunities Charmed, Defened, Frightened, Grappled, Incapacitated, Invisible, Petrified, Poisoned, Prone, Restrained, Stunned, UnconsiousDamage Vulnerabilities Radiant, FireSenses Blind Sight 30ft, Darkvision 300ft, Passive Perception 10Languages Primal PrimordialChallenge 5 (1,800 XP)Proficiency Bonus +3Abyssal Form The elemental can move through a space as narrow as 1 inch wide without squeezing. Devour Light A 15-foot radius of magical darkness extends out from the elemental, moves with it, and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled. Elemental Nature A shadow elemental doesn't require air, food, drink, or sleep. Multiattack The elemental makes two attacks. Slam Melee Weapon Attack: +7 to hit (17), reach 5 ft., one target. Hit: 2d6 + 4 (11) bludgeoning damage. Mind Rake Ranged Weapon Attack: +7 to hit (17), range 120/360 ft., one target. Hit: 1d10 + 4 (9) psychic damage. Horrific Stare (Recharge 4-6) Each creature within the darkness created by the elemental must succeed a DC 15 Wisdom saving throw or take 1d10 (5) psychic damage and be frightened of the elemental until the end of their next turn. ]]></description><link>appendices/bestiary/monsters/elemental/darkness-elemental.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Elemental/Darkness Elemental.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Half Dragon]]></title><description><![CDATA[Monsters, <a data-tooltip-position="top" aria-label="Aethermaric Experience Accumulator" data-href="Aethermaric Experience Accumulator" href="appendices/materials/divine-materials/aethermaric-experience-accumulator.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md" style="--data-link-tags: #Nature/Material; --data-link-path: Appendices/Materials/Divine Materials/Aethermaric Experience Accumulator.md;" data-link-tags="#Nature/Material">Soul</a>-less<br><a data-href="Creation's Rest" href="realms-of-the-aether/the-mooring/creation's-rest/creation's-rest.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Geography" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Creation's Rest.md;">Creation's Rest</a>, Primarily upon the Surface<br>Nearly identical to <a data-tooltip-position="top" aria-label="Dragonling" data-href="Dragonling" href="people/the-tonallitecameh/cuallicallimeh/dragonling.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Cuallicallimeh/Dragonling.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Cuallicallimeh/Dragonling.md;">Draconic Dragonlings</a> in appearance, but taller. Their internals are most closely related to <a data-tooltip-position="top" aria-label="Kobold" data-href="Kobold" href="appendices/bestiary/monsters/false-dragon/kobold.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Monsters/False Dragon/Kobold.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Monsters/False Dragon/Kobold.md;">Kobolds</a> or <a data-href="Lizardmen" href="appendices/bestiary/monsters/false-dragon/lizardmen.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species/Beasts-Monsters" data-link-path="Appendices/Bestiary/Monsters/False Dragon/Lizardmen.md" style="--data-link-tags: #Nature/Species/Beasts-Monsters; --data-link-path: Appendices/Bestiary/Monsters/False Dragon/Lizardmen.md;">Lizardmen</a>. Their appearance as <a data-tooltip-position="top" aria-label="Dragon" data-href="Dragon" href="people/the-tonallitecameh/ilhuicapan/dragon.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Ilhuicapan/Dragon.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Ilhuicapan/Dragon.md;">Dragons</a> is coincidental, rather than indicative of heredity or origin.Darkvision and ThermoceptionStrict Carnivores150 Years7ft250lbs Most adhere to strict social order, with the strongest warriors having the highest authority amongst them.<br>
They worship <a data-tooltip-position="top" aria-label="The Sovereign" data-href="The Sovereign" href="people/the-ilhuicahuatin/pianimeh/bled/the-sovereign.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Divine/Character" data-link-path="People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md" style="--data-link-tags: #Divine/Character; --data-link-path: People/The Ilhuicahuatin/Pianimeh/Bled/The Sovereign.md;">Qhuher</a> nearly exclusively, along with the respective Demi-Diety that covers their draconic affinity . Medium, Humanoid, Dragon, Armor Class 16Hit Points 58Speed 30ftStr 16 +3 Dex 12 +1 Con 14 +2 Int 10 +0 Wis 10 +0 Cha 10 +0 Saves Stength +5 Dexterity +3 Constitution +4 Skills Athletics +5 Intimidation +4 Perception +2 Survival +2 Damage Resistances FireSenses Passive Perception 12, Blindsight 10ft, Darkvision 60ftLanguages Modern Thandian, Karkan Draconic, Mingled DraconicChallenge 3 (700 XP)Proficiency Bonus +2Multiattack You may make two attacks instead of one on your turn. Longsword Melee Weapon Attack: +5 to hit (15), reach 5ft, one target. Hit 1d8+3 (7) damage. Heavy Crossbow Melee Weapon Attack: +3 to hit (13), range 100/400ft, one target. Hit 1d10+1 (6) damage. Breath Weapon (Recharge 5-6) The Red Half Dragon Warrior exhales a blast of fire that fills a 15 foot cone. Each creature in that area makes a DC15 Dex Save. On a failure, they take 7d6 fire damage and half on Success. A creature who fails is also set aflame, and takes 1d10 fire damage each round until they spend 1/2 their movement to drop prone to put out the flames. Tactical Movement The Half Dragon can spend half its movement to be able to move without triggering Opportunity attacks till the end of its turn. Off-Hand Counter When missed by a melee attack that they can see, they can make a longsword attack against that target. ]]></description><link>appendices/bestiary/monsters/false-dragon/half-dragon.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/False Dragon/Half Dragon.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Kobold]]></title><link>appendices/bestiary/monsters/false-dragon/kobold.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/False Dragon/Kobold.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Lizardmen]]></title><link>appendices/bestiary/monsters/false-dragon/lizardmen.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/False Dragon/Lizardmen.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Sea Serpent]]></title><description><![CDATA[ Huge, Dragon, False Dragon, NArmor Class 16Hit Points 123Speed 10ft, Swim 40ftStr 19 +4 Dex 12 +1 Con 17 +3 Int 11 +0 Wis 13 +1 Cha 10 +0 Saves Stength +7 Dexterity +1 Constitution +6 Intellegence +0 Wisdom +1 Charisma +0 Skills Perception +4 Stealth +4 Damage Immunities ColdSenses Passive Perception 14, Darkvision 120ftLanguages Modern Thandian, Primordial DraconicChallenge 8 (3,900 XP)Proficiency Bonus +3Amphibious The Serpent can breathe air and water. Siege Monster The Serpent deals double damage to objects and structures Multiattack The sea serpent makes one Bite attack and one Constrict or Tail attack. Bite Melee Weapon Attack:&nbsp;+7&nbsp;to hit, reach 10 ft., one target.&nbsp;Hit:&nbsp;2d10 + 4 (15) piercing damage plus 1d10 (5) cold damage. Constrict Melee Weapon Attack:&nbsp;+7&nbsp;to hit, reach 20 ft., one creature.&nbsp;Hit:&nbsp;4d8+4 (22) bludgeoning damage. If the target is Large or smaller, it is&nbsp;grappled&nbsp;(escape DC&nbsp;15). Until this grapple ends, the target is&nbsp;restrained, and the sea serpent can't constrict another target. Tail Melee Weapon Attack:&nbsp;+7&nbsp;to hit, reach 15 ft., one target.&nbsp;Hit:&nbsp;1d10 + 4 (9) bludgeoning damage. If the target is a creature, it must succeed on a DC&nbsp;15&nbsp;Strength saving throw or be pushed up to 20 feet away and knocked&nbsp;prone. Rime Breath (Recharge 5-6) The sea serpent exhales a 30-foot cone of cold. Each creature in that area must make a DC&nbsp;14&nbsp;Constitution saving throw, taking 7d10 (38) cold damage on a failed save, or half as much damage on a successful one. Huge, Dragon, False Dragon, NArmor Class 17Hit Points 170Speed 10ft, Swim 40ftStr 19 +4 Dex 12 +1 Con 17 +3 Int 11 +0 Wis 13 +1 Cha 10 +0 Saves Stength +7 Dexterity +1 Constitution +6 Intellegence +0 Wisdom +1 Charisma +0 Skills Perception +4 Stealth +4 Damage Immunities ColdSenses Passive Perception 14, Darkvision 120ftLanguages Modern Thandian, Primordial DraconicChallenge 8 (3,900 XP)Proficiency Bonus +3Amphibious The Serpent can breathe air and water. Siege Monster The Serpent deals double damage to objects and structures Legendary Resistance (2/Day) If the sea serpent fails a saving throw, it can choose to succeed instead. Multiattack The sea serpent makes one Bite attack and one Constrict or Tail attack. Legendary Action Uses: 3 Immediately after another creature's turn, The ancient sea serpent can expend a use to take one of the following actions. The ancient sea serpent regains all expended uses at the start of each of its turns. Bite Melee Weapon Attack:&nbsp;+12&nbsp;to hit, reach 15 ft., one target.&nbsp;Hit:&nbsp;2d12 + 7 (20) piercing damage plus 1d12 (6) cold damage. Constrict Melee Weapon Attack:&nbsp;+12&nbsp;to hit, reach 20 ft., one creature.&nbsp;Hit:&nbsp;4d10 + 7 (29) bludgeoning damage, and the target is&nbsp;grappled (escape DC&nbsp;20). Until this grapple ends, the target is&nbsp;restrained, and the sea serpent can't constrict another target. Tail Melee Weapon Attack:&nbsp;+12&nbsp;to hit, reach 20 ft., one target.&nbsp;Hit:&nbsp;1d12 + 7 (13) bludgeoning damage. If the target is a creature, it must succeed on a DC&nbsp;20&nbsp;Strength saving throw or be pushed up to 30 feet away from the sea serpent and knocked&nbsp;prone. Rime Breath (Recharge&nbsp;5–6) The sea serpent exhales a 60-foot cone of cold. Each creature in that area must make a DC&nbsp;18&nbsp;Constitution saving throw, taking 9d10 (49) cold damage on a failed save, or half as much damage on a successful one. Tail The sea serpent makes one Tail attack. Bite (Costs 2 Actions) The sea serpent makes one Bite attack. ]]></description><link>appendices/bestiary/monsters/false-dragon/sea-serpent.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/False Dragon/Sea Serpent.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Lich]]></title><link>appendices/bestiary/monsters/undead/lich.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Undead/Lich.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Arcanum Twisted Creature]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/monsters/arcanum-twisted-creature.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Arcanum Twisted Creature.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Fogcatcher Stalker]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/monsters/fogcatcher-stalker.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Fogcatcher Stalker.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Goblin]]></title><link>appendices/bestiary/monsters/goblin.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Goblin.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Hiveling]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/monsters/hiveling.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Hiveling.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Hobgoblin]]></title><description><![CDATA[Column
Blank Blank Speed 30ft, Climb 15ftStr 10 +0 Dex 10 +0 Con 10 +0 Int 10 +0 Wis 10 +0 Cha 10 +0 Saves Stength +0 Skills Acrobatics +0 Languages -Challenge -Proficiency Bonus - Spellcasting XXXX is a Xth level spellcaster. Its spellcasting ability is XX (Spell Save DC X, +X to hit). XXXX knows the following spells: Cantrips (At will): 1st Level (X slots): Melee Weapon Attack: +X to hit, reach 5ft, one target. Hit X (XdX+X) damage. ]]></description><link>appendices/bestiary/monsters/hobgoblin.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Hobgoblin.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Leviance Touched Creatures]]></title><link>appendices/bestiary/monsters/leviance-touched-creatures.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Leviance Touched Creatures.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Sea Hag]]></title><description><![CDATA[ Medium, Fey, CEArmor Class 14Hit Points 52Speed 30ft, Swim 40ftStr 16 +3 Dex 13 +1 Con 16 +3 Int 12 +1 Wis 12 +1 Cha 13 +1 Saves Stength +3 Dexterity +1 Constitution +3 Intellegence +1 Wisdom +1 Charisma +1 Senses Passive Perception 11Languages Modern Thandian, Gorgeian, AquanChallenge 5 (1,800 XP)Proficiency Bonus +3Amphibious The hag can breathe air and water. Coven Magic While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC&nbsp;11):&nbsp;Augury,&nbsp;Find Familiar,&nbsp;Identify,&nbsp;Locate Object,&nbsp;Scrying, or&nbsp;Unseen Servant. The hag must finish a&nbsp;Long Rest before using this trait to cast that spell again. Vile Appearance Wisdom Saving:&nbsp;DC&nbsp;11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form.&nbsp;Failure:&nbsp;The target has the&nbsp;Frightened&nbsp;condition until the start of its next turn.&nbsp;Success:&nbsp;The target is immune to this hag's Vile Appearance for 24 hours. Claw Melee Weapon Attack: +5 to hit (15), reach 5ft, one target. Hit 2d6+3 (10) damage. Death Glare (Recharge 5-6) Wisdom Saving Throw: DC&nbsp;11, one&nbsp;Frightened&nbsp;creature the hag can see within 30 feet.&nbsp;Failure:&nbsp;If the target has 20&nbsp;Hit Points&nbsp;or fewer, it drops to 0&nbsp;Hit Points. Otherwise, the target takes 3d8 (13) Psychic damage. Illusory Appearance The hag casts&nbsp;Disguise Self, using Constitution as the spellcasting ability (spell save DC&nbsp;13). The spell's duration is 24 hours. Dataview: No results to show for table query.]]></description><link>appendices/bestiary/monsters/sea-hag.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Sea Hag.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Shambler - Ash Walker]]></title><link>appendices/bestiary/monsters/shambler-ash-walker.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Shambler - Ash Walker.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Void Abyssals]]></title><link>appendices/bestiary/monsters/void-abyssals.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Void Abyssals.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Wisp - Fire]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/monsters/wisp-fire.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Wisp - Fire.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Wisp - Mud]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/monsters/wisp-mud.html</link><guid isPermaLink="false">Appendices/Bestiary/Monsters/Wisp - Mud.md</guid><pubDate>Tue, 10 Mar 2026 08:37:36 GMT</pubDate></item><item><title><![CDATA[Drake Wolf]]></title><link>appendices/bestiary/beasts-and-animals/domesticated/drake-wolf.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Domesticated/Drake Wolf.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Ferriket]]></title><link>appendices/bestiary/beasts-and-animals/domesticated/ferriket.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Domesticated/Ferriket.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Ravenwolf]]></title><description><![CDATA[A Wolf/Dog with sleek black feathers instead of Fur]]></description><link>appendices/bestiary/beasts-and-animals/domesticated/ravenwolf.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Domesticated/Ravenwolf.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Rispian Camel]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/beasts-and-animals/domesticated/rispian-camel.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Domesticated/Rispian Camel.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Volerian Longneck Sheep]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/beasts-and-animals/domesticated/volerian-longneck-sheep.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Domesticated/Volerian Longneck Sheep.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Abyssal Corfael]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/beasts-and-animals/abyssal-corfael.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Abyssal Corfael.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Andan Fox]]></title><link>appendices/bestiary/beasts-and-animals/andan-fox.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Andan Fox.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Blade Fish]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/beasts-and-animals/blade-fish.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Blade Fish.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Bog Worm]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/beasts-and-animals/bog-worm.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Bog Worm.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Frost Headed Giant Worm]]></title><link>appendices/bestiary/beasts-and-animals/frost-headed-giant-worm.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Frost Headed Giant Worm.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Hargean Range Worm]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/beasts-and-animals/hargean-range-worm.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Hargean Range Worm.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Levian Corfael]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/beasts-and-animals/levian-corfael.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Levian Corfael.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Lycanolouse]]></title><description><![CDATA[The Lycanolouse is a creature brought into existence by the <a data-tooltip-position="top" aria-label="The Mooring" data-href="The Mooring" href="realms-of-the-aether/the-aether/the-mooring.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Aether/The Mooring.md" style="--data-link-tags: #Divine; --data-link-path: Realms of the Aether/The Aether/The Mooring.md;" data-link-tags="#Divine">Engine of Divine Creation</a>, modeled after a mix of mites and worms. <br>Lycanolouse live in shallow basins of water within humid environments during their earlier developmental stages, with later stages preferring to hitch rides of other animals, beasts, or even monsters that pass through the waters they grew in. This environment is most common throughout the <a data-href="Fogcatcher Hills" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/fogcatcher-hills.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fogcatcher Hills.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Fogcatcher Hills.md;" data-link-tags="#Nature/Geography">Fogcatcher Hills</a>, however they can also be found within several parts of the <a data-href="Colinian Highlands" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/natural-features/plains-and-rolling-hills/colinian-highlands.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Colinian Highlands.md" style="--data-link-tags: #Nature/Geography; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Natural Features/Plains and Rolling Hills/Colinian Highlands.md;" data-link-tags="#Nature/Geography">Colinian Highlands</a> and some of the most southern jungles of the <a data-href="Volerian Empire" href="realms-of-the-aether/the-mooring/creation's-rest/continents/ignaldi/civilization/nations/standing/volerian-empire.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-path="Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Volerian Empire.md" style="--data-link-tags: #Civilization/Nation; --data-link-path: Realms of the Aether/The Mooring/Creation's Rest/Continents/Ignaldi/Civilization/Nations/Standing/Volerian Empire.md;" data-link-tags="#Civilization/Nation">Volerian Empire</a>.A large portion of the body of the Lycanolouse is dense nerve bundles and organs that produce hormones and other signalling chemicals intermingled with a dense vascular system to move these chemicals around efficiently. The dual hearts of the Lycanlouse are each two chambered, and split with one on each side of the body. Once attached to a host, the hearts wither into little more than complicated valves with minimal pushing power. The lycanlouse's body contains several glands that work to regulate, monitor, and produce hormones that it uses to manipulate the body of its host. They primarily produce various growth hormones that encourage rapid muscle and bone growth, directed mostly at the extremities as well as points along the spine that it uses to create a shell for additional protection. Receptors across the parasite that burrow into the host detect constant changes in Adrenaline and Cortisol, which send signals throughout the louse that modify the strength of the growth hormones that it uses. When Adrenaline and Cortisol reach too high or too low of levels, the growth hormone produced is replaced with hormones that tell the body to rapidly cannibalize it's own muscle and restore it to a near identical state to when the process began. Long term exposure to the growth and reduction of these hormones lead to gradual determinant changes to the host: increasing body hair and muscle, as well as increased stamina.The growth hormones produced also impact the louse, which once attached only keeps muscles along its own core, creating a pseudo-tail that would attach to its host's tail should they have one. If the host is tail-less, then it creates the appearance of a hairless tail, while those with tails it would attach to and blend into the hair that would grow across its body.With absorbing nutrients from blood being their food source for later stages of development, the Lycanolouse has what would be perceived as an amazing sense of smell. They can identify trace amounts of blood, sweat, or other body fluids within vast amounts of water and track its location. Lycanolouse also have Electroreception, albeit only at short distances, and use it to find the proper location to latch onto their hosts.The reproductive cycle of the Lycanolouse is three parted, starting first with the infected host, who after unknowingly moves eggs from the infection site to beneath their fingernails or claws, can spread the eggs into wounds created during their transformation. Those creatures end up being fed off by scavenger birds and animals, who carry the eggs within their intestines. Inside them, as the second stage, those eggs hatch, and develop rapidly due to being able to feed off semi-digested food within the intestines.. After reaching breeding age, the Lycanolouse within the intestines of the scavenger will release chemicals making the host feel thirsty, forcing them toward pools of water where eggs caused from the breeding within them are released. The final stage involves the eggs released within pools of water developing into mites large enough to attach to hosts by feeding on algae and plant matter within those pools until they can find a host to start the cycle anew.The Wetland Egg stage of Lycanolouse development is characterized by large eggs that cluster together similar to frogspawn. Connected to each other with a sticky slime, they start within the intestines of scavengers and are deposited into water pools before hatching.The Wetland Stage occurs after the Wetland Egg stage eggs hatch. This stage is characterized by the Lycanolouse being adapted to water environments, and it will rapidly move about ponds, clustering within algae blooms and water mosses to feed. Once large enough, the louse will stray from the blooms into more open water in search of a host to attach too, but will often return quickly in order to feed when a host is not found. In this stage, it appears like a large tick, with flat legs that allow it to swim through the water.<br>In the Lycanthrope Stage, after finding a host, it attaches to their lower spine (mid to lower back for most <a data-href="Tonallitecameh" href="people/the-tonallitecameh/tonallitecameh.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Species" data-link-path="People/The Tonallitecameh/Tonallitecameh.md" style="--data-link-tags: #Nature/Species; --data-link-path: People/The Tonallitecameh/Tonallitecameh.md;">Tonallitecameh</a>). It will slowly dig its legs into the hosts skin to prevent it from being detached. The longer it stays attached, the more its appearance shifts to looking similar to a <a data-tooltip-position="top" aria-label="https://en.wikipedia.org/wiki/Sea_louse" rel="noopener nofollow" class="external-link is-unresolved" href="https://en.wikipedia.org/wiki/Sea_louse" target="_self">sea louse</a>. As it grows it expands up the spine and eventually across the back of the ribs under the hosts skin, making removal near impossible without harming the host. Lycanolouse, when attached to a host in this stage, attach themselves to the nerves within the spine, allowing them to hijack motor control from their hosts, although they prefer to remain hidden and only do so when the host is unconscious or they and their host are in danger. When in control, they excrete massive amounts of growth hormone into their host, causing changes that most typically associate with <a data-href="Lycanthropy" href="appendices/conditions/lycanthropy.html" class="internal-link data-link-icon data-link-icon-after data-link-text" target="_self" rel="noopener nofollow" data-link-tags="#Nature/Condition" data-link-path="Appendices/Conditions/Lycanthropy.md" style="--data-link-tags: #Nature/Condition; --data-link-path: Appendices/Conditions/Lycanthropy.md;">Lycanthropy</a>. The Lycanthrope Egg stage occurs as eggs are produced from the Lycanolouse with a host. Throughout the day, they will cause their host to unconsciously rub their back, knocking loose eggs and carrying them under their fingers or claws. These eggs are incredibly small, only slightly larger than a grain of sand, with a thick protective coating. When under the control of the louse, the eggs will end up deposited within the wounds caused by their elongated fingernails or claws. These eggs eventually end up being consumed by scavengers.As those eggs are consumed by scavengers, the Intestinal Invader Stage begins. The thicker outer layer of the egg is weakened with the stomach acid and once the lycanolouse inside is ready to hatch, it successfully breaks out into the intestines of its the scavenger. Here it consumes some of the semi-digested food that the scavenger has eaten, growing into a large colony of lycanolouse. Once they reach breeding age and begin breeding, they collectively release chemical signals to tell the host to stay near water, often coming across as extreme thirst. Lycanolouse can survive off of plant matter, but once introduced to blood from potential hosts their digestive system begins to rapidly degrade and change. This change forces the louse to feed off of blood going forward, and if the louse is unable to latch onto the host they will quickly starve.]]></description><link>appendices/bestiary/beasts-and-animals/lycanolouse.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Lycanolouse.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Northern Thandian Worm]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/beasts-and-animals/northern-thandian-worm.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Northern Thandian Worm.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Scorch Worm]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/beasts-and-animals/scorch-worm.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Scorch Worm.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Sendeliar Frost Worm]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/beasts-and-animals/sendeliar-frost-worm.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Sendeliar Frost Worm.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Volerian Bull Worm]]></title><description><![CDATA[Dataview: No results to show for table query.]]></description><link>appendices/bestiary/beasts-and-animals/volerian-bull-worm.html</link><guid isPermaLink="false">Appendices/Bestiary/Beasts and Animals/Volerian Bull Worm.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Atlas]]></title><link>appendices/bestiary/mechina/atlas.html</link><guid isPermaLink="false">Appendices/Bestiary/Mechina/Atlas.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Clockwork Defense Golem]]></title><description><![CDATA[ Huge, Construct, Golem, Armor Class 17Hit Points 178Speed 30ftStr 22 +6 Dex 9 -1 Con 20 +5 Int 3 -4 Wis 11 +0 Cha 1 -5 Saves Stength +10 Dexterity -1 Constitution +9 Damage Resistances Slashing, Bludgeoning, and Piercing from Non-Magical SourcesDamage Immunities Poison, Psychic, Physical Damage from non-rare metalic weaponsCondition Immunities Charmed, Exhustion, Frightened, Paralyzed, Petrified, PoisonedSenses Darkvision 120ft, Passive Perception 10Languages Understands Modern Thandian and Old Thandian but cannot SpeakChallenge 12 (8,400 XP)Proficiency Bonus +4Clockwork Initiative Instead of Rolling Initiative, the Clockwork Defence Golem takes a turn at count 24 and count 13 of Initiative Slow Start The first round of combat, the Clockwork Defense Golem does not get to take its turn(s) Magic Resistance The Golem has advantage on saving throws against spells and other Magical Effects Magic Weapons The Golems Weapon Attacks are magical Slam Melee Weapon Attack: +10 to hit (20), reach 5 ft., one target. Hit: 2d8 + 6 (15) bludgeoning damage and the target is grappled (escape DC 18). Grappled targets immediately take an additional 2d8+12 (21) points of slashing damage as razor-sharp gears and blades emerge from its body to grind and slice its foe. Gear Hammer Melee Weapon Attack: +10 to hit (20), reach 5 ft., one target. Hit: 4d8 + 12 (30) bludgeoning damage. Wall of Gears Clockwork Golems can fold into a whirling wall of grinding gears measuring 10 feet by 10 feet or 5 feet by 20 feet. Anyone passing through the wall takes 14d6 (49) points of slashing damage. If the wall appears in a creature’s space, that creature can attempt a DC 18 Dexterity saving throw. If it succeeds, it leaps to one side and avoid the damage entirely. The clockwork golem can take no actions while in this form except to resume its normal form as a bonus action. A clockwork golem’s AC and immunities remain the same while it is in this form. Death Burst When a clockwork golem is reduced to 0 or fewer hit points, it explodes in a shower of razor-sharp gears and debris. All creatures within a 10-foot sphere take 42 12d6 points of slashing damage — a successful DC 18 Dexterity save results in half damage. Wall of Gears Clockwork Golems can fold into a whirling wall of grinding gears measuring 10 feet by 10 feet or 5 feet by 20 feet. Anyone passing through the wall takes 14d6 (49) points of slashing damage. If the wall appears in a creature’s space, that creature can attempt a DC 18 Dexterity saving throw. If it succeeds, it leaps to one side and avoid the damage entirely. The clockwork golem can take no actions while in this form except to resume its normal form as a bonus action. A clockwork golem’s AC and immunities remain the same while it is in this form. ]]></description><link>appendices/bestiary/mechina/clockwork-defense-golem.html</link><guid isPermaLink="false">Appendices/Bestiary/Mechina/Clockwork Defense Golem.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Divine Clockwork Golem]]></title><description><![CDATA[ Huge, Construct, Golem, Armor Class 17Hit Points 178Speed 30ftStr 22 +6 Dex 9 -1 Con 20 +5 Int 3 -4 Wis 11 +0 Cha 1 -5 Saves Stength +10 Dexterity -1 Constitution +9 Damage Resistances Slashing, Bludgeoning, and Piercing from Non-Magical SourcesDamage Immunities Poison, Psychic, Physical Damage from non-rare metalic weaponsCondition Immunities Charmed, Exhustion, Frightened, Paralyzed, Petrified, PoisonedSenses Darkvision 120ft, Passive Perception 10Languages Understands Modern Thandian and Old Thandian but cannot SpeakChallenge 12 (8,400 XP)Proficiency Bonus +4Clockwork Initiative Instead of Rolling Initiative, the Clockwork Defence Golem takes a turn at count 24 and count 13 of Initiative Slow Start The first round of combat, the Clockwork Defense Golem does not get to take its turn(s) Magic Resistance The Golem has advantage on saving throws against spells and other Magical Effects Magic Weapons The Golems Weapon Attacks are magical Slam Melee Weapon Attack: +10 to hit (20), reach 5 ft., one target. Hit: 2d8 + 6 (15) bludgeoning damage and the target is grappled (escape DC 18). Grappled targets immediately take an additional 2d8+12 (21) points of slashing damage as razor-sharp gears and blades emerge from its body to grind and slice its foe. Gear Hammer Melee Weapon Attack: +10 to hit (20), reach 5 ft., one target. Hit: 4d8 + 12 (30) bludgeoning damage. Wall of Gears Clockwork Golems can fold into a whirling wall of grinding gears measuring 10 feet by 10 feet or 5 feet by 20 feet. Anyone passing through the wall takes 14d6 (49) points of slashing damage. If the wall appears in a creature’s space, that creature can attempt a DC 18 Dexterity saving throw. If it succeeds, it leaps to one side and avoid the damage entirely. The clockwork golem can take no actions while in this form except to resume its normal form as a bonus action. A clockwork golem’s AC and immunities remain the same while it is in this form. Death Burst When a clockwork golem is reduced to 0 or fewer hit points, it explodes in a shower of razor-sharp gears and debris. All creatures within a 10-foot sphere take 42 12d6 points of slashing damage — a successful DC 18 Dexterity save results in half damage. Wall of Gears Clockwork Golems can fold into a whirling wall of grinding gears measuring 10 feet by 10 feet or 5 feet by 20 feet. Anyone passing through the wall takes 14d6 (49) points of slashing damage. If the wall appears in a creature’s space, that creature can attempt a DC 18 Dexterity saving throw. If it succeeds, it leaps to one side and avoid the damage entirely. The clockwork golem can take no actions while in this form except to resume its normal form as a bonus action. A clockwork golem’s AC and immunities remain the same while it is in this form. Dataview: No results to show for table query.]]></description><link>appendices/bestiary/mechina/divine-clockwork-golem.html</link><guid isPermaLink="false">Appendices/Bestiary/Mechina/Divine Clockwork Golem.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Divine Clockwork Guardian]]></title><description><![CDATA[Column
Blank Blank Medium, ConstructArmor Class 17Hit Points 127Speed 30ft, Climb 30ftStr 20 +5 Dex 10 +0 Con 18 +4 Int 4 -3 Wis 10 +0 Cha 4 -3 Saves Stength +5 Constitution +4 Damage Immunities lightning, poison, Cold, Fire, Force, or Thunder based on Leviant FlowCondition Immunities charmed, exhastion, frightened, paralyzed, poisonedSenses Blindsight, 60ft, Passive Perception 10Languages -Challenge 6 (2,300 XP)Proficiency Bonus +3Spider Climb Can climb surfaces, including walls and upside down, without making a skill check. Unusual Nature Does not need to eat, drink, sleep, or breathe. Leviant Core Leviance in the constructs surroundings can add damage immunities. Multiattack Make two claw attacks instead of one. Claw Melee Weapon Attack: +8 to hit (18), reach 5ft, one target. Hit 1d8+5 (9) piercing + 2d8 lightning damage. ]]></description><link>appendices/bestiary/mechina/divine-clockwork-guardian.html</link><guid isPermaLink="false">Appendices/Bestiary/Mechina/Divine Clockwork Guardian.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[Divine Clockwork Guardian Queen]]></title><link>appendices/bestiary/mechina/divine-clockwork-guardian-queen.html</link><guid isPermaLink="false">Appendices/Bestiary/Mechina/Divine Clockwork Guardian Queen.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[God Slayer Mechena]]></title><link>appendices/bestiary/mechina/god-slayer-mechena.html</link><guid isPermaLink="false">Appendices/Bestiary/Mechina/God Slayer Mechena.md</guid><pubDate>Tue, 10 Mar 2026 08:37:35 GMT</pubDate></item><item><title><![CDATA[NPC Art - Ame (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-ame-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-ame-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/06 - ROI/NPC Art - Ame (Internet Rip).jpg</guid><pubDate>Sat, 21 Feb 2026 21:11:31 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Craadvegz (Internet RIP)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-craadvegz-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-craadvegz-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/06 - ROI/NPC Art - Craadvegz (Internet RIP).jpg</guid><pubDate>Sat, 21 Feb 2026 21:11:31 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Morgurn (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-morgurn-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-morgurn-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/06 - ROI/NPC Art - Morgurn (Internet Rip).jpg</guid><pubDate>Sat, 21 Feb 2026 21:11:31 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - First_Fang (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-first_fang-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-first_fang-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/06 - ROI/NPC Art - First_Fang (Internet Rip).jpg</guid><pubDate>Wed, 18 Feb 2026 20:32:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art Location - Rolling Hills]]></title><description><![CDATA[<img src="_images/art-location/art-location-rolling-hills.jpg" target="_self">]]></description><link>_images/art-location/art-location-rolling-hills.html</link><guid isPermaLink="false">_Images/Art - Location/Art Location - Rolling Hills.jpg</guid><pubDate>Fri, 06 Feb 2026 09:00:41 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art Location - Sea]]></title><description><![CDATA[<img src="_images/art-location/art-location-sea.jpg" target="_self">]]></description><link>_images/art-location/art-location-sea.html</link><guid isPermaLink="false">_Images/Art - Location/Art Location - Sea.jpg</guid><pubDate>Fri, 06 Feb 2026 09:00:41 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art Location - Snow]]></title><description><![CDATA[<img src="_images/art-location/art-location-snow.jpg" target="_self">]]></description><link>_images/art-location/art-location-snow.html</link><guid isPermaLink="false">_Images/Art - Location/Art Location - Snow.jpg</guid><pubDate>Fri, 06 Feb 2026 09:00:41 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art Location - Wetland]]></title><description><![CDATA[<img src="_images/art-location/art-location-wetland.jpg" target="_self">]]></description><link>_images/art-location/art-location-wetland.html</link><guid isPermaLink="false">_Images/Art - Location/Art Location - Wetland.jpg</guid><pubDate>Fri, 06 Feb 2026 09:00:41 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art Location - Desert]]></title><description><![CDATA[<img src="_images/art-location/art-location-desert.jpg" target="_self">]]></description><link>_images/art-location/art-location-desert.html</link><guid isPermaLink="false">_Images/Art - Location/Art Location - Desert.jpg</guid><pubDate>Fri, 06 Feb 2026 09:00:37 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art Location - Field]]></title><description><![CDATA[<img src="_images/art-location/art-location-field.jpg" target="_self">]]></description><link>_images/art-location/art-location-field.html</link><guid isPermaLink="false">_Images/Art - Location/Art Location - Field.jpg</guid><pubDate>Fri, 06 Feb 2026 09:00:37 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art Location - Foggy Hills]]></title><description><![CDATA[<img src="_images/art-location/art-location-foggy-hills.jpg" target="_self">]]></description><link>_images/art-location/art-location-foggy-hills.html</link><guid isPermaLink="false">_Images/Art - Location/Art Location - Foggy Hills.jpg</guid><pubDate>Fri, 06 Feb 2026 09:00:37 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art Location - Forest]]></title><description><![CDATA[<img src="_images/art-location/art-location-forest.jpg" target="_self">]]></description><link>_images/art-location/art-location-forest.html</link><guid isPermaLink="false">_Images/Art - Location/Art Location - Forest.jpg</guid><pubDate>Fri, 06 Feb 2026 09:00:37 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art Location - Highland]]></title><description><![CDATA[<img src="_images/art-location/art-location-highland.jpg" target="_self">]]></description><link>_images/art-location/art-location-highland.html</link><guid isPermaLink="false">_Images/Art - Location/Art Location - Highland.jpg</guid><pubDate>Fri, 06 Feb 2026 09:00:37 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art Location - Island]]></title><description><![CDATA[<img src="_images/art-location/art-location-island.jpg" target="_self">]]></description><link>_images/art-location/art-location-island.html</link><guid isPermaLink="false">_Images/Art - Location/Art Location - Island.jpg</guid><pubDate>Fri, 06 Feb 2026 09:00:37 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art Location - Mountains]]></title><description><![CDATA[<img src="_images/art-location/art-location-mountains.jpg" target="_self">]]></description><link>_images/art-location/art-location-mountains.html</link><guid isPermaLink="false">_Images/Art - Location/Art Location - Mountains.jpg</guid><pubDate>Fri, 06 Feb 2026 09:00:37 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Kittotelus Blackpost (InternetRip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-kittotelus-blackpost-(internetrip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-kittotelus-blackpost-(internetrip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/06 - ROI/NPC Art - Kittotelus Blackpost (InternetRip).jpg</guid><pubDate>Sun, 01 Feb 2026 01:36:14 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Hiretsuna]]></title><description><![CDATA[<img src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-hiretsuna.jpg" target="_self">]]></description><link>_images/art-character-(player)/06-remnants-of-the-incursion/character-art-hiretsuna.html</link><guid isPermaLink="false">_Images/Art - Character (Player)/06 - Remnants of the Incursion/Character Art - Hiretsuna.jpg</guid><pubDate>Wed, 28 Jan 2026 19:18:44 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art-SpreadoftheTimeBlight (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-conditions/art-spreadofthetimeblight-(internet-rip).jpg" target="_self">]]></description><link>_images/art-conditions/art-spreadofthetimeblight-(internet-rip).html</link><guid isPermaLink="false">_Images/Art-Conditions/Art-SpreadoftheTimeBlight (Internet Rip).jpg</guid><pubDate>Tue, 27 Jan 2026 20:29:43 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[DarknessElemental (InternetRip)]]></title><description><![CDATA[<img src="_images/art-monster,-beast,-and-other-creatures/darknesselemental-(internetrip).jpg" target="_self">]]></description><link>_images/art-monster,-beast,-and-other-creatures/darknesselemental-(internetrip).html</link><guid isPermaLink="false">_Images/Art - Monster, Beast, and Other Creatures/DarknessElemental (InternetRip).jpg</guid><pubDate>Thu, 22 Jan 2026 23:36:10 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Isle of Xern]]></title><description><![CDATA[<img src="realms-of-the-aether/maps/isle-of-xern.png" target="_self">]]></description><link>realms-of-the-aether/maps/isle-of-xern.html</link><guid isPermaLink="false">Realms of the Aether/Maps/Isle of Xern.png</guid><pubDate>Wed, 07 Jan 2026 09:04:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Ralo (AI)]]></title><description><![CDATA[<img src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-ralo-(ai).png" target="_self">]]></description><link>_images/art-character-(player)/06-remnants-of-the-incursion/character-art-ralo-(ai).html</link><guid isPermaLink="false">_Images/Art - Character (Player)/06 - Remnants of the Incursion/Character Art - Ralo (AI).png</guid><pubDate>Wed, 17 Dec 2025 09:49:46 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - CD697 (AI)]]></title><description><![CDATA[<img src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-cd697-(ai).png" target="_self">]]></description><link>_images/art-character-(player)/06-remnants-of-the-incursion/character-art-cd697-(ai).html</link><guid isPermaLink="false">_Images/Art - Character (Player)/06 - Remnants of the Incursion/Character Art - CD697 (AI).png</guid><pubDate>Wed, 17 Dec 2025 09:49:45 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Crunk (InternetRip)]]></title><description><![CDATA[<img src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-crunk-(internetrip).jpg" target="_self">]]></description><link>_images/art-character-(player)/06-remnants-of-the-incursion/character-art-crunk-(internetrip).html</link><guid isPermaLink="false">_Images/Art - Character (Player)/06 - Remnants of the Incursion/Character Art - Crunk (InternetRip).jpg</guid><pubDate>Wed, 17 Dec 2025 09:49:42 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Kavendra (InternetRip)]]></title><description><![CDATA[<img src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-kavendra-(internetrip).jpg" target="_self">]]></description><link>_images/art-character-(player)/06-remnants-of-the-incursion/character-art-kavendra-(internetrip).html</link><guid isPermaLink="false">_Images/Art - Character (Player)/06 - Remnants of the Incursion/Character Art - Kavendra (InternetRip).jpg</guid><pubDate>Wed, 17 Dec 2025 09:49:42 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - MartyWestwood (Internetrip)]]></title><description><![CDATA[<img src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-martywestwood-(internetrip).jpg" target="_self">]]></description><link>_images/art-character-(player)/06-remnants-of-the-incursion/character-art-martywestwood-(internetrip).html</link><guid isPermaLink="false">_Images/Art - Character (Player)/06 - Remnants of the Incursion/Character Art - MartyWestwood (Internetrip).jpg</guid><pubDate>Wed, 17 Dec 2025 09:49:42 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Mizuki (AI)]]></title><description><![CDATA[<img src="_images/art-character-(player)/06-remnants-of-the-incursion/character-art-mizuki-(ai).jpg" target="_self">]]></description><link>_images/art-character-(player)/06-remnants-of-the-incursion/character-art-mizuki-(ai).html</link><guid isPermaLink="false">_Images/Art - Character (Player)/06 - Remnants of the Incursion/Character Art - Mizuki (AI).jpg</guid><pubDate>Wed, 17 Dec 2025 09:49:42 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Westport]]></title><description><![CDATA[<img src="realms-of-the-aether/maps/cities/westport.png" target="_self">]]></description><link>realms-of-the-aether/maps/cities/westport.html</link><guid isPermaLink="false">Realms of the Aether/Maps/Cities/Westport.png</guid><pubDate>Sat, 13 Dec 2025 06:35:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ignaldi_Map]]></title><description><![CDATA[<img src="realms-of-the-aether/maps/ignaldi_map.jpg" target="_self">]]></description><link>realms-of-the-aether/maps/ignaldi_map.html</link><guid isPermaLink="false">Realms of the Aether/Maps/Ignaldi_Map.jpg</guid><pubDate>Thu, 11 Dec 2025 20:44:21 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ignaldi_Map_Cultures]]></title><description><![CDATA[<img src="realms-of-the-aether/maps/ignaldi_map_cultures.jpg" target="_self">]]></description><link>realms-of-the-aether/maps/ignaldi_map_cultures.html</link><guid isPermaLink="false">Realms of the Aether/Maps/Ignaldi_Map_Cultures.jpg</guid><pubDate>Thu, 11 Dec 2025 20:44:21 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Ignaldi_Map_Nations]]></title><description><![CDATA[<img src="realms-of-the-aether/maps/ignaldi_map_nations.jpg" target="_self">]]></description><link>realms-of-the-aether/maps/ignaldi_map_nations.html</link><guid isPermaLink="false">Realms of the Aether/Maps/Ignaldi_Map_Nations.jpg</guid><pubDate>Thu, 11 Dec 2025 20:44:21 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Adventure - 04 Art]]></title><description><![CDATA[<img src="_images/_nav-art/adventure-04-art.png" target="_self">]]></description><link>_images/_nav-art/adventure-04-art.html</link><guid isPermaLink="false">_Images/_Nav Art/Adventure - 04 Art.png</guid><pubDate>Wed, 10 Dec 2025 01:22:51 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Adventure - 06 (InternetRip)]]></title><description><![CDATA[<img src="_images/_nav-art/adventure-06-(internetrip).jpg" target="_self">]]></description><link>_images/_nav-art/adventure-06-(internetrip).html</link><guid isPermaLink="false">_Images/_Nav Art/Adventure - 06 (InternetRip).jpg</guid><pubDate>Wed, 10 Dec 2025 01:22:15 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Adventure - 05 (InternetRip)]]></title><description><![CDATA[<img src="_images/_nav-art/adventure-05-(internetrip).jpg" target="_self">]]></description><link>_images/_nav-art/adventure-05-(internetrip).html</link><guid isPermaLink="false">_Images/_Nav Art/Adventure - 05 (InternetRip).jpg</guid><pubDate>Wed, 10 Dec 2025 01:22:00 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Adventure - 03 (InternetRip)]]></title><description><![CDATA[<img src="_images/_nav-art/adventure-03-(internetrip).jpg" target="_self">]]></description><link>_images/_nav-art/adventure-03-(internetrip).html</link><guid isPermaLink="false">_Images/_Nav Art/Adventure - 03 (InternetRip).jpg</guid><pubDate>Wed, 10 Dec 2025 01:20:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Adventure - 02 (InternetRip)]]></title><description><![CDATA[<img src="_images/_nav-art/adventure-02-(internetrip).jpg" target="_self">]]></description><link>_images/_nav-art/adventure-02-(internetrip).html</link><guid isPermaLink="false">_Images/_Nav Art/Adventure - 02 (InternetRip).jpg</guid><pubDate>Wed, 10 Dec 2025 01:20:09 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Adventure - 01 (InternetRip)]]></title><description><![CDATA[<img src="_images/_nav-art/adventure-01-(internetrip).jpg" target="_self">]]></description><link>_images/_nav-art/adventure-01-(internetrip).html</link><guid isPermaLink="false">_Images/_Nav Art/Adventure - 01 (InternetRip).jpg</guid><pubDate>Wed, 10 Dec 2025 01:19:17 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[CharacterCreationCover (InternetRip)]]></title><description><![CDATA[<img src="_images/_nav-art/charactercreationcover-(internetrip).jpg" target="_self">]]></description><link>_images/_nav-art/charactercreationcover-(internetrip).html</link><guid isPermaLink="false">_Images/_Nav Art/CharacterCreationCover (InternetRip).jpg</guid><pubDate>Sun, 07 Dec 2025 05:43:32 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[CodexCover (InernetRip)]]></title><description><![CDATA[<img src="_images/_nav-art/codexcover-(inernetrip).jpg" target="_self">]]></description><link>_images/_nav-art/codexcover-(inernetrip).html</link><guid isPermaLink="false">_Images/_Nav Art/CodexCover (InernetRip).jpg</guid><pubDate>Sun, 07 Dec 2025 05:38:20 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[MagicCover (InternetRip)]]></title><description><![CDATA[<img src="_images/_nav-art/magiccover-(internetrip).jpg" target="_self">]]></description><link>_images/_nav-art/magiccover-(internetrip).html</link><guid isPermaLink="false">_Images/_Nav Art/MagicCover (InternetRip).jpg</guid><pubDate>Sun, 07 Dec 2025 05:30:44 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[SocietyCover (InernetRip)]]></title><description><![CDATA[<img src="_images/_nav-art/societycover-(inernetrip).jpg" target="_self">]]></description><link>_images/_nav-art/societycover-(inernetrip).html</link><guid isPermaLink="false">_Images/_Nav Art/SocietyCover (InernetRip).jpg</guid><pubDate>Sun, 07 Dec 2025 05:20:46 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[RegionsMooringCover (InernetRip)]]></title><description><![CDATA[<img src="_images/_nav-art/regionsmooringcover-(inernetrip).jpg" target="_self">]]></description><link>_images/_nav-art/regionsmooringcover-(inernetrip).html</link><guid isPermaLink="false">_Images/_Nav Art/RegionsMooringCover (InernetRip).jpg</guid><pubDate>Sun, 07 Dec 2025 05:20:12 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[RacesCover (InernetRip)]]></title><description><![CDATA[<img src="_images/_nav-art/racescover-(inernetrip).jpg" target="_self">]]></description><link>_images/_nav-art/racescover-(inernetrip).html</link><guid isPermaLink="false">_Images/_Nav Art/RacesCover (InernetRip).jpg</guid><pubDate>Sun, 07 Dec 2025 05:17:50 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[LegendsLoreCover (InernetRip)]]></title><description><![CDATA[<img src="_images/_nav-art/legendslorecover-(inernetrip).jpg" target="_self">]]></description><link>_images/_nav-art/legendslorecover-(inernetrip).html</link><guid isPermaLink="false">_Images/_Nav Art/LegendsLoreCover (InernetRip).jpg</guid><pubDate>Sun, 07 Dec 2025 05:17:14 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[CampaignsCharactersCover (InernetRip)]]></title><description><![CDATA[<img src="_images/_nav-art/campaignscharacterscover-(inernetrip).jpg" target="_self">]]></description><link>_images/_nav-art/campaignscharacterscover-(inernetrip).html</link><guid isPermaLink="false">_Images/_Nav Art/CampaignsCharactersCover (InernetRip).jpg</guid><pubDate>Sun, 07 Dec 2025 05:14:37 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[DivineCover (InernetRip)]]></title><description><![CDATA[<img src="_images/_nav-art/divinecover-(inernetrip).png" target="_self">]]></description><link>_images/_nav-art/divinecover-(inernetrip).html</link><guid isPermaLink="false">_Images/_Nav Art/DivineCover (InernetRip).png</guid><pubDate>Sun, 07 Dec 2025 04:59:16 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Placeholder-Square]]></title><description><![CDATA[<img src="_images/placeholder-square.png" target="_self">]]></description><link>_images/placeholder-square.html</link><guid isPermaLink="false">_Images/Placeholder-Square.png</guid><pubDate>Tue, 14 Oct 2025 13:10:58 GMT</pubDate><enclosure url="_images/placeholder-square.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-square.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art - The Starbands and the Range of the Twenty One]]></title><description><![CDATA[<img src="_images/page-art/art-the-starbands-and-the-range-of-the-twenty-one.jpg" target="_self">]]></description><link>_images/page-art/art-the-starbands-and-the-range-of-the-twenty-one.html</link><guid isPermaLink="false">_Images/Page Art/Art - The Starbands and the Range of the Twenty One.jpg</guid><pubDate>Tue, 14 Oct 2025 10:41:18 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Placeholder-Wide]]></title><description><![CDATA[<img src="_images/placeholder-wide.png" target="_self">]]></description><link>_images/placeholder-wide.html</link><guid isPermaLink="false">_Images/Placeholder-Wide.png</guid><pubDate>Fri, 26 Sep 2025 02:45:12 GMT</pubDate><enclosure url="_images/placeholder-wide.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-wide.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Placeholder-Portrait]]></title><description><![CDATA[<img src="_images/placeholder-portrait.png" target="_self">]]></description><link>_images/placeholder-portrait.html</link><guid isPermaLink="false">_Images/Placeholder-Portrait.png</guid><pubDate>Fri, 26 Sep 2025 02:35:30 GMT</pubDate><enclosure url="_images/placeholder-portrait.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-portrait.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Placeholder-Banner]]></title><description><![CDATA[<img src="_images/placeholder-banner.png" target="_self">]]></description><link>_images/placeholder-banner.html</link><guid isPermaLink="false">_Images/Placeholder-Banner.png</guid><pubDate>Fri, 26 Sep 2025 02:34:16 GMT</pubDate><enclosure url="_images/placeholder-banner.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-banner.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Divine Art - Veldstix]]></title><description><![CDATA[<img src="_images/art-character-(divine)/yolliteopilli-art/divine-art-veldstix.jpg" target="_self">]]></description><link>_images/art-character-(divine)/yolliteopilli-art/divine-art-veldstix.html</link><guid isPermaLink="false">_Images/Art - Character (Divine)/Yolliteopilli Art/Divine Art - Veldstix.jpg</guid><pubDate>Mon, 22 Sep 2025 12:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Divine Art - Estelmara]]></title><description><![CDATA[<img src="_images/art-character-(divine)/yolliteopilli-art/divine-art-estelmara.jpg" target="_self">]]></description><link>_images/art-character-(divine)/yolliteopilli-art/divine-art-estelmara.html</link><guid isPermaLink="false">_Images/Art - Character (Divine)/Yolliteopilli Art/Divine Art - Estelmara.jpg</guid><pubDate>Mon, 22 Sep 2025 12:36:04 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Divine Art - Calliope]]></title><description><![CDATA[<img src="_images/art-character-(divine)/yolliteopilli-art/divine-art-calliope.jpg" target="_self">]]></description><link>_images/art-character-(divine)/yolliteopilli-art/divine-art-calliope.html</link><guid isPermaLink="false">_Images/Art - Character (Divine)/Yolliteopilli Art/Divine Art - Calliope.jpg</guid><pubDate>Mon, 22 Sep 2025 12:32:46 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Divine Art - Asteriael]]></title><description><![CDATA[<img src="_images/art-character-(divine)/yolliteopilli-art/divine-art-asteriael.jpg" target="_self">]]></description><link>_images/art-character-(divine)/yolliteopilli-art/divine-art-asteriael.html</link><guid isPermaLink="false">_Images/Art - Character (Divine)/Yolliteopilli Art/Divine Art - Asteriael.jpg</guid><pubDate>Mon, 22 Sep 2025 12:31:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Malstrind Halis (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-malstrind-halis-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-malstrind-halis-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Major (Cross Campaign) NPCs/NPC Art - Malstrind Halis (Internet Rip).jpg</guid><pubDate>Sat, 23 Aug 2025 04:14:34 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Alissia Goldpalm (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-alissia-goldpalm-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-alissia-goldpalm-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Major (Cross Campaign) NPCs/NPC Art - Alissia Goldpalm (Internet Rip).jpg</guid><pubDate>Fri, 22 Aug 2025 15:11:20 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Fritz Valeniwin]]></title><description><![CDATA[<img src="_images/art-character-(player)/01-reign-of-the-ashen-one/character-art-fritz-valeniwin.jpg" target="_self">]]></description><link>_images/art-character-(player)/01-reign-of-the-ashen-one/character-art-fritz-valeniwin.html</link><guid isPermaLink="false">_Images/Art - Character (Player)/01 - Reign of the Ashen One/Character Art - Fritz Valeniwin.jpg</guid><pubDate>Fri, 22 Aug 2025 09:48:10 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Carnath Algreden - Bled of Qhuher (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(divine)/bled-tonalteotlcah-art/npc-art-carnath-algreden-bled-of-qhuher-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(divine)/bled-tonalteotlcah-art/npc-art-carnath-algreden-bled-of-qhuher-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (Divine)/Bled Tonalteotlcah Art/NPC Art - Carnath Algreden - Bled of Qhuher (Internet Rip).jpg</guid><pubDate>Fri, 22 Aug 2025 09:22:34 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Caevus Dracovar]]></title><description><![CDATA[<img src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-caevus-dracovar.jpg" target="_self">]]></description><link>_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-caevus-dracovar.html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Major (Cross Campaign) NPCs/NPC Art - Caevus Dracovar.jpg</guid><pubDate>Fri, 22 Aug 2025 05:34:26 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Placeholder-Base]]></title><description><![CDATA[<img src="_images/placeholder-base.png" target="_self">]]></description><link>_images/placeholder-base.html</link><guid isPermaLink="false">_Images/Placeholder-Base.png</guid><pubDate>Fri, 15 Aug 2025 17:56:58 GMT</pubDate><enclosure url="_images/placeholder-base.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;_images/placeholder-base.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - FlintDankil]]></title><description><![CDATA[<img src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-flintdankil.png" target="_self">]]></description><link>_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-flintdankil.html</link><guid isPermaLink="false">_Images/Art - Character (Player)/04 - Rise of the Dragon Cult/Character Art - FlintDankil.png</guid><pubDate>Fri, 08 Aug 2025 17:23:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Phraea Caspian]]></title><description><![CDATA[<img src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-phraea-caspian.png" target="_self">]]></description><link>_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-phraea-caspian.html</link><guid isPermaLink="false">_Images/Art - Character (Player)/04 - Rise of the Dragon Cult/Character Art - Phraea Caspian.png</guid><pubDate>Fri, 08 Aug 2025 17:23:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Rhogar Norixius]]></title><description><![CDATA[<img src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-rhogar-norixius.png" target="_self">]]></description><link>_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-rhogar-norixius.html</link><guid isPermaLink="false">_Images/Art - Character (Player)/04 - Rise of the Dragon Cult/Character Art - Rhogar Norixius.png</guid><pubDate>Fri, 08 Aug 2025 17:23:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Thistle Willows]]></title><description><![CDATA[<img src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-thistle-willows.png" target="_self">]]></description><link>_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-thistle-willows.html</link><guid isPermaLink="false">_Images/Art - Character (Player)/04 - Rise of the Dragon Cult/Character Art - Thistle Willows.png</guid><pubDate>Fri, 08 Aug 2025 17:23:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Xzadrith Kazuki]]></title><description><![CDATA[<img src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-xzadrith-kazuki.png" target="_self">]]></description><link>_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-xzadrith-kazuki.html</link><guid isPermaLink="false">_Images/Art - Character (Player)/04 - Rise of the Dragon Cult/Character Art - Xzadrith Kazuki.png</guid><pubDate>Fri, 08 Aug 2025 17:23:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Adrian TiniEl]]></title><description><![CDATA[<img src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-adrian-tiniel.png" target="_self">]]></description><link>_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-adrian-tiniel.html</link><guid isPermaLink="false">_Images/Art - Character (Player)/04 - Rise of the Dragon Cult/Character Art - Adrian TiniEl.png</guid><pubDate>Fri, 08 Aug 2025 17:23:50 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Dread Dreddigan]]></title><description><![CDATA[<img src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-dread-dreddigan.png" target="_self">]]></description><link>_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-dread-dreddigan.html</link><guid isPermaLink="false">_Images/Art - Character (Player)/04 - Rise of the Dragon Cult/Character Art - Dread Dreddigan.png</guid><pubDate>Fri, 08 Aug 2025 17:23:50 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Finarin Wildthorn]]></title><description><![CDATA[<img src="_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-finarin-wildthorn.png" target="_self">]]></description><link>_images/art-character-(player)/04-rise-of-the-dragon-cult/character-art-finarin-wildthorn.html</link><guid isPermaLink="false">_Images/Art - Character (Player)/04 - Rise of the Dragon Cult/Character Art - Finarin Wildthorn.png</guid><pubDate>Fri, 08 Aug 2025 17:23:50 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Map - Ignaldi (Old)]]></title><description><![CDATA[<img src="_images/map-base-images/map-ignaldi-(old).png" target="_self">]]></description><link>_images/map-base-images/map-ignaldi-(old).html</link><guid isPermaLink="false">_Images/Map Base Images/Map - Ignaldi (Old).png</guid><pubDate>Sat, 02 Aug 2025 05:50:36 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Divine Art - Prime Duality Dual Being (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(divine)/apanohuacanehnemimeh-art/divine-art-prime-duality-dual-being-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(divine)/apanohuacanehnemimeh-art/divine-art-prime-duality-dual-being-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (Divine)/Apanohuacanehnemimeh Art/Divine Art - Prime Duality Dual Being (Internet Rip).jpg</guid><pubDate>Sun, 06 Jul 2025 16:10:06 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Spell Art - Spell Writing - Upcast 1 Freedom of Movement Complete]]></title><description><![CDATA[<img src="_images/art-spells/spell-writing/spell-art-spell-writing-upcast-1-freedom-of-movement-complete.png" target="_self">]]></description><link>_images/art-spells/spell-writing/spell-art-spell-writing-upcast-1-freedom-of-movement-complete.html</link><guid isPermaLink="false">_Images/Art - Spells/Spell Writing/Spell Art - Spell Writing - Upcast 1 Freedom of Movement Complete.png</guid><pubDate>Fri, 06 Jun 2025 00:22:10 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Spell Art - Freedom of Blurred Movement (Upcast 1)]]></title><description><![CDATA[<img src="_images/art-spells/combined-spells/spell-art-freedom-of-blurred-movement-(upcast-1).png" target="_self">]]></description><link>_images/art-spells/combined-spells/spell-art-freedom-of-blurred-movement-(upcast-1).html</link><guid isPermaLink="false">_Images/Art - Spells/Combined Spells/Spell Art - Freedom of Blurred Movement (Upcast 1).png</guid><pubDate>Thu, 05 Jun 2025 12:49:42 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Spell Art - Spell Writing - Upcast Fireball Circle]]></title><description><![CDATA[<img src="_images/art-spells/spell-writing/spell-art-spell-writing-upcast-fireball-circle.png" target="_self">]]></description><link>_images/art-spells/spell-writing/spell-art-spell-writing-upcast-fireball-circle.html</link><guid isPermaLink="false">_Images/Art - Spells/Spell Writing/Spell Art - Spell Writing - Upcast Fireball Circle.png</guid><pubDate>Thu, 05 Jun 2025 04:57:42 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Spell Art - Spell Writing - Circle Placement]]></title><description><![CDATA[<img src="_images/art-spells/spell-writing/spell-art-spell-writing-circle-placement.png" target="_self">]]></description><link>_images/art-spells/spell-writing/spell-art-spell-writing-circle-placement.html</link><guid isPermaLink="false">_Images/Art - Spells/Spell Writing/Spell Art - Spell Writing - Circle Placement.png</guid><pubDate>Thu, 05 Jun 2025 01:33:36 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Kaelen Vos (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-kaelen-vos-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-kaelen-vos-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Kaelen Vos (Internet Rip).jpg</guid><pubDate>Sat, 31 May 2025 01:48:20 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Liora Vane (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-liora-vane-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-liora-vane-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Liora Vane (Internet Rip).jpg</guid><pubDate>Fri, 30 May 2025 10:42:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Divine Art - The Constance (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(divine)/apanohuacanehnemimeh-art/divine-art-the-constance-(internet-rip).png" target="_self">]]></description><link>_images/art-character-(divine)/apanohuacanehnemimeh-art/divine-art-the-constance-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (Divine)/Apanohuacanehnemimeh Art/Divine Art - The Constance (Internet Rip).png</guid><pubDate>Fri, 30 May 2025 10:42:50 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Agatha Tresendar (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/minor-npcs/npc-art-agatha-tresendar-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/minor-npcs/npc-art-agatha-tresendar-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Minor NPCs/NPC Art - Agatha Tresendar (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 15:04:12 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Kelovir Sethis-Grandstaff]]></title><description><![CDATA[<img src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-kelovir-sethis-grandstaff.png" target="_self">]]></description><link>_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-kelovir-sethis-grandstaff.html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Major (Cross Campaign) NPCs/NPC Art - Kelovir Sethis-Grandstaff.png</guid><pubDate>Sat, 24 May 2025 14:50:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Carter Grandstaff-Sethis]]></title><description><![CDATA[<img src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-carter-grandstaff-sethis.png" target="_self">]]></description><link>_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-carter-grandstaff-sethis.html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Major (Cross Campaign) NPCs/NPC Art - Carter Grandstaff-Sethis.png</guid><pubDate>Sat, 24 May 2025 13:58:46 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Solara Aurelien Etharis (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-solara-aurelien-etharis-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-solara-aurelien-etharis-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Major (Cross Campaign) NPCs/NPC Art - Solara Aurelien Etharis (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:48:26 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Divine Art - Seer (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(divine)/apanohuacanehnemimeh-art/divine-art-seer-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(divine)/apanohuacanehnemimeh-art/divine-art-seer-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (Divine)/Apanohuacanehnemimeh Art/Divine Art - Seer (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:42:30 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Vyerith Nesno (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/minor-npcs/npc-art-vyerith-nesno-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/minor-npcs/npc-art-vyerith-nesno-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Minor NPCs/NPC Art - Vyerith Nesno (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:58 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Noah Thimblewick (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/01-rotao/npc-art-noah-thimblewick-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/01-rotao/npc-art-noah-thimblewick-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/01 - RotAO/NPC Art - Noah Thimblewick (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Nezznar Ishtanik (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-nezznar-ishtanik-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-nezznar-ishtanik-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Nezznar Ishtanik (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Nilsa Dendrar (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-nilsa-dendrar-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-nilsa-dendrar-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Nilsa Dendrar (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Nundro Rockseeker (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-nundro-rockseeker-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-nundro-rockseeker-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Nundro Rockseeker (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Reidoth (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-reidoth-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-reidoth-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Reidoth (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Restin Almere (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-restin-almere-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-restin-almere-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Restin Almere (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Rezmir Blackscale (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-rezmir-blackscale-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-rezmir-blackscale-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Rezmir Blackscale (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Sildar Hallwinter (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-sildar-hallwinter-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-sildar-hallwinter-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Sildar Hallwinter (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Sylvara Wildthorn (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-sylvara-wildthorn-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-sylvara-wildthorn-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Sylvara Wildthorn (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Tarkel Aerspark (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-tarkel-aerspark-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-tarkel-aerspark-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Tarkel Aerspark (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Tarshain Gov (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-tarshain-gov-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-tarshain-gov-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Tarshain Gov (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Thalion Wildthorn (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-thalion-wildthorn-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-thalion-wildthorn-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Thalion Wildthorn (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Tharkas Dankil (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-tharkas-dankil-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-tharkas-dankil-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Tharkas Dankil (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Victor Arknet (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-victor-arknet-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-victor-arknet-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Victor Arknet (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Pip Stonehill (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/minor-npcs/npc-art-pip-stonehill-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/minor-npcs/npc-art-pip-stonehill-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Minor NPCs/NPC Art - Pip Stonehill (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Reshelde Cerixius (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/minor-npcs/npc-art-reshelde-cerixius-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/minor-npcs/npc-art-reshelde-cerixius-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Minor NPCs/NPC Art - Reshelde Cerixius (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Tarbaw Nighthill (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/minor-npcs/npc-art-tarbaw-nighthill-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/minor-npcs/npc-art-tarbaw-nighthill-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Minor NPCs/NPC Art - Tarbaw Nighthill (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Toblin Stonehill (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/minor-npcs/npc-art-toblin-stonehill-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/minor-npcs/npc-art-toblin-stonehill-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Minor NPCs/NPC Art - Toblin Stonehill (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Trilena Stonehill (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/minor-npcs/npc-art-trilena-stonehill-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/minor-npcs/npc-art-trilena-stonehill-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Minor NPCs/NPC Art - Trilena Stonehill (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:56 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Iarno Albrek (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-iarno-albrek-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-iarno-albrek-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Iarno Albrek (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Isobel Lenikan (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-isobel-lenikan-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-isobel-lenikan-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Isobel Lenikan (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Kelly Selis (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-kelly-selis-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-kelly-selis-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Kelly Selis (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Langdedosa Cyanwrath (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-langdedosa-cyanwrath-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-langdedosa-cyanwrath-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Langdedosa Cyanwrath (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Leosin Erlanthar (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-leosin-erlanthar-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-leosin-erlanthar-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Leosin Erlanthar (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Marinor Arina (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-marinor-arina-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-marinor-arina-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Marinor Arina (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Markon Chrimstay (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-markon-chrimstay-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-markon-chrimstay-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Markon Chrimstay (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Martro Almerin (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-martro-almerin-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-martro-almerin-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Martro Almerin (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Mirna Dendrar (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-mirna-dendrar-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-mirna-dendrar-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Mirna Dendrar (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Nars Dredrar (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-nars-dredrar-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-nars-dredrar-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Nars Dredrar (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Torvin Dankil (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-torvin-dankil-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-torvin-dankil-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Torvin Dankil (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Irina Sentarin (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-irina-sentarin-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-irina-sentarin-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Major (Cross Campaign) NPCs/NPC Art - Irina Sentarin (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Linan Swift (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/minor-npcs/npc-art-linan-swift-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/minor-npcs/npc-art-linan-swift-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Minor NPCs/NPC Art - Linan Swift (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:54 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Gilthur Rockseer (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/01-rotao/npc-art-gilthur-rockseer-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/01-rotao/npc-art-gilthur-rockseer-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/01 - RotAO/NPC Art - Gilthur Rockseer (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Cyrus Rivenfall (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-cyrus-rivenfall-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-cyrus-rivenfall-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Cyrus Rivenfall (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Davira Gawain (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-davira-gawain-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-davira-gawain-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Davira Gawain (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Elmar Barthen (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-elmar-barthen-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-elmar-barthen-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Elmar Barthen (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Eryn Selinas Revilmark (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-eryn-selinas-revilmark-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-eryn-selinas-revilmark-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Eryn Selinas Revilmark (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Frulam Mondath (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-frulam-mondath-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-frulam-mondath-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Frulam Mondath (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Garale Marlenta (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-garale-marlenta-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-garale-marlenta-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Garale Marlenta (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Guilt Serelith (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-guilt-serelith-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-guilt-serelith-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Guilt Serelith (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Gundren Rockseeker (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-gundren-rockseeker-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-gundren-rockseeker-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Gundren Rockseeker (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Gwenes Rúth-gildin (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-gwenes-rúth-gildin-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-gwenes-rúth-gildin-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Gwenes Rúth-gildin (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Harbin Wester (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-harbin-wester-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-harbin-wester-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Harbin Wester (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Baltazar Goldpalm (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-baltazar-goldpalm-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-baltazar-goldpalm-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Major (Cross Campaign) NPCs/NPC Art - Baltazar Goldpalm (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Cuth Swift (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/minor-npcs/npc-art-cuth-swift-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/minor-npcs/npc-art-cuth-swift-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Minor NPCs/NPC Art - Cuth Swift (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Halia Thornton (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/minor-npcs/npc-art-halia-thornton-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/minor-npcs/npc-art-halia-thornton-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Minor NPCs/NPC Art - Halia Thornton (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Hamun Kost (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/minor-npcs/npc-art-hamun-kost-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/minor-npcs/npc-art-hamun-kost-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Minor NPCs/NPC Art - Hamun Kost (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Aithen Morrinwitch (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-aithen-morrinwitch-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-aithen-morrinwitch-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Aithen Morrinwitch (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:50 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Aranel Nerithinar (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/minor-npcs/npc-art-aranel-nerithinar-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/minor-npcs/npc-art-aranel-nerithinar-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Minor NPCs/NPC Art - Aranel Nerithinar (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:50 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Runa Vokdottir (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-runa-vokdottir-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-runa-vokdottir-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Major (Cross Campaign) NPCs/NPC Art - Runa Vokdottir (Internet Rip).jpg</guid><pubDate>Sat, 24 May 2025 13:36:26 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Dolustella (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-dolustella-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/06-roi/npc-art-dolustella-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/06 - ROI/NPC Art - Dolustella (Internet Rip).jpg</guid><pubDate>Thu, 22 May 2025 01:17:36 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Vuorise Tarkkailla (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-vuorise-tarkkailla-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-vuorise-tarkkailla-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Major (Cross Campaign) NPCs/NPC Art - Vuorise Tarkkailla (Internet Rip).jpg</guid><pubDate>Thu, 22 May 2025 00:58:04 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Vizra Hue 1]]></title><description><![CDATA[<img src="_images/art-character-(player)/01-reign-of-the-ashen-one/character-art-vizra-hue-1.jpg" target="_self">]]></description><link>_images/art-character-(player)/01-reign-of-the-ashen-one/character-art-vizra-hue-1.html</link><guid isPermaLink="false">_Images/Art - Character (Player)/01 - Reign of the Ashen One/Character Art - Vizra Hue 1.jpg</guid><pubDate>Thu, 22 May 2025 00:58:02 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[IMG_3291]]></title><description><![CDATA[<img src="_images/art-character-(npc)/img_3291.jpg" target="_self">]]></description><link>_images/art-character-(npc)/img_3291.html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/IMG_3291.JPG</guid><pubDate>Thu, 22 May 2025 00:58:00 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Astara Glunrose (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-astara-glunrose-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-astara-glunrose-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Major (Cross Campaign) NPCs/NPC Art - Astara Glunrose (Internet Rip).jpg</guid><pubDate>Sat, 17 May 2025 01:48:42 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Lisa Alteria (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-lisa-alteria-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/major-(cross-campaign)-npcs/npc-art-lisa-alteria-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Major (Cross Campaign) NPCs/NPC Art - Lisa Alteria (Internet Rip).jpg</guid><pubDate>Sat, 17 May 2025 01:40:14 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Rels Moriana - Bled of Qhuher (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(divine)/bled-tonalteotlcah-art/npc-art-rels-moriana-bled-of-qhuher-(internet-rip).png" target="_self">]]></description><link>_images/art-character-(divine)/bled-tonalteotlcah-art/npc-art-rels-moriana-bled-of-qhuher-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (Divine)/Bled Tonalteotlcah Art/NPC Art - Rels Moriana - Bled of Qhuher (Internet Rip).png</guid><pubDate>Sat, 17 May 2025 00:41:24 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art Mark - Bled Mark of The Dragon]]></title><description><![CDATA[<img src="_images/art-marks/divine-marks/art-mark-bled-mark-of-the-dragon.png" target="_self">]]></description><link>_images/art-marks/divine-marks/art-mark-bled-mark-of-the-dragon.html</link><guid isPermaLink="false">_Images/Art - Marks/Divine Marks/Art Mark - Bled Mark of The Dragon.png</guid><pubDate>Sat, 17 May 2025 00:40:26 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art Mark - Mark of The Dragon's Chosen]]></title><description><![CDATA[<img src="_images/art-marks/divine-marks/art-mark-mark-of-the-dragon's-chosen.png" target="_self">]]></description><link>_images/art-marks/divine-marks/art-mark-mark-of-the-dragon&apos;s-chosen.html</link><guid isPermaLink="false">_Images/Art - Marks/Divine Marks/Art Mark - Mark of The Dragon&apos;s Chosen.png</guid><pubDate>Sat, 17 May 2025 00:40:26 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Art Mark - Mark of The Dragon's Emmesary]]></title><description><![CDATA[<img src="_images/art-marks/divine-marks/art-mark-mark-of-the-dragon's-emmesary.png" target="_self">]]></description><link>_images/art-marks/divine-marks/art-mark-mark-of-the-dragon&apos;s-emmesary.html</link><guid isPermaLink="false">_Images/Art - Marks/Divine Marks/Art Mark - Mark of The Dragon&apos;s Emmesary.png</guid><pubDate>Sat, 17 May 2025 00:40:26 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[NPC Art - Illiana Rendorin (Internet Rip)]]></title><description><![CDATA[<img src="_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-illiana-rendorin-(internet-rip).jpg" target="_self">]]></description><link>_images/art-character-(npc)/campaign-related-npcs/04-rdc/npc-art-illiana-rendorin-(internet-rip).html</link><guid isPermaLink="false">_Images/Art - Character (NPC)/Campaign Related NPCs/04 - RDC/NPC Art - Illiana Rendorin (Internet Rip).jpg</guid><pubDate>Fri, 16 May 2025 11:20:04 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Map - Ignaldi - Countries]]></title><description><![CDATA[<img src="_images/map-base-images/map-ignaldi-countries.png" target="_self">]]></description><link>_images/map-base-images/map-ignaldi-countries.html</link><guid isPermaLink="false">_Images/Map Base Images/Map - Ignaldi - Countries.png</guid><pubDate>Tue, 29 Apr 2025 14:36:12 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Map - Ignaldi - Countries + Autonomies Named]]></title><description><![CDATA[<img src="_images/map-base-images/map-ignaldi-countries-+-autonomies-named.png" target="_self">]]></description><link>_images/map-base-images/map-ignaldi-countries-+-autonomies-named.html</link><guid isPermaLink="false">_Images/Map Base Images/Map - Ignaldi - Countries + Autonomies Named.png</guid><pubDate>Tue, 29 Apr 2025 14:36:12 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Map - Ignaldi - Raw]]></title><description><![CDATA[<img src="_images/map-base-images/map-ignaldi-raw.png" target="_self">]]></description><link>_images/map-base-images/map-ignaldi-raw.html</link><guid isPermaLink="false">_Images/Map Base Images/Map - Ignaldi - Raw.png</guid><pubDate>Tue, 29 Apr 2025 14:36:12 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Medrash Heziros]]></title><description><![CDATA[<img src="_images/art-character-(player)/01-reign-of-the-ashen-one/character-art-medrash-heziros.jpg" target="_self">]]></description><link>_images/art-character-(player)/01-reign-of-the-ashen-one/character-art-medrash-heziros.html</link><guid isPermaLink="false">_Images/Art - Character (Player)/01 - Reign of the Ashen One/Character Art - Medrash Heziros.jpg</guid><pubDate>Sun, 27 Apr 2025 06:49:16 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Character Art - Morgan Lachnun]]></title><description><![CDATA[<img src="_images/art-character-(player)/character-art-morgan-lachnun.jpeg" target="_self">]]></description><link>_images/art-character-(player)/character-art-morgan-lachnun.html</link><guid isPermaLink="false">_Images/Art - Character (Player)/Character Art - Morgan Lachnun.jpeg</guid><pubDate>Sun, 27 Apr 2025 06:49:16 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item></channel></rss>